-Item 1 - Refueling from AOs
' K$ r; ]' p" \: H+ h4 lTask Forces that included an Oiler could not refuel from the fuel stores of
+ b: U; j4 x$ U7 O0 F2 Sthat oiler. They would refuel from the normal fuel carried by the oiler (or
8 k& [: q% Y- e& pany other ship).1 A8 k8 Z, c0 A# L7 I) i3 t% P6 B. N0 I
. p9 s: p6 `8 h# {( |; i-Item 2 - Divided Land units shedding disruption./ v/ Z# w N m% d! \8 q, c
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& e( T2 w {- b K" U-Item 3 - Allow PG to be included in auto-convoy." R* A: b* F& l- b" E
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1 p" y5 \0 y6 l$ ]3 b) B. d1 D-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to % H8 k$ k& e3 k
pilotless aircraft.2 T: n1 Q! C3 h6 `- U% z
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-Item 5 - Clear experience and Morale from disbanded airgroups% O. ]$ `& R6 ~) ~, {, J* `
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-Item 6 - Disbanding into air groups not on map.8 M! v2 D' O: j0 s6 ^% k# ^% H2 |
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( G+ r1 l @/ y2 ^: A$ B-Item 7 - Destruction of stranded units occurring during orders phase.
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4 ]/ Y8 u. Y! B& o: V# E6 `4 R-Item 8 - Correct improper draws on Named Pilot Pool O5 s; D3 L% T- j
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.0 U) f4 ?$ x) Q+ F# A" X+ A+ n6 W" r
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-Item 14 - Improper Messages during Torpedo Attack) |9 I8 B5 ?$ P6 L
# N: A2 U. H7 B j9 J# J6 A/ k, F-Item 15 - Realignment of Ship Class Screen' y) `( r. ^' ~# ~
& j Q \7 a. V9 {) w. ?-Item 16 - Correct check on airgroup disband.; N' b# N! \" h, y% q4 }) Q5 X
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-Item 17 - Restructure end of turn processing for efficiency
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6 z9 p* _* h. ^1 `+ ?5 Q-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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9 p: z( Y1 v6 y4 _* A, G5 J-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ }1 W$ a* R7 T% h) }1 `
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
$ n7 s+ g: t7 h# o7 r2 q0 R'Static' rather than a very large number.
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; Q& T7 l2 F0 \, R/ x-Item 21 - Correct processing for floatplane groups on submarines.& T, ?! B5 h9 O5 l
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
- I) y! S# m/ q/ B* n& F5 Z0 Bcargo.6 L4 |- r" _. ^1 b9 c
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.( Q) |0 d) x0 W- y S8 Z1 H
/ Z0 O* v3 ^: zFunction removed for PBEM or head-to-head play as it has been broken by ; T# ?' E& y' W k: G3 R D
cheaters.
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6 u1 \. [+ K i, @. P( |0 c-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.5 Q0 T" v: p' i! \% g G( Q7 c- f
$ T0 O7 K/ @$ B! U% MRemoved for PBEM or head-to-head play.
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- P# Y0 }: \9 G# R: W2 B8 B3 b/ t-Item 25 - Removal of display of Named Pilot Pool.
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7 h5 v; q/ ^: G; uToo little data available and of little value without full implementation of 6 q* U8 S' K2 G
Disband into Pool.
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4 O$ P4 s3 A% c' Y, N% r-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 ~6 B0 `$ V, [
to the specific Engineering Vehicle device.
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( H8 M) n: ?0 D# ~% o' Z) \4 H-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a + q, Y( y5 x! V n$ Z# M
carrier in a Task Force. Added.6 C+ m) v' K( V% N) K: w
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-Item 28 - Return number of Kills by air sub-group to parent.
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5 W3 G3 j6 |6 t4 wNumber of kills recorded by a sub-group was not being added into the parent ! P: B H, ]) ~4 ~/ A9 H
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit." Y/ I4 {6 }3 B( K$ w2 l
4 ^. J. A# I& O9 ?; {) T+ J) i-Item 30 - Assorted Message errors and improvements./ o9 k2 O J" ], Q
/ D4 K# f; b5 e-Item 31 - Confirmation step for Disband and Withdraw Airgroups.( C- }% k& t8 z' N
+ X. R( e* V. ~. s0 T5 D+ d-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
* R z( z3 T) t( W. x' Vis disbanded into it.9 _# J$ W3 ]- w
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements & ?2 s7 t1 P7 `
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& I1 n( ^6 F2 m) ]9 C5 x5 i/ X1 a-Item 34 - Prevent air groups without HQ from being stuck in Organizing, y; {! t0 q3 y; h5 y8 d
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. P$ ]4 }1 j- R. b/ u: C* p-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 h2 X8 G# x+ V$ Fmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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, q; ~1 S( o$ c! @! y-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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5 a5 B* J- {* `8 F4 V# E-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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# g% ]7 J' o o) K p. H5 y! U( _-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.7 n1 E, K% Z! z7 ^& Z3 R% w! O* A$ u1 K' A
2 n X2 P' r0 T" L' \-Item 41 - Clear captains from scuttled ships, provide chance of captain 9 z9 K( y5 x- d! Q5 W3 M; c
surviving sunk ship.3 ?& I0 m; f8 U
' L! g; y3 W3 } Z u- d-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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& C! A' L. r% G0 R-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& u+ G7 d- L5 d/ K* o: o f- T
, v# ]$ k* g3 B- W5 q7 [! |' J-Item 45 - Disappearing unit during air pick up.0 R4 l t. s! E! p
7 }8 |" C8 L' \ x2 u-Item 46 - Airgroup Transfers4 U3 c. Q7 K. h/ b) j) K
0 n: t% }/ Z0 F/ z-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
: `$ |; S- ^; m7 NJapanese airgroups. - s6 m( y0 J4 ]+ Y2 }
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous # r, U; e: E7 Q1 {8 X
improvements.5 g0 q; s+ }3 d3 h
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
G3 L& y0 [9 \' A# a250/250. : Q% \! i# x) ~7 y- ?0 O0 r( R
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No affect on current games or stock scenarios - useful only to modders.
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/ l" I1 O3 r- E-Item 50 - Expand minelaying control, allow mining of home ports.
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6 f2 a- W$ j3 V* d- U-Item 51 - Corrected problems with the airgroups-at-base screen.
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8 c2 C: W" Q3 a3 h; K# _. b-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when $ Y: ~$ Z0 L Z6 m! v
transferred ashore., e5 ?) @* e6 t' C
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
- |9 x# W4 z, \ H7 u* ^results.
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( K1 h- t r( P2 D-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. F0 Z4 E+ `* C9 R. }3 x* Obase produces unpredictable results. i4 p) A+ m, t4 v8 j
3 g4 e! f5 |& o: W-Item 57 - Loss of Land Unit display at a base# v1 n: f8 g5 z$ p9 L4 [2 D
Under certain circumstances land units at a base would not display when that
- n2 C; f0 @& c0 Obase was selected. Found and fixed invalid unit pointer." R4 J. z; I5 O* j4 b
: V V7 a1 g" o: A-Item 58 - Enemy mines reported as Friendly
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/ _$ `; N6 f4 z' W* C* _An error in the mine counting routine was counting all mines in a hex, friendly
; p! o6 Q! ]* e/ d. v0 H0 C: oor enemy, instead of just friendly. Fixified.
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, F' j* y7 h+ ~7 |9 C-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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2 d5 J9 d3 i' p% ?& m-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to - O8 U. ^9 c8 W0 w- d5 g- Q
Home Port" button does not properly reset page pointers., c2 s; o$ z& v+ V3 T" U
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This resulted in possible improper display of AirGroup, Task Force, and Land ' L. G! [& Z4 |" L; ^
Unit "pages". Fixed) k- l- X- C7 B b# e5 L
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-Item 63 - Internal restructure.. V% W8 c2 p$ O+ N& V" K
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Several internal processing routines have been restructured and/or modified for
- U/ j2 o7 `' t% K! I9 z. ?efficiency/expanded functionality. These include routines that:
$ d d, D! P J, I$ K- Review and update status of land units.
; ~5 e8 ?/ B7 w+ ~; j6 X- Review and update status of ships.: S. J( b+ o0 B& e
- Assign default experience values.
7 ? I# x/ `) Q: O. e, \- Form crippled Task Forces for damaged ships.
$ N s5 k# w# {5 B- Remove empty Task Forces when last ship is lost.
; v8 U+ P% r3 t1 A- Remove pilots when pilot slots run short.. V/ ]* d" t, z4 w1 j
- Record scenario data and game version in save file. |