-Item 1 - Refueling from AOs
: }# Q# @! z/ V' u" T1 R! A$ ]Task Forces that included an Oiler could not refuel from the fuel stores of 0 X: m. _, x! I0 o s9 O% `
that oiler. They would refuel from the normal fuel carried by the oiler (or
0 b3 H9 [$ @4 b; ?& J7 K4 R/ Bany other ship).$ m" x' y- N! u& H
5 Q' Q$ ]' m4 Z W, ?, q V-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
; m, C8 ]$ y( S5 {& M" @! `2 ppilotless aircraft.7 S/ L( T$ m1 n% p/ U( P' z
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-Item 5 - Clear experience and Morale from disbanded airgroups
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% V$ d. ^" o8 n# d, `-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool: n6 e% H6 |6 n+ R& Q( B" X% @
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-Item 9 - Adjustment to Airgroup Display after transfer.. M! |9 a9 d! z
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2 j# x: i0 o, A4 G( X5 b6 l-Item 10 - Draw One Aircraft from Pool not decrementing supply.4 B6 @4 `* a. V0 w. {: `6 L
3 q" C$ \! }) q2 B: F* h+ u+ W( i-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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( U, Y& v/ r) m. S- r: f2 P. `-Item 13 - Prevent withdrawal of groups with fragments on the map.# R$ J7 F+ q. o3 u( h8 p
3 u. A0 a: Y: z6 D9 M-Item 14 - Improper Messages during Torpedo Attack2 Z4 ]( o( x" P6 }. j
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-Item 15 - Realignment of Ship Class Screen
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9 L M% h* J% | W-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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' x; ^( t6 u% I! T-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ! R) W' y: v5 i/ Q
generation.. E' m) d" n& x$ w. e- H; T
( o3 j3 v) l1 E+ }-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft/ a3 [( [. v5 r' _& B' t( O
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show - ] l* s2 @0 T( z+ H3 L( T
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.$ ?, i0 p) w) y. N# v8 a6 C
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
, A0 M; m1 f# a' Q' _0 Ccargo.9 [; n/ X/ k( I9 @0 \1 d* a
; u+ ~& _( P3 r6 D W. T-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by - o8 x) v) ^0 k; K
cheaters.
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% B5 W- A8 d: A' I" e. B-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.7 t4 S2 h t& X( F* M g/ D
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Too little data available and of little value without full implementation of 0 n1 J3 O% Q+ w/ W# h4 ~
Disband into Pool.! ]6 |( M1 ], r7 m% W+ P l. V- |- U
8 M+ P. B3 i7 }$ w0 @1 q- Y-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
, X1 ~. {' g+ M0 P/ Mto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a $ ]2 c/ ^$ Z0 b# x7 B3 |: l/ P0 D
carrier in a Task Force. Added.+ [- u3 n& p; ^; j& G* `. m
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-Item 28 - Return number of Kills by air sub-group to parent.9 u: K, F- d, [; g8 ]
& @) P) V$ M) n% d3 eNumber of kills recorded by a sub-group was not being added into the parent
/ L8 b* ^' h% f# eairgroup on recombine. Added.3 R- T4 B8 q* j, L1 z
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-Item 29 - Leader loss after divide of parent subunit.
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% b' y* v2 m9 H( h+ a- Y-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.) g0 n7 g. e4 T9 ~1 H
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit " {# a7 Y' L% ]+ o2 w: b
is disbanded into it.
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# d0 c# F+ J/ G6 T- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
$ z9 V" d$ m& t3 R; @0 Bmaximum aircraft.
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7 Y) h0 r( W, ^-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* O9 _1 K2 A4 m0 {" G3 q3 f5 o' ]
9 H2 O$ T5 c4 K% {. k-Item 37 - Fix overflow in fuel calculation " F! G2 z+ i% b5 Q
# V! D( N2 i4 s/ _, b$ ?% `5 D, C-Item 38 - Correct joint air attacks ; j( {! S: @/ H2 G1 b& u+ }
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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/ {5 V4 V5 @2 W-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.9 d2 W+ N' b, @. _; g
' b7 B$ ^& R7 A-Item 41 - Clear captains from scuttled ships, provide chance of captain
0 J& i1 W/ h6 ]- p5 msurviving sunk ship.% e2 _( E7 _* P+ b T7 c
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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- C2 V+ X0 H) M/ p9 M: ]" U-Item 43 - Activate Four additional Aircraft icon sets." Z, v' A- T! S, D3 u
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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* P$ ?: @" `9 M) l-Item 45 - Disappearing unit during air pick up./ K1 \5 Q0 t: G! w' w X+ A
3 Q4 y" Z1 f% K8 ?-Item 46 - Airgroup Transfers0 i* @# T; A3 B
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- g9 W4 w$ s) b. p2 r: V! zJapanese airgroups.
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) L/ J$ C3 @- g( z-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ' r% |) \4 Z% i* _8 d& i c+ b
improvements.3 u8 z6 ~- m) j5 a4 C/ ~+ ?
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! I; K3 k1 p7 @. ]! u" P9 ~% s250/250.
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No affect on current games or stock scenarios - useful only to modders.
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0 {1 h% b# M! a' {3 o0 P5 `9 P-Item 50 - Expand minelaying control, allow mining of home ports.9 a- j5 q& r% |, Z
: S' m, R4 U( @5 W$ g$ K1 s-Item 51 - Corrected problems with the airgroups-at-base screen. : x; r% b: r6 C9 l
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ; ^$ K% x! {9 J' p4 P; k' y
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 T* d' g! s+ _6 Vif out of range.6 p$ S4 K4 I4 [- H0 G
+ p9 s" u7 |2 D. g6 P. BFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 ^. p. ]: T. g# {- B ]9 J) O# g9 e! B
base produces unpredictable results.8 E S! Y5 S6 Y. k2 u- S( v
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-Item 57 - Loss of Land Unit display at a base6 a p: d/ x" N/ ]
Under certain circumstances land units at a base would not display when that X& E: L8 ?. _# ], h) u/ v
base was selected. Found and fixed invalid unit pointer.
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8 _2 q7 w7 f4 \) \- m7 o3 a-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
8 W) p9 d# N* r2 Y2 v& xor enemy, instead of just friendly. Fixified.! q5 O5 L. C4 A2 U r
' z. a- \- s0 ~! ^4 b3 K) R' R-Item 59 - Add Ships-due-Update to ships screens+ `4 A- l( ?+ W% I1 j3 x; g
5 T0 T) M9 o" Q& ?-Item 61 - Load Troops option grayed out on transport TF. Q& a I9 n& t) w6 L8 W9 G1 z9 y- M% h
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % l6 H' w, p( ]; j, B2 _
Home Port" button does not properly reset page pointers." T p6 M" E" V0 w- }2 s' P
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This resulted in possible improper display of AirGroup, Task Force, and Land
# Y2 \5 z$ S) d: KUnit "pages". Fixed
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( b4 D& L; P. G; E-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 7 S9 v+ C- [" ?7 z3 \3 p5 J9 D
efficiency/expanded functionality. These include routines that:) w# u- D; T3 g6 H* {
- Review and update status of land units.
! ]% K- P; A, f8 w- l# ]/ Z- Review and update status of ships.
, l; w: \/ [' }) X- Assign default experience values.
3 Y% A9 E/ U: y0 n* ?! k- Form crippled Task Forces for damaged ships.
2 E6 t; ~- e) y- Remove empty Task Forces when last ship is lost.
# w7 {" i2 H% @& o$ A6 x: R I- Remove pilots when pilot slots run short.
8 [' D& t$ x* V- b& Y- Record scenario data and game version in save file. |