-Item 1 - Refueling from AOs; H) x0 U$ y H
Task Forces that included an Oiler could not refuel from the fuel stores of / _, u1 Z7 i$ ?; }3 l. U/ A$ E G! B' Y
that oiler. They would refuel from the normal fuel carried by the oiler (or ) g8 x7 g0 M6 n1 A) v, c% z5 E" v
any other ship).2 Y M, r# `& J9 R7 E. I0 a& q9 m! J
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-Item 2 - Divided Land units shedding disruption.
7 @; D) B4 r3 O3 M' S2 D
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-Item 3 - Allow PG to be included in auto-convoy.
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J/ L5 X! `) u) E4 s6 I
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# Z b/ _4 U& f; h' Z/ f* f2 Dpilotless aircraft.* }+ H- U/ P- g/ q3 T4 j) H6 A4 Z
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-Item 5 - Clear experience and Morale from disbanded airgroups$ X! ~( F- u2 I1 G) r. @1 S
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/ o" d: U6 ]% ?! Y9 y; \-Item 6 - Disbanding into air groups not on map.9 [; D" [0 f: Q$ Y
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-Item 7 - Destruction of stranded units occurring during orders phase.) f: q4 H: |5 j+ [/ `
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-Item 8 - Correct improper draws on Named Pilot Pool6 B. w/ l" u6 c( e! ~/ D
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-Item 9 - Adjustment to Airgroup Display after transfer.
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1 @2 Z5 m# c7 d$ f, c, S& K8 J3 G1 c( x9 {0 n
-Item 10 - Draw One Aircraft from Pool not decrementing supply.$ Z$ m4 ^; J7 E6 E9 P5 l
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-Item 11 - Removal of function to Withdraw Pilots
6 J9 _0 B7 P. f
1 r6 c7 J3 _! U-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 y8 c. F/ g7 _+ N5 U* W4 x+ N
( e' { m4 J# ~" G$ q6 c6 ?, ~-Item 13 - Prevent withdrawal of groups with fragments on the map.
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, q) u, c8 q M% c2 L6 T e8 R4 W9 E-Item 14 - Improper Messages during Torpedo Attack2 M$ }( j. ?; W' E6 i
0 I1 w2 E+ | H/ t/ m% x-Item 15 - Realignment of Ship Class Screen! N0 }0 z# ], N3 G- o
: ]& e! J8 t% z+ k6 ]$ k-Item 16 - Correct check on airgroup disband.( ]! \- ?" W0 J5 m+ `
1 y& p" Z2 V$ ?" n' y: C-Item 17 - Restructure end of turn processing for efficiency C, b5 N, D I4 @
6 k b% \* N; T9 `: w-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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/ ~) ^$ A4 E2 @; M, \! N-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. O7 }% M$ M" a4 k1 A
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
% |% `; z D0 J ^9 c) U# y'Static' rather than a very large number.
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" M( v4 s/ N2 B9 [% N-Item 21 - Correct processing for floatplane groups on submarines." n0 w* _" J% F* ~+ y
3 V6 W5 `8 M( x" ? e
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
. v) b0 r1 A ?; m0 gcargo.
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, O( T% ?6 Q% X |8 p5 Q V-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ' i' m% ^ R3 b
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.' r( I1 J& G( Q+ [
: u+ c$ o. v3 `( H8 r9 ?-Item 25 - Removal of display of Named Pilot Pool.4 K# Q" D' e% F7 H
3 v4 [9 E+ i! W: y2 i v/ o
Too little data available and of little value without full implementation of 6 W7 o8 V. ^& x" [
Disband into Pool.6 L) m0 Q3 b. M
2 y# m' @1 l5 W0 p7 q' u% o-Item 26 - Correct Motorized Support used as engineering vehicle; o* N4 v8 ]5 h; U* m. X1 ~6 ~
( j" l7 Q& i' L0 O* W& U! t( F. jAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
/ h# |5 a9 O( E5 R! s/ mto the specific Engineering Vehicle device.& C3 d4 S2 B/ k2 W* D
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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5 A/ m8 Q! p# [8 Z! M: X* ETorpedo planes were omitted from the list of aircraft that could transfer to a 1 I+ D6 ~& O) k# z' ?. ^9 e
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent : K7 O6 b2 V- A1 a4 [
airgroup on recombine. Added., m5 _/ k$ R) [; m7 W# B" l, b
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.8 E% \* S- g8 p
7 L6 ~7 S/ f6 M2 M/ h-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit . p; k( v# V" z6 l4 E
is disbanded into it.+ y: o k+ z d% l( J( T( {4 V
) P) c2 Z1 P& ]" b4 O# k& K- Fix 33 - Fix USN VBF replacement state when game started with Replacements / V# X: X$ C: W' r
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1 ^+ J( P2 H) T, k3 l- R-Item 34 - Prevent air groups without HQ from being stuck in Organizing0 K5 n' k$ W1 j7 |
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, D6 _. [/ v( a& T-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
& n1 g/ d6 N8 E$ Smaximum aircraft.: j' O: p) e$ l Q+ m; a7 h
5 b8 P& V* j- c n& W-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 8 c8 g+ i) Q& T. z
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-Item 38 - Correct joint air attacks
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: ^- h6 q, e/ {! u) d# Z% s( X& B-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& [ K: R1 [) s& w6 x
# ]9 u9 A& ]$ |! q
-Item 41 - Clear captains from scuttled ships, provide chance of captain ; ?: ~0 d, U) p/ p4 c; \
surviving sunk ship.# e1 L" y& I8 i/ J4 [
. b" V u( {6 f6 w-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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7 X* q9 y0 j! r) l" F-Item 43 - Activate Four additional Aircraft icon sets.+ Z0 |$ R- I, d9 Y
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups2 I: W2 K2 |9 ~4 N! y4 ]
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-Item 45 - Disappearing unit during air pick up.; C4 K: x7 F* y7 k7 [
( g8 z* t! Y D: @2 O-Item 46 - Airgroup Transfers/ ~; R+ [$ ^* \4 [; A9 S
* x) J8 F) U9 o-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 p3 c; [+ f) Z, M0 t# @$ D0 b
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( E6 ~! j/ ~$ S7 ?. a3 b
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
; X% Y% A) I# o- B @8 w+ J/ F250/250.
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) T2 k7 a2 k' ~( lNo affect on current games or stock scenarios - useful only to modders. E! |, ^$ V2 e6 x0 o" q
9 S4 Z( t9 M1 |6 @+ ^-Item 50 - Expand minelaying control, allow mining of home ports.5 K' A9 v. ~" I6 c2 n$ o& O* W" l) V
) f% T1 ]- N, h+ y-Item 51 - Corrected problems with the airgroups-at-base screen.
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' ^$ U) a8 @5 x* m-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over , y* T4 W) b0 P) ^8 g
capacity.
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6 T+ y$ h; }: Z& J0 w0 x& t-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 3 R* u" f3 ^3 v/ @7 @' e2 p
transferred ashore.* q b5 s1 H5 [3 C4 j) D
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Fix implemented only for human player.
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$ K9 B% G! y, k) S1 D+ ~: c. j-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 ^ [7 U; h9 u7 fif out of range.
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; O# i3 Z# ?$ x- g8 w$ XFix implemented only for human player.' `: ~. T% V1 e* N0 d
# s1 G' E6 u" x3 A) y6 u4 p; O* l& n- t-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
5 `: f6 N& i0 O2 r! f! Iresults.! J2 [3 ^# z Y/ @/ m
- q! \" a* B! _5 ]9 J2 r-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
2 W& y, I( T9 ?" U# g5 r5 Q3 Cbase produces unpredictable results.* Q& X" M0 V. F4 Y* N' g* f( E2 c
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-Item 57 - Loss of Land Unit display at a base% I0 F5 p# P6 u2 h6 i; {
Under certain circumstances land units at a base would not display when that
, n2 V. P/ [/ \1 Ebase was selected. Found and fixed invalid unit pointer.2 ]" X# F/ t0 m& E6 I8 F2 C% P$ Q
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly : I; s+ g6 n7 y' Z) V+ U2 y* ~9 _
or enemy, instead of just friendly. Fixified.+ u5 V2 U; Q" L2 d3 x4 C j
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-Item 59 - Add Ships-due-Update to ships screens! I* \+ i0 [0 M% [: M, b- z' _2 X
$ F9 N5 m3 f" V+ m: W-Item 61 - Load Troops option grayed out on transport TF8 l. n7 b+ P, a& ^1 @
( o2 x2 `% s( _! d2 j6 J% H/ b-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
p. X4 M* x% `% T1 n! S0 u/ xHome Port" button does not properly reset page pointers.1 }- Y( f% x* D. Q8 D4 E
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This resulted in possible improper display of AirGroup, Task Force, and Land # S# h9 G# }9 x
Unit "pages". Fixed
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-Item 63 - Internal restructure.% O9 K, L8 D. N9 W/ s+ L" Q, E
" y6 X5 R i8 a' G+ f; [" @+ H* CSeveral internal processing routines have been restructured and/or modified for
8 }; ]$ F' o5 m7 c) L8 G1 s1 M- gefficiency/expanded functionality. These include routines that:
4 w- c1 f9 c$ x- S! ?- Review and update status of land units.
+ K" s G% Q7 D- Review and update status of ships.
' o% D# `+ @4 i6 E( K- Assign default experience values.
5 ]" M/ [2 e0 p% d- Form crippled Task Forces for damaged ships.
1 v2 H0 \! h% B* C/ f- D2 t0 c- P# A- Remove empty Task Forces when last ship is lost.6 |1 B8 v n1 K3 a% j+ [0 u- U
- Remove pilots when pilot slots run short.. s. ~0 }& I6 ^* l j( w
- Record scenario data and game version in save file. |