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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)7 {1 d: Y  \" d, z% D( T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip, P$ ?! ~! o/ c* D, C( X  i
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1.806补丁内容:
  R0 _6 y+ O$ S; `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 Q0 \) ]/ ^) `- l; yItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 b$ n. T7 O  z. N) v
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* [5 P& V) \$ N. d: SItem 4 – Add air detection devices to the device pool displays. + ^+ R0 L. J  b- ?3 c8 L" b+ o
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 J8 w% `6 N, _7 dItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. % {5 I8 A  G' A0 _: e
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) ^" B8 s% W  g8 ?
Item 8 – Additional performance improvements for DivideCrippledTF. 8 F" R7 y; j; {4 V1 P  Q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
1 z) V" B; o& y  i8 u' O不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: . I% ], ^) D1 A2 _3 \$ h
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
. q$ _( w) M0 E& K1 V: [+ F; i$ L             修正了舰队未能正常装载的问题
1 m" ^* X8 k2 _' ]; a  ZItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. & C, j# B9 e1 \; n! g7 x+ v
             修正了舰队未按命令抵达目的地的问题
- q7 f/ A9 p+ o& y5 s" hItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
) R* a' p: M) T+ R             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除% t: F" V* b7 D% {; r" B; g7 W  I3 c
Item 4 – Add air detection devices to the device pool displays.
) e& u+ |- F% z' V  V* c             增加了对空雷达设备列表(?)+ c4 C& Q; O: [: n: y6 c. L* A
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ H/ U- _+ X% o  G: \
             增加了对空雷达设备j建造代码(?)
8 [6 r7 }0 j* tItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 }/ p/ t) ?( |8 B             完善了对空搜索雷达的功能2 U8 N9 i. n6 k! `
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
2 J$ Z, a& ^6 j, I7 e3 Q0 A5 V             调整(?)了航母超载时的OP损失' x. ^" o0 o, W; j' D2 [
Item 8 – Additional performance improvements for DivideCrippledTF.& i  ^5 l3 ?, g4 F; C& c
             改善了战斗演算时,分离受损舰队的运算速度& }2 e. b( U, q  Z1 s  m6 d2 \
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
' J; ~8 i6 G+ J' f             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛% Y: X* Y1 e5 a
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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