-Item 1 - Refueling from AOs+ I; @+ z1 m$ O
Task Forces that included an Oiler could not refuel from the fuel stores of
1 u4 c1 {2 E9 x1 n& Y" V; k( Tthat oiler. They would refuel from the normal fuel carried by the oiler (or " S) G/ c/ G9 E" Y$ z" F, U
any other ship).
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& K( `5 U. N8 D0 G* V-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy." S$ k' h% l+ m6 C' L$ q
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4 }% K# g. M! U" ^7 z-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 T. o- `. h& F& [6 C3 n' i: o! Opilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups* q! l. l; g _5 K
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-Item 6 - Disbanding into air groups not on map.4 d- {' D6 G& E. f# b! A/ t
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0 P5 ^. n: B# P-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool" `" ?1 O4 y& A9 v1 t2 X Z
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.7 K' @1 m9 j$ b/ l7 H
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-Item 11 - Removal of function to Withdraw Pilots
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Q) S) i! R$ `& X8 H( E-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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& E) s! _- B2 n- q& D-Item 14 - Improper Messages during Torpedo Attack& [4 t: Y/ v* o0 j4 Q1 ?0 S
, H K' @. I3 R0 \& e-Item 15 - Realignment of Ship Class Screen8 [( s" V0 N) A0 T
# q& s/ I: C+ z* R; Z5 H2 N-Item 16 - Correct check on airgroup disband. Y3 m( Y2 ^4 x+ \3 j1 n3 E
4 x$ f8 ~* i% C$ F0 @-Item 17 - Restructure end of turn processing for efficiency; P+ [- Z! R* q( _
$ T) k1 _: y- N$ T7 Y4 C1 B) d-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message % k7 Z+ }7 P* j# x# A
generation.9 F+ C: p7 o* {% ]' E8 f
9 I0 V, t7 Y0 y. @0 U-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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: t# @5 b/ O/ p. j. a" F-Item 20 - Change the load cost displayed on Static Ground unit lists to show 6 D6 s9 `# T+ E" H/ h
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
- S* K( B. m* {5 I2 ^. m# wcargo.
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! o$ [) @7 J8 T/ Y: C2 ^% n-Item 23 - Removal of Disband Into Pool Function for PBEM play.5 @3 ~- g& {" O
' `6 C5 d/ } qFunction removed for PBEM or head-to-head play as it has been broken by
: O5 O* K5 {' v* v) pcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play." d! v+ y+ p% [4 n/ B: a" e
7 Z% ?; s- a5 W% I5 fRemoved for PBEM or head-to-head play.
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8 o3 r- i1 c2 Q. S7 C- T-Item 25 - Removal of display of Named Pilot Pool.7 Y) i* S1 F# G# A1 Y
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Too little data available and of little value without full implementation of
& O% x: l! \7 U; s) d6 ]Disband into Pool.- \) t/ `$ ~( n' Z- J) O4 n
0 @7 p/ N; n9 w* p-Item 26 - Correct Motorized Support used as engineering vehicle4 c, R4 u% K( g8 d; Z( Y8 G( h% b5 m
! P. ~) g7 R( ^All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 9 m- J4 E5 q) f9 T
to the specific Engineering Vehicle device.: o5 j5 e. g& h! X
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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# |6 x; l; j8 ]Torpedo planes were omitted from the list of aircraft that could transfer to a 4 I, o' `) ?1 X' ~4 S) K
carrier in a Task Force. Added.
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) C8 b: T, p6 y3 J-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent " B5 \2 u# R- Y% B
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.7 x& ?2 ^: R. G9 p) B7 J: _
) Q9 A( M3 W& S2 R-Item 30 - Assorted Message errors and improvements.1 A% s# ^1 I3 A; P9 e0 A
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit & P6 ~+ ~8 ]! X/ L5 K
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing# [) q# l! u$ C }1 k7 R
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than : g3 b' s( v' w$ e" }6 i ^" r8 N
maximum aircraft.* l4 `/ X. t7 D
% ~* |* g0 Y" R6 B' k; g-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present3 H0 r2 d5 p9 A" V: u
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-Item 37 - Fix overflow in fuel calculation 2 i. c: P2 _! U
+ a# i [4 s) W2 w' d: c-Item 38 - Correct joint air attacks
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) _& J+ G3 Q! g* T8 M-Item 39 - Properly account for removed fragments during Land Unit Divide Check.) }- D# ^+ H8 O* T3 c" z, n: l! v9 \
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships., t2 g' d3 P u: [ w+ `; ? J
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
; @/ x! n- q* s ~1 esurviving sunk ship.% L) n/ U" u& b! S
6 d% C1 G F) m3 s-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; ^* a2 w# e' _
/ V- H4 M) n* h, o$ i1 \-Item 43 - Activate Four additional Aircraft icon sets.
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' Y2 L4 a' V5 i" @2 H$ N-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& B$ y3 L& n- r8 s( Y
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-Item 45 - Disappearing unit during air pick up.5 }# b8 A2 J1 s6 z; u" R' _ Y
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-Item 46 - Airgroup Transfers
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# {, h4 C( l7 A% e) V-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
1 q9 H: c1 d' @( X/ N( M0 @Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous . \( L8 x% y8 b/ K9 Z4 |$ s0 z# h$ K
improvements.# o) P. y! Z5 g- ^- ^4 L
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
$ S0 ~) q8 v n: Z250/250.
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: u# L( S2 S) c) {4 hNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.7 k4 K7 |, U& U B/ Q: G
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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* a& ]6 n8 Q# i7 M9 @+ N! w-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over & z+ Z4 X; L( C" X- N
capacity. % x2 X' [* \4 c. U1 Y
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; d1 R9 S) v/ D3 ~! htransferred ashore.
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1 F# `: s6 U: I0 J9 ZFix implemented only for human player.
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) F3 l' U: |! D* l4 Q-Item 54 - Prevent carrier airgroup fragments from returning to their parents # f/ S2 x+ c6 r- t L. z1 H: s, j
if out of range." Q* j- \; @$ T$ v( ^5 c8 O
, y. p. s, i' `+ L AFix implemented only for human player.
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, K7 Z2 P' n9 M; b6 |" Q-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ( U+ a# ?) ]7 Q
results.
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' B" y2 W- h: ~6 l7 @% Q-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
2 E4 V$ C1 `" G2 h1 e8 X* Ybase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
2 M2 ~5 q4 h; s# GUnder certain circumstances land units at a base would not display when that $ ]3 D7 }+ }' \
base was selected. Found and fixed invalid unit pointer.6 \3 A4 d) n, E/ B7 K: h
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
" R& c4 ~; f/ Lor enemy, instead of just friendly. Fixified.
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5 k( I4 E* U- [% [4 m# L$ P! I- k$ o-Item 59 - Add Ships-due-Update to ships screens* A' ^; H3 L! ?% r- Q4 k+ \
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ' m* m: o7 C1 a5 {. _) }& t
Home Port" button does not properly reset page pointers.6 k& O1 S5 |( M8 f9 k4 F
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This resulted in possible improper display of AirGroup, Task Force, and Land . w0 k( v$ g! u. \* R
Unit "pages". Fixed2 C2 E3 ? v" r- `% z8 K
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-Item 63 - Internal restructure.
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6 G+ d" s% P* iSeveral internal processing routines have been restructured and/or modified for 9 l5 w k# x, L6 ^2 j
efficiency/expanded functionality. These include routines that:- x, L1 q) C2 c* S& I2 o* n
- Review and update status of land units.7 i/ d5 U, X+ Y$ C: i/ r8 ]
- Review and update status of ships.
1 A, |0 a- O1 A' p7 e8 {! ` d- Assign default experience values.
0 F1 ?! r t% h; k# j0 l1 U5 h- Form crippled Task Forces for damaged ships.0 m+ g) [& Z. o. P3 P1 `
- Remove empty Task Forces when last ship is lost., S5 c9 W; _* P6 W
- Remove pilots when pilot slots run short.% L2 b, X. t. @
- Record scenario data and game version in save file. |