-Item 1 - Refueling from AOs' p8 x) F: p: Y& Y# b
Task Forces that included an Oiler could not refuel from the fuel stores of + F6 v$ E1 f$ H" U) k5 a3 L
that oiler. They would refuel from the normal fuel carried by the oiler (or
' f( m7 g3 H1 p* n5 Q1 |any other ship).! `/ g2 I$ h! @* P# [
6 T0 B4 J* u& W
-Item 2 - Divided Land units shedding disruption.
. `' _; g* M* N+ _. p
% D3 q5 k0 t, G! Y3 x
4 L2 ^1 O& N/ A. H9 R4 a-Item 3 - Allow PG to be included in auto-convoy.0 Q; G* g) q+ o* J# D' U2 |
. n5 E7 U) C i# U' [" h8 S* O; H
3 {1 i2 `. J1 K
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ! t( Y4 B, W6 e( v: w" E
pilotless aircraft.- ], y$ J+ ~2 z- X5 D3 c
0 V h% Y& p7 f6 ^/ Z
* R) z5 U5 g- ]% ?1 ?+ n) _2 a# L
-Item 5 - Clear experience and Morale from disbanded airgroups
7 g) F8 Y' C* Q. T2 }
: n( [7 u+ o- U
/ q; F9 I( t" Q4 d9 x* ?- D1 k-Item 6 - Disbanding into air groups not on map.
/ V& ?6 @! G; {; L0 O! s / m6 L6 u3 A0 h( d, U( i5 ?
, E0 Q9 c, m; F2 r0 J% O) l! v-Item 7 - Destruction of stranded units occurring during orders phase., m6 [ }& d- k! O
# S. B' ]1 L3 s" H) T
N" `5 b1 E1 z/ ~
-Item 8 - Correct improper draws on Named Pilot Pool
- s2 u5 V+ t p5 h# u0 d 7 z5 U N2 X- S( o, r N
0 E' C ]) g7 w& n
-Item 9 - Adjustment to Airgroup Display after transfer.+ W/ }/ ]- y- ?5 r/ e$ p
9 ^% j' {2 c: Q" I
7 y0 V" M. U3 X9 O-Item 10 - Draw One Aircraft from Pool not decrementing supply." ?( T5 W$ M1 {3 H4 T) c' R# a6 l: q
! X+ j, v9 q$ U* x0 d* b) s9 b! w
-Item 11 - Removal of function to Withdraw Pilots" a1 M% r0 j& ?9 V2 V; \" J# Y
5 H9 m# m+ G' B U6 y3 ^3 r& r! f-Item 12 - Recombining Land Units incorrectly averaging preparation points.. e" C3 r% |; o
# y4 [% o! V; a# e" r& L# l
-Item 13 - Prevent withdrawal of groups with fragments on the map.
: N$ p) B4 M$ P6 \$ Q3 m+ F
& w9 S* ~. F! A' k5 w-Item 14 - Improper Messages during Torpedo Attack9 B* R, d% ?# Y0 M' j# p
, Y' Z7 d2 w4 e. i" g! K-Item 15 - Realignment of Ship Class Screen6 U/ R. j1 X( s) }3 N6 z
: A V1 E3 z& v6 j4 H p; A0 d N
-Item 16 - Correct check on airgroup disband.3 x# H$ F/ e9 x5 q h, V! k
# E/ N9 p2 ~7 p8 E4 k# U D( Q
-Item 17 - Restructure end of turn processing for efficiency+ u. I; p5 e2 U% L6 o# L7 l1 a
0 h' o a- Y: T E9 C5 ^-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
( |/ @. A; H7 n$ Ygeneration.1 S5 H- W8 n0 T8 K2 `
9 G! o" X, Q: \' u; q3 F-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft9 Z' k+ V+ b! T8 H! m/ |. X3 |. x
4 E3 E. e0 a2 ?3 J+ s/ q: @-Item 20 - Change the load cost displayed on Static Ground unit lists to show
0 d; [7 t% k2 f* u& Y* j'Static' rather than a very large number.
, o9 r% E! n, w' c! X x " K/ w' C' z) j' ^ K% d
-Item 21 - Correct processing for floatplane groups on submarines.
, h/ @, ], a4 K # _( C' N' A0 \, B
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . ]- E7 D$ Y# x& P
cargo.
: m4 V4 V2 i9 N7 U. B' t/ F9 x
: U9 q4 _4 m3 p& u% ]" r-Item 23 - Removal of Disband Into Pool Function for PBEM play.6 }: B" ^0 }' a, F& ] F
4 X6 { g& y& O7 j
Function removed for PBEM or head-to-head play as it has been broken by + E b1 V; w9 g+ C+ v
cheaters.
5 {. a& T" Z, u1 L9 M/ z8 o
6 `! H1 o- ]$ ]6 o5 Y2 Y-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.0 n+ Y* f! j7 Q9 Q% K
1 T$ r9 Y# N2 G6 f" ]2 d
Removed for PBEM or head-to-head play.( M3 C" U, n. Y8 U
* o) o% h3 `) |0 w: K/ Q-Item 25 - Removal of display of Named Pilot Pool./ R3 z( ?* G% ~3 J% t9 t
8 A4 W7 M( \" ?, O4 `" j! m. J. LToo little data available and of little value without full implementation of
) @ u6 ]4 W+ }' ~6 \4 e* uDisband into Pool.0 j# o5 L: |" l; d; p; q9 x
% D c4 M$ n: W& l
-Item 26 - Correct Motorized Support used as engineering vehicle
! u* _+ u" P) f8 k6 u
" z7 f2 c) p0 V6 pAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited , Y+ s# `( k- ?& p+ h
to the specific Engineering Vehicle device." K; [5 J& l- z% |
D- \( j1 g8 r8 }9 `
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.; {4 P! |8 ?) F1 ^
p, Q+ D' ?4 K; n
Torpedo planes were omitted from the list of aircraft that could transfer to a
% D1 ?0 }5 ]4 b% d1 lcarrier in a Task Force. Added.1 Q2 ]% X, r2 w9 y6 Y1 _5 X
% F8 g0 ~4 X1 F$ {
-Item 28 - Return number of Kills by air sub-group to parent." D+ A8 v2 R$ q( V6 S
, N5 I5 h) r2 j: M# qNumber of kills recorded by a sub-group was not being added into the parent
" }/ d: Q* J& S$ wairgroup on recombine. Added.% z; ? r1 m1 _ c4 C' X, Q
5 |8 ?! F% I" S, Z* E& `* L2 T
-Item 29 - Leader loss after divide of parent subunit.
& N+ F. Y! l7 V- D
7 A. E+ @* ^- w3 }9 q: {3 V-Item 30 - Assorted Message errors and improvements.; O& b6 l3 N1 E
, S5 ~! u3 C5 m$ m% ]$ ~4 g, ^% v-Item 31 - Confirmation step for Disband and Withdraw Airgroups., \6 u1 ]5 _: g c0 K
! R0 b# R# t( ]8 h! S# H( Q
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
: r) S' A) M; S/ O D$ l d9 Cis disbanded into it." }3 Z" [8 t3 B' ^. z! m3 m
1 p1 s6 j% a+ q" {, L- Y- Fix 33 - Fix USN VBF replacement state when game started with Replacements
3 r# b6 z" O1 d; }, a& {0 hOFF , B0 E" H f" D
5 R5 U/ x* n3 ?) K0 C
-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 f4 t9 C& ?$ V5 w. U: E F; C" g
6 e2 g! E! a/ K* t4 K) Z0 s/ a
1 |% ^1 m8 P7 P" G. ^5 P* j-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 [ u. H/ e! J% `4 S* Lmaximum aircraft.. P- i( F( Y1 D0 S* ^
3 p* ]( \8 i M
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present4 t/ L( @, w) g% C% b+ i. W
$ K% q0 l+ ~$ J: ~
-Item 37 - Fix overflow in fuel calculation - x+ W, Z& f7 w2 `* V' G. ^
* J, P0 z0 ?' A-Item 38 - Correct joint air attacks 1 |8 ]7 f* h' A5 }
( X, O- y6 `5 E2 b" l3 u2 L; u0 V
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
4 D, B% ?8 E" Q, H " ~% a- X8 x2 @5 ]* Y* X! T ?
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
" I$ P' s' `' @+ p1 n $ i; R! m/ [) W3 E8 v
-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 @/ e0 Z. m8 S& ^4 W
surviving sunk ship.
, @) ~1 P- |1 F- Z2 V & p8 b9 e, `9 H% t7 A1 C# P
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.6 j" g) e% j- L
" g4 {3 V. Z/ |' L7 A-Item 43 - Activate Four additional Aircraft icon sets.
/ z2 f& {$ P; v i; R, v) A3 ^6 ` q 9 k3 L ^( v( }9 R
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups4 o' w p3 k# t" g
' I$ H3 \8 v- E4 P% X( ^. G0 {-Item 45 - Disappearing unit during air pick up.
, ]9 q$ q( J* o' S+ a; F
* \( y7 \+ O1 j-Item 46 - Airgroup Transfers
K. y4 I6 {* b7 a2 V0 \: ]' g
6 t" T0 z2 g$ @; b$ k- L-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
# ]0 f6 W& {2 c7 O1 P6 O& d0 rJapanese airgroups. 7 P1 I2 H l' g$ P
) F7 r' ?. c- _0 a6 i
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous l' c- N- X* s; b% p
improvements.- p9 j; S( a3 a' p4 V
- Z* M9 ^* e! @5 z; K& x
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
& M9 J6 d" ~+ C& V' F( H5 K250/250. , X! F3 R$ |$ w0 [
% R( P- O, J# n6 ]& e7 Q) K6 Y
No affect on current games or stock scenarios - useful only to modders.
5 @" A: b; r$ {; i1 [. P3 e
1 D5 A7 {. `) H7 }& K) N- e-Item 50 - Expand minelaying control, allow mining of home ports." T% y h$ F/ S$ S/ X/ ?) W9 d2 f( E
" M- `. `! _( @# A! D; j-Item 51 - Corrected problems with the airgroups-at-base screen. ! r7 T* d+ B; M' b
/ r9 V* ~9 q1 G, q. M# |0 b# [) }0 t: H
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
6 }3 Q+ i+ W; u# f4 m: |capacity. ; o \6 Q9 D. e# ]# c* X
4 S! A* C1 ^9 f* |3 J' M& y* E: V' `
" q& q2 y3 T+ {
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
$ v# N! z, u2 U) Q* n+ Rtransferred ashore.
, Z5 M- i1 i+ \( C 2 O! F, _' L3 v/ G; k
Fix implemented only for human player.4 H/ O6 w5 \( @$ I- C- C. u
8 z1 Y) A6 R' W& X/ {: o0 K" X
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
+ B+ ~5 K+ H* M% C$ Nif out of range.5 O8 M3 S9 t. v# ]. Q
3 F \# m% t! L$ g" a% v- VFix implemented only for human player.
+ X7 U0 e$ [! ?* q
, s; Q1 W; D) F% {1 F-Item 55 - Scuttling the last ship in a Task Force produces unpredictable H0 S9 H3 T% @9 A. ^' d
results.
3 U: T0 s2 ? A3 p5 Z
: K3 W2 W K \- r- h-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 6 Y; m% t) j* ]3 j; p% t
base produces unpredictable results.
. {; s. O5 @( H7 R& O1 O * C& ^2 p4 r; c/ K3 \
-Item 57 - Loss of Land Unit display at a base+ L+ {7 u: R& ^
Under certain circumstances land units at a base would not display when that ; S1 y7 Q/ U( i5 `( G$ c
base was selected. Found and fixed invalid unit pointer.# k5 D/ q+ |7 \, I3 |, m1 @9 { D
d5 \- F- X6 O- I t
-Item 58 - Enemy mines reported as Friendly9 ~$ p# U! F: N
7 \& G' [+ y( o& ?, x- U
An error in the mine counting routine was counting all mines in a hex, friendly " N D# _; Q7 Q0 t1 h6 } e
or enemy, instead of just friendly. Fixified.
# H' d: C7 T% O! D: N: L: \ 1 O, ]/ t0 ?2 ~+ }3 B: V8 g
-Item 59 - Add Ships-due-Update to ships screens
3 Q7 B @, P' o( I- f
- z1 R2 W: k$ J2 X' C-Item 61 - Load Troops option grayed out on transport TF3 Q% [* K: c6 j0 ]) h Y
0 _6 H2 ]1 o: ]: y. X: ~* ?$ u
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ' M- |# H: D7 q* J
Home Port" button does not properly reset page pointers.; i2 h8 X+ k/ b }
* U- _1 N& Q3 M( P5 _This resulted in possible improper display of AirGroup, Task Force, and Land
: ~+ K, k5 V- F! T$ F, _- s2 _9 PUnit "pages". Fixed
4 Z5 w# V3 z8 s" y- a5 x7 N2 n8 Z
# w ? V( R9 `-Item 63 - Internal restructure.* R/ P) w$ x2 j, N. t
+ h( G3 w5 i' S8 j% ISeveral internal processing routines have been restructured and/or modified for
5 G1 ]5 Z' ^+ f& w, u* jefficiency/expanded functionality. These include routines that:
) J& _4 \% p- E- Review and update status of land units.
. C1 I, B4 j$ D, s& T+ B- Review and update status of ships.* q) K' ~( @5 K+ z/ i( t8 k
- Assign default experience values.
7 i0 Z* s* @2 `3 u0 O5 |- Form crippled Task Forces for damaged ships.
# k# F( E. D; |- Remove empty Task Forces when last ship is lost./ [! e" e1 j: H/ S4 L: g
- Remove pilots when pilot slots run short." Q4 j, R# n+ }1 n" [0 d
- Record scenario data and game version in save file. |