-Item 1 - Refueling from AOs
( P( J- A1 _& [9 O8 t( ~4 gTask Forces that included an Oiler could not refuel from the fuel stores of
) T9 R( ?/ k' q# b# h0 {that oiler. They would refuel from the normal fuel carried by the oiler (or ' g$ O, f! p4 l* m
any other ship).( m2 U; i! Y' h4 U- H& n2 I
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.$ s7 i0 {/ W, Y0 ]# o
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6 ~3 k' t8 o- }. Y$ G1 s9 d8 }-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
z# z F _0 ]5 P. M" m" @pilotless aircraft.+ `" c7 p! P' Q! c8 ~2 Z5 r
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-Item 5 - Clear experience and Morale from disbanded airgroups
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6 }$ M0 s5 T* Y2 Y0 j2 W-Item 6 - Disbanding into air groups not on map.6 q% I; L4 }! P/ Q
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: _9 c; p0 R' V3 f" p1 U9 G-Item 7 - Destruction of stranded units occurring during orders phase.
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2 N z1 s. O( T: b* X2 `9 h7 H$ u" X-Item 8 - Correct improper draws on Named Pilot Pool0 P7 P' t. i+ l. t% P8 c$ z, F! D
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-Item 9 - Adjustment to Airgroup Display after transfer.5 T$ q& X+ L& N5 f/ O. V+ `
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.- m9 M7 o$ [' v" e
j' N* e' n8 L, r6 m9 S& v-Item 11 - Removal of function to Withdraw Pilots/ t$ O0 W& r" V& k% f4 l4 W
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map., R" n8 S8 _$ R
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-Item 14 - Improper Messages during Torpedo Attack
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" U; I1 C! m3 @+ x. u( {; s-Item 15 - Realignment of Ship Class Screen
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: `. ]% m; f' s5 k, T: I9 p+ f-Item 16 - Correct check on airgroup disband." \4 n$ F/ H, i. Y# q/ c
% z& F* k- ^2 Q1 i X# R-Item 17 - Restructure end of turn processing for efficiency; k3 E9 U' e8 N
+ \' e; c. S9 ]% \% H6 r A
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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" c& X8 E1 F$ ]# G& l g: }6 T: S-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft T+ v( |9 T, T `* `* O9 w( |# s
6 V) ?5 d# T4 p1 J( c-Item 20 - Change the load cost displayed on Static Ground unit lists to show
9 O8 C7 h+ N5 v# }'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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. q' p7 n% X- q5 p. A$ K# }( W-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . j' I6 K- o7 w% r6 `$ t, b/ b
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.2 N8 J# \9 w' E# }% ~5 g
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Function removed for PBEM or head-to-head play as it has been broken by - \5 T% B) ~# s/ X8 [
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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1 I% p# C! k9 G) [-Item 25 - Removal of display of Named Pilot Pool.+ M3 m; l& |1 c% \6 x8 s( F
1 }' I+ n. L1 F) O% r7 D% j1 hToo little data available and of little value without full implementation of
" F! ]& x& B; V. H' m) f( mDisband into Pool. Y1 w+ V+ ^0 b8 m0 s; _
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-Item 26 - Correct Motorized Support used as engineering vehicle! r* |) F8 G, s
: J% n7 m* I/ J q4 Z/ CAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited . d- K% U* s8 S0 j9 `- q% z
to the specific Engineering Vehicle device." z2 t- W+ N- a+ {
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' A- N: d3 T8 k1 v5 Gcarrier in a Task Force. Added.9 |) V7 [; J; e6 [
3 W) H- N) R" c4 B {' l ~5 T-Item 28 - Return number of Kills by air sub-group to parent.4 c4 {; ~6 t3 I- |, N
; [- R0 Q9 [# z x6 INumber of kills recorded by a sub-group was not being added into the parent ) F+ Y8 f2 l s g* R
airgroup on recombine. Added.! A% Z8 W, y6 W
) G& `) H0 t! |. s- ]; q-Item 29 - Leader loss after divide of parent subunit.
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7 ?/ E. X! J: S5 |- L3 D, { }8 p-Item 30 - Assorted Message errors and improvements./ q2 ^. e; N7 F; O8 u8 |: g
) Q, e$ j2 S) y" a; j* A-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! q- o/ Y1 C' w {
+ Z/ v! H5 k( z2 [' u( f-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
& H+ l# a; H% e5 \is disbanded into it.4 y2 @) m/ P- w1 H& n4 L( a
* I/ I6 J$ L2 @, V9 `+ S+ M- g- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing" b( l7 j# ?. ^: I- {
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7 \% z7 o1 I2 b" n+ r" {-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 U& @& Y* P. S jmaximum aircraft.
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4 U! w7 E) z2 G( J" b-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present4 d. Z5 A: P4 G
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-Item 37 - Fix overflow in fuel calculation : z1 P6 t9 j/ C# K
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-Item 38 - Correct joint air attacks * p# I) w4 d; m: U( _/ t
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: ^2 t7 ]+ Q7 m6 f+ U
: w5 c0 z4 d3 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.: ?& y! H# p' X+ O8 M/ v
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-Item 41 - Clear captains from scuttled ships, provide chance of captain : Q( V7 i( _6 [2 p) y. _7 C
surviving sunk ship.0 W2 Q9 }3 k2 I5 t
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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3 k+ H; v- c; r+ a-Item 43 - Activate Four additional Aircraft icon sets." L8 Q" u$ l9 w- ?4 N4 y9 j
! E% Q' I0 y' f: ?-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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4 G2 i, B. i1 D; C, b9 G-Item 45 - Disappearing unit during air pick up., X' o; ^: l u9 S8 w' K; X. V
; i/ w& `! f+ Z9 [: p9 J-Item 46 - Airgroup Transfers
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9 G3 c/ K f& z4 B0 j-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
7 d; s3 _ `3 o0 UJapanese airgroups.
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& a! D* S2 N$ }$ s+ Y0 ]-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 7 J: y8 Q: B+ G, S7 U0 j
improvements.3 q; M* m3 y% D/ v
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
) m8 s& b( T* L. U3 d6 s2 b250/250. # x- Q7 ?$ ]3 `9 {$ v) i# M6 s
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No affect on current games or stock scenarios - useful only to modders. - H' n" ?' n/ n* {$ @
* o, E& O+ o; F) G+ i9 R# _-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. ; N0 a1 R* o0 P. }" W: R( }. r
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. G, J; [8 ^0 e J& Z( C$ Q4 gtransferred ashore.
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4 A# B% J, K6 ~0 ]5 G- C; e! U3 a2 OFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 M4 a. l+ B5 W! V& \if out of range." E" J$ z C" ~9 ?" _4 G$ {2 @
' h; L4 _: D9 I& d- Z: Q- d7 f3 IFix implemented only for human player.! G1 |* _" B: ~1 E. { i/ K
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 Z1 D" f( l0 C) I. @) F& k, i
results.
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8 K8 A+ P1 _' |0 V9 p- D& L. e-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
- N& j4 ^9 T1 v; l( Pbase produces unpredictable results.
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/ H: D9 I: B. F" ^& f0 @7 e1 v9 l-Item 57 - Loss of Land Unit display at a base& Y( v9 b- n J
Under certain circumstances land units at a base would not display when that
# ]/ [ c! E1 ]1 ~) I9 Tbase was selected. Found and fixed invalid unit pointer.; P4 ?2 ~6 p$ H, B0 b/ Z
, H3 ~4 ^8 |4 y2 H' C2 a-Item 58 - Enemy mines reported as Friendly# F3 |2 t6 s3 R
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An error in the mine counting routine was counting all mines in a hex, friendly 5 R9 S9 |2 t) |( h5 q
or enemy, instead of just friendly. Fixified.2 f! O; K8 _8 S- f, ~: q' Z
2 X+ e w+ T- H- t$ v-Item 59 - Add Ships-due-Update to ships screens! a% G& y7 C* B; \+ n4 T
+ |3 E G4 {' n/ j-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % ]0 b7 G5 f7 J, A' o; Q- S2 I/ Y
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
# P" ?4 b! D+ ~9 m' NUnit "pages". Fixed
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-Item 63 - Internal restructure.0 t- G/ n5 V" Q& N' G
, a' u# L& Y( y! t% u! L. pSeveral internal processing routines have been restructured and/or modified for
8 ]2 g% h P& j6 y9 F% Z2 f t( e9 `efficiency/expanded functionality. These include routines that:
6 Z/ y' K6 O% a; W7 a: @- L- Review and update status of land units.
3 F5 l. Q) d( p+ p. G- Review and update status of ships.
% C; Z; \( l1 u0 B- g- Assign default experience values.
3 U) t5 R: u5 U/ o( w# g: y1 ^- Form crippled Task Forces for damaged ships.
" o# b/ \: Q$ K& m- Remove empty Task Forces when last ship is lost.9 L. Q I3 Z8 F) U' m
- Remove pilots when pilot slots run short.
. g% b6 h. x8 E! S4 ?& N0 H9 Y- Record scenario data and game version in save file. |