日本最麻烦就是生产系统,各种资源的换算方式如下: N3 N8 M9 V. T8 C# C! o
N# k6 k7 {5 Q, nResource:: t+ ^5 A6 U7 M/ }
1 resource center 产生1.25 resource point+1 supply point# b3 T6 m& \7 v6 t
1 oil center产生6 oli point + 1 fuel point
# Z' \) Z0 M0 f. H- dManpower:
/ T: X: u- n: {5 N# M+ y10 resource point 激活 1 manpower center,并且消耗10 resource point 产生5 manpower入pool
2 K, d+ }: u2 ~4 G8 aHeavy Industry:
* Z/ h& X1 }0 o% ~7 Z1 resource point+2 oil point 激活 1 HI factory# a0 c$ Y) |7 A6 B K/ M
1 HI消耗 1resource point+1 oil point 产生 1supply point+ 1.33 fuel point- |, s: i1 m9 R! y) W" G
同时与HI factory同数量的HI入HI pool,并消耗与HI point 相同的 resource point+2x HI的oil point/ |. }" d+ n+ `. }* \7 ?( A i& q
Engine factory:: t `! k* M8 B1 n
只有当地每天产生的HI至少等于engine factory时,才能激活engine factory,每天产生的engine=engine factory + RN(1-30)/30,同时每产生1 engine消耗18HI" z% c$ O2 x4 ] I, I
Vehicle factory:
$ k1 K) k. C1 m3 W f7 u7 _& Y8 D, j1 vehicle factory 需要6HI激活,同时消耗1HI产生1vehicle point入pool
' X- Y- R2 ?* G3 H, r0 A1 vehicle point+1manpower point 产生1 land cost
% J" @7 g5 S# ]Armament factory:
* e9 f% V( s, `# {1 HI激活1 armament factory,并且消耗6Hi产生1 armament point( t2 O5 @' Z) w* H3 d! }
1 armament point+1 manpower point产生1 load cost(非vehicle unit)# _: l$ z# _2 d6 J2 E+ b
Shipyards:
) H9 ]4 d5 U; t. T2 X/ Q$ f1 shipyard 消耗3 HI产生1 shipyard point。" ?% |0 p/ q! |4 h
新ship 增援时间提前一天,就多消耗与ship durability 同等数量的shipyard point. |