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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip8 Y# O& E* s) ]% p5 q
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1.806补丁内容: 8 j- t  K) p5 g+ y# V
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 9 Y9 D3 S0 F. n8 R& b
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& x3 b9 T5 T7 rItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 c2 B7 d. f- G! }5 U. ?" E" I
Item 4 – Add air detection devices to the device pool displays. ' h, _; F9 t( Z; D
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. / x2 k2 [% S$ f4 J, S1 J( U% G
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 B+ K, B% o# _% Q1 l
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 6 ~5 Z& G- Q# \! ^
Item 8 – Additional performance improvements for DivideCrippledTF. + m- O* }- A1 X) \: s% a# _
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
0 Z0 \5 B  {$ N5 \6 E* s0 Y. R4 U, v不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
9 T& ]9 ~" U- IItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # M/ f# `  }% g% W# t
             修正了舰队未能正常装载的问题+ G$ u/ K/ i3 L
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. + J; D' R/ {7 [2 \. ~, T  @
             修正了舰队未按命令抵达目的地的问题8 c5 b9 \3 r! T$ @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( u5 j) c# v' e; j0 |  D) }* k
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除/ ^8 \6 `( @) E$ C/ W# U4 E: X7 o
Item 4 – Add air detection devices to the device pool displays.   k: d: h8 V! ~
             增加了对空雷达设备列表(?)
6 ~  H& c3 D9 lItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 4 M, c; p5 N4 @8 h# j9 g
             增加了对空雷达设备j建造代码(?)/ s" q2 ]: C' H1 o% T  @) @
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ p9 Q1 z8 R. j' V# E4 ]: t) h
             完善了对空搜索雷达的功能
! Z! X  G" s6 R- b* R7 q1 UItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " h  ~6 g* p3 b9 D2 u* T  o
             调整(?)了航母超载时的OP损失
: {1 ^1 B7 c$ z! k0 kItem 8 – Additional performance improvements for DivideCrippledTF.
9 m2 U/ `1 @, r3 R# k) u             改善了战斗演算时,分离受损舰队的运算速度
: c8 J! W$ ?! t" m' V  H( |Item 9 – Change to AutoMineSweep to enable MS to sweep same base.9 G7 p! K3 k& R2 T
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛: K* X) @. m: d0 B

" S  u3 r9 [5 w5 ]Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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