-Item 1 - Refueling from AOs9 x x) y/ g# u
Task Forces that included an Oiler could not refuel from the fuel stores of * ]" \: R1 Y9 h8 m6 G
that oiler. They would refuel from the normal fuel carried by the oiler (or ( y+ b7 m0 O g( g& n
any other ship).8 t N% m* ~$ J$ U' B3 x/ }
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-Item 2 - Divided Land units shedding disruption.1 j6 m# V% ^4 D) g
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-Item 3 - Allow PG to be included in auto-convoy." r- X. b x- o# ^9 ?$ B
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
( c2 X! q5 W8 w8 F+ e2 \pilotless aircraft.
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$ [: J9 C' Z# b1 j. r: f-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.8 U3 z) @2 i. v X
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$ g* r0 D" C& x1 g I: L% O* Y-Item 7 - Destruction of stranded units occurring during orders phase.
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0 i) m; V d: G0 Q6 L# U- W-Item 8 - Correct improper draws on Named Pilot Pool9 `+ C! x. V0 _6 @: p$ o
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% m+ V3 B& R7 J! s-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 B7 N0 @: ?$ M; b% [, Q
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-Item 11 - Removal of function to Withdraw Pilots4 P! W6 a; p% S2 C' [& v
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.! q* y, R2 I. ^1 B& a
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-Item 13 - Prevent withdrawal of groups with fragments on the map.1 p) p4 b# i- o0 ]' }* E5 g
- {$ H( a. L4 I; u-Item 14 - Improper Messages during Torpedo Attack u( R- F2 c5 n5 x
o" {: G! q E-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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% a) R8 e* n) M; m. g% D( `-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show . L9 }" I3 D& t: m& q: d
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.5 B' D- A& l+ N7 H% N$ ~
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
& Q1 V6 ^; L9 j% U! f8 s0 Fcargo.3 Q% a. Y. `8 x3 [% a) f$ R! x5 f
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.# ~$ D4 h$ Y9 x/ r8 C
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Function removed for PBEM or head-to-head play as it has been broken by # e3 |/ [* }8 x' [5 s% d
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.( z6 T- i) i1 y9 T
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-Item 25 - Removal of display of Named Pilot Pool.1 K! A$ q! s1 v' b9 n$ C2 u
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Too little data available and of little value without full implementation of
8 ?" @( d4 `& M+ {/ cDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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1 p) y; X& m: `* x. v4 y7 q* z" AAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 3 C/ j% @, K# j- y* h# g
to the specific Engineering Vehicle device.
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d( G1 T& ^4 e6 i( N-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.9 t$ j8 D% s- f9 [' `& }
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Torpedo planes were omitted from the list of aircraft that could transfer to a
5 a4 z3 s- J% [( t2 a& W& Y, Y0 Tcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.9 l# O/ ^0 D; X
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Number of kills recorded by a sub-group was not being added into the parent
; z9 A$ [% B. h! G9 lairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.6 p7 c& |+ V. Y8 ?6 t
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-Item 30 - Assorted Message errors and improvements.1 ]* B" t/ s+ B- T
, U: a( _6 o" `, F( O2 s% R6 o-Item 31 - Confirmation step for Disband and Withdraw Airgroups.; y8 n- w5 j. [' h' ]0 r1 k
, E( H9 L" c( N/ [( W5 \! t-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + p; T% x# @0 P- f" R
is disbanded into it.
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2 ~) d& R" [/ v) F( F* y3 \- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 L" R# U$ y2 ?
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing7 I: b, w! M+ A6 l: j4 K
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than " B! X u3 K# e6 B
maximum aircraft. _$ z& X& y# U
( J5 @6 L1 o3 M0 P9 l-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present5 a5 e; M1 Y0 Q) o! r
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks 6 \& D9 V5 G2 ~& G& f2 h* Q3 r
" B. } u6 {. X-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 e4 _5 y* n2 k" K
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.$ o% E5 x. X; w
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
0 U. T3 {; h5 N+ G8 j+ vsurviving sunk ship.7 ? E! q+ {: y, C7 N8 W3 r. x
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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) q) B2 ^6 R, z5 O- |-Item 43 - Activate Four additional Aircraft icon sets.0 V" C: L& ` b5 G# F
9 L- s1 [# Y) v2 Y-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.' [4 d( c* Y5 Y2 M Y5 o* _' q
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-Item 46 - Airgroup Transfers! p6 U) A+ \# v# d$ |. B" ?( ?
1 ^/ Z: d( u U-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
0 ?) i! y' K- u, f PJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 x5 ]# ?2 F6 p
improvements.+ G/ c& l1 g2 o9 R* }9 o# O
8 f; |2 S" c1 P' E. W: s9 k9 M-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 |) |' f8 {2 i$ v; s8 P( C8 m% g% Z250/250. 8 Z) ]$ l3 \( s9 E* R p* N
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No affect on current games or stock scenarios - useful only to modders.
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/ P; }8 ]3 `1 X% `3 c. I1 d-Item 50 - Expand minelaying control, allow mining of home ports.
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2 f2 a- D4 E2 X. @* w2 m-Item 51 - Corrected problems with the airgroups-at-base screen. 0 J$ N7 `" n% E
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over " s( I- |" N6 E; Z
capacity. # R& d8 E+ h9 Q. e
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) h9 Z* w5 E! J; _2 ftransferred ashore.9 z; T3 k6 a# d" _9 m+ m) t
& |. }$ R+ ^) M+ [: \5 DFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 L. p k! S$ aif out of range.
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0 e) U1 |, s, L. z0 ^4 QFix implemented only for human player.
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( R2 V/ F5 v& x' R-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 Q$ B& Y: Q1 ~2 ~0 u
results.) x `# m7 Q4 a1 ?, m
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
6 W" R6 _7 Z3 d! t7 B8 N; [base produces unpredictable results. O. {: L r) X# I) m
5 O/ {8 H9 w9 M-Item 57 - Loss of Land Unit display at a base
3 @" ]" M# \0 T. b8 H9 \2 x, \& rUnder certain circumstances land units at a base would not display when that / f1 G' A; _ Z5 {5 G
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
. Q2 A( C+ X0 U, [or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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5 }( Z3 V& Y( n( W# H8 h4 G0 x-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 6 p9 `& _! ~& h* l2 |$ y9 M, [8 m
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
4 h1 T, l# y* E7 l3 i, NUnit "pages". Fixed
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) r2 L% d% B! W! V9 C1 k1 z-Item 63 - Internal restructure.) E y6 V p! Q
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Several internal processing routines have been restructured and/or modified for
, o9 i5 h" Y! j. f4 c& [3 S9 X0 uefficiency/expanded functionality. These include routines that:* f9 S7 {* C3 p1 j/ l
- Review and update status of land units.$ W3 m) K+ B1 S. M% e5 t
- Review and update status of ships.
8 l9 C; v* _0 ], J% Z' A- Assign default experience values.7 o' a- W# W2 Z8 B' f# L& {
- Form crippled Task Forces for damaged ships.
0 p. m' W( F& C) \- Remove empty Task Forces when last ship is lost.
3 ~7 m1 Y) m# c! W" U6 g- Remove pilots when pilot slots run short.
/ ^ I4 t2 J; m% d- Record scenario data and game version in save file. |