-Item 1 - Refueling from AOs
. P/ {( ]. G" V4 ]0 hTask Forces that included an Oiler could not refuel from the fuel stores of ! q$ Y: a' U1 T( R: |( t( F/ M
that oiler. They would refuel from the normal fuel carried by the oiler (or , i" ^: N+ _0 @$ f! ]4 M+ S9 Y2 N
any other ship).2 @9 ^# J& J& n; l( I. B
. C; A3 V0 j& I2 c3 {- d/ x-Item 2 - Divided Land units shedding disruption.
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% W* C# o* b) [-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
( ]+ R$ ]2 Y* zpilotless aircraft.: A( v, W: J+ K0 i
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7 W% m% f$ C/ o9 M3 w" W# {-Item 5 - Clear experience and Morale from disbanded airgroups
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. [9 D {% i8 n! M) c-Item 6 - Disbanding into air groups not on map.
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+ ]: M1 e" d) Z8 T-Item 7 - Destruction of stranded units occurring during orders phase.: Q2 ~! @6 G' J: z. ~& W
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3 g# @: q6 i% N: R5 D-Item 8 - Correct improper draws on Named Pilot Pool
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! N2 K$ D4 Z2 c* j0 e7 J# \( k-Item 9 - Adjustment to Airgroup Display after transfer.( S0 X6 Q$ J* U. R5 n5 [0 r5 Y! |
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& ?$ N5 E6 p3 `# a# f-Item 10 - Draw One Aircraft from Pool not decrementing supply.# ]* O3 |2 L2 S, Z) _+ i8 Y
; j, y$ U- X5 K, e* k) V- a-Item 11 - Removal of function to Withdraw Pilots) t$ d$ @4 A4 a5 x
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.) i; _2 A( W3 {& K$ [* z8 J- T
' u9 r1 Z$ z( H1 v0 w5 {-Item 14 - Improper Messages during Torpedo Attack+ Q) N; H. ?# T" F
7 Z) s# [ Q' U. `-Item 15 - Realignment of Ship Class Screen
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! ?1 }( m- K; W5 Q" p! M% w% D-Item 16 - Correct check on airgroup disband.5 N% o& K. q/ {7 r& ]
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-Item 17 - Restructure end of turn processing for efficiency
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' g. E% m! T2 y/ ?( V-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft" Q. g, `& {7 p* B
e+ j) y$ T7 K. z4 I9 U# M1 I" A-Item 20 - Change the load cost displayed on Static Ground unit lists to show 8 j' \( e7 t! c" Q
'Static' rather than a very large number. ' v. L% Z3 ^! R r' G) S1 k) ?
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-Item 21 - Correct processing for floatplane groups on submarines., C7 g0 \0 i4 |. ?
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ' P7 L, t) |+ Y% d9 C% T
cargo.3 _& j5 U* K+ u3 {# w8 d
, r9 R/ B$ |6 t% t- D-Item 23 - Removal of Disband Into Pool Function for PBEM play.& K$ ~" I9 n$ r& r3 x& F
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Function removed for PBEM or head-to-head play as it has been broken by
8 ~4 k' t/ w+ g& Z5 Jcheaters. . t9 L: y; B9 D' w0 x3 m0 w
$ h* J' r. x4 @+ j$ H! S( z- E-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.) y. V+ R" t) @1 q j6 d4 @
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Removed for PBEM or head-to-head play.
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3 C9 x: ~. {. \-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of . @+ A. W) G, ]) O" m+ G3 X [8 K8 O
Disband into Pool.# s2 t& ~. f* {" }
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 U& O& W) I% _0 u* e
to the specific Engineering Vehicle device.6 h% x, S( ?. ? J4 K& `# W
4 q5 z8 f! G' m, J-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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2 @/ [, O% q+ i% Q9 f' oTorpedo planes were omitted from the list of aircraft that could transfer to a 2 Y7 Z( U: @- C6 ]! Q# j
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.3 z" C1 z$ g" w2 W% }* [
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Number of kills recorded by a sub-group was not being added into the parent
) g) _; }. \& a1 I8 \- w7 qairgroup on recombine. Added.5 _+ I7 j- S- j8 a4 A W
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-Item 29 - Leader loss after divide of parent subunit., ~! p8 l& I' @% p
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-Item 30 - Assorted Message errors and improvements.
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$ Z5 {% Z* k7 g' `* s-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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/ G' m7 U/ b# }- f v" }) a-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 4 z% a$ s( B" U$ Q9 X4 J, U; g
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements ; ]9 U/ y+ J# z# H: E* V$ g* @; b4 o
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing" y+ v5 Q' y7 R& h3 U- }& u* l7 r
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) U: R2 c& y/ e( g-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 p1 \7 R! H" [( W3 F; {1 n }
maximum aircraft.; Z1 z4 \ [- V/ q) ^, m- j
1 ^4 d# c$ ^5 ?5 g9 o-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! m5 j; X# p9 r! E; g1 P
# U7 A& A- W! O# ^; u. c; X r-Item 37 - Fix overflow in fuel calculation
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e& L9 k" o! J9 e+ Y-Item 38 - Correct joint air attacks 1 [6 k& ~& Q2 P, m
, \- a+ i1 t" ?5 e-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
" o/ n/ D- d# i( Jsurviving sunk ship.4 E* _! P- w. l! I. i( @. b
2 E/ ?2 {& z! m, o5 p: x$ p+ k-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.2 i% y9 W: E. w P
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-Item 43 - Activate Four additional Aircraft icon sets./ F1 _/ s! v( t2 x, n
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# k3 {2 Y, B! H; a
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-Item 45 - Disappearing unit during air pick up.( n, ]* R6 T8 f: P
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-Item 46 - Airgroup Transfers- p, p; ?: N; O! \3 |7 W
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
/ m* z& W5 D6 ~$ a7 YJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % J5 {) u% t" u
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
: Z$ m4 n; s% [% W3 [( G: [/ ]250/250.
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. q- {, {+ Z1 j3 ONo affect on current games or stock scenarios - useful only to modders. 7 Z- w' P) y5 @# k4 R! v8 y
; F! R3 s) |& D8 H2 I-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. # |$ j. ?5 c/ A4 Y7 f
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 6 l+ K' P3 Y) Q2 K a% O
capacity. ) j9 U5 ?; ]& n; Y3 B
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when " i1 q Q4 R$ L# W
transferred ashore.
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1 K4 a4 d' M* z7 XFix implemented only for human player.
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# P! R. H( J6 g-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 C3 J1 q; I+ ]
if out of range.
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Fix implemented only for human player.
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! j3 L7 M8 E+ e5 N-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , {. b; ^+ t4 B% G$ i
results.7 o: s( P6 l4 J
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a + u! F/ Y! }' }& c# `6 |' f
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
, h3 u; ]+ l g) y1 nUnder certain circumstances land units at a base would not display when that / b' ]* K- i+ p) r" H! W! ~
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
; x$ X# B; R& Q$ C# Eor enemy, instead of just friendly. Fixified.
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* O& G. g. J4 L-Item 59 - Add Ships-due-Update to ships screens9 ^% {- ?7 Y8 z3 \7 g4 O
; _9 X3 M3 w' M-Item 61 - Load Troops option grayed out on transport TF
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. y' T9 G+ q7 @0 m" N: k! t-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
3 [4 `* q8 _, ? m5 s1 ]3 PHome Port" button does not properly reset page pointers.# |5 q' |' @ ?
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This resulted in possible improper display of AirGroup, Task Force, and Land
. n+ E/ X6 e4 I0 n" o: ]/ D& jUnit "pages". Fixed9 T- T# t* t+ g. o: j
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-Item 63 - Internal restructure.7 `* o7 t8 h9 P, \% R$ p o( d- B
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Several internal processing routines have been restructured and/or modified for
9 N+ k8 M7 E {5 lefficiency/expanded functionality. These include routines that:) L) [% {, ~8 m# V
- Review and update status of land units.- W4 n- V3 ~% y7 \2 ?% _
- Review and update status of ships.' a2 r2 t1 C1 c t+ J1 a
- Assign default experience values.
! e" D+ ?- J d2 L/ a0 ~7 R: P/ J- Form crippled Task Forces for damaged ships./ V' r k! o5 O( Z$ H( q: W+ j
- Remove empty Task Forces when last ship is lost.4 T# D5 P# l& [. ~! m% [( w
- Remove pilots when pilot slots run short.2 T$ q. Q9 K4 D( X
- Record scenario data and game version in save file. |