-Item 1 - Refueling from AOs5 W; g8 Z& V% U% y
Task Forces that included an Oiler could not refuel from the fuel stores of 6 r) j+ v9 h$ n' h7 n; R
that oiler. They would refuel from the normal fuel carried by the oiler (or
a! d5 J: e$ q2 g* _5 }any other ship).: } f% t1 p9 N+ x- C, e
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-Item 2 - Divided Land units shedding disruption.; o X+ e" @% ^$ P# X2 S) E
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# o& f8 Z8 U9 B" h4 z! B# }/ M-Item 3 - Allow PG to be included in auto-convoy.
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7 A9 y1 G$ S, C- d
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ Y: j( [4 u7 {" o }+ P+ D B% rpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups! Z+ W" q1 k5 [. |0 a6 E5 |4 T
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/ M& x+ X& F4 L-Item 6 - Disbanding into air groups not on map. a, D% y2 x* d3 V+ I* O2 j _6 G
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-Item 7 - Destruction of stranded units occurring during orders phase.$ s" g9 {: v" B q5 R
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- C' @8 `0 z2 R- [; b-Item 8 - Correct improper draws on Named Pilot Pool. I$ F0 r/ |4 C$ [
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, z5 B' _) y$ r$ @. v' k" I/ s% ?. ?-Item 9 - Adjustment to Airgroup Display after transfer.! p1 d% p6 S0 Y6 f$ O2 X6 Z C
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9 o/ R" |8 O1 u n& Q-Item 10 - Draw One Aircraft from Pool not decrementing supply.9 c: W( j9 d% `8 g" S! m
. c/ S# F. R. A# i" C) h |4 }5 l-Item 11 - Removal of function to Withdraw Pilots
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0 ~! M+ N8 I9 n% L8 f4 l-Item 12 - Recombining Land Units incorrectly averaging preparation points.( e8 L& E3 B4 R2 Q
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-Item 13 - Prevent withdrawal of groups with fragments on the map.: c1 k. Q3 W$ G1 Q$ V" I8 g0 e
" e3 i6 X4 H) ~% g, U8 ?
-Item 14 - Improper Messages during Torpedo Attack2 n4 `# u7 I4 X' g$ f( B
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-Item 15 - Realignment of Ship Class Screen
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# N1 @- O$ T; ]& d* E' K- j-Item 16 - Correct check on airgroup disband.) i( f( j! O" |; R: Z9 a" Q* q
) T' f0 W3 ^ {( I# a2 I% T-Item 17 - Restructure end of turn processing for efficiency
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- p* N4 B$ X' Y1 G* u: v-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message + `" U# |3 B3 L6 ]
generation.
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- V$ Y' C8 E. R3 j-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft% J _" Z K! \5 i6 l) p- F
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 5 ^( \- }# e, C& }9 ?/ U" |% i4 C
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
+ N; A+ g5 H4 `+ s0 o8 C5 m# t ' e6 y: T7 Y3 B( i, C% o% `% N; b
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as + ?5 d& u( ?( R" g2 c6 |( P: t
cargo.& e) U% s3 C `
, Z9 ~# n C+ E- k% N-Item 23 - Removal of Disband Into Pool Function for PBEM play.$ ?$ b9 f) G1 N
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Function removed for PBEM or head-to-head play as it has been broken by
& k# e6 g y. U3 echeaters.
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! L. F0 o8 t7 n/ H6 Z" p-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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: L1 w0 v& S0 h5 e ORemoved for PBEM or head-to-head play.5 f, a2 |$ w9 `, g( j N* z8 r8 k+ E
! E7 S) Z" L8 l1 `-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
! b" b. s& r! {4 eDisband into Pool.- ?$ A2 b2 R- k0 o' U- ?& C& F
6 R* o4 d+ t* t+ D3 _ ^/ A* E-Item 26 - Correct Motorized Support used as engineering vehicle- K: q$ E) F! Z( n" r! ? a
, w5 A0 ]. Q6 s) EAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
. i/ h7 f2 t0 h P/ ~8 hto the specific Engineering Vehicle device.
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- D i5 d* ?4 o( Q% a; g `-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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/ q, D6 U Y! P' N4 |0 p* NTorpedo planes were omitted from the list of aircraft that could transfer to a . n+ f! X$ X( _, Z) o
carrier in a Task Force. Added.- m* G C5 h5 R9 S% L, d; i
5 d% h( R* p1 h% b; p-Item 28 - Return number of Kills by air sub-group to parent.8 P c! u7 _% F% H
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Number of kills recorded by a sub-group was not being added into the parent ' T( e) a& Y& ^! K( E* C
airgroup on recombine. Added., g9 y0 _8 \6 A0 ~
0 X1 @$ z2 _& \: N-Item 29 - Leader loss after divide of parent subunit.* p! h! L: f7 t% k( A m/ u) i
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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! x9 t$ O2 F8 Z1 F6 _-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 4 s% F, s; z8 b
is disbanded into it.5 A6 ~* {: }9 \/ B
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 8 `5 G* i$ N* ]9 Q4 G% d
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing s/ ~' s A6 s
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than # ]# {( D' o8 v8 \9 D+ ?. U7 G: q
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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% a) W3 B( P: t0 y$ t# F1 `-Item 38 - Correct joint air attacks ! ^" R- |/ |6 M
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.0 [7 N% G' ?% G) u9 X, _; T) C& z
4 B' [0 I9 T( J; i* @7 O# i
-Item 41 - Clear captains from scuttled ships, provide chance of captain
8 ?% X# D/ }: O; r2 E* p0 wsurviving sunk ship.0 c C2 v: w2 Y& q, k {
6 E6 \1 {7 R, t3 P6 | Q9 ^& k, ]
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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& `: L! {, {% {/ ?/ w2 ]-Item 43 - Activate Four additional Aircraft icon sets.7 c* p7 N) H% e G! p4 T+ C* a% }
( w% j; h& l, q6 V/ t% w-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. A2 b, d- C2 K* c* Y0 u) s6 e6 r% `5 U
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-Item 45 - Disappearing unit during air pick up., b3 d# h& n7 Q( U
9 F" q* N' `% E+ j; ^-Item 46 - Airgroup Transfers3 P* y! V! V8 ^) X/ ]/ E5 U
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 o0 W4 _2 s1 _: A
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- v; ^/ u9 L$ c( z* Z$ limprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
, g' F/ W6 \9 ?3 e8 Y250/250. 3 C" u h X6 N- p: k$ d3 P$ }
# l+ d& W. K, J( N* rNo affect on current games or stock scenarios - useful only to modders. / |8 F5 t8 H) U: J
" r, I( o( t7 l$ T! n3 H; {-Item 50 - Expand minelaying control, allow mining of home ports.0 G4 g Y: Q1 t2 J/ [$ E$ H
0 U7 b$ z5 X9 V+ L5 e7 A: J-Item 51 - Corrected problems with the airgroups-at-base screen. + `0 q1 {5 H# W }
8 k* E Z7 X3 f. |! _-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
' ]9 b# R9 s. I& a2 J* c) |capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
r J* j4 I# _$ E( D% P' W4 f# |transferred ashore.0 t: [) U; R( W8 ]7 v+ s5 \
n3 F" b& ]8 V5 y7 TFix implemented only for human player.
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_$ A% f% e$ L: d( z+ d+ K-Item 54 - Prevent carrier airgroup fragments from returning to their parents 5 V! X" W. ]$ g" D3 p# h- P6 m
if out of range.5 }3 D0 [1 h: u- a: K: r
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Fix implemented only for human player.7 ^7 U# w. q9 H& i: A, D3 z" _
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable + g& f1 d) h B, ^; n
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
: k5 x" R8 n6 ^base produces unpredictable results.
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@; r3 N( C8 ~( ]6 R-Item 57 - Loss of Land Unit display at a base1 y+ U, T2 I9 C! Y
Under certain circumstances land units at a base would not display when that ) q. `- V7 |2 O" {1 U
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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' J- k4 r5 l7 c$ |6 rAn error in the mine counting routine was counting all mines in a hex, friendly
- s/ U' P3 R2 |% }1 E$ tor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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6 E5 u- Q8 |+ S* G5 b) i5 U' X-Item 61 - Load Troops option grayed out on transport TF \/ ]4 V: H( n% G' q' I2 [
2 w9 {: u$ g' r: M/ Z- {-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) T4 H& D- k3 z; FHome Port" button does not properly reset page pointers.9 |: O$ R5 D/ p; T/ m* }$ T
) z+ n; } S7 G/ n$ ?' FThis resulted in possible improper display of AirGroup, Task Force, and Land
5 j( K% I V1 C% {& D" iUnit "pages". Fixed- M2 K8 r3 ]8 ^( ~8 ^- k* `5 J" U
9 t5 z! D7 P) l- T5 N
-Item 63 - Internal restructure.0 q4 Y9 a1 G- `+ e( I
+ _+ E" B- C0 p1 aSeveral internal processing routines have been restructured and/or modified for / K4 y, H0 c/ e+ v/ M3 C4 g2 L# A
efficiency/expanded functionality. These include routines that:
, s- |" Z8 d4 L2 Z: `- Review and update status of land units., V2 W4 z3 P P
- Review and update status of ships.2 l0 I/ U% b8 |; A' z( w
- Assign default experience values.7 q+ V. u; _# X3 j; c9 t. S- g. F: _
- Form crippled Task Forces for damaged ships.2 O* p: C$ I% i* y# w5 L
- Remove empty Task Forces when last ship is lost. ]# I* o. l8 F( }# d$ |
- Remove pilots when pilot slots run short.2 q- ^4 L% T2 D1 j' Y
- Record scenario data and game version in save file. |