-Item 1 - Refueling from AOs
+ y q% O+ i S) D4 a0 rTask Forces that included an Oiler could not refuel from the fuel stores of ( @- P+ s3 I% O2 @' p. r/ c
that oiler. They would refuel from the normal fuel carried by the oiler (or
5 {4 B& G* p" F6 \1 |' Lany other ship).! f j) [& @; b( ]& y# Z
0 M) Z+ v+ [5 q. m! [2 ^-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.5 g: K0 a+ E' m* m/ r1 S7 ?
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+ ?) B1 \: A: K# t* @/ ~$ `
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 N: q% _ X4 i0 x4 f; c5 i$ b
pilotless aircraft.
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) G. e4 ?0 g# f3 H( i-Item 5 - Clear experience and Morale from disbanded airgroups1 V! L E7 c$ g: I0 N# c* `
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& V; b4 L# [; a# b" U# J' V: l7 l-Item 6 - Disbanding into air groups not on map.
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6 q& p0 N1 H1 n3 h [0 I
-Item 7 - Destruction of stranded units occurring during orders phase.
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1 A. r/ ]$ i8 Q" j0 P1 W-Item 8 - Correct improper draws on Named Pilot Pool( G. W7 l# b0 {' o; n# \+ T/ K
! `8 r! d# M" y" ~) P0 Q) z5 ?, w7 d" q ?, ?/ |3 T- \ ^* S, A' U% F
-Item 9 - Adjustment to Airgroup Display after transfer." s. @: n; H1 M( L# i/ B8 R% t
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) E- T* v2 }( {7 X6 B# m, B-Item 10 - Draw One Aircraft from Pool not decrementing supply., a- ^ E7 p9 Z1 f. I8 ]( }. p# u
$ i1 W# J3 K: x* X h7 W, x4 m; G, x-Item 11 - Removal of function to Withdraw Pilots1 g0 s$ P2 C D, N" H2 r
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.& ?" g, g; G- g D" v: ?1 e
2 S5 ~( L1 }7 `-Item 13 - Prevent withdrawal of groups with fragments on the map.
& y, H: g/ ^% T l8 t& M K. _' y " a1 s/ R9 O8 \3 b" C
-Item 14 - Improper Messages during Torpedo Attack: c& Y; `7 J% S3 E7 [! r
' X1 h* w+ u; R3 C# b2 ~ r-Item 15 - Realignment of Ship Class Screen: A' T/ a, w, @2 N" o
1 a9 g; V1 a! Y8 n" j7 `3 _" v: M
-Item 16 - Correct check on airgroup disband.- T! E4 D& m; P. ?/ u
6 b( z) t/ O8 Y% {1 P! m7 F-Item 17 - Restructure end of turn processing for efficiency
- s; o0 x; O+ S 8 u8 d, n( r) D' f4 s- O
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
! f6 ]8 H/ `* \. vgeneration.
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8 y9 J4 e. S, Y7 E-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft! i9 M, U" V# h9 k" F" o( Y1 C
$ \& ?; N$ v) d
-Item 20 - Change the load cost displayed on Static Ground unit lists to show 4 Z+ M9 S3 a: m+ B% @$ e# v
'Static' rather than a very large number. . q! D/ j. M: `5 q) r! Y3 A
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-Item 21 - Correct processing for floatplane groups on submarines.
* {8 q3 a' @: z8 y ) P m3 m7 {- |$ \
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' E0 b6 b: P- j* L4 e' h5 Ycargo.
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% E2 |8 K2 C7 _# C E: _-Item 23 - Removal of Disband Into Pool Function for PBEM play.+ j8 ^- D+ m& ?$ o7 a9 I7 r$ a
+ ^8 Z) I7 Z: N! Q0 L/ H' p$ _+ Z9 C
Function removed for PBEM or head-to-head play as it has been broken by
) B# Y/ Y9 Y$ Ocheaters.
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/ u3 z! x' v1 k# p2 M ?-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.0 n" |# d6 l$ y, M
3 y; k( a% d$ V* M# ~6 u. b) _* xRemoved for PBEM or head-to-head play.
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- @. [8 H1 `2 J* E-Item 25 - Removal of display of Named Pilot Pool.
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4 L6 @: k% s5 _- r) ]1 |! ^Too little data available and of little value without full implementation of & n) {) x; @* v& j0 E
Disband into Pool.% N4 R9 z/ X, x
+ L, y8 w3 [ |; R-Item 26 - Correct Motorized Support used as engineering vehicle
2 Y& i& Z/ i+ y5 J. Z: i
4 Y$ }5 R6 K2 o! |All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited $ c3 H! f- |2 ~4 H
to the specific Engineering Vehicle device.( m9 h5 ~' [. u9 f: O
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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* Y( h. M/ \/ i& D7 T" ]9 Z BTorpedo planes were omitted from the list of aircraft that could transfer to a
& J. r) F0 G9 x$ f; @# [carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
* J' t6 L/ w# W3 N1 Qairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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5 A ^$ B1 e! S8 X0 z-Item 30 - Assorted Message errors and improvements.
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. V1 C& c& F3 ?% O! @-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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3 j4 J$ W8 e( G, U4 J: o-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
2 B0 Y/ J2 |: h& Y) |' tis disbanded into it.
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J3 v4 A% Q( C+ }8 X/ X# B- Fix 33 - Fix USN VBF replacement state when game started with Replacements * B% }: b" c. L
OFF S! C# R C: ^4 }1 c
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing) g! a! m* V; \# p3 V
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! f) {% H* _5 r-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
* B1 t# c- F1 G* M5 t, s& C" `maximum aircraft.: @! S) i9 E c# I$ V/ `7 _# M
! g/ L6 X4 [; X7 u2 z) x9 n1 K
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present6 I0 o' K4 L$ M! y8 L [ \
( N7 U5 L) M8 _1 }+ ` q-Item 37 - Fix overflow in fuel calculation
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3 R i, @6 s' |% @-Item 38 - Correct joint air attacks ! ^7 U# Z8 M0 M
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check./ d3 q' q& }2 }2 ^( u
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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4 C) `. p2 N, P7 i0 Q$ g. S-Item 41 - Clear captains from scuttled ships, provide chance of captain
% n' z* X! t5 J! ^3 O, w+ y) Bsurviving sunk ship.
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/ I- u* x5 j. t& y* j-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 j& ?% w+ t2 }! i
) h9 D. R! t& B7 U+ [0 Y' a9 j% ?8 P-Item 43 - Activate Four additional Aircraft icon sets.+ K" b) k* u6 Y& v- i
m3 i. c& i! d% v u
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups5 T3 p+ [' ^9 o8 r
) e+ i$ v6 \- L+ [, x; t, n-Item 45 - Disappearing unit during air pick up.
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; u* L" s! w/ u; S-Item 46 - Airgroup Transfers, Q ]# D* l4 y/ I
4 P4 R3 ?2 ?; _7 N0 ]-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
! B0 t2 L: O# G* Q6 mJapanese airgroups. : c- r) ]6 O# h. ?5 V
# f; O4 }" Z7 }7 u-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
) J- L) m8 j* v7 b/ ]improvements.0 J0 b. R H; @. e \/ A% @: @
9 t$ j& \' c9 Q1 B! s8 M0 |-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 m7 }5 A+ i- Y2 ]; J
250/250. $ }( C4 g0 E: D \( \$ ~
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.' v4 H7 m, k9 ^) a
4 Q7 \9 _/ }" z" i' c" R* f9 R-Item 51 - Corrected problems with the airgroups-at-base screen. ' r3 n; ]9 f) X; Z: u+ E) r
# }6 X) t. L' x' [-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over : J: U/ V- Y- p/ D
capacity.
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4 M: o. q5 H2 g" h-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 9 u: q( @3 K$ P: s/ }
transferred ashore.# c: q7 K1 T& ?# g/ b$ Y6 ?
3 [1 ~) W6 l, o- t! xFix implemented only for human player.
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* ]: `6 l4 W% h8 w' k/ N! ^- l-Item 54 - Prevent carrier airgroup fragments from returning to their parents
" f9 g. S) b: |4 i+ N" ]& _, ]$ \if out of range.. `; M8 D( V* Y# v& e0 |
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
. y! @. D' K0 rresults.
+ I# b, Z. p+ S3 u4 L+ {% n8 @ 9 B ]' D! I7 G0 n
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. w" H8 j7 V8 l7 O9 Kbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
3 K2 N5 `0 _. I# c& kUnder certain circumstances land units at a base would not display when that 1 M" k; i) x2 h$ O4 S
base was selected. Found and fixed invalid unit pointer.
2 C* @* w, [' k9 x" s( {, V }
3 C5 ~/ J1 d* [- G x* |-Item 58 - Enemy mines reported as Friendly& e1 k3 }' G( e* }& T! ?+ k. c3 V% L# g
K! w) r: N' K! g
An error in the mine counting routine was counting all mines in a hex, friendly
8 ?" m% ^( ] V* a% Eor enemy, instead of just friendly. Fixified.5 R" t* X) M0 s3 V" a
9 O8 F" w& s; G, i! a
-Item 59 - Add Ships-due-Update to ships screens
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+ E( ?9 a8 w- _1 X; a-Item 61 - Load Troops option grayed out on transport TF
+ {% Z- i# J; {: M, R; k & u/ `. J' w8 E" d) b$ n9 q
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
x W: E) o, ^( w1 K5 e- ~! z: cHome Port" button does not properly reset page pointers.2 W) J9 N9 g. U7 F; B. i" a
! X9 @" c2 ? q; n$ c) ?! VThis resulted in possible improper display of AirGroup, Task Force, and Land
6 C: s0 }4 g. y/ S4 J1 D5 xUnit "pages". Fixed; {. [4 \7 K q: x0 C; q
" w4 ?9 x* ^+ d( W7 \% d-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for , K1 I: X; i8 R3 U( c' [
efficiency/expanded functionality. These include routines that:
9 h, [% O( D9 n! s6 N" o- Review and update status of land units.
- M- x! u$ e4 e. v1 J( M- Review and update status of ships.
: V9 Q0 I+ y" y/ D! U6 y1 s6 P- Assign default experience values.( `6 T; h5 b N/ `
- Form crippled Task Forces for damaged ships.; A# M4 I* h. f
- Remove empty Task Forces when last ship is lost. B: w; O1 N* C' I
- Remove pilots when pilot slots run short.+ z( H6 K3 S7 R
- Record scenario data and game version in save file. |