2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) _ D& H) ~$ O7 q m' i
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
( i& Q! n: V r' i2 R8 x( F. l- O" Hftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip" {5 D+ F( a$ T6 e
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1.806补丁内容: * W8 \0 R2 f: |8 x9 P4 m0 B
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 i3 O/ P5 T6 Q) n3 Q% \
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
; V# r, K8 U: O) O5 ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
8 _5 @$ b' j4 YItem 4 – Add air detection devices to the device pool displays.
3 R2 F) @! D. WItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
( I) t, R1 @& ~5 w& P z) O% |Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - I2 K1 V1 A3 M) o5 W( t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / w: v% b& r' A( F& J; n2 t, S
Item 8 – Additional performance improvements for DivideCrippledTF. 5 Y, \) _7 R6 S5 m! e
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |