-Item 1 - Refueling from AOs7 d+ f/ K3 R1 r2 p# a* n0 N' ]1 W
Task Forces that included an Oiler could not refuel from the fuel stores of * E) V% z+ X( Z% Z! ?9 f
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 b1 J4 B0 z0 _+ C6 E% jany other ship)./ o# N N4 ~5 y- v
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-Item 2 - Divided Land units shedding disruption.3 a. _# z4 X" f) @5 J5 f- W
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4 `7 p) J. D V7 t& d( w( S2 _-Item 3 - Allow PG to be included in auto-convoy.
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O; E: L) G" c-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ r3 G% P6 r: S+ V0 Qpilotless aircraft.
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8 M* u) x# v, H% W5 x-Item 5 - Clear experience and Morale from disbanded airgroups, p; R2 f2 b6 W& t! z
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# B- W; @. ^' E% I5 b-Item 6 - Disbanding into air groups not on map.7 ?& o, P# f" Z' z; u3 F
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4 b. a( o, _! @$ t; t; C-Item 7 - Destruction of stranded units occurring during orders phase.3 a5 v0 F9 i* @7 V6 K5 l8 F# J
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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/ m: y5 N" K2 {) w# Z+ X$ y-Item 10 - Draw One Aircraft from Pool not decrementing supply.. t- e' H E1 E) [
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-Item 11 - Removal of function to Withdraw Pilots
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9 L; T4 C K+ n% @5 S-Item 12 - Recombining Land Units incorrectly averaging preparation points.- ^, U1 `3 P \, _- ?) z8 _
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-Item 13 - Prevent withdrawal of groups with fragments on the map.9 ?, o4 W% o2 S9 ]
j4 F* F$ u: Q5 g$ S" t0 d, E-Item 14 - Improper Messages during Torpedo Attack' a" W2 w& x" |2 y2 K+ l
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-Item 15 - Realignment of Ship Class Screen# X3 s! d4 ~' K9 p9 L- q
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-Item 16 - Correct check on airgroup disband.7 u H+ r$ U, l. s) x6 q6 j
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-Item 17 - Restructure end of turn processing for efficiency! X3 e& e6 a0 e3 h4 {" Y
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
) q U8 p% H2 ^+ h5 Pgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 r9 {2 H% Q& I h' h
3 t3 p5 O6 g; g2 e* o-Item 20 - Change the load cost displayed on Static Ground unit lists to show 3 E) t9 c' U1 a [& C
'Static' rather than a very large number. ; l- Y& c4 O9 y# }' k
' K( H# a6 i; j& s0 D. z4 k-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 w3 \; w0 k/ M1 N
cargo., H% E, T. m* Z, y+ V/ F1 p* s
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.+ |% k1 I1 ^6 _6 ^7 ~ [6 o
3 W" p( M1 U# `9 y. k& G5 \Function removed for PBEM or head-to-head play as it has been broken by ) Z3 g1 S9 f) u7 X: o, F8 N# Y
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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! {- z/ ^) U& w8 F+ j- H9 {Removed for PBEM or head-to-head play." U2 o- Q# A4 m% [: c6 Y
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-Item 25 - Removal of display of Named Pilot Pool.
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* ?# J, W- Q5 E" QToo little data available and of little value without full implementation of 9 v) r7 C9 O) C6 Y' X
Disband into Pool.
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4 b, b2 i- j9 U-Item 26 - Correct Motorized Support used as engineering vehicle6 B# e/ w0 c3 p! ~ c, t5 w8 R
* M+ m; d- V$ Z* `& fAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: a: y! H( @/ |6 ~. l: L g5 a' Qto the specific Engineering Vehicle device.
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+ {, q2 s' }, L# X3 y-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 9 Q7 f1 X3 p3 Y7 \$ [
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
0 ]8 C- k& R! m& ]9 ^* e0 s; |1 ]) Tairgroup on recombine. Added.6 V+ v# v$ b* j' Y6 g
, \+ Z% ~. L$ k# d [-Item 29 - Leader loss after divide of parent subunit.+ W$ C. ?: F0 E
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 0 v: E, t( A- q( a: v1 P" s
is disbanded into it./ Q) R- m! S. b% o
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 5 ~, U& ~' N5 \8 G0 a2 R
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3 v4 I3 q. j/ `5 b, E7 i-Item 34 - Prevent air groups without HQ from being stuck in Organizing, S4 @* X/ [" k# B; [# i
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than / i" m- c2 d- A
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation ! \8 E8 e. ~8 |/ N( b; ?" Y2 Z
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-Item 38 - Correct joint air attacks l3 \$ s/ {5 t( W- Z( Z0 `) I
0 q2 K; J( k# i9 Y# B6 H: E-Item 39 - Properly account for removed fragments during Land Unit Divide Check.( z' Q% ~% P' @5 M
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. F! p6 F, s6 q* }, J. E: k/ {2 ]
. l4 \' c7 D! P R' o5 k( b-Item 41 - Clear captains from scuttled ships, provide chance of captain G0 u" r6 @! a" D4 z- v" G
surviving sunk ship.
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8 w9 z" M& |1 _* H5 L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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% _6 ~3 H3 k7 L4 t-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups8 T, ^- [- [2 G4 O9 y- [
! g$ f+ a& z( J' p$ a6 R' U: Y-Item 45 - Disappearing unit during air pick up.2 U& X f3 ]+ W7 Q& F+ S) V
6 q6 n4 j) A/ L0 V0 v1 l' T-Item 46 - Airgroup Transfers
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1 i0 k' ^5 ?; ]-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 8 n& T) B. Q* d
Japanese airgroups. & @: c) N1 ?# c& `1 B4 W% w
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 O; j3 G2 X8 [, t5 @; J$ |
improvements.# n0 Q7 B+ o& g7 r
' q; J$ U, A; P2 X-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
( B- @8 S6 A& Q& P$ b. T250/250. ; X) b& w7 W% Q! N9 ] O4 K8 O
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No affect on current games or stock scenarios - useful only to modders.
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* S, a- _6 A( b- a0 D2 U \' c5 }* I-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when - |* q& ~0 ?8 ]. ~
transferred ashore.
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Fix implemented only for human player., p! Z3 o% V: p* O1 r
9 F" l' R, i9 W3 h9 |1 c-Item 54 - Prevent carrier airgroup fragments from returning to their parents
% ^* ?! N3 _6 T4 ]/ l5 [5 cif out of range.
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: m# l1 c3 V) W |Fix implemented only for human player.6 o$ S2 b5 q3 D6 {1 Z- S! K: y t
w3 R: K2 ~$ {) D-Item 55 - Scuttling the last ship in a Task Force produces unpredictable " n6 {8 @+ W: n: k/ U+ I
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : `% U% m3 q3 [1 F
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base1 e" Z# c2 }) ?% N3 _5 T
Under certain circumstances land units at a base would not display when that
* q7 K+ q0 R; {3 [/ [base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly& r) G, @% i% K. t+ ^' T! ~! ?
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An error in the mine counting routine was counting all mines in a hex, friendly
8 v1 O/ y4 f( O( nor enemy, instead of just friendly. Fixified.3 i) ^; a) g1 I [
* E" U+ R: u1 m, s$ L$ z7 h-Item 59 - Add Ships-due-Update to ships screens
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5 m/ U0 q: u" w" l& F+ q-Item 61 - Load Troops option grayed out on transport TF! j4 Z9 ^2 y, t) H9 S \. r) K# u$ t
3 Q1 g$ m" L0 `' g# f+ \1 j-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
. v+ e- |0 ~4 _' A* ~Home Port" button does not properly reset page pointers.; t* C. h% w! y& I1 y/ v$ n
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This resulted in possible improper display of AirGroup, Task Force, and Land
7 o9 [+ W2 z: z! [Unit "pages". Fixed! F3 c! b6 ] n
F) ~7 s# f9 \; g9 |, d-Item 63 - Internal restructure.+ y' T6 X3 c }, `4 f
% Y& b* c) T# e' _7 SSeveral internal processing routines have been restructured and/or modified for
' K. }/ Z5 u, p4 I zefficiency/expanded functionality. These include routines that:
9 M/ q: {4 g" @* o. J4 a5 R. ~9 C- Review and update status of land units.
; ? K& q& O2 @# O- Review and update status of ships.
3 _+ k$ _* t5 ?- Assign default experience values.
Z, l2 Y( I( y: ?8 y6 Z' O- Form crippled Task Forces for damaged ships./ n1 V/ d# H1 N y
- Remove empty Task Forces when last ship is lost.
1 l8 R! ]: v+ D- Remove pilots when pilot slots run short." i$ K7 M: J5 P. r
- Record scenario data and game version in save file. |