-Item 1 - Refueling from AOs
7 |5 c6 h& X% q4 C3 C9 t" o- {Task Forces that included an Oiler could not refuel from the fuel stores of
( N% |( y6 r( b( o% i$ n4 g/ r8 }that oiler. They would refuel from the normal fuel carried by the oiler (or ! Z) e1 f2 Z1 K/ h
any other ship).& x( S8 R3 D% M
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-Item 2 - Divided Land units shedding disruption.& K9 B3 c+ D1 W+ E
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 |. e/ P" [# s" Npilotless aircraft.
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+ Y1 x) L) {6 Z1 |; g1 d-Item 5 - Clear experience and Morale from disbanded airgroups% p+ s( ?/ N% t! t% m
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C9 n& C' v6 I) G4 T% y. k. k! \-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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$ R9 m% k1 a$ Z. [) [-Item 8 - Correct improper draws on Named Pilot Pool- z+ P8 K0 N! ^- r" g& I9 X, X# e/ |
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-Item 9 - Adjustment to Airgroup Display after transfer./ a: `6 X- T) w
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: _- [# x4 j% c8 O" [-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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* h. E' w; z9 _6 s! {+ C-Item 11 - Removal of function to Withdraw Pilots5 ]* B* h; ]- F) O5 U% s% g- x
/ }, Z f4 c: m7 F$ n& L( `-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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' J9 |3 _: n1 i0 y2 Y-Item 15 - Realignment of Ship Class Screen4 T; _! u( K Z3 ]" R: |
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-Item 16 - Correct check on airgroup disband.- ^# o3 z7 Z2 P9 @" p" ?
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-Item 17 - Restructure end of turn processing for efficiency5 n3 y5 r, p6 o0 U& n
e+ t. M) o6 b3 c" `% q, ?- J
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
& ^& L T" \$ ]/ u'Static' rather than a very large number. 4 H, Q/ V8 ^3 J* z$ j6 F! Q
: P/ z# N& e* d* ?/ [% q' y+ @-Item 21 - Correct processing for floatplane groups on submarines.) d3 g9 T! L0 L5 \& i6 G! |+ L. d
9 P9 M M0 T# c) }7 ^
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 v* p7 U+ V6 \& V! r, W) ucargo.* w! N. p5 D3 k3 w0 r
) y, Q8 [3 J2 @. C4 s T# z( t: y b. X-Item 23 - Removal of Disband Into Pool Function for PBEM play.% m* c; y! W# B9 G
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Function removed for PBEM or head-to-head play as it has been broken by % J* K4 y+ p3 g) w; o: i
cheaters. 6 l; F. @* r! K& g- @/ z0 p: C; Y
( B" d! U6 ?% V" }: I, h-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.) f8 l9 E Y. T" L
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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! |# h5 O: V/ R4 h. GToo little data available and of little value without full implementation of 6 \9 M) d4 d$ q
Disband into Pool.+ R2 q, P6 i) |: k4 H3 ]/ N8 W
* o- y; P; l4 }) O1 l8 @-Item 26 - Correct Motorized Support used as engineering vehicle$ O# G6 _: Q1 p6 x" U
' T+ [2 l5 W7 vAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited $ ~- [5 t3 O2 F; A/ R* Y1 t9 G
to the specific Engineering Vehicle device.1 D. t3 B0 }0 {5 f& @
( a. ~. q I9 E% ~0 z2 r% K-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
% n8 L2 t" Y! L) p4 Bcarrier in a Task Force. Added.
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, K8 q5 U3 q8 \% G/ `5 ]* X-Item 28 - Return number of Kills by air sub-group to parent.+ S% g3 {+ I: g4 F- G6 X2 Q
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Number of kills recorded by a sub-group was not being added into the parent ) J( P) |+ i* l
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.5 F, l/ |' \( S, C- @: L, z: }, T' X
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-Item 30 - Assorted Message errors and improvements.3 q* r3 J! G& Y/ L" z5 U
% L6 \* J/ \, ]; C& }2 W-Item 31 - Confirmation step for Disband and Withdraw Airgroups.0 ~: P. Q' `. }! S5 C7 w$ z h- f
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
. z$ s1 M0 l2 k6 X; Eis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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% b. V/ R7 W* o; C1 \) G-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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8 D/ x7 G3 Y/ l9 O% c. h-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
, `" S: T4 X& B4 f6 y* omaximum aircraft.
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. B7 c( o2 |: }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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8 N& x4 T. I3 W% I8 m3 M-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 S2 L0 F) r$ t7 c9 A& z2 \3 B
1 X, ?; l! ~9 G- N- {* c& m-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.! E0 H: h. N. w' ?: {
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-Item 41 - Clear captains from scuttled ships, provide chance of captain , v+ Z; b4 r# Q& g8 h2 |# m! z+ _
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.0 [0 A/ p& q$ h
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-Item 43 - Activate Four additional Aircraft icon sets.
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" h; G. U. V3 y4 y" x. {0 x-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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% A- V8 v7 W: F! w( b7 w$ H# z! j* J-Item 46 - Airgroup Transfers$ M& O1 W$ S: o, Y
; S8 K7 `+ R- R* u5 W: {-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ' ]2 m( o1 G# s6 f- N
Japanese airgroups. 7 Q& Y" k. b; @3 ^# ~- v& |
- d' Z) g" z$ }-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 5 @6 f, F* g* n2 @& _3 _
improvements.; F6 T6 O9 N* c+ z* ?
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
6 s8 B0 O( a6 j) I" H8 @+ A250/250. , K2 x) u* i. `
6 R/ U3 M6 u9 P4 FNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.5 s* q5 B7 O% ~1 \+ h5 j+ U
2 V5 f' G7 u# r-Item 51 - Corrected problems with the airgroups-at-base screen. " h0 l2 q E8 `% @6 ?* W! \) d, J9 U
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 3 D% q/ Q6 b2 U7 |% k% L
capacity.
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: [' F8 p% _7 [9 l; X0 G2 r-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) s- g5 V% T( ?2 T+ ftransferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
" k9 U" {2 T' f6 `if out of range.
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Fix implemented only for human player.
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; @* ~0 @; k% t; O) [- n0 _-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
. ~) y6 Z: L: {results.
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0 a( y3 I* C6 M1 d5 z8 X( `8 T/ Z-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
; j( \8 X8 x8 N0 D$ `" hbase produces unpredictable results.0 k! W2 X c# L) Y, P4 H0 q& }
8 s7 g# O C" {-Item 57 - Loss of Land Unit display at a base3 b. T8 y# e& O9 B1 v
Under certain circumstances land units at a base would not display when that # @, z" V, K% k7 } E9 J
base was selected. Found and fixed invalid unit pointer.$ F% Q( x+ q8 q6 _. V
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-Item 58 - Enemy mines reported as Friendly5 D: M) t; V i) ~# x Q8 Y: o
; l' r8 N1 E0 hAn error in the mine counting routine was counting all mines in a hex, friendly
8 ^# t! p* V5 v5 M5 ~# wor enemy, instead of just friendly. Fixified." I, ]1 i" ]: i) b4 m
( g8 o. c0 p4 r! |8 p-Item 59 - Add Ships-due-Update to ships screens* M; r" S, A* t5 t9 C
$ q5 k }! C$ t& @7 K1 V; v: \& S, r-Item 61 - Load Troops option grayed out on transport TF* H X. x; M" s4 a& ^* c& ?( M) K
4 C; t& G; L5 F0 C-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 7 d3 N/ R2 J2 Y8 M4 |; {
Home Port" button does not properly reset page pointers./ ?7 v9 m7 H( Q$ B/ \
) r0 u. R! Y) v. VThis resulted in possible improper display of AirGroup, Task Force, and Land ) |1 N- p5 b2 X: l. { V
Unit "pages". Fixed7 n9 [( C4 J5 A. F' q- p
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-Item 63 - Internal restructure.7 V( t% R3 k, Z/ {8 K& s
0 S2 C5 Y% h- [Several internal processing routines have been restructured and/or modified for
, E0 A9 O2 H. j* j% U. @% R. Lefficiency/expanded functionality. These include routines that:. a- G' V9 o& x/ N
- Review and update status of land units.
4 j9 C. O! C2 w! f# f/ z- Review and update status of ships.
7 Q* E1 f8 M& J2 g* ?( B- Assign default experience values.
. ?# M; l6 A* q" Y$ k- }* o' C- Form crippled Task Forces for damaged ships.3 ?( X# D2 A* E0 f$ W8 l
- Remove empty Task Forces when last ship is lost., k1 T1 l1 L5 C; |3 C2 a
- Remove pilots when pilot slots run short. r' g! y/ Q0 Z( T" }2 m2 n
- Record scenario data and game version in save file. |