-Item 1 - Refueling from AOs
, c5 Y& ^) V iTask Forces that included an Oiler could not refuel from the fuel stores of 3 A+ X, y/ ^3 s7 b
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 Y& a6 F! k4 s% h9 U' u/ D" k, Dany other ship).
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0 }1 r; y3 r' V/ d+ X-Item 2 - Divided Land units shedding disruption.
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, t( W, n& U/ p; u8 N-Item 3 - Allow PG to be included in auto-convoy.
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/ |& q$ `+ |# o! t2 R! v, O-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 5 w& B1 f5 r8 e1 {: ~6 u9 l) r5 a, C
pilotless aircraft.. _ u- c1 W- Y( ^. J/ \
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/ ~0 g! b5 n9 R% _: p8 Q. O! W-Item 5 - Clear experience and Morale from disbanded airgroups
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. |) K0 {, q" w9 c-Item 6 - Disbanding into air groups not on map.7 r" I5 | ?+ v0 O1 Y8 ?! g8 c
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-Item 7 - Destruction of stranded units occurring during orders phase.' V t# u' G; D' R% M
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-Item 8 - Correct improper draws on Named Pilot Pool, ]& \. |4 x; C0 V
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# U$ m0 J4 c# k/ w% y! b-Item 9 - Adjustment to Airgroup Display after transfer.
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: d) W: l3 ~; Q( r/ Q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.. D! Q* k" ^3 ~3 @! I% |
8 m9 j5 w$ q q, j3 q. n2 t9 V9 r-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency6 s6 I b1 c" C" G0 N
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message " H" M. Z# c0 k. K4 P( g
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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9 ?% Z- d8 I, \7 m9 w, R5 G6 Q-Item 20 - Change the load cost displayed on Static Ground unit lists to show 0 k" D' p, T2 _5 t# P
'Static' rather than a very large number. 3 B) r4 x3 S' o! K! `" S
6 t) v9 w0 Z! c, L' [- x" W8 p/ I1 [-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as % T& z1 B/ {( H6 J+ v' k
cargo.) D6 _3 F5 d$ v, k3 b7 ]4 p* [2 }
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.* t w' J& ?) ^$ t) w
/ Q3 O2 E9 j( m0 [Function removed for PBEM or head-to-head play as it has been broken by
: G/ [7 v. ]; E" P* Wcheaters.
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' h0 L0 Y+ O# e-Item 24 - Removal of Withdraw Into Pool Function for PBEM play." E3 e5 c5 W4 Y( s* s" @
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Removed for PBEM or head-to-head play.
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% {/ h8 E1 h# b! X-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
9 v" S# S0 O1 d" LDisband into Pool.! |( w+ P/ }8 [" \/ N! V; G
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-Item 26 - Correct Motorized Support used as engineering vehicle( }8 N% I& i+ X3 H
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
. D4 e, k9 t, o( R8 K" qto the specific Engineering Vehicle device.) H; e# d; y x; m# m, x/ m' A
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 1 Y& d$ h1 k$ f" S: @+ e& ^+ ^; V
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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; I P4 Y3 \; c, TNumber of kills recorded by a sub-group was not being added into the parent ) J: r3 c. C! F& w
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.5 b$ L' U5 k; g* |- u% I3 h* h9 f
7 ~. ]0 W5 z u3 Z: q4 ?-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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' j& W t$ p! q, U N/ q) k/ \-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
2 k7 _5 K* d* m! D( g4 Ais disbanded into it.% |$ S, t. \) U2 V( n) w
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements + `% C# L- J2 F0 o9 C
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing) |$ s+ x( \; o
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3 C2 e! I: e3 Y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
: N- K0 t0 k1 y. Z; G5 _+ ?maximum aircraft.+ v+ E" }+ T; \
. a- {2 A$ J4 D5 c-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present3 k+ i) o1 n, D* v+ T
0 J T# O8 }0 l0 _& _3 ~6 l% n-Item 37 - Fix overflow in fuel calculation 0 _- ?8 L: ^+ L; O; N8 u
a }% I, I; m2 K/ U0 o-Item 38 - Correct joint air attacks
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# t& s6 @& P0 O. `7 M( l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.! E9 U/ K# r& `
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
|/ b: Z& s8 m/ T y5 N5 Dsurviving sunk ship.- a7 C: y! @0 R' [* J; ]
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.: s9 F/ f# N: W' F) D& l
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-Item 43 - Activate Four additional Aircraft icon sets.* t" p2 o+ O+ A
) J% c* i: C8 \/ b8 H' W) x-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.1 F; _& H% s3 E8 _/ M, X
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-Item 46 - Airgroup Transfers
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7 p/ T! Y! _: V" O) d6 \-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement + _) ?: w7 e- s; T
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous . f: c# [. o3 i1 N
improvements.
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- y M. Y: E% C- d-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 ]) @7 \0 T$ u6 P* q250/250. $ B0 x- j" }4 X' l3 m8 H
I4 I8 g2 L9 xNo affect on current games or stock scenarios - useful only to modders.
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8 S: b: u: ]; c-Item 50 - Expand minelaying control, allow mining of home ports.2 q* y+ R6 N( x3 i
& h" }* R" {$ L, j# x" }-Item 51 - Corrected problems with the airgroups-at-base screen.
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+ s" q r% B! p) g8 `-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 V6 R: _: F9 y K2 z* M/ r
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
0 f# ?3 ?6 Y: W6 m+ w `transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ J+ Q: G! C, O. |if out of range.7 T, f! N$ q* e& n+ L
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
& B- u* l* Y& G- Fresults.) v) f8 t4 J- a x3 ]
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( P" b' m9 w3 t# |+ J$ Vbase produces unpredictable results.4 z5 Q K0 `: j# Q) p/ p
; ~4 m D3 b7 k( b/ ~# E-Item 57 - Loss of Land Unit display at a base6 t# o6 l6 V3 q4 y' _
Under certain circumstances land units at a base would not display when that
) l4 N1 u! j1 F# fbase was selected. Found and fixed invalid unit pointer.
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6 b9 U* X4 y0 ~5 N-Item 58 - Enemy mines reported as Friendly! b0 l% Y% v* y& |. v3 y# o* b; v
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An error in the mine counting routine was counting all mines in a hex, friendly
$ r$ l1 n1 G- t$ w% wor enemy, instead of just friendly. Fixified." ` F. i: ~) E( a
2 F4 F( R: b! a& j! x-Item 59 - Add Ships-due-Update to ships screens& e5 [+ K7 n P9 T/ ~% Z w7 M
' o: n' R: g8 n' P& l: t: S-Item 61 - Load Troops option grayed out on transport TF; x5 R7 N$ |! z9 U4 H
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
/ U* k7 d1 [# T# L% W: |. YHome Port" button does not properly reset page pointers.( t. y2 i% y9 H
% _$ j# u/ `: [$ W1 }+ h1 C( fThis resulted in possible improper display of AirGroup, Task Force, and Land . F. i; i$ \0 Q
Unit "pages". Fixed9 ^# W* O+ p/ M4 y" N% n) k* S
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-Item 63 - Internal restructure.
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# `4 R- ~7 l' l( W4 tSeveral internal processing routines have been restructured and/or modified for
$ k! G# F7 A" T7 c- Pefficiency/expanded functionality. These include routines that:& A0 c/ |) Y9 o
- Review and update status of land units.$ G8 b9 g' t K- y$ w9 v
- Review and update status of ships.
3 v/ |7 J8 Q( b- Assign default experience values., H% \7 I( G3 c% u* q8 j) }
- Form crippled Task Forces for damaged ships.
7 D5 ^$ d4 o* d) \) a ~- Remove empty Task Forces when last ship is lost./ s. S0 g+ d3 u* g3 d. `1 r# S
- Remove pilots when pilot slots run short.7 w. V% D5 g" ?, y
- Record scenario data and game version in save file. |