-Item 1 - Refueling from AOs4 s( H9 ?' g5 b, ]( L, E
Task Forces that included an Oiler could not refuel from the fuel stores of
( ^( t( y0 T8 hthat oiler. They would refuel from the normal fuel carried by the oiler (or f- A4 g" O+ o; b T3 z
any other ship).
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' Q8 M# S; o7 k* a1 H% ~5 A6 i-Item 2 - Divided Land units shedding disruption.2 W7 f5 {7 P- E( n& M4 V/ ^
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-Item 3 - Allow PG to be included in auto-convoy.) G" |- d" F$ O* X* L
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to . ~. W8 a% ^; C* \
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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5 N- D' \8 z3 X: r, d; ?-Item 6 - Disbanding into air groups not on map.1 c+ o: q0 |* i; M# ]* a
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.) H+ O' H( m- p$ y
+ _" K' x$ r3 R) B ^8 v) H6 A: [4 _$ y. n. t- a
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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& _6 \( H% ~8 g N7 x' H1 [-Item 11 - Removal of function to Withdraw Pilots# R! S6 m) ]& }3 Z2 t
; P9 ? ?3 e4 c* W! ~- [) A" S7 g2 G-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 I: K& A m* o" u/ D4 @7 y
# o7 L4 Z6 D4 |/ O0 e-Item 13 - Prevent withdrawal of groups with fragments on the map., s. S$ L3 L8 R3 d! Z
/ a# G0 f# u: ^1 @! M* @# q-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen/ B) L0 I# M- i' z6 F* B+ _
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency& {0 @8 [/ k$ V9 x
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
4 [, ^5 S) z+ @1 ~; kgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft% N6 p1 U' E" n8 s; \5 @$ g
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ! }6 f1 ~+ l; i4 A5 m7 t% [! p" s
'Static' rather than a very large number. ; p, E& j7 C1 Q: h$ L7 X i' ?
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & Z7 {- @! B- \6 Y2 E! s
cargo.1 J3 K& ]! }4 l( {7 x
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.; } O. Y' M( }# L3 E6 L
7 ?9 o) t5 Y# xFunction removed for PBEM or head-to-head play as it has been broken by . ]; |, Y8 p4 q6 h
cheaters. 4 ^9 A3 U! Q; v! Q( j! l; C
7 b2 S% e8 d; [4 X- G7 m$ s-Item 24 - Removal of Withdraw Into Pool Function for PBEM play. Q: p" l s$ y8 J5 H3 x
. {' D, P1 j2 `$ k& N; D" ~Removed for PBEM or head-to-head play.
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3 @6 P$ P3 D6 n- W0 t7 f! m& s# B-Item 25 - Removal of display of Named Pilot Pool.. }; T" W/ M1 d" z! s. W$ H# h; o! S7 F
8 B0 @ C z2 S+ p! G2 W( N! NToo little data available and of little value without full implementation of
) D/ q. _! Y9 A# x$ b! {2 p1 QDisband into Pool.0 H& V1 J5 Z! C4 C
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-Item 26 - Correct Motorized Support used as engineering vehicle
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3 I5 Q0 v, \) _$ WAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited # F: g. c1 h8 q$ M6 D
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.# U9 @5 e4 x6 d; l. D
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' u6 s, z0 U4 D+ Jcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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, a) G2 N$ J4 NNumber of kills recorded by a sub-group was not being added into the parent
3 S* F$ z- ]! f# V8 [1 F) c4 Eairgroup on recombine. Added.5 G" M) ?* S, n- R( X- q) e
* ]- D3 ?( E7 g6 m-Item 29 - Leader loss after divide of parent subunit.! W) V* a* U. E! }5 z( L9 T
0 ^8 u' n4 z& x) b' N-Item 30 - Assorted Message errors and improvements.4 R; }" a( P; i+ D$ \
. Y* W4 K: S& J. z/ m7 t-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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, _" X/ j4 j/ `. v- K1 a-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
9 A; \. S+ `9 w; g( W* y# [% ais disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements - c0 z9 S2 I3 n3 ~, h0 w2 B# W
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing3 q5 L4 n8 n4 T+ F2 g. L
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d0 G' u0 n& E/ N3 }-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
$ R" X5 G! a, r x- Wmaximum aircraft.
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, n0 r* L0 Z$ d L1 f' }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present% A M% w0 @* H6 l. @9 r
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-Item 37 - Fix overflow in fuel calculation
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! v/ M# d* I0 s9 b-Item 38 - Correct joint air attacks
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! w3 K! B# m; U5 n3 N- V, _# U8 N0 K-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.; R2 T1 [" k8 G' ]* l
8 B1 z/ ]2 c: \! h' E2 T* F3 [- N7 _-Item 41 - Clear captains from scuttled ships, provide chance of captain 2 t' N, @3 D+ G) w! U
surviving sunk ship.
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' E, M% Z7 @, s# r! f& J-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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: d, [4 t) l, E; C-Item 43 - Activate Four additional Aircraft icon sets.* }6 A% ], @4 c
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups! Z0 u Q0 D. q. K/ _) Y6 e+ v
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers' v$ }/ P# g2 }" y# _
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
, a }9 Z1 {# b8 X/ [Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
" @# y6 U! y2 J4 ?* s; Wimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
; g; p, P- A3 D2 }8 t7 B% X8 b250/250.
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No affect on current games or stock scenarios - useful only to modders. * E4 t5 s/ h0 d! N" ?/ {# \
, _0 E! G, ~7 J- p-Item 50 - Expand minelaying control, allow mining of home ports.9 V2 R Q1 O9 F9 q- q' M
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 q7 ]* D; \( t2 f% c. K: B
capacity.
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3 E5 R0 D, h i# Z" K1 u-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& B1 `4 _2 Y( D3 m! h# c) [; Ptransferred ashore.# G6 G# }0 ^5 r* \+ Y
9 q& P0 ?0 U+ L1 YFix implemented only for human player.
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3 ], k: Y* ?7 M2 I0 ]% J! B-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 L; [- s: b' z2 r$ m& |
if out of range.$ S' t# x& L" U: [- h% M+ S/ a7 z! H
0 C( A+ z& ]9 b1 {% nFix implemented only for human player.
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, \7 W5 f$ W9 l' i4 f* h5 G/ I: }-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 0 r& b, S0 }2 Z* O$ I7 H
results.# o3 F$ f3 T+ k% q1 U8 h
% n) e& u( a* B/ k6 d$ f-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 6 J# U/ R1 k/ | K
base produces unpredictable results. \ [; c# i9 A* z1 G+ ?/ F' }
( i0 K+ I; i4 [6 o$ `3 K-Item 57 - Loss of Land Unit display at a base( j9 n$ J/ A8 u
Under certain circumstances land units at a base would not display when that , W" x+ X6 D" w+ k, S- O
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly }, N! l) e; ~5 P* o
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An error in the mine counting routine was counting all mines in a hex, friendly
/ m( E& e& y3 n$ o& yor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens" W2 q) P$ h& l7 S, x9 i/ v
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
0 _8 b; H3 G" a6 Q. dHome Port" button does not properly reset page pointers.$ M/ | M) J: F! ~' N
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This resulted in possible improper display of AirGroup, Task Force, and Land
$ }1 M6 E* ?4 X- h" N+ [: R: |; TUnit "pages". Fixed
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7 ?: C4 x' m9 u-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
$ n7 ?+ m5 p) {/ x8 C$ Aefficiency/expanded functionality. These include routines that:5 r+ I# ]8 a) u3 {( ]
- Review and update status of land units.
# A! W9 w7 j- g- Review and update status of ships.
6 @. r8 B6 k& D9 R7 |- Assign default experience values.% s1 j7 }/ ^& l
- Form crippled Task Forces for damaged ships.
; }) L+ [& e' S1 {2 e- Remove empty Task Forces when last ship is lost.
2 M; [; q' A ^/ s7 k8 _# |3 G/ S- Remove pilots when pilot slots run short.
, J5 m6 N- `. ^( E Y- Record scenario data and game version in save file. |