-Item 1 - Refueling from AOs
6 P+ e1 J8 j WTask Forces that included an Oiler could not refuel from the fuel stores of + Q8 n6 E% ?; @- m7 u
that oiler. They would refuel from the normal fuel carried by the oiler (or
; D- O' s2 i- Many other ship).
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-Item 2 - Divided Land units shedding disruption.0 y; s: T' Q# `& T
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5 A8 } x# w- j* k' k6 S-Item 3 - Allow PG to be included in auto-convoy.8 F/ D( \# @# }6 E" P- B
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" t3 t& b0 K- V/ {. ~* E-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
% ^9 [# R- E% n; L/ r4 Ypilotless aircraft.% P1 G" u$ m0 G' R7 a9 \
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, E F; U o# T+ s-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.& I7 t% G3 D3 S& {
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-Item 8 - Correct improper draws on Named Pilot Pool8 N2 l* P* n! X% u( b4 m, ~
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-Item 9 - Adjustment to Airgroup Display after transfer., `4 q a& @; L0 t- P0 z
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.- t. [" u+ \( l3 s, F* A4 b
" U) `5 `. W( d$ o' g! U3 ]-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points. o, h! m& M8 W/ w2 X: I/ _
. _ t4 Q6 A' P! F5 Y* E" o$ D-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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1 C0 y/ v& h2 C4 o( J" `-Item 15 - Realignment of Ship Class Screen8 z$ B! _3 g, k. X; M7 \) c
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-Item 16 - Correct check on airgroup disband.3 ]6 G& w o/ O- ?% L
" E$ Q( r6 T* q$ ?-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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; U# W- \7 L( r% {4 o+ d. l-Item 20 - Change the load cost displayed on Static Ground unit lists to show
# [+ x; l7 k) n0 k" p+ p% m2 K'Static' rather than a very large number.
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+ B/ b. S. b% y& q-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 2 c- \! ], @: C1 ~/ u% V4 w
cargo.( F; `0 w0 m( i, r
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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- v/ v `. y4 m" LFunction removed for PBEM or head-to-head play as it has been broken by
# P5 O6 I% ]3 E7 xcheaters. 0 Z. a) \2 \( A' { w4 Q- z/ M
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.2 Q4 o7 c; X3 t, w5 r0 @
/ {6 ]2 }- A1 {! l& X1 O5 ?-Item 25 - Removal of display of Named Pilot Pool.
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) C" v/ \# z' `' z- C8 K# AToo little data available and of little value without full implementation of ' m) u$ w1 e g9 L) D( x% P
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle! `4 K7 i6 S* Q2 S9 g. ?" e
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited + \* U0 \/ J3 O, @3 T
to the specific Engineering Vehicle device.6 \7 @+ W% x `6 F/ r" Q7 e
6 o4 B/ P, b; U( A9 B! r9 a! }-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
+ x( w' q* C5 U9 Dcarrier in a Task Force. Added." E8 O" }' d) Q
1 h7 Q- U' e- O9 j1 I-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 7 ^1 m4 n# s# w( |
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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1 ?! @. C2 F8 a$ s; b1 H-Item 30 - Assorted Message errors and improvements.
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3 e2 z" N; u2 k9 T$ P) o" z) q-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' r# e2 r: T7 K8 V- f
is disbanded into it.4 h$ E8 s+ ^0 T. V# Z7 e
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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' }' s/ F9 c- [ D-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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* A0 |0 Q/ G7 d3 U3 ]& V* x-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
- T n, i W# Y2 X$ d9 G# L1 mmaximum aircraft. D/ G& w" n' h$ t
) T9 m/ f. }4 x" F-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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! @" c: ]% X! X) r: r$ L R, D7 E-Item 38 - Correct joint air attacks & D7 ]0 E0 E1 b" O8 h& ^
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.' y. W: r* g5 W0 Q4 T1 {$ w. c2 ?+ T
* v( |& `% q$ _' m8 L- W8 i) j-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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. s9 F5 f" `$ l) e0 b6 A$ |-Item 41 - Clear captains from scuttled ships, provide chance of captain ! a) H' e- t/ L$ x& b( f; c7 [; \
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! _, p, V2 a. ?* n; _- O
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-Item 43 - Activate Four additional Aircraft icon sets.
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3 C3 Q) u9 f1 a {2 N3 C-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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9 \' v$ B. r- p1 y9 ?. y) g! G8 k-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers9 R$ T8 h1 N! x* c- [
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement - B3 M0 P7 e4 v
Japanese airgroups. 9 H' r5 D7 e. x9 k% b5 K+ X; `
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 5 j+ Z' q9 ]) d2 B% k# ?! ?" N
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to / @& J- S+ D' f4 {
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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1 a3 X( `+ B* p2 H6 B-Item 50 - Expand minelaying control, allow mining of home ports.
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' Z$ o; ~( g; s& p$ k C-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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( o+ n/ L, R+ F9 Z1 C/ p+ [* a* ]-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
5 M/ Z3 y- m7 ~transferred ashore.
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4 q% }9 X9 l" m" ]% z# _Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
* x% t" K) V% Y4 nif out of range.
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. m7 ?/ o* j# RFix implemented only for human player.
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2 i% h: t& p, b" a" B2 H-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
8 d8 i. w# m& K$ o9 Fresults./ f; f, h, H, w6 w) e e8 A( S/ _7 P/ @
6 C5 \5 k: P% q L( U7 w4 N) G-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
' H) z+ }3 i) A H7 Qbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base$ X! I: Y- G: Y* }$ G. r, G: d
Under certain circumstances land units at a base would not display when that & R7 q/ V9 _* g3 W3 T4 n- F& W
base was selected. Found and fixed invalid unit pointer.: T1 |# @" b# C* Z/ E* M& @# t( ]
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-Item 58 - Enemy mines reported as Friendly2 @* X# y* u, R7 O& F) b; |7 l1 a
4 v, _, Y W/ u1 n) _2 VAn error in the mine counting routine was counting all mines in a hex, friendly ( R' p( s5 Z3 b% q, P9 a* Q( J
or enemy, instead of just friendly. Fixified.9 V7 r: S0 i% ?. m/ C E
) j2 ^- J3 Y5 }; _% X7 B: g-Item 59 - Add Ships-due-Update to ships screens# Y4 [! M1 D; j
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-Item 61 - Load Troops option grayed out on transport TF) U& @( f% a. q$ M M; F$ s
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to - \1 d& N2 H1 f! d
Home Port" button does not properly reset page pointers.* o$ ^/ P: |* A" p3 I
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This resulted in possible improper display of AirGroup, Task Force, and Land
6 x% V' G/ Q7 f- JUnit "pages". Fixed# T* G; E6 T- c5 e' Q
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-Item 63 - Internal restructure.8 t' m. D- ?( n9 b9 P
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Several internal processing routines have been restructured and/or modified for & _' Y# U' Q; a% e
efficiency/expanded functionality. These include routines that:& [8 o$ o0 U6 q
- Review and update status of land units.
- M! f% V% h5 i- Review and update status of ships.
. q& y* X! B2 s( j# w- Assign default experience values.
' u: E4 v7 j8 V4 s. |$ i. ]- Form crippled Task Forces for damaged ships.( C: N; G! @1 n) [
- Remove empty Task Forces when last ship is lost.
4 k" O0 P4 Z) X- Remove pilots when pilot slots run short.
. X" a4 a! {# r. z7 k0 }% i3 v1 \ N- Record scenario data and game version in save file. |