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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) l' m) y0 X. v  n9 c
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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% T3 ^4 Z5 \# P) z% R: b' f4 p) g$ G1.806补丁内容:
. u9 @6 s# n/ k- _* Q& g9 gItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; \. l6 n% k) D8 G& j2 N+ c9 bItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 `5 }2 G1 B( j2 kItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( n( ^7 y4 n; T' b4 v* ?1 Z5 X
Item 4 – Add air detection devices to the device pool displays. 5 e! q( l0 s: j4 E. ?
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 2 O# P' R1 N: g2 d
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 R5 l8 h) E) }% V: y$ FItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " I9 P9 X( ~0 x% |4 M
Item 8 – Additional performance improvements for DivideCrippledTF.
4 W1 s. a: K) F2 PItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。& x" B: {9 X( e% ~  m, S
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 5 a0 d# f5 q+ U9 R% B
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . S% _# V7 L1 ~8 A  r5 F. l& f
             修正了舰队未能正常装载的问题, o: i6 A; u8 ^- R# L0 e
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. : x7 T0 Y) c( i! s
             修正了舰队未按命令抵达目的地的问题3 x0 F9 r) x6 _8 g7 a9 }7 i
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. , s3 r7 A1 k3 ~8 X1 k4 }  }* C
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除1 F- g7 ~3 V. m& U7 g* T2 q
Item 4 – Add air detection devices to the device pool displays. ( B$ \" f. Z5 b6 V
             增加了对空雷达设备列表(?)
# y4 {4 D. A; X7 M, J7 e$ G/ IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) `3 R( f, i5 G
             增加了对空雷达设备j建造代码(?)
2 J: G9 x: [- M( j. p  u' e7 ~+ VItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
: a/ R3 K8 e. l5 c8 j) {# G( m( E9 R             完善了对空搜索雷达的功能. `* |2 G( O& f5 `4 u" v- E/ ^% h
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. # O; N" t& C! i' ^9 m
             调整(?)了航母超载时的OP损失
9 x$ G3 d: G2 V7 AItem 8 – Additional performance improvements for DivideCrippledTF./ u) h: N5 o4 S( K, P7 s
             改善了战斗演算时,分离受损舰队的运算速度% |. Y3 I) B" t# W& c# a( l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.5 q" t; z- Q5 F  x( B
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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1 e; t% H  C8 ^6 C+ z" {; K7 pItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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