-Item 1 - Refueling from AOs( ]8 u& B2 A+ Y' T$ J! g
Task Forces that included an Oiler could not refuel from the fuel stores of " S' n/ B5 U( }1 U! U8 m
that oiler. They would refuel from the normal fuel carried by the oiler (or
/ r z9 h$ N" s. O2 Z0 Lany other ship).3 c' K: w" U$ S7 k
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-Item 2 - Divided Land units shedding disruption.) h! Z1 e6 w; u t% I
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$ U( z7 Y) F) [8 H3 F: G-Item 3 - Allow PG to be included in auto-convoy.* A/ `8 p2 H, M
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' K: m$ J( w: O8 r2 r* Ipilotless aircraft.
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2 C$ v9 C5 t) u" t% H; u-Item 5 - Clear experience and Morale from disbanded airgroups
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' e3 w, i+ {4 S V' d2 K# i. B-Item 6 - Disbanding into air groups not on map.) e# B u6 s4 S' k
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4 v/ L4 P7 d0 [) a-Item 7 - Destruction of stranded units occurring during orders phase.0 @" A- [) ~2 q6 q# K7 r
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0 {# N: ~( ~+ l1 z-Item 8 - Correct improper draws on Named Pilot Pool
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0 l# ^* Y! Z; ~1 B% J-Item 9 - Adjustment to Airgroup Display after transfer.
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. ? X3 _! g& \$ |6 h1 d-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots5 H% B/ C% f3 A; T
7 L* O! K: O, Z0 B4 y, G" [0 {) P-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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. |6 P6 f7 u( H1 F4 m9 \6 e6 x0 Z-Item 13 - Prevent withdrawal of groups with fragments on the map.- W- ?. F9 V5 P% n$ `
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-Item 14 - Improper Messages during Torpedo Attack! s- e" _+ {: j6 X2 M
* M+ ?! D- l% h2 n& p) x-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband., y3 |7 i* G2 b* v& j5 V
* ^; Z0 T0 v% ~! ?' L, f-Item 17 - Restructure end of turn processing for efficiency
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. X: e- v0 _, y& @" j- H-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft" o; k( U, Q1 t1 K |: ?8 \" s
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ y1 u4 g5 m( H" ~/ D'Static' rather than a very large number.
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5 M. r) G9 U9 r% z# {2 D-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as # _# Z6 P( U Q$ ^3 I& ?( W
cargo.3 D' i3 Y% g1 h7 D: w
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.0 a$ n" A* a- b- q7 O
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Function removed for PBEM or head-to-head play as it has been broken by + E1 ^" o% q) A( n8 h
cheaters.
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6 f& p+ }4 U! G! t-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 Z+ ^* O; s: {3 I7 {& `% E
- c- p6 ~/ n, @- A/ v* I. NRemoved for PBEM or head-to-head play.. S5 ^, v0 S. R @, x# x
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-Item 25 - Removal of display of Named Pilot Pool.) r" y) B" F( W8 {, c
: o$ z6 N4 `7 t- R( B3 QToo little data available and of little value without full implementation of 4 f7 _& D* f( B7 p1 {" X# n1 f
Disband into Pool.! {+ c) \! Z6 l9 u
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! Y- T* V9 x7 v
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% `8 ]. z- y, E0 d7 W, l3 `7 t. H
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Torpedo planes were omitted from the list of aircraft that could transfer to a 6 l% G! U- Y6 d# z' F- Q0 G$ e
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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+ D% `; _' B7 yNumber of kills recorded by a sub-group was not being added into the parent
0 R1 _+ D! f! _, _, Y' yairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.5 r* k# J4 y+ m
1 ~, g3 s1 O. [5 s3 P-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups./ p; A4 ]2 |( W/ G7 C; |% ]2 _* Z
~, C }1 A& H0 P# l-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit , [9 T# j* C' o6 M
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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) c# B, A r9 Z4 O$ L-Item 34 - Prevent air groups without HQ from being stuck in Organizing! e3 p. E+ E( E* a8 j. I
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
4 e/ V( r5 G& Y% h# wmaximum aircraft.; C) `# {+ n" @
* A, }. |0 g$ o3 M! t( ]# S-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present: v/ |) K: f# G$ |( n% Z9 R/ k
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-Item 37 - Fix overflow in fuel calculation
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3 F8 x, l+ P n6 u- D+ m-Item 38 - Correct joint air attacks ) Z. f" p* g& F- Q y
! x) m1 G3 N$ m-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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( g: g1 f7 K9 K9 J-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain + [& K* p* l* y% z P2 _0 @
surviving sunk ship.
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; k1 }+ O/ ]5 a+ q T-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! V4 `) o9 R; \4 Q4 c+ W
6 s2 X* X: J/ N# X3 e-Item 43 - Activate Four additional Aircraft icon sets.: ^- u l @9 D0 o' q, g
1 u6 h. M6 V. D2 B-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups6 }, q. L9 f, I6 z$ _
5 v4 [- | O+ K# ?" d' p$ [9 G* r' f-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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* E' T! b! }, x4 V9 l2 P-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
, T( c! i* f4 I8 O% \3 V1 j, IJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % f3 n a$ A2 i4 {4 u9 D$ h
improvements.
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; `% r; O# [/ ^8 c) N-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to # H# u X1 i0 j* h( ^3 j6 B
250/250. * O# J$ A# h5 T3 b: c
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports./ R A1 b8 v/ X/ A; r
z J+ n" f4 ^& }' X0 q1 d& \-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 e* W+ x" [8 Y- j# R$ V8 {! T& O0 Jtransferred ashore.
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V: y% ^ F+ uFix implemented only for human player. J! I- H0 S; y& ?6 J% F
. R, V" Y" x1 N- N; j+ G* |-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ _, [8 T1 n& u7 f. a/ x3 Y
if out of range.
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Fix implemented only for human player.7 S" B7 O$ T2 E2 I) P
: {# H* \$ l8 i6 v$ x5 G, j-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
% ]$ x8 v& V/ e* _results.8 l9 [9 q7 A) F1 p7 Q
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
' ~- }( x% }2 Y2 V9 w- {base produces unpredictable results.5 h& F/ ?% V- t2 |4 l
7 H' s) W; I7 R- k. `-Item 57 - Loss of Land Unit display at a base2 s' S% i8 I& @. W
Under certain circumstances land units at a base would not display when that
& e' R; e5 t- O8 Sbase was selected. Found and fixed invalid unit pointer.
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) a4 C2 \' `# r1 L! X7 l-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly ! y% w# s+ ? _8 e2 R9 ?2 A
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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4 E, m1 q- M. H-Item 61 - Load Troops option grayed out on transport TF
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( V0 E, n8 a2 D7 s-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
3 [2 S8 W' ^& bHome Port" button does not properly reset page pointers.# Q9 Q5 k1 s6 @5 M7 L/ Y
: V# [7 `2 g3 p7 w5 {/ ]This resulted in possible improper display of AirGroup, Task Force, and Land # ?$ l% R3 w. p1 Y; r% n
Unit "pages". Fixed
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' a1 j6 }5 I8 ]5 q# @3 p# P-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
: t( R* j" Q8 ?$ M3 ^- M6 _efficiency/expanded functionality. These include routines that:1 S3 `2 ~1 u9 u; k
- Review and update status of land units.
6 {. Z, n0 R# i+ c: _2 l) U- Review and update status of ships.
0 v( M. j e! @7 Z0 W- Assign default experience values.
9 b3 g# }( X* P3 ?( X- \6 _+ E- Form crippled Task Forces for damaged ships.5 b. \ p, E+ ]; s# w" b* y5 z
- Remove empty Task Forces when last ship is lost.* j' S7 V% Q/ j+ ` R
- Remove pilots when pilot slots run short.- i, ]. V. ]7 w+ l1 n6 X9 Q
- Record scenario data and game version in save file. |