-Item 1 - Refueling from AOs
; R6 ]# X% l" _: ~; U3 K: ~Task Forces that included an Oiler could not refuel from the fuel stores of / e+ v3 R' Z' Y
that oiler. They would refuel from the normal fuel carried by the oiler (or
/ Y$ z* I) F, q+ eany other ship).* ?- t2 o( j( f2 J- c
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-Item 2 - Divided Land units shedding disruption., t' ~/ y0 N- D
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to # O- v; R" u+ M
pilotless aircraft.( M. d# H0 g- Z' ^$ {: b* F Q
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7 t: t9 W: O2 a( U-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase." G$ Q0 s& H. N# q) D
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X- y" d( U9 ]7 n-Item 8 - Correct improper draws on Named Pilot Pool7 N4 A# i! d, A, T
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* O4 C# B1 b2 i o: u+ I-Item 9 - Adjustment to Airgroup Display after transfer.
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I& c' }! m( ~! ^ |* T* v' C7 T-Item 10 - Draw One Aircraft from Pool not decrementing supply.& P4 r6 V; F- t; t
% q$ n5 V1 ?- s2 \-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 y z% N. c- B3 F5 p S
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-Item 13 - Prevent withdrawal of groups with fragments on the map.* {/ h) ?4 T0 Q1 c& K
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-Item 14 - Improper Messages during Torpedo Attack
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1 R$ T/ V _; O" A+ n3 i4 L-Item 15 - Realignment of Ship Class Screen& ]+ N' G' ~% k% r9 r
5 r" b5 e1 s" b' e; |-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency W2 Q+ ?* i8 k8 V
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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% _2 H# J `$ \8 w8 |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft$ T% k1 f9 r) ~. `
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show & ^& ?* r. l l+ D# s
'Static' rather than a very large number.
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% `5 s0 }5 h' l8 o, k1 P( K5 h-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
# @$ a# y! r# J2 Scargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play. i7 Q5 H9 b6 ]* B8 k0 X2 A
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Function removed for PBEM or head-to-head play as it has been broken by
2 j" i0 f2 C; S4 v( a L/ `7 ]" L' Gcheaters. 7 d+ j; C( F! g3 ?8 D! {1 \
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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" j: n& T5 A2 ~, Z r: pRemoved for PBEM or head-to-head play.
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' T6 p) I/ U4 ^2 m; [-Item 25 - Removal of display of Named Pilot Pool.+ T; L4 `" ~/ L( S) L' {2 Q
, V$ v9 ~8 ~4 Z, h, d2 dToo little data available and of little value without full implementation of 4 G2 x: i# V5 J
Disband into Pool.& z0 P V, L/ `, m( I! z
' O& C3 J1 M& F1 ^; z$ s-Item 26 - Correct Motorized Support used as engineering vehicle
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. c7 ?6 ~# @2 MAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
# j0 Y: m E) f3 s0 T; oto the specific Engineering Vehicle device.# A d' m/ V- n: t8 a8 ~
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.4 _9 C) A& q. l: p% P- v1 q& e* r
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Torpedo planes were omitted from the list of aircraft that could transfer to a / C, X6 x# A/ q: a6 Y
carrier in a Task Force. Added.
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0 W" ~" \( r) z; v3 q-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
; j5 {4 N8 |% b# [! S, E! Uairgroup on recombine. Added.; H9 @- w' @8 P9 U* f
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-Item 29 - Leader loss after divide of parent subunit.: [6 I) O( z1 v! z3 H
0 M' R; d0 I; i/ ]-Item 30 - Assorted Message errors and improvements., ?3 T0 E- `# C- A3 U* O& x
* E# n! O+ \3 p; k) o2 \; Y9 s-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 [' a$ p- b7 M e
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% x8 W( ~9 o/ u! @# Ris disbanded into it.
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5 V2 g/ `& ?6 z5 Z) k2 \6 K- Fix 33 - Fix USN VBF replacement state when game started with Replacements * ]& l7 X4 t$ W3 A, B( c
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1 }. m( F9 u& T4 c8 T-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 6 y V9 B: m1 C# m: u5 g/ r$ M2 W
maximum aircraft.
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2 f4 z! X) [ Z8 B-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation , C3 @8 [ U% a; z. i
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-Item 38 - Correct joint air attacks
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( K, b/ ~8 [5 Q3 F" D1 i3 g-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 E7 X7 @: [' `7 M+ q
9 I: U9 x2 M' p c# `% q-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 j" P1 [1 `2 B3 H
1 P9 r0 S- r1 J: `6 @-Item 41 - Clear captains from scuttled ships, provide chance of captain
* h5 u% s/ a* h: U! l: {surviving sunk ship.
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9 W, W8 y# d4 O2 F8 {-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; z. {% P9 |2 Z7 S" z, u
2 s2 ]8 t0 O7 o2 }-Item 43 - Activate Four additional Aircraft icon sets.; k; }. @: H4 q- r) G/ r. a
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups/ X5 D1 ]" G4 Q8 h r
) D) K5 ?; A( [$ {# }/ W3 u+ {. D; Z-Item 45 - Disappearing unit during air pick up.
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( K+ E- o; K* u5 N6 R-Item 46 - Airgroup Transfers& ]7 I/ S7 n/ l8 o$ Q
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . V% {4 \' O. }
Japanese airgroups. ) ]- g; k$ C( R; [
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
) X V0 C9 g b: X7 z* V# A/ eimprovements.' g; Z8 Y6 {: x4 h1 t6 J, Q
7 s: p$ ~9 i' |+ _3 v- D1 x' N-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to # k7 i1 [5 Q% j# [ u
250/250.
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1 Y6 P( D) r$ r5 ^$ wNo affect on current games or stock scenarios - useful only to modders. 1 G8 c! V# E8 q' }% }2 p+ R' }
6 j# ]) P! y8 P6 Z9 p-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 4 M. l5 s( B4 d6 R0 e" \
capacity. 5 j( U" H2 r1 x3 }$ j
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; c" {, q+ _$ W-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when - ~+ o P1 x8 S* C: {& { g
transferred ashore.
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Fix implemented only for human player.8 U2 L+ M! a3 J5 y8 {/ N, A% C
# E0 ^" Y; z* m# e8 N-Item 54 - Prevent carrier airgroup fragments from returning to their parents * Z, p% ~. Q, }/ ^* i
if out of range.2 F0 ^+ R( }' _' \6 t* E
" f. l+ Y" \% R, P" w: K& YFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; H% S/ Q9 I7 M- S
results.
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7 I+ |& Q1 y7 ]7 z5 N$ N ^5 A-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
: u+ A' z5 M3 N3 W9 ?, Kbase produces unpredictable results.9 a9 Z( K+ g. O, L! J- H, x; f
. {6 v8 p. @* G-Item 57 - Loss of Land Unit display at a base
; b k; ^/ @: j7 g; k8 bUnder certain circumstances land units at a base would not display when that % w% s% j1 ^) L0 f1 F- Q% ~' K
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly $ {$ @8 R4 D- v) r; }- Y2 z9 a
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens/ O" s, [' w @% H3 L& [
( G$ H2 I" e* p ?-Item 61 - Load Troops option grayed out on transport TF; F: [0 O" M0 }
; s$ G; v9 s+ J( ^5 Y-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! E. \; d- h$ C% s1 u
Home Port" button does not properly reset page pointers.8 F2 s2 J7 @- U0 J& h: C
3 i& A3 \% N. i1 R pThis resulted in possible improper display of AirGroup, Task Force, and Land 9 y6 m) j4 K" `) j5 P1 r0 N
Unit "pages". Fixed. \3 N- P- i, R. J( s% ` {* G
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
" Z6 E# D0 B7 r* F4 E. Refficiency/expanded functionality. These include routines that:
' L: }# ?) v$ B% r8 u5 P- Review and update status of land units.# Y7 ?4 \; [' z+ B2 h p
- Review and update status of ships.
" H+ E! c/ A% L/ I" Y0 Y4 E- Assign default experience values.
: a' i" ]/ W+ y4 t6 x$ g- Form crippled Task Forces for damaged ships.
4 T- c4 Q5 n2 r% m# l- Remove empty Task Forces when last ship is lost.! V) ~1 U6 D+ D; x9 y$ M% m: S' ^
- Remove pilots when pilot slots run short.$ E, C! n$ X6 o! R6 |
- Record scenario data and game version in save file. |