-Item 1 - Refueling from AOs
1 P- O: h/ L) F4 R: G; gTask Forces that included an Oiler could not refuel from the fuel stores of
( P7 J9 V* s; u- y; Xthat oiler. They would refuel from the normal fuel carried by the oiler (or
& b+ u$ O: }; s2 [% H" Y7 F$ jany other ship).
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; @ X, R: Y/ D f-Item 2 - Divided Land units shedding disruption.5 }- j. H& s9 W1 q
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-Item 3 - Allow PG to be included in auto-convoy.
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6 K3 \5 Z3 ]5 s9 v-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' R6 R, a1 l2 z! ?9 opilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups5 w9 e$ H: R$ |# [0 B0 o
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-Item 6 - Disbanding into air groups not on map.' N4 J8 Y: F1 q2 F) V% g
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: a! l" |- h- k; L$ Y+ I! t1 M-Item 7 - Destruction of stranded units occurring during orders phase.) K: |5 h; W5 `7 v, B
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7 l" W* d' U Q, ]; b-Item 8 - Correct improper draws on Named Pilot Pool* } U3 ?( t7 a, M! F" m6 |% \6 f. j
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; b& t; L+ I8 l2 x-Item 9 - Adjustment to Airgroup Display after transfer.- {$ M4 O0 k6 b& E, E
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" o4 Z8 a* G* \& R; J4 y' n& C @-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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5 j0 n2 x3 P: c& m0 Q6 n, ^-Item 11 - Removal of function to Withdraw Pilots- f( t! r" [1 z! F- Q
: Z' j/ Z$ q4 O! j+ Y-Item 12 - Recombining Land Units incorrectly averaging preparation points./ f/ F" }$ g: M
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen" B6 K( ^ A8 ~$ k! a1 ]5 _) d8 x9 ?
6 X( d" x0 ^% a& c-Item 16 - Correct check on airgroup disband.% n' a$ Y6 [9 @0 j* B
9 y: V7 \. s) F3 Z+ x-Item 17 - Restructure end of turn processing for efficiency* N' k9 S& D+ y N* z4 J' k: p
3 V0 G7 i' [ l' k+ K E-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
& |2 J/ B+ c0 X7 Tgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft) `5 d, U7 n* O- R# z; f
4 _1 d* m% Z% M* _3 A7 z-Item 20 - Change the load cost displayed on Static Ground unit lists to show
6 p: T1 y4 Y0 } G0 D: r'Static' rather than a very large number. ) [8 U& Y2 I3 S2 `7 _
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-Item 21 - Correct processing for floatplane groups on submarines.$ m. }9 x, ^& a+ D4 X8 |
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as $ P0 {" X/ [+ a( @
cargo.! p! ^5 R# |' @# J$ E. @' w# W+ C
/ q& b0 ]3 Y% k3 S' S-Item 23 - Removal of Disband Into Pool Function for PBEM play.* g9 Q; A. }: f; E7 ]- H# t
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Function removed for PBEM or head-to-head play as it has been broken by , x) R5 P0 }5 g, @5 V0 E2 j1 U, ]
cheaters. / {$ B$ `4 J8 P( e% n, t
J8 G" M2 @# h) p' F) y-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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, r$ U& S( ?2 _7 Q5 X% ~, [Removed for PBEM or head-to-head play.1 J8 `- @. B7 q! d
& V+ x6 R) i$ [3 o0 _/ e; o+ o-Item 25 - Removal of display of Named Pilot Pool.
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/ p" ?. ?& Z: k" O9 T1 K1 yToo little data available and of little value without full implementation of
* n% Y& }" i7 d0 i6 c x+ ~Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
9 }# q$ {* r. U7 k, h& `: P# Ito the specific Engineering Vehicle device.2 `1 ]3 p0 M" p4 Y$ J& f' p
* I s+ e0 L' W f; Q/ L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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% u, N4 w3 P2 E ~7 O1 ]Torpedo planes were omitted from the list of aircraft that could transfer to a Z: V, e; E/ @# i- k! X
carrier in a Task Force. Added.. t! j5 K9 g' \( E; X
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-Item 28 - Return number of Kills by air sub-group to parent.
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+ M9 [0 q& K! h+ O& _0 q0 }Number of kills recorded by a sub-group was not being added into the parent
" h5 p' n& }$ \& W' Bairgroup on recombine. Added.6 @: W$ @8 L- C, G) n: m5 \
) T) S0 u- N7 d) |5 h) W3 I7 L" `-Item 29 - Leader loss after divide of parent subunit.8 ]! ^2 E- ?# U& C7 f2 T
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.& O$ {6 {7 O- s0 N- _/ x1 T, C
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
( I/ `# b4 y, T: ]1 F0 R9 bis disbanded into it.
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5 W- s/ Y3 B1 F4 J2 r- Fix 33 - Fix USN VBF replacement state when game started with Replacements ) u' I/ r( M; u, R+ Q# I1 d
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4 [* Y1 L( o4 s-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
: c& d2 q5 ~7 `9 s d/ }3 t+ ?( omaximum aircraft.
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) E! ~ z+ m- b% j1 k-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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5 l7 S' A& n- h& | F( b-Item 38 - Correct joint air attacks 3 p# b F. a( X2 h, N$ C
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.3 J4 ] Z' C. M& m
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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# p& p! e4 [ R+ L; s-Item 41 - Clear captains from scuttled ships, provide chance of captain . J3 v+ R% h3 f/ W' v( G1 Q7 G
surviving sunk ship.9 o; f) c; Q2 [4 x
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.- U$ \& ?9 @& y, z! u% @" X4 D/ ?# y
% S3 {4 D/ t& s5 S5 N-Item 43 - Activate Four additional Aircraft icon sets.* N# a+ i+ y8 u/ i! S: w
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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- U7 W1 e/ s) j% q) k-Item 45 - Disappearing unit during air pick up.9 V J1 f7 z) x& y! j
0 p) u) D% G, f0 p, O- f-Item 46 - Airgroup Transfers* ^0 Z: P) P) M* e. v( q
/ T! {1 z* w& g' N) g/ l1 @: q) b-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
3 l2 u F) f; h5 f, XJapanese airgroups.
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* @3 ^8 X# w' L O9 X-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( }5 q: y* R- J% I
improvements.
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- j, ~# U8 M' F+ b+ O-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
3 ]% C3 t O: J8 f# }3 V& j! I) y; W250/250. 4 b' _$ p7 j( @
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. " P7 Z: y8 @2 ] B" `# Y
3 ^5 a, K: v3 E7 m3 J0 j-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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. |4 O0 e6 `+ E! @3 o5 R-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 4 g$ S1 N3 z. r! ?
transferred ashore.
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6 C9 ^( |, {7 x' [6 j' f" i; KFix implemented only for human player., U$ }# M: n6 O/ f" Y: W
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, x8 b' ~$ q* e4 nif out of range." g% u% n2 I' }8 R
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Fix implemented only for human player.9 k# K9 l% A& e# }0 u
0 e. P# M) g( _+ k+ R) n% A-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 r/ p* v3 Y6 q1 |
results., T6 [$ p% L2 D! h* \( K
8 @" G* L$ \4 C" k/ L-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
V# K3 }% A: P% f# Rbase produces unpredictable results.& H5 h9 d5 ^4 o/ U) D, R
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-Item 57 - Loss of Land Unit display at a base
& @5 v+ A8 Q, l& hUnder certain circumstances land units at a base would not display when that
9 R" k& m; G0 F1 k7 ibase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly$ a5 Q! G5 X: G1 G+ k0 \) C
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An error in the mine counting routine was counting all mines in a hex, friendly 8 b, m& B5 `" L) Q5 f& Q5 s8 e
or enemy, instead of just friendly. Fixified. Q7 z' n$ D6 S/ E9 ~
, O: o: X9 |5 P Y5 u1 G: a-Item 59 - Add Ships-due-Update to ships screens
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% T- d" x% P' V/ l9 r-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 2 M4 ]- I4 U- I
Home Port" button does not properly reset page pointers.- d" T C& k9 D# f3 b
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This resulted in possible improper display of AirGroup, Task Force, and Land 8 _) F, J5 h+ `5 \9 A
Unit "pages". Fixed
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& S! W" X, D" d* K; `-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
7 h2 z/ f7 x2 o- ~) d- {efficiency/expanded functionality. These include routines that:$ R7 Z. \# ?& ^" X/ @3 } R; D
- Review and update status of land units.0 }; p; w& ^1 C: i/ a" f* m
- Review and update status of ships.
2 i/ C$ A, f$ l7 L- Assign default experience values.! Z* k8 R2 I% J6 E0 u4 d+ H8 p' L
- Form crippled Task Forces for damaged ships.: B- a1 z( \$ H ^4 @3 m+ } v
- Remove empty Task Forces when last ship is lost.- c& o$ [8 e9 t% I! K& C% S
- Remove pilots when pilot slots run short.* m N9 R& _, j# T" n
- Record scenario data and game version in save file. |