-Item 1 - Refueling from AOs
8 N7 V* ^/ {; n& e6 {; n! L3 ZTask Forces that included an Oiler could not refuel from the fuel stores of 9 }0 s6 r0 k+ K" m
that oiler. They would refuel from the normal fuel carried by the oiler (or ! h2 `/ V% |0 l `) m
any other ship).$ H" |8 j' M" o/ E! I9 z
$ U3 {; m+ K2 h" E5 O
-Item 2 - Divided Land units shedding disruption.* P" o1 v6 E. z4 q
2 ^+ Z5 ^. |( A: `
9 z' _! w% j( v; s-Item 3 - Allow PG to be included in auto-convoy.
: \9 _& S4 J9 b; d5 c
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
4 @( Y) |. E4 c# G7 [pilotless aircraft.
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# i! x. A7 z' V# w8 X-Item 5 - Clear experience and Morale from disbanded airgroups
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3 S1 o# j& c! p+ [9 p- L5 i) N-Item 6 - Disbanding into air groups not on map.
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! @3 r* ?% S4 H0 C. ~-Item 7 - Destruction of stranded units occurring during orders phase.3 W0 a7 x1 J1 I( [
$ d- |+ {+ N2 p8 [1 B
7 a7 r( P: W. ^2 q5 f
-Item 8 - Correct improper draws on Named Pilot Pool& J, e* V/ R. H; G
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3 h6 ^* t- k, l) S: o9 P
-Item 9 - Adjustment to Airgroup Display after transfer.
a3 b/ B- B# b
5 M0 y C' O. Q- J; W! R+ { o9 X! B; Z
9 k) Y6 _* L- g-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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Z/ W* M, U1 c6 H! ~4 R. {-Item 12 - Recombining Land Units incorrectly averaging preparation points.
* \ r: `8 u6 K5 e3 O + N" @5 T; U7 {: K
-Item 13 - Prevent withdrawal of groups with fragments on the map.0 ]: a! ^+ [1 w5 A7 i* X; p3 y( K$ q/ T0 Y
; j1 n% U) @; Z F1 m7 P-Item 14 - Improper Messages during Torpedo Attack" H& g( D, H0 j$ B! J, i; M6 p! Z
4 r: r# O, M/ z% F
-Item 15 - Realignment of Ship Class Screen* R: k# E) v" K; R5 x# _1 B# v
2 b9 X. J$ o7 l4 x( E
-Item 16 - Correct check on airgroup disband.& ^# D; z8 d# w5 K1 e
. P" `+ _* v# y9 E6 ?) M% ?& u-Item 17 - Restructure end of turn processing for efficiency
8 {9 N) y+ I; M: e5 C# Y4 y; p5 p9 H+ E
3 y2 Q' W$ ]9 d2 b* \-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
- _+ E& L% n) z t- k ogeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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- N" i7 O. O- Y! l( `-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. R( T9 T8 m8 {: H1 `2 T) ?* B'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
8 ^: m; A% W6 D6 e9 t5 zcargo.! t5 w/ W% d6 z9 N& F0 F
4 r4 y3 J2 m5 }* p4 o-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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$ B4 G; I. H7 b% P1 G& XFunction removed for PBEM or head-to-head play as it has been broken by 4 s& @; j6 N {! Q* s
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.6 b3 K; w" Y/ C% r- l3 x$ b" g
b' }8 |; ?+ n- S
Removed for PBEM or head-to-head play.; Q* _, K# x5 q
3 o! W. T& Z2 h0 x7 c2 S0 m
-Item 25 - Removal of display of Named Pilot Pool.2 y2 F+ T3 g4 M! m: p- O/ ~
5 X' H% s: F2 t/ s* RToo little data available and of little value without full implementation of
0 G9 r1 S+ ?' P! I) ~: b* ADisband into Pool.1 ^; z$ Z, W7 P4 x- [1 [+ d
% i! r% H1 m7 t
-Item 26 - Correct Motorized Support used as engineering vehicle5 [0 M4 j9 v/ E; j. M* |
# H2 i, z$ X% u8 ]All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( }$ r1 N1 D2 z' {0 ^: jto the specific Engineering Vehicle device.
5 P* z: U5 n$ y2 }0 G% Z: a6 r, ]/ s- f$ n; P1 R* ^
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.0 H& G/ A3 G$ I0 K$ X
8 ]: I! f/ I' J7 mTorpedo planes were omitted from the list of aircraft that could transfer to a 7 a8 p6 R8 H, G+ P: J
carrier in a Task Force. Added.
2 @/ D0 @, q% y/ ~, H3 V# h
. e+ z2 S8 l+ T& H& I-Item 28 - Return number of Kills by air sub-group to parent.
9 `& U/ z, A+ y$ V - Y$ Z8 f D0 {5 u- X4 g
Number of kills recorded by a sub-group was not being added into the parent
+ m0 Y5 C; p* Y2 vairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.. T- T# j, t. p% i, l9 k W" P- N
" `4 f- n8 S3 ^# k2 X h7 U8 a-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 9 [7 m" O+ _ x8 q
is disbanded into it.) d; I. G+ Z8 B
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
) ]( A9 e2 s% i$ r' \# POFF
8 g9 @0 F2 `$ u, @# p) \ ( n; t9 N3 O$ O
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
9 h& ?7 E0 i& z9 l1 h9 W9 Fmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! |( Y4 D" U1 _$ @
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-Item 37 - Fix overflow in fuel calculation 5 {1 a b0 b1 D. @% f# j3 H I
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-Item 38 - Correct joint air attacks : D! k! f5 |( M$ G
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
9 _ r( A: E" Q
* J, Z. o L; C# f9 y% t-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
7 |! {/ c: y- l" c1 s/ C3 ^! t ' A; U( ~' Y/ K' x4 u* M
-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 b3 r; ~! L* h1 U9 }) }/ h
surviving sunk ship.4 m" W# u5 f% Y: m7 E! ]1 T: e
1 e( u; q# k2 P" d9 H: o
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.7 l" U; u( l7 n, Q
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-Item 43 - Activate Four additional Aircraft icon sets., I: b3 i F$ \! S. k0 e
8 v; {- A1 T& D# K8 Q5 F
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups5 l& k: @5 e7 A, u5 I
/ ~9 P5 f& e2 s$ v* S# r9 l- @-Item 45 - Disappearing unit during air pick up.
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) a0 E$ u8 b' M' e+ i-Item 46 - Airgroup Transfers7 O6 c2 S/ I& S2 V, X
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! z& w9 y! t- v* c; e7 B; k
Japanese airgroups. # ~" x3 C3 k9 `8 W3 X9 t
! Q( _0 O8 O$ c9 {-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; ~1 H2 O" n f& k
improvements.7 z# B3 u8 I* M) x! d
1 h* }3 o) ?$ s3 e6 ?5 ~3 G; G-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 9 c2 O$ u' I2 f" q: y
250/250.
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3 T. G: C" N; M! P8 q9 [No affect on current games or stock scenarios - useful only to modders. * Q; b1 S/ b/ T: A
3 R/ M$ L$ ?4 F2 W7 o" e-Item 50 - Expand minelaying control, allow mining of home ports., r7 i! w( ~( D, k: I0 W
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
) V! X1 U/ {. A; I% [capacity.
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- p& d3 G; ^* `/ q% C7 ?-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
2 Y% W$ J6 M5 t2 h% j xtransferred ashore.$ P. ~; y3 y0 l9 R- s q
6 M* o( [' J' S! a+ J! GFix implemented only for human player.
7 Q( w+ m8 X) e/ Y* u # O5 g% R+ y( h0 s' j
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
& i: d- m! k) L' Nif out of range.
, M' b& C( Z3 Y7 s
8 c0 w' j t/ Z( P) J+ v8 UFix implemented only for human player.+ M$ l3 K3 m0 T
! d( g T3 x2 o. k2 w0 w-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
; ^, ^' H+ `$ A" y$ }results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
0 p2 o1 w, I) b, `base produces unpredictable results.# a- x, c- c6 ~! ^- D9 V
9 X8 M! a; h& a( F' \3 C-Item 57 - Loss of Land Unit display at a base. H' x: `/ u! H! q; t' G
Under certain circumstances land units at a base would not display when that ! z& E: o# g4 o; C6 L2 N) Z; }: \
base was selected. Found and fixed invalid unit pointer.+ g2 o6 P0 \0 L- X4 Q! Z1 X
/ j }; P' U4 N m7 l$ R( C- } Q-Item 58 - Enemy mines reported as Friendly
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" _3 a; Q0 {2 W' [1 ~An error in the mine counting routine was counting all mines in a hex, friendly
: }4 F. V( C9 @( a8 yor enemy, instead of just friendly. Fixified./ I" W1 K, u0 d5 H- L/ G& }: r
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-Item 59 - Add Ships-due-Update to ships screens2 `( q$ u3 y& N F1 O0 g3 I* Z
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-Item 61 - Load Troops option grayed out on transport TF
/ M" A$ V2 Z& ?; S* s/ _3 t+ C 3 l* o4 l% n$ b& Q1 d: D
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
# i# h+ {7 \* ZHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
- v1 v3 q9 d# O* P6 nUnit "pages". Fixed( T2 {1 ~ X$ H, M& T& Y
% H& G3 B* X! e% b: E
-Item 63 - Internal restructure.5 J1 A( i/ _+ s* B! Z3 C
) f2 M! G" D8 }4 A2 h9 G& o8 fSeveral internal processing routines have been restructured and/or modified for ( s" M' Y" _: a# E, w
efficiency/expanded functionality. These include routines that:
0 U# J( I0 Y3 E7 X' e3 p) [/ j- Review and update status of land units.$ Z& `, W. K) J
- Review and update status of ships.
3 e% V% [7 O& n5 p t- Assign default experience values." n1 Z% x3 y7 s0 S
- Form crippled Task Forces for damaged ships.8 K, p$ x; J. W
- Remove empty Task Forces when last ship is lost.* y8 k; H, b4 A6 f3 d: c
- Remove pilots when pilot slots run short.
8 c) L6 u, N8 y4 w9 w$ k- Record scenario data and game version in save file. |