鬼子的回信. G, X& z: N$ O% g1 q% Z
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$ L0 _) W ?# Y: |- oI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.
' h5 `0 T/ k# i- {Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.. N p" [" M7 ^* ]# A4 d
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There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game./ @- T- ~, \ ?4 W) X7 F. }
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...5 L8 M. L1 o* x( D! L* U
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' n; h) w! @) G9 g. H( l5 L1.No attack on CV.
0 L: d7 C& u, x# t8 J" p! [2.Only 1 port attack.
9 d, P0 J& {2 x$ ~6 k3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.6 _% i+ n+ h; |
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).
# a2 r% w4 ~, r5.Allied player can only change orders in china.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).9 `$ }2 D% B, i; N( R
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.1 |9 F: U) V# S- f
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u5 T2 j$ _* U0 s! A6 k4. Allied units can be landed only from TF with at least one half AP or landing crafts.
( o* h; S5 n. r$ O+ c( ]6 I5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. ; I6 x; Q- n; Y9 R: z/ L
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.5 k, Y* x& Z% n3 j/ { k, Z
7.No mining from planes
& a1 i2 ]' [ T0 T% b8. When the base is captured, AF can be used after the same number of days as AF size.
6 E0 x/ G. h9 a" ?9 c) F, w9. If atoll is occupied and Japanese units are still present, the AF can not be used.7 ]3 n" a* F9 E/ j; A2 X1 N I: @
10.Only base or dot could be place for landing (same paras).
: a3 L2 @; P" R4 N2 n" T' p11. No sub commandos.
+ E! J. H# g5 k; I4 _9 h. a. S12.Paras can attack only as whole unit.4 |/ f) J J+ U% e" l- j1 e
16.The shift of units using HQ change is banned.4 o$ a/ r: [2 x/ r0 R x
17.Units in Mandzukuo must have at least 8000AS.
, R0 |; S9 R- }1 o& M# C18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
, ^: j6 x0 {# i4 V( R* ~. u19.Chinese troops under SEA command can be used only in Barma.5 ^6 P- h% E" b! I3 B+ I6 J
20.4E minimum naval attack altitude is 15000 stop.9 z6 r3 d0 O/ H4 H; Y5 M
21.No upgrade 2E to 4E with exception of Bolo planes.
+ p. _& Z* r% R! H22.4E can attack from China from July 1943; no city attack on chinese towns.
/ A7 O* L9 Z$ j- j23.No 4E naval attacks after 1942.
: g6 O O3 A8 f7 r24.If the dot base is 0/0, AF and port could be expanded only to size 1.- M" `, E' c3 ? b; }
25.Max number of planes is 50xAF size and 30xAF size on atoll.
" h& `! n2 `2 q* T* ?+ P5 n$ J) d6 W" E26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
! G# }1 S/ G" g# Z `' f$ X27.ASW TF max 6 ships. ( c! I p( o9 o* w: z+ x0 j
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Check it and let me know.& t# H& L/ s0 q/ E
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