-Item 1 - Refueling from AOs
! Z% K6 J5 k7 c4 {7 o# ~1 gTask Forces that included an Oiler could not refuel from the fuel stores of % r) Z, b3 |) K* K9 N9 l6 X4 s
that oiler. They would refuel from the normal fuel carried by the oiler (or ) k1 U/ s2 L3 S( T& v
any other ship).+ I. q$ }/ y8 J3 ` h! e0 A" G: L; Q
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-Item 2 - Divided Land units shedding disruption.) t1 F7 ^7 n& G1 I4 ]5 F. e
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8 r4 D/ W' Q. Q7 I5 B* k-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# Z- e& u+ L, m6 Xpilotless aircraft. t! p: d' ^; `8 n) w ?, ?
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-Item 5 - Clear experience and Morale from disbanded airgroups9 k7 X$ W7 M4 K6 |& ?" p" l J7 ?
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v$ X" [2 F! J& X4 M2 Y-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool0 M; E# c) R5 \: v
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.& v8 g. m! _# F2 W P
& o) y& c; ]$ o0 m7 j-Item 11 - Removal of function to Withdraw Pilots4 L" e. Q5 `4 C) b% g. v: T
4 |5 ~( W0 v3 j" c-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 n x/ f; y9 o/ p! a. i5 A
+ |+ k; ^" a- |3 H- p-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack& C+ c+ K1 O- q3 v
/ c1 c* P$ t) J: z0 i' Q: Y-Item 15 - Realignment of Ship Class Screen0 T* r+ _ } d# S5 F! q$ P6 Z
: i+ {# R S- q5 W-Item 16 - Correct check on airgroup disband.
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' L. d- `# w0 P# J% M- W# }+ D; U-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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" ^- G" O7 }$ T, B-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ i9 u( Q# k2 B1 }5 _ v, _7 l2 h
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 J: `* W5 Z! G* I3 M
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.( f1 t1 r2 [$ |% b& b& `3 ~
& t4 N, X Z$ i }-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ; {4 ]& c, f5 m; T1 _% l D
cargo.: O7 N* x- s6 S, c" B$ Y9 @
- q- `- y. _# t- S+ F, C. e-Item 23 - Removal of Disband Into Pool Function for PBEM play.* T0 [; u ~8 {# C& s
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Function removed for PBEM or head-to-head play as it has been broken by 4 d1 N5 W" F8 E% e4 i5 {
cheaters. ; `" @! m2 ^+ v8 W
8 d0 x0 U0 _% d9 P-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.% _9 z+ b; n" x0 H% q _
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Removed for PBEM or head-to-head play.
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@" \+ Q5 x( z; B-Item 25 - Removal of display of Named Pilot Pool./ b! h3 I; C( e/ }0 u9 l; [7 U6 f
% S0 t+ s7 x7 M% s1 S" t& @Too little data available and of little value without full implementation of
u. M8 t3 o2 t) J& }2 [% b9 v5 N& SDisband into Pool.7 @) P3 D1 H* ?
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-Item 26 - Correct Motorized Support used as engineering vehicle# j4 P0 V: ~ Z7 ]; Y7 W
) M* U* ]$ [& v! {6 J8 S1 Y6 m+ u: ]All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & T) D; c: F/ }8 r4 Z4 E
to the specific Engineering Vehicle device.5 Z1 f& I# g, `. v$ W5 W( Y$ n% ?5 R
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.- M9 h1 e% s* H9 Q' x, [- A
$ x* s6 Q6 M4 t$ ~( L D( {3 lTorpedo planes were omitted from the list of aircraft that could transfer to a . e# m0 E. ? F/ X
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
- J N) z R7 g- w6 ^. X- y' X* D& g" s% eairgroup on recombine. Added.: M$ \$ F- B* d# s4 B! l
" @8 u8 W" e2 Z7 j" o-Item 29 - Leader loss after divide of parent subunit.3 A9 E; h+ ]1 ~2 `# o
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-Item 30 - Assorted Message errors and improvements.! R/ h$ Q" y0 M, A6 H! Y2 C
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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0 q& f; j- T: Y' F* M: z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ E/ F9 p8 _5 A! M+ l
is disbanded into it.
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8 j4 L% J( B4 {/ J) s o( ?% Q" U- Fix 33 - Fix USN VBF replacement state when game started with Replacements + l: p, z9 J4 k( K
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing" Z! K2 E. z' K. ?. A
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! @3 i0 i: ]1 V; V1 `-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
, W- x$ f, t/ Wmaximum aircraft.5 B% Q( |( g, q+ o1 {7 [
5 i- _- Y, F' t8 `* L8 S2 g2 [( x-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present4 a. H5 d$ [3 V( F8 L
) [# H: |! D$ `& z-Item 37 - Fix overflow in fuel calculation
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8 r* ]+ d; w: A-Item 38 - Correct joint air attacks
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) r8 U- d6 Q( u/ k4 }3 A. W-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.$ R, m- r; Q4 @+ e2 d
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-Item 41 - Clear captains from scuttled ships, provide chance of captain " Q4 X: R# p) G9 O3 `+ l
surviving sunk ship.
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6 o! V/ t, j" k- _+ W-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 J6 B; U1 } i* w
6 H0 `8 D1 p( j _. P-Item 43 - Activate Four additional Aircraft icon sets.
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$ \+ g3 i3 g. K% T a-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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/ i* l* ?) A7 m# J. S5 |7 @' W u) u-Item 45 - Disappearing unit during air pick up.
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) [0 O- \1 Q+ S& @) |7 ^-Item 46 - Airgroup Transfers
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9 H5 p% j* s( O3 ?5 T/ R-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
4 f j: {: ^! m% ~# bJapanese airgroups. 9 \; |: ]: @, F, y/ a/ t: Y) ?( _
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
+ k; `5 [# M6 F. q8 v, M& Limprovements.
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0 f4 D3 O, k# P# C; H-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % {" T( o- P) `* d6 O9 P
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.7 }& K* V" X+ R+ k9 u4 B3 j- O
' Q4 y! ?' V8 }$ P4 Q) E-Item 51 - Corrected problems with the airgroups-at-base screen. * i o) U/ C7 @, ^% r% v9 R
) u$ S, Y" x; p8 ?. m1 h-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ i3 X4 l2 f$ `: g
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. s. J3 z6 }; n9 z qtransferred ashore.
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$ t, o1 A: H4 r9 e k: VFix implemented only for human player.. [5 G' f' ]- D& d4 p
) P. u3 d2 B" _4 v: a-Item 54 - Prevent carrier airgroup fragments from returning to their parents
9 y' ^) v/ b3 r* x$ [8 V" H: Oif out of range.
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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) ?1 o2 H4 N9 J0 q9 r! G; g-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
; }7 M" J% g9 [/ T" X. W5 v& b) @base produces unpredictable results., ]8 C& b8 H5 ]3 ]9 @ h
+ ^ w9 r/ Q) t# Y" [-Item 57 - Loss of Land Unit display at a base6 ?. B" [6 H6 Z- {- p# n' N
Under certain circumstances land units at a base would not display when that 6 g+ }- V- I f; T) x* f
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly3 i, R/ M( o, C6 x+ S0 y6 ~, o
. M9 g P8 c" QAn error in the mine counting routine was counting all mines in a hex, friendly 1 K& N( N8 ?/ c$ r
or enemy, instead of just friendly. Fixified.
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& g: g( V# k+ K4 Y9 v1 y9 e. Q-Item 59 - Add Ships-due-Update to ships screens
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+ Z3 a' l% J: w" K3 m! ]9 v3 Z-Item 61 - Load Troops option grayed out on transport TF% [! u$ T# B3 f3 Z# [0 i3 H6 d
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
5 W# P, T0 s" K* HHome Port" button does not properly reset page pointers.9 Y# U3 X" w7 C" n$ K
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This resulted in possible improper display of AirGroup, Task Force, and Land
$ i) |& z5 h8 a# L6 AUnit "pages". Fixed* S% W( ^6 k0 T
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-Item 63 - Internal restructure.5 {; Y. C$ d7 S0 w9 {
6 z2 h/ G% U dSeveral internal processing routines have been restructured and/or modified for
. u! a! G7 z0 j# nefficiency/expanded functionality. These include routines that:
7 Z* `4 ]* D- b, q/ n- Review and update status of land units.
7 `0 y$ _1 y' `$ J, R0 G- Review and update status of ships.
. G5 u0 z3 E0 M- Assign default experience values.
! p* G4 Q7 d2 Y# o4 o7 z- Form crippled Task Forces for damaged ships.
. `: d( d: K% }- Remove empty Task Forces when last ship is lost.
0 [9 P0 U4 |( `. L- Remove pilots when pilot slots run short.1 ]: x# {5 | M; S
- Record scenario data and game version in save file. |