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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)4 j1 \. k7 f# r8 W: m: l$ S
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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: @# M5 {# _  f& c1.806补丁内容:
! M- t1 o( r+ U7 o/ mItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. , a- M) Y7 m  g: A5 i
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! ?( T6 }. r4 G7 a$ Z' ^+ w
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 f5 \2 C  |2 q# G; N+ F+ MItem 4 – Add air detection devices to the device pool displays.
0 Y' a% f0 l$ R' _Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # y$ ^4 a$ s" X2 C; |* [# Q: n# `
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 `' m9 Q) y  r0 TItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ ~7 l$ {' A4 b5 m7 XItem 8 – Additional performance improvements for DivideCrippledTF. 7 j* Q, t  ~4 }( Z* y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
% l; }. {  X* u不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
1 y# `/ P+ Z/ x9 bItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& G7 G) [8 ~' w* F0 n  P+ Z$ i             修正了舰队未能正常装载的问题
; r" _5 L) z" w5 eItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
! z& `1 c8 m8 A             修正了舰队未按命令抵达目的地的问题1 x# d! P* `- x3 ^- Z
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : [# A- |9 F- Y
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除, K" p) u# s$ X+ h' ]3 u) m3 C4 f
Item 4 – Add air detection devices to the device pool displays.
* V% [! g) b9 {& W             增加了对空雷达设备列表(?)* q$ c6 X- a! G3 P
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , f! V- N+ S- Y* X' m
             增加了对空雷达设备j建造代码(?)
  L( F) B. f7 Y8 R1 C  m1 M( TItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! Y1 T+ K* H+ E- `; {
             完善了对空搜索雷达的功能
' F1 G- t  g: R8 z+ IItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / d1 O) j* v9 Y* q/ _
             调整(?)了航母超载时的OP损失
* D$ l) B( Q# p! X3 ?) R: j& ]Item 8 – Additional performance improvements for DivideCrippledTF.; h. F1 c, `; p4 H' [, |
             改善了战斗演算时,分离受损舰队的运算速度
" i7 @5 l/ t$ R7 O8 XItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
, n8 f! W1 c0 E) ^             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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