-Item 1 - Refueling from AOs. P4 w+ r* u! ?. b
Task Forces that included an Oiler could not refuel from the fuel stores of 3 T7 i$ \- A0 X6 C! Q% y4 A7 m3 ]
that oiler. They would refuel from the normal fuel carried by the oiler (or
% b9 N# b" u9 @" ?% N+ h& y2 P1 S0 Nany other ship).
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-Item 2 - Divided Land units shedding disruption.
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; _8 x; y" A1 I* n0 ^7 ]-Item 3 - Allow PG to be included in auto-convoy.
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# M% f4 ?, k1 B) P; T9 C-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 L5 j n, h* z" { ^pilotless aircraft.+ Y, H$ L" T J: ^1 r, ?
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: M m% c! K& D! j-Item 5 - Clear experience and Morale from disbanded airgroups
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& x! L. q0 ^* z-Item 6 - Disbanding into air groups not on map.
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0 _/ B- ?3 i1 p-Item 7 - Destruction of stranded units occurring during orders phase.
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* q/ e( d; R! p: [8 H-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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1 \1 k& z' a. \5 q4 A-Item 10 - Draw One Aircraft from Pool not decrementing supply. f- `7 r; ]# C6 ~- h
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.6 y1 g# U* X! R7 n6 E2 A
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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* v5 M# U/ t% @: I/ S2 t-Item 14 - Improper Messages during Torpedo Attack3 c; x- A* U) ?
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-Item 15 - Realignment of Ship Class Screen
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' k9 Y. w0 w1 z3 n, X7 v-Item 16 - Correct check on airgroup disband.+ c1 Z4 y) h5 a3 J3 `% m Z% Y; g
6 J5 r6 J" Q F- d n, t; h! O. d-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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+ p4 R$ S. t+ s
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* F* E" T; G0 `. O
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
5 m; B- q/ R* z; g'Static' rather than a very large number.
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, X) V5 I% D8 z-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as # r! j1 C& f" ~- t }1 Q4 f
cargo.
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2 M, C5 C ]+ z- Y1 d* Q3 s. x-Item 23 - Removal of Disband Into Pool Function for PBEM play.; j' b& C+ [) ~2 `0 R+ _! B- O
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Function removed for PBEM or head-to-head play as it has been broken by 9 X+ ?: p, x$ F5 q. B0 q
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.4 @" ]6 z5 G( b& ?* |" g
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-Item 25 - Removal of display of Named Pilot Pool.( \+ G5 \+ c9 F6 R
& d i( Y \% y- \& OToo little data available and of little value without full implementation of
" @* f2 V5 F( |+ n( r8 n4 I& }$ P- YDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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3 A9 p% y/ g& h" Y( x8 ^0 CAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited . _, g3 j+ q9 G# |- o
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 1 H6 I4 ~; v, X* A" k& o
carrier in a Task Force. Added.$ f0 a% l% m) Y/ ]! {
9 W; l" H7 T& O% H4 Y7 y-Item 28 - Return number of Kills by air sub-group to parent." X" ^. h/ Y& D, e9 \2 p# i
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Number of kills recorded by a sub-group was not being added into the parent ! c; V6 | ~% s" J
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.$ I, U) O& x0 P, x2 r: c- A
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
3 p" h" F% J, l! w _& g2 k. N. [is disbanded into it., O: O7 ]+ ^; f+ g8 V1 r! b% O
- C) Z W% n1 \5 s$ ]- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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) x' n% N, J* j9 ~-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
/ _! T$ E; D! o) P9 Y) Z5 r- L4 O# cmaximum aircraft.
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8 z* R5 O9 V4 `-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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0 l/ b# K- M: C3 L2 q& c-Item 37 - Fix overflow in fuel calculation ' Y) z$ w9 G# R: `. K% s" x0 ^4 E5 W
5 `4 }8 I6 |0 X+ {% E; |; e-Item 38 - Correct joint air attacks % X7 H) P: h. g g. n
2 y; x( b6 F7 n# T& p7 v-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.( t6 h1 z; k" [
/ v- w. \5 u: g3 v: ]5 K-Item 41 - Clear captains from scuttled ships, provide chance of captain ' D" j* }7 e, T0 B
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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; c; R7 N! u" S$ D+ X8 t-Item 43 - Activate Four additional Aircraft icon sets.
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" `) T6 }. t& d( ]# i-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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( A+ {3 t# q; h G- ^" h9 ^; W6 `: ?-Item 45 - Disappearing unit during air pick up.
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" ?) p' W% D) t% H-Item 46 - Airgroup Transfers5 s3 q9 h; W: ?; Z5 @! j8 r
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement y8 I+ g" B$ X* p! y. [2 V# m% ?/ U
Japanese airgroups. , B- _# G$ }6 b0 q$ N% h. q
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 R* c: ^" y* S1 i* Yimprovements./ p0 i: H- h9 M. Y ?8 K
* C" Q7 E/ C5 r' l: b-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 7 u. g: _6 Y+ n) Y$ f8 p
250/250. 0 R' t6 M# H/ l( M- y2 Y4 d8 X o
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No affect on current games or stock scenarios - useful only to modders.
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5 N/ d) I8 n% t1 ^9 l2 T) ?-Item 50 - Expand minelaying control, allow mining of home ports.
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6 L+ v' s& E: O2 U! j( U-Item 51 - Corrected problems with the airgroups-at-base screen.
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9 R( J9 P. R. N4 g' q1 S G0 u-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 6 R# l/ a2 m9 l! U0 p# Z
transferred ashore.
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1 C9 @6 Y" j3 V! m) S- L% tFix implemented only for human player.
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3 U& l0 x1 l8 }. W-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 p8 D3 G; y6 a: s# rif out of range.5 ?: a! J% L& C+ h) D
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Fix implemented only for human player.2 v* o& {1 ^% ], Q5 Y5 o9 {! g8 t. o8 [
0 @/ R( v0 F. f g! @$ N2 `-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
. `1 A z$ M/ L0 L* [% c x$ |results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
1 o/ y+ e# y+ Y) W3 p( _base produces unpredictable results.( H8 z0 N: q0 ~3 u4 h4 b& w/ f
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-Item 57 - Loss of Land Unit display at a base
# B* X F% c, _& D% e; U- ^! CUnder certain circumstances land units at a base would not display when that ! z8 Y( F, N* e) G: M5 G. F
base was selected. Found and fixed invalid unit pointer.
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' D" d; g+ G& g. }& }-Item 58 - Enemy mines reported as Friendly8 O3 A/ h- q* c- z
$ S6 h) @! G$ F8 N& d( ^% T. uAn error in the mine counting routine was counting all mines in a hex, friendly " _4 L1 }( q3 d6 d' @
or enemy, instead of just friendly. Fixified.
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4 L# d( N9 d: c( P! Z- I. L* {$ w5 F-Item 59 - Add Ships-due-Update to ships screens. x4 h+ W( S0 }. w
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-Item 61 - Load Troops option grayed out on transport TF7 p5 W+ N7 B; A# ^8 K) k1 K( |
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) ?6 _" V, {8 h ~) k. g" wHome Port" button does not properly reset page pointers.. S- `2 }' \: n/ H
7 Q# Q0 X. c% \$ |' yThis resulted in possible improper display of AirGroup, Task Force, and Land
( \1 s6 R& x( I- V* I* C0 gUnit "pages". Fixed4 N3 I, ^8 I- ?7 ?3 ?2 b
* P2 g5 K! o0 ?: c6 l& T7 Z-Item 63 - Internal restructure.- R" a4 ?! S7 q
8 }* g! H. {+ X8 X; i0 ~; T7 CSeveral internal processing routines have been restructured and/or modified for
' g% X7 @6 k; ~) ^1 Defficiency/expanded functionality. These include routines that:5 f/ B. {( K+ {" a
- Review and update status of land units.+ g) t, I* \/ n8 ?) J% @" i% Z
- Review and update status of ships.
$ j) C7 `8 }& m& G( Q9 j5 C% Q6 }5 _- Assign default experience values.9 F* @+ j: `6 Y6 B; Q( h1 k5 V
- Form crippled Task Forces for damaged ships.2 ]5 M1 a) Y5 O; Y
- Remove empty Task Forces when last ship is lost." z( _, Y% F3 O% r: e
- Remove pilots when pilot slots run short.
# V' ?+ [( `' _6 k" u: Y- Record scenario data and game version in save file. |