-Item 1 - Refueling from AOs
8 Q g- J5 @/ ^Task Forces that included an Oiler could not refuel from the fuel stores of
s1 O% B- {9 m/ L5 Sthat oiler. They would refuel from the normal fuel carried by the oiler (or 4 t' r; Y, w& q9 k. Z& @5 x
any other ship).; r8 Z4 m6 q3 n. ]+ R- k9 u* V
) E$ T. h2 I0 g0 h8 Q* `
-Item 2 - Divided Land units shedding disruption.
- ]/ i0 w$ M2 ~" R ' f% T( i x9 g' Q
% c# `! Y# i% S/ _' V0 |-Item 3 - Allow PG to be included in auto-convoy.8 s% B6 O7 f2 F% ^# S
3 W, P! {3 `& S0 d4 A: I8 e
% b" o- X/ q, d& A# k-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
! g; l9 e" q3 k( \& _5 n9 dpilotless aircraft.
: U1 h9 U9 E: k7 i( W( O" Z ! {0 |. `- r1 |- [2 ?' `. I. u
5 N, m9 k, C* r! h& E. O5 T" a-Item 5 - Clear experience and Morale from disbanded airgroups
. x: }; g& E9 `6 ~ + \; [' ?6 J! B4 u/ F
0 i' b4 ]2 T$ y5 [( ^; [-Item 6 - Disbanding into air groups not on map.
5 ] y* Z) Q0 s S# o
. L3 E5 I( k5 l$ L7 D* {% e9 Z ' i# Z/ M( B+ _5 H. _9 S
-Item 7 - Destruction of stranded units occurring during orders phase.5 F1 B( J- n9 g: L' E
- @/ B0 ]6 e4 J/ R. ]+ Z0 `& B% Y& i
' [) Y B- e3 c* l" @-Item 8 - Correct improper draws on Named Pilot Pool$ ]( v8 G! n0 @
3 h4 z8 O- T; \- O1 \
& S3 W- G7 }/ n+ W. H( p# l-Item 9 - Adjustment to Airgroup Display after transfer.: T, o0 b" w. x5 ]1 m: ]( M
4 |: S3 r% Q" ?& y! H/ S' A+ U9 b$ D8 y* n1 E# k7 q4 Q2 a7 }
-Item 10 - Draw One Aircraft from Pool not decrementing supply.1 R8 @8 w" r; ~0 B( k, X7 Q: J
3 E6 U/ L) ^: A8 j-Item 11 - Removal of function to Withdraw Pilots
* S1 q7 G: ?% W/ _- \% y1 Z
m# T- P) {; d, \-Item 12 - Recombining Land Units incorrectly averaging preparation points.- L) e# N( P x5 i6 V% c" U. _
7 t, N" [6 W2 Z) t# q
-Item 13 - Prevent withdrawal of groups with fragments on the map.# f, o ~6 _, t0 t7 C6 T: K
5 u- n# {7 X( o h5 q$ o
-Item 14 - Improper Messages during Torpedo Attack: o0 F) |( _3 I+ M+ K2 R
6 D- q2 U8 Z: l. t K
-Item 15 - Realignment of Ship Class Screen( \: O/ }9 b6 T, b0 f2 I
) V" F* G1 ^" _; h; ^# r' h
-Item 16 - Correct check on airgroup disband.0 g9 F' N- U7 [, _
; j( I# \7 r3 `! a. h/ B- j
-Item 17 - Restructure end of turn processing for efficiency
9 X( _# Y( l! j3 a
/ v0 \! F* I9 `2 I-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 5 v4 E: T! e' t; f) q& c! v8 Q
generation.. X; U5 S1 F8 X z* `( c1 d
( t9 R$ H. @) J5 M-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
6 y" O* P; h* y/ N) {1 N
2 }( \+ @6 x. E" Y( r f-Item 20 - Change the load cost displayed on Static Ground unit lists to show % L5 g: }7 L1 r1 z* e$ |, p
'Static' rather than a very large number. ( m2 Z4 f* P- y$ W" i
- Y9 r5 R" ]7 n8 U8 r; V. L-Item 21 - Correct processing for floatplane groups on submarines.
2 A @! \) R% v' f4 i z! V . n2 u- a1 l! ~8 f
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ s; G |. H7 G" Mcargo.5 i- q+ F& \. U0 A7 ^5 i8 M, }6 j
! I: x; | e. \( C7 v" g4 ]
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
0 u8 O1 {7 ]2 | / {3 x: `4 K% a4 i, [
Function removed for PBEM or head-to-head play as it has been broken by
/ N6 K2 t) D1 K( [* `! Y/ fcheaters. 2 w4 q( }9 `4 p5 p4 t
. T' a5 w' {' F" K/ c& n- C
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
+ U# s" F; y' J8 @) \& O
: Z4 M5 T' K, k8 XRemoved for PBEM or head-to-head play.* L9 L8 N7 v. t- Q2 \6 e. A
) L; W( W) \4 M; C0 f-Item 25 - Removal of display of Named Pilot Pool.5 }5 L2 e" D4 H# k5 w/ j! i5 H6 E
: I0 |' f" ~7 r0 @+ I e D- U
Too little data available and of little value without full implementation of 6 Q$ L* v9 v9 D. N# _* I3 q4 u/ ^! k5 e
Disband into Pool.. l9 p3 V0 O# a! B# r
3 N" M) `; ?# w/ V5 k4 A2 y
-Item 26 - Correct Motorized Support used as engineering vehicle# Q Z) Z- j% Z+ S( Y! ^, t* i( ]
, E: o9 c# U8 jAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
; j( q H3 z; V4 J# T% a# x( }$ `to the specific Engineering Vehicle device.) m6 H; y, ?! C6 l
! Q- m. v4 W7 P: j
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
) f o6 Q& v* U- X" J3 p8 z
( v, y. t' o& VTorpedo planes were omitted from the list of aircraft that could transfer to a ( T- ]' U+ h" U( Z2 A4 C4 A
carrier in a Task Force. Added.5 g( ^% O* [8 @2 |. W/ ?$ C
& A2 e; S$ f' n$ a3 W* X% ]6 [-Item 28 - Return number of Kills by air sub-group to parent.
2 T5 t2 z1 j! D5 X* g. l
2 l: C X3 X7 ONumber of kills recorded by a sub-group was not being added into the parent
$ T* v1 B3 b8 |1 e- e1 ~, |6 lairgroup on recombine. Added.
- E% X2 D& {9 F3 G0 _) \% X: c
: y1 K: h9 Y7 u4 @/ G2 r2 {-Item 29 - Leader loss after divide of parent subunit.
9 Q' `/ C7 |3 F7 U/ m: T . R6 u7 j$ |6 z" L) L
-Item 30 - Assorted Message errors and improvements., a: g& T3 W4 I' v" u0 s' f2 S
& n% |6 B2 n& \: _ I8 }( a-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
1 F+ k9 {9 V* U0 A
+ o( e( T' U( v+ z+ }( |% [-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# H4 h! f W6 d! vis disbanded into it.
2 z' I9 o7 {' \' l, |1 V( t) W
/ T! b2 P. {) p$ b1 a* b- Fix 33 - Fix USN VBF replacement state when game started with Replacements : J: v, a' `, }* f. i
OFF 9 g7 @2 |- D4 w" Z7 W9 {
, _. \+ @, O+ F8 D% |" R# Y-Item 34 - Prevent air groups without HQ from being stuck in Organizing
2 {# b& y3 Z! |3 ]( y( Q) q & d. Y @. v4 w+ J
7 [- w6 q' C" P1 k2 _-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
- _1 B. [2 J! O J8 m6 Vmaximum aircraft.
9 i* E0 i& l8 p* |2 }
1 D/ a8 |8 r" J, E @-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* X) W& q! O% ?" C8 s3 X0 k* Z
% n' L0 I+ A8 z; ], W( h8 }$ F
-Item 37 - Fix overflow in fuel calculation 2 a- E6 M8 A/ Z8 I
$ `) W1 b) _& s7 U+ U
-Item 38 - Correct joint air attacks
9 h0 W [! q0 Y& z: Z' H
, P8 x% n. D; V* G6 l5 Z0 g-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
: ^5 F2 Y" R& y& b! |) c
/ u' d$ O+ M3 e) Q0 N ]& {/ n-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships. O4 J2 t+ l6 O5 e( D& R$ H
8 g4 _4 J3 l) S: r5 M& P
-Item 41 - Clear captains from scuttled ships, provide chance of captain * b; v2 M/ a0 j" H& [% I% V
surviving sunk ship. [0 z! E8 i6 \2 P) D* l. y5 d1 v
2 b; Z" N6 w' X2 V. i: j-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
% ^) P6 L1 L2 E9 X0 z % P% r- z$ k+ k) I% K; o4 c+ _/ N2 C
-Item 43 - Activate Four additional Aircraft icon sets.
* P f) y4 R6 u% y) R+ }1 Q( u! w
* k% l2 M o, ^# `-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
# E m6 Z- H7 e. C4 S) Y4 T$ h+ i( S9 _8 J6 C2 u( R% I
-Item 45 - Disappearing unit during air pick up. z6 n+ T# i, y1 \' w! d6 c0 {
$ M1 X: n, H5 \: k5 U! l-Item 46 - Airgroup Transfers) }% I7 p/ v( Q$ V* s8 ]
1 e* n; i' w8 E" A1 e-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 E, h2 N1 b7 r* J! N2 @; H2 y+ q) R
Japanese airgroups.
& }6 D9 b$ d# k8 }
( G" m& x6 \5 r: F0 x-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
h# k3 I# p# F' y3 I. ~improvements.
# u' z# [" }$ R9 A* ~4 u 9 G j) g- O0 Z' P x
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ) R/ S& k# O* I. C5 g: |
250/250.
7 q1 U1 w, X1 ?2 A: Z4 {1 m ; k- Q9 d/ f9 w/ z4 s2 w M
No affect on current games or stock scenarios - useful only to modders.
/ u2 g x* j; w( w1 n# z- u/ F! ^* D' k- Y9 F
-Item 50 - Expand minelaying control, allow mining of home ports.
( {9 ?( q [8 B! ^) `; z F6 P
) {- v: n3 H3 z, U0 Q+ n' C-Item 51 - Corrected problems with the airgroups-at-base screen. - }' j. Y9 p6 C; h- [' d3 B
# S$ H0 m% l( E' r6 @2 J: g+ ]$ c-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over % C/ m: t4 g2 i
capacity.
; p1 h1 h2 j" C; {4 K) ?
! F' ~* l& P9 d" \* ^6 o- @5 c# Z
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' s/ u- o: w6 {transferred ashore.
) M \% v2 P. |1 C7 I' m" e6 y" q) o
! |$ y1 [" |+ RFix implemented only for human player.
$ k9 @& a: Y, ^+ d( |3 M
0 ~ F/ Q6 T* n8 Z' h N* g L t( K! [-Item 54 - Prevent carrier airgroup fragments from returning to their parents " T, G, u8 |" ]7 M
if out of range.. l3 ]/ e# r& B' t6 ]" ?
& n( F) h) l4 K
Fix implemented only for human player.5 t) ~+ @; ^& G7 F% v: D. w' C
1 r, M$ {+ v/ R$ d
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 6 t( b4 w5 Q- P- X/ h# o
results.. t5 |3 ]( X+ u6 \3 L& Q6 [4 e! o
8 w+ \+ g5 W6 l1 H* z) K: M
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 D) h$ O9 B: z# V/ h( V& y
base produces unpredictable results.( |$ d/ Y4 T, h% I5 z/ r/ @: Y
1 n( P6 G+ |# e H, W: H-Item 57 - Loss of Land Unit display at a base$ d) Y7 u& t. C) K1 B5 h# U
Under certain circumstances land units at a base would not display when that , x1 D: H8 i2 V; D( S+ j6 [
base was selected. Found and fixed invalid unit pointer.
. l; @0 W0 u: K3 F
1 V. \$ y2 V" x3 c; P4 O5 ^: V-Item 58 - Enemy mines reported as Friendly$ G$ p6 n. D3 ^; P) L
8 x7 ?+ f# G7 R" F& b$ Z4 [An error in the mine counting routine was counting all mines in a hex, friendly
2 H- K" A/ _) n1 P5 v7 v7 G5 gor enemy, instead of just friendly. Fixified.
& w* R% i' X9 |% Q0 X: |- M# ^
4 p, K/ i# W, e% I" E! I) v-Item 59 - Add Ships-due-Update to ships screens" t \( Y! i& Q! u) s7 T
7 e" _1 }7 T8 E0 D
-Item 61 - Load Troops option grayed out on transport TF$ t+ G2 m8 T5 F5 d, X
2 _. _2 O. }% c/ o6 M% G! Y# e; r-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
" G+ r- T* @" V9 m: V* p/ ?. ?Home Port" button does not properly reset page pointers.
8 u. Q9 p$ h/ Q8 ` 8 F3 m! V5 v5 K% q5 G
This resulted in possible improper display of AirGroup, Task Force, and Land ! P7 }" o9 u, X" n: r
Unit "pages". Fixed
; t4 d9 H: p8 Z6 B! c 0 |3 ^* H4 `/ f- b d
-Item 63 - Internal restructure.
. Z+ o* e/ w6 n* E* _+ R
5 I. ]6 J, I0 J) _& cSeveral internal processing routines have been restructured and/or modified for
3 t S# U3 \+ ^5 k* j/ i4 T# ~efficiency/expanded functionality. These include routines that:
; |) P* B8 W: ~( }- Review and update status of land units., Y& c0 z+ W! v1 U% x! H
- Review and update status of ships.
& y+ [. O* B y- Q- Assign default experience values.
* g B r8 z/ w. z' h- Form crippled Task Forces for damaged ships.
6 }+ q2 _! d* M/ A- Remove empty Task Forces when last ship is lost.2 C! W0 m0 u4 p$ h" i9 Y* S9 l
- Remove pilots when pilot slots run short. k0 Q. W2 ~4 d/ O. g. K* c
- Record scenario data and game version in save file. |