-Item 1 - Refueling from AOs. o" D+ L" Q7 \8 L( U
Task Forces that included an Oiler could not refuel from the fuel stores of ! }8 K6 j/ c+ j: i u
that oiler. They would refuel from the normal fuel carried by the oiler (or ; N6 z2 x2 w: C$ Q, w# P
any other ship).
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B# A9 q T- w; u$ T5 ]6 z; H-Item 2 - Divided Land units shedding disruption.# z' h9 g$ \# |1 ^' ?' L
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0 E. a* `( _1 s5 Y. W3 z-Item 3 - Allow PG to be included in auto-convoy.4 |7 p1 ?: P6 c. J% D
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) S$ n0 |6 w; [- ?9 b+ S-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
5 b2 D2 G/ l7 E2 k4 A+ Q, ]/ rpilotless aircraft.; e) _$ N) b' o4 _1 [ i& ]
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+ Z* I4 d3 A2 U0 D: Z% k-Item 5 - Clear experience and Morale from disbanded airgroups
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" [: l6 r! K4 T* ]* Z2 K-Item 6 - Disbanding into air groups not on map.
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' c {$ j' v/ z& `-Item 7 - Destruction of stranded units occurring during orders phase., W- \0 Q J+ C" w0 p
4 A0 p8 `+ a( [, {2 H6 A6 q5 @7 ^% o0 |4 B/ Q7 a: M7 u' \0 j- Y
-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.* B2 l+ W* S, ]; `% z1 l, {3 m
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.7 q y4 ~4 {0 A8 p3 D$ w0 r. b
) _, w! q8 O/ H: q9 u-Item 11 - Removal of function to Withdraw Pilots2 N/ ^; c7 a# {% a$ P
- d1 }9 d( a9 @% I-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack# a. y: A5 W* c2 W- I
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-Item 15 - Realignment of Ship Class Screen0 \" k8 Q! r1 R6 g5 B( m
: I3 v) S, I: l4 x; X9 ~3 q* \
-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency* n! I2 H6 S, X2 [5 X
+ p; F9 u* y+ r$ ?. Q4 }) j" ?-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 0 z, q9 g1 K* ~
generation.9 @/ @; u9 O" i5 G
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* }3 u8 i; e; S, `% @4 K
! F7 d. ?* Z- I7 @; w: o-Item 20 - Change the load cost displayed on Static Ground unit lists to show
9 U' m6 o& d# i6 D2 i'Static' rather than a very large number. * w. G- N" X& s
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 s2 ^% P. t( r2 Ucargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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+ T% U& D4 A; a4 a5 IFunction removed for PBEM or head-to-head play as it has been broken by + }3 g7 Z0 _# C& g( X
cheaters. 0 ^' {6 P: s6 y8 P, v7 D. k
0 C# R0 C% D% i( I-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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( H( W! q8 N, H. |Removed for PBEM or head-to-head play. G& I* J# Y0 w, O* ^/ f
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-Item 25 - Removal of display of Named Pilot Pool.: D8 I2 O( A/ ?* o# h3 n7 t! \
: J6 V. t) B G& }2 }" R7 g# jToo little data available and of little value without full implementation of 1 D) C" J. D$ k( H* L
Disband into Pool.$ H! v2 {1 O- T, c# |
* k$ E; @& {4 K7 {: V' o: p/ u& W' M7 N, r-Item 26 - Correct Motorized Support used as engineering vehicle: d4 g6 \% A1 m
. w, T2 o4 _$ i, B4 F- z; I# fAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
% j9 C, [8 D2 i4 t) w1 Q5 _2 nto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' I5 @! ^3 D' j. w/ l/ O3 Q' Scarrier in a Task Force. Added.
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' L, a, F. t- C& [8 d-Item 28 - Return number of Kills by air sub-group to parent. y9 k; \6 |# M9 q' b5 V
% |% B+ I+ c" M; m1 I; D# ~( XNumber of kills recorded by a sub-group was not being added into the parent x( e$ K, ?6 F1 i: _$ R
airgroup on recombine. Added.' @$ E3 l3 L) |. ?" s: K! C% }
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-Item 29 - Leader loss after divide of parent subunit.
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/ S( L9 O& h0 ]; o! @6 |-Item 30 - Assorted Message errors and improvements.
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& w, a9 |3 j R4 {' F, ]) n-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' N, W0 m' {1 \; L3 l
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 7 e- D7 \) k |/ J6 u% u0 r
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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; \6 N3 K: @6 i/ L8 ^-Item 35 - Allow arriving Japanese airgroups to appear on map with less than " c; \9 D' z3 r- Q! f
maximum aircraft.+ Z5 x3 N# |5 J9 _
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 t. I, S f9 F: @; s7 m' s4 w
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks ) [- L. S" c, o& ` I4 M$ C z
! Q# K$ z% A9 \( n-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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8 g0 ?; h6 o/ u( `+ ~-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain # P/ S* y4 H* V3 m1 ~) r0 m
surviving sunk ship.
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* N2 f8 I( Q4 d& H3 M-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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7 t1 u$ u* ~$ Y-Item 43 - Activate Four additional Aircraft icon sets.
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, o' b; T1 q0 y& S-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups; O" b s( r3 C2 Q' j( e
! c. L4 l% n' X- d8 |7 [-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers8 s7 t+ q x1 G" @9 u0 O+ N8 i" N$ Q9 b
- b4 G) l" @! E, m-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 B# Q9 \8 J \. x- CJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 4 ?+ N& O0 x/ ?4 ^% J" A
improvements.) W# _. A0 Q( p. ^8 d. l9 {# q
6 A( o% O( ^5 z! S7 G" J4 r$ w8 p- t6 Z-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' B& I1 C! W2 L! Y, s' `5 w% }
250/250.
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! q/ y |% b9 ]No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.4 `; z" V, U! g/ c
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-Item 51 - Corrected problems with the airgroups-at-base screen. * R4 \( N1 o+ |/ ~; V0 @( m
' f; ^; B, B8 j3 L, K" M-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ' w) q! M6 {' L7 c' E7 @
capacity. 6 I0 N3 D' z- }- [9 ~
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when D; }5 D6 u! k+ q, Q2 b
transferred ashore.- R1 v0 l* o) w4 D T2 i' T& s( M
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Fix implemented only for human player.7 O* U* f, J* R+ w- `- G; f# i
9 {0 f" l, \% K2 k! d-Item 54 - Prevent carrier airgroup fragments from returning to their parents
: |! d1 Q5 b9 b: Q$ t9 Fif out of range.- @+ e' t# u7 \1 W6 a; ~2 X
& {8 E3 c) \' }( f& f# iFix implemented only for human player. W5 C9 B6 V) x$ P7 F
/ g2 e/ ~9 ]3 c$ l# [-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
* K3 q8 J" x8 F; q- a' O6 Dbase produces unpredictable results.. P: C' f$ i6 j8 a9 |0 [$ x
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-Item 57 - Loss of Land Unit display at a base0 L% U, k! d& ]0 S( Z( W1 H1 V* N* c N
Under certain circumstances land units at a base would not display when that 1 J2 L) n9 d5 |
base was selected. Found and fixed invalid unit pointer.3 G3 [6 ?( j6 D' D4 ?
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 9 d V1 J( W$ m3 O, I9 A0 s8 l
or enemy, instead of just friendly. Fixified.
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1 r! B5 r7 J4 ]' x-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF) u0 s* [" q$ V: s3 F. G& ]- P, T
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 G# E3 K. Q) o2 Q c2 _8 KHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
) A! z m6 }# a$ b( T$ W7 S! GUnit "pages". Fixed
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-Item 63 - Internal restructure.8 H# S) S) V9 w" l* V+ f5 G7 i
! J1 B! X" f( Q# R' pSeveral internal processing routines have been restructured and/or modified for
% H! m) f" u7 o9 W7 Oefficiency/expanded functionality. These include routines that:8 e; V4 C: ]# G% d6 d* \) u8 R
- Review and update status of land units.) |1 H1 `6 S- \3 N6 l
- Review and update status of ships.
, _& h! {' I6 ~( x# V- Assign default experience values.
( g- ~4 P* q5 X6 N# C9 y: ?- Form crippled Task Forces for damaged ships./ U5 k3 v+ D+ t r+ h
- Remove empty Task Forces when last ship is lost.! Y; z/ \% |; H3 l0 X
- Remove pilots when pilot slots run short.
+ B- H7 z2 d0 D2 h3 V- Record scenario data and game version in save file. |