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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb). o8 p2 k. j4 d$ ]  H
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. / y( R. _# F6 |" D& Q
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip- Q0 Q) U+ E+ ?- _# U" a
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1.806补丁内容:
2 l0 ~+ V! `" J) k) N; u2 p4 f3 B  ~Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . |( S: m* b( p' o. Z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 J5 u0 i- |; s* r0 D
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. + M. b4 q' w: p) j6 q- s8 s  {
Item 4 – Add air detection devices to the device pool displays.
7 ?* R& B6 y9 l7 O) s& d) m4 JItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
5 b, L5 U' ]; P' |5 g$ ?7 nItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! M6 u6 {# ]) m, o
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 b/ M: ]% c$ v  x3 [
Item 8 – Additional performance improvements for DivideCrippledTF. 1 u  q& S% Z5 _* S
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。* }$ r! ^8 |# k3 c  L
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 g. f7 ?, x" t* P+ d7 [, x+ UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + ?1 e; @7 C# h' B& H! L/ v% G' H3 v
             修正了舰队未能正常装载的问题
0 j. @7 i, R% |) X0 p' UItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ d. Z; h/ n( x7 u4 o6 ^
             修正了舰队未按命令抵达目的地的问题
5 c1 T7 K, e4 A3 E) x# ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ' n5 V+ f" f" ~8 X9 R7 D6 I
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
1 L8 M" b, w2 N2 s+ q0 aItem 4 – Add air detection devices to the device pool displays.
) r; j+ J) m5 {1 I3 D4 v: q             增加了对空雷达设备列表(?). w2 C3 {2 G7 p9 ?$ {
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 7 L+ _: c4 s# m3 ]+ V
             增加了对空雷达设备j建造代码(?)- N. M, F% Z, E  K- q! Y: l3 ^
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. , {3 P2 G, i% B) n7 O# G0 c1 h
             完善了对空搜索雷达的功能0 y8 j1 g# o: z7 T1 [
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
  U, f) h1 c( I             调整(?)了航母超载时的OP损失
6 }+ f# p) O+ X; MItem 8 – Additional performance improvements for DivideCrippledTF.
: h' A6 K7 \1 G' K  x( h             改善了战斗演算时,分离受损舰队的运算速度% \# V( K7 J$ p% `8 j2 C
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
) I# [5 {. x1 Q1 |- O5 D, V9 K             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛$ p5 L- |3 E9 F$ h
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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