返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)  _  D& H) ~$ O7 q  m' i
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
( i& Q! n: V  r' i2 R8 x( F. l- O" H
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip" {5 D+ F( a$ T6 e
7 U7 M- J! P  O, q4 X
1.806补丁内容: * W8 \0 R2 f: |8 x9 P4 m0 B
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 i3 O/ P5 T6 Q) n3 Q% \
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
; V# r, K8 U: O) O5 ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
8 _5 @$ b' j4 YItem 4 – Add air detection devices to the device pool displays.
3 R2 F) @! D. WItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
( I) t, R1 @& ~5 w& P  z) O% |Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - I2 K1 V1 A3 M) o5 W( t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / w: v% b& r' A( F& J; n2 t, S
Item 8 – Additional performance improvements for DivideCrippledTF. 5 Y, \) _7 R6 S5 m! e
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
3 Z0 I2 Z8 y2 L& w不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: - a3 b7 _- ?- \1 J9 m
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % k% n8 L  n: W# y3 ?
             修正了舰队未能正常装载的问题  Q) E& t2 G: K9 k3 @  @; X% I
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 K4 f8 Z0 E# S( y2 \" q" i( G2 d             修正了舰队未按命令抵达目的地的问题9 j2 C" y3 h/ V! y% g9 p
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.   L; ?$ }- O, H( G
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除/ R% \/ \) I) R6 [4 c9 t+ y$ X
Item 4 – Add air detection devices to the device pool displays.
  E5 G- F/ I5 t- N* ^             增加了对空雷达设备列表(?)4 Y, N# W# o' L
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& |8 Q( v% q/ A) d             增加了对空雷达设备j建造代码(?)
. s- x6 o  B* q) K- uItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : \% `5 D( Y2 w/ I, S; H6 o
             完善了对空搜索雷达的功能3 ^& x  M' o* Z/ j6 D
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. : m9 p8 a5 y. F6 g5 o
             调整(?)了航母超载时的OP损失7 I) H, x- J8 x
Item 8 – Additional performance improvements for DivideCrippledTF.
! Q( f/ \7 m5 m/ V             改善了战斗演算时,分离受损舰队的运算速度" n# d" [) Y+ V0 c$ @6 }
Item 9 – Change to AutoMineSweep to enable MS to sweep same base., `$ Z* }# o+ ~9 D: m
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛9 s" b! d$ D1 s( U, A5 ]% a

  X% M( U+ v( ~/ S7 pItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表