-Item 1 - Refueling from AOs
" {& c: Z4 b. @' j3 @Task Forces that included an Oiler could not refuel from the fuel stores of ; h7 U2 p5 H; B) D
that oiler. They would refuel from the normal fuel carried by the oiler (or ' g; Y! t+ t) c. u1 Q& @
any other ship).
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4 h/ P8 Z# S, _7 C7 p$ M-Item 2 - Divided Land units shedding disruption.
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$ l/ Q8 a" _$ j1 T9 ^1 w-Item 3 - Allow PG to be included in auto-convoy.+ Z8 l. v. s& W/ q, p: Y8 J
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; u% h- m9 e3 b9 q+ [6 X+ r; G" j-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
4 l! v4 m2 q4 gpilotless aircraft.0 G$ H% B4 q3 D" |' s# O3 ?! J
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-Item 5 - Clear experience and Morale from disbanded airgroups, O: i/ a$ m( Y4 [
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase., n1 Y, ~! O3 z4 a" d1 l# _/ Q
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& ]0 J; a+ M" K4 v-Item 8 - Correct improper draws on Named Pilot Pool- |5 V1 z6 V8 d" s; r, N$ O
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-Item 9 - Adjustment to Airgroup Display after transfer.
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l0 Z* h e/ N" w. |- S-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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( U: _" t9 l! ]; U7 ~-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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1 t5 \; A$ C( d; e/ v, U4 z0 S-Item 14 - Improper Messages during Torpedo Attack
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+ v+ N: L8 I. S3 b- w" T-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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. O8 R1 V0 w! G, ?-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
% R8 @6 P, p8 z8 h+ Z Y7 W% ygeneration.
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6 L6 f8 I1 G" Y+ H% }: p% B4 e-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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C" s+ d: O" I h E" k9 D-Item 20 - Change the load cost displayed on Static Ground unit lists to show 7 L- j+ r, S1 t- ^# V, K8 k% g
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.9 |* {& d1 e4 M
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , E1 {; ^- t$ o( g% [
cargo.7 _; b, C* c0 h' U4 }- G
: v, O8 W0 ?: W1 m! _' @-Item 23 - Removal of Disband Into Pool Function for PBEM play.2 B7 P* @) n/ l5 o+ w ]4 }0 X. C
' ^, H8 p6 k1 i# x" [; OFunction removed for PBEM or head-to-head play as it has been broken by 0 \( |1 V; Q! S3 X$ F' j7 _0 E, T
cheaters. ' J }. m$ F1 _$ O E# x
2 u4 \; P+ W/ `; S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
L: {! ~" [$ O; v3 L+ NDisband into Pool.9 T2 i! A' l2 B! M: t$ w
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-Item 26 - Correct Motorized Support used as engineering vehicle" E" J) c' Q9 C: _3 Y' i
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
6 E# q" _) h; O8 x& h1 e* h( Y' Yto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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! D/ F3 L: m; `/ x0 T+ mTorpedo planes were omitted from the list of aircraft that could transfer to a
* K3 s7 ^6 l; X7 I( k4 ccarrier in a Task Force. Added.8 p0 w; D; }# ^$ ]: o: F7 g% k7 O
* l2 \' C! Q- A& U& k-Item 28 - Return number of Kills by air sub-group to parent.
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/ X, p4 }( u5 \8 D. _$ V+ hNumber of kills recorded by a sub-group was not being added into the parent ( u1 b3 E! }* P+ b( Z
airgroup on recombine. Added.4 {8 U$ G) c) Q& T, P
& w( Q1 b' G2 Q/ x( J-Item 29 - Leader loss after divide of parent subunit.% W! j6 i+ Q/ v% Y% ]* v
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-Item 30 - Assorted Message errors and improvements.; ^' [6 v5 k! ]7 D0 k, J0 R
, Z" M( S9 N# b9 L$ o$ y) ?# q" ~-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
, L# a! k5 P( |4 q0 W, \* ais disbanded into it.( m( M; d3 v( \3 q' _3 s
6 d: q6 d6 p2 ^ }% G9 T' o' i2 g: |- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 W, m5 H W( e% y
OFF
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0 Z: y4 x5 P c1 U( ?& S$ I! | U-Item 34 - Prevent air groups without HQ from being stuck in Organizing p9 d8 z* J2 l( [: [
t) e# ~- a# o. P( M+ ]% u8 _5 l: S
. K& I! W& y! l) x& {- e2 A-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
6 x+ O2 D* t1 U- @maximum aircraft.
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9 B3 g& d; b( S+ t+ M, _-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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1 p: x$ ~, \/ y' k$ H, `: j2 c-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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+ z5 _0 @0 |" e+ [' y9 ^! k$ H/ S-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.- O& Q0 i2 p6 i6 d5 r
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 R! I; R, ~) M p. e$ ]
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.* u2 b% A! R) S) V/ j
# S4 i0 W! x" }/ f-Item 43 - Activate Four additional Aircraft icon sets.
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" q2 Z- G" j* M8 o) X" K" |-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up." K7 Q7 p. o4 l' ? ]$ d
% m2 l) p) J/ x& C% C8 b7 d1 k' ?-Item 46 - Airgroup Transfers
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" F, [* s7 ?% ?-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 5 z1 T- Y' p# H0 }' K* ?
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous $ f; j$ L* u8 l
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to # S5 H8 v. W% w G; _, ]( @
250/250.
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% b( C6 W( E( }) F. f1 J( aNo affect on current games or stock scenarios - useful only to modders.
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$ g+ h( N* O) R1 j: n( S-Item 50 - Expand minelaying control, allow mining of home ports.+ v( v8 T* Q% R
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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/ x* }. d+ n8 W-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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9 j% E* T0 g' P& j6 d- Z5 Q-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. g7 a4 ^6 {& O% F$ S2 gtransferred ashore.
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3 t$ f# d! X% n! dFix implemented only for human player.7 h* c$ O5 }; |- H- d8 m
7 s8 J O3 n l+ A# ` L-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 Y, Y# g' J. T' {+ Q6 n; Jif out of range.
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 5 B; b% ~# K: g9 _3 T z
results.
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2 s3 V D5 i2 w-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
5 ~# R: V8 y- ]- e+ [6 X+ qbase produces unpredictable results.( H! n7 ~1 J/ K6 a* Y. F0 i; {
4 s- n$ s, l5 Y1 q, f-Item 57 - Loss of Land Unit display at a base
) N1 N& ^! t; q- _6 ZUnder certain circumstances land units at a base would not display when that ( @, K- g. b8 S1 p# @8 T
base was selected. Found and fixed invalid unit pointer.
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& z7 Q7 @7 `. Z: Y X8 q-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
) }: B p- r1 }/ I) p) \or enemy, instead of just friendly. Fixified.9 {5 G4 Q+ ?. y2 I
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
7 r. }7 |9 \1 v0 r% d' FHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
/ G: M( L4 _: h4 dUnit "pages". Fixed
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e% ~ W$ m4 J# U: F7 J-Item 63 - Internal restructure.+ P9 t( T8 j4 ?3 ~
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Several internal processing routines have been restructured and/or modified for 8 ~9 A: k* t' j$ O
efficiency/expanded functionality. These include routines that:
+ x$ i5 X" G$ e W; P( @- Review and update status of land units.
2 o4 V7 s8 K& I r! W% p) G- Review and update status of ships.
) F& i: x$ K9 }# {- Assign default experience values.
3 M: z: v p. x9 h3 V$ ?; f- Form crippled Task Forces for damaged ships.& c1 u8 H# H) y7 t) T8 F H! q
- Remove empty Task Forces when last ship is lost.* ^7 }" b2 \8 C1 L1 y: b9 h4 j, W
- Remove pilots when pilot slots run short.& R: z; M5 E5 p0 E }2 A
- Record scenario data and game version in save file. |