-Item 1 - Refueling from AOs
2 e1 n& _$ F9 j/ |/ i- ?Task Forces that included an Oiler could not refuel from the fuel stores of
: M* i6 z0 f8 T- fthat oiler. They would refuel from the normal fuel carried by the oiler (or 0 l) F/ b+ |5 S8 V3 I/ E, l0 X
any other ship).9 K2 x2 ~, k O
7 q. n$ Y9 j" ]2 K" f-Item 2 - Divided Land units shedding disruption.2 j" x6 I0 f0 r9 b
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6 `, p7 Q4 B; n7 E+ Q/ ~-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ! C! v7 w. H% b! z. R/ c
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups; T# T* h# v0 s' S$ F, d j# a
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-Item 6 - Disbanding into air groups not on map.& p4 T' q3 X, a* I# l
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-Item 7 - Destruction of stranded units occurring during orders phase.3 F7 G3 U/ U* q
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-Item 8 - Correct improper draws on Named Pilot Pool
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3 r" b: t; J. x/ [3 @0 g1 y-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots8 V! H' M8 y W7 h: G
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.; ^9 G* K6 T9 m9 y2 [7 k
# a% |1 p* [" o& S0 Z2 s-Item 13 - Prevent withdrawal of groups with fragments on the map.4 u4 f4 P, t% b/ g
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-Item 14 - Improper Messages during Torpedo Attack, d% a4 c* s5 \% Y, C& U: d( B
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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% Y- E1 e% M+ E `0 q" g+ e-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 7 z' W6 O9 Y+ a6 k5 E/ K' V* C
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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" Z1 {4 f* d6 i+ A! [-Item 20 - Change the load cost displayed on Static Ground unit lists to show
; ?! R" x# o# A, q'Static' rather than a very large number. 9 t% R% X; D; E' L* o- Q( Y
+ @ B! X9 \3 `! |4 x! r-Item 21 - Correct processing for floatplane groups on submarines.
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; P" j! F5 g2 R+ Q% M! C, A-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & h R; i: T4 H ?! P
cargo.
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: E% \3 U6 x1 j4 O6 }+ N9 y5 z-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 4 D* \5 c" R8 C `9 U
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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P5 ^* L( }- w1 JRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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6 s' H4 l r2 C% q! B( h$ TToo little data available and of little value without full implementation of % N/ B* c) L& l. ~& H# w
Disband into Pool.1 G. ~: H0 u# a2 ]
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-Item 26 - Correct Motorized Support used as engineering vehicle/ \/ `2 a" Q! z( X: [ J
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
! {6 k% X4 V8 \7 Eto the specific Engineering Vehicle device.: s9 Q8 C7 P% L* I# i
# r# H( t- i8 l0 ]-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.: j2 [$ S. n' h. b
* x" o" H8 o3 w0 g3 NTorpedo planes were omitted from the list of aircraft that could transfer to a 9 M; T. u5 N" s1 X$ m
carrier in a Task Force. Added.. r% w; e* m& P: x
4 q; V4 @7 J: b2 _# L-Item 28 - Return number of Kills by air sub-group to parent.' ~! b) M' S i) I* Z: x1 C
7 ~0 {2 V( l) F# oNumber of kills recorded by a sub-group was not being added into the parent
: H/ |' K: ?/ ?airgroup on recombine. Added.* k5 X/ o, ?! z f( F* U
0 Z* G( v- p2 U8 L: n7 M$ d! u+ `-Item 29 - Leader loss after divide of parent subunit.. i6 n# \3 G6 }
M, e6 f: }1 z6 Y( ~( j5 b* R-Item 30 - Assorted Message errors and improvements.& ^- E/ i2 j7 g3 a% \: }8 f" _
2 k$ o8 q" o/ N! q9 L-Item 31 - Confirmation step for Disband and Withdraw Airgroups., {1 ?5 j/ b j5 }$ `4 Y! H3 T
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit : m9 g+ ~. x5 S0 c/ D5 T7 T3 u
is disbanded into it.: Q9 x8 Y; r5 X6 o
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than % Y- q( o8 X+ b, _0 U
maximum aircraft.
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1 j5 u/ T) h- ^ U2 ]-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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2 d2 c, |$ T* w6 r" [ u-Item 37 - Fix overflow in fuel calculation
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2 S+ q8 ~8 S! x$ \-Item 38 - Correct joint air attacks 3 m- k4 ~2 u/ i+ a4 S( {
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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$ t7 E: l- {# I! d' \$ ~/ [; J-Item 41 - Clear captains from scuttled ships, provide chance of captain
: C% R! ?) @* n5 z8 Wsurviving sunk ship.
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; `$ y. r* i4 ]( f( f-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 v% R5 d; @/ ~1 U* z7 R
8 _6 y4 P3 _" V" t- {9 P; E2 e-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& s& n/ [ i+ O4 v. c' _
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers4 s0 m" l" T" A0 g3 M
1 z, `4 I# W! H$ h; l. a* W4 @# e-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
7 k6 n7 u- x4 V d8 tJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , l4 v0 E- a. P
improvements.4 X6 Y: h: ?8 F1 K% A7 O
8 ^+ c1 _9 x! j-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
" ~4 q! f' @4 \1 P250/250. ' C' u" x0 @9 ?
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No affect on current games or stock scenarios - useful only to modders. 2 T& ~1 z# x/ H8 \
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-Item 50 - Expand minelaying control, allow mining of home ports.# R3 j' _7 [# n
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-Item 51 - Corrected problems with the airgroups-at-base screen. n" f; v. a0 C
9 h. } B& M. S% k7 J-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ; q# v+ T1 C4 N6 K2 H' Y r# ~
capacity.
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& M s+ G# d o* Y1 z6 K+ H-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 7 Y+ j" q1 a0 z3 O; n
transferred ashore.& n& q8 ]8 }/ j1 {. e) O, c$ z
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Fix implemented only for human player.: `+ n g7 ]# ?7 k! G1 {9 q8 @( I% C
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 9 H* n. P7 ~+ B. u: b$ a/ |
if out of range.
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Fix implemented only for human player. J4 F* N3 |& G) y& u! L
9 M$ l3 a+ H2 j' P. R( |4 K7 S-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
+ c/ N4 V! h+ W: H/ Q% Fresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : W$ e# e* G4 p; C
base produces unpredictable results.8 r% w& ?! z6 @! ?& z
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-Item 57 - Loss of Land Unit display at a base
$ }- M M4 `1 ?8 ]7 g; A; GUnder certain circumstances land units at a base would not display when that / @# d: y" ]. x6 U; M9 \' X2 c5 _2 b m% R
base was selected. Found and fixed invalid unit pointer.0 j0 K1 N9 \' D& [& i' k
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-Item 58 - Enemy mines reported as Friendly' `" M: m9 f' i/ w9 s. [& ^1 q# J
! i& `% G- K) ZAn error in the mine counting routine was counting all mines in a hex, friendly * s7 g- ?8 p0 ]( U- P3 ]5 m
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF% T7 o _8 A& P7 o" ]; V5 `
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
$ y$ w7 Y9 h( N' H, g" gHome Port" button does not properly reset page pointers.# `+ Q0 y, l! M; H( o/ \ [6 J6 N0 ?
6 \# x$ {+ E1 H4 C \1 i: VThis resulted in possible improper display of AirGroup, Task Force, and Land
2 m, c1 V% P7 v; K$ C8 [Unit "pages". Fixed" M! l% G& }- x
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
1 C8 F6 p% W7 V8 Lefficiency/expanded functionality. These include routines that:
/ s8 `" M8 _- b$ \% B- Review and update status of land units.2 U& j c. {& Y0 p" j a3 P5 n
- Review and update status of ships.
7 _! E- Q/ e- }+ c2 {3 o* J/ p H- Assign default experience values." }8 _1 a, W3 u; h! }
- Form crippled Task Forces for damaged ships.
4 ?: m" D5 a: c; [- Remove empty Task Forces when last ship is lost.
" D; b# z! v: k' T0 w- Remove pilots when pilot slots run short.) ]% Y e- h8 w. p% j: y$ v3 {
- Record scenario data and game version in save file. |