-Item 1 - Refueling from AOs
# D7 i! \1 |+ a& d9 i8 E, n, c0 sTask Forces that included an Oiler could not refuel from the fuel stores of " r8 Z) ~9 g) D; A
that oiler. They would refuel from the normal fuel carried by the oiler (or . K. y- K3 J2 b) k6 B
any other ship).- ^; T. ]' l7 }: K0 ~) W
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy., E w8 W6 u1 G- G2 ]4 s
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
3 \3 R+ Q. L2 N5 R7 ~! V; P1 zpilotless aircraft.) \! B E a5 X" o h3 Z! G# {; \* K
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3 } S, W# N* H3 P2 o, ^-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.3 m U% g* g+ m
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" r. |& b h" Z% M& k-Item 7 - Destruction of stranded units occurring during orders phase.( d, W; m0 P# M+ _% q2 x
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6 k7 Y& O& z% r+ N! M$ n3 w-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.9 z. D/ W. j1 ^: j' D8 L- ~
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2 I7 f' L* V' ?8 Y-Item 10 - Draw One Aircraft from Pool not decrementing supply.9 W! h! ^; x9 s4 f$ r0 i
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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. |3 Y$ w& U/ j/ I8 w-Item 13 - Prevent withdrawal of groups with fragments on the map.4 d8 w" v0 K7 R
7 g6 o, m3 N! W! F$ ?3 d& U-Item 14 - Improper Messages during Torpedo Attack
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! N3 d$ ?$ S7 b( M7 P-Item 15 - Realignment of Ship Class Screen
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3 {4 u5 F: s' j8 d$ Q7 [4 M-Item 16 - Correct check on airgroup disband.% M9 L( l, e' ^4 T6 K" g
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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1 }7 Z- K5 Y- J1 k* w-Item 20 - Change the load cost displayed on Static Ground unit lists to show
% ~8 f2 ~- p- {- d( t'Static' rather than a very large number. 2 P; e$ N @8 @4 y
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-Item 21 - Correct processing for floatplane groups on submarines.. ]! n! D, W% f* K5 L c! I
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as : O. X( l- K8 H1 y) m
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.0 O% r" m9 q; l3 \5 E
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Function removed for PBEM or head-to-head play as it has been broken by * U6 g) V$ F0 }# \
cheaters. 0 r% A1 _9 u n8 ?9 ?7 }
# R- A* B2 _9 S! b7 K- G; F- {-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.: I. l; q& r0 G; N) _
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Removed for PBEM or head-to-head play.* f; ?; F8 k8 G: `9 s& X w; g
9 n; x1 b7 N, c7 M-Item 25 - Removal of display of Named Pilot Pool., b: P2 x( B( s- r' ~% T# ^
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Too little data available and of little value without full implementation of
, Z* k9 c3 B% n9 ?Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle, J8 q/ W( d& S8 c7 _$ [
, O; [( L1 i4 Q5 GAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
5 C5 A7 r4 n6 A. L; Gto the specific Engineering Vehicle device.1 S9 A9 d8 G) q7 f5 c
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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3 S4 E, j+ Y0 I0 S! Q$ CTorpedo planes were omitted from the list of aircraft that could transfer to a 9 q4 A2 a$ r7 q- M, S, T5 ^
carrier in a Task Force. Added.5 G" M1 {8 b5 B( s
* X/ }2 r% p, ?6 K# |) P: E-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent * s. a2 T( G* \- c( u' v6 a$ }
airgroup on recombine. Added.2 M- |: d1 A F, G1 E. k* D
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-Item 29 - Leader loss after divide of parent subunit.
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1 @7 l% o& W7 J9 _+ n5 p" Y& N-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
9 P, g5 F+ X4 H3 fis disbanded into it.
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! u8 O9 L" p p- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
0 ]& F2 Y) g& Y7 w: o$ p2 Y$ Smaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- O' D" B- g# M3 D
. k) t) o- J( a& ]-Item 37 - Fix overflow in fuel calculation 7 J* l6 e" `* \( U5 \4 X; A
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-Item 38 - Correct joint air attacks / T: M- A: [- C w: ]8 ?3 k1 P
% m5 I- r/ n& M; ` {4 }# G$ |7 y-Item 39 - Properly account for removed fragments during Land Unit Divide Check.3 [3 D# L) t/ |) F O. D, _
+ F5 q$ y! W' z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 z4 P: X1 s. o p
% R( ?' [: t* Y-Item 41 - Clear captains from scuttled ships, provide chance of captain
3 m& f. Q$ b* Csurviving sunk ship.
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3 @3 x& ?- u: T+ a0 ^% w% s8 p-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active./ ] D9 G0 q5 u) u7 `
9 E- a$ \7 z. a-Item 43 - Activate Four additional Aircraft icon sets.- s; W5 h3 G; ~2 ~. w
3 V: ^3 h, L) ^: F% ^-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* G& U) {" @/ R4 {& Y2 X
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-Item 45 - Disappearing unit during air pick up.
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& x, [+ }* O. e% E-Item 46 - Airgroup Transfers/ M. u+ d" c7 o- v5 D& y" f
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' p( j" _6 h- Z' cJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % d$ l' p( f( F) p3 M5 q
improvements.# n9 }& I0 r x5 w
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
8 g! w' |( u; d- f1 Y; h2 B250/250.
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No affect on current games or stock scenarios - useful only to modders. " j+ N3 E S) ~3 |3 M2 g H3 P
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-Item 50 - Expand minelaying control, allow mining of home ports.& A+ W5 D" E/ D6 b& d, k. f
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-Item 51 - Corrected problems with the airgroups-at-base screen. % R! Y7 @, Z# {+ {- }
, V0 s" I& }' R: r, A-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ' O* a& F+ a& l# c6 I/ N6 ~
capacity. ! e$ {, E* r3 h. G/ Z# i
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
: A @! Z8 w, `9 k9 q! W3 s4 qtransferred ashore.$ Q& o: x2 G: _ F5 V
5 |" b/ m3 V* X, NFix implemented only for human player.' Q) I. B2 O { j5 M' @0 L
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
+ Z5 `! M1 h9 `6 w& X9 {if out of range.
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Fix implemented only for human player. m/ n5 S0 w% m- }: W( j
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable - u3 V% h* T p. ^
results.4 u, n9 @: K/ y
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a / F% O9 B; o- s7 }7 e9 ?/ [$ q
base produces unpredictable results.3 S; Y) S3 b4 O
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-Item 57 - Loss of Land Unit display at a base
& h3 h9 A9 n( i/ W% n" I: b/ `Under certain circumstances land units at a base would not display when that 2 L6 D( g* T! K- h. Y# ?% ]
base was selected. Found and fixed invalid unit pointer.7 \. F* D! k& P" h
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly , H- _) R" S7 e
or enemy, instead of just friendly. Fixified.
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1 I7 h' d# n, h0 n3 R+ W- P-Item 59 - Add Ships-due-Update to ships screens
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: k; R( H3 i, p-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to " w6 Q3 `" Y- B! }
Home Port" button does not properly reset page pointers./ A$ x0 B; c" ~- [+ I/ `7 s
8 S( y9 r1 i! ~9 F! }This resulted in possible improper display of AirGroup, Task Force, and Land : W8 E0 S5 X; U" M. |
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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' C- Y( K# V# |7 F2 w5 ]: _; ZSeveral internal processing routines have been restructured and/or modified for ; a m7 Q$ @+ |' K( N
efficiency/expanded functionality. These include routines that:; b# B# x" ~3 D. Z2 U
- Review and update status of land units., F# ?1 D4 Z3 |( Q. _1 A
- Review and update status of ships.3 L O) n4 q/ T6 i% l8 p6 i f
- Assign default experience values.
9 e' S8 N- S2 D2 J/ @6 r- Form crippled Task Forces for damaged ships./ n9 W, i' B: d) i0 f8 D
- Remove empty Task Forces when last ship is lost.9 u, U, {8 R; T' w
- Remove pilots when pilot slots run short.( Y- Q5 G. Q; [
- Record scenario data and game version in save file. |