-Item 1 - Refueling from AOs
# t% {, @- }3 E" g% e, kTask Forces that included an Oiler could not refuel from the fuel stores of 6 V) u; _; W( ]6 @0 K0 x! A
that oiler. They would refuel from the normal fuel carried by the oiler (or
2 V$ F! u: [1 S+ bany other ship).
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' y' F5 k% @# C$ ?& N4 T4 B" I, R-Item 2 - Divided Land units shedding disruption./ b4 T0 {, c+ U+ z2 ^4 q# C
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. d6 C& d- H+ f4 e-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to # A! ~! O5 Y& G, F! y( h
pilotless aircraft.6 i8 w( h; S3 _* q/ R/ h4 x
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-Item 5 - Clear experience and Morale from disbanded airgroups
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- u- R9 y* x( S( g-Item 6 - Disbanding into air groups not on map.- k% m/ ~5 y" \8 l. J/ n3 i1 d3 y
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool( b/ p2 j6 ?' N+ p
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-Item 9 - Adjustment to Airgroup Display after transfer.( J, K( a3 X& j; p/ h! r# E
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8 L5 d9 V: z- i, h& I2 @3 F-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ y! Y. p+ W: F- |) ?
% W: |' T& v7 c+ L5 R7 [6 e! ` L" }-Item 11 - Removal of function to Withdraw Pilots- K: @* h% r0 V! L9 W7 P
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack1 @) R1 y! I' C
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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1 C2 l2 r" l9 }9 k" y. u+ T" m3 s% a% X-Item 17 - Restructure end of turn processing for efficiency) M/ Z0 ~- g! v. t. [7 o$ E. V
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ! h1 I" l5 S+ r/ K a
generation. z$ j3 P7 n' y3 h( G/ S+ B
) X+ x" m8 J. u, J-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ A0 \+ I! ]8 [
" T+ F, K( ` S9 }7 a+ @-Item 20 - Change the load cost displayed on Static Ground unit lists to show ' X& K2 M" O* C2 s
'Static' rather than a very large number.
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8 U+ c: W1 s4 ^% l4 q8 K5 s J; R-Item 21 - Correct processing for floatplane groups on submarines.
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& N* y$ o4 ^+ T' N-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
7 @0 Q, n: U7 jcargo.- \, b p; E# ?, D- s* w* Z3 z/ |
8 y9 h% c# g, ?, Y2 l/ a-Item 23 - Removal of Disband Into Pool Function for PBEM play.0 U6 T! ^. B' K3 `1 k( T0 s
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Function removed for PBEM or head-to-head play as it has been broken by " H7 S5 I) ~1 T$ y" d8 |
cheaters.
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" }! E1 m" ]# W! _- D-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.) s2 F& b" ^) e9 h; |* V- H
+ `5 \1 V8 E0 Y- s" bRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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* }5 \& \; s0 y$ t, @Too little data available and of little value without full implementation of
& K% Q X& I" T4 r+ \Disband into Pool.$ w( c- b; `; ]: v
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-Item 26 - Correct Motorized Support used as engineering vehicle' T# |+ M6 D( o7 y3 v, N* d
+ q9 {7 C8 m$ _7 |/ E8 @All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
. X/ b0 B5 A2 oto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force./ F, ?* `3 ?& R# c' T3 k
( b) U* g$ I# v+ C& [4 z+ T1 B/ b0 nTorpedo planes were omitted from the list of aircraft that could transfer to a
8 g8 Z3 _! }* pcarrier in a Task Force. Added.
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9 Y4 N' b7 F! C: p7 A3 e-Item 28 - Return number of Kills by air sub-group to parent.9 m( Y6 e5 U8 w+ n* \, ~
m! p8 ?/ Q( x/ e2 d- ENumber of kills recorded by a sub-group was not being added into the parent
1 }- P0 x) S4 g& e0 zairgroup on recombine. Added." S0 Z: `' h5 c5 U( ]8 |% R
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-Item 29 - Leader loss after divide of parent subunit.% t( u5 ^/ y! ?9 A6 r9 s
+ T1 g$ j; e# @-Item 30 - Assorted Message errors and improvements.
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- l' J) I6 C& W" X6 {; @-Item 31 - Confirmation step for Disband and Withdraw Airgroups.$ A5 U1 f7 u& L5 t2 K I2 I% A
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 5 ^* o w2 U* d! z! e7 G
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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4 ]" @, f6 w" e-Item 34 - Prevent air groups without HQ from being stuck in Organizing ]5 g% {. h& z8 c; M
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
4 x/ n( h5 h8 Cmaximum aircraft.+ J5 |+ v* }3 [: e8 j5 ]0 g
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) t6 W7 }; |! s+ B) w6 u
& m9 f+ H5 k$ ?) S, K-Item 37 - Fix overflow in fuel calculation * U7 `/ x7 n0 o/ D2 v
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-Item 38 - Correct joint air attacks % D8 k# G9 {. L3 ^$ ]1 x9 O
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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( [ P; g2 o f4 H-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships." z4 }6 K& T. k. v
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
, [5 u: K. x+ D7 [ G5 Ksurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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6 a7 K' @2 J' o( N. Q: i-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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4 A& h9 m @, o! F-Item 45 - Disappearing unit during air pick up.
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/ h: ^6 b# l2 l% y. A' g3 l$ b9 y) \. u-Item 46 - Airgroup Transfers4 A- t' A5 ~5 I6 D; E# L
2 _, p9 o- J+ b1 o" ~7 t-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 e) `( H# \' H2 _& T* x
Japanese airgroups. ) }5 A$ w) d) @" n% ?
8 S) i% N9 p* X, ]+ ~, |-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
9 N1 Z2 K7 I5 f; e8 _5 rimprovements.2 ^' H5 Z9 n8 ~8 z
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! A/ c; p2 v: [5 _1 t250/250. , H, `' I1 [% R/ a/ h5 z9 o+ K I
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.% q1 s1 L2 R4 H2 { S
& N, R( @/ a( `9 R& E0 q0 M-Item 51 - Corrected problems with the airgroups-at-base screen. 0 E5 a1 j8 K& P
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
- R3 a2 y3 r4 B" [* g0 |: jcapacity.
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9 K' G3 m+ l2 D, w3 r-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; Z& i+ M$ @ G/ Qtransferred ashore.0 G' f2 N9 J4 `: t3 i! w, B. `
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Fix implemented only for human player.+ O( B9 h2 k% U7 J& \4 p1 g N# M
[, k' g" q8 t7 B$ g-Item 54 - Prevent carrier airgroup fragments from returning to their parents
g+ B: N- l( n3 r/ jif out of range.4 k1 R; h% g! u; O1 ^. a
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 h; ^" p. j# A9 M P
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : @! s% f2 F3 `& |3 p$ ^
base produces unpredictable results.
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: y0 O) N7 I& x; |# }& P, j. D-Item 57 - Loss of Land Unit display at a base
) v* G% f, s$ P$ A' Q! {Under certain circumstances land units at a base would not display when that & i" p1 s0 f7 A2 H! ]' k
base was selected. Found and fixed invalid unit pointer. s) T- {5 A9 s" R$ T
0 q% U x ^/ t5 `& E5 O3 Z-Item 58 - Enemy mines reported as Friendly
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; e1 `9 h. F' f* HAn error in the mine counting routine was counting all mines in a hex, friendly ; E% q* ^( Y7 M. g
or enemy, instead of just friendly. Fixified.! O& E- O3 x+ F9 w" O" R: ^
8 d: t4 E# g A8 F2 ]+ V! @-Item 59 - Add Ships-due-Update to ships screens
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! [# K. P7 }3 L; f: x% E+ E-Item 61 - Load Troops option grayed out on transport TF) W' O1 b' O, K4 ?* K x
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! P" R, x; {5 V% v! V; y) q" G
Home Port" button does not properly reset page pointers.) i% b- H/ r# A% G' K& t
0 ?" a ^3 k9 D) s' AThis resulted in possible improper display of AirGroup, Task Force, and Land ) W7 b. W; Q! Q( B
Unit "pages". Fixed
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$ S* E1 i& i' _) p5 U* n-Item 63 - Internal restructure.% X& H! n" ~2 T9 n |8 ~8 h
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Several internal processing routines have been restructured and/or modified for
+ s! a: H, M/ ~# \efficiency/expanded functionality. These include routines that:6 ?1 S/ I% K, K9 \8 I* [& E; P
- Review and update status of land units.
! Q: u3 F! M9 I! o9 S- Review and update status of ships.' ^; J2 N4 v6 ^- ^! Y4 i5 i2 K! q0 _
- Assign default experience values.
9 V; A# P) n* Y& c) A: |- Form crippled Task Forces for damaged ships.
- s( s% t( e4 Y5 O/ q' F5 U- Remove empty Task Forces when last ship is lost.! N+ ^7 S, W6 i2 F0 r B$ ~
- Remove pilots when pilot slots run short.
2 g; ?0 h: r. o6 v7 N- Y' e- Record scenario data and game version in save file. |