-Item 1 - Refueling from AOs/ G7 |" \5 \! O2 _0 J
Task Forces that included an Oiler could not refuel from the fuel stores of & t! J2 @, v) y' Z# A& }
that oiler. They would refuel from the normal fuel carried by the oiler (or 5 [: I/ q4 o9 [3 G, q1 w! F1 ^
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 2 h S% J. ^& T8 A+ a
pilotless aircraft.
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# a t- ]. O- U2 r( b) u7 l-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.* T$ T% {9 e% o/ W+ H& P" d
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7 Y/ Q* Q {! r* Z! g9 V-Item 7 - Destruction of stranded units occurring during orders phase.4 U/ x4 N6 v" A: w% V
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# ^% U- h' I ?2 n" ]" C+ D: H-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.3 V6 |, X" T9 Y) m% }- u7 Q
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-Item 11 - Removal of function to Withdraw Pilots8 K. V+ ~3 u! U5 T' J8 m8 P5 G$ u& p7 q
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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( J8 k( `1 M$ P2 {-Item 13 - Prevent withdrawal of groups with fragments on the map.
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' p5 n: [; t4 O9 z+ G-Item 14 - Improper Messages during Torpedo Attack/ f( Z' Z) [, }
% x: q4 g! v. D F2 P" _* u-Item 15 - Realignment of Ship Class Screen/ Q# u8 x k$ f6 x
4 |8 q. d3 U$ I-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency( u9 s' U/ A, G* R3 v3 r& W( e @
F3 _) v: \9 K8 z5 m- n9 l* ]-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message # ?) `" \2 n# o
generation.
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6 Q( B+ J8 e' z: n$ ]3 p+ Q1 x-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft3 C% o1 D- l+ C1 ?
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show & f+ p2 k; J, o( l0 L
'Static' rather than a very large number.
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4 [$ v8 m% H) B0 n-Item 21 - Correct processing for floatplane groups on submarines.
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8 R4 I. i: @1 v( ?( K-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
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+ Y: p: n* j8 G-Item 23 - Removal of Disband Into Pool Function for PBEM play./ w8 `. K: P- O$ @5 E2 i
' V [" K$ U3 C- u: | kFunction removed for PBEM or head-to-head play as it has been broken by
* u2 P( n, J! W+ o/ m5 }cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.0 u7 r5 w: Y$ G _
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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% G: `$ m, b3 `$ j0 B' ~9 uToo little data available and of little value without full implementation of
" V' T0 H9 m- @6 `3 S5 ]; [: mDisband into Pool.# g: R( X5 P& o3 x: ]8 t
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-Item 26 - Correct Motorized Support used as engineering vehicle+ R& N1 R( A2 o, H
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ( L" }2 P9 N6 y2 b# B& [5 a2 x
to the specific Engineering Vehicle device.% N# e3 D7 }' t
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
% z' {4 m! b" Rcarrier in a Task Force. Added.3 l, ` f" I. d9 T
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
! j% L1 G3 j" r6 Q9 Hairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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9 y/ K8 O: h, e& ^) n* [- g-Item 30 - Assorted Message errors and improvements.9 L2 M% a8 \2 l6 Z, [) Z* j! l
" L; ~: c7 {& G8 B-Item 31 - Confirmation step for Disband and Withdraw Airgroups.7 m# \" f, B/ l7 [
: W5 |4 `8 }: F2 p: h-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 7 K1 {, \: v1 b7 M# i% K
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing& p7 o9 Z I+ q4 Q; |
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
2 u7 Z! p: q6 q9 S+ r3 Smaximum aircraft.
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- w2 ?* `4 {# Z" W5 g% Z- J% J-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present _$ n. l k/ D, e
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-Item 37 - Fix overflow in fuel calculation " P* C( f1 D7 ]' l2 F
/ e+ H- s; _) ?" S2 p-Item 38 - Correct joint air attacks 8 U/ k( K5 i7 `7 X: i
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 [9 G4 J% H3 }4 F! Y% V
5 T+ A( ~% t1 S R8 L: q7 z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. m, p, P* i. B {6 C) o
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 6 y7 X7 ]* I) `* W. ]
surviving sunk ship.
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3 n4 I1 P+ v4 |-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.3 l3 u/ o9 M5 }5 \/ {( f/ `
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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}/ ]) l( o+ `( M6 j1 \% v+ c-Item 45 - Disappearing unit during air pick up.4 ?4 U* g: \7 H
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-Item 46 - Airgroup Transfers
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, v& }( a. N5 E/ X# @-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- Z8 q) [3 d5 j" lJapanese airgroups. 6 [6 `7 X2 r6 V6 E; G# E" {
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
5 P) S# t2 ~8 F9 T% J' E- C1 yimprovements.
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; N% t% ^" n/ R$ }. R-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
6 n# W, L: c' e5 Y4 {( V250/250. 3 @5 [* r* l% Y F$ W1 q1 M" F
( f j( q/ V M6 L9 P# NNo affect on current games or stock scenarios - useful only to modders. - Z! L& O+ P# P8 O5 I
# j" z$ M2 R) o8 F-Item 50 - Expand minelaying control, allow mining of home ports.
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0 h: [5 ^; Q7 _2 b0 [-Item 51 - Corrected problems with the airgroups-at-base screen.
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* ]# ~ G. K" z" k-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
9 r0 d2 h0 F, f3 h0 y7 |capacity.
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3 [! \ p' Q5 t# S% L-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
: l. F! S% {" mtransferred ashore.
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Fix implemented only for human player.9 O: L% P' k$ g/ O$ E {" ^- m
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents \8 A ?7 J! x& J7 e7 k
if out of range.
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: ]$ r6 A. q' g& x t2 _8 zFix implemented only for human player.. @. S5 q! c& U( c2 m
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable . @! M# v: j, n' I, D; s& E
results.! M' h# q) ]9 c% u* B7 A
9 @+ T- g4 p+ A6 x* q7 p) T) H3 o; h& r, \-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) V+ A; l, v0 C m( i1 r' e$ Dbase produces unpredictable results.
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' o% i4 H8 z; Z; N-Item 57 - Loss of Land Unit display at a base- w8 d1 q- e2 f8 }" H6 W
Under certain circumstances land units at a base would not display when that ; K2 W7 w- a, f+ T
base was selected. Found and fixed invalid unit pointer." e( E; L" ?/ X- ~ H- N' s- W: H1 o% N$ h
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-Item 58 - Enemy mines reported as Friendly6 C' S0 p' w3 v; S3 u
- i" C/ K+ F; b" J6 wAn error in the mine counting routine was counting all mines in a hex, friendly
+ i9 _7 C! `3 M/ ~, s1 ]or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens: r% M% m+ J( K
& e9 P+ q- B( ~2 F& o r1 s-Item 61 - Load Troops option grayed out on transport TF; Z# @) u' o" ^, u
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to / ]6 z+ O$ ?6 Y6 s& F( s
Home Port" button does not properly reset page pointers.
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, m9 I' }3 u' V: bThis resulted in possible improper display of AirGroup, Task Force, and Land
9 W4 C% ?( l) ^! xUnit "pages". Fixed
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' G% G! ?: B" J' ` ~; B-Item 63 - Internal restructure.1 T& H+ w. Z! m
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Several internal processing routines have been restructured and/or modified for ' {- D- U. w8 m$ T
efficiency/expanded functionality. These include routines that:
4 [# w- Q# A/ O7 R* ]- Review and update status of land units.: c' Q$ o0 V, r% q3 J7 M( p6 T
- Review and update status of ships.
& q# i7 N7 G z5 I- Assign default experience values.
6 o7 C! K$ I/ h- Form crippled Task Forces for damaged ships. f" S1 _% o" T# h3 ^ k' q
- Remove empty Task Forces when last ship is lost.
' B w, c S4 k1 T: X. c- Remove pilots when pilot slots run short.0 _% h1 w8 V# h# \; S; r
- Record scenario data and game version in save file. |