-Item 1 - Refueling from AOs/ c/ ~# D; f9 r6 f1 J* d
Task Forces that included an Oiler could not refuel from the fuel stores of ! ]( L# U6 ?/ e8 ?
that oiler. They would refuel from the normal fuel carried by the oiler (or
& |1 I3 {+ s- d& B) {- d6 G/ Cany other ship).' y$ |$ D3 `, U Q# l
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' p; B/ q/ D1 x1 Q3 @& \; ^pilotless aircraft.& _9 R; Y' L) Z
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) }) [, Z# V, s5 b* }-Item 5 - Clear experience and Morale from disbanded airgroups
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+ V0 r! g* Z# D' {% D3 o( r% \6 G-Item 6 - Disbanding into air groups not on map.. j9 G: E3 q' F! k8 a4 ^
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( d& P$ W( ^! \" c% L: B* N-Item 7 - Destruction of stranded units occurring during orders phase.
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) B9 D7 a) Y7 p8 ? Z8 f8 g-Item 8 - Correct improper draws on Named Pilot Pool' p2 T! [4 t( T1 t
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-Item 9 - Adjustment to Airgroup Display after transfer.
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3 O! b% T$ G& U( j% e5 Q2 A-Item 10 - Draw One Aircraft from Pool not decrementing supply.; c7 O6 O h5 \& ]" _3 a) A) u* ~
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.; W7 H, ^7 S K+ X: ^
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-Item 13 - Prevent withdrawal of groups with fragments on the map.' u# }1 J1 F' p
6 M/ Y# y+ u9 |4 R4 l: R: b-Item 14 - Improper Messages during Torpedo Attack
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8 i' V( X$ [2 u5 |6 C-Item 15 - Realignment of Ship Class Screen5 P! w0 G1 [- N7 `8 ~
9 c$ _9 D7 B. H% Q4 t" e5 n-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency# }. V# E+ q; `7 ]; d
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 9 A( F+ R! q( \9 v" p# l. U
'Static' rather than a very large number. $ z g' \9 W7 ^- ]
7 U# |9 O7 H! t/ i# D1 i! ]- a-Item 21 - Correct processing for floatplane groups on submarines.( }" A! {$ _1 V6 ~8 [( D4 d
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
; K9 B6 d, l b6 n Pcargo.+ ]8 V# q$ [, f- v9 F
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-Item 23 - Removal of Disband Into Pool Function for PBEM play., C3 J: s: w$ w! _4 g3 h
/ t$ t# \$ l& L: f) W* Z. UFunction removed for PBEM or head-to-head play as it has been broken by * L a: k6 D, c* h8 j
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play." @9 c2 f+ Y% C! n
) `5 H D" {* q, l6 J: P6 K) @ FRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.2 U, p4 I5 ?, I# J4 O% M5 s
! W$ _' v2 }1 dToo little data available and of little value without full implementation of
/ j2 }4 ^' e: B' |0 w5 f ODisband into Pool.- K4 O9 P! k7 p8 J
. j. B O! |8 N* W-Item 26 - Correct Motorized Support used as engineering vehicle$ I# g* |" o* U# l0 T) W- t
* u+ N1 A- w( y5 k2 Y" aAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
2 l. a) R( U& f. ?- _to the specific Engineering Vehicle device.
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. Y0 N& O3 }# W% q( T! i-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.; @ E: A a* w. m& M! q5 C
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Torpedo planes were omitted from the list of aircraft that could transfer to a
f# i U5 m" {( R1 Ycarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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1 a$ J/ p: o: q& O& z# Y# O3 P8 ~Number of kills recorded by a sub-group was not being added into the parent % g+ `& s3 p% I3 W
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.( R" y3 d! V* S" {
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-Item 30 - Assorted Message errors and improvements./ W/ ~4 d" i, m) Y! k
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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6 Y5 W! u' M0 s-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
+ @+ ^9 I" x. H6 ?( A _is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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$ }0 s' `- g5 i# M' b. j5 P L-Item 34 - Prevent air groups without HQ from being stuck in Organizing$ c+ Q: C. r& m9 Q
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; p% j) `+ a. Hmaximum aircraft.- C* h0 m4 {' m: S
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present$ q; b$ u" h$ W Y' ^; z% r
$ ?! ]3 ]/ S& W/ b* F: X/ t-Item 37 - Fix overflow in fuel calculation
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! k$ k; d' M8 k0 J6 u6 v! \ [-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.2 L( K" q3 P% B0 z: B# t( k) G' ?# b
. @. L$ Y" q8 C: z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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! R! x5 l% b; N# {, p- H( K% G-Item 41 - Clear captains from scuttled ships, provide chance of captain 1 z; @8 e! R2 R! J' q5 @. G% M
surviving sunk ship., r0 \# u7 O( |! Q6 G
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.3 Y5 i8 \8 s8 S4 k
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.. O3 h- x6 B# a- Y, Z* A+ k
) U8 ~- D4 e g* d-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 l0 Y7 p3 \$ `! R) i2 rJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( J7 j( {) x* X: v) O1 _improvements.
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0 \9 f P6 C9 W8 ^+ a9 J-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 2 z% B) G" Y- ]! o- t( {
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports. s- Y+ ?' ^: {/ ]
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
4 s( M0 Z3 c2 x5 B* Ccapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
" F7 m' z' G8 p$ m8 b8 v9 i% etransferred ashore.
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2 n$ H: V W" D8 p7 p3 O/ IFix implemented only for human player.. }$ ~6 W5 ] z) }0 C% W3 M
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents " d4 z4 @3 K" \5 n3 b. u: r8 {% h) _
if out of range.8 s- J# b5 ^+ f0 K% H/ F0 e6 C; j
; L3 X3 g) `. j9 m) K# k, EFix implemented only for human player.
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8 a8 c; e1 a1 @9 z6 s2 U$ Z* R-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
7 M! T9 n; v1 z9 w; |results.2 a+ i, X3 b0 m# y" u) ^
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 2 T8 H7 K& s) w. T" A$ v3 r& c
base produces unpredictable results.* N6 F' [8 I% u
2 l% G. I7 }7 [" H6 Y! r) ^-Item 57 - Loss of Land Unit display at a base
8 _( N% s# T* e$ t$ S( UUnder certain circumstances land units at a base would not display when that & i; \0 T1 H1 c( w3 P
base was selected. Found and fixed invalid unit pointer.
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( T8 ]5 y$ n, W, m7 o4 F- m-Item 58 - Enemy mines reported as Friendly( z4 A. h" K8 L
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An error in the mine counting routine was counting all mines in a hex, friendly : @! D, j1 M+ U+ @ b
or enemy, instead of just friendly. Fixified.. J: J' ^: L G' S: A+ z: `
2 C8 Z; V1 H2 o& j( w-Item 59 - Add Ships-due-Update to ships screens3 o% Y& m, p$ l2 C3 w: N0 s
5 g5 e% A, D$ p! G8 B7 f-Item 61 - Load Troops option grayed out on transport TF+ n; h8 `2 p# A( P
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 9 Y. ?' ^% H2 a) x
Home Port" button does not properly reset page pointers.
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3 p, D6 E' L( I5 DThis resulted in possible improper display of AirGroup, Task Force, and Land 5 K" M6 S$ q+ S. K V. G
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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L. g/ R( I9 X7 F) cSeveral internal processing routines have been restructured and/or modified for . w; o5 Z( t$ X
efficiency/expanded functionality. These include routines that:
5 r. v+ j# m! b6 F; I+ f* x" [- Review and update status of land units.
7 X, A8 A5 `0 N- Review and update status of ships.
- g2 y& t2 I0 N' R! [- Assign default experience values.9 l2 v% A2 Z* z4 v2 f
- Form crippled Task Forces for damaged ships.
6 j( r1 c5 H1 H, k& C- Remove empty Task Forces when last ship is lost.
5 L5 Q" m# T) q) B6 ?1 t- Remove pilots when pilot slots run short.3 v# o( W3 \( F
- Record scenario data and game version in save file. |