-Item 1 - Refueling from AOs5 t. ]% E# `1 y5 ]! d$ I
Task Forces that included an Oiler could not refuel from the fuel stores of
- b! p: G- K3 o3 Z! Z# Jthat oiler. They would refuel from the normal fuel carried by the oiler (or
; e0 h4 r& |( c* `1 J o- w6 oany other ship).
: x* q% U4 }9 |3 @
. ]) H1 {' E$ O# ]+ L% F2 D-Item 2 - Divided Land units shedding disruption.
/ \6 e3 Y# Q, k8 [
+ S, |( u$ \; K/ y4 C" \' G3 d
, t$ l5 H0 J' G: G4 Q, W-Item 3 - Allow PG to be included in auto-convoy.' j q9 w$ e1 h' U
9 b( y; @6 _9 m0 o* Q) T/ ]
: @8 G, Y9 ^) D$ R7 D# I/ j% S-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to * I1 K$ b# L% v9 `" {! G
pilotless aircraft.3 v" X6 p+ w# F4 F w4 e
" d0 v' y0 N/ C7 P3 V2 F7 q
7 d& K$ O) i. C# p: G-Item 5 - Clear experience and Morale from disbanded airgroups! j/ Z7 _% C' c2 Z$ X( E1 P
% F4 ` x; d Z
* [2 G( \8 D7 R, b% K-Item 6 - Disbanding into air groups not on map.
4 K) I3 P4 \2 ]+ _& H& B
. _' j6 Z8 u* Z A9 z . F& N) Y+ M0 P! P8 @7 K j. W1 E
-Item 7 - Destruction of stranded units occurring during orders phase.
6 _7 X6 p5 f/ H. s2 ~ & b1 u+ O- m" f
7 L( Z' Z& L {$ [-Item 8 - Correct improper draws on Named Pilot Pool8 T8 ]: ~7 a) d6 B: ~! g& L
3 V& N5 e/ T$ Y+ ]- J# R
8 V4 ~. r( I5 ~3 m& X: b$ R-Item 9 - Adjustment to Airgroup Display after transfer.9 \) W4 F2 a4 g0 v" U" L
; O0 F4 Q5 B1 f: x$ [; ?. h4 M4 t/ R* u* j2 ~
-Item 10 - Draw One Aircraft from Pool not decrementing supply.! ^3 Z# t3 A5 e
+ u# E+ W+ j, z8 f-Item 11 - Removal of function to Withdraw Pilots5 F! J8 l1 Y i( o4 |7 R
: n4 V4 |- e6 v
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
3 T6 ~- `2 P' l5 j
0 }+ ~5 N/ q0 E8 J" q5 ^-Item 13 - Prevent withdrawal of groups with fragments on the map.: b& x/ E# w0 H1 V2 i: t
0 R' g: G5 n5 }8 \! a+ D' Q-Item 14 - Improper Messages during Torpedo Attack! e" e$ o+ ]- w: J8 C7 d1 y
. h* ^/ T! n; A. W* W4 t9 U-Item 15 - Realignment of Ship Class Screen
2 s( r, k9 Y9 U' j' ^. M$ X4 x % O8 }! r! w3 L: K% u5 r( `
-Item 16 - Correct check on airgroup disband.
. v: e! F; |$ u5 z5 m* Z: v" c
% S/ k% j Q, Q$ x- G3 R-Item 17 - Restructure end of turn processing for efficiency
6 P6 z$ H4 K& ]4 M% v( x1 i ! p* y4 O# v; H5 T2 a# H7 k+ V
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
1 j) k" N4 V' k6 z* R& \$ jgeneration.0 i9 V! k' c1 i! k
% b3 Y( u: y# D/ z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft# s' Z8 A9 w& W( C6 {
) z9 a8 F! n- U& j-Item 20 - Change the load cost displayed on Static Ground unit lists to show 6 z/ f2 @7 j- P. t, @
'Static' rather than a very large number.
! B) n/ S5 e: y- p! u) H 0 ~& Q; v3 B2 m4 h# H/ ~' A1 I
-Item 21 - Correct processing for floatplane groups on submarines.
& |" l; I. K- [, R2 q
6 z! u3 P/ o6 L" ^' p2 O-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 7 ?7 x# T/ X# B# U! j5 Y/ t: \+ R. [) I
cargo.
2 R |7 Y& c9 j9 ?1 J . p! v7 r2 ]+ K* P0 j6 S0 p% m" v
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
0 ] m$ `5 u; c4 r- T7 H( H& H: ` 3 ]7 m- Y7 Q7 X
Function removed for PBEM or head-to-head play as it has been broken by
: b* N# J; j: s4 f. Ncheaters. 0 B0 [- e3 s" ?6 D5 @* Y" u
1 m. I+ ?3 J2 s. Z% Y. e# _-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.+ q1 }5 F: G+ j5 ~' t% `/ Y
! j2 X/ m6 Z$ W. C
Removed for PBEM or head-to-head play.; i( |% z1 _3 a B e7 D. `/ p; Z
, {& x; k# _- c" S( p) i
-Item 25 - Removal of display of Named Pilot Pool.0 A; Q6 X( G1 b @; F+ C. {
1 a+ y1 s$ {' V( \- ^$ O
Too little data available and of little value without full implementation of ; h# q' {7 |& t2 z9 A+ @' M
Disband into Pool.
0 U1 v. c2 {9 Y8 d9 W. h6 s # y: m/ |5 _* R5 C9 F$ M
-Item 26 - Correct Motorized Support used as engineering vehicle
! {' m1 m4 e8 n% I9 f 4 v o* S. v, D# ^8 w {$ Z
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
! y0 E y8 [ v/ B& xto the specific Engineering Vehicle device.
; v, R; P0 v" U! |8 W( `
0 F0 C1 `& z, g* u0 D1 \-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.# S# R: D" s+ M4 d% P# L/ B
8 E) A: O1 @0 O# [) u( N3 n/ QTorpedo planes were omitted from the list of aircraft that could transfer to a 9 L$ ]* Z$ }4 Z" @( }$ s4 b" L3 \
carrier in a Task Force. Added.
, O+ L: o9 l. f6 a$ b3 h4 s 0 o3 ^5 S# R2 p% O5 R3 r
-Item 28 - Return number of Kills by air sub-group to parent.
& q+ v6 q# T/ f& m ( @6 S6 v& W/ ^8 Z
Number of kills recorded by a sub-group was not being added into the parent 8 v! ]1 s/ I1 ?2 f3 e
airgroup on recombine. Added. v j& U2 _( d, C
4 Q) Q2 b+ P" g% |2 u4 W" q) Y/ ?-Item 29 - Leader loss after divide of parent subunit.. [9 Q9 S0 q* ?& @
; S5 ~7 ^3 r/ p, t. a3 }! {* k7 L9 t8 J
-Item 30 - Assorted Message errors and improvements.
. q) f2 L- d$ h" \
" [2 h- A" z+ I7 S$ V-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
9 s1 j; ^5 r. t% [* @! r6 n8 T
5 F2 B! c6 H4 J& }4 f-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' G& ?# `7 k+ t1 Q4 ~# A
is disbanded into it." ?7 e- i) J' r! u7 _. A4 [
0 F4 o. l# H7 W, ]- [8 f
- Fix 33 - Fix USN VBF replacement state when game started with Replacements
. ~$ \1 K/ R) dOFF
a" h" E8 _. T. N% x& r; ^ 8 {/ j) _ v& a$ N7 x: F6 _ G M
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
1 m* _0 g1 o; {3 V. d7 t % A, U" j z i
: g7 k! S5 c, S
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than B+ u- P! `2 t r% K, D7 g* v
maximum aircraft.
: b T- r$ A3 q/ J8 I+ o2 \ 9 M, U1 V" `5 [; w9 X1 W
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present4 N h: n; \( i) ^6 i5 T7 c
q* G: f5 V& I @-Item 37 - Fix overflow in fuel calculation
' e+ K7 O9 G$ Q @
, J( V* U. l' ?2 g' Z6 g8 }% c% B-Item 38 - Correct joint air attacks
* d3 A& H+ ?* e' L , P; a" Y1 P, _3 q: t
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
8 Z2 w' ~" M" M
3 R h; r( y* h6 j2 I& G-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& U6 r( q4 a) c Z
4 K" w s9 `: c2 P' ~-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ T4 g$ z$ p) |1 |( Osurviving sunk ship.
( ^. h s6 P$ l* k; H: O- [ ' \) ]& o7 L. {- @, @6 z4 k
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.& ~ j2 C- W6 E. Q* I
& S0 ?5 ^2 ^" f+ ]0 ]( {8 t& O-Item 43 - Activate Four additional Aircraft icon sets.
/ h/ i8 ]! U$ m: z3 t) o5 e3 J
! p" [, c8 H0 N4 \. B-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups0 \" Z7 I& j* G3 H3 K$ ?
+ e2 I' m6 l; ?-Item 45 - Disappearing unit during air pick up.& O1 E8 z( R2 v( h) f: w
% z4 ?2 m% Z# t4 X: j
-Item 46 - Airgroup Transfers
# J! Z# |' g/ n: _ n5 k; B
8 \5 o: L- z, W! ]9 V0 o/ L: f-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- ~& D/ t* W0 Y* m1 q% V1 A" \9 GJapanese airgroups.
+ @: a8 [6 {% J- ^7 i( u
$ X/ `$ O% J5 h8 q' f3 {. R, w. K5 t-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous " ~- P0 t4 T6 s9 P3 ]
improvements.9 _ k% g2 O, v4 I' T, ~
! N0 B T0 n0 C# |- N' Z5 e! t8 G
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 6 v$ O3 M- |- N$ I8 T/ F) m
250/250.
2 {0 Z& J; [+ r8 ?. Q! a: [ 6 k1 o+ t& F- v% v6 z9 K' Q
No affect on current games or stock scenarios - useful only to modders. " v3 }$ I$ q: D" l7 g( |
( d& ^+ s" [( u; Z* a! c-Item 50 - Expand minelaying control, allow mining of home ports.
y7 H5 M- t) G/ C5 T
. m, M; U" Q* a-Item 51 - Corrected problems with the airgroups-at-base screen. & M, t+ S- w0 K# r ]
8 U& F" r$ q) O-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
! m3 D9 w2 l, l# F! ocapacity.
, A# X, w" \" m
+ y1 M& A( B+ m/ I8 E* K
1 J8 z+ }. S7 ]" X* ?- ?-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when b+ j, e7 F* ]4 T- q# w# u
transferred ashore.
+ K% o' M7 A5 u; d- {$ U" C d! s
$ Y. z! R! e2 N0 I8 _3 UFix implemented only for human player.
4 D! Z Y3 K! n/ f $ N, H2 K1 W _7 l. F: Z2 c) B
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 T- |4 W0 k2 v6 Oif out of range.
& m2 o( ` o+ [- d3 d + l0 j: u0 X, v' o
Fix implemented only for human player.& d, P4 w* j9 \* Z! _1 X
* v9 V" r/ |+ N V y-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 \1 ?2 W7 e) K+ Z) bresults.7 F9 y, K5 t# K6 E8 ~
: J! X; I! ^2 T1 L0 \$ N# R7 w' r-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 2 P4 H/ B1 y0 |6 B* P# N5 X
base produces unpredictable results.# y, r4 d# p6 N" t. v
. [$ o1 T4 z8 B$ V N
-Item 57 - Loss of Land Unit display at a base8 `% p1 k5 D# W/ |9 l& \! p+ V
Under certain circumstances land units at a base would not display when that
8 T% x; q9 S2 e' E3 @ k, q, dbase was selected. Found and fixed invalid unit pointer.: N4 B) I7 ` Q( g% a2 _4 @: h
+ b/ K u5 G" X9 `" c% J/ q& g-Item 58 - Enemy mines reported as Friendly$ d9 X, V3 }6 O2 t6 U
6 J( T1 S+ Y+ v+ W: ]" n! `+ x5 Z
An error in the mine counting routine was counting all mines in a hex, friendly " e+ {' [1 a2 c. h+ `. h, |
or enemy, instead of just friendly. Fixified.; T4 g' T0 A2 V2 {
# Y! P& l8 n- i) U
-Item 59 - Add Ships-due-Update to ships screens* h4 d% A) @! i5 J7 ~% c7 A2 D: |) ~; q q
7 g; ~& ^3 v$ a; ^
-Item 61 - Load Troops option grayed out on transport TF
+ V, J3 T$ p+ ~ I" z$ A
7 `" Q0 u4 e0 [- U6 S' n( H9 ]6 B-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 5 C" f: h, `' x: U6 ~% m% Y. E
Home Port" button does not properly reset page pointers.4 j9 N, l1 O3 Y) C" @9 A) b
2 Z4 {8 R7 |' W
This resulted in possible improper display of AirGroup, Task Force, and Land
. w6 r3 l( e" G) H0 \# b( ?Unit "pages". Fixed% w" y- l4 ~2 Z6 L7 h
" L2 d1 u8 [3 ?, t7 v5 G3 v5 r
-Item 63 - Internal restructure., c( v( T1 T' \
* m* W9 \5 F V% H/ A9 V1 ^6 GSeveral internal processing routines have been restructured and/or modified for % f! y& Q. }6 d1 z/ d$ U1 ~( R
efficiency/expanded functionality. These include routines that:
- W% z" N& P4 k# \% Q6 g8 y5 Z+ M- Review and update status of land units., u7 q* L, r1 {( L1 j' r. y
- Review and update status of ships.
# z) w0 Z4 m( n+ b5 R- e- Assign default experience values.
) _/ D0 T" M* [7 t+ _- Form crippled Task Forces for damaged ships.
) J V* b1 ~( G- Remove empty Task Forces when last ship is lost., Y4 C- s% ]( j+ c) s+ l
- Remove pilots when pilot slots run short.
c0 s) j% i, H! I1 v- Record scenario data and game version in save file. |