-Item 1 - Refueling from AOs, `% U) J5 K8 j* N" R8 o9 L$ ]
Task Forces that included an Oiler could not refuel from the fuel stores of
% g6 @. o1 T3 v( Uthat oiler. They would refuel from the normal fuel carried by the oiler (or
' X6 F, Y. ~1 U6 s+ k9 s6 rany other ship).
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/ {5 D% W6 C0 J% B4 R9 `9 J-Item 2 - Divided Land units shedding disruption.
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) g! p* g- e, {7 K) ^0 J, e, ]( G-Item 3 - Allow PG to be included in auto-convoy." B+ S5 E5 t# P% m2 ]2 G3 ? j2 Z
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0 ^. P3 z7 \8 f* X4 i- Y-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 4 f& Z" ]# X' D
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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" _% B8 _6 M) }, X; @: a/ R7 Y-Item 7 - Destruction of stranded units occurring during orders phase.
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- g; w5 s$ D3 ?, F! e9 k9 g-Item 8 - Correct improper draws on Named Pilot Pool$ c" J) n# g% j! Z2 }, h( B7 K
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: I: t# M% W2 q1 O9 G-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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& H8 r4 P1 O" }6 i) k-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.) ~ v; l9 B) T: J7 X
4 r1 [: N& ]8 P' x g8 T-Item 13 - Prevent withdrawal of groups with fragments on the map.
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2 G3 \9 G1 Z' H% @9 C4 d-Item 14 - Improper Messages during Torpedo Attack r: c+ c0 _7 x7 y
Y; w4 r+ l+ O6 F+ P- e, o/ P# k-Item 15 - Realignment of Ship Class Screen# h0 f/ g" B3 T W8 T- _
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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! [6 U1 C4 [4 p5 B6 I-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 5 g7 W# g) e9 h. j8 r" w6 E2 ]
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft2 i' e* x) K9 `0 D& W; l& A' a
" g P- Q0 ` \: x6 i-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 a, k9 L. `# P4 ?/ j8 W
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.7 `/ \; ?' t, g' x; R2 `
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 2 y. c% E1 `, _: c; p
cargo.2 I" g# f; c6 Z: F- S- @; k w
! Z6 ~ O/ q0 J6 \( H7 V* C-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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# h" l5 e3 u* Z) y6 J% Z7 bFunction removed for PBEM or head-to-head play as it has been broken by
% Q3 u+ l. F) H0 c U/ r% {cheaters.
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4 I: j1 w, `" c. m5 }: X-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.' y. {! v6 J0 A" h0 i4 X
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Removed for PBEM or head-to-head play.
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* g# R5 y* Z% Y1 f7 }-Item 25 - Removal of display of Named Pilot Pool.
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3 O1 Z/ m, W3 U; X3 Z; OToo little data available and of little value without full implementation of $ N$ d ]: i$ O9 y* Y6 B7 x2 l2 l
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle. E o; d. N8 I s
& b& f1 S+ p6 p* \5 z1 Q4 fAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
1 u2 R8 I1 q( T3 w9 r7 c. p7 Pto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a . D5 f, @' G) l* @
carrier in a Task Force. Added.5 S1 f% K- C N3 @6 F2 f- a' ]
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-Item 28 - Return number of Kills by air sub-group to parent.
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1 N* { D6 K% z& UNumber of kills recorded by a sub-group was not being added into the parent
5 b4 p% u0 m& p$ b5 l5 cairgroup on recombine. Added.' n1 g6 P4 |& L$ U
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-Item 29 - Leader loss after divide of parent subunit.+ h/ l9 \+ v" @
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups., c' F/ y: m! A$ o0 ?
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit . Q! c' b2 k) ?3 K" L9 W
is disbanded into it.! I) E6 v; B8 D1 _ L
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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2 c; d8 \/ k% i; F-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 ~& z2 @- }% o1 r, @
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- T* \. f; c! o
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks & P0 R! N; A W/ P1 [+ x2 B& Z
! i$ \: p) ` s7 u; v% u( ^-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 }! n. v# y0 m) F
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.! g0 R7 T. p! r" ^2 x, p
. D" z, Y5 N- v0 C-Item 41 - Clear captains from scuttled ships, provide chance of captain 6 o( j- x/ D2 B1 X: N4 W
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.0 p9 v7 f. k+ W
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups) p- V8 Y: m( a
- ^) M# B) ~5 m( ?1 v' T-Item 45 - Disappearing unit during air pick up.8 v9 y: P0 B6 X8 k' l4 w
8 i$ V: m+ V& f5 K+ ^-Item 46 - Airgroup Transfers2 x" J a+ _- j$ D7 D) \
! H2 m- O0 [0 R5 r2 O-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
" N U$ m( h/ o. C% tJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 8 A" J0 v' j* \
improvements.2 Q0 C& b' L1 q- l) N& B
1 D/ v6 e" V$ i1 _; D9 m-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
; h: F! g% B- y; v y0 I250/250. 8 ^) V! A& p( o: H: t+ U4 d# a, n" R
/ N) ^& ~8 C0 v$ K; L& J3 p9 gNo affect on current games or stock scenarios - useful only to modders. 8 F$ w6 `% I3 h9 `
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-Item 50 - Expand minelaying control, allow mining of home ports.$ l; J% m' A5 i) J8 N7 g4 y
, L, n2 j% j. l$ ?5 \-Item 51 - Corrected problems with the airgroups-at-base screen. 2 W' G% F, z; | V; O" f) @# _
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over / S/ j! }5 d, ^; A) {5 g
capacity. * Y$ Q/ `3 \, }4 y
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & O2 K& H6 }# i. h a2 {/ f+ m
transferred ashore.
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Fix implemented only for human player.
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; T+ K% L* l6 k% P* E-Item 54 - Prevent carrier airgroup fragments from returning to their parents ( O5 h; c. s/ ~4 F' t2 e1 t: S& D
if out of range.- `* W5 I# [% H9 ]
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Fix implemented only for human player.- K) {1 g+ A7 {
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & F x- M9 h! T" l
results.3 a9 x' z* K, ?( a6 D
9 l( T6 g% D! s! N$ }0 @$ p-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
0 l& _' F- |. E6 X; O6 Zbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
2 y+ p0 L7 f# n/ ~1 Y6 L/ f$ cUnder certain circumstances land units at a base would not display when that + N+ r8 L+ V F
base was selected. Found and fixed invalid unit pointer., K6 i2 z' ]+ a# j9 p1 s
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-Item 58 - Enemy mines reported as Friendly7 M9 S% E: J/ t
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An error in the mine counting routine was counting all mines in a hex, friendly
) {8 s. g% u- H; r1 j+ eor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF) g( F% d; q: w) b$ I( `) A
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) E0 j* ?# N% F- {0 Z, B: E9 n& a) sHome Port" button does not properly reset page pointers./ i7 b. w Q/ M6 x4 ]6 O0 D! |
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This resulted in possible improper display of AirGroup, Task Force, and Land 6 J2 J. \% R9 H, e
Unit "pages". Fixed
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-Item 63 - Internal restructure.* R8 {+ ^; Q1 k- P
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Several internal processing routines have been restructured and/or modified for
' i" a# X5 a+ D( xefficiency/expanded functionality. These include routines that:
9 H: M; H7 H: H/ L6 p- Review and update status of land units., e% p+ k1 u5 X M( S
- Review and update status of ships.
1 Z4 Y: L8 F/ ?7 P9 w- Assign default experience values.' M5 d; U7 R& E% r3 j5 g
- Form crippled Task Forces for damaged ships.5 g3 S, G" J- j; f% V
- Remove empty Task Forces when last ship is lost.3 C. @9 _' g& T6 S1 Y
- Remove pilots when pilot slots run short.% ^2 i2 p4 I" a# p) Q+ w
- Record scenario data and game version in save file. |