鬼子的回信$ @0 U+ m) ?; y' X
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. C$ D$ v, b$ AI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.$ k: L6 k, l& b* U* q. D$ t
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.
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There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.
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( d$ \4 R9 L7 u3 _/ E9 QHi Matthew,
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9 `( q$ x( F( w+ k8 d( \2 gThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...& i0 z" T& t4 v* T
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Day 1: |8 ]* f+ r1 w! S& Q: Y
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1.No attack on CV." j: R, ?3 z6 F& Q6 \/ t
2.Only 1 port attack.# G1 X0 l( ~0 h/ Y2 D9 A, m
3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.# b4 ?2 d3 ` D/ H
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).- ]8 [' J7 w% B# A) y
5.Allied player can only change orders in china.! `/ a5 t7 b, u. K0 w
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HR
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; I' p* ^$ m2 d* r& }* Q1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.7 L) i8 j$ D, o& F* j3 n8 Y
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4. Allied units can be landed only from TF with at least one half AP or landing crafts. i8 h; T! `7 N& {
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
% F- K0 s8 {2 Q! [% d6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
9 i" F/ v* B/ _+ |0 ^$ A* e7.No mining from planes
F( F, Y: u e L2 E8. When the base is captured, AF can be used after the same number of days as AF size.) P% @& e, y w
9. If atoll is occupied and Japanese units are still present, the AF can not be used.
# K5 A4 Q7 X: O% k, e( K2 c& [10.Only base or dot could be place for landing (same paras).
' D% n6 t+ R/ X3 ?11. No sub commandos.
/ r( q$ e- v3 a5 c4 j( n2 ?12.Paras can attack only as whole unit.
+ |* O) B, X' _) y/ N: \16.The shift of units using HQ change is banned.
, n- f, l% ^8 ]3 e- U17.Units in Mandzukuo must have at least 8000AS.
0 ^# y0 p5 H0 d4 }2 B6 i6 V; W0 c18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).: Y, H1 I; b1 j) `
19.Chinese troops under SEA command can be used only in Barma.
& z5 b' q6 n. q% ?# }! K20.4E minimum naval attack altitude is 15000 stop.
+ G r% t+ P5 C9 D. V+ r21.No upgrade 2E to 4E with exception of Bolo planes.4 B7 h2 Z3 S: ]7 u* I* l6 `
22.4E can attack from China from July 1943; no city attack on chinese towns.9 u0 ^9 B+ F; X
23.No 4E naval attacks after 1942.
2 v; ^0 s* G7 ?# v, B( J! A24.If the dot base is 0/0, AF and port could be expanded only to size 1.0 d T, D, q8 `
25.Max number of planes is 50xAF size and 30xAF size on atoll.8 l9 H' `" q. O/ T! |, @
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
; h+ p( X& `" i% \7 r0 u27.ASW TF max 6 ships.
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# G5 a- \0 S8 Y; X$ WCheck it and let me know.8 w$ p0 f- P8 P3 e n* q! V
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Tomik |