-Item 1 - Refueling from AOs; |! i- V: f t: E( Y/ q$ y" U
Task Forces that included an Oiler could not refuel from the fuel stores of
5 Q \0 o, ?) e4 A% Qthat oiler. They would refuel from the normal fuel carried by the oiler (or
, [5 ?: Q$ n& f' d. _) _! oany other ship).# P1 A! ], `: Z, p# V
7 ?. q% ^6 M2 Q-Item 2 - Divided Land units shedding disruption.
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! P2 F6 t; \( [' K, |-Item 3 - Allow PG to be included in auto-convoy.. L, R I% P: ~5 U0 p# D
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) K" l! k a4 `/ S, W/ E X-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
: V5 `6 a9 J' j1 ]" wpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.: K8 {% ~3 N# A9 [* L
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. y: u+ R% I. z' W- L-Item 7 - Destruction of stranded units occurring during orders phase.- _' `3 D$ f& n
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! q: Q' o4 h( e$ I! d5 I% e! M-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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0 h5 \8 b; M5 `) c0 t; X-Item 11 - Removal of function to Withdraw Pilots% T2 u) v: C. Q; f6 n) X# t
% I8 e o2 \2 K M-Item 12 - Recombining Land Units incorrectly averaging preparation points.( k! ]( j" c6 {& C; R
" P! J0 ~2 u* Q' L% X' p-Item 13 - Prevent withdrawal of groups with fragments on the map.
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; J. T5 L- J; b# c-Item 14 - Improper Messages during Torpedo Attack6 z4 Y4 H. J1 D! m, U4 X
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-Item 15 - Realignment of Ship Class Screen% \6 C9 i8 h1 w% r0 K5 }6 b( m
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-Item 16 - Correct check on airgroup disband.) b4 A% s ?: P, |- t+ j& u
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-Item 17 - Restructure end of turn processing for efficiency+ ? }) @6 J# c- H) r
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ K) p0 z: S' T! a, I& w7 E. B: ygeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft: t, P3 F& J0 ^: V/ T
% t3 A' P% O0 s-Item 20 - Change the load cost displayed on Static Ground unit lists to show 0 w2 V3 g8 M$ c$ e/ W! n0 i
'Static' rather than a very large number. ! U: W: B" y* h, U8 A
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-Item 21 - Correct processing for floatplane groups on submarines.
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) B9 A& Z0 V. h4 S4 J: C2 y. r- w: t-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
. J2 ?7 k5 O5 {* w) J7 ?0 fcargo., M; \- b' t. V9 _5 t. T- z
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.+ `6 K8 O, M3 R* j
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Function removed for PBEM or head-to-head play as it has been broken by 1 o F# L6 F; C7 ~ t2 F8 O
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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5 |5 b, k! ~/ k( F+ l2 ORemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.1 w# V$ x% r8 w6 j% `5 l* R
# c- U6 u: X, J; q2 z& mToo little data available and of little value without full implementation of * \7 C- b6 B$ J6 Q- p$ {1 Z
Disband into Pool." x: F/ k5 _- f& z3 Z
. g: ]5 B. b. [& w1 a/ C( ]; c/ M-Item 26 - Correct Motorized Support used as engineering vehicle, _3 Z& d* l1 d, f
. m, y; ^. t% n! e6 N4 u, jAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited / W, I) r. Y% m
to the specific Engineering Vehicle device.
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( a/ f, p: p; R8 e: o! h b1 j-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.* ]9 v1 S7 d' V' d# P, E
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Torpedo planes were omitted from the list of aircraft that could transfer to a
: R9 W" k- c4 H- z' L7 P) d8 fcarrier in a Task Force. Added.
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# V7 A- G1 L# F" w-Item 28 - Return number of Kills by air sub-group to parent.0 A6 e7 b1 n1 N2 b; B
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Number of kills recorded by a sub-group was not being added into the parent
: {" X( |% l+ e& f. Dairgroup on recombine. Added.! o& I- b" V" x" p
3 T. s6 h+ G5 K3 l- \-Item 29 - Leader loss after divide of parent subunit.
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/ `. Q) \$ h3 D/ E; f% R" w-Item 30 - Assorted Message errors and improvements.
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0 Z* v4 {+ i3 q+ S2 d-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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, W3 P2 c' x4 V, _8 @-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit e4 o Y g! [
is disbanded into it. C4 G8 k; N! E( ~) q% L
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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# K: [( r4 K7 o. J3 W-Item 34 - Prevent air groups without HQ from being stuck in Organizing o0 H( k$ N; L- M
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; h) c% q+ Q( R) j6 I. W3 V6 Y% k-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% K: Y {, S' S- w9 l, e" \maximum aircraft.6 U: A3 k: a6 h+ `) @
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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`$ {) }( [" D+ g2 e" u, {! J: z-Item 37 - Fix overflow in fuel calculation 8 ]/ E3 K. T+ l, D3 a5 Q$ c: y
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-Item 38 - Correct joint air attacks 3 k/ Q9 R K* F( c, X$ C$ S
+ y- E ]$ S! u5 L' `0 { T-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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7 J$ x/ P$ h: j% E+ U* N-Item 41 - Clear captains from scuttled ships, provide chance of captain
* T0 z2 f7 X5 q" a# J# ~' Osurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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$ Y; @/ N! C. \/ v( f* c: x-Item 43 - Activate Four additional Aircraft icon sets.
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9 w# \' I& J% c c/ \+ v0 s-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups c( K# k! }- \) y
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-Item 45 - Disappearing unit during air pick up.. u, A" a/ t$ X
6 |/ E! z7 E* C-Item 46 - Airgroup Transfers- s. a/ p5 P& ]
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ; J! G/ K3 D: P; d+ A
Japanese airgroups. & @% D! @, o( I: |( D2 Y
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
5 e2 ?/ k/ t+ Y! O. j; ^! simprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
& d8 e# Y! D& V. \* W# c250/250. 0 H5 v$ D- y) v* h
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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3 [2 b- ]: ], u, `5 Q-Item 51 - Corrected problems with the airgroups-at-base screen.
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# y. r. r. f: Q, B-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 9 R6 G ^2 k+ b
capacity. " M% Q' W9 R3 n2 d7 {* L; ^) k' a
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3 ]1 r" h1 N4 j" c( K8 B+ y r-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
7 |3 h+ k& x! t2 S/ B8 d# @transferred ashore.
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% m2 v% k, C5 `9 m$ c' [Fix implemented only for human player.- X7 N1 C- b, a; q
2 `% d3 g7 Q: V-Item 54 - Prevent carrier airgroup fragments from returning to their parents % z! e+ F( |( P8 E) F3 n; [
if out of range.
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( y8 q, `1 G1 V- o- WFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & d; O& }- B! v% }% O0 n$ B
results.
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: ~" X- v" a0 C' X- ?& E: H-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
7 V" }5 B0 Z* L7 f; z! R# [% g# n3 dbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
3 Z9 \2 \5 ~, C5 fUnder certain circumstances land units at a base would not display when that - t7 g2 @5 ~9 ~6 i$ j5 d- A) d
base was selected. Found and fixed invalid unit pointer.; [+ W! ~9 A3 a1 |9 z8 j/ g Y+ `
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-Item 58 - Enemy mines reported as Friendly
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. K, H' _! k% m4 K0 h- @' vAn error in the mine counting routine was counting all mines in a hex, friendly * w. m7 K% f: v) n/ b0 M, A1 N
or enemy, instead of just friendly. Fixified.5 q5 [% i3 s+ H+ C9 ^1 y
) ~2 h8 d+ N0 k6 y0 {; \-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF; |7 d/ d$ X p, `+ m
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 7 q; v r( J3 c% u
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land ; W s+ _+ O. Z$ v& Y6 r
Unit "pages". Fixed
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6 q8 i) b4 s$ N% J' M( J) A' z( O-Item 63 - Internal restructure.' }# m* ^% A$ ^& b& |4 M9 F
0 Y5 c" Q3 W) V1 B! K3 j8 fSeveral internal processing routines have been restructured and/or modified for
w! J8 r! }6 F. N+ U" l& A7 k" Gefficiency/expanded functionality. These include routines that:
! V0 Y$ D9 o, `/ H4 \$ T& y( H- Review and update status of land units.
$ c7 o. }8 e6 g$ j1 F Y3 f# {- Review and update status of ships.1 V7 [( D. M! F' M; l9 m
- Assign default experience values.3 K" v4 @3 W6 g- N
- Form crippled Task Forces for damaged ships.$ r; d, t3 J# i5 S$ h
- Remove empty Task Forces when last ship is lost.$ v; p/ e0 l! ]0 A
- Remove pilots when pilot slots run short." a5 Q: Q, B2 { f( X. C; J
- Record scenario data and game version in save file. |