-Item 1 - Refueling from AOs
- z, ?. L! h2 VTask Forces that included an Oiler could not refuel from the fuel stores of j3 K1 C! h: y- r
that oiler. They would refuel from the normal fuel carried by the oiler (or
! L) }7 m6 }7 q& Bany other ship).
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-Item 2 - Divided Land units shedding disruption./ r; b0 S8 U7 K4 S$ o
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-Item 3 - Allow PG to be included in auto-convoy.' T [2 @3 J9 A H6 H
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 7 X% X! S' B# u* M8 n) A
pilotless aircraft.
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. T9 W) O. R/ U. O5 v C-Item 5 - Clear experience and Morale from disbanded airgroups2 O$ E1 o( g8 ~- ?3 h; @+ T
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-Item 6 - Disbanding into air groups not on map.& ?8 W6 G1 V9 n9 a3 m
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool* a* S6 n$ ]6 l
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-Item 9 - Adjustment to Airgroup Display after transfer.9 [: P* Q& z0 e$ w7 S( U
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2 m5 U' q1 S7 V6 s5 n/ b% u/ ?-Item 10 - Draw One Aircraft from Pool not decrementing supply.1 ]1 Y3 k C i& }
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-Item 11 - Removal of function to Withdraw Pilots6 I& D7 p. g% ?4 Y( [' |
- ~9 A/ k. u8 T- x9 | f-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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9 s, G: Y4 ~" S/ q9 l-Item 13 - Prevent withdrawal of groups with fragments on the map. ]7 ?5 A. x: n! R: R8 k) K
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-Item 14 - Improper Messages during Torpedo Attack. I% R: K! d: N: T; R0 f2 w" S
5 w$ d* b5 k0 h-Item 15 - Realignment of Ship Class Screen4 K/ z/ w% z) Z$ b
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-Item 16 - Correct check on airgroup disband.1 |8 i# V2 R" m; O h/ U/ e
8 u+ s- @/ D: h/ p# @2 d-Item 17 - Restructure end of turn processing for efficiency+ |4 ]+ H$ G5 E7 z2 \
3 P: G( r: O% e2 W" o-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
+ t4 Y) F% W7 I+ q7 fgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
* K( j2 I3 I, a; t5 g'Static' rather than a very large number. - A! ~" q. H" }' W
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
A' x! x i; G+ e& [* T1 lcargo., h& D: U8 O2 u& i0 v& U J
' T; X/ Z& `( d( |# F7 m-Item 23 - Removal of Disband Into Pool Function for PBEM play.4 p8 }0 A- T+ `
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Function removed for PBEM or head-to-head play as it has been broken by , j7 [$ H- n4 S( }5 f+ N
cheaters.
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' H3 v# x/ D+ }# @. E-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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8 y$ y+ ~& V1 i+ K, a( S% ]0 \Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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4 I8 k7 i" }" |9 }) yToo little data available and of little value without full implementation of
6 T3 N9 ~5 F2 mDisband into Pool.
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8 v! Z$ y3 p8 E1 @& ]-Item 26 - Correct Motorized Support used as engineering vehicle; c. v( V/ r6 V% w# d1 N8 N8 {& z
- L1 \+ C- k( L) `' v) `/ @ `All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
) X, B9 m4 P$ ~to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
) p# g/ i2 A Kcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.2 P2 f5 m% @* ?, L, ^% D# B) s1 }
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Number of kills recorded by a sub-group was not being added into the parent $ T4 y" Z/ ~% D0 e
airgroup on recombine. Added.
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U; x, F+ Q* r; ^ f* G6 _( j-Item 29 - Leader loss after divide of parent subunit.% ]/ C. d8 y8 a& w4 O: N
K9 }( E4 x: _' R$ ~5 Z-Item 30 - Assorted Message errors and improvements.0 G" G- W. \5 O) v( r9 p/ ]
; Z3 M2 A: @/ j& d, e-Item 31 - Confirmation step for Disband and Withdraw Airgroups.+ z0 |3 w/ b" r1 f2 G/ [
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit % h, T2 n. H/ J. V# y+ H$ G
is disbanded into it.% ^. d2 ]4 o5 x) E' ], n
/ r/ ?4 D& W+ K! q- b ?- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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' W+ s# P: K$ K& r: W% q2 Y-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
6 Z8 N% Y5 k Smaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 j9 D. F. o8 J+ \: T# c" D
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-Item 37 - Fix overflow in fuel calculation ' H! D4 i1 s! S! h' f' e/ `& q
" r6 E2 z) o, B9 Y8 X+ n-Item 38 - Correct joint air attacks * L6 A; g* J' e$ U( p* v: Q) F
' l" Q9 w: [6 M& q6 M4 E-Item 39 - Properly account for removed fragments during Land Unit Divide Check.) l% \8 F1 u6 r9 D9 f7 f" F3 A; p
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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% h q. V6 v$ j( J-Item 41 - Clear captains from scuttled ships, provide chance of captain
! K4 F" m3 [" zsurviving sunk ship.* D5 Y! E6 O! X! Z( A
% I2 o% x: e9 U& {-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.7 E) I8 w$ A$ y5 E; G1 l3 c+ E
; A+ \+ Z* n) [0 i+ z3 m* ^0 m-Item 43 - Activate Four additional Aircraft icon sets.( R2 M9 n Y( i9 N K8 x
+ k3 a4 I( _3 P6 j6 g-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups/ I# z' b/ p% A: z# p
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-Item 45 - Disappearing unit during air pick up.1 r2 T! x7 P1 V8 H
6 E8 l1 \0 I# _% N7 ^( _-Item 46 - Airgroup Transfers* G% U4 r7 t. M1 o; j/ T
/ I+ t; _; l4 M* j-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! X3 C/ V2 G/ T# ^2 B9 d4 R; B
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
$ O+ E! f0 q+ R4 K) aimprovements.9 Z. R0 l# ~2 z2 \: R
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
$ ]. o$ c# U, B, Z250/250. ; I8 f* j% F( w4 M* U: N4 R* G
0 T1 a' ~" w5 [; X: H! u: BNo affect on current games or stock scenarios - useful only to modders. : a7 x% D: \1 W4 c4 K/ a) [
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-Item 50 - Expand minelaying control, allow mining of home ports." A8 a D$ b# i5 [$ v( n( C
, l2 Q5 _% ?; P& W" h: [-Item 51 - Corrected problems with the airgroups-at-base screen.
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+ _. J3 C1 j, C1 {" @) R-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over # o4 E. p0 X P E! o) ^) V! L
capacity. ( H3 ~5 j: a) o3 E4 `$ ~+ F5 o
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2 b% u$ A* e* z+ |-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
+ _! E, k( ?; x, P* Ltransferred ashore.7 @) Q1 ]4 n4 b( D
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Fix implemented only for human player.
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8 K4 P% }# a1 u! ^* q% A4 ?% [" d-Item 54 - Prevent carrier airgroup fragments from returning to their parents / t# r2 ]) l% b J* ~: L
if out of range.
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3 v/ i4 B4 W/ F5 b7 {& B0 L+ e7 z! ~Fix implemented only for human player.' g7 `- \7 Z: h+ Z B" u. H7 ~# B
4 P# V8 ~6 K' _9 @9 q# h-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
! O2 l+ f3 d ]. j& h+ H0 oresults.
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" e [1 \2 A" x; K5 A2 Q0 S/ a-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ! I' W+ ? | b ]& R- z
base produces unpredictable results.
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+ o1 t- s+ K Y7 ]' c. J-Item 57 - Loss of Land Unit display at a base
% C- x$ w0 w! V$ K( x8 OUnder certain circumstances land units at a base would not display when that
( L* ~' ^ ?0 {5 J/ F- ]base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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- U6 U6 R X! N; kAn error in the mine counting routine was counting all mines in a hex, friendly
" {6 `' P$ ]. y ^ eor enemy, instead of just friendly. Fixified.3 G1 h, s7 X$ G, c& T+ _0 \+ E! Y
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-Item 59 - Add Ships-due-Update to ships screens
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. k8 O2 W U- e6 Y! x& j. G% b-Item 61 - Load Troops option grayed out on transport TF
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. e: X7 |2 p% L9 e) ] w' N-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ) Y* W7 t! j. ]4 D0 g( x6 K
Home Port" button does not properly reset page pointers.
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5 f/ ?( m7 [' B$ hThis resulted in possible improper display of AirGroup, Task Force, and Land 0 Z6 T$ `- M. N+ B3 p6 ~
Unit "pages". Fixed5 L( I- _ X: d4 b, x: M, C4 p
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for + q$ T1 ^' O& Y( _' Q O
efficiency/expanded functionality. These include routines that:1 b+ |; y2 C9 V$ g& H
- Review and update status of land units.! f& k6 w. ?# U9 \: G" O
- Review and update status of ships.
# F7 t. B5 w+ V; c0 n) |- Assign default experience values.4 Z0 e6 l# p0 T/ V( X' M% u# z6 t; \
- Form crippled Task Forces for damaged ships.9 n/ x* B. a" x6 D1 T; k
- Remove empty Task Forces when last ship is lost.
6 I" G: ^& J9 b1 }7 m- Remove pilots when pilot slots run short.8 p, O# D7 m( k% U' U8 [; h
- Record scenario data and game version in save file. |