-Item 1 - Refueling from AOs
* X/ |3 i) T- s! S3 W2 d, yTask Forces that included an Oiler could not refuel from the fuel stores of
' J, ?& U& M. Fthat oiler. They would refuel from the normal fuel carried by the oiler (or 6 j: X* r9 N' [( x5 Y) T
any other ship).
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-Item 2 - Divided Land units shedding disruption.# E' P: k' l+ u% ?# B$ Y
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( k) b! K2 {% Q2 y, Y! K8 v-Item 3 - Allow PG to be included in auto-convoy.+ V) {2 h- x, C H. r R/ u
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7 ]4 t5 r* N% ~6 s4 p-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ) j7 l3 Q. c% d+ e& v* B, q
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups' y S# `0 B0 P0 @9 v* | a
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-Item 6 - Disbanding into air groups not on map.8 k% O, M' e. W" t3 }
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8 ~! V; ^+ d- u$ B-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.! B; m B" w# I, d/ {4 v% u: A! J' Q
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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; a* t& E0 c7 p$ h; S-Item 11 - Removal of function to Withdraw Pilots' P# N$ V* t1 N x" L5 O" x
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.1 f7 _6 X9 s% i8 @3 r6 g$ ]8 n
: |( B- e" ?& i$ R3 R( U. X1 @-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen, ]& K9 t5 n5 i2 o3 i7 j. M4 G' G
# i" `: t% _% q0 d: }; s5 {- B* v-Item 16 - Correct check on airgroup disband.; W1 z& I w+ J7 E
8 y+ n7 t D% \; ?! a-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 9 j) `3 E, b# o0 d
generation.& M' M* W1 k) L! D# b
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft U) O$ S3 U$ N1 D( w7 J! v. x
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 l, N+ Z) Y0 k
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.. o6 k) s. D, [! L X
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' I! F- t) s' Xcargo./ ?% n$ }6 c e# {; v' {& }. M
6 J! q, }$ J: e6 C-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
( d; T8 C9 _( I" _$ n* mcheaters. ( v. g0 K9 {6 _# g8 M0 R6 m
" k5 M8 P5 f8 s+ N9 Y K' n. J-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.. M& K. W! I8 k4 p" u/ {
5 u8 a& T8 K" cRemoved for PBEM or head-to-head play.
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9 s2 m# f8 y7 s-Item 25 - Removal of display of Named Pilot Pool.3 k: R' d( K. f$ q
* N$ O+ L5 w5 _4 N5 @1 r) `Too little data available and of little value without full implementation of
@. i# n$ u5 VDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle, M2 |0 B; f9 k) W
: p4 F' z- U- m& hAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ( Y2 J, r5 }& @: q
to the specific Engineering Vehicle device.9 C* s; f% c0 O
, |0 L& t0 {0 c; n-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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$ R/ `2 y6 E3 z$ C7 Y2 S: {/ }Torpedo planes were omitted from the list of aircraft that could transfer to a
' J ^% `# R3 c4 d; ^carrier in a Task Force. Added.7 e [3 O; L1 g
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent ) L4 }1 n4 Y2 | R7 U& }
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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/ b' Q5 _7 X% B# a2 g5 d-Item 31 - Confirmation step for Disband and Withdraw Airgroups.+ H5 u% x) ]$ z: p- X0 i# k
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit # N! z' ?/ G" I9 B1 d9 E
is disbanded into it.1 \6 [3 d3 T. @4 e
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements - T: E6 K# u2 V( Q1 F0 U, ]1 V
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
2 @% K. ~/ h2 f M2 T+ |4 Ymaximum aircraft./ L5 ^$ N O# V; O3 m- s
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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, z) a7 Y- r7 u-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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; o* c5 ?: A! u$ \$ @-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain o6 ]- |1 X3 z
surviving sunk ship.( I; k8 k3 I7 R% U
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets., Q' w0 Q% w0 D s& q: ]
4 F$ E4 b$ I7 g" y4 E c+ I" z3 U-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups) I8 ?) y7 \' p; o4 i
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-Item 45 - Disappearing unit during air pick up.
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) H4 ]9 {4 B, W' n9 U: s, u v-Item 46 - Airgroup Transfers( K& R9 \8 J K7 M3 p; P6 l- G
! i4 W" g7 x+ [& A-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement * E8 z/ h4 ~2 t# x1 w3 j4 B3 p& B
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous $ J) \; K0 r& U6 R8 Z; c( \% c+ t
improvements.
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9 k5 n/ U2 ^; N+ b' b) m u5 ^-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 0 }0 c- T' f4 _3 u' q9 L! D
250/250. $ a, k" Y& x, H. F- K
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No affect on current games or stock scenarios - useful only to modders. ( z/ B' W4 @. P1 S1 z3 \
' W1 T; }# x! I- p# K0 ?6 y-Item 50 - Expand minelaying control, allow mining of home ports.# Z' H9 q) g6 P- A
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-Item 51 - Corrected problems with the airgroups-at-base screen. & V9 K/ |( {% z& \$ r& s7 v2 P
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
5 r" _3 ?$ r/ I6 p- ~: Hcapacity.
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6 @* u& s$ u y1 d% D3 ~: d3 k-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 3 [5 X; w8 |5 q$ ^
transferred ashore.
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* X9 R6 U, }2 x- }1 _Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 2 W1 c: k4 B8 ~+ N( ~, Y
if out of range.( N& B h6 Q; ~7 F: d! E; D j* u$ H
6 |, p0 ? M; I+ F6 C, [ u* OFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable $ r e* {, }# `) A+ R7 L
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
1 Z6 N v! ~" q/ o; m! ]7 vbase produces unpredictable results.
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$ f! y0 t. q2 j-Item 57 - Loss of Land Unit display at a base! q; r- S# y1 ]" Y3 {2 ?2 X+ q
Under certain circumstances land units at a base would not display when that
* q' p% A+ d, Gbase was selected. Found and fixed invalid unit pointer.* ^' J. |( ? t0 m% o3 A
# ?5 h9 @, u) q1 Z1 q. r( \-Item 58 - Enemy mines reported as Friendly+ E2 U4 {2 P& O/ K% b2 R: \
5 J! `+ M# K. N7 h! F! T& SAn error in the mine counting routine was counting all mines in a hex, friendly % G q: t- g3 o! e2 C1 R0 \- j3 P9 X( l9 ?
or enemy, instead of just friendly. Fixified.% M J- X% Y* o9 C/ ~- U
0 J# N- ^4 Q; p* C9 h* O-Item 59 - Add Ships-due-Update to ships screens5 ~( |/ m' Y5 g8 N& Q
7 P0 S' [! p1 }( I% z/ x B-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . B- q# K* U: d9 }
Home Port" button does not properly reset page pointers.( f( _6 K. P' g% z
# @6 F4 E0 c5 p& AThis resulted in possible improper display of AirGroup, Task Force, and Land ( Y( O: d% C' ~! k$ o& |! F7 \/ y
Unit "pages". Fixed- c: y4 g& T! H6 U6 J# w
, l% p, u( Z7 v5 g# V, y-Item 63 - Internal restructure.
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5 X5 l3 i+ G# ^. O( M6 SSeveral internal processing routines have been restructured and/or modified for 5 g; z" g& a; V7 V
efficiency/expanded functionality. These include routines that:
" W/ I8 v) y! k7 ]# I! O# q/ h- Review and update status of land units.
C4 i$ k: h& Q' I6 D- Review and update status of ships.
% q# ]3 P; q" Y% a; Z9 e0 _- Assign default experience values.# F8 `1 S, D" [, U9 k0 f
- Form crippled Task Forces for damaged ships.4 B* o# J7 B( Z3 `
- Remove empty Task Forces when last ship is lost.
8 r, ], c' B9 U- Remove pilots when pilot slots run short.
+ G% ]$ J& C5 h8 ]( K% o; ~. c$ v- Record scenario data and game version in save file. |