-Item 1 - Refueling from AOs
+ k1 A9 s. K! U; M+ H9 ?& WTask Forces that included an Oiler could not refuel from the fuel stores of
, E6 `* u# t/ n- j4 D' Uthat oiler. They would refuel from the normal fuel carried by the oiler (or ( e3 y& H! E5 w R
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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$ p/ E$ n: A- c3 S8 M$ N9 D5 H-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to % |- x& L+ {! K x) N8 U
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups5 i) y6 A4 K; l) o% I0 x. _
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-Item 6 - Disbanding into air groups not on map.& h$ g3 S3 X3 W+ Y) U
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-Item 7 - Destruction of stranded units occurring during orders phase. L% {" M' ^0 P0 x S; D
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-Item 8 - Correct improper draws on Named Pilot Pool$ a* H7 K: g2 o3 a" i+ A) X" v
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.& v1 v; f4 s% n5 b9 s- Y0 l
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 t5 H8 x+ C3 Q, w7 j6 n
& H6 u4 R2 V7 \, b9 X3 x-Item 13 - Prevent withdrawal of groups with fragments on the map.' S+ r# m, G. t7 j* L
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-Item 14 - Improper Messages during Torpedo Attack% Q% d) A: h0 g4 Q4 _$ S
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-Item 15 - Realignment of Ship Class Screen
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& @, j, q. w2 x! ]$ Y-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency% |/ p" t8 \- c2 b' V2 F
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ' V$ s9 i) W' P. {
generation.% Y- e: E T/ Q9 o/ n- z( J% s
4 i: g2 d6 l6 i- h9 P1 U7 @-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 O0 D/ H( e7 ?
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, k' l3 o$ c( o. N0 l'Static' rather than a very large number. 5 ^6 G' }* A8 q$ m
5 F- j7 k4 c1 O' q-Item 21 - Correct processing for floatplane groups on submarines.2 K4 r% W- i1 C" k' R+ }$ O
8 H3 V. P5 G) k( b- g-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as / G) r \; H- N6 y/ L, p; n6 j
cargo.
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' H$ V" ?+ _; L1 w9 G2 h1 b-Item 23 - Removal of Disband Into Pool Function for PBEM play.$ k+ R9 c1 C* e
# p+ e# w3 J" h1 [" Q8 ?Function removed for PBEM or head-to-head play as it has been broken by
+ C* `6 N8 Z0 t dcheaters.
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+ g5 X$ o* B0 B3 M) Z, [# a1 c-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.0 g. L, \+ [8 }8 G% s: o
6 m$ [4 x9 l7 J) _-Item 25 - Removal of display of Named Pilot Pool.' P7 _. i$ G1 K# d1 {1 y
: Z0 ?, m' V! g5 S# rToo little data available and of little value without full implementation of 8 J2 C2 Q/ V7 j3 ]
Disband into Pool.
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" h9 }* p& H# L3 F- d a& E+ A-Item 26 - Correct Motorized Support used as engineering vehicle( o6 G! n- I9 u* F) L
- G1 C# X8 Z0 Q0 y7 t1 vAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
H& X+ ~' M) tto the specific Engineering Vehicle device.6 F! M, T( M( r* I
2 v# @$ k0 a1 |: ?) c& r' L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.. ^9 R3 E5 X' W, I$ ~2 x0 N/ H
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Torpedo planes were omitted from the list of aircraft that could transfer to a % r1 [- g% i' B( Y5 U2 R
carrier in a Task Force. Added.6 m* G, L* |" R& a* w& |
. }0 Z8 s: K" P5 u: M! v, u6 i-Item 28 - Return number of Kills by air sub-group to parent.
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# O0 ~# z& V6 wNumber of kills recorded by a sub-group was not being added into the parent
8 s" z: H0 _% x5 `7 c" Gairgroup on recombine. Added.' W; k$ G: X, X" ?, J; O! p |5 R
2 @6 P8 A( \) s& b-Item 29 - Leader loss after divide of parent subunit.- E8 o. R+ r; b; h8 }8 W3 n F+ B
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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. L% G$ t0 C$ w0 @-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
4 U1 Y$ E) s& `is disbanded into it.: I' l/ i. T1 a0 M+ z
; p! Z1 P1 Q3 o* s- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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% c: Y% a3 b1 I9 g5 P. i2 M-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 6 c2 @0 \1 K2 o. w
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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# H/ ]; H R: Y8 _-Item 38 - Correct joint air attacks
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( y/ N' _7 g9 }; _2 G G4 q9 @-Item 39 - Properly account for removed fragments during Land Unit Divide Check.. W' P* y+ [' `7 _8 m0 T7 d( V0 V
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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) P* ~% h! _8 H/ S-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 g" J+ c3 p, @! O* a* \+ asurviving sunk ship.
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/ ]( h5 d" D! O0 W3 e) A-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.1 A- t9 N! H4 R1 j/ Q, y. [; I
! A2 ]2 r g5 n. O-Item 43 - Activate Four additional Aircraft icon sets.6 A0 x* i+ y& [" I9 k
9 M4 X* A- h/ [5 }-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up." ~. _4 [" q: p& \) Y
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement , Y; i3 [ F8 a3 d* R# I' |- Q
Japanese airgroups.
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. ?! a# @! A; @4 h) u-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
+ H0 ^% }% q Y4 t7 g& A8 R5 mimprovements.
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3 k4 Y5 @$ J0 s+ M-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
. r/ J4 a0 p8 P) c, t( u0 }" r250/250. . S$ `. t2 J$ {' J
" O' p# B' z4 s+ T, SNo affect on current games or stock scenarios - useful only to modders. 8 u8 j& s3 H4 i5 R0 p C4 M
0 K( \( V1 F7 u5 n-Item 50 - Expand minelaying control, allow mining of home ports.: [5 }) n9 H7 h' Q* A" X/ f
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
# H; C3 i2 W% n3 D9 n; x8 acapacity.
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1 ?( o. U9 c* }1 Z ^ j' [2 f-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
7 Z$ V8 }, p7 a1 _ ]transferred ashore.8 ^/ `+ {, u( T W! R0 m: z
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Fix implemented only for human player.
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) {) g1 k% N% J-Item 54 - Prevent carrier airgroup fragments from returning to their parents : v* j4 w7 s7 M0 e- p& B: l
if out of range.
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Fix implemented only for human player.. C0 w8 b! J+ `8 u9 }2 C
4 p. z. C6 Y1 F& r2 w. [-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ! O U& T3 j& F, P" T- K6 b
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
1 M$ E# J4 ~% ~: w# p7 Ubase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
4 y) @1 |0 D" w) }0 V( f( sUnder certain circumstances land units at a base would not display when that " C1 n4 P2 K3 j# _& E+ S
base was selected. Found and fixed invalid unit pointer.
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! s4 w, Y) i% C8 N3 d) Y0 g4 [* V-Item 58 - Enemy mines reported as Friendly" r. a, u/ V6 k! c! {
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An error in the mine counting routine was counting all mines in a hex, friendly
6 Z/ c1 f+ @+ J' lor enemy, instead of just friendly. Fixified.- ], {; P4 J/ P [ r6 x
/ P2 a* E! Y7 Z" _" R-Item 59 - Add Ships-due-Update to ships screens
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& C3 ^ v, ^: \1 e# P; b- ?7 @4 X-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . K7 m; s+ {; z6 |5 t2 f) Y
Home Port" button does not properly reset page pointers.+ O8 u, l' \' e N: W) a S
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This resulted in possible improper display of AirGroup, Task Force, and Land , l/ ^8 U' t/ D* h
Unit "pages". Fixed* v& r- E( t) y0 C
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-Item 63 - Internal restructure.8 |9 F, G1 H1 t
) ~8 s3 a( Y- O) n! b- T3 E! J$ g# fSeveral internal processing routines have been restructured and/or modified for
7 {* B/ V9 z! F! j& n) ^) C# v) w, Y qefficiency/expanded functionality. These include routines that:
. f( c4 @! \7 }, m/ }- Review and update status of land units.7 X3 }2 f P$ M( M3 l7 p# j
- Review and update status of ships.
+ m* k# r9 _+ ~* W- Assign default experience values.! z) R8 B& I$ z0 @" i# q# u
- Form crippled Task Forces for damaged ships.$ D; w: O5 }3 B' K
- Remove empty Task Forces when last ship is lost.) M4 ]1 r3 [: ~: [
- Remove pilots when pilot slots run short.
: t4 r& r$ {# G) d% h- Record scenario data and game version in save file. |