-Item 1 - Refueling from AOs
6 N% ~; b' @" w0 k% j' X* j7 kTask Forces that included an Oiler could not refuel from the fuel stores of
2 H* x7 |4 m: Qthat oiler. They would refuel from the normal fuel carried by the oiler (or - L! ~ k# a8 u/ Z3 E I1 l, ?
any other ship).! \/ `2 d) {! `: N! l2 G; M
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-Item 2 - Divided Land units shedding disruption.1 @. P0 r0 C- C! S' F5 p
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1 x. W8 [1 T3 N9 r/ i( { U-Item 3 - Allow PG to be included in auto-convoy.
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) c) k S v3 z. |" a-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
" ?9 [% w# G) h+ dpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups4 W$ L& X( [3 j& B. T+ n
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0 g. ^/ v' f2 ^" H# N ^-Item 6 - Disbanding into air groups not on map.* h# A: F! o( ~/ ~' n& H; Y
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4 ` V! U B: F9 @* N-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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/ }$ ], I0 e' s4 K, W$ |-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 U1 l% W: M! N7 e
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-Item 11 - Removal of function to Withdraw Pilots3 J2 C Z r. p. y
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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1 H* E- ^; M: o3 q/ \-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack* q G b1 }! R- l: [0 V
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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1 K. N5 E: f( E3 G+ U-Item 17 - Restructure end of turn processing for efficiency; o8 I) p2 }" ^ b1 l! | u
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; U8 Q. Z0 g: P- G) Q* ^
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
3 z; e6 S" Y4 M'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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- k3 p) T+ B, @8 L( Z% z4 M-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ V$ f- C/ j$ A J, b! ocargo.2 p1 R5 L# k' g4 w( P; @: j5 T
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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( U, R& v6 L& R. L% f' EFunction removed for PBEM or head-to-head play as it has been broken by
9 p! Y8 {3 I0 |* Z% Qcheaters. $ b" G' Y0 ^4 y5 c
8 V- y# F5 f2 k-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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* o4 `4 M9 a/ w0 N" V2 C( C7 \" IRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.: f% `8 ?5 \+ b$ h- `0 l# J* K. S
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Too little data available and of little value without full implementation of
& w8 X( z/ }$ {9 LDisband into Pool.3 |3 }3 p; K; e* n3 @) A
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-Item 26 - Correct Motorized Support used as engineering vehicle
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, B. a- X% _' K& [% ]# s9 r/ }All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
" r5 a, ~' o7 @( x5 g3 h- @to the specific Engineering Vehicle device.
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/ n( [" M( g' J. c4 T" P& g; P-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.! P. b3 E" i7 G/ M
3 a5 s8 |, z# A4 {- lTorpedo planes were omitted from the list of aircraft that could transfer to a
9 r4 I* x7 k8 t# bcarrier in a Task Force. Added.
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; ]5 `6 a2 }: F9 x( L/ D) A-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
# R) ~7 c1 r5 Kairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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9 e. m: N' `2 C0 `3 W4 M" q-Item 30 - Assorted Message errors and improvements.8 C: C* c8 `8 i9 o. Q& ]1 P/ W
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.8 k' n+ E- k j* Q& r7 Z* h
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit s& f$ I# a1 P+ T. Y+ ^, P
is disbanded into it.
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& K, H& [6 }- D6 Y- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing. s* w, z3 U9 \( `) Q
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% U/ u, i. X ?8 R' Y! K- Emaximum aircraft.
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/ y; K5 \5 Y. ?; {9 e-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present, K5 U% F) j$ l, E9 W
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks % |' T5 i3 M5 Y1 L/ x7 p0 k
# f0 V; p1 |- o6 B-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: v" R+ _" f% Y% G6 \$ q
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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0 d% F4 y8 U1 H-Item 41 - Clear captains from scuttled ships, provide chance of captain
3 a5 I ]7 L) X7 [! J. h Gsurviving sunk ship.
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9 O4 W. Q% |4 `, N, Q/ L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% O. ?4 w6 [6 [
" L% J+ G( x4 x, ]) M-Item 43 - Activate Four additional Aircraft icon sets.
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$ _5 }8 s8 f& c' L0 B-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.! ^! N/ Y$ v& j0 _ Q$ `3 W
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-Item 46 - Airgroup Transfers4 Z4 D' B$ |' l" C- `
9 n- E4 q% Q3 H4 @+ J-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! C3 A3 m/ h P5 ^) N3 `* J% h
Japanese airgroups. " M9 r1 s5 I! J( M; n4 ~7 {$ X g
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 }5 X. W3 ~) P
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 3 u- B0 o7 ~ O7 i* g2 p
250/250. ; _/ N) b% s" L% [4 _
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No affect on current games or stock scenarios - useful only to modders. 8 P" X# `, u/ f# X4 K, T
3 W1 B K1 x8 x: N: W: d0 i-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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) Z# \: t( Q2 X-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when - H* U; z9 u9 ^4 t3 c0 E8 b
transferred ashore.
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Fix implemented only for human player.& G3 z& v b, o! [; ^4 D" j5 o7 u$ T
3 @) ^# n8 A4 x, X+ P-Item 54 - Prevent carrier airgroup fragments from returning to their parents " w7 |' y% Z1 B! |
if out of range.
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! R. ^7 ^) K/ {$ H3 K2 ZFix implemented only for human player.; S: W! ]% ], x- o- s
( k) |0 r) J, ]-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
$ P" e0 f$ [1 r! t0 rresults./ k! r: k7 p! \" h/ u
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 9 e. j) ^4 v7 h2 x$ o" ]4 V
base produces unpredictable results.6 V8 R2 g+ n. R7 q' k
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-Item 57 - Loss of Land Unit display at a base
' t5 E* L! S a) _/ L, @Under certain circumstances land units at a base would not display when that 4 ?/ F' v! x+ |+ j4 q9 W9 H* e
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly# R6 K3 j0 f; d) c. E
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An error in the mine counting routine was counting all mines in a hex, friendly 9 c& ^8 t* k5 _1 r
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF5 R" \4 V# a% d7 v9 Z
2 Z1 s6 v) M7 {-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 1 W5 ^2 p# S9 r- j# [! n% l6 k, ~, I
Home Port" button does not properly reset page pointers.8 Y: z, R' `" P }8 ^6 y) o4 n7 o
( E1 f( W* M, K! G2 J- a2 L+ [" [7 m2 IThis resulted in possible improper display of AirGroup, Task Force, and Land
, X$ F( p/ ? o4 i9 i& d* d0 o' }Unit "pages". Fixed
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9 K! T. P1 L7 X0 E1 [-Item 63 - Internal restructure.$ \- _$ W* m+ E6 y( q# J
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Several internal processing routines have been restructured and/or modified for 6 V1 J ]9 @" _; l- F1 Q; E
efficiency/expanded functionality. These include routines that:3 u3 H0 R3 r0 u7 q& C! a/ d& k( w
- Review and update status of land units.
; [# I2 S. l3 i+ f9 X% [2 U1 ]- Review and update status of ships.& e. x6 w# M/ g2 x
- Assign default experience values.
9 E7 D( U) |+ i. I- Form crippled Task Forces for damaged ships.- @- d1 l! ~, r f( G( ]
- Remove empty Task Forces when last ship is lost." v" B% A+ I- c: ^( a3 f
- Remove pilots when pilot slots run short. i |. N; f' A" R
- Record scenario data and game version in save file. |