-Item 1 - Refueling from AOs
* f3 \+ c6 f3 HTask Forces that included an Oiler could not refuel from the fuel stores of 6 u8 q: B/ L3 h* Y% {
that oiler. They would refuel from the normal fuel carried by the oiler (or 3 `* P) f/ a+ a6 L) {1 T f
any other ship).$ l. M. d5 d. M' z
( p0 w+ X, X$ `# Y: X; @0 F# N-Item 2 - Divided Land units shedding disruption.% }6 s) E( W* T* R
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-Item 3 - Allow PG to be included in auto-convoy.- \: ]8 h; a0 |# E" n( T/ ^
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
$ H2 M. O! k6 ?+ ^7 t! w- vpilotless aircraft.* A; i1 k7 ?& i6 \/ r* _4 R6 b- W
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$ p& V \6 l6 ^-Item 5 - Clear experience and Morale from disbanded airgroups
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+ s$ d/ o! B( K9 A% f8 T-Item 6 - Disbanding into air groups not on map.
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2 ]' k* \/ g8 A-Item 7 - Destruction of stranded units occurring during orders phase.
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( a+ [9 ]# _5 }5 Y-Item 8 - Correct improper draws on Named Pilot Pool o3 S4 A% K/ i' K! ]3 G: h1 Q
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-Item 9 - Adjustment to Airgroup Display after transfer.- l+ i+ g! u# m# l# I/ o9 W
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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; a& K# m! Y; s) ] r-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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; F5 D$ F; n5 ^5 |, h& g-Item 13 - Prevent withdrawal of groups with fragments on the map.
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1 X$ X/ S1 Q0 y) ^6 P-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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( v0 m0 I# r R/ D-Item 16 - Correct check on airgroup disband.. W y' J! o! n; _0 T9 n( K
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
. Z$ G8 E g* `( c+ \1 Kgeneration.
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( F% w# _) X9 i2 B, x$ I# z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show - j& }/ C' Z6 t% T7 x+ A# H# D
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.. P; ? _& O5 R$ n% d. t5 c( j
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
# O3 \2 e3 g2 A) T/ ]% c- Q% Vcargo.6 W# U" w1 q4 X0 {5 j0 k6 N& N$ [
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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% y6 r- k; @1 w4 N* _Function removed for PBEM or head-to-head play as it has been broken by 1 M2 u) S$ A( N8 r. @
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.8 _, _2 L" w3 X9 b6 @" _/ S+ W
j; j" [6 q X( W2 W& m1 l& E8 j-Item 25 - Removal of display of Named Pilot Pool.8 H4 l- B( ~4 s! t9 S) d. ~; y4 V) [7 Q
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Too little data available and of little value without full implementation of 4 t: e; W% }' L: V, e( X i
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited - ]1 X. q& H% x8 B' h$ a$ b! P
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.0 ^* {# c5 Q- Q" R" W) p6 w
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Torpedo planes were omitted from the list of aircraft that could transfer to a
6 Z, w: E7 l" L% A* P4 B, E+ fcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.. A: z# d2 A" O7 T
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Number of kills recorded by a sub-group was not being added into the parent 9 C" u- w4 v- H
airgroup on recombine. Added.9 |& N( }/ Q+ C, \& ~7 p: F) s( u
' I6 p! u- x; U3 r1 _7 A-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 h' `9 ]" Z; h
/ f! a, O6 Z0 b6 S-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
7 [1 S' U% t. `8 w/ b* xis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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1 G* |. Z( y/ N* S-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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+ V& Q9 S; H; S9 }% `* d: P-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 s: Z9 ?: y# l. a& Omaximum aircraft., K* F% B- Y5 m9 f# N: N3 D8 P
Y3 K" Z/ {, P0 {/ j-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present @: |: U' c9 e' d
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-Item 37 - Fix overflow in fuel calculation
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# W$ U0 T. W! }-Item 38 - Correct joint air attacks . E& C3 N) s* n
( Q9 ]: M5 U; h3 p-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) I, h% m/ h% f9 _$ `4 I* j( K
' o- t0 F! W7 Z/ t8 `' L-Item 41 - Clear captains from scuttled ships, provide chance of captain
5 N( C! X" X% D1 ?( i0 usurviving sunk ship.6 W0 C- u: {0 l
+ a7 y2 E6 v2 L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.! t1 q5 w5 w+ {
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-Item 46 - Airgroup Transfers; W9 H5 X# h9 \9 p
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
6 I6 g3 R/ r. P8 `3 z3 bJapanese airgroups.
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/ p/ f# Q' I5 m: s-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
3 p$ l8 A t5 {+ n2 V/ Nimprovements.4 {0 j5 D* n- D k& f6 l
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 M z& D7 v5 `
250/250. " N2 z2 P$ F6 J3 y
1 b+ \3 c, Y8 m* ^, sNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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/ A$ E6 Y- v$ D, h A. _3 A3 n2 f" u-Item 51 - Corrected problems with the airgroups-at-base screen. / i4 p2 r9 i7 x; s8 l
?/ L# R9 N0 B* p7 i-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
1 R1 H% m2 c. l8 Z) k! D \) {capacity. " `% t( r% h% y1 @
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" E0 d% C1 A& Z. y; U5 {-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 8 k V+ t+ y0 @: M* z5 [, _; Z
transferred ashore.' m- B7 L4 _ v
n7 O- [5 N; ^. X2 _Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
/ D# X W/ ]6 Z# h- X3 Y; mif out of range., `2 p3 b2 \8 a/ \0 T/ Y# @! D
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Fix implemented only for human player.: R8 Q) j7 ~! O% j" h
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable : Q# F& o1 g0 z
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a , ]+ z* Y& u+ @6 v! Z( H; p0 I: K
base produces unpredictable results.+ @- C1 o6 | Q+ [9 s9 d9 X5 y
~) K4 q5 o3 [8 _. d, q$ d-Item 57 - Loss of Land Unit display at a base: u7 v6 R5 X: I, d
Under certain circumstances land units at a base would not display when that
+ S- j5 ?" E) f: s mbase was selected. Found and fixed invalid unit pointer.. R0 J( k. L+ N; p9 R g) {% q! s
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-Item 58 - Enemy mines reported as Friendly6 G( d# S4 J; X4 c+ ^6 ]* U$ n0 Y
+ y3 c/ Z5 S" F" G: c0 m9 t! MAn error in the mine counting routine was counting all mines in a hex, friendly
; N7 L: k. ^/ Ror enemy, instead of just friendly. Fixified.% B5 k" @- A# U0 ^' k
: Z: P: p: V. \# h-Item 59 - Add Ships-due-Update to ships screens; h8 l6 m: ^: }. G* i0 U9 c
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-Item 61 - Load Troops option grayed out on transport TF
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* r+ m9 q# v+ o7 @. |5 a-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! c+ v' ^9 O8 J1 `
Home Port" button does not properly reset page pointers.! L8 p2 }# H1 _# f9 R9 C
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This resulted in possible improper display of AirGroup, Task Force, and Land ) g2 s2 z& C. i! ?" Y) u4 \, }& E
Unit "pages". Fixed
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-Item 63 - Internal restructure.9 V( l1 o. ]5 ], u2 N! u n" `
5 ]* G% p+ U4 OSeveral internal processing routines have been restructured and/or modified for ! [3 V1 B1 e" _! z4 l- u
efficiency/expanded functionality. These include routines that:
6 ]. m# T1 A$ G9 M- Review and update status of land units.
/ X: T3 a! q! f5 C# f- Review and update status of ships.& }6 d/ T( ?, f0 d& j
- Assign default experience values.$ S( m4 ?6 D3 r- k' M( b
- Form crippled Task Forces for damaged ships.& r5 ?/ Q9 p% V- C" J9 v
- Remove empty Task Forces when last ship is lost.; @1 z" m( S) g) j
- Remove pilots when pilot slots run short.
: q) E# k# @$ H0 e6 {, ]- Record scenario data and game version in save file. |