-Item 1 - Refueling from AOs
8 b! y5 |3 B+ YTask Forces that included an Oiler could not refuel from the fuel stores of
$ \' @% S8 p6 O5 Y7 ]8 zthat oiler. They would refuel from the normal fuel carried by the oiler (or
" }% W. y: }, h7 b" [2 z; W8 D3 aany other ship).: e3 m: {# ]7 z) R& t4 T$ ^
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-Item 2 - Divided Land units shedding disruption.2 S, x3 L2 E, s: g3 ]
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-Item 3 - Allow PG to be included in auto-convoy.% W( j& R/ x4 S
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
) C: u5 a) Y! Q0 Q4 Wpilotless aircraft.
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6 K7 w6 @( ~( i) n5 L, X4 ~+ i-Item 5 - Clear experience and Morale from disbanded airgroups! k( Q/ S& ~0 b3 L
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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3 X$ o) x- u4 j3 {/ j-Item 8 - Correct improper draws on Named Pilot Pool
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+ x- s& }3 k1 O-Item 9 - Adjustment to Airgroup Display after transfer.
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" G1 F$ t3 M1 Y: T5 A- T-Item 10 - Draw One Aircraft from Pool not decrementing supply.7 N. ]0 i( l) U
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-Item 11 - Removal of function to Withdraw Pilots
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' j, ]- H1 K1 \" E. ]8 `8 j5 d-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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# z& S2 R0 T4 Z+ F% Q1 v& n- Z. Q/ N" Q-Item 16 - Correct check on airgroup disband.
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# }+ f* g P) v, W2 ?) Q3 p+ @-Item 17 - Restructure end of turn processing for efficiency" S# B; K j# L# D/ t5 ?
3 k- f0 e. G- O7 a-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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- y6 E- }# o+ L: {& z0 h-Item 20 - Change the load cost displayed on Static Ground unit lists to show $ t* o0 e4 q3 R3 J
'Static' rather than a very large number. 0 X" b! l5 e; g9 C: w1 N
' Q! y; E. ~ o7 u6 F3 N-Item 21 - Correct processing for floatplane groups on submarines.
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; v; U0 g1 w& k" L! ~-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
0 m; @. Q: Q( x- C/ ~+ U6 Ycargo.
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% _5 M' X8 _% S5 E/ ?-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
0 Q" [& g X2 Z L( m1 r8 h; kcheaters.
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! ?* r/ r! z% W" f8 n% y2 X* t* F+ p-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.3 Q5 t0 b6 ]4 W& M6 M# _
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Removed for PBEM or head-to-head play.% E4 @ T1 o% C/ v1 U$ H/ W" p
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-Item 25 - Removal of display of Named Pilot Pool.# O) A2 Q# C7 L: r& I
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Too little data available and of little value without full implementation of * v# q# D$ T5 C; o3 k/ g
Disband into Pool.
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" L' c$ ?8 O4 j' ~: S-Item 26 - Correct Motorized Support used as engineering vehicle. b0 ?5 d+ M- G8 }+ {% ?+ a
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! |' E5 K" c0 \
to the specific Engineering Vehicle device.
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; R G+ G. V# c+ ~9 I, l- A-Item 27 - Allow transfer of torpedo planes to a carrier in a task force. I1 I9 H3 B* F0 I3 J# I" F
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Torpedo planes were omitted from the list of aircraft that could transfer to a 5 n6 w1 A2 p R. e! n1 z
carrier in a Task Force. Added.
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8 Z3 S* D) P: x3 D7 V1 V& Z" j-Item 28 - Return number of Kills by air sub-group to parent." [, E+ p% O0 j; L& q
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Number of kills recorded by a sub-group was not being added into the parent
& |( z5 _. R3 A. D& }7 l7 {airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.) l% J0 W- k+ d4 f
, O ~1 F% k9 a) S- c8 L-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 9 k2 p5 Z! W" B9 Z! U Y
is disbanded into it.
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8 A6 B9 o }- P+ z4 ~& A/ ^% q- Fix 33 - Fix USN VBF replacement state when game started with Replacements % s. P r& F" A3 n) m1 @ z I# |) l
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than / h; H [" N2 ?+ L) h3 T Z! q
maximum aircraft.6 E0 _( D8 V9 G, U! q P6 m
/ o i3 m3 X! r+ E0 M- D/ u& l) C-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks : O) g" i" F, q2 Q* W& G1 ]
; Y8 @* o! c, C2 _-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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q/ K1 h0 F3 Q: X( [5 M; H# q5 F-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.; [* s" `2 o \+ y X7 x
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
|0 L7 A' W8 \2 U7 _9 s6 H' M; |surviving sunk ship.
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; C. y* ]' @3 n3 z1 Y-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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- K$ x& Y& U% a' O-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# e" B0 U& J' k, L
/ G: s( I1 t+ l# u8 H: q-Item 45 - Disappearing unit during air pick up.7 g" K7 B% k0 p# s1 w, I" g
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . e8 [) N* z' U+ o# u w2 g
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
1 l8 [& c2 e9 c" Rimprovements.( {/ R8 T: o) ?5 _
( Q- d9 P% a" X5 V7 g-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
) |& T- p& f4 A/ y6 e250/250. 3 u% x. i1 t; W
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.$ }. p! L7 k& z% _/ p, K
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-Item 51 - Corrected problems with the airgroups-at-base screen. 4 e% B& j3 i: `
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 3 x( A% u* ]2 I/ }9 t: p* r
capacity. ' B0 r ^) B/ r0 F8 w
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 L2 w/ R, C- v8 v0 G1 \) Ctransferred ashore.0 r0 \, N. z: e
' a E+ B d: A: `2 i5 ?Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
7 H }9 a/ C' v) [ c+ c, A( R4 {if out of range.9 h n( U: |; p% B& z. [( f
* L/ `6 d. q' i$ y( N+ G0 SFix implemented only for human player." J1 q* h0 R; c. }4 H
4 S0 o+ J0 z1 J7 A3 c6 W-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
$ G3 k2 ~/ J) S! X) Dresults.
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5 ?0 f% ~, Q5 H" Y-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
8 g* T+ k2 Z5 vbase produces unpredictable results.
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6 g' ~- P" t8 U4 C! z-Item 57 - Loss of Land Unit display at a base$ a- [# h: _. Q* X. T5 d
Under certain circumstances land units at a base would not display when that
7 S0 y) b' @7 J, K/ }; Abase was selected. Found and fixed invalid unit pointer.
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: Q9 U- d- g- u9 r7 d-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly ) X6 B* j- m8 w) D2 S
or enemy, instead of just friendly. Fixified.
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3 j& y4 b$ d1 a: S. Y-Item 59 - Add Ships-due-Update to ships screens
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( T# i- @9 w( i! _-Item 61 - Load Troops option grayed out on transport TF8 H) y5 n* H! A: d/ f# u) f; r
' w) w0 L7 X3 g$ K! j* g N-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
# E. V' B; M3 S4 _ DHome Port" button does not properly reset page pointers.
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# t# v! m0 k2 z) @This resulted in possible improper display of AirGroup, Task Force, and Land
6 S8 y) A4 V' o7 X- uUnit "pages". Fixed' g/ p9 I5 D( |( s( s
0 b6 R' K- D4 {-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for ) K. v% d6 {/ c, E1 Z, G5 k5 q% P
efficiency/expanded functionality. These include routines that:
6 ?2 w% {) }2 e" I+ p: ^" u- Review and update status of land units.
- W, e- c, N0 f; _6 T( ^; W- Review and update status of ships.1 ^; `; [: J! @0 e0 @ i
- Assign default experience values.' B) E6 z8 j' A9 Y" ^; c! L
- Form crippled Task Forces for damaged ships.
& u/ c9 W1 a5 D" j. r0 _0 a- c0 }- Remove empty Task Forces when last ship is lost.1 k$ K- r, {- J0 y, }# }
- Remove pilots when pilot slots run short.
, E% K4 z, y# R ]- Record scenario data and game version in save file. |