-Item 1 - Refueling from AOs
* |, P8 U% c/ J- q2 t& j. U/ ITask Forces that included an Oiler could not refuel from the fuel stores of
/ c7 x+ M7 _6 l Y- athat oiler. They would refuel from the normal fuel carried by the oiler (or ( c% ]3 B. _' k4 F5 s
any other ship).
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" ^# ^/ z& s n2 E) U0 G( l: [5 [-Item 2 - Divided Land units shedding disruption.& g( T8 s& u3 ?9 _8 D, A$ ]
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8 t! o, W8 `( k-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
6 u4 y9 W* u0 U' b- |* Cpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.6 ^, Q1 S: N! Q) L
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% I9 A4 ]0 }4 Q% j-Item 8 - Correct improper draws on Named Pilot Pool
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. ?- f* J5 M( Q5 h1 N( ^+ \-Item 9 - Adjustment to Airgroup Display after transfer.1 Y" v1 [- m; h9 k
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" o- s$ }* k5 ~5 b* c2 j-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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8 y& y5 U1 G7 {& J8 M) @1 w3 X+ O-Item 13 - Prevent withdrawal of groups with fragments on the map./ x, \* [& h. g
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-Item 14 - Improper Messages during Torpedo Attack
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- R, j- `- S8 W* y9 R-Item 15 - Realignment of Ship Class Screen3 ~' S- v% G I, i* P
2 o, `/ w u8 u$ k+ o-Item 16 - Correct check on airgroup disband.! o) G- m6 ~& n1 k& v/ R- Z
% [, R* p+ f. K3 N5 H; w: u-Item 17 - Restructure end of turn processing for efficiency4 p4 ]# l2 s3 x' f9 Q% b9 H8 }
. `$ |8 J( \) p2 w-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message : U0 c0 |* Y% q$ q3 l1 ?
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
! q* A& a5 G8 Y9 z7 e& u" o0 D'Static' rather than a very large number.
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+ [; X* v. b7 z B: e0 a% i. z+ y-Item 21 - Correct processing for floatplane groups on submarines.# b: \7 k0 r2 i* N
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
/ z: X: q' J/ z. r; m# P! h" qcargo.
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/ ?$ N/ _6 i" u2 b" b-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
5 F* G6 T _( b5 T- @cheaters. / u4 g% I& B1 [* Y* d2 _0 ?
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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. ?$ M; d+ I ?* ^1 IRemoved for PBEM or head-to-head play.8 x2 Z+ F- R2 u( A
B" i9 j* s- r-Item 25 - Removal of display of Named Pilot Pool.
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) y6 Z8 T) `/ s5 gToo little data available and of little value without full implementation of
$ R2 K6 M* Z ^& N$ a }* e& o0 }& @Disband into Pool.' O% F. c1 h: ]5 ]& o
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-Item 26 - Correct Motorized Support used as engineering vehicle8 ^1 Z9 S% @3 g
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
# Z8 ^. m3 q% w8 c* Q. z/ sto the specific Engineering Vehicle device.6 C$ F3 ^4 M: p' X
" S( U! q* A: x" v6 n6 K: h* |-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% Z; Y9 B. w( N6 d$ x# F0 C% F
% i$ a9 E% M- v/ R2 W" a, v( b yTorpedo planes were omitted from the list of aircraft that could transfer to a
9 L9 g5 E5 h2 m/ tcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.; ^5 {1 U* c/ v$ Y1 M
" ^ @3 C% j# ^! m: M% LNumber of kills recorded by a sub-group was not being added into the parent 6 z0 [% n; ~* h4 M z+ x$ X
airgroup on recombine. Added.( P- t# x. W# _ |0 S
; n4 f6 n$ n' n7 N* g7 B2 M-Item 29 - Leader loss after divide of parent subunit.1 \ r& g+ h( m0 U' l( _ ?# ?
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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: f- Z& {, T1 G5 i0 m! ]% D* _. @- S-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ t& [6 Z" k, z
is disbanded into it. e/ g5 g# m2 n, \8 T% K
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing! y4 |, D8 m- ~8 X. s0 ~
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ; B8 ^- D) K8 Z3 w. t- J- i
maximum aircraft.+ b4 k3 Y' d l; R+ _/ a
6 `2 Y1 J k2 v8 }( H: ^5 y/ i3 E-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present& a8 |$ R; T) Q
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-Item 37 - Fix overflow in fuel calculation
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! {+ [- @9 C+ a) D' E. ]% Z3 I. c-Item 38 - Correct joint air attacks : R3 {& ]2 k. Q
5 L# v2 { c5 u4 Y+ d m-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ' B0 v, E c. L# r: b# ` ^7 \
surviving sunk ship.5 E7 \) X( d: J$ i
& b% H- t$ x( q6 S-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.. g; r6 p2 v3 ^! L5 Z. |: O; G
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-Item 43 - Activate Four additional Aircraft icon sets.
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5 C% a" z6 p7 U" w' ~" @' Q7 U-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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6 w- \/ M7 V4 ~: m$ k-Item 45 - Disappearing unit during air pick up.# m- ?. J% t5 [2 B. m
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . A( |- m8 p; _5 {* o1 q
Japanese airgroups. 8 p) i7 g3 o3 s/ v9 C8 I
7 {7 H4 Z$ i7 g! t( f c7 O; t-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( H) f4 u! g7 F. uimprovements.- Y# [5 F) _ q2 v$ J
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# M6 K, x4 N/ C! u" T( p250/250.
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No affect on current games or stock scenarios - useful only to modders. , \5 \7 e3 g% S! S. z! U
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. / \* T4 k+ { b2 @# M
; A; f: Y. y; C1 W8 u0 S; t-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
, _8 {$ |# ]/ R3 ^1 v% [capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' K( Z% A( ~8 U' stransferred ashore.
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Fix implemented only for human player.) Y+ R8 w# Z" q. ^ B
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
5 A+ K. U8 V) O' w3 T. @ ~* nif out of range.1 I1 U( h7 I- F! z/ U0 |8 X7 v1 l
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Fix implemented only for human player.
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4 x$ w" }2 S/ T1 g+ i-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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0 }9 C+ O. x$ J" r0 x+ j1 n6 o6 P-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 3 b% S& C$ S2 j4 Z
base produces unpredictable results.2 J* U9 L% \1 p
" M, `1 ]" A' N3 Z3 Q; m-Item 57 - Loss of Land Unit display at a base% b. z* a( y$ k2 k4 P
Under certain circumstances land units at a base would not display when that 7 f1 h1 m5 B* }& T8 ]
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
9 L4 k4 N' v% J$ Bor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens6 f, H4 |. L% y2 N8 g
; S- k( `) M+ t+ g" [, t% w9 v-Item 61 - Load Troops option grayed out on transport TF8 [8 j: ~0 K' e/ A2 S" W* j
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 2 ]# e$ o; s5 b
Home Port" button does not properly reset page pointers.2 I/ H9 M$ y" t9 x$ E# ]
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This resulted in possible improper display of AirGroup, Task Force, and Land 2 l' t6 d. _8 U. `2 U7 p4 C
Unit "pages". Fixed( y$ Q0 ]9 h3 I* K% a6 A8 e
6 Q6 ]- M8 B3 Y: F4 e-Item 63 - Internal restructure.+ ?( U5 u, A2 a+ a; d# b
& d3 e# o" u1 C8 v# t9 s3 M! P6 f/ xSeveral internal processing routines have been restructured and/or modified for 4 s3 I+ I. o4 z8 @# i) r+ J' l7 _
efficiency/expanded functionality. These include routines that:! k! x) t: g% j! H! u& m% y: J4 D
- Review and update status of land units.- E a9 L' ~& h; ~. r
- Review and update status of ships.4 ^+ k% o4 n4 X0 X$ h3 Q
- Assign default experience values.
0 \' A% k; K3 P! c5 {" K6 g- Form crippled Task Forces for damaged ships.8 {% `9 S, I' L0 Y9 z
- Remove empty Task Forces when last ship is lost.2 I( m7 a% R0 x1 q
- Remove pilots when pilot slots run short.
3 \! z2 V, b5 B. E- Record scenario data and game version in save file. |