-Item 1 - Refueling from AOs
1 X7 E, w# d2 B. m1 c a- @Task Forces that included an Oiler could not refuel from the fuel stores of $ q! T- j' y2 N, b
that oiler. They would refuel from the normal fuel carried by the oiler (or ! z9 {. t5 R: E2 ~7 q$ |0 {
any other ship).
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' j& x5 {- v N( F: ^-Item 2 - Divided Land units shedding disruption.: M q8 E* n5 O- P7 v) S& x3 r* I$ y3 N
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# g+ [+ |2 O/ _& ?-Item 3 - Allow PG to be included in auto-convoy.1 x. P3 M) E+ a! l& T. P
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& _! D( R5 k2 ?! x5 C" I7 ]-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to - a) b3 ^5 M: R0 E& \5 x7 D0 L3 V
pilotless aircraft.5 I" Y" ^; I+ G' d; H2 i; S
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; O# A1 z* G' o8 j( P w" K-Item 5 - Clear experience and Morale from disbanded airgroups
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; [* d1 E/ ]( t. w5 S-Item 6 - Disbanding into air groups not on map.; ?/ W j; t* `: r. q
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# ?" P: `0 _( L9 b1 O-Item 7 - Destruction of stranded units occurring during orders phase.
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6 t' U/ p$ \' _" Z- [/ V# J+ r/ G-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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; F+ @. y0 I. u4 i* o3 @-Item 10 - Draw One Aircraft from Pool not decrementing supply.6 O* h) e; M w; \9 O$ d, }
& `: K3 f4 t$ @-Item 11 - Removal of function to Withdraw Pilots; @" ]; C$ F$ D: g- q+ V) L5 V
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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( p) J/ X" @5 n$ c6 u: ?-Item 13 - Prevent withdrawal of groups with fragments on the map.6 |& p* F, c' e; y
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-Item 14 - Improper Messages during Torpedo Attack d5 i `; c5 C c. c' Y# B
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-Item 15 - Realignment of Ship Class Screen' n! T- J# H0 M; ~1 G; a
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-Item 16 - Correct check on airgroup disband.
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: o0 k3 O: |2 a0 h3 }( d-Item 17 - Restructure end of turn processing for efficiency8 h, W; s: L$ a& Y
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
. b" ]+ D" b6 w7 u! bgeneration.
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% B4 R$ F- d& f1 T4 Y-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft3 f* T# r; [# s+ k: @
, j# ]( Q) F1 N+ B8 |5 H-Item 20 - Change the load cost displayed on Static Ground unit lists to show : ~& Y& O2 a' M4 g4 m @3 f) R6 A
'Static' rather than a very large number. ! L8 G3 E8 C3 c5 ^( ~4 z- i7 N
2 d; }7 \0 b7 t* H; [6 a, L8 h3 ?7 T-Item 21 - Correct processing for floatplane groups on submarines.
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2 s/ A* s, c" t! C, i" p-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 n* O$ N; K2 }' t# Lcargo.0 ]1 ]7 z( I9 j1 H% Z8 w% X/ Q
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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! t3 v, M8 K, X1 [Function removed for PBEM or head-to-head play as it has been broken by ' m/ Z* [: k! i) a( Q; n. m
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.0 Z- U4 r9 q. O6 A
, ~+ ~! i- r& }; H' p3 H-Item 25 - Removal of display of Named Pilot Pool.( J$ G- c+ h9 M6 f0 t- ]! I
+ [5 R. r- ]) C m6 g4 L# kToo little data available and of little value without full implementation of ) ~$ w" O8 ?+ G- X/ `7 v# F
Disband into Pool.# b( m) C2 s, D& s
8 G/ U [* y3 L' x, B-Item 26 - Correct Motorized Support used as engineering vehicle
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$ A' o% h. j8 y5 _ e hAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: R7 U' k Y% I$ C- H$ sto the specific Engineering Vehicle device. o- b; g' K8 Z+ U7 J! i
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.4 w9 [6 C- w) D6 v" e: r
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Torpedo planes were omitted from the list of aircraft that could transfer to a 4 I; j! g5 h5 g" U' K3 {
carrier in a Task Force. Added.
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/ T, T+ y- ^0 F; }-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
3 B3 D& D1 |8 j Y: w0 z1 ^9 f `airgroup on recombine. Added.% o* [: t5 j9 o: I
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-Item 29 - Leader loss after divide of parent subunit. V. u! G. O# ]: t' E
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-Item 30 - Assorted Message errors and improvements.( J# t8 p7 _% ?0 M
, F+ g6 s8 y. I* a& L* W* {-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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9 b9 P- l1 v, j+ g& _) v-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
: s# W! u9 q, o8 ~9 {5 Yis disbanded into it.
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4 X7 B" c6 P! @. c3 G- Fix 33 - Fix USN VBF replacement state when game started with Replacements 9 F3 s: |: {- e; E; r
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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W3 n4 T( y1 k( a-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% _! d& O: ~/ m3 wmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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, r7 i4 c. K( V( u4 x: H7 D6 e A-Item 37 - Fix overflow in fuel calculation " d$ l1 g+ L2 A1 F( g+ f+ Y- u x: @
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-Item 38 - Correct joint air attacks 6 ~ J* P. C$ g9 P0 b/ L
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.$ Z- p8 |+ J% `5 [
) H& b( X% r& [8 }$ S, _3 c-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.3 {4 o, W0 C% S8 n- t1 y1 [
0 N0 q c: r( `- T7 ]-Item 41 - Clear captains from scuttled ships, provide chance of captain
# |3 {! x( W3 u% h5 p; Psurviving sunk ship.# D3 |' R5 C* H$ V
4 m7 w1 W. a a3 ?, T-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.: U: U4 N* i- G! s) w
# \# @' F* n. I+ y9 d$ B-Item 43 - Activate Four additional Aircraft icon sets.; e' c; ~' |- }6 K, C( V
2 Z N+ Y# l( Y; M& \# n0 }-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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7 {3 L \3 P4 L, w, I I-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & `$ o$ B4 \7 f$ P: [: j
Japanese airgroups. # N% p9 }' h3 S" j; f8 v
" o3 @" c$ q2 q+ k) U8 K9 r- ~-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous + U) p; i2 Q S- o/ n. k; ]" i
improvements.; _# S( R) n0 X/ v; ?4 u
5 y j# S7 l. [ I( K: K: C) K: Q/ c. E-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
9 i' i1 ?. ]/ h" }250/250.
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* u X# u4 X7 P8 G, c1 r" |No affect on current games or stock scenarios - useful only to modders. ! S+ s: k* |( X8 i
; V$ r8 i* p9 e1 B5 i-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 3 ^- _5 s% A* q1 u
' _0 i2 O) S* Q8 H0 G3 C \-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 F# y- \+ P9 c
capacity.
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5 c @$ l) w) P! g, o; J* J* u-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
( P1 G1 `$ r! n* Qtransferred ashore.
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! x7 @( c" d2 vFix implemented only for human player.
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8 D4 H: u4 ?2 L- h( K" v( Y, u) W-Item 54 - Prevent carrier airgroup fragments from returning to their parents / {; l# h$ l9 N8 y, q' x" R8 G' H, {9 L
if out of range.
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& Z% X7 f- ^/ m: P! f' [/ u8 DFix implemented only for human player.2 t9 Y3 K/ t7 `- c3 L& u. `
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a $ b. _% @! t6 N- f$ b( _& m9 N
base produces unpredictable results.
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i& n" q& f! m* B3 b6 i-Item 57 - Loss of Land Unit display at a base
% p0 h7 }. C8 ~7 R; |- XUnder certain circumstances land units at a base would not display when that ) D& t8 A; m T
base was selected. Found and fixed invalid unit pointer.# @9 i$ \" k7 f" R3 g
4 I: m6 ?& A% Z$ e-Item 58 - Enemy mines reported as Friendly
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$ h$ v6 `: }# C: Z5 QAn error in the mine counting routine was counting all mines in a hex, friendly
; g) o- \0 p3 l8 D' por enemy, instead of just friendly. Fixified.' W5 P+ J' y$ ^8 g2 _! [
! Y" U$ D( {" K6 |/ ]" V, R5 _1 x-Item 59 - Add Ships-due-Update to ships screens0 L: C8 E+ c' \7 }# x4 v a
; t9 b1 S5 n$ b/ `: ?-Item 61 - Load Troops option grayed out on transport TF( H+ ~7 d7 o9 ^- J* a1 U
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 ^9 @; j+ o' R8 HHome Port" button does not properly reset page pointers.
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1 P& S. `* {* `This resulted in possible improper display of AirGroup, Task Force, and Land
7 }' O2 ?6 D6 \$ i; G* D' QUnit "pages". Fixed3 t* G7 r9 o5 r. Z. X: R
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-Item 63 - Internal restructure." v9 r, z$ q: h, w* X3 H% ]# S
4 o4 c0 Q {& `+ O0 GSeveral internal processing routines have been restructured and/or modified for . g! X' n% o, ^
efficiency/expanded functionality. These include routines that:) `' Y9 p' F1 x7 L, N
- Review and update status of land units., s& Z1 h& }: k9 U4 t
- Review and update status of ships.) k0 L+ o: v4 ^( }9 F8 I _! |3 B
- Assign default experience values.
0 l! C) \* R8 N! s9 b4 |' B! `- \- Form crippled Task Forces for damaged ships.7 c! ^5 u4 k/ H
- Remove empty Task Forces when last ship is lost.: @- [5 M" v7 z+ x$ P) b" ^ a8 Q
- Remove pilots when pilot slots run short.7 P) L5 B# P( r- d" o: j
- Record scenario data and game version in save file. |