-Item 1 - Refueling from AOs
8 i9 B1 C8 e: _5 u/ D& STask Forces that included an Oiler could not refuel from the fuel stores of
% h! |% N/ [* `that oiler. They would refuel from the normal fuel carried by the oiler (or
1 Y% q: a, j' e P' k. N& v$ nany other ship).
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4 \, i E9 E( Z$ T8 g( |$ _-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.& j: C9 n3 K1 d/ G! G
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: v7 X* i/ e- K* l* a7 O-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to , _- @0 Z: |8 F& E3 G
pilotless aircraft.1 o; g2 r8 U& V
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map., E8 A3 R. s4 `( r' h& @! D
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5 B' Q5 n1 \& j4 j, [-Item 7 - Destruction of stranded units occurring during orders phase.& X/ h; t/ l; t! r
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-Item 8 - Correct improper draws on Named Pilot Pool
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: d+ C1 r+ x5 z# r% ^7 m-Item 9 - Adjustment to Airgroup Display after transfer.
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' ]& w: { u: t. X: ~ H5 P-Item 10 - Draw One Aircraft from Pool not decrementing supply.3 v! A; A+ p5 {: y7 W/ w6 t& m2 w
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-Item 11 - Removal of function to Withdraw Pilots; L2 z/ w- {1 d) D/ O' }$ ?6 r$ s
( a; q! ]5 D( r- w, u# ?+ T-Item 12 - Recombining Land Units incorrectly averaging preparation points./ f2 s6 U( v0 ?' C
* G& Z8 W) n q-Item 13 - Prevent withdrawal of groups with fragments on the map.
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7 W" v/ M7 O* D3 M, V6 A4 b-Item 14 - Improper Messages during Torpedo Attack$ U5 |. j, Z( e4 Z ~2 ?- R
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-Item 15 - Realignment of Ship Class Screen \' r3 x- p8 c( m/ V
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-Item 16 - Correct check on airgroup disband.
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2 ?# a" S. W7 ~$ p4 L' e) o" Q5 i-Item 17 - Restructure end of turn processing for efficiency4 @0 ~2 T9 X0 _: S: J) q* a9 e
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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7 y1 j9 z5 b* P1 g2 @-Item 20 - Change the load cost displayed on Static Ground unit lists to show
- B% g: Y- N7 u, N8 c'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.6 T" v( K' s* {8 i( q8 p- {7 {
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
! S7 b; {5 n# R5 Z4 ^cargo.* l0 L! f, H! [$ g. R3 t
/ P7 n, ^: e# C& {-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 9 T* J# r, ]( `& c5 Y5 e
cheaters. 9 _/ D4 m6 o% q9 ?1 n7 T/ s
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.6 R( R) u+ m: n; I: X( ?
8 i" c, d- L2 x) tToo little data available and of little value without full implementation of
. ]2 m& ~+ a/ Z+ N/ `* sDisband into Pool.4 t$ u. x Z# ]6 U7 p6 ]
3 y- f+ c2 N& h7 a6 G9 X-Item 26 - Correct Motorized Support used as engineering vehicle
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& ]! F. H9 u" S* }& E* u9 [4 NAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 7 S/ f5 E$ P! V4 R: p+ k9 y
to the specific Engineering Vehicle device.5 t5 q2 t; b; K. A- f
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.7 u9 e4 Z. Q/ x1 X. ~1 y6 G7 j
" l' _8 ` L% } uTorpedo planes were omitted from the list of aircraft that could transfer to a ; m0 o0 _/ T1 y5 ~: l+ _2 U; g
carrier in a Task Force. Added.+ @2 i1 q4 H6 @' b/ {: k8 I; D
3 c2 s( G# @: }* Y% t8 V-Item 28 - Return number of Kills by air sub-group to parent.6 z+ i0 B2 H3 O. k' y/ R$ D
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Number of kills recorded by a sub-group was not being added into the parent
; e5 @8 M0 [3 q. ^/ [, Mairgroup on recombine. Added.3 g; w2 B8 \, e+ p5 p. I0 x
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-Item 29 - Leader loss after divide of parent subunit.
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. g7 C' v9 l+ E* M) P5 G$ D$ m5 `-Item 30 - Assorted Message errors and improvements.6 \" H& _% X( B3 n
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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9 R' Z: n0 Z! ^( Z$ Y% z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ( M: m" S% R7 |
is disbanded into it.. k0 e' a4 \5 A5 i" z. m! v" ]
, J; N/ a1 |- D6 \- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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- }8 Q/ |# T4 r* l0 i6 u ^. R- d-Item 34 - Prevent air groups without HQ from being stuck in Organizing8 J" B2 c( c' m4 R) ?$ O
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0 ^4 J- ^: Q, T4 ~-Item 35 - Allow arriving Japanese airgroups to appear on map with less than - `, Y% g* ?0 q* D+ c
maximum aircraft. U G/ |! j( ?' U7 ]' n% Q
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation + T6 H! R( E& |" k; `3 z
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-Item 38 - Correct joint air attacks 1 I! M6 l6 w5 K$ _( ~
' f8 ^' y$ o* t! t, M- o: P-Item 39 - Properly account for removed fragments during Land Unit Divide Check.2 l( X' F! Z" F0 c6 {/ k; _
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& j& T4 N4 G. [5 G, {
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 4 ^% w- K2 q+ t8 Z
surviving sunk ship.; J/ g! v- G' b5 E2 _0 C/ c9 q+ h
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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# c( C6 u1 g; b9 e* b6 V-Item 43 - Activate Four additional Aircraft icon sets.4 \ f2 G$ M. w: h
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups: I" A7 e! j% G X
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-Item 45 - Disappearing unit during air pick up.
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3 Q& ^# M1 O3 Z-Item 46 - Airgroup Transfers7 E1 k. v6 H1 I. C7 T" A. S4 k+ t
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
# s1 H' t, t* U$ O3 @Japanese airgroups. 3 c- }/ P2 i- O+ L Y/ X
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( U# h: k5 U% ^4 D8 G$ M* i
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ( y/ u; k- E+ E1 x0 T1 p ^
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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8 M+ S5 k) ~9 `2 i; X+ @-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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1 S+ T3 Q* ^! Q+ Z-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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9 {! ^# }% @( Z, `) o5 p-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) N/ `; T! T$ c0 x4 o0 V
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents * l5 @( {/ V6 T X" V) Y9 H
if out of range.
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. x8 g& u8 V) i5 ^& d7 TFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 N- \6 D$ q0 K% u% D4 _; y
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 1 r9 |2 {- v1 ~
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
7 \. ^5 \$ h4 B" j ^" zUnder certain circumstances land units at a base would not display when that / y! j7 K. _2 M1 G' ] W
base was selected. Found and fixed invalid unit pointer.+ c6 e& K# d/ |4 j3 u+ ]2 p
2 P* w; ]; k) G-Item 58 - Enemy mines reported as Friendly5 S5 t j- H! p! O+ D8 N* x
2 ?9 s! I! c/ C- }8 YAn error in the mine counting routine was counting all mines in a hex, friendly . i- R3 p# k9 ~# h$ Y3 Q+ g
or enemy, instead of just friendly. Fixified.
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% s- V8 i! R+ {5 G; e& E-Item 59 - Add Ships-due-Update to ships screens" e0 g" n& O6 Z6 s! K5 T" B
- ^2 c7 m6 T: M( {-Item 61 - Load Troops option grayed out on transport TF; T0 i" i4 X8 M# r$ R4 K, b2 ^
. S( W7 A. X6 a3 u+ c- k-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 8 k8 a% P- O: v) {$ r- ?" ]
Home Port" button does not properly reset page pointers.( D5 ~9 N! |5 d" ^- A
8 I, W+ P% E' Q" k/ x1 F x! n) JThis resulted in possible improper display of AirGroup, Task Force, and Land 3 a7 B2 \4 m$ m9 M
Unit "pages". Fixed* p+ j4 e0 S2 o9 h' D: U; D
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-Item 63 - Internal restructure.
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: W( Q* \6 z8 C$ z/ HSeveral internal processing routines have been restructured and/or modified for ; x, b1 R* E% {
efficiency/expanded functionality. These include routines that:0 W2 @" p1 I' p3 G
- Review and update status of land units.+ p+ b! p, n; W {, C* d+ f
- Review and update status of ships.
6 V0 a8 _5 [: [8 e3 X/ [9 T: W# \1 R- Assign default experience values.
. D( l6 @/ ?: Q3 n- S- Form crippled Task Forces for damaged ships.
! |9 `. T* P# Z, y: Z- Remove empty Task Forces when last ship is lost.! \7 P+ A( Y4 T4 }/ n
- Remove pilots when pilot slots run short.& N' z/ q# s5 V4 e7 e
- Record scenario data and game version in save file. |