-Item 1 - Refueling from AOs* `7 q9 o6 Q; I! z3 s# h1 O, d* X
Task Forces that included an Oiler could not refuel from the fuel stores of $ D0 _! ^8 a9 Y) b! J
that oiler. They would refuel from the normal fuel carried by the oiler (or
4 ~, k. n3 P% B- ^any other ship).6 j3 h9 I5 q# o4 c) x
5 N) P0 K# P% S+ ^& \3 y6 g8 u- j-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' g/ e# r/ ]# a- @pilotless aircraft." {5 b9 J% B: G8 {- ~+ c8 g
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1 N" Y7 r4 [( D-Item 5 - Clear experience and Morale from disbanded airgroups
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5 r+ T# ?6 S0 @. w$ w-Item 6 - Disbanding into air groups not on map.
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8 N" X4 u" ?5 \6 n5 |5 |7 @3 _-Item 7 - Destruction of stranded units occurring during orders phase.5 ~0 f% U# L( S2 Y, i2 E
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-Item 8 - Correct improper draws on Named Pilot Pool
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. ~% K3 J/ e/ S( \% z/ F; d% y4 B-Item 9 - Adjustment to Airgroup Display after transfer.2 Y' O( b4 r1 ?; \2 S- P
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 z: x0 R' }; S; I! Z% L! \. d
6 M6 ?% h5 D, g$ Y$ {-Item 13 - Prevent withdrawal of groups with fragments on the map.# L7 D' u, `. n6 ]
& `+ l* Y; H, f& w9 i$ q: h* @0 r) T" `-Item 14 - Improper Messages during Torpedo Attack1 f5 S, e4 M* i# C* k
6 ]9 t6 C/ ~ N9 _* Z, V! t-Item 15 - Realignment of Ship Class Screen* m5 |; O7 T8 N# @4 w* Y
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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3 o2 t2 t/ z' M-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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' F& A( A* B% S9 o2 W! B0 K, T-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft, Y% G' h* N, l, ]/ `7 c( f
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. @: r( D& u: R" r'Static' rather than a very large number.
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0 G4 Y4 l9 o) H' R; g" e-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 3 A$ j) ]2 D) {1 ]6 n, N- ^
cargo.9 i* l! ?: m; p; h
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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( e" ]+ Q7 ]; G$ Q% KFunction removed for PBEM or head-to-head play as it has been broken by l; }! d. I# H, ?2 D
cheaters.
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7 ], H. u5 s i3 K! N-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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" w- ~; S, z0 [. }% MRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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0 g# \4 F; D- o2 {* ~5 ^5 g+ eToo little data available and of little value without full implementation of ; P; @2 o: R5 ?( T4 @( F. \
Disband into Pool.
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% Y3 t4 e7 F4 Q& w2 k, L-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 S5 A* i1 f" e7 ], i
to the specific Engineering Vehicle device.( M( {$ w7 ~; O1 B( g# ^
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." B& R1 A4 p! }6 X7 H$ Z
6 a, P6 V9 ~( |Torpedo planes were omitted from the list of aircraft that could transfer to a ' K I! ?0 f) J& U' O* Y* y1 M5 R
carrier in a Task Force. Added.
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9 F, J8 s' o# }" S; n5 n/ S-Item 28 - Return number of Kills by air sub-group to parent.( Z+ Y( C0 ?5 W9 [1 R3 t0 _
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Number of kills recorded by a sub-group was not being added into the parent
: A3 ~. t8 B; @7 {8 L* Tairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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$ I/ J9 f* m- l/ D5 u-Item 30 - Assorted Message errors and improvements. l" w- Z; Y$ V1 l: ?
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
, \2 P% J) U7 ~; \is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements + Y$ i Q7 t* e8 @2 ?1 ]; Y; M
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
( u( \" I! n7 ~maximum aircraft.
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% P9 d8 a* n8 ?+ L-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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( @+ r0 I' I- P4 f% v8 s6 A-Item 37 - Fix overflow in fuel calculation
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5 p/ ~, o( `& p-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.5 @5 B: [6 q1 c7 \0 F
( W$ ^1 \: s7 X' l; I% A3 x-Item 41 - Clear captains from scuttled ships, provide chance of captain
5 D6 h$ ^5 y2 Jsurviving sunk ship.
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6 ^, }9 N$ l$ G; u1 h" d+ W-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets." i7 y2 A+ L! W. i% m9 X. ]
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. @: Q' Y0 z2 g: I- s
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-Item 45 - Disappearing unit during air pick up.
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0 A1 l' K! m5 B1 w-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
) K( H5 O, x% S' E, |5 NJapanese airgroups.
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& c: D! `: T. R" Y$ e& v3 e$ \-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
$ q) [9 _, w, G# \8 B0 b& kimprovements." @9 B& F- S) R' {
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
5 b) [0 d6 N7 m+ G& Y250/250. 1 X0 Q# K) @7 I* N8 w
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No affect on current games or stock scenarios - useful only to modders. . V+ k) N+ a- b& J7 Z
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-Item 50 - Expand minelaying control, allow mining of home ports.5 l# m- W9 T+ o( i _6 P1 G
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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' Q( c% Q* N( l! G& L& m1 _& P! H-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over g. `4 a4 R1 A }: U# M+ Q
capacity. * w2 E8 `/ R; z) }; _8 M
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4 U5 C/ f6 x Y' B-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ' f# e. D3 @5 A! F3 N
transferred ashore.3 ?$ R9 R3 u k6 H% B
q, J& E9 P3 O' ^ TFix implemented only for human player.5 J( i3 r0 e% G' v$ }$ `2 n
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
) {6 C, Z' }+ sif out of range.
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Fix implemented only for human player.
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4 ^% S3 `4 T9 l% [" F3 h-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
' a1 N' R$ O0 M" Q5 j9 n+ qresults./ S* x$ i# q! E E
0 M c0 u1 H5 A7 G5 O5 U-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
# f2 e5 O' K$ _base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- o* b$ n* n' o, c# j( R* jUnder certain circumstances land units at a base would not display when that , w* b, s5 ]- f8 s$ ^. d. M- o& @
base was selected. Found and fixed invalid unit pointer.4 V7 v2 O N$ o$ h
; h8 t- L/ c8 e-Item 58 - Enemy mines reported as Friendly! V) q! N) p6 K+ J, Y! g
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An error in the mine counting routine was counting all mines in a hex, friendly 2 j$ X, T% k7 S) ]! j% k2 o1 k
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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( ?8 F1 d. m. i! L2 R/ ?5 [-Item 61 - Load Troops option grayed out on transport TF
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& C# V0 s8 C, Q" q& j- Z-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 3 l/ }: _3 A& u* a3 b
Home Port" button does not properly reset page pointers.
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, g. w4 `1 J) k+ W ~' dThis resulted in possible improper display of AirGroup, Task Force, and Land : q$ h o. t) l0 L2 w/ x) `
Unit "pages". Fixed0 _5 s+ r/ e/ |/ r% n* f! w
9 U, G/ F1 M5 S-Item 63 - Internal restructure.- n2 d2 D2 j) N s* g0 `
% F A1 q2 @% D7 L" C: o! `Several internal processing routines have been restructured and/or modified for 1 |8 F6 p% T: R! _4 j8 A. F
efficiency/expanded functionality. These include routines that:! U- b3 u @3 p) Y
- Review and update status of land units.: M Y' W& O& H4 w7 ^
- Review and update status of ships.' h( [0 E* ?5 M& e, i) Q. r
- Assign default experience values.
3 H$ ]* }5 B6 N- Form crippled Task Forces for damaged ships.2 ^5 ~' t% p1 p9 b, t0 u0 C- s
- Remove empty Task Forces when last ship is lost.
5 G# v* p. b: t& q4 @- Remove pilots when pilot slots run short.! S1 f4 O3 k6 Z: n2 m/ D
- Record scenario data and game version in save file. |