-Item 1 - Refueling from AOs
( E" ?* c3 s% M0 F- e' A+ z- lTask Forces that included an Oiler could not refuel from the fuel stores of
5 [, P! D0 a# V9 Dthat oiler. They would refuel from the normal fuel carried by the oiler (or + R% _- R; u8 I, {/ K' D
any other ship).
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-Item 2 - Divided Land units shedding disruption.' }9 i! _- x: n1 A1 f
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
: T |1 U. K3 w# S* N5 U% u4 Lpilotless aircraft.
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% Z* y3 {3 x+ }: h1 X-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map." d; k# w! y5 M% w
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% ?) u/ ^& y+ b7 }' |, `, F# P9 M, G; O-Item 7 - Destruction of stranded units occurring during orders phase.
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( Z$ t9 o, O+ u1 D-Item 8 - Correct improper draws on Named Pilot Pool' r& u- N) Y# U9 `* p( O
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-Item 9 - Adjustment to Airgroup Display after transfer." _2 ? z3 e& N8 z4 ^ l8 k
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- x/ n) K U6 e. S$ e! a-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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6 O- s# G, N! ~- Y" ?& L-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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1 {% y0 \. K# c" s3 Q8 `' ~-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
4 r" ]' r0 w" k3 b6 Ageneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft& c3 _4 B+ F+ i9 |+ L) D0 S
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show * r+ I8 e8 l; D8 \& k8 W
'Static' rather than a very large number.
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7 _ e& ?- ?% d5 p3 e-Item 21 - Correct processing for floatplane groups on submarines./ e4 p F, O" Z# {% @$ b- l) N
1 G$ W- N8 t+ X0 b5 B-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 8 C6 @5 z% S5 G. L0 m% [
cargo., n$ e( M J/ a8 d
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.1 W1 j. p2 ?9 k4 f/ Q+ O' ]
! v+ ?; A' Y. ^% m# D$ _Function removed for PBEM or head-to-head play as it has been broken by
8 J! X( e% b8 U0 V% c; {cheaters. 9 c& |" M/ o$ k6 v8 q
8 ^% @6 H; h1 P: n2 E-Item 24 - Removal of Withdraw Into Pool Function for PBEM play. R! C6 I3 [ q' Y n4 x7 g" X
: C! g0 n! C# h N1 ^- jRemoved for PBEM or head-to-head play.
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1 `) {9 N" Y+ o9 k2 a9 G: ?% u-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
* }9 ?( @( K+ ?5 B: bDisband into Pool.
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& v3 O+ K1 w! i-Item 26 - Correct Motorized Support used as engineering vehicle/ C4 e6 ^2 J& R X; R
; x$ s7 @# E! {8 O) X$ x; aAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( L \. w. o d% Vto the specific Engineering Vehicle device.
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0 q1 R6 [* C+ [2 {-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.3 j2 D0 [. Y8 k9 B0 ^- L
! B8 r3 Y1 _* x3 y5 I/ A4 o! a3 ^Torpedo planes were omitted from the list of aircraft that could transfer to a & x/ O5 d% m }4 {9 ~
carrier in a Task Force. Added.
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2 C3 {9 o$ r/ E! N-Item 28 - Return number of Kills by air sub-group to parent.
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- T# e; {8 I% T8 ~; ], ]& F1 wNumber of kills recorded by a sub-group was not being added into the parent 3 |* @% i4 F' u Q* s$ j& z" B9 M
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.' K6 }/ @/ @3 c6 d* E( Y; z
/ ^% z. _' p3 t: L2 H# u-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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5 Y/ N; A9 F) G- q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
0 p$ b' r9 U0 l, ^( bis disbanded into it./ G4 F+ C+ z9 \7 o
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements ) i w' J7 j# @
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing7 R- b! z _6 Z3 w+ Q) i
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6 i! l6 V0 I Y M& U& Z-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
4 Q9 N( U8 d1 `- N* i4 Vmaximum aircraft.
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+ x6 k; T7 C4 e8 K! k, c-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present" B) m& y: i& S$ C, ^3 M7 k2 G
1 G8 `/ b- v2 i0 J-Item 37 - Fix overflow in fuel calculation
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) o" r7 D! O* E$ e-Item 38 - Correct joint air attacks * ]! x( v0 c, @! T
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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$ x: q2 ^5 @6 ]3 r' H! o3 \' ^" h-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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+ I( d4 `0 ]; }% U+ a" e-Item 41 - Clear captains from scuttled ships, provide chance of captain
7 a- q; @ ~2 K9 j1 X$ {: Xsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.6 w) k/ \& @1 ]) U% p
; V" N1 m8 Q' x0 f* s2 \-Item 43 - Activate Four additional Aircraft icon sets.& Y0 v$ r5 |1 V: O8 K9 h5 h% \; K/ M
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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% B) }. ?) m Q# Q" f9 v. z-Item 45 - Disappearing unit during air pick up.3 Y% m. h, O) K* M
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-Item 46 - Airgroup Transfers6 s! }( u3 }+ x0 A: V1 S- V
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
3 R1 c& X8 h# hJapanese airgroups.
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% Z) d. F$ m5 A# P7 M4 i* u/ H0 t-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ) R$ J+ O9 ]* g) W6 x! \
improvements.4 P' v6 C* j( g9 J# n% Y8 J! ~
N+ {5 F% y1 I( \" |6 T5 p-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' J! t4 ~5 n( X' B
250/250. 0 y4 W3 [& }; w. S) H
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No affect on current games or stock scenarios - useful only to modders. 1 m! }" c. j% g
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-Item 50 - Expand minelaying control, allow mining of home ports.7 T0 ~7 d5 T* D* I2 j& I
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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$ D# r! z: ` V. @-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ D/ }5 a) W( F
capacity.
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6 Q6 l9 E3 N* P- b; V) F: ?-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when , d2 G& I- _5 N: Y
transferred ashore.3 f6 a% O8 K9 B4 N, [# R
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Fix implemented only for human player.
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) I8 ]2 ~" M7 Y-Item 54 - Prevent carrier airgroup fragments from returning to their parents
3 j( F l! l/ v2 G: t6 z. C7 k6 G+ C8 O' Z- uif out of range.4 k$ p* I8 }0 |
4 n, H \5 k) M5 ?5 ~- z- _! Z" vFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , C5 d6 H/ e" l" S0 S
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a & V2 T9 I E' {
base produces unpredictable results.6 ^, `! h( Y& l7 u
7 o, d4 u# j; c" W* ^-Item 57 - Loss of Land Unit display at a base
( Q2 @; A4 ^) U- f7 bUnder certain circumstances land units at a base would not display when that
K4 B' S2 }& k& Gbase was selected. Found and fixed invalid unit pointer.
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7 N5 ~' t2 U" R1 [2 }9 {6 v; M-Item 58 - Enemy mines reported as Friendly
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, M+ b2 o; k5 ?) O$ {An error in the mine counting routine was counting all mines in a hex, friendly
' {2 J$ o* }! dor enemy, instead of just friendly. Fixified.
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: q4 ?# h7 Z8 h5 ^& @* ]-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF K& f, i3 L) d( o
+ s. d0 Z1 N& s5 f4 v, d-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
+ y, t0 e1 l0 |- RHome Port" button does not properly reset page pointers.7 r* E- n* e% v& J
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This resulted in possible improper display of AirGroup, Task Force, and Land & i& Y+ X `- L
Unit "pages". Fixed
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- O( n! v Z" B. y- ? H) r1 r-Item 63 - Internal restructure.
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( d H% G, r' Z+ x/ [Several internal processing routines have been restructured and/or modified for ! w( z7 I8 P9 H* y& d q
efficiency/expanded functionality. These include routines that:
# G- s) d( P% X. q9 m$ H4 ?- Review and update status of land units.
' Q, }, N9 w. f7 R# l- Review and update status of ships.% K+ n% ~% h* m6 P( a
- Assign default experience values.
4 M1 j# _' H5 e: z; C- Form crippled Task Forces for damaged ships. ~+ Q0 n, y: U0 _* a* x9 r+ `# c
- Remove empty Task Forces when last ship is lost.; A7 V) d# r& B7 ?/ K9 y0 {
- Remove pilots when pilot slots run short.* H: W7 N# j* O! p) H( Q0 c
- Record scenario data and game version in save file. |