-Item 1 - Refueling from AOs
$ R( N1 A1 U9 }8 `- sTask Forces that included an Oiler could not refuel from the fuel stores of * |3 X( J5 I* r; W/ z5 }+ J1 ]0 U
that oiler. They would refuel from the normal fuel carried by the oiler (or
, N) f2 t% i& O" X3 }any other ship).1 ]' |, k) I8 [& u
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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; o+ g9 f* s* _* u$ D-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# n+ Y0 s! @' C* D! i, J9 x# k# `pilotless aircraft.
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! q" d5 _* K, b/ B' R2 Q-Item 5 - Clear experience and Morale from disbanded airgroups u0 E4 k& V0 S# m2 ]+ V1 E% R ?6 M
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3 e8 o2 K( `$ `-Item 6 - Disbanding into air groups not on map.1 F0 e, Q( c7 H, ~# C! J2 J3 x% v
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2 F! j* a: p8 @3 K! G. d- c-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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" s+ m9 d" Y9 \-Item 9 - Adjustment to Airgroup Display after transfer.
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2 o' Y0 V K3 @" }-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots6 n4 ?( i5 s9 p. E
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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3 n' [( Z9 d/ @# L/ F4 v-Item 13 - Prevent withdrawal of groups with fragments on the map.( |2 O5 i3 |, O; O8 z
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen7 _8 p+ x9 \# k) i3 O( z7 J
3 [, T& @, h' m' t3 C2 g# ^3 S( ~-Item 16 - Correct check on airgroup disband.3 D0 U T+ x% G# O& J" J; I! j
" B8 I7 y1 T% b! w# y( Y-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message * y+ j% |. [! |2 W
generation.
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& U4 o$ A5 l# l( h+ F1 p$ N-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft) m1 [$ l$ ]! }# F- h" i
2 q. Q$ k, _: ]- E% H( N( L-Item 20 - Change the load cost displayed on Static Ground unit lists to show
; H6 Z- z: W, z) P1 V'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines., L" F B: p( V! c4 ~0 C
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as / z R! w0 ?3 G- Z
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.& @' h' A5 H1 F; x
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Function removed for PBEM or head-to-head play as it has been broken by , ~& v0 u" K4 w! b) h% L) @ |4 g
cheaters. * e, z1 M3 u8 y/ B
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.& M1 y/ e. ^$ V4 Q0 o
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.9 R0 _/ {6 ?: y1 P( {+ `6 Y5 g
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Too little data available and of little value without full implementation of % A- S6 f8 `3 @$ l( Y
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle$ T \, R+ g* X0 X; u
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
% v; l' X) a# k4 Wto the specific Engineering Vehicle device.* ?! s7 O9 c, x
, f4 \4 j5 p9 ?4 T-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.! f5 B/ T/ h% Z9 w) V
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Torpedo planes were omitted from the list of aircraft that could transfer to a
0 s9 I) `, [1 n* w: w/ \carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.% G. s7 g, S: e% p" ~ J- H( N$ [
2 F& ~0 i1 i$ U, fNumber of kills recorded by a sub-group was not being added into the parent
- @+ J2 U" A& x+ ^7 O4 Rairgroup on recombine. Added./ B6 B! z6 W' c
* k' u, W$ z3 ?4 _9 ?-Item 29 - Leader loss after divide of parent subunit.
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' F' h* H" N$ s& w( n3 c-Item 30 - Assorted Message errors and improvements.* b* G7 t {( k) q! b4 I* i0 N- A
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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3 T" O, B" @: R) G, V3 t B3 _-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * O6 }! Y2 L i% i4 i
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 p8 O$ X9 C9 y: A: C
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 3 o$ }. E5 ~- h5 u/ o
maximum aircraft.% m& A1 a8 x1 q( J$ n+ n& ]
% R( _$ K( H& K$ p2 z) D P9 E-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation # ?( X; S- c! ~% |; x8 j
+ T ]+ A% X- v$ v# H0 B-Item 38 - Correct joint air attacks ; Y0 V/ O/ m7 B1 W3 s$ _% b
1 {7 D/ u, l2 @( b-Item 39 - Properly account for removed fragments during Land Unit Divide Check.! K" C* h& u( Q4 c! {
/ o5 u$ l. d8 f! G! z, D6 C$ U-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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' o6 {9 u2 N, x" x6 h-Item 41 - Clear captains from scuttled ships, provide chance of captain ; ?0 ^6 r: ]: r1 {4 X/ C$ a& p3 F
surviving sunk ship.4 u4 p+ I) ?6 @' w
5 e' D# |+ m, H: l5 a) U-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.5 b f, Q. f; g' p3 d
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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! X ~. l8 d9 B7 N-Item 46 - Airgroup Transfers7 v9 Q9 F6 r! S- C9 b% r J" X
- ]' G8 W7 q! q5 u& a6 m-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ) K( H( z$ v8 j: [
Japanese airgroups. * T. u" U( ^1 A* U) T7 X; [! y
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 6 i& X' G* T/ n$ w
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# U+ P o7 j" K. g4 k250/250.
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% M9 G" W, H) F1 d- V9 TNo affect on current games or stock scenarios - useful only to modders.
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" S; U# J' d) Z0 d+ E-Item 50 - Expand minelaying control, allow mining of home ports.& v) N4 B7 j$ y
% o5 k' W0 }; {1 \-Item 51 - Corrected problems with the airgroups-at-base screen. 9 d: X1 a5 _& \, U& ~
! ]7 Y4 e, r' \! K-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
, ^' w+ n& B1 u: F3 {capacity.
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- A: y- O9 |& J, w+ I# `-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ' g2 n( }9 Q- h; V0 u7 v
transferred ashore." p* k4 N3 B6 D: O5 }: t
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Fix implemented only for human player. V; G6 j x( L: q. `
1 |8 R9 H! I, {! E$ F6 K2 w-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 X% ] R" a9 [if out of range." G- g3 x# Q( o) l! j
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Fix implemented only for human player.
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* T1 H# {: i% q, S# y: c0 Y-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. X8 V, P: c; w# ~/ N: y% c8 tbase produces unpredictable results.3 H* [1 k/ e$ \
" W3 k$ g9 h k, H7 G3 c-Item 57 - Loss of Land Unit display at a base
% f# k4 N* Q% {, n! aUnder certain circumstances land units at a base would not display when that 7 ]* c) N# }* B1 b7 U- o1 Z# c/ C
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly/ Q' Y7 N! \, y
d7 `; x4 a; \$ _0 D; I3 j* zAn error in the mine counting routine was counting all mines in a hex, friendly * B% D" o6 B4 \9 P9 M. [
or enemy, instead of just friendly. Fixified.1 }2 T0 n* @/ ^% ~6 N
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-Item 59 - Add Ships-due-Update to ships screens
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% y: W) T$ m5 E3 m, Y-Item 61 - Load Troops option grayed out on transport TF H* U* I# S9 j9 [
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % s. N* Q# j5 i# q% C+ s: |
Home Port" button does not properly reset page pointers.6 u, } z3 Y* C( x% i
' I" M; x& S9 J0 _( mThis resulted in possible improper display of AirGroup, Task Force, and Land
- f* n; `6 b. r* D3 sUnit "pages". Fixed: D$ x0 S. J6 a) h, S
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-Item 63 - Internal restructure.: V& ?' G% v" u. a- e7 R/ D
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Several internal processing routines have been restructured and/or modified for $ V# q: h- U" _0 i- l
efficiency/expanded functionality. These include routines that:
% s1 S1 w3 N4 A5 e8 r- Review and update status of land units.
" Q5 C2 E' F* ?* Y6 C- Review and update status of ships.* z) E* Q& g/ w9 @+ h
- Assign default experience values.
9 c9 X! ^6 L! `5 N- Form crippled Task Forces for damaged ships.( P% z$ \0 q# M9 R
- Remove empty Task Forces when last ship is lost.' ^8 r% E; G5 q' y' e1 B
- Remove pilots when pilot slots run short.
; y/ g; Q6 d) c' @- Record scenario data and game version in save file. |