-Item 1 - Refueling from AOs
, x- l& [& C: ~: m7 wTask Forces that included an Oiler could not refuel from the fuel stores of \* {3 @; ~8 H ?
that oiler. They would refuel from the normal fuel carried by the oiler (or ' Z" G% q0 E+ g
any other ship).( V0 g* t9 s q' e! ]. d; z5 U3 F9 Z
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-Item 2 - Divided Land units shedding disruption.
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4 y3 |3 y( K1 U$ [2 y-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
, c# `- d$ Q7 V9 \1 ~5 Opilotless aircraft.& r4 Q; A8 `: b
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6 f# s% H4 c4 j- k& @3 }-Item 5 - Clear experience and Morale from disbanded airgroups
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# b( ~7 {& |1 u) R-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool; j1 c2 q' C( ]9 u- ~
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-Item 9 - Adjustment to Airgroup Display after transfer." S- H. W# |* I7 k! x: a) ^( ^' S
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" z4 p( s( `' h' V6 O, l8 j% k-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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! ?! {3 z$ `0 G; R-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.2 M/ ]. i: q+ S4 l0 k) I
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband./ ^+ C# o# a# s y! Q4 ?2 b
; Z( Y2 y/ W8 h$ }) f1 O-Item 17 - Restructure end of turn processing for efficiency+ K: V5 I4 G( e, l
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ ]& i0 k* F( ` E0 }
generation. O( N3 u/ g9 E0 w
# A% Z6 B/ k# I% Z7 @% p# K0 H-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft3 ?( b" M% G3 G9 H
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show - q' k) l$ L3 w6 [, f$ S
'Static' rather than a very large number. 8 S# g! @: q1 X9 | e% s: c' `: D
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-Item 21 - Correct processing for floatplane groups on submarines.
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, K# o3 N# \! ?9 }-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as $ D; d$ V [6 l' x+ ?: p7 q1 \
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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' @, q% b: \+ G3 {( }Function removed for PBEM or head-to-head play as it has been broken by 9 {" h# p3 B8 f7 s2 _& @
cheaters. ; h" M! D) c |' s3 D
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.' u) P1 |7 y3 M& g c4 Z
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Removed for PBEM or head-to-head play.
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$ D2 R: W" d1 ]0 v) d; r9 g-Item 25 - Removal of display of Named Pilot Pool.
+ A2 w o' @# a9 f |( g) _& @
) s {' j* G- fToo little data available and of little value without full implementation of
- ]5 l5 `# y* e3 J" d5 j+ C' ?# N3 pDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle6 t. d: y) u6 T" n$ Z3 j* r
" h; {" v0 q( N: QAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited @2 \' V* s0 R# a/ m
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
$ T! j- W7 J, c3 J/ tcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.& E. O4 ? }4 X" n3 [2 V8 x" [6 b& z3 T
0 P$ n$ m/ f, O& X7 }5 u# fNumber of kills recorded by a sub-group was not being added into the parent
% `3 s7 I, \9 ^3 C" kairgroup on recombine. Added.3 G2 m& J' v! h0 A, S4 q
1 D! O) u' a5 Q* i' K-Item 29 - Leader loss after divide of parent subunit.
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; Z# P- x. ]" u, v) c-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
Y& P! {6 y; G& P- {+ n( gis disbanded into it.
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9 l4 ~' C- H: j# d1 Y! U3 A- Fix 33 - Fix USN VBF replacement state when game started with Replacements ( g0 [$ o" [2 K+ [/ r! G: g/ x( {
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 t$ }* J8 Q( k. x7 H. q
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
: O: _& C4 }* B, a1 W/ hmaximum aircraft.
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8 c( M/ n% O, q2 H-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present5 D. f2 Q# n, j) f
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks 4 n* Q+ a4 l5 Y8 Q! R, y* f/ q
8 m( X' F# J9 B/ Q4 K3 E) D-Item 39 - Properly account for removed fragments during Land Unit Divide Check.- H6 X/ K9 w* x
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 B9 H7 V1 H5 ]1 _. F: j. L2 @
' w" l2 h, V) T& R-Item 41 - Clear captains from scuttled ships, provide chance of captain * A5 M$ _! k0 t5 [5 Q) p* [
surviving sunk ship.8 w9 W! q! K1 Z9 f, S& r" m1 ~0 ~
+ Z& z6 a# z' }- v8 s5 u, m- W/ Q
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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* ]" s4 i7 U5 i' g2 ~& z9 A-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.9 W* b q9 ^/ [- e3 m* f- X
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 O+ w; _& B7 Y4 hJapanese airgroups. 4 ?' D k8 ~# O1 U' k2 T& y
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( _* a4 D R. E0 t: bimprovements./ `8 z5 d8 q3 K# e
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 L9 m9 R$ ]; {4 s7 v250/250. 0 p+ ]- H# K6 r$ u
. h2 `7 g- _5 K8 \- YNo affect on current games or stock scenarios - useful only to modders.
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4 V7 f r9 `) T5 z3 h ^" D-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
+ z) X5 S- Q( [$ \$ tcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
7 z, ^0 d7 R3 ?7 Ftransferred ashore.
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' }" S4 V' v9 W. tFix implemented only for human player.& D) L9 Y# k" X( K* j" B$ n
- ]8 v$ ~( M) S2 k-Item 54 - Prevent carrier airgroup fragments from returning to their parents 2 S( l* i& y* Z9 n7 y8 v w
if out of range.8 e; U& n( m, Y) k0 [6 u
# K+ R2 ?. F9 X6 h# t9 u. K7 ]Fix implemented only for human player.
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# g4 d& c5 k7 y$ P4 x; p-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; x7 l3 r/ r* s8 s( n: y5 S- T
results.2 y% @+ O8 a6 ?# O
' w9 y5 \& m$ w6 T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ; ]6 H1 ~' [) [5 ]
base produces unpredictable results.& n$ t- `1 ?$ a( G
) A: a1 u b( z3 {9 R# D/ K4 o- @-Item 57 - Loss of Land Unit display at a base; S3 z- z, \! D1 @& B8 ]5 C c
Under certain circumstances land units at a base would not display when that ) F; _! a% _* `" T4 G0 O
base was selected. Found and fixed invalid unit pointer., r5 {! r* B( L
8 E" Y2 J% ?2 h% r/ j-Item 58 - Enemy mines reported as Friendly3 ?% w3 b! T% h' P
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An error in the mine counting routine was counting all mines in a hex, friendly , d$ g7 D) x5 \, F7 k! G- _& b
or enemy, instead of just friendly. Fixified.
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1 C% l. R2 w- ~- W; Q3 O4 }-Item 59 - Add Ships-due-Update to ships screens- g: A& p8 ]7 y$ t9 L7 f: X
7 N) ^0 b9 ]$ | Z1 ]3 i- A7 r4 O) x! ?-Item 61 - Load Troops option grayed out on transport TF; L c' A7 o) V: c+ F) e) W% \
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to : y' _# \% }% N* z& @, V' v$ J
Home Port" button does not properly reset page pointers.
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- T8 \8 p& x/ b1 X/ Z/ EThis resulted in possible improper display of AirGroup, Task Force, and Land : }8 e, z; u W. H, Y* X. k! D
Unit "pages". Fixed6 N3 X& R- O! G
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-Item 63 - Internal restructure.# P4 N z5 k- P8 }1 q
! c$ z: \/ j7 g/ L! nSeveral internal processing routines have been restructured and/or modified for # ^/ k0 C0 v) l! v$ d* ] ^- R
efficiency/expanded functionality. These include routines that:; X# K2 D0 R, _1 i
- Review and update status of land units.4 q5 w7 o& D! r4 k9 R, X
- Review and update status of ships.* u3 x" ?! |. \& v6 T. n
- Assign default experience values.# a4 N) z2 H4 p- [% r
- Form crippled Task Forces for damaged ships.* R+ E8 O" i6 Y& N
- Remove empty Task Forces when last ship is lost.
" N% t9 {2 s( K- Remove pilots when pilot slots run short.8 g; x8 I/ K9 G4 C5 m0 ~
- Record scenario data and game version in save file. |