-Item 1 - Refueling from AOs
! Z6 n" m0 N) m+ j" \# K2 M$ h+ aTask Forces that included an Oiler could not refuel from the fuel stores of . |% w4 r8 M, i% _$ U4 J. f
that oiler. They would refuel from the normal fuel carried by the oiler (or * d& G: K8 e' y7 r* h S9 b
any other ship).7 |1 Z6 C3 h+ d- r
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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) H" s7 f9 E( o. s$ v8 Q6 Q-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 P4 R+ S1 [% S' W8 r
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.0 v( b, Z$ _, \3 o1 S
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-Item 7 - Destruction of stranded units occurring during orders phase.% @2 h' |5 U! I: f7 d; i$ B( I
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.4 R! A, ]" f5 \; L* l$ z. b
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5 {& m* U: _/ e, y m6 D-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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; y( _+ _9 N8 x) h-Item 11 - Removal of function to Withdraw Pilots( J5 \4 a$ G- |+ v. _
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.1 I5 d/ }9 S+ F
7 ~+ W2 ]" o4 G+ R! n& ^7 c' m-Item 13 - Prevent withdrawal of groups with fragments on the map.& c% f. Z& `$ D* X
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-Item 14 - Improper Messages during Torpedo Attack0 m& q4 O; L' r4 f
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-Item 15 - Realignment of Ship Class Screen9 I. @7 T* B* B# z
$ n9 a8 p. r8 C8 Z6 a+ B* e8 L& `-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency' ?! |/ M/ e$ S3 G; M0 a
, C, f7 A6 o. b1 u. z0 r4 H-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message : A- }+ L1 X1 R
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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, C( X* V5 d; f6 |-Item 20 - Change the load cost displayed on Static Ground unit lists to show # W3 ]0 F0 g# p" i; B
'Static' rather than a very large number. ' T$ N" j4 j+ I9 U9 i
5 J5 l9 }! d6 w( `5 Y/ l- ^& F-Item 21 - Correct processing for floatplane groups on submarines.4 B; E E2 v" W$ O" N; g) C6 D
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 e! h8 S7 Q. ?. H, n' wcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ( [& h0 Z, Y! m0 Q; l" \* K. J
cheaters.
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. w" h' Q W& G/ j- W v-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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* I4 x# L/ O4 e) Q8 M8 B1 jRemoved for PBEM or head-to-head play.9 }6 p+ _8 b3 ?7 c/ S2 K
3 ~( q/ E. k5 R0 ~8 I( V6 R$ ?-Item 25 - Removal of display of Named Pilot Pool.0 H M, O7 U/ q9 w
8 w( W2 I9 X- q. l, ?! L0 A4 _6 KToo little data available and of little value without full implementation of
% R1 T H* B. V7 K: _Disband into Pool.
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Z0 j6 c6 L/ k P; } v7 A-Item 26 - Correct Motorized Support used as engineering vehicle* s- @! p% B& g: p [2 ?6 X
; l0 t- A, x' W6 \& S# n* }All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ) }1 I1 x" s5 j- U+ n! [0 T
to the specific Engineering Vehicle device.: r8 N4 s+ e5 G$ t% s3 R) c0 f
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." B# R3 M u( r
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Torpedo planes were omitted from the list of aircraft that could transfer to a
5 p. o" V6 r9 K+ `) I' l3 Jcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.% M$ A4 {8 r8 f, [. p ?
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Number of kills recorded by a sub-group was not being added into the parent
: q# o6 \1 E' e3 t) ^) m5 Iairgroup on recombine. Added.! J2 n6 x6 l, m1 d
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-Item 29 - Leader loss after divide of parent subunit.. l" G3 ]" n( M& H9 b2 h4 k B7 Q# e
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-Item 30 - Assorted Message errors and improvements.
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m; u7 `8 p8 m( m-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * W2 d& s4 @+ d9 X: C- t
is disbanded into it. p' O5 J( q- i" h+ l$ k
7 o) o" {% }9 w' R8 z1 }- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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2 q! k$ J- t% b* S9 m9 g-Item 34 - Prevent air groups without HQ from being stuck in Organizing% N1 ^% L) N5 |
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
2 I) u( A$ ~& h; d0 B2 Tmaximum aircraft.0 S& ]2 L \9 l2 ~- V! G. s
- W2 ?9 `7 ^! d3 i* w9 f0 |-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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+ E0 ? Z% e2 s* B' Z- ?8 L/ t-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.2 i3 Q r |; C% E$ _' U6 c
% u8 I, Y8 b: x! V4 [# I7 ?-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
( P7 |8 Q$ Z. l" x! `+ h' @+ u+ Fsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.( ?7 q. N' t* u4 q1 F* i- ?
. A2 @$ A: C, V8 b! U, i/ J. L-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups! A B( X: U- \* g6 L$ Y+ j. _
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-Item 45 - Disappearing unit during air pick up.
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( J k) e3 q& x-Item 46 - Airgroup Transfers
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: I3 K |' \' X-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 v' j' y$ ^4 g) v' }9 i
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
! ]( b' z1 ]0 W# N1 simprovements.
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' F$ w+ w' A) @) q8 a-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* I. n& n: l) @7 a. T* d$ M250/250.
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No affect on current games or stock scenarios - useful only to modders.
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1 E# G6 G! S/ W3 u; I) M3 I$ q-Item 50 - Expand minelaying control, allow mining of home ports.4 Y1 Z! |, ~& \4 j
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-Item 51 - Corrected problems with the airgroups-at-base screen. & J/ h: `. ?, q- b5 Q- d
3 Z ?7 |7 j$ s& p-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
1 P Z9 x9 d+ H; x9 l9 `capacity. & u( P4 P% a$ m j
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- ^" t4 C4 k( i' u-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' ] p: r) e7 p9 Stransferred ashore.# D6 a9 R. }5 F1 U: s! l
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 y4 j$ U( X, C. K: U3 b! d
if out of range.% o% |( e& b5 K$ M
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Fix implemented only for human player.
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5 I2 O7 f. R% _! }! C8 O. r-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 j0 ~' i5 }/ u! B
results.$ Z- s) U; @0 r5 S3 g; P1 K9 p9 I5 Z
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ; q2 g: E9 g# h a; _2 }
base produces unpredictable results./ a: v: t+ t, z
$ A- m- y1 i2 l' D( B-Item 57 - Loss of Land Unit display at a base
) |# n7 c% E* v, J0 oUnder certain circumstances land units at a base would not display when that
( }+ P- D( S5 s. h, c+ ~/ W& Tbase was selected. Found and fixed invalid unit pointer.% n; N4 r- U4 [3 J7 V0 M
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly ( `2 T) E! a3 q% S
or enemy, instead of just friendly. Fixified.; M; W. L3 y& c# W+ I# i N: p- v! {
. G2 m* e0 \3 M9 m3 ^-Item 59 - Add Ships-due-Update to ships screens
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" Q, `: J& {' s3 F2 R-Item 61 - Load Troops option grayed out on transport TF
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. @; I9 e; G6 p$ g# w5 l" ^8 ? I-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 1 J4 @, h9 C# E1 o* X S
Home Port" button does not properly reset page pointers.9 L: t5 ~' q9 z9 I' V: D
! m- o6 ?" Z- d# h, @This resulted in possible improper display of AirGroup, Task Force, and Land $ Q$ w( ]- B% E5 r/ l# A; t/ i7 p, H
Unit "pages". Fixed9 }3 p5 }9 Y7 O7 n
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-Item 63 - Internal restructure.2 c2 a. K1 a( p5 z8 U$ h
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Several internal processing routines have been restructured and/or modified for + r. c' ]1 S! `" Q+ h5 C# ^
efficiency/expanded functionality. These include routines that:' @& g; ^: b4 y% Y" M6 x( J
- Review and update status of land units.
4 k+ g3 P7 w0 }( c6 W, H- Review and update status of ships.+ z9 p0 {, ~) Z2 R, p! M4 _
- Assign default experience values.0 A+ R( z6 E2 Z1 t5 _' q3 G
- Form crippled Task Forces for damaged ships.
1 [6 f, B; U5 D- Remove empty Task Forces when last ship is lost.
4 }( R' s9 ~& u0 F/ b( r- Remove pilots when pilot slots run short.( B1 @( L7 e* J+ _. c! p
- Record scenario data and game version in save file. |