鬼子的回信# D1 G q _- t) q9 O
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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.' Y9 {: n+ F0 D5 j+ P& m
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.! u2 r6 d) q1 x8 G( v
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There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...+ W6 W9 @2 v- B0 s; r4 b" ]
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Day 1# j4 T; L+ a/ a
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1.No attack on CV.) F( w% D: Z0 F, c! b0 g% ~5 m
2.Only 1 port attack.
; B! ?2 t; k u4 }+ w* x# t! f3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.; J# W2 _, A8 ~6 G1 \+ t$ u0 ]3 L
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).
2 o& d4 P: n$ o+ [; B, ^1 {5.Allied player can only change orders in china.
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" H0 n1 _. P. c2 @HR
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! c3 R6 t0 B8 B* r+ {' I1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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& i! W% U0 P( A9 I" z. L( u" s' y$ Z2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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4. Allied units can be landed only from TF with at least one half AP or landing crafts.! b4 ~ C4 n6 n/ G
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. 3 u# i% a- Z" n
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements./ m! B- |) e! s0 P
7.No mining from planes' w% ]6 _9 y7 E7 j3 \. l+ j2 @
8. When the base is captured, AF can be used after the same number of days as AF size.
% L! }' e3 b% ?5 U u$ f O& `1 X9. If atoll is occupied and Japanese units are still present, the AF can not be used.
# W" ]4 S g' g10.Only base or dot could be place for landing (same paras). & N9 ~: w! D% j1 C- `
11. No sub commandos.
& ?" T0 [8 I! d12.Paras can attack only as whole unit.
, c" |% L3 y4 y* h16.The shift of units using HQ change is banned.) U: ^" n2 h" l- ]; F$ B
17.Units in Mandzukuo must have at least 8000AS.1 R' k( K+ E( X1 c% Z
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
" H% D( t z$ c" A7 P- p19.Chinese troops under SEA command can be used only in Barma.
/ b9 U& Q" n9 b, c: M2 Z0 B) I0 a20.4E minimum naval attack altitude is 15000 stop.
h% L* O$ V7 c21.No upgrade 2E to 4E with exception of Bolo planes.
& c9 x! i: L6 e' G7 C22.4E can attack from China from July 1943; no city attack on chinese towns.: z b6 _- `# `" n
23.No 4E naval attacks after 1942.
) Y' `" i2 ~1 \" K2 O+ D j24.If the dot base is 0/0, AF and port could be expanded only to size 1.& k" g+ x, {0 d: E1 Y4 P/ S
25.Max number of planes is 50xAF size and 30xAF size on atoll.! ~' u8 k; M% i* v2 J2 t
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.+ i, D8 l# I; `! o! {8 b8 x$ B
27.ASW TF max 6 ships.
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Check it and let me know.
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4 G( o: I& w% q3 DTomik |