-Item 1 - Refueling from AOs
$ T b. n/ w- y! L9 G' e8 \/ W1 QTask Forces that included an Oiler could not refuel from the fuel stores of % Q! M, N* p- V8 ]# }5 j
that oiler. They would refuel from the normal fuel carried by the oiler (or
8 @6 E- {+ y, T+ I1 o& p5 V" Oany other ship).* S5 B- _$ B+ `
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' ]) w$ S1 @6 R" r% v1 zpilotless aircraft.4 c' s+ Q- i& A8 V7 ~& _
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+ X6 z3 |+ x: K& g; O-Item 5 - Clear experience and Morale from disbanded airgroups
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7 _6 u4 s4 [* D+ h-Item 6 - Disbanding into air groups not on map.+ d6 P$ T7 O; Y
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2 E7 M' c+ h( Y! x0 O-Item 7 - Destruction of stranded units occurring during orders phase.
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1 M0 I/ f& D/ y-Item 8 - Correct improper draws on Named Pilot Pool# }% G5 h7 k& w5 X0 U3 H. m# @ D# g) x
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-Item 9 - Adjustment to Airgroup Display after transfer.' D1 {3 N; ]1 i; G( K4 r4 }. x1 \/ j
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0 t$ x% D7 W ?* V& i6 W6 `-Item 10 - Draw One Aircraft from Pool not decrementing supply.; o" ~8 X; F! u
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.' h* J& @7 [7 \* x$ h- Z7 Z! M
% H" Q; M% V9 B1 j) \/ c-Item 13 - Prevent withdrawal of groups with fragments on the map.* M5 |) J" _6 @2 u
1 ~9 T5 q1 L* |- f- a-Item 14 - Improper Messages during Torpedo Attack; o2 T( j Q/ H2 R! _% n
( T6 q! T2 f0 |- u-Item 15 - Realignment of Ship Class Screen
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5 t$ W4 n& h8 ?-Item 16 - Correct check on airgroup disband.& Q2 I1 z9 r- J& S
0 @! U4 Y' K! l- ^9 e-Item 17 - Restructure end of turn processing for efficiency
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# @1 d8 L( `8 A( B$ `/ B! N. n2 M-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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. A Y1 Y0 g8 f0 x# z# r-Item 20 - Change the load cost displayed on Static Ground unit lists to show
5 g0 |. ]; q9 J9 v {3 F0 a'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.: w1 {) ], k5 [$ M% K, a
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as $ t+ P+ Q9 r6 p% _+ U
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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S0 y, n5 a5 A8 b7 {4 l1 G) wFunction removed for PBEM or head-to-head play as it has been broken by 5 s( r; G9 s: ]# @) S
cheaters. : O6 E3 R! g1 t5 Y
$ B: R2 }: W, E7 V-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 j) d, ` c @' D% tRemoved for PBEM or head-to-head play.
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* P& K1 ~' T- u0 p1 t-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
& L. H& u( E% h( ` ]# z* tDisband into Pool.' V. W0 q, L8 `* i
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-Item 26 - Correct Motorized Support used as engineering vehicle, u, m% n; P, Y9 m; f u$ r/ D
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
8 L2 P4 n0 ?6 d# m: ^7 t7 Qto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." s9 s4 e. n) l
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Torpedo planes were omitted from the list of aircraft that could transfer to a
. z1 Z+ p. V+ ]7 \" ccarrier in a Task Force. Added.
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, i5 ?0 X: B2 X Y3 A-Item 28 - Return number of Kills by air sub-group to parent.3 M/ ?; e! R, W7 W
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Number of kills recorded by a sub-group was not being added into the parent
; f6 }9 [) R8 b6 Zairgroup on recombine. Added.
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0 i6 d& a! p% P8 e+ y-Item 29 - Leader loss after divide of parent subunit.% s) }# | A# y; [+ A
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-Item 30 - Assorted Message errors and improvements.; m6 R) u) ^* i
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
5 ^0 a$ r3 C0 }is disbanded into it.( e. ?1 }+ L6 |6 K! h b- c, T
# [- b2 r* y' `, U% [& j( p
- Fix 33 - Fix USN VBF replacement state when game started with Replacements * |- a: }4 x( Y* }) A, I
OFF
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$ m- n$ W- c% \+ n-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
+ E7 t* W9 B* L% j7 R* pmaximum aircraft.) L6 i5 x4 F. K6 O5 v7 g
. J) m1 f7 S! O5 h-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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" \# I" ^5 _4 S" V- P& A-Item 37 - Fix overflow in fuel calculation
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' r( E+ Y: G8 o, e3 o/ n% W-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& W1 L* K8 {" F
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 5 U3 O% O3 u1 L# Y- p& i0 t
surviving sunk ship.. s, L1 X) U _8 `
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% b9 `7 {" ?* @4 M. Y! T$ F
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' L! _4 S& K& D1 f4 H6 {( N' l
, B; C* N0 G9 A0 A: L: e-Item 45 - Disappearing unit during air pick up., r, O: }) z8 ?; b7 I* ]* v
" y5 K; H. {8 A0 s7 n7 d-Item 46 - Airgroup Transfers( U6 t7 D( K! V) T0 ?$ X
: f" x; A3 e/ {6 v% k+ C4 ~-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement % M- N. E, @+ q5 |& w% b% _* x
Japanese airgroups. 9 r, T& \ v% d" \( A( V2 C
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
8 q/ j; s& k2 e9 e c& Ximprovements.
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5 w [/ E# Y, `9 f-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 7 c3 U6 q2 p# h+ s" V* m: Y
250/250. ' p0 I) @: A2 N% o; g8 W
3 M! F+ E8 o3 Y7 A$ L9 fNo affect on current games or stock scenarios - useful only to modders.
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) k. x; c7 {; V6 M& b% e. U$ i-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. * }" w: `8 J6 [* T- _" N& z3 C
% A6 V' u5 C z5 A5 z-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
9 q* T+ E" c7 s% W9 ?. \" n9 ycapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
2 D, V) `: {: |* v* N1 U0 btransferred ashore.2 R" d) `, u- Q0 M: X7 y
# ?/ h+ T2 x( D0 V! bFix implemented only for human player.
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1 T5 H8 a* U' q5 i3 M4 E7 _3 Y-Item 54 - Prevent carrier airgroup fragments from returning to their parents 2 e: ?! [- v: O) K
if out of range.& k5 m7 [% }2 _2 w* v
- [8 y- M- R2 R; \6 _7 r- tFix implemented only for human player.- `* j1 `4 b; T. H
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# W- d# g+ d8 V4 F+ \results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
% e8 i% \$ w6 T6 T) g obase produces unpredictable results.
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' m: e& J) X6 H, }-Item 57 - Loss of Land Unit display at a base7 ^( e$ U8 ^; C9 K/ k! D% n
Under certain circumstances land units at a base would not display when that - H6 x7 d1 N# v0 ^
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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: [. E, y/ K i& ?& iAn error in the mine counting routine was counting all mines in a hex, friendly
. h# x" o1 l7 w$ i lor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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: K# x. O. @7 W3 m-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 K# ]# a) a" a9 z# x* E
Home Port" button does not properly reset page pointers.2 u/ y3 Z7 ]$ w# _$ \
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This resulted in possible improper display of AirGroup, Task Force, and Land / i3 E, I( y7 V, [6 W
Unit "pages". Fixed2 l3 r; h2 ^) i$ f8 V' h
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-Item 63 - Internal restructure.3 s v# Z! @1 Z' J) G% E0 b
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Several internal processing routines have been restructured and/or modified for
+ v9 o+ R% S0 |+ p- W# @% _efficiency/expanded functionality. These include routines that:5 U% \. b( W% K d2 B1 C
- Review and update status of land units.
8 D* ~# Z- c% f7 T: d+ M- Review and update status of ships.
. ~8 ~, G3 Q1 C/ _& v9 b7 x- Assign default experience values.
* M: b' [; f0 P2 K& {; P* y% k- Form crippled Task Forces for damaged ships.
b3 H& J: O- J* P" S8 x- Remove empty Task Forces when last ship is lost.0 Y9 [, p, J/ E# _% b) M# X# @
- Remove pilots when pilot slots run short.) ]- Q' c5 M: a9 G
- Record scenario data and game version in save file. |