-Item 1 - Refueling from AOs
) t8 k5 A2 p. tTask Forces that included an Oiler could not refuel from the fuel stores of
2 l( `& \ r- B1 K, @- mthat oiler. They would refuel from the normal fuel carried by the oiler (or 3 V4 z: n2 P7 a- P6 u" w& {
any other ship).
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" ^0 E& ?1 x6 \1 j! t- D-Item 2 - Divided Land units shedding disruption.
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4 l! Y9 C, N6 s-Item 3 - Allow PG to be included in auto-convoy.: G* l' }+ z9 Q7 o- q$ ?/ x/ Z. v
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ( v' @5 y+ V" x2 w
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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* F6 a& M% ]6 J-Item 6 - Disbanding into air groups not on map.
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& Y0 Q# q% U1 z, r% `' C-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool5 Q3 w; B4 X n1 V6 S$ i
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-Item 9 - Adjustment to Airgroup Display after transfer.
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5 p s l% H! O6 j-Item 10 - Draw One Aircraft from Pool not decrementing supply.2 }0 ]9 V; O' D4 C
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-Item 11 - Removal of function to Withdraw Pilots4 g7 N7 l$ ?4 g* G1 o
: t+ P. D( \2 z! B, U-Item 12 - Recombining Land Units incorrectly averaging preparation points.' M4 C+ N( A7 Q5 n( R
0 T5 C9 U' p0 @5 r-Item 13 - Prevent withdrawal of groups with fragments on the map.
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. i+ x1 S" d5 R5 U; q! P" Z-Item 14 - Improper Messages during Torpedo Attack0 B1 t" b/ V p. H) r7 Z
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-Item 15 - Realignment of Ship Class Screen
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1 U" t( W& |$ ?8 F5 [& I/ q" z" a3 J-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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% G4 a; k* M+ M; H1 W5 z-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message . y1 R5 @1 Q ?. m5 K) Z. [3 v
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+ B& v1 ?+ V p5 \ I( ?-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. f1 l( P4 ]& k* U( o& s1 q/ r4 U; _
& j+ y' H/ s9 d6 u o( P-Item 20 - Change the load cost displayed on Static Ground unit lists to show 4 ?, H) n) o5 B5 i& t$ P! c9 G+ l
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.4 {+ a: f5 h( J* Z* i; o, V. ?
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . y0 }3 y! _' _3 {4 B- O
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.; J9 [# T7 W3 Z3 W
# ]% `) }6 i/ QFunction removed for PBEM or head-to-head play as it has been broken by 5 v X, c, n" B; V8 E. v# I
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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% J: }' }$ \" a2 K, g7 x/ aRemoved for PBEM or head-to-head play.
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9 y' H7 X' E6 d6 s- v-Item 25 - Removal of display of Named Pilot Pool.3 V: x/ K1 J; Y
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Too little data available and of little value without full implementation of 3 s% v% N; z- N' T4 N9 S' N3 g2 A8 s
Disband into Pool.. }% N( v( d$ g
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ) Y o) [ }( P! G
to the specific Engineering Vehicle device./ }7 {5 ~9 w$ Q& D+ p
* i- n" X+ [0 g-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.' N3 b- o$ r. w1 g0 X( {: q
( ^6 M3 o5 e0 ?Torpedo planes were omitted from the list of aircraft that could transfer to a
) g _1 V. K, ^# G4 i& z2 Zcarrier in a Task Force. Added.( V" N' ^7 Y4 {7 r/ B0 i! X( w
( @$ s+ J& h3 V3 j# b% h/ f-Item 28 - Return number of Kills by air sub-group to parent.
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6 m. Q: e5 k2 }& q2 A( s: ENumber of kills recorded by a sub-group was not being added into the parent 7 j6 S* g6 F7 ]* n7 T v
airgroup on recombine. Added.1 e ]" o* X+ W& z" R( @5 \- ] l
3 g% P& x6 l7 w/ I-Item 29 - Leader loss after divide of parent subunit.7 M1 p* h: N' A% t" W+ |. t
( v/ k/ }, Y2 H1 m. G-Item 30 - Assorted Message errors and improvements.. [7 l* z& ?! P( H5 E) _
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups." @7 \: \, J/ t! D: y5 A' F$ C% x/ `
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
3 c3 b" i b( d: f; E6 @is disbanded into it.
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9 w6 B) I# |# A, R- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 B, q3 P, d$ N0 o; U
OFF
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/ q5 t0 }8 r/ G N5 g: Z& j-Item 34 - Prevent air groups without HQ from being stuck in Organizing% p/ Z2 x8 g P' M* X: ^: e/ [
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3 n p7 ]" p2 t A* n$ x-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 u, P3 i* S% w( p5 P4 qmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present2 b' E5 y% u( K0 Y
( a5 i5 l h+ U6 W6 M-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks 1 l; C2 I4 P2 X; Z0 Y% L
( R0 N3 n, r: m' r8 e% p-Item 39 - Properly account for removed fragments during Land Unit Divide Check., H' g1 D6 u" H# I, \3 S3 t/ X
P" Y( ^9 U. I V( R3 L9 H) L-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain % H& i- D; o; W2 `6 n! E6 n0 i
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# @% i, s8 `0 n N5 P
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-Item 43 - Activate Four additional Aircraft icon sets.
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$ p0 i% X' S. n3 C' y+ l' s9 y6 o-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.- S# Y' w% I3 R8 g4 v. y- D! U
$ T8 l2 f3 q( p-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & S, g; m$ P& E& M( y3 C
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 R0 L: Z5 N n$ z8 x/ V" |improvements." y0 {! {" C( j0 S: e5 V
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
7 Z' l0 B$ [" x, s! U0 K# C250/250. . e4 @3 v5 y% C
0 K6 P* a; P: o3 Z$ t4 V5 F- |$ RNo affect on current games or stock scenarios - useful only to modders. 8 O0 |) Q- Q. a3 `2 r. Q# t8 d
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-Item 50 - Expand minelaying control, allow mining of home ports.
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3 D( `: k$ o g5 Z6 j; n X `8 o: `-Item 51 - Corrected problems with the airgroups-at-base screen.
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' ], @3 o7 t9 ]2 x& V-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 6 m, I3 q- W) c3 V* y
capacity. 3 F; C4 _6 G0 C) W" H
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 V( c% |6 }0 P q" Atransferred ashore.9 Q4 M+ Q7 z( i6 I) _8 O7 d
' r4 N1 [: |2 gFix implemented only for human player.
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4 z# \$ x1 `, J/ _. \. k' N* o6 k-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 {+ K5 n) ~# |* uif out of range.
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Fix implemented only for human player.9 E! p$ t1 g, `; ^ g1 i0 p9 Y
Q& d. ^5 e( p1 A6 L-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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& }$ P& n* W! Z, n% t5 Y7 ~-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a $ _- C, R; ^6 `9 X( |
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
! s |/ p* M8 W' hUnder certain circumstances land units at a base would not display when that * G. L# k) A3 a/ l# \& {) O
base was selected. Found and fixed invalid unit pointer.
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3 B! b2 B% j, |/ f! T5 T-Item 58 - Enemy mines reported as Friendly' X! S7 n1 t4 ^# }5 E, i
6 V( c% K' \7 ^) n) j1 T! YAn error in the mine counting routine was counting all mines in a hex, friendly
A( v8 p' {% H; p; D& Cor enemy, instead of just friendly. Fixified." g6 H1 f" b5 O. j
6 H* d9 s/ S8 c" J8 @-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF9 P1 |# l* U, y* M
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
' e$ f: N) p) I1 C. n& THome Port" button does not properly reset page pointers.
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4 [4 T5 `% {, X( Q; g2 I" u" W9 oThis resulted in possible improper display of AirGroup, Task Force, and Land 8 A z) d3 y* E+ j: U
Unit "pages". Fixed
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7 P8 h8 V' O I7 H! C9 S9 i-Item 63 - Internal restructure.( T9 p& m/ y6 l: C% E+ s; i- d$ C
; |; I: B0 h0 z [1 _, eSeveral internal processing routines have been restructured and/or modified for
' B1 Z4 C6 H4 P% }( tefficiency/expanded functionality. These include routines that:
" d+ ?" k! C+ \2 ^0 O3 a, j: P- Review and update status of land units.
; K# k% B! j2 S# J5 C" Q- Review and update status of ships./ s1 ~6 r9 r C \+ K
- Assign default experience values.
/ f/ p' g0 x2 v- p3 c( J0 [/ _- Form crippled Task Forces for damaged ships.
) {% L+ N+ t& p" {- Remove empty Task Forces when last ship is lost.0 j5 R) F/ U0 Q) g* S' `1 k
- Remove pilots when pilot slots run short.
& [( |$ L8 b6 m0 B) t- Record scenario data and game version in save file. |