-Item 1 - Refueling from AOs
4 W' Y! ^: `, T. A" ^& iTask Forces that included an Oiler could not refuel from the fuel stores of
, f, }, ~6 O {7 W; {that oiler. They would refuel from the normal fuel carried by the oiler (or
& i5 \9 p1 }' ?* w8 {8 w0 kany other ship).
1 ~% r/ ~, y! e; ] * u7 `" ^5 N8 f& G' X
-Item 2 - Divided Land units shedding disruption.& z; |9 f- j$ c9 }7 l/ \
2 E, {3 }# @$ U4 l; L3 x; Z! x. A# ~: ~
-Item 3 - Allow PG to be included in auto-convoy.
* D6 H: \* c% K1 K ; ^8 R+ q. ]7 T. d' q/ E6 ]' H
, {, {* D6 t% R2 k) G! P1 ?-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to / q5 H2 V; f! S X9 ~ B5 s
pilotless aircraft.; Y7 D* Q) f/ U" }4 x
, |3 c2 Z# z4 J5 }$ v, `
, Q c/ i" X! ^! ?' y& \$ g-Item 5 - Clear experience and Morale from disbanded airgroups: d9 Z2 N; [8 j( x( j, f
# L y( Y8 x6 Q: ?+ R+ U& G6 c1 A' b2 H3 [* }4 v7 [
-Item 6 - Disbanding into air groups not on map.* V# a8 t! F" @# x/ {/ y$ D
% ]; k. b4 ~# p3 x, |* I 1 e. g3 w$ X+ k f- Z+ V. @ z
-Item 7 - Destruction of stranded units occurring during orders phase.! c3 N! N4 K! ]! w H! r
- ~! v+ W) _" a3 A0 }: y
I; M `) u% k2 b9 m7 H- ^" c/ v* E
-Item 8 - Correct improper draws on Named Pilot Pool) Y% A- T) h r: `( f7 E
/ q8 w( U. C9 B: |3 `/ h& _% u. \# V) c4 R! J, y9 _) {7 i% ]
-Item 9 - Adjustment to Airgroup Display after transfer.9 f, A, Q' ]$ s* L' v3 [
5 L( O( R( }- @0 t+ c
?1 V/ B# r5 y-Item 10 - Draw One Aircraft from Pool not decrementing supply. j. m% I3 S/ J! I0 F
7 c* J* y. _0 V7 }" v9 w
-Item 11 - Removal of function to Withdraw Pilots
; O; n6 t; L2 ?" x
& U+ T4 Q0 ?3 n' n( W-Item 12 - Recombining Land Units incorrectly averaging preparation points.
3 M+ L% P' k. Z5 C' s- q
% B: I& Y; l( ?, t' ?6 a' @0 ^-Item 13 - Prevent withdrawal of groups with fragments on the map.0 b' p5 I* k1 p4 D/ t& U
+ b3 P/ k0 q3 b" \$ i+ a-Item 14 - Improper Messages during Torpedo Attack
* K1 S5 x- D; h3 ^5 R8 V0 P3 I: I" `4 S" D7 P3 ~
-Item 15 - Realignment of Ship Class Screen
3 i6 t6 P4 K8 p* z
# t+ a( a. o& K-Item 16 - Correct check on airgroup disband. A/ \0 D0 c5 ]. x. L
9 U" v7 i0 L) R2 @ c2 f-Item 17 - Restructure end of turn processing for efficiency" b0 M: \' K! w1 }# z
' d! B& Q8 X" `# r- H3 @9 w
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
# W2 r9 H. V3 a. {/ zgeneration.
6 r/ ]+ H( l0 Q( ?' T" V' L" Y r1 N4 w- h8 E6 w) K
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ t9 A- E+ j' I4 x+ N1 d0 q* S
: x; c0 t, s0 B( V; W/ E
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
' q# s4 M. r' q' B {9 l'Static' rather than a very large number. . N2 I( P% B& r' J4 Q( h
) U9 M4 U; k) i1 r-Item 21 - Correct processing for floatplane groups on submarines.
, }- ?$ b+ [) q# ` / `' [! q& [! i: P/ S: a, u" ~9 z/ e
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as $ m0 s/ U" l. h; c& t1 }6 V( ]
cargo.& @- |! ?9 E" A' _- t( [3 x
' Y% T- H% I8 _- ?
-Item 23 - Removal of Disband Into Pool Function for PBEM play.! j- v. c5 \ K" c% l
, k6 q; Q. A* i0 E" @6 }Function removed for PBEM or head-to-head play as it has been broken by * X s( n( C5 ^
cheaters. # g5 o% [' ]. B
' Y6 E' h; L4 i$ v/ d6 d
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
$ K+ S. ~$ Q7 a1 I5 P% G) e " P" T5 @! n7 e& }+ J) s
Removed for PBEM or head-to-head play.. L& g5 C& {8 l/ b9 _& T
8 v4 r7 c8 q/ _
-Item 25 - Removal of display of Named Pilot Pool./ s2 Z& p) b6 \/ N! k+ ?! F
2 i7 \; |' {+ p5 [ e: KToo little data available and of little value without full implementation of
" t" X. ^: q5 L0 U" PDisband into Pool.: ]: w% f9 ^/ ?
( Y& {7 M" _* Q& }; h! q-Item 26 - Correct Motorized Support used as engineering vehicle
! D7 w6 _; Y% e: d% |
/ O" n+ C! ~: n3 oAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
* e6 Q5 e+ Z; ~0 eto the specific Engineering Vehicle device.9 ^- V5 u, Y! [# i' s$ n% k! u% e! H' X
: ?4 i" q/ W6 ~8 w7 Q$ P: d* S* @-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.! E" r* l# D% P& A/ A# Y" ^
6 d1 c3 `6 ~0 W4 X% Y$ A$ oTorpedo planes were omitted from the list of aircraft that could transfer to a 8 m. `% T, L* Y( Z- p ~7 ^& Y
carrier in a Task Force. Added.
3 y$ Q9 f* E' x1 {# [+ x% L4 P
; i# a0 k1 s3 l# n1 C-Item 28 - Return number of Kills by air sub-group to parent.3 X+ W$ P* I% m5 ]# U) \# b# n
* m" S, e# ~3 L' m7 R) z' I
Number of kills recorded by a sub-group was not being added into the parent
' p4 i. g) @0 n% I6 nairgroup on recombine. Added.
3 ^& M% ^5 b1 \ M3 @- O, ?7 m 8 H2 r( |1 D) N6 U3 V
-Item 29 - Leader loss after divide of parent subunit." V w- B, a1 K, c2 x, J8 R! E
; p6 h7 }4 C7 s7 Y$ d
-Item 30 - Assorted Message errors and improvements.
* _5 g' v2 \% s ) C% u. H3 Q; _0 D
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.) n4 N _+ |+ M: Q9 a
* n; B% f7 v/ Z! A. | j2 j- K) s
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 9 J- I' G8 l1 b9 ]
is disbanded into it.
9 C5 L$ S: K' F& P- O6 c+ i$ y 6 H4 F# K) S8 X0 C' J
- Fix 33 - Fix USN VBF replacement state when game started with Replacements " i* n* o8 c& L8 X
OFF / [$ B% K6 t; C( n/ o, V0 k- j
5 T- }/ w" c& e- f6 I- a-Item 34 - Prevent air groups without HQ from being stuck in Organizing( l# [* t3 o, T" W7 Y2 A+ j
" v+ h4 } {( f9 X
* u. G* f+ r k-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
- u- [7 U+ Y4 g. v+ n* Gmaximum aircraft.# r: Y8 y2 w* |# T A
5 `8 o# _& S* Y# I
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
" G) c) {# M0 c . ^& u( @0 L% H& ^- F
-Item 37 - Fix overflow in fuel calculation
8 r; {6 J, \' e6 z9 H9 Q
1 X/ L, Z1 S C! g- _- v-Item 38 - Correct joint air attacks
# s8 S0 m7 a2 }# c6 q ]0 G0 X- V, F
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.% r) M9 m% ^: p8 D9 R
2 o* G* |7 X. c; K
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.! m) B! V! I f
7 q0 D+ x! J; b2 b6 A+ D3 j4 C1 ^-Item 41 - Clear captains from scuttled ships, provide chance of captain - f. ?5 x0 q& C! T4 L }& @% ?' l
surviving sunk ship.
& j( p6 g8 e3 w 5 t, @. l! r; B! f1 P9 p# {
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active., r& f# ?; f' _& y: h) v& f( \
( i" M# ?2 V! F7 |. _
-Item 43 - Activate Four additional Aircraft icon sets.
* N; n8 T% x" N) m+ b& g1 x 8 X' ] h0 M9 x6 y: Y
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups8 p! M8 Q4 m/ I5 Z/ T# F
# z; o3 R4 d, u$ K-Item 45 - Disappearing unit during air pick up.
2 S5 }$ b; G) Z! N- s0 M+ a' ?7 q2 m( I1 e) n
-Item 46 - Airgroup Transfers" a9 h, s$ X) n) e) ^# M, k
2 \, D6 t, ?! w6 i6 M, p1 K& s
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 K- M" Q% U( W8 ?* E8 b ?
Japanese airgroups. : _& s, I6 ^: Q' j
8 b4 I3 v+ r0 a) I( ?# r D1 \' F
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous & H: i5 F. f4 F
improvements.+ q* C' k- L# |- L1 `+ ]/ o1 `6 ]6 L
: @9 Y2 E( ?# R t' g
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
9 ^, q. V3 M4 q) U250/250.
( y- t) j, A( K, m& ?7 R ) q4 s4 z# k2 Q8 z( ?& h* X9 I F' ?
No affect on current games or stock scenarios - useful only to modders.
( [; }# I+ T* @& q0 x0 l; R2 B" n% W w5 E" @9 Y
-Item 50 - Expand minelaying control, allow mining of home ports.& p* d4 C; a w; s! K
; n* }1 d9 u- c9 W0 K V
-Item 51 - Corrected problems with the airgroups-at-base screen.
4 {. O2 O. M7 Z! ?6 j 0 C2 @; \0 B7 l+ c
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 S f7 v% ]* o2 \) D3 @! @ b! J8 o. Bcapacity.
7 T6 X) h+ S* x1 [/ X
6 ~' ]! {# x5 T9 z) U% M+ }9 G
9 R% u; U1 Y2 ]3 r) d; F, h-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
5 k& ~, _$ x# y, utransferred ashore.
- Z* g8 B: x2 ~4 ~- \& i$ ^ / E+ {2 T; i' t
Fix implemented only for human player.
; z) M7 q9 P' d( G; M
+ J. c; [6 h8 m-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, P0 f; q+ \$ Q" Aif out of range.
% O+ G( y* Q/ e# M, [" o
6 k6 [0 h) v# c" ?$ pFix implemented only for human player.
2 y8 U( n" b& `( U% p+ x* u
: C) W$ {$ w% e/ s+ y# A7 Z# N" R7 A-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
3 ^: u* M3 c; r2 Q! E( l8 @) ]3 Nresults.2 v( h* D3 G( k! ^ A( G" Z
0 n' w; ^* m0 Y4 `$ b5 W( V
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a $ j! X9 U k+ {( F% j8 t) }9 |
base produces unpredictable results.' O J7 u2 `% M9 X/ ^! ]
! z K# n% o3 a2 G0 e-Item 57 - Loss of Land Unit display at a base1 |( P, w8 |( s# q
Under certain circumstances land units at a base would not display when that " ~ Y% v2 y5 \% H) r: ^6 m7 E
base was selected. Found and fixed invalid unit pointer.
- a- t+ u& ? f3 F ; |; o9 W4 D* i& @
-Item 58 - Enemy mines reported as Friendly
% g6 [/ l- g( L, u
% I3 U7 F; e1 X9 c9 V% ?, mAn error in the mine counting routine was counting all mines in a hex, friendly w; W3 M# P# K) J% }& L
or enemy, instead of just friendly. Fixified.
5 N- y" |7 H- R- O, F B3 B( E! {+ H ( o8 `& n* ^( l, e/ h" Q0 Y
-Item 59 - Add Ships-due-Update to ships screens3 o# L8 `8 E0 Q! _2 o3 ^1 D) }
" K m/ V/ W6 u+ q: p" [0 X
-Item 61 - Load Troops option grayed out on transport TF" x! @7 |9 w1 _
: b4 M) e3 M8 Z7 D8 B8 R-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to + Y+ t+ q3 Y$ L0 g
Home Port" button does not properly reset page pointers.7 D" H* A# q! b4 Q; [/ E
6 V7 u) a& t6 h7 Y$ k! `This resulted in possible improper display of AirGroup, Task Force, and Land
) A) L% r/ C* |% Q6 }Unit "pages". Fixed
) I+ G1 T# w( r9 O
* _0 h4 o3 C2 Q0 i. G-Item 63 - Internal restructure." o& a! e, K' W. P9 b2 H
+ a0 G* m% v+ W; Q7 }Several internal processing routines have been restructured and/or modified for
# A1 O! I0 h- o) p1 z, c5 Defficiency/expanded functionality. These include routines that:7 I/ N% U i6 A) S( H6 b
- Review and update status of land units.: @. F) ?' U2 \- @6 `
- Review and update status of ships.
0 e7 x9 Z, ]& u: S, v' a- o- Assign default experience values.
9 Y( x# H% X( f: ^- Form crippled Task Forces for damaged ships.6 \ m D: p" p2 n
- Remove empty Task Forces when last ship is lost. F7 s, c! G; L3 R' a1 g4 w7 N
- Remove pilots when pilot slots run short.. w& X; X6 p1 p k( Y
- Record scenario data and game version in save file. |