-Item 1 - Refueling from AOs
5 A, C: w; P+ O2 K2 y- |Task Forces that included an Oiler could not refuel from the fuel stores of 9 j# u0 l S0 i4 K; @# ?
that oiler. They would refuel from the normal fuel carried by the oiler (or
( U7 W% J; _# D# U( _any other ship)., R3 W+ b' ?# V0 W: e# k+ e
6 k5 U1 [, E- `% q( d-Item 2 - Divided Land units shedding disruption.
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7 s G& e: T( P. h( w-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
H9 F T1 i6 ^$ d/ U; q' wpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups: N$ d, ~9 O4 c& O; l
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-Item 6 - Disbanding into air groups not on map.' B7 K' j: ^) b; u
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/ g+ ?9 F4 g- N% W-Item 7 - Destruction of stranded units occurring during orders phase.
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( T/ p; X# y8 M8 G% b. U4 {-Item 8 - Correct improper draws on Named Pilot Pool
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! s. o7 v. v# g-Item 9 - Adjustment to Airgroup Display after transfer.
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: d7 Y6 [/ W2 S+ [2 F-Item 10 - Draw One Aircraft from Pool not decrementing supply.7 N2 N/ Z! j, ], M1 S6 A1 l
4 M% T' L/ `) c! M1 _8 L) ^" c8 a! l-Item 11 - Removal of function to Withdraw Pilots
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$ r, h' ^2 Q7 l, ?* {-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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! u; k/ K4 ^0 t' d-Item 13 - Prevent withdrawal of groups with fragments on the map.0 y# i+ A* }( c4 e" X7 f5 P4 C
8 q% n8 D/ j; m-Item 14 - Improper Messages during Torpedo Attack0 _# Y% R8 B" n% B( E. A5 t
7 b) F5 i& {2 A9 a& y* i-Item 15 - Realignment of Ship Class Screen% t3 y+ P9 i4 \4 o
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-Item 16 - Correct check on airgroup disband.* C& w& Z# k- c, r* B/ I' L6 o; g: q
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-Item 17 - Restructure end of turn processing for efficiency0 q& m# r' O! D) U: E
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
" k* F: \$ X% Ogeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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5 Y! y4 d J! R& O x% k-Item 20 - Change the load cost displayed on Static Ground unit lists to show ( D1 H# A! g5 C; Q7 b
'Static' rather than a very large number.
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2 u+ u+ G/ r: d. F-Item 21 - Correct processing for floatplane groups on submarines.$ Q9 T- a% J- l3 B
( a& \* ]- y# }& q-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 1 y/ O. @& p" [
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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% |7 J o4 G) N7 F) X! S, K/ a8 aFunction removed for PBEM or head-to-head play as it has been broken by 4 B5 \0 i: o5 ]( |5 {
cheaters. * R) @3 x; A. x U; s% P
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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, Q' {& g, A: y& |& D8 @9 Q+ xToo little data available and of little value without full implementation of
" t9 p, T; }' K3 P- O6 EDisband into Pool.
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$ G+ ]- ?( V: X; G( S) R, {-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
+ C& R1 ~# L# r5 d0 {to the specific Engineering Vehicle device.
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5 u8 E2 w$ k; L- `( b+ D-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.8 t+ G K9 d6 n, G$ `. X3 \
+ K0 V1 ?* {) C0 ^; x& fTorpedo planes were omitted from the list of aircraft that could transfer to a
. ~8 r# x% G& i9 z2 Dcarrier in a Task Force. Added.6 e% A: ^0 [: z+ g, N3 t
& m0 O$ M" C& _8 k9 W: m-Item 28 - Return number of Kills by air sub-group to parent.' H) Q: N7 W2 s- k7 W
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Number of kills recorded by a sub-group was not being added into the parent ) c$ O1 ?; B; b* r3 I1 p
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.+ A" {) b8 l/ A6 d7 Z5 h
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-Item 30 - Assorted Message errors and improvements.
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( p9 A; f0 Z# `) x-Item 31 - Confirmation step for Disband and Withdraw Airgroups.' H/ r9 s; V4 l
7 I( r D5 x, z+ F2 D-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% e9 Y" b7 E' v+ j1 Gis disbanded into it.7 Z: L3 ]3 r5 |# H
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 z0 j+ N2 [( W/ l
OFF
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- V; Q& j" j Z; t+ J4 l* l-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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! }1 Y o* x" P, f: {. V-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
! Q( R& v0 G3 u4 @: |3 kmaximum aircraft.
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$ |: h& { ]1 ?: w-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation . W( ]0 B0 |7 z9 t! t
! C$ \$ [2 [* F. r5 }-Item 38 - Correct joint air attacks ) D0 g. g) |% a/ \$ O
4 G! l4 J# [, ^, _-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 o5 m+ T e* w6 F$ A
/ Q" R2 c- _7 k$ Q1 y7 U-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.# G$ M6 Y/ @8 H
) m; o) E! O3 w/ u/ c1 x: t \5 @-Item 41 - Clear captains from scuttled ships, provide chance of captain
6 g/ o2 @7 Q7 \2 L A! g2 [2 `7 ^surviving sunk ship.# {' Z, t: h( A& F0 ]% W( w
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.( ?+ x7 M1 |3 Z0 r3 T, n
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-Item 43 - Activate Four additional Aircraft icon sets.
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$ S1 b8 u, Z1 ?-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.8 ^8 T; u9 q7 I7 g# [; U
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-Item 46 - Airgroup Transfers8 P$ \6 b U7 I6 Y; r# l
6 H8 |6 Y1 @0 G7 H3 Y; k-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' v( u. B# b; G8 Y2 A+ FJapanese airgroups.
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" s; j, R) d' G* `-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 U9 v. t( H, U+ D" wimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % [! D' _. P6 c2 {/ x$ z* M
250/250.
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) D, P- o+ j! Z, u: p4 [2 `0 h' J2 `No affect on current games or stock scenarios - useful only to modders.
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n6 K( V: l6 ^$ K, W/ t( a5 m+ P-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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; x- D2 }' O! h! L; d* L-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 F% G+ u, l1 F6 |transferred ashore.
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Fix implemented only for human player.# Z" G! q3 c# ?7 h4 V0 ^/ g
_0 K5 H' z2 [+ z-Item 54 - Prevent carrier airgroup fragments from returning to their parents
% I, x) N7 e9 K! I( F4 t8 d/ pif out of range.2 D1 @1 S8 Q2 e( | m( q
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 w3 b, @) v Z( X) A! k; H
results.; A6 F# [& R6 M1 o6 ^* k2 c2 E) w0 z
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
+ q, `, D7 U0 D/ L1 sbase produces unpredictable results.
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! M' N7 N7 U8 c, o1 j$ _! U/ h-Item 57 - Loss of Land Unit display at a base H& U7 ]$ p& @2 _4 v# L' }
Under certain circumstances land units at a base would not display when that 7 a3 j! k4 a0 I
base was selected. Found and fixed invalid unit pointer.; b2 V2 P* a9 z' b* K1 }
1 j' B9 e( L& u- n* M-Item 58 - Enemy mines reported as Friendly
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! m# `& u9 N. hAn error in the mine counting routine was counting all mines in a hex, friendly 6 I% ~; t; H* H O) q; s1 w1 c
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens1 N2 B* S9 k3 ?9 Q, Z/ G9 Q8 E4 {
E" R* S! j+ z ^ ?4 u-Item 61 - Load Troops option grayed out on transport TF; S& K3 Z% @$ s( V
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % }9 Z/ A+ _; A$ w0 U- a: L
Home Port" button does not properly reset page pointers.
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$ G$ C+ U, _* P8 aThis resulted in possible improper display of AirGroup, Task Force, and Land
C4 H& X" c9 O7 q; SUnit "pages". Fixed! y; [" V- e& U4 p9 P6 f
; w6 y" v4 I% H: b% G. g! z0 j-Item 63 - Internal restructure.
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1 N; o- e4 V8 X$ V1 |+ PSeveral internal processing routines have been restructured and/or modified for
0 F! C7 {1 J8 nefficiency/expanded functionality. These include routines that:" V' y. q0 \$ V: e4 s& e
- Review and update status of land units.
5 E# S1 t9 h0 {( x- Review and update status of ships.
, y( A2 M. {) h8 e1 v9 l- O% k- Assign default experience values.
9 ~2 {2 \! H f. R- Form crippled Task Forces for damaged ships.6 N7 p* H1 [9 j8 J: ?
- Remove empty Task Forces when last ship is lost.
R8 N. `; _/ x- Remove pilots when pilot slots run short.
5 P( g# a( N- D P& v- Record scenario data and game version in save file. |