-Item 1 - Refueling from AOs
9 t B+ D; _% q* o0 Y, uTask Forces that included an Oiler could not refuel from the fuel stores of
. N" L8 |: F" r8 x+ g/ _that oiler. They would refuel from the normal fuel carried by the oiler (or
( C H1 k( s `1 Kany other ship).% ~2 `8 X3 A0 L7 c
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-Item 2 - Divided Land units shedding disruption.* f9 S! N1 ~+ Q& G/ g4 t8 G
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+ B+ T' Y; ~2 P0 @2 b. [! e-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to . l$ }2 x7 f# r/ h4 S/ i
pilotless aircraft.! U- v7 e5 H" s M
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6 @# f2 v5 j/ P! N/ O! w. Z-Item 5 - Clear experience and Morale from disbanded airgroups
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j. I# c( ^, S/ ?' E& A$ i+ Y-Item 6 - Disbanding into air groups not on map.0 d6 C$ o' |! i
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Z B8 A5 N: y. i9 t& P-Item 7 - Destruction of stranded units occurring during orders phase.$ Q& n, I/ _+ s$ W( G0 l
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-Item 8 - Correct improper draws on Named Pilot Pool) u( q' U5 b7 N8 O8 w6 Q& e1 \
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) u) @5 ?( D) o8 \-Item 9 - Adjustment to Airgroup Display after transfer.$ ~1 c) k3 P- d) F
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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+ m2 p! k7 _3 r-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.3 [( Q) r% _- V7 Y, o5 w
# k7 I) q5 d/ p; @0 X-Item 13 - Prevent withdrawal of groups with fragments on the map.5 [+ s; e1 N: l6 t. [# a/ \) j3 C4 W
) ] O! r3 |7 j: h-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen7 V7 y# H9 ?0 R$ w. V
0 r. d. b7 H2 v) w: a9 N0 o; C-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 0 W# [3 E N0 D9 i
generation.* S# L) x( r0 k: |
6 \# ^0 }3 T/ Z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 C$ D& ?' ~' I: o$ E" g6 Q
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show % |& T: n, _3 G" e/ L
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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+ N% |. L( o1 ~+ C4 |8 z+ I; r% l, y-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , p. y2 } \9 `4 T: L
cargo.
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* E* T3 `& c+ V/ D$ k( X! \-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by : T! ~- N. `: Q# ~
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.+ S$ l! c0 m+ f- w- q1 r, _
: ^3 W0 W- j$ J! R1 hToo little data available and of little value without full implementation of
: e8 F: i! Q6 _, r0 F+ uDisband into Pool.
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! P" B. `4 }: s# \: ~/ W+ J-Item 26 - Correct Motorized Support used as engineering vehicle6 @& L8 Y) `; K. }2 _+ B
' A7 K4 }9 C) }- h' c% GAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited * k l5 T- n- z F! _2 B
to the specific Engineering Vehicle device.0 C9 g* @2 R% @8 u2 l" d
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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3 i* O9 E8 n7 j& k% \7 S. KTorpedo planes were omitted from the list of aircraft that could transfer to a & i/ h' C2 D( ]! N# l' e8 b2 z/ F
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.2 b% s' f2 @9 J+ J' q' s8 g8 t
# X, j' X6 q7 w- ?* ]% tNumber of kills recorded by a sub-group was not being added into the parent 0 ~ s9 J0 M$ Q( {
airgroup on recombine. Added.
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$ M) y( S" f# ?# M-Item 29 - Leader loss after divide of parent subunit.
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8 t; B/ q; g5 {5 E* Q) x+ A/ m-Item 30 - Assorted Message errors and improvements.
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, m1 n1 c- n( e9 }, U: P8 I-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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, k. h$ p8 p% V0 u-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit - \1 z# M2 h K6 ^& R8 `. ]; N
is disbanded into it.
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6 L7 I- |: ~6 m3 k( v- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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3 s6 E: j; b w- ~9 J; b6 h: k: R-Item 34 - Prevent air groups without HQ from being stuck in Organizing( c' }. D2 x7 [- {% |
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than : K6 R9 _$ R& c
maximum aircraft.
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# ?, A! H W: J4 V" r% [-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present+ V$ e5 g( U5 L m
5 ^, B& p* C; v0 j f: A-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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# l# l1 M' X/ }-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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) P4 `0 l) U& E, R% E+ |$ K2 A-Item 41 - Clear captains from scuttled ships, provide chance of captain " N" s; } p. P7 g
surviving sunk ship.
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9 ?0 g" d9 `3 V2 k6 ~2 h. H-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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" t- T8 s; u9 U+ z, k$ {4 g-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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2 s _5 F( f. h; {0 Z# |8 l-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
; {* ?% O) |% l) c' L b9 Z5 h$ ?Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ) _% g( v7 x) a
improvements.
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( d( m% \3 I) {) a1 {7 Q' v-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 8 u) K5 g+ W4 j# v) i: u
250/250.
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& t) @+ B3 J m/ H( C3 j! z# V# ]No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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% ]% |; s3 h& \5 t; a( k6 F-Item 51 - Corrected problems with the airgroups-at-base screen.
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$ v8 R s) }- e& }& o7 i0 A# N% `-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 }# q3 X: `3 D0 [3 U( ?
capacity. 6 A0 p. G, q. z' z4 b
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 7 f7 L1 Z. A5 c5 M' n
transferred ashore.
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6 d1 n; d& K4 W! pFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
! a; @1 m4 H0 v6 a9 C; H8 kif out of range.
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( G: {6 J+ n* {9 BFix implemented only for human player.0 z. w$ f' S* ~6 F8 y9 \- W
% \4 T4 g9 ~" l, Y2 q! R( E-Item 55 - Scuttling the last ship in a Task Force produces unpredictable _0 o3 h1 k$ r$ V6 L
results.
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( B7 N# B2 C% L$ m* z% m% t5 E1 \-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 q* C) o* }7 ]: Zbase produces unpredictable results.' G$ T* m& h# L# |: `( x+ o' O
( S; N7 g# F9 N6 O& H-Item 57 - Loss of Land Unit display at a base7 E, r% i8 ]6 U5 O0 H% o6 J
Under certain circumstances land units at a base would not display when that
q0 e2 y x: s: K* e/ X1 F# xbase was selected. Found and fixed invalid unit pointer.; I8 |& G: _; p% ~: m8 ^# B
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-Item 58 - Enemy mines reported as Friendly
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- W n1 X% `0 d# w7 Q) V5 e, KAn error in the mine counting routine was counting all mines in a hex, friendly % Z+ `, L$ t% `$ Q; r1 G7 l0 \
or enemy, instead of just friendly. Fixified.8 m, f4 ^; G! Y
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF5 T0 ^1 ~ W# R1 A
5 t* F7 T. x0 I. I2 P-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
2 l5 G7 ~* x5 M+ t5 L& b% @Home Port" button does not properly reset page pointers.
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' F r, l) T8 C6 @2 j9 {+ n4 m9 V0 F, xThis resulted in possible improper display of AirGroup, Task Force, and Land 5 c$ A, v6 T+ ]7 v' g( I
Unit "pages". Fixed& L- k7 H& F$ Q% w) M
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-Item 63 - Internal restructure.
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/ A3 ]9 R7 R/ d+ c, cSeveral internal processing routines have been restructured and/or modified for " R! `5 w# B( B5 ~7 |5 Q# T2 E" ?
efficiency/expanded functionality. These include routines that:+ B6 X( H( s: w$ ]: l, ~: N
- Review and update status of land units.+ _0 V+ n. B2 M& Q
- Review and update status of ships.+ z {, }5 K3 s" K/ M) O) `
- Assign default experience values.
+ X, a& L& l _3 X, G0 k+ } F8 C- Form crippled Task Forces for damaged ships.
: N; E9 T O1 s) @% v- Remove empty Task Forces when last ship is lost.
# c8 Q# y! [5 I9 `. X# A4 X- Remove pilots when pilot slots run short.( o5 i4 f" Z4 F& Z7 ?
- Record scenario data and game version in save file. |