-Item 1 - Refueling from AOs
7 E( ~5 d( k# [: S/ X9 l) Z' K# t6 |Task Forces that included an Oiler could not refuel from the fuel stores of
0 W- _$ r6 h9 Y6 H# T+ `6 m6 Bthat oiler. They would refuel from the normal fuel carried by the oiler (or 1 \4 N& _' x; u5 T
any other ship).
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-Item 2 - Divided Land units shedding disruption./ J8 s; q5 u7 W
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$ i2 e: {3 d$ K-Item 3 - Allow PG to be included in auto-convoy.
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" `$ @4 f6 G; [& [2 V7 P-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to # _* y2 R/ O; l" h, O1 r$ _
pilotless aircraft.- W _1 d% k, X7 _& w6 z/ j
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; W& [& P$ m1 ^; m+ J( z. t) a-Item 5 - Clear experience and Morale from disbanded airgroups0 v, ~: o* Y9 H9 M: G, \& J
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" s {1 n% R! v: K2 S5 g-Item 6 - Disbanding into air groups not on map." m+ G. [% u% I$ N& \! w1 e% C
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; }7 p; Q5 k: K( S7 y-Item 7 - Destruction of stranded units occurring during orders phase.# g% g2 J/ e/ N. U3 l2 X9 G
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8 K/ V9 t D) A/ ]-Item 8 - Correct improper draws on Named Pilot Pool" t5 ?3 _% D/ L( c, j
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-Item 9 - Adjustment to Airgroup Display after transfer.5 Q) d( A8 l3 J1 H' E
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) A1 l; u9 u! u3 F+ q' C# U-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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. e, g! P) S& N: i( |3 [; g. ` l-Item 11 - Removal of function to Withdraw Pilots' {: q5 g0 }: H* ]2 K1 a
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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3 [! ]" a5 E( ~3 C- T9 U" y-Item 14 - Improper Messages during Torpedo Attack' S# S% M- _+ B: t& x, L0 \
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-Item 15 - Realignment of Ship Class Screen0 G' O# S9 C* ]' M& A' u4 t, r
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; u. v" Y ^7 {- e- M% m
generation.
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6 P# s. f6 ~: G8 G9 E3 q! N" X-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft8 }) N4 k( {, f, I
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show & D* _* W1 X# ?; [; Z
'Static' rather than a very large number. , G% \4 D6 a# l6 S$ c7 A9 ~
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-Item 21 - Correct processing for floatplane groups on submarines.
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) W( T7 X- c$ `& K; |0 R-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
- _2 K. r8 W& m+ m$ ucargo.* w" ]% `3 {& k6 H
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.$ @7 f5 O: T9 W4 u! S5 s: Q
$ a7 l& I+ f+ i; T% m. v4 lFunction removed for PBEM or head-to-head play as it has been broken by G/ F5 | C- w: `/ u- N
cheaters. ' `# h; O" @6 u5 Q# s
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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+ P( W; _; ^% p$ G0 i3 r$ \Removed for PBEM or head-to-head play.& b3 U5 {$ a2 E& ^
0 q* @4 m0 T0 a-Item 25 - Removal of display of Named Pilot Pool.5 l2 w( ~! g, j I/ Q" K
; h; G" J( B, b0 ]0 u4 L* OToo little data available and of little value without full implementation of # ~# _! [" ~* ~1 e/ S. Q5 a
Disband into Pool.
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, ` E9 r3 ^- x1 G# G-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited , g( G, |1 |2 I- _" q
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a & W! o, v+ x. X @9 z$ c
carrier in a Task Force. Added.) K5 p- [6 T6 h) N! V9 n9 H
4 R8 a4 r, p9 h- I$ E( }( ]-Item 28 - Return number of Kills by air sub-group to parent.1 W9 y7 n& E$ ]% A) H5 l. ? }6 z
9 r$ [% S: Y% K! w3 a/ c ~, bNumber of kills recorded by a sub-group was not being added into the parent 1 d: Q5 k. w' y3 }+ q3 m
airgroup on recombine. Added.9 O. [6 v* P& E: z2 I/ k. F5 D8 m
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-Item 29 - Leader loss after divide of parent subunit.1 T" O% u c2 {% c! a) l0 C
* |4 c4 |# l4 D& G$ y' |# W+ a-Item 30 - Assorted Message errors and improvements.
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) w; M& C# X* J# h8 r1 |-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
5 T( m3 U# n# p2 e) ^# Zis disbanded into it.1 I) r4 |+ k+ D q) t
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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- x- k: G! E5 {) _* ~-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% m8 O1 N3 X" Ymaximum aircraft.% d2 Z1 |7 R" y s( ?2 i$ m
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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6 }; N- q; m( d- h! ]# z( _-Item 37 - Fix overflow in fuel calculation
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% B) J8 _( B) W5 C0 g* u; k-Item 38 - Correct joint air attacks
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$ M* l7 s* d6 @-Item 39 - Properly account for removed fragments during Land Unit Divide Check.( p2 m" p" d9 t3 E) R/ e( `8 N5 }
2 W: x$ x0 p, @% F8 _1 C-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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, J+ ^' N4 U1 o# V" J3 U-Item 41 - Clear captains from scuttled ships, provide chance of captain
( x# G6 U" L- p) Ssurviving sunk ship.0 {# {; a$ r# g1 ]1 H9 K
* c: b( ]9 ^7 _8 L- @. ]* u-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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% A# O+ X- f/ j/ C* N0 T-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers4 U9 N" V- S4 v1 k6 X% j! `
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement , A0 d; C/ B! H2 ^: M2 Q T! p
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
9 e- ~4 y' N) Ximprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
, A9 H! Y8 K6 l5 ^- C: D8 J250/250. * F2 I$ k6 O+ Z5 {, {6 [
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No affect on current games or stock scenarios - useful only to modders. 8 {6 ^% x: y7 p2 \# X1 E
3 c. h: j& |! r-Item 50 - Expand minelaying control, allow mining of home ports.: R1 K ?1 q' k, Q# j' a
2 e- F1 f3 p" P9 c-Item 51 - Corrected problems with the airgroups-at-base screen. 4 x- T$ B( \. T2 k
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 3 L/ j |8 M6 W7 e7 `2 D+ }
capacity. 0 y$ W1 Y% F) S3 U5 ~( s6 Z
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2 A* H7 K2 J1 T/ ]- q; |! f-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; ^! O+ K5 Z, g: Q! o! N+ h/ xtransferred ashore.1 R: }! {1 T% Q) ^$ `
) `+ }* l" n/ A! T) DFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
! b2 b1 z8 X% q9 Y8 q/ f( Nif out of range.. O) J% k4 K5 S2 |) I
! b& }. X* Y# S! UFix implemented only for human player.4 u4 o2 U. c7 X
: k$ l7 x8 |: o-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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' }5 U$ h+ s& d* q/ S v2 H" P-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
# v; A7 T; x) z+ Z$ Y8 F, `5 n! fbase produces unpredictable results.4 I* L% B! Y1 H, d1 l s# {
) M& z7 }9 v' Z-Item 57 - Loss of Land Unit display at a base
- u4 a" U0 V5 @/ n3 H, z% ~Under certain circumstances land units at a base would not display when that
# s- ]- ~3 G# e9 e: ]base was selected. Found and fixed invalid unit pointer.& ^9 Q' {4 b) ^% V8 S- ~
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 3 V6 w, g. I! F0 D [% H. i* i
or enemy, instead of just friendly. Fixified.* d6 h1 \0 E" S6 M& @$ @9 a
/ z( J/ ?/ D) J" r9 E- G-Item 59 - Add Ships-due-Update to ships screens
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$ |- S0 E7 n% F9 J2 i- z-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . \$ h; Z0 k- Y5 u; Q; s0 a
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 1 F! g* {9 _* l. K
Unit "pages". Fixed
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-Item 63 - Internal restructure.* p2 T! ~. U# ]. R) z; O( n
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Several internal processing routines have been restructured and/or modified for
" l$ C1 p1 b3 I9 `6 O2 uefficiency/expanded functionality. These include routines that:
_$ J! U0 M; b+ S/ |5 c7 Z: g- Review and update status of land units.
- l: @: U3 B2 r* K- Review and update status of ships.5 w9 Q1 n1 S5 d4 ^) ?7 E
- Assign default experience values.
& X! c2 h7 d7 }0 T- Form crippled Task Forces for damaged ships. N# ^9 V0 T8 h* t: w- r+ e
- Remove empty Task Forces when last ship is lost.
4 i9 f i+ l N; ^: ?9 i, Q- Remove pilots when pilot slots run short.# u* u: G8 T$ W' m
- Record scenario data and game version in save file. |