-Item 1 - Refueling from AOs
+ [, ^) j& M; w8 XTask Forces that included an Oiler could not refuel from the fuel stores of % z: e- g) H4 U
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 v/ i7 h9 z0 x* l/ p, J) A% G+ xany other ship).
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8 k6 I& X/ m$ M-Item 2 - Divided Land units shedding disruption.# Q+ v& K5 v! g- r
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-Item 3 - Allow PG to be included in auto-convoy.
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5 ^4 a1 \0 H1 @) J. V-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
: \! }2 E) y, A3 t. n, f' G! Hpilotless aircraft.8 L% d1 }$ F: |0 ?/ [
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# Y/ ]; R5 j* o! c, ~-Item 5 - Clear experience and Morale from disbanded airgroups
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$ \3 I2 K9 s+ y5 W6 s+ ]5 l-Item 6 - Disbanding into air groups not on map.: J: X9 Z/ u2 r: M* F
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% m: N' X4 D4 W; m3 k" p# L-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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9 d6 i6 v- u/ h v6 z( N-Item 11 - Removal of function to Withdraw Pilots: _0 h4 x: C: m$ I" N i
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-Item 12 - Recombining Land Units incorrectly averaging preparation points. H' i1 }& c. M9 C$ Y _
; E1 Q) V1 l$ m* x-Item 13 - Prevent withdrawal of groups with fragments on the map., F) t7 s/ ^. I6 Y( v
8 F6 ]; Y! N# B! H& D-Item 14 - Improper Messages during Torpedo Attack0 n2 k3 h1 t& X+ H- D# K" g
" }- e6 N3 v, j) [-Item 15 - Realignment of Ship Class Screen. f" u6 W% V# |# {9 `( x0 ?) O
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency* f' H7 \9 Y6 J- {# m5 U! x* Z+ c- Z( J
7 m+ ?3 O; H9 N-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ) l3 p% }# |% ^& E) y' O( {
generation.
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4 {8 d3 s$ S6 z- f-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft9 X6 L+ Z7 `! Q3 i) W- R3 e
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
' I* ^3 ^( k1 p' h'Static' rather than a very large number. 9 H* ]) G( h+ I; a6 J e3 d. x
_) M3 C3 _$ ?: f9 B$ ?! T-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
, W, [/ m/ E0 a. ?cargo.& z5 o% B8 D# i' d
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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+ f0 t- E! a3 r% X$ lFunction removed for PBEM or head-to-head play as it has been broken by
: E' D0 D- y8 ?3 G' scheaters. " W8 E3 l0 ?# [9 @, l
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.: t2 [; d9 r. K) X/ w- p
" J% j) ]0 w l/ I% r-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
* w, O; _7 ^; a9 vDisband into Pool.$ Q% J! Q/ a1 `4 F" O, r2 K
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-Item 26 - Correct Motorized Support used as engineering vehicle
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! B& m7 V# H' O. H. o1 M: pAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
) A1 I" H5 e0 |0 ~& n7 B1 oto the specific Engineering Vehicle device./ }( K G9 W4 k+ f/ ~
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a / y) v, Q7 d4 D1 G* n; r
carrier in a Task Force. Added.
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! n3 |- p, L2 z* d' {4 O-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent % Y, k! b2 R4 y- i5 a
airgroup on recombine. Added.8 [# a ^& _! @. g
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-Item 29 - Leader loss after divide of parent subunit.
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% N) F, f# N( L S-Item 30 - Assorted Message errors and improvements.- ?6 t& Y4 R2 Q1 i) t7 u
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
' o" p6 N3 ^( N' kis disbanded into it.
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, V9 @* U. u( U/ X- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 w d8 @* x. |0 e ~+ Q$ C( Y
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% V( L, e( ?$ V4 V4 H! w$ ^! v-Item 34 - Prevent air groups without HQ from being stuck in Organizing) S% v) u0 v; m
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than + u! p2 O( q9 Q( P, W
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present+ q2 Y7 M) w) @/ t* {! S
% `8 c! `& U4 ~9 s ~7 e-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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/ v9 @5 Q" b+ f6 {. p-Item 39 - Properly account for removed fragments during Land Unit Divide Check.- N' E, H, k5 U
" ~. z( T: Z4 L" w-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.- ~2 ?% Q0 b/ |( F. Q) M
/ k" `& x# p. p9 F. t-Item 41 - Clear captains from scuttled ships, provide chance of captain
- r% W9 H3 f @/ D9 t( A+ O6 U& \surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.9 I b' s8 E% F( @% p5 r0 }9 F `
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-Item 43 - Activate Four additional Aircraft icon sets.
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$ `/ x" z6 o. ?-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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. e4 x% V- M' Z: S3 ]# |' q K; M-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 R+ |8 R6 e( Q7 f( _ b& f
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
Z* j$ ?- X4 }$ G) Vimprovements.1 W6 p. E' B2 K g+ c6 Z! R) t
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
6 P5 c" O7 Q4 T& q250/250. * d$ R8 E! K. ?
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No affect on current games or stock scenarios - useful only to modders. m8 ^( |7 M6 N$ b% q- _9 l
! B; b6 ?6 M0 w9 j# p-Item 50 - Expand minelaying control, allow mining of home ports.; M1 L% ]- s: F- @9 m6 u
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-Item 51 - Corrected problems with the airgroups-at-base screen. & q' \- q9 s8 ^- O k E! [9 ^
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 y5 Z0 W" u$ j# _/ F% Ltransferred ashore.( B& {2 J7 G% Q2 D
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
! V# x3 s7 u; M* M% ^ ^4 sif out of range.
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Fix implemented only for human player., L' F5 q, _: C" f
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
1 t# M9 e# I! \# G+ O& ?( Vresults.
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E6 e3 _4 f! V) w3 T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
6 T4 a# E" V/ V' E" e' b8 |base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base. L$ ?* T( [& B9 r5 L1 m) P2 X
Under certain circumstances land units at a base would not display when that
n4 }7 N# Q9 m; X% @5 |base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly, x) `" L+ a1 a f- \0 }9 c1 M
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An error in the mine counting routine was counting all mines in a hex, friendly - x9 f; t9 k/ Q* S
or enemy, instead of just friendly. Fixified.1 p) g# E+ O8 R
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-Item 59 - Add Ships-due-Update to ships screens
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3 g7 S, Y1 j Y# R- F/ n-Item 61 - Load Troops option grayed out on transport TF* G y9 r8 C, m, L0 z* p& O
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to , K8 B V! I2 x0 ~$ b- r& p! n
Home Port" button does not properly reset page pointers.& n- R2 X5 u, Y7 @* p* ^
}+ O. m8 t9 k9 qThis resulted in possible improper display of AirGroup, Task Force, and Land
4 P3 q# V8 V3 f* [2 rUnit "pages". Fixed# N' R8 z- M- @: \# P: t
1 q7 Y5 _" O! |. k9 w! i-Item 63 - Internal restructure.. c4 m) U3 X& x5 o9 k
! W" w. g9 ~% H. Q+ e, L+ kSeveral internal processing routines have been restructured and/or modified for % u) _4 ?9 ^) g) Z
efficiency/expanded functionality. These include routines that:3 e6 u5 M8 C$ J7 }4 j: h. S
- Review and update status of land units.
/ m2 M: N: b F4 D4 w- Review and update status of ships.# m+ {& r6 ^4 w
- Assign default experience values.
* c. |! z& W8 c( _$ {' J- Form crippled Task Forces for damaged ships.# ]( x/ w8 u: D3 y) l
- Remove empty Task Forces when last ship is lost.
- \4 z( a, p& g+ V6 H$ w4 d- Remove pilots when pilot slots run short.: o( q) X, B. O3 v5 [
- Record scenario data and game version in save file. |