-Item 1 - Refueling from AOs$ z( x7 c) Z* k4 z
Task Forces that included an Oiler could not refuel from the fuel stores of
1 Y. r- H5 ^5 L! r# z3 D7 F2 B% m1 Uthat oiler. They would refuel from the normal fuel carried by the oiler (or
3 I3 V5 {7 |$ W% sany other ship).
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( E. _/ h* H- }8 E6 s% ^7 F6 u* l+ S-Item 2 - Divided Land units shedding disruption.6 O s, R/ m& \* T" g
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$ m4 K6 L0 F9 i2 C2 [8 G-Item 3 - Allow PG to be included in auto-convoy.& \4 f5 o9 {# N" k! |" [; ^
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9 C& F3 _/ G7 V* }+ r. j2 D. K-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
, N- ?% A! U8 [# lpilotless aircraft.* T1 s4 }$ m J0 P, G% [
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9 m* |9 |# W% h5 @2 r-Item 5 - Clear experience and Morale from disbanded airgroups3 f4 p: O, P9 \* P3 J# Z$ l, I
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-Item 6 - Disbanding into air groups not on map.( ? h0 g! _% Z; k0 ]
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4 ]9 A3 h0 I5 u( _( G& E-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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2 o3 Z# a4 N) e7 L2 ^-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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% i7 o2 A; n& X# q1 F* q% J7 {-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 e. u1 m/ v1 n8 s E1 \" B
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-Item 13 - Prevent withdrawal of groups with fragments on the map.0 y" B# e2 p; F" p/ g
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-Item 14 - Improper Messages during Torpedo Attack g4 s& N+ C; j% D# r8 y2 M
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-Item 15 - Realignment of Ship Class Screen0 X" }0 U. _: j! z9 z4 T
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-Item 16 - Correct check on airgroup disband.+ w9 y& f3 C- C% t2 ~. }! c
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-Item 17 - Restructure end of turn processing for efficiency
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, J* ]6 w5 O! T9 ]" H-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 0 i) v9 q% V# V$ l0 M: X
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft4 P. h& ^( j! m' f( ^
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 6 Z/ O' W. y3 L: g' `* w
'Static' rather than a very large number.
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4 I" u! w6 `3 J. W& \* [-Item 21 - Correct processing for floatplane groups on submarines.
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5 [; L% i0 s- W1 W-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ S; d: D- w9 b/ F' mcargo.
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# B, x& D' l+ D' b! w# }* P+ g( r-Item 23 - Removal of Disband Into Pool Function for PBEM play.7 C; ?! ?7 I5 Q1 d; B
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Function removed for PBEM or head-to-head play as it has been broken by
3 Z! L+ k9 I) q# O7 j1 L$ s- l3 wcheaters. + M- }! H. d! H5 n* D
$ ^' O" G4 H" _8 {1 ?! p-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.1 h' u4 y2 h! Y8 i
- I( J# b* u$ X" ~Removed for PBEM or head-to-head play.( z* M3 R2 g( P3 A. p" M
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-Item 25 - Removal of display of Named Pilot Pool.8 {, R7 S; v$ N( N, e, {
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Too little data available and of little value without full implementation of
& }6 H; z+ D- k# @' ]* U2 Y! F2 ]Disband into Pool.5 F# M* @. \3 y/ i1 X
6 Z: m+ M1 T( E) @. E. S' R; p-Item 26 - Correct Motorized Support used as engineering vehicle
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; S8 v. ^0 F* T/ C; M" G" BAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 q( r$ S+ m) o. ]7 t6 |
to the specific Engineering Vehicle device.
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+ B& P6 |4 a' b* Z2 t- E0 [-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
! M: b4 \0 U4 i }( U/ \carrier in a Task Force. Added.3 W \) l* G+ n6 C# z. q
) P3 k0 w, t j. K1 Y- `2 V# U( ^0 F! c-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent # W4 r' t2 T; W v3 A. s3 e
airgroup on recombine. Added.; m+ p7 ` O0 B: }8 S, g
3 \4 b$ P7 l/ N/ X, I-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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; d7 }+ E, G6 \- T5 C-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit & D1 J& d7 e8 ~ V: n: h- ~3 N
is disbanded into it.
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# L2 Q" z' d9 T2 G8 o; z K- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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3 r' P5 l( R6 G8 l% V-Item 34 - Prevent air groups without HQ from being stuck in Organizing9 q. G# `. C" b
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than $ i ?- K. L8 q8 n6 `/ L3 u% k
maximum aircraft.
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5 n* I1 k+ z8 r% K( e% P' _8 ]-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* L" @2 Y- c z+ B: k
* \* i/ O7 i9 U0 X- R1 n5 ]3 D3 Z" W-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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) G' N# x- R; v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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5 W1 O* A/ \# x! C0 V- o-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ x4 a2 A, p: u. lsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% a/ b9 g: C C. l
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-Item 43 - Activate Four additional Aircraft icon sets.; M/ E# s' K, ^$ L6 g; l3 c/ t
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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! }5 Z9 S% c: R: ?$ p. a6 S5 n& ]-Item 45 - Disappearing unit during air pick up.* ]" v/ s4 C2 X# a
$ X% A. y w/ X' s' J-Item 46 - Airgroup Transfers
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' o S4 K0 \2 d( g; c-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
/ B3 S/ a4 P; e; `& a# t: qJapanese airgroups. % }& _2 v& b2 ~; X- A+ k
, M+ E* Y B5 Q: W$ n F-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
# B6 r! K7 E+ @' ]1 Y- E9 Gimprovements.+ R! J1 f; a; g4 Z; A+ D5 y
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to , d8 G# Q0 H w1 i
250/250.
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No affect on current games or stock scenarios - useful only to modders. # H: R* {1 N4 f! m6 T
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-Item 50 - Expand minelaying control, allow mining of home ports.( X. V2 H; d9 o7 a0 `$ o
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-Item 51 - Corrected problems with the airgroups-at-base screen. / S, u9 \8 P" y
9 K, f2 e2 f; ?( ~! O-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 4 U7 \# X5 S( u; z8 m0 _5 ^
capacity. + m( C, O& k3 o* }2 i. J2 c( x( s
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) E" l% r0 o- _" C n9 `! Jtransferred ashore.
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Fix implemented only for human player.) \2 y8 \$ ? {* |! F
L6 Z: r, k$ I( b. G" b( |-Item 54 - Prevent carrier airgroup fragments from returning to their parents 2 \6 f' t+ i( r' R$ t8 f+ r) h8 ^
if out of range.; Q- d' y# \* B3 i+ g0 I8 s! d
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Fix implemented only for human player.
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4 P3 T( U' U8 W: [9 S7 M-Item 55 - Scuttling the last ship in a Task Force produces unpredictable $ C% c/ G: o/ j" i. a1 V
results.% ~8 P% @" H: B- C- B/ m
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : J8 M) k+ L4 m7 T8 V& t
base produces unpredictable results.- I& @+ a' ]& w: x3 i- h
( N0 N+ H3 _. o+ O' D-Item 57 - Loss of Land Unit display at a base: o9 K9 x( i9 o
Under certain circumstances land units at a base would not display when that
7 l3 G2 i+ `% {" o `2 Abase was selected. Found and fixed invalid unit pointer.3 N- z/ l! ^# E6 x; o5 ^5 G! `
Q' S& c' w; f4 u-Item 58 - Enemy mines reported as Friendly
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% \* {4 `' Y. R" d- z8 GAn error in the mine counting routine was counting all mines in a hex, friendly
: m; v# I, ]+ \0 G2 ?; G; Z j: ?or enemy, instead of just friendly. Fixified.' Y. M" g" D, C$ D# ]% L. U3 m/ Y# B" g
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-Item 59 - Add Ships-due-Update to ships screens
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" f- n) Q8 S: H9 `, r6 N8 }-Item 61 - Load Troops option grayed out on transport TF8 T+ |- z8 V4 U. t
! F0 t' f$ Q& W-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 \: b A& L! d& x# o5 o0 LHome Port" button does not properly reset page pointers.- w' G7 @, A7 x
0 \; C4 T, E4 s+ L" |3 h3 z+ zThis resulted in possible improper display of AirGroup, Task Force, and Land
2 V9 n" W9 t1 y) P3 ]* RUnit "pages". Fixed
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-Item 63 - Internal restructure.- V7 s$ h6 Z4 {- Y
" ?+ Q5 t* | ^Several internal processing routines have been restructured and/or modified for % z3 X/ \0 A+ E1 o
efficiency/expanded functionality. These include routines that:* o7 T5 F7 _ `
- Review and update status of land units.2 C8 h* d2 v. K/ S
- Review and update status of ships.
1 W% y M# n; @9 g& R6 X: Y- Assign default experience values.5 _8 M5 k4 H7 T2 A
- Form crippled Task Forces for damaged ships.8 G% b |4 v, R5 N# m
- Remove empty Task Forces when last ship is lost.
4 |' C; X+ r" P/ e& r- A8 t- Remove pilots when pilot slots run short.8 f. K, ~: S+ ?( {/ b
- Record scenario data and game version in save file. |