-Item 1 - Refueling from AOs
' I6 a* @( g0 |) Z! G4 pTask Forces that included an Oiler could not refuel from the fuel stores of 9 J" h8 v- j: N) T
that oiler. They would refuel from the normal fuel carried by the oiler (or
! u ]* {0 x# [. K: Aany other ship)./ h; e0 f2 { e4 K9 U
9 s) R( W$ \3 g, c) D" U. j-Item 2 - Divided Land units shedding disruption.
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6 N- o, u- \5 `6 ~/ \6 n' u( R-Item 3 - Allow PG to be included in auto-convoy.
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" ?2 u# V8 [& \& n4 l1 W-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 1 H3 _; Z3 L! _, B
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups( W3 T8 `% t' w/ X+ y0 _
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-Item 6 - Disbanding into air groups not on map.; H7 X" [( a* `# @9 H6 `! h
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-Item 7 - Destruction of stranded units occurring during orders phase.
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0 } F& D4 Y( ^* K- p* c-Item 8 - Correct improper draws on Named Pilot Pool* b& P, t, Y! {+ L% n1 F
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) n- |$ ~. F' C; E6 j) }2 E-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.) A6 a) T, f# R3 I( F. ]5 a* D
5 ]* x! A6 B: R) F8 X( Y r-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.* x: a+ l' W3 Q7 @+ h
/ w) e/ G3 _6 G# {9 F% E-Item 13 - Prevent withdrawal of groups with fragments on the map.0 r/ k- A2 p7 X
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-Item 14 - Improper Messages during Torpedo Attack+ {# `6 w# r+ Y8 u" P
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-Item 15 - Realignment of Ship Class Screen* ^, n1 H4 ]. r; c% ~
2 G7 g B0 }" a2 Y1 q-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
5 C. t3 V" ~, N1 t2 x+ o. M2 M& Fgeneration.
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( C1 n& C/ p+ y-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ( P( I4 L; w' f% }- m
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.: g; Z' j3 O! ^1 V1 ?
, p& e3 Q2 y( Y' Z. c c-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ @0 i3 Q- c: A( |& e9 ucargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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; M* n! w4 F X6 @# RFunction removed for PBEM or head-to-head play as it has been broken by - ~ p, t: w) r5 E' q) U* h
cheaters.
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# J: a9 _( R" P, }$ D. }& M-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.; ]. I$ `3 W$ D& j9 N
6 v$ K/ F7 @0 _& ~2 F1 @-Item 25 - Removal of display of Named Pilot Pool.
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. W# W1 c+ ]) R4 P! H. GToo little data available and of little value without full implementation of $ W: c J ] v7 C( @% w
Disband into Pool.7 e$ f" T- ]/ c3 ^
& _. U3 |: h1 v2 S" ?7 k; r- @; ~8 X-Item 26 - Correct Motorized Support used as engineering vehicle
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; O* x/ B! @# _/ Q. h' uAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 8 L' ^9 ^; X; m, x8 d0 x
to the specific Engineering Vehicle device." e$ {! D D4 @9 V6 R Q" |
1 V6 r& A/ d. \ q-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
, O1 \$ s( h* i( f$ scarrier in a Task Force. Added.4 |! R; A- s" Y" x
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-Item 28 - Return number of Kills by air sub-group to parent.0 h$ A3 @% B+ e) p c
P0 n& h, V9 V( mNumber of kills recorded by a sub-group was not being added into the parent $ R: @' _ r$ U& t# s
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups. z( Y5 G) |; [
2 q1 |' l2 a l* O* ?-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
! Y! R6 r2 ]9 _3 Zis disbanded into it.& m( d, b+ t6 g6 z3 r+ b. M
/ p3 w; {" }& g- Fix 33 - Fix USN VBF replacement state when game started with Replacements 5 l( T+ U7 M1 v/ l! X4 }
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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) p4 Q- o# M# ^: L8 m) k: b-Item 35 - Allow arriving Japanese airgroups to appear on map with less than $ |* g" f9 m% z, t! p/ s
maximum aircraft.
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9 W6 _7 f* `! Q8 m0 E1 C: o-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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; Q7 G5 r. D$ i; c-Item 37 - Fix overflow in fuel calculation 8 w- G3 _6 K7 B f
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-Item 38 - Correct joint air attacks 2 [4 y0 h" C0 ?2 ]- x
, t A$ x' ?+ m-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ E: _" ?3 g4 [5 h# Q$ usurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.- O# h/ f6 |8 _/ s
" \ `: [/ W5 Y+ ~1 L9 F1 [6 e9 b' Z-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 U3 \; P% K0 J' f" _* w' j( AJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 5 t& T- O% S8 c) C/ k
improvements.- {5 P3 v! [, \; h0 v3 U
+ K. `" ]" O4 E# @-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# K' y% [9 Z$ J# i250/250.
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$ q* M; n& K( F6 Z/ U8 iNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.( f7 y2 ]/ p6 U/ i Z6 C. D! e
+ j3 C: ?! H5 q$ W-Item 51 - Corrected problems with the airgroups-at-base screen. ) u" [9 ?0 e7 {/ O/ p3 q
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when % S6 p: _( L1 J3 k
transferred ashore.
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Fix implemented only for human player.% }# ^ l: m2 V0 N2 r
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ i8 g( T* A( W' rif out of range.
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Fix implemented only for human player.; P% J+ W L9 @, x1 s
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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$ I6 [* o) d7 A$ } \% B-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 6 ]" {9 z& R5 M* O8 M8 z5 \& V
base produces unpredictable results.* ^7 A9 H I! |$ P
: F J. s& O# y) ?0 t! [, @-Item 57 - Loss of Land Unit display at a base
3 k8 B5 O" B$ ~& v7 hUnder certain circumstances land units at a base would not display when that
/ y( b# i6 X1 }7 |! T, ^- Obase was selected. Found and fixed invalid unit pointer.$ T( I2 }" t2 U" f3 N
3 l% f# i" U1 _- E# t-Item 58 - Enemy mines reported as Friendly" g( I' K; F( R. a! }
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An error in the mine counting routine was counting all mines in a hex, friendly 5 m' M: ]- ^, F8 j( @
or enemy, instead of just friendly. Fixified.6 N7 y0 t+ h/ E, B! a2 R( U2 C" J
( |+ @9 J$ b8 J-Item 59 - Add Ships-due-Update to ships screens$ M/ c6 ?4 D2 Y
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 R/ ?2 D1 r) v! t4 G
Home Port" button does not properly reset page pointers.
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1 r" t6 q; y: hThis resulted in possible improper display of AirGroup, Task Force, and Land
1 I$ q# G# z/ Z) i; ^ ]+ J# iUnit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for ) g: n! m$ w! m
efficiency/expanded functionality. These include routines that:
6 J8 a" \9 K. B' v- Review and update status of land units.
6 w, B! p8 P) E, l. ^- Review and update status of ships.
! \+ P' E8 m! O# }! e* V- Assign default experience values.% X ^& @3 D; w4 A8 L# G
- Form crippled Task Forces for damaged ships.
v; [ M5 E6 Z& ~5 D- Remove empty Task Forces when last ship is lost.
) M' @- y7 o0 b) x- Remove pilots when pilot slots run short.
7 m5 G! K, y8 ` p, c- Record scenario data and game version in save file. |