-Item 1 - Refueling from AOs
+ M2 D( _7 r: Z" R) |0 H+ |' \9 NTask Forces that included an Oiler could not refuel from the fuel stores of
9 r% p& t: @" x+ n5 e. _that oiler. They would refuel from the normal fuel carried by the oiler (or
" ?" a0 t- u* v# V8 |6 Hany other ship).) p( W6 w V& `9 N8 U) D
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-Item 2 - Divided Land units shedding disruption.! T: p9 w7 q* U- d' c0 d' i% Z# e
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( ?8 l$ u2 v% [+ M- H-Item 3 - Allow PG to be included in auto-convoy.- U7 Q$ b/ R3 B( S/ w
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 m5 a w5 n% v0 f
pilotless aircraft.! {1 m" {$ d$ v8 B
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-Item 5 - Clear experience and Morale from disbanded airgroups
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9 q; [1 i0 z. j5 c" M: r- A' u; _-Item 6 - Disbanding into air groups not on map.
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) b- R' R* z1 v-Item 7 - Destruction of stranded units occurring during orders phase.6 {6 ?* k- a7 \, O
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4 C, o( P+ o( f+ p' N7 e1 M-Item 8 - Correct improper draws on Named Pilot Pool7 {* H6 Z% H5 f& C3 D7 l
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-Item 9 - Adjustment to Airgroup Display after transfer.' T! B' D R1 l+ ^: ]" W7 T3 p
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% @- O/ l: ^5 B3 q* O7 z-Item 10 - Draw One Aircraft from Pool not decrementing supply./ I n: C1 X3 G
) Q/ \1 r: @% d+ G-Item 11 - Removal of function to Withdraw Pilots& G4 r. M# z5 g; D' m2 ]# e
& g9 c ] f1 ]2 I) \ @7 S-Item 12 - Recombining Land Units incorrectly averaging preparation points.* a# ?$ C5 G% u: |, z& L! z
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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$ C; |5 h: F/ Q0 ]1 m0 F-Item 14 - Improper Messages during Torpedo Attack9 S4 a+ L+ P& a6 f9 r
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.2 Q @: w2 i' j _( f5 X7 [ Z
6 p7 ^1 t2 @2 P9 C% j-Item 17 - Restructure end of turn processing for efficiency9 O, M9 ~- k7 L3 o
& B6 |6 \0 i, W! H6 X# o-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
; v Q( h3 }4 t& g+ y4 {2 B5 mgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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% r* m3 L- E/ S( v( q( W- G-Item 20 - Change the load cost displayed on Static Ground unit lists to show 7 S. H( ], n Z9 `- E
'Static' rather than a very large number.
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, b; t, D) p0 K4 M8 B: `5 [' n-Item 21 - Correct processing for floatplane groups on submarines.4 R, x, K1 V; b( y4 N, E
. a% V. \: t% S& `3 z. S4 d-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
" z0 n! X+ I* L" e. n, b/ v% xcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play. ~+ z& e* A' ^+ M
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Function removed for PBEM or head-to-head play as it has been broken by
" H/ v$ C+ _* G( Lcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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7 A6 S, G; z9 x7 S* v: o% x4 BRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.3 |( P- u# z% \& v5 L7 O6 W. H6 j
- u0 h6 P7 H1 a& \; S5 z6 XToo little data available and of little value without full implementation of
; F% `+ h9 n# p' _Disband into Pool.6 f( j7 b9 m2 C/ r
# F8 j* K! X1 ?-Item 26 - Correct Motorized Support used as engineering vehicle3 A0 q5 I2 h8 X j
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
b' ?) o4 c( }to the specific Engineering Vehicle device.( [" L% w3 H- w: }6 b) v
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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5 n) K) T0 J& j' Z! CTorpedo planes were omitted from the list of aircraft that could transfer to a 3 C4 V( k. k' P" K; d* y$ n7 m, w
carrier in a Task Force. Added.$ g( e1 ^& X" ^# n3 E
8 q+ g8 [+ w' y* Z-Item 28 - Return number of Kills by air sub-group to parent.6 H2 O; C" X8 f5 B! K {
+ `) S" Y6 |* d; @# V! g3 v" fNumber of kills recorded by a sub-group was not being added into the parent 9 x) e3 L, o8 o, \) m5 J
airgroup on recombine. Added.% [" Q, ?2 |5 I1 `! u$ F
7 |! s4 M- e( Q+ e! c6 }# R-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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3 O. @+ r( ~0 U4 h+ Y! [0 |, [-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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* S4 Z/ `+ k& o7 Z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
: E$ J- I$ Q2 I2 c# @is disbanded into it.
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" k" O7 q: O8 l9 V% f, t- Fix 33 - Fix USN VBF replacement state when game started with Replacements 7 p, ~0 E5 T2 c4 Q7 r; ^/ W- f
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. \ z" Y0 E# s% f-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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6 E2 J% a; |: y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) y* l5 ^# G8 c, ^maximum aircraft.
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Z& v8 g! n8 T" Y- S* D-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation ; \ \. Q. }! c' k7 t, ?& F! E
1 F" k8 ~0 b1 K1 z1 z& t-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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) E3 {5 G7 T/ R8 v-Item 41 - Clear captains from scuttled ships, provide chance of captain
: W- ~3 R7 i; Y& ~- N0 X5 |) Esurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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. j& ^6 a6 D3 M7 p4 H) }) V% L# ^-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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t* K( j5 M, @) R Y9 X-Item 45 - Disappearing unit during air pick up.; T8 x" G/ H, @$ M! S1 L9 r: x
/ S- }% S) s* X8 f, C-Item 46 - Airgroup Transfers7 A4 m6 k# W* l4 Q ^5 u1 u; Y6 O
4 X8 a7 N1 B6 T-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement $ I* ]1 K: |7 X( i2 S0 ^4 m
Japanese airgroups. 7 v+ Q& G8 H' r
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous + N- G& I+ C1 a
improvements.
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5 w+ H' ^8 ]* S, I$ c7 _3 F% ` U-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ( H/ ]( k+ c- g: C3 y
250/250.
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No affect on current games or stock scenarios - useful only to modders. 7 `; G/ P, {3 {1 |
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-Item 50 - Expand minelaying control, allow mining of home ports.2 H' v ^) Z4 t# M5 ~* l% w& I8 a
# b) i: K! n( h1 d+ D; R, S' d-Item 51 - Corrected problems with the airgroups-at-base screen. 9 O& a, F' Z( b z- D
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ) v1 A' E! S7 Z% [$ `8 n
capacity.
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, I. c" I. d! ]: ^* v5 J7 B- n$ W3 b-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) o" Y) e1 m# ^- ]$ otransferred ashore.
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% m u9 J# j7 B+ I, f, d9 s+ XFix implemented only for human player.
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& L9 L2 M2 m7 }9 R7 Q$ ?$ Q$ u+ d-Item 54 - Prevent carrier airgroup fragments from returning to their parents
' p+ h. a5 u& Z' e. Lif out of range.
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5 x6 E3 C. ~4 m/ L9 OFix implemented only for human player.
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' s6 B5 ~; ]" H5 W2 e-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 ^8 {% A6 ~9 O: Z8 F! \results.
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7 t* ]# R) i0 \-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
* V" v+ K) B4 A7 \base produces unpredictable results.7 B( I T! Z6 U, M! z4 t# n2 X
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-Item 57 - Loss of Land Unit display at a base7 N' z) z1 q8 O
Under certain circumstances land units at a base would not display when that
0 Z, ^* s6 X l- P) fbase was selected. Found and fixed invalid unit pointer.
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0 ?! g4 q9 T" I' Z/ {& j-Item 58 - Enemy mines reported as Friendly3 k+ f. [/ v1 X; _$ W2 x! W
% D1 h7 {$ `2 Y( `% RAn error in the mine counting routine was counting all mines in a hex, friendly $ x( b; l/ Q- y* S! t/ Y1 G
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens5 t0 G2 u Q3 @9 a+ {. k
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-Item 61 - Load Troops option grayed out on transport TF
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8 Y) i1 d7 K6 }3 ?- q' H( ?-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to # p- f/ j, Z/ i
Home Port" button does not properly reset page pointers.0 A, ]2 w3 D% r' Y$ C* S5 ?
3 }) {0 q8 A* DThis resulted in possible improper display of AirGroup, Task Force, and Land 0 A8 j0 ~8 |, d( ^2 n# C) D3 f; m0 G
Unit "pages". Fixed
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3 t& m/ w2 w L) u; q* x& J; N-Item 63 - Internal restructure.
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/ A4 u3 E1 ~5 @" ^: d7 SSeveral internal processing routines have been restructured and/or modified for
) k) X; h ?# }7 Refficiency/expanded functionality. These include routines that:
2 i( U: d9 Q& ]0 f& c- Review and update status of land units.
( L3 t& U# U; n) L# k- Review and update status of ships.
1 b& [: \6 ^( z+ L- Assign default experience values." O, ?+ V, _. n$ T6 L
- Form crippled Task Forces for damaged ships.' H2 k n( W _- b# q$ n+ Z
- Remove empty Task Forces when last ship is lost.' u& f9 V; T! A6 [6 s
- Remove pilots when pilot slots run short.
$ w8 n& P6 L* Y6 ^- Record scenario data and game version in save file. |