-Item 1 - Refueling from AOs
4 T# n& A9 q) C, W. lTask Forces that included an Oiler could not refuel from the fuel stores of
) U1 ]% M& i( Z+ ?: f2 Pthat oiler. They would refuel from the normal fuel carried by the oiler (or 2 j& c4 t# H0 ^. J2 `6 D. l& Q
any other ship).% w. {% Q- B. W6 z n% ^" v- \
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-Item 2 - Divided Land units shedding disruption.
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+ ~. u7 ?# w9 J; Q5 Y5 s7 x. ~- s-Item 3 - Allow PG to be included in auto-convoy.3 I) O: `" [$ K; U+ @! b R! {
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( C! r/ k3 V! S' w3 ^, ^& G$ e, ?-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
, b5 s, w& r j6 \pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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" P- C& Q6 ^! G \! R! b: ?% S-Item 6 - Disbanding into air groups not on map.
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0 Z9 q; r4 ]( ^. i+ w-Item 7 - Destruction of stranded units occurring during orders phase. \& X* [+ |6 N R) X% s! ?
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; G: T! u. v. Y2 l g-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.. `5 W. R6 C. e- S
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 }+ L# c# S' j: W" b6 u/ W
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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+ g6 Q0 u% I: C2 Y. Y! V-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen3 @ E+ n* B8 r5 F
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-Item 16 - Correct check on airgroup disband.9 n6 { d" B* y3 B4 g' |
6 l9 }3 M: X9 }1 x- @* `-Item 17 - Restructure end of turn processing for efficiency
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) l# |8 @, L5 U/ e- h) Q-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ) d* i$ s1 \% m
generation.: ]8 I: d; a! }% A! T4 O# S
5 {8 t, H2 x3 H4 }, \6 n* H
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft# V5 e. K' h3 y( s" @
4 H" u1 J/ v7 l7 h- R( L+ P-Item 20 - Change the load cost displayed on Static Ground unit lists to show - K- I, N+ Z+ I7 H0 t) ]4 ^ H
'Static' rather than a very large number. + B% ~" j4 ?* N$ } c- F
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-Item 21 - Correct processing for floatplane groups on submarines.
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# O ~7 z7 G4 V2 ^-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
+ b9 B0 r8 p3 N$ h P. Fcargo.
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% H7 r" }0 E: ]- c3 i1 N-Item 23 - Removal of Disband Into Pool Function for PBEM play.8 W: q8 u4 X9 q$ d+ j/ P
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Function removed for PBEM or head-to-head play as it has been broken by
& T# w# c9 W, D% n8 U, xcheaters. 8 U5 Y1 f3 p6 g
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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3 S& J0 Z; ?$ ~! d8 tRemoved for PBEM or head-to-head play.$ Q3 f N- z7 o- k/ a
6 e8 F( C: L8 O/ ~! U-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
: ?, j f1 K t9 g; m, H3 F+ B6 Y2 |Disband into Pool.8 @# @1 o# }; `8 q3 M/ q5 c, o
0 N$ `8 l) a3 T4 Y1 F4 z9 C" }9 q-Item 26 - Correct Motorized Support used as engineering vehicle1 ^( L, u* A& B8 o$ v- d! S
8 r _3 D! L, \1 p. e$ RAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: e9 O6 g9 r. Nto the specific Engineering Vehicle device.5 P' Y! \6 r% q5 G+ ]
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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. E3 w+ a4 ]5 TTorpedo planes were omitted from the list of aircraft that could transfer to a ) U6 `1 h8 i. R3 B+ C8 Y9 A
carrier in a Task Force. Added.1 @6 P" q+ [5 }; B" I
1 @$ E9 P) S8 y3 K5 b) a-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
& W* c& r0 s6 |2 }airgroup on recombine. Added.
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6 M" d* ?! X) I) ^1 Q-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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1 d% _9 Q7 F. |: v-Item 31 - Confirmation step for Disband and Withdraw Airgroups.$ O8 j1 I& V4 g( Z
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 6 S$ p2 {2 e- b1 U8 T) `
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements / |1 b' {: S: i- `' d% @
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+ \5 Q9 e& y9 d( L" E% V) g) X# v-Item 34 - Prevent air groups without HQ from being stuck in Organizing# [' g, U! A. [+ ?6 L
8 }+ g8 b5 u$ u" v) W$ ~ ; E5 l, ?- b4 P( I
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than # }" E+ _& T" \0 h
maximum aircraft.5 i# t" O1 b) x1 K9 u0 z7 r# B& I. E
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 n1 K7 S' @$ \1 d1 I) ~
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-Item 37 - Fix overflow in fuel calculation 1 L/ p6 Y# _+ R+ q: s; }6 f
- R0 {' Z7 }+ k4 ^0 Q( W/ T-Item 38 - Correct joint air attacks ; x* T, I* j8 h* `7 i2 q! h9 u
' e8 z- G/ C" a0 h! _# h3 ^- h- {1 o" K-Item 39 - Properly account for removed fragments during Land Unit Divide Check.3 v+ v: V$ f" | s% J/ I) C, j. S
/ d; x3 p, b! g' C, T/ \( s-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.' e! Z; ]0 q9 W9 ]
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
8 f" r4 t, j* C6 [/ Xsurviving sunk ship.
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9 g3 i0 W0 Y$ G8 A& E, w6 _-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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' D& v. R) _3 r, H-Item 43 - Activate Four additional Aircraft icon sets.
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- l$ f5 w* U1 S% j5 c$ Z6 z-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups9 \. s' A, v4 [4 c1 s1 y) n5 |* G
: f8 [0 Q3 l( J, \7 p! ?-Item 45 - Disappearing unit during air pick up.) |, z' C3 d4 I: b
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-Item 46 - Airgroup Transfers3 n' l& L3 Z& Z
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 x9 ~) F3 L8 r( w$ i3 r: l$ Q+ \
Japanese airgroups. # c9 R) M. A& @7 p- g3 g7 V
- `9 t- p, b( l1 J-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
" q* F7 }% J$ C7 n0 rimprovements., L( t% Y9 ^" u/ Q7 [8 w) @# Z7 L
" S2 j+ @0 D1 s1 G) v( |0 N-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to & S, z; a; [" O' A- r" n
250/250.
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No affect on current games or stock scenarios - useful only to modders. ; t! h, R) f7 e7 N
! u6 C/ O( P8 [. u7 Z4 C% |. a-Item 50 - Expand minelaying control, allow mining of home ports.5 o7 E# I. P+ ~. m
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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. H% Q2 O ]2 V-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over " W- N; i t8 ~: U- C+ `# r+ W* s
capacity.
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& E1 b) O4 u1 m# {3 I: z$ u0 @-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
- j- o& h: I2 ztransferred ashore.9 g B( ]! W4 K
% ^; }8 o. j6 l/ n9 F' b3 IFix implemented only for human player.4 T) [8 h2 t. ^) M6 N$ o
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 t0 w6 y/ O+ v' t0 ~2 {7 ^if out of range.: H: @' Q6 T8 D% h l* D. W9 d0 _
$ v' R: U4 u! B3 m$ A. \Fix implemented only for human player.
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2 H% z* E0 e. K9 q/ {/ L-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
' E& V( E4 p9 s/ }# e! Xresults.
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; W$ \8 ]1 t/ J/ j: |: @-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
% f( S( t5 d0 T" Y2 ybase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base+ d2 d7 F6 M& Z
Under certain circumstances land units at a base would not display when that
) T, O+ Z- w6 q1 ybase was selected. Found and fixed invalid unit pointer.
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* D6 C4 l1 ]% o. J1 V$ w- M-Item 58 - Enemy mines reported as Friendly
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/ v) \5 \9 G2 ^/ Q* O* p J6 G6 ?An error in the mine counting routine was counting all mines in a hex, friendly 1 N% w1 Z* r( f3 k- [9 l5 o* a9 k
or enemy, instead of just friendly. Fixified.4 q% S* A% }+ C h2 ~
: j' u' R4 O) Q1 a: ~-Item 59 - Add Ships-due-Update to ships screens7 V! @/ [# A! l8 [# B
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to , U! [, b- v4 U: d
Home Port" button does not properly reset page pointers.+ `, t/ N5 C9 f3 G% H
4 a! K7 I, | u( ]This resulted in possible improper display of AirGroup, Task Force, and Land
" @0 R& a. m; H { V+ R7 eUnit "pages". Fixed
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-Item 63 - Internal restructure.) J( I: {: v4 I5 w- a3 P
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Several internal processing routines have been restructured and/or modified for
1 G9 D" ]4 K, Tefficiency/expanded functionality. These include routines that:
. B% b7 x5 [0 w# j- p- Review and update status of land units.
p) W/ y0 }* y- Review and update status of ships.
3 s# @- c% g, z! y: @1 r* j- Assign default experience values.# I. T8 w& P. r/ t: ~
- Form crippled Task Forces for damaged ships.) Z m1 h% V% \; }
- Remove empty Task Forces when last ship is lost.
& S! S& g1 r7 N- Remove pilots when pilot slots run short.
7 ]# p" [) V3 w# k6 J; j% W- Record scenario data and game version in save file. |