-Item 1 - Refueling from AOs7 Q) T: }' B1 r8 s$ {, `. H9 y
Task Forces that included an Oiler could not refuel from the fuel stores of " M7 e8 x- D! i3 i) T% k# N' w" E
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 w/ ?! |9 c5 _any other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.9 f% u- \6 F0 ~
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1 `5 v2 B; j* I1 W+ [5 |& V+ R-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to # l% Q& x. |4 s; [& P
pilotless aircraft.6 F1 ~1 {3 \. Q5 o
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! E# `/ x( O: Z" f: S-Item 5 - Clear experience and Morale from disbanded airgroups. x- s6 y) Z2 v- y- Z
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-Item 6 - Disbanding into air groups not on map.
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. e$ V% b' z& E$ {$ D, q1 W-Item 7 - Destruction of stranded units occurring during orders phase.
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: {7 N4 `. `$ T% ]8 H, z-Item 8 - Correct improper draws on Named Pilot Pool0 W& |2 s9 J9 U* c2 H& G+ B: R+ y
+ }$ F% O3 l' b6 r5 ?7 L L& }; {" g' G6 w
-Item 9 - Adjustment to Airgroup Display after transfer.$ C, p: S# @( P, _' `4 u+ L: z
C3 p! p0 I$ w4 l& V
& s9 H) m2 W+ W4 T6 U-Item 10 - Draw One Aircraft from Pool not decrementing supply.- n; F1 @6 F- k
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-Item 11 - Removal of function to Withdraw Pilots# [( @' m, h5 p, }
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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0 {* k6 s, P9 N5 ?3 Q7 o+ ^-Item 13 - Prevent withdrawal of groups with fragments on the map.5 ?" u+ Q# b/ F& C! u8 v+ \8 t8 Y! t# L
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-Item 14 - Improper Messages during Torpedo Attack
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( c9 D/ ]9 n7 c J. p2 o, f2 v& l-Item 15 - Realignment of Ship Class Screen
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# ?$ x. I! ]1 Q+ Y-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency" E) j: x# N) M" }5 W% T& o6 Q
1 ?+ l, |0 q9 a" m1 o-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ( M3 a6 m! d) h. y4 U5 N' o% n: X. ~
generation.9 p+ r. u- X8 G
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft# @8 c8 F/ h6 ]+ A6 Y
4 T, n7 g7 s" c% _3 C% s2 Y-Item 20 - Change the load cost displayed on Static Ground unit lists to show + J5 e/ L6 `2 Z. y/ E; p3 B
'Static' rather than a very large number.
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/ f# D5 F' m9 i9 L" B% t- p% j-Item 21 - Correct processing for floatplane groups on submarines.0 f- f/ D w4 U
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & e0 ~+ ~: }3 v
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.- C5 G1 h) X; s0 C5 y& f4 E
& |' {' N; \% r5 }5 KFunction removed for PBEM or head-to-head play as it has been broken by - }6 A0 t" p7 O/ M
cheaters. 2 Y- G3 X+ [2 R1 P
! d7 w0 p' [* \8 s; T" {; R-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.. t- ?7 [# v0 C+ G7 k5 K+ C* L8 D
/ @4 s* w6 H3 B4 ^& |Removed for PBEM or head-to-head play.0 K+ o0 E2 U8 e) Q
5 `: @; R; ?# Q-Item 25 - Removal of display of Named Pilot Pool.+ q0 E# K4 n! o7 F& N. k# h
5 L! v7 l: y4 i7 w4 ]. I* C1 EToo little data available and of little value without full implementation of
8 r$ H0 q/ u$ t6 D8 TDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited * ^* _, b4 b" a0 C9 A/ S# ]
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 8 ^1 x0 @+ @8 `, [' n$ a
carrier in a Task Force. Added./ J. G$ ?1 a. [' V: @5 |
5 N7 X0 x8 e( f# j/ K6 A-Item 28 - Return number of Kills by air sub-group to parent.
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0 `/ x, k; N2 Q3 ^Number of kills recorded by a sub-group was not being added into the parent
: A% w3 q6 o I: B9 aairgroup on recombine. Added.7 L1 F+ d6 q3 U) ~
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.' ?; G. b/ Y: w* \ }
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * L& c ^, W# D3 T: }, x
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing; Z* o6 `* n% D6 ^8 S0 \( C
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
0 ~, T6 }8 C# ^/ ^9 Q( ymaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present: G; j) H- f, f9 `
& j. h7 ^9 r: k) p6 O" b, K. k, l-Item 37 - Fix overflow in fuel calculation
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3 L' ^' n# W% b: b, Q B/ m0 q K-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.- e" ?3 Z" @: w
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) I$ C( j, M$ J+ n
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
6 y9 v; C% b0 Q6 z. h( [surviving sunk ship.
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+ `; }/ v+ j5 l) e8 ^0 D-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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: y+ n6 r k, |% i0 F-Item 43 - Activate Four additional Aircraft icon sets.
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+ u% {, @: i$ O-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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$ a4 d7 t; ^$ s) M2 |3 k. U$ k4 F-Item 45 - Disappearing unit during air pick up.
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1 o. S3 y: f0 V; C! A) |-Item 46 - Airgroup Transfers: f& e% Y" U9 B6 R- D
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 i5 l% m3 ]7 M3 \3 {: U! w
Japanese airgroups. " j, w% |0 |& G" W: ^
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( s+ f" U9 i' z/ Q* p
improvements.
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- f) o e! H% g* R& p( J-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
& c1 _/ e4 E, |* u$ J& h4 R" S250/250.
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) B/ l4 O% k7 z0 ~& }' s2 }No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 8 e8 }4 R& r5 q- M7 ]
& O \% ^' z1 k& A$ [' R" Q" ~-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
" |) W# Z0 g" _9 `capacity. 5 ?: z9 J2 M5 x: b
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when # q, \7 S6 k7 Q# Q( k" S6 Y
transferred ashore.% h. y8 Z5 x/ V
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 a8 }5 Q( N1 K+ Nif out of range.- Q7 m0 L& V$ x8 |% u [
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Fix implemented only for human player.% O% O- p/ m8 P$ A
7 z: z; Q) v; p3 |6 ^4 D6 L/ R-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# l; t* [! u( M! A( S% jresults.
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. U5 }2 i. p2 _5 \, P' z5 ~-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 q: V0 l& V g
base produces unpredictable results.8 o' z) w( z. P- Y
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-Item 57 - Loss of Land Unit display at a base0 H* C1 a* M( }8 s
Under certain circumstances land units at a base would not display when that
5 W% w6 ^+ E& dbase was selected. Found and fixed invalid unit pointer.! N( _- L- o. h' I
; c9 F. @& ?% o3 @- _-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly % b) l( Z( j0 c; m, ]6 t9 J
or enemy, instead of just friendly. Fixified.) X5 `( x; A1 `6 o1 O% M
+ z7 b2 W' E4 m' J4 [# \0 A-Item 59 - Add Ships-due-Update to ships screens
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5 S& @" H( z8 w ^, M {-Item 61 - Load Troops option grayed out on transport TF/ b ~9 ~& N4 U9 f- R
J' {$ P9 F+ R" a6 C4 h
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . w5 ~2 S+ f, t0 {- O( F) B V
Home Port" button does not properly reset page pointers.
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# Q" p& G( [' e. {. MThis resulted in possible improper display of AirGroup, Task Force, and Land 4 S. l9 d( a: N' W0 I6 J4 b
Unit "pages". Fixed% C+ b2 w% g# n& `. g' _1 ?9 _
9 M: _& l9 ^ ^" G-Item 63 - Internal restructure.- a+ B3 x }9 _
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Several internal processing routines have been restructured and/or modified for
, b* v, c0 |! e8 l/ qefficiency/expanded functionality. These include routines that:" }! ?) v, I+ i: x0 b
- Review and update status of land units.
% P" c5 m8 P' x* t; \- Review and update status of ships.1 j0 ~: |- Z. I t
- Assign default experience values.- W( Q) i" W( i: z9 x
- Form crippled Task Forces for damaged ships./ L9 k: f% N) }
- Remove empty Task Forces when last ship is lost.# t/ ^8 R5 Q; ~0 n9 Q; y
- Remove pilots when pilot slots run short.9 T8 X r( K7 W+ B
- Record scenario data and game version in save file. |