-Item 1 - Refueling from AOs$ p) ^) L& c* a6 Y8 O
Task Forces that included an Oiler could not refuel from the fuel stores of ( _. P$ E' X$ Y; G5 p! v# ?
that oiler. They would refuel from the normal fuel carried by the oiler (or
! H* Q3 _/ h. w; _any other ship).# Q& N* U& t$ H& b* z O
: M Z6 D) S* c! T* W. }- {- R, B-Item 2 - Divided Land units shedding disruption.3 n9 o6 e3 W- @1 q% s; Q, K9 U" d
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! B0 r# \) C' J8 k7 ^5 @) Y-Item 3 - Allow PG to be included in auto-convoy.0 N; l. m/ [( g) x W- J9 v7 ~$ J
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
. i* o3 ]6 @5 J0 ~3 e' {0 d! _pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups+ I- y& d5 [. d1 {8 D6 G- u f, q. k
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# F6 ~ L, e- Y) Z* ~-Item 6 - Disbanding into air groups not on map.
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2 `7 [6 b, V% D & V7 X. Y- t- W: e' v. R/ v* h; ]
-Item 7 - Destruction of stranded units occurring during orders phase.3 L! H! [# {( Q7 w
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! b9 M% w `: n-Item 8 - Correct improper draws on Named Pilot Pool3 _! S2 i# Q7 S2 C* B8 `
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-Item 9 - Adjustment to Airgroup Display after transfer.' k( Q+ U9 e6 U/ @. X
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" O$ y& y1 ]1 l6 y) a" L-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 K2 H! W3 K) F5 |8 x0 m9 c! F' I
% g4 _5 n6 t9 z6 \$ y7 x% X-Item 11 - Removal of function to Withdraw Pilots, a+ }( d' @7 T& Q7 j( k$ n& n* X
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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* X; N' x/ c5 _3 a2 P-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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4 [/ `- ]$ P; c. e: P-Item 16 - Correct check on airgroup disband.. y0 T. L3 `1 D
) `# F1 P9 K) [; k% W5 C& w-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message Y. i* j7 P" \7 S( w& l5 A3 z# K
generation.( b H3 B7 [8 D+ t1 H) f: N
. Z5 W+ c% C( ^* j, ~( [/ O-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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5 Q' l: d' Z5 i; L; T. y-Item 20 - Change the load cost displayed on Static Ground unit lists to show " r" e8 I0 K7 c9 n: v ?
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.1 j" v0 r( c' |! A3 |
/ z% ~/ G& N7 D4 @2 D! @% N* _-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 8 L7 A6 n8 d: W, m- F& i0 Z7 l# D
cargo." x7 U1 e& }& ?+ ~& C
* t/ \9 F+ M+ @7 b# h-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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/ c" z6 X0 s3 e: g- \Function removed for PBEM or head-to-head play as it has been broken by 4 \# t- U* P9 Q9 X/ X7 @
cheaters. % j' L5 q! |4 M) ]) x
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.2 f0 |# W& m0 a" i p
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Removed for PBEM or head-to-head play.6 L1 C/ _! R4 F0 P1 h6 s( C
& \' o T6 @$ F9 n( x-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ! k8 t; ^) o/ K
Disband into Pool.: p/ s* X/ o4 B2 f: R1 r
' P, G( q' R# a2 t) \' s5 k-Item 26 - Correct Motorized Support used as engineering vehicle
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. s! H& {/ f" H) B4 @$ H# C2 Z5 P' ^All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 7 f5 I) p8 N. |! M: g4 P6 b
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a , s# F0 m4 P, `; u& I/ j
carrier in a Task Force. Added.
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7 ~& e R( ^- f& }( X* w-Item 28 - Return number of Kills by air sub-group to parent." [/ M& y6 S3 y( C7 b* O
- ~/ f- p% m/ ANumber of kills recorded by a sub-group was not being added into the parent 4 L! ]8 _/ V' r: o# v" E( M4 T
airgroup on recombine. Added.
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5 J$ ]/ d( \4 M- }# h-Item 29 - Leader loss after divide of parent subunit." c* U& W5 |; ~
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-Item 30 - Assorted Message errors and improvements.
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3 w Z; Q+ J, \: X5 s-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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/ S M! c# }" k" ]-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 2 y( m1 S% P$ S6 @) v: b
is disbanded into it.8 ?1 w9 L2 Z0 }# }: G
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 _: W/ g( P* `+ q4 r+ _" O. G
OFF
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0 ~9 j9 V1 r' w2 r-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 3 k" H0 n9 C% X, S9 f; V" x
maximum aircraft.
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% b$ D+ `2 f( Q+ q/ D-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present" H; B8 f( [( y, A" ~# r; O& D
0 {. Z' S& w" ~9 u: | u1 p-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.& x, M* Z5 C% c3 o8 \- O2 N( ^7 g
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain w2 B* k- O# l9 v. Q9 v
surviving sunk ship.9 ]# M+ r; F, ], y) }. @- Y
6 m: w* I0 I# f8 `+ D2 ~( R-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.7 L) t( u* T/ o$ b; k% j, ?
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups8 b" J7 `: }/ K) \9 H
7 _% H, l" A* R8 F# G3 P9 L-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers" q& {( w$ V& g2 q
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
. @. f+ A. o6 m( h2 JJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
; {+ |3 t% F; Q' Eimprovements.
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7 J- M! F+ Q# }# n5 z* R( o L-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
7 }0 N6 X- z, r/ Q4 I250/250. 6 h( I! h. d% q
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No affect on current games or stock scenarios - useful only to modders.
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3 ~% I+ R. r) }0 K. D1 F7 M-Item 50 - Expand minelaying control, allow mining of home ports.) b6 G8 r1 d" a8 e% N/ \
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
5 g1 W* X) D" ]% P2 O8 gtransferred ashore.0 K' ^$ f" y$ [9 V( T% E! f' f& J
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Fix implemented only for human player.+ C* K4 e P) C/ v8 c- @
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents " L: r" T8 J0 J7 i( n
if out of range.: `/ E3 @& k3 O9 i3 x. F8 v5 h
5 z" n0 w L- f7 ], y" E" F6 AFix implemented only for human player.( ?) m5 ~/ {7 s: F2 U: _- v/ c
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 O6 v& v8 p& t1 N0 T
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& @. A& P" Q: @4 k' ?base produces unpredictable results.& B6 `" [ s' V* |7 o+ X1 h. S
: F8 t* u8 M: o0 T3 E-Item 57 - Loss of Land Unit display at a base
- @% h0 e1 A* t9 G; N- A# uUnder certain circumstances land units at a base would not display when that 2 m! Q5 i: E* { Z& I7 K) @) F
base was selected. Found and fixed invalid unit pointer. Z/ y" _3 _# E' T
+ ^# J& Y- k- K0 Q' B-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
0 i; X7 y/ \& S; e5 N$ B3 tor enemy, instead of just friendly. Fixified.
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: m" B# f! k/ C-Item 59 - Add Ships-due-Update to ships screens% u/ h& `& E! p
0 m# ?( w* ?; C& m7 l, b8 A-Item 61 - Load Troops option grayed out on transport TF: [/ T& H3 J; H# Q2 B2 {$ |# u2 g* P. C( q
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
$ g3 d# T5 p; s3 t) D2 l3 SHome Port" button does not properly reset page pointers.
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! a' t: |3 N# VThis resulted in possible improper display of AirGroup, Task Force, and Land
& o" [; Q% v, A9 T! Z) dUnit "pages". Fixed
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# y& k9 t$ n( f3 V7 G-Item 63 - Internal restructure.
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/ e$ j. U7 T( ?6 |5 x* C8 oSeveral internal processing routines have been restructured and/or modified for
; S: O: s+ l( J' a- _efficiency/expanded functionality. These include routines that:
6 M. ^8 Y y! W8 c" n/ I! b9 W b- Review and update status of land units.
' ]7 `3 |# Y% G- y- Review and update status of ships.
0 m3 _4 O8 [5 A) Y- Assign default experience values.( |: w; I$ r+ f0 L/ b
- Form crippled Task Forces for damaged ships.
0 p' _/ n. D0 _4 j. L3 ^ \) o4 h- R- Remove empty Task Forces when last ship is lost.* e* V* k3 e* @ l3 n) P! t
- Remove pilots when pilot slots run short.
5 H& ]9 |0 @' T4 I- Record scenario data and game version in save file. |