-Item 1 - Refueling from AOs
m E# l& e, STask Forces that included an Oiler could not refuel from the fuel stores of
, z$ `! b. G3 i7 y" xthat oiler. They would refuel from the normal fuel carried by the oiler (or / ^; A; f' m6 E# @0 _& _$ `) L
any other ship)." X0 r3 ?8 l. P" W& Q9 W; e) r# ^2 U6 ]
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-Item 2 - Divided Land units shedding disruption.; Q7 H0 C7 n3 T+ o5 \
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-Item 3 - Allow PG to be included in auto-convoy.# h) ~9 J7 _$ F5 ]' g1 }
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& U- H) l' V1 f1 U- Z9 j0 s-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
( T" ]9 b7 ?) O& `) K* bpilotless aircraft.
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: E3 B ~' H6 @' r5 f3 F8 `. c-Item 5 - Clear experience and Morale from disbanded airgroups5 L& l; ~% {1 G, R5 M" J
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-Item 6 - Disbanding into air groups not on map.
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% b* o0 _; @) @& x' _6 ]# p6 n-Item 7 - Destruction of stranded units occurring during orders phase.
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2 x( `5 \- F8 z* I5 E7 n-Item 8 - Correct improper draws on Named Pilot Pool
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; Y% s( M4 A8 ~$ i6 W7 A/ i; a-Item 9 - Adjustment to Airgroup Display after transfer." ]% E9 Q2 U* \
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots9 a, Z% n9 E9 p) x, K: ]& w
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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2 ^& A' `. c% C J8 h- }- r2 a; h-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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@% w) a* h5 M1 U1 P* M-Item 15 - Realignment of Ship Class Screen
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& Z/ Y3 K8 m) A0 B; T8 m! ^$ u-Item 16 - Correct check on airgroup disband., Y7 C) Q( b5 ]) ~9 c- ^! L
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
0 v" _7 Z; I+ L- H, V% wgeneration.
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3 W4 _$ K, \$ n y7 J! S! B- _-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft! ?6 e& M% s1 h- P! f
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
% J) Z$ h ~+ M/ i) v1 j'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & _3 Z7 e1 ~9 r2 o- M2 c6 _
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 6 D8 J9 D+ v2 p- T- ^
cheaters. 9 e$ n {5 w0 O8 ^
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.% V1 E& `) @! X7 H* [
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-Item 25 - Removal of display of Named Pilot Pool.
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) c/ I- h( d0 F* M8 Q; `4 kToo little data available and of little value without full implementation of 5 l7 }5 M; [. O; h
Disband into Pool.
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$ o# g0 M; q& E. V+ D-Item 26 - Correct Motorized Support used as engineering vehicle1 j E4 d, X7 [5 ?8 Z: l- K# m4 B2 m- {
9 k- A6 t& v9 p" GAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
; w4 _/ M* }! ]2 m- U& n5 J1 c# R$ bto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.& t& A% F) z5 }. `2 Y# `
+ B, Y- D" B3 S, s8 qTorpedo planes were omitted from the list of aircraft that could transfer to a
# _6 T; [" O" t* l; K$ Tcarrier in a Task Force. Added.1 h5 W2 X% r7 m" K; P/ h: R5 J' C
) m7 H# A7 P5 u- M1 @-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
* j- H4 h7 Z4 p8 jairgroup on recombine. Added." u: Y8 h l/ e/ k/ O
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.2 C! C$ {' k: B6 f8 g, X5 m
- L: g5 P% B6 g' x, h-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit : b' A2 C2 ~) v, Y9 e$ I
is disbanded into it.
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, l9 U8 E8 L, d- Fix 33 - Fix USN VBF replacement state when game started with Replacements 5 T" a0 L; z! N0 b8 P6 I+ w
OFF
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7 S' [) g0 m5 S* _( N/ o-Item 34 - Prevent air groups without HQ from being stuck in Organizing% x( y! X/ B) Q3 g- F. y* U
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# J1 [0 Z" y* F7 L) D-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
* e7 ^% q! ]/ J' V. Omaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- \) Y6 t5 W1 k8 \2 l: O* P) ~6 j
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-Item 37 - Fix overflow in fuel calculation ! D" A! a; J% l) X! {, Q
- R$ m$ d$ z! L8 o c" l-Item 38 - Correct joint air attacks
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5 N" q& X1 P e! ]0 q. z-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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) y% V( Z! T, f* L. u-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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/ m! F0 j1 [9 k( k; H* G-Item 41 - Clear captains from scuttled ships, provide chance of captain 2 y0 o9 Y3 e U9 X& k X
surviving sunk ship.
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5 K# l! Z; ?0 {) z" w-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ S* B$ n$ Y- _% {6 A
9 C' ] c0 h+ [-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups% X9 k3 L c9 Q' I: d
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-Item 45 - Disappearing unit during air pick up.5 b) t9 k/ ^/ E$ q9 g( k" i
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-Item 46 - Airgroup Transfers# }7 z0 d5 } p
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : ]. }) H- m/ N3 ]3 M$ i* H, k
Japanese airgroups. ' y Q, j2 l( }- \$ Q( @1 p' q
W/ b0 E& ~' j" m; p-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ) r4 l' D! ~6 ?& K9 b: ` X
improvements.1 S9 D8 m5 O/ h5 a
. F1 u' M7 R* V' a-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
/ q1 E8 v% U7 E' G250/250.
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No affect on current games or stock scenarios - useful only to modders. " [4 Q& W7 i* W6 s4 i
5 R/ W* I+ F" u/ v: ?# j, t" m( g-Item 50 - Expand minelaying control, allow mining of home ports.' R) G3 E4 n+ R' V+ C9 s
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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! m; ^4 G4 C5 r3 i' A: y-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 u. v2 \1 `! M3 h0 i4 Qtransferred ashore.
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Fix implemented only for human player., W/ W" x: [1 b: Q( w) D
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 3 {& `6 f0 @! M8 j7 M4 [
if out of range.) _0 a/ f" q/ i( n2 d: `& ]5 w
" G* f+ x7 I5 _ m% YFix implemented only for human player.) J" a" O/ r/ n
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; }. T4 \) q+ H) }
results.5 @" K% Y8 T4 u0 l; g' E
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
% w H4 A1 D8 \, s! Cbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
3 J$ ?6 G6 _& [: MUnder certain circumstances land units at a base would not display when that
! p& C7 |4 _3 n" p# cbase was selected. Found and fixed invalid unit pointer.
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! m4 P/ U& x5 `8 I" V7 ]-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
/ R$ C' m" }2 J: [or enemy, instead of just friendly. Fixified.- {: Q) r: g: q' J0 j: c
' N: T, W* Q/ @6 C-Item 59 - Add Ships-due-Update to ships screens) y- o$ P4 n2 L; q9 |" e
* r) g5 B" L$ P: E-Item 61 - Load Troops option grayed out on transport TF
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$ u6 v. n- E" @: p9 ~; X1 f-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 1 [1 n! I8 h7 n( `9 F
Home Port" button does not properly reset page pointers.+ V" ]* X" b; M% v8 H! Z8 |
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This resulted in possible improper display of AirGroup, Task Force, and Land 7 T$ Y% c3 H0 d7 F% u* }# Y6 W
Unit "pages". Fixed
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/ T- ^+ p% I& G# U. @8 ^-Item 63 - Internal restructure.3 B2 O- }& A# F. W. y
) }/ W3 R, i( J' Z4 \" W5 @ nSeveral internal processing routines have been restructured and/or modified for $ A, K) B' o- O/ Q8 f0 L& p
efficiency/expanded functionality. These include routines that:
% p% @0 E8 U, K) H/ h9 Q- Review and update status of land units.
' G# }6 e* Z, q& I2 ` Y+ E- Review and update status of ships.+ L- {8 U' d8 S( E2 j
- Assign default experience values.+ F5 E0 x( k D8 D) _6 s' ^- o- k8 [
- Form crippled Task Forces for damaged ships.
% Y+ L' X5 e8 b+ D( X! I0 I- Remove empty Task Forces when last ship is lost.0 G" n% W7 y/ g4 F/ |
- Remove pilots when pilot slots run short." K- a: `: x. i
- Record scenario data and game version in save file. |