-Item 1 - Refueling from AOs% _) H L2 m- z1 y. t/ ?2 J2 P. ]
Task Forces that included an Oiler could not refuel from the fuel stores of
' W& l h8 G5 _+ w0 Xthat oiler. They would refuel from the normal fuel carried by the oiler (or
! x0 l E/ u, r( L( W$ Qany other ship).: _0 Q, s/ j9 O O( {) N
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-Item 2 - Divided Land units shedding disruption.. e4 ~. p6 K R* G* N% w
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-Item 3 - Allow PG to be included in auto-convoy.2 m* ^* v. F+ r7 T5 }9 x
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# x/ w, p9 o: N: }$ g. ~0 N* k& t-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
4 ~( L+ t- |2 h4 a8 ?. Kpilotless aircraft.; M+ n4 W! Z. c2 Y% f
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-Item 5 - Clear experience and Morale from disbanded airgroups9 L# k4 \5 `8 d
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-Item 6 - Disbanding into air groups not on map.
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1 D' U0 T: u) j/ n0 u/ z6 V-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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7 l3 E# B( z# e5 f- t% ]-Item 9 - Adjustment to Airgroup Display after transfer./ q/ Z! }3 W" l/ o& p
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.' g, P% W. z7 ]! G4 `
8 p/ A; c: ] f/ B& t( X5 e, s-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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A: v! ^7 O8 f8 H& G) ?9 O$ u% M+ Q-Item 13 - Prevent withdrawal of groups with fragments on the map., |0 i/ m* S% h# t
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-Item 14 - Improper Messages during Torpedo Attack
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7 N2 |- a: ~4 m& t* A4 A$ v+ h-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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$ D6 n0 q U) Z' Y. n9 Q2 t2 } }-Item 17 - Restructure end of turn processing for efficiency
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! G# Z" \- e: l( c# ]-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
a# [; m$ s; \+ V8 c5 Egeneration.. P1 p* x& T9 k! [
' P. D1 V: S7 ^/ Z9 ]4 ~' C-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; O/ ~( @! M8 C# X# |+ {' K
% ?$ R1 N# n( \ z# P4 X0 u7 [9 @4 c-Item 20 - Change the load cost displayed on Static Ground unit lists to show ) @0 _, w! |) G- H l. b' Q* Y. K' j
'Static' rather than a very large number. * k2 W; O2 k5 j$ y
) P# D* S4 h) ~-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as " L, s' i3 m) P$ m
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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; `& O* q I- |, ~4 `0 l( TFunction removed for PBEM or head-to-head play as it has been broken by
6 M5 l& {: o7 _ z3 k1 mcheaters. o0 t+ g9 w5 Y( Z- [9 q
' T" U: `, U: e$ { D4 ?-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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7 x; i+ _* Y2 Q% T: E1 {1 KRemoved for PBEM or head-to-head play.
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; y; w/ }/ z: h: U# m. u9 e-Item 25 - Removal of display of Named Pilot Pool.
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0 L0 I" J* ^& q) R3 UToo little data available and of little value without full implementation of
7 V7 G; R5 g+ R6 B* Q9 `9 d. s" Q5 \Disband into Pool.
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2 S: E$ a5 x. ]( O4 E' t3 \-Item 26 - Correct Motorized Support used as engineering vehicle* R1 O7 u2 o$ S% S2 O
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ( u M2 D* c; D0 w% l
to the specific Engineering Vehicle device.: N' b" V1 A0 z) P
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 2 o7 o& }2 l4 R1 g
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.% w! j7 _, ~" N4 s5 h5 ~
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Number of kills recorded by a sub-group was not being added into the parent
% R% }2 v0 D) @/ [# |8 Rairgroup on recombine. Added.2 [" ]) D8 K% p5 C" V# B
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.8 J4 [& \9 @$ q$ X% |( A9 \/ m5 [6 W
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! A( N0 W# S$ B# L% b
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
5 O9 S* j( B- G# xis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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, x5 c. q" T6 e' k" B/ B-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
2 d/ Z) g$ f2 T& Emaximum aircraft.
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* e; R$ J0 M" R7 Q-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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0 U, i; D- {7 K$ n8 f, {* [-Item 37 - Fix overflow in fuel calculation 8 r, D0 s2 w: l* w" v' H
# N# D1 C/ z- h% v4 g: Y$ `0 G-Item 38 - Correct joint air attacks 5 U$ V) c- P* O
: n; Y) V% O/ o- }' m3 u* |% G-Item 39 - Properly account for removed fragments during Land Unit Divide Check.0 y4 i- }4 }7 V, F% B. x
/ O3 s6 \$ U+ [ ^# x/ z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
2 x8 E9 I" i. C) ~9 X3 Qsurviving sunk ship.. M I: U) \1 T1 M$ T
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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1 ~( ?" n. j) z( A" l5 E-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.: Q N* X, `. P7 v& a9 e/ u
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
% V F+ c7 b% P( }- Q0 \: Y7 SJapanese airgroups. 2 [3 u+ U6 j6 A3 t% p% M6 J+ m
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ' w( Y' I) {2 w
improvements.
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1 E9 M! \' Z/ s$ b9 f& `-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* f- i$ D* Z" L1 ?' W' o5 v4 N0 a. ?250/250. ( _ _6 @* z. N/ y2 ?
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.( w4 `' v1 y! q- R' ^
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-Item 51 - Corrected problems with the airgroups-at-base screen. 0 H {) g% @- G- L- z
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
6 y* d! x( m; ^* g4 x# n* D0 O Ycapacity.
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0 b. H$ d5 C' Y9 k# l/ q- y-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; n9 P5 a7 w% m4 htransferred ashore.
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Fix implemented only for human player.$ Z8 N, f4 h1 l$ `
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 3 b1 }% O% K2 D; l* L! q/ j
if out of range.4 l- L5 q" v$ ~5 G
) c4 m- ?, g: D3 x1 _4 T( i9 \8 QFix implemented only for human player.
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% z0 [4 W. x+ y' G-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
G4 Y( V6 }6 t9 s4 A% L: dresults., N- ^" D6 r" {0 ]6 i; o9 {# s! H
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 l! R$ Y0 s* h3 e' J- I; O
base produces unpredictable results.9 ~0 c0 w1 J9 e1 H ?
& ? k2 x- I# X0 M4 W2 w-Item 57 - Loss of Land Unit display at a base6 @0 |0 A! A0 \9 |6 V" G( n& p
Under certain circumstances land units at a base would not display when that / Y H) x% ^9 d: x, ~
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly # \3 c$ M$ ~4 C+ C/ v/ P
or enemy, instead of just friendly. Fixified.9 |( r% r2 ~5 I: v" r t" {0 i
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-Item 59 - Add Ships-due-Update to ships screens+ {. g9 `3 L& z/ @
1 h6 W6 N2 w5 k-Item 61 - Load Troops option grayed out on transport TF4 e- M6 R1 j/ Z' ?
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
8 `) F, {# X1 c( k. O; ~$ v5 ]9 wHome Port" button does not properly reset page pointers." x2 Q0 p* V4 D
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This resulted in possible improper display of AirGroup, Task Force, and Land + ~4 Q# G j( ^2 v: P* J) J3 E
Unit "pages". Fixed% X$ i& X3 ^1 [% i! T
. u! `* n1 _8 T/ e4 r-Item 63 - Internal restructure.; n2 d; W3 _/ D6 V7 W9 ?# \
" [' d% L2 k) }8 B2 h" A! b [! pSeveral internal processing routines have been restructured and/or modified for : z% w% r. W) ]1 f5 o: G+ R
efficiency/expanded functionality. These include routines that:1 K/ F) x8 {; w a1 K8 W
- Review and update status of land units.7 u$ Z! t- M( e3 O
- Review and update status of ships.
5 x8 x, b6 g8 k" M% o; A- Assign default experience values.7 V+ F9 M5 X! y/ _. C1 I' V
- Form crippled Task Forces for damaged ships.
# q" k8 n1 ]1 Z/ M# O% l1 o- Remove empty Task Forces when last ship is lost.
, c* M* a+ g V% F# [# f- Remove pilots when pilot slots run short.. x+ W) {+ c6 a6 o. z6 \: [
- Record scenario data and game version in save file. |