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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)! m* k  e1 L2 d2 L
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 0 O- f5 J3 b8 z# `4 r3 G
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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' z, B8 ~, s  w1 u0 {( l$ J4 l1.806补丁内容:
  Q9 `( Q  ?% ~' }' _2 CItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ Z" F5 z: X5 N3 N9 H& M( oItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
3 x; |9 i4 C4 B" I0 {Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ s' E3 G! E+ ~- o9 ~Item 4 – Add air detection devices to the device pool displays. 1 b1 N' `4 K6 W, Z  d4 o4 L
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 9 ^8 l+ o8 Q- [- J1 g* T
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
2 l, X$ v+ G2 Q! k# o4 R( ~" YItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & `5 W% [& ~9 _' D& x3 D' f, U+ z: Q
Item 8 – Additional performance improvements for DivideCrippledTF. 7 w: r2 y5 [7 d+ l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。+ G/ p9 ]/ e# i8 f4 E
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 2 L$ [3 }8 I# Y$ X/ B0 J5 u  f
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( c) s, ~7 x0 z
             修正了舰队未能正常装载的问题& |. p5 y7 s0 T$ O* N6 W% _2 y
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. * v& \2 |0 k" C
             修正了舰队未按命令抵达目的地的问题9 H* C" @/ |" P3 Q' v
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( I2 d% Y! B9 \6 g# X& F; x
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除  s! r9 o+ z+ K( N( {; g. U+ L
Item 4 – Add air detection devices to the device pool displays.
' E! P6 |& J+ ?. ~+ m, Y9 k             增加了对空雷达设备列表(?)* X* t% V8 d6 p! h+ ^3 A. n: ~5 n
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; ~, l( L, \- l4 O
             增加了对空雷达设备j建造代码(?)
, [+ i; t  c8 N4 C" t$ QItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( w7 E: e3 S2 @9 m9 w2 U: ~9 `             完善了对空搜索雷达的功能
+ k0 T! @) O2 `2 O2 p- tItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 2 k! z$ o! p. }2 _% @; N
             调整(?)了航母超载时的OP损失! Y/ U3 @3 D. J( D9 g, Q4 ?+ C
Item 8 – Additional performance improvements for DivideCrippledTF.0 M5 l$ Z; I/ Y7 i" B2 \( V
             改善了战斗演算时,分离受损舰队的运算速度
: i$ ?2 c$ A% lItem 9 – Change to AutoMineSweep to enable MS to sweep same base.7 @* x2 Q4 P1 N# U2 E1 \& e" T
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛( G8 A' a% y6 h8 o- b9 R  a
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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