-Item 1 - Refueling from AOs5 O; V" y# `8 Y% X9 S& r
Task Forces that included an Oiler could not refuel from the fuel stores of " R2 I8 ^: ]9 k% h& f
that oiler. They would refuel from the normal fuel carried by the oiler (or
; l( t2 s& K7 q; b1 F0 K# eany other ship).
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-Item 2 - Divided Land units shedding disruption.: h) \* N1 E% d; W
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( f7 z/ F' Q7 d5 H. o' A0 Z-Item 3 - Allow PG to be included in auto-convoy.' H( }# l. j! D0 J3 g* _
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to + }' X0 `, s$ h. u, @3 }
pilotless aircraft.
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" l& O2 Q3 N- W. ]$ c: d-Item 5 - Clear experience and Morale from disbanded airgroups& a6 ~7 `0 S' R
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-Item 6 - Disbanding into air groups not on map.% q# z/ D# V3 N
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-Item 7 - Destruction of stranded units occurring during orders phase. J, T) b/ S) |' k+ F8 R$ K6 k2 L
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-Item 8 - Correct improper draws on Named Pilot Pool
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0 F( c7 S0 H4 f* x- y-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.! b, T$ {6 i& O* j* x; m% `
* ?; y: [- @) R5 k-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.; @( ~! j, T$ J% x# [/ o' |
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-Item 13 - Prevent withdrawal of groups with fragments on the map.9 N X) R+ G& t I5 g
: }+ v$ v' q4 y! a3 z& y, {-Item 14 - Improper Messages during Torpedo Attack
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! h/ r s& [ w; |5 p) Z$ w6 S1 s* J0 O-Item 15 - Realignment of Ship Class Screen! K, ^! \# Y: \& b! r# d. U
7 f7 s2 o, m+ l( R-Item 16 - Correct check on airgroup disband." ]1 |$ s9 Q! `8 i3 {. Y. u
4 ]: c0 N1 y9 d! q8 B- s-Item 17 - Restructure end of turn processing for efficiency
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$ ]3 ^0 ?3 a/ \) L! T* p8 t% f-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show " x, q/ ]0 k! ?
'Static' rather than a very large number. + K- b: U5 T6 Y" j0 z
9 I+ Y. z4 l: s; F# x, K-Item 21 - Correct processing for floatplane groups on submarines.
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1 D: _2 P5 F6 r) ]' C. W4 }-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
" Q4 X- d* [2 d$ d1 W. X: Qcargo.
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7 v: F( b( z- {/ H9 B8 v-Item 23 - Removal of Disband Into Pool Function for PBEM play.9 X) J# h4 V& |) {7 u) x
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Function removed for PBEM or head-to-head play as it has been broken by 6 f, q3 C# x t( J. {9 P: O5 m
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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- j- J4 q2 O* I1 p+ S c: }-Item 25 - Removal of display of Named Pilot Pool.$ M, T+ a, P# i2 F
. f! v& f/ j) B) ~" M( oToo little data available and of little value without full implementation of
* ]7 B4 D" j2 h3 p/ gDisband into Pool.0 k/ s0 L$ n" A7 k4 B+ J
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-Item 26 - Correct Motorized Support used as engineering vehicle j7 J) ]7 E" C
2 G& H2 q. k/ K; D' QAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! V/ Z$ E3 x3 J
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.& g2 Q/ _) b5 W+ ]
8 m, E+ n8 X; K1 `( a4 `Torpedo planes were omitted from the list of aircraft that could transfer to a
; N0 T! ~2 L: g t( H- rcarrier in a Task Force. Added.
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3 d. v$ m, _% F, w w-Item 28 - Return number of Kills by air sub-group to parent.9 D9 H+ Z; t% A
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Number of kills recorded by a sub-group was not being added into the parent 4 s* ?) E9 C! n3 X! [2 H
airgroup on recombine. Added.
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) \: a1 x; X- g% V* f-Item 29 - Leader loss after divide of parent subunit.. j* C: N' T6 |" B- ~* }! @
' p7 g5 J( k4 b; g+ V5 R-Item 30 - Assorted Message errors and improvements.
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# K% ^; q O$ R& U-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
* m' w7 @" ~4 h$ Uis disbanded into it.; S3 y/ w, G+ C& I# ^/ O+ J( p$ F& D
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing, P- N2 @ J b1 ? ]5 `9 K% y
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/ a0 W; @4 F, {-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 M- _; r7 Z6 Hmaximum aircraft.# Y) R5 P3 ]: Q- w
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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8 E9 k" F5 @: l2 g2 O-Item 37 - Fix overflow in fuel calculation % \# a: { W, Q; w" @7 r! ^
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-Item 38 - Correct joint air attacks % g. g+ B7 L" E7 p: m5 h; V
7 N0 Q1 n/ a2 l' C f% S5 t6 ~-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# q& g3 e* q. I
! f( h" z+ A: r$ N: |/ B-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.( x0 K& ?8 {, S9 N) S, @
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-Item 41 - Clear captains from scuttled ships, provide chance of captain " J4 U3 A: ^" V% [/ E
surviving sunk ship.
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9 u2 x a) K3 z. K4 i8 \ b-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.9 V# { D' k# t4 E2 L3 d
" z& P* }4 R7 |) P9 {/ `$ Z- U-Item 43 - Activate Four additional Aircraft icon sets.
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7 U# v; w/ d. U8 J1 G-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups$ v8 ~" h& h5 f }& Q* ]" \
& B0 w2 ]" s" U1 W, h-Item 45 - Disappearing unit during air pick up.9 R, r5 k* W' A1 V( |7 G" b
; J& {6 F) l6 R-Item 46 - Airgroup Transfers3 n! m, a+ S, a9 Q
2 H; v& N2 n* N6 P, q) k* N-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 h" `- l7 R8 M3 R9 E3 U" D8 n
Japanese airgroups.
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! h0 O. _. i' f-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% i. @ V/ f* ~; i2 N- D3 s$ cimprovements." V/ a2 q3 d4 j0 w- K/ m
0 q$ \ ~6 d- I$ r. g-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ; y) X& Z1 ~! P6 U7 `6 z' f2 Q
250/250.
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. Q( ~* d: p3 V- PNo affect on current games or stock scenarios - useful only to modders.
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+ z3 D2 N, ]. C1 h) I5 U* ?# z7 }8 j-Item 50 - Expand minelaying control, allow mining of home ports.8 G, }' Q. x3 e4 L/ r9 S& H
& i: i, j7 e7 ~-Item 51 - Corrected problems with the airgroups-at-base screen.
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- m6 t0 ^" W U, e. A5 ]% q# z& }6 F-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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1 T( j3 f* {$ [% W- V6 U$ Q-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
% T. H! y( Z+ P# L- {* ^/ ktransferred ashore.
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Fix implemented only for human player.3 O( R$ L/ [7 G( R- H7 n* a- V
- o# M% e3 l4 ^6 ^. q! [7 {0 N-Item 54 - Prevent carrier airgroup fragments from returning to their parents
- d, ]; S: d7 s% O8 s* eif out of range.
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Fix implemented only for human player.
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; R4 O( m" {" [7 ^$ R6 N6 o-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 H0 P& d* ?% a+ F; m# u
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. {4 ~' u! B3 s0 Q" Z+ A1 rbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
+ B4 Z) y6 l3 Y" z7 U$ d+ BUnder certain circumstances land units at a base would not display when that
' T; [* s8 X3 p( S. v4 [! sbase was selected. Found and fixed invalid unit pointer.
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2 G. {0 A/ N3 S' z-Item 58 - Enemy mines reported as Friendly1 z9 ]# A( m! }, S: O( m* q9 g- c
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An error in the mine counting routine was counting all mines in a hex, friendly
# J3 f& q! _- m8 T7 @* For enemy, instead of just friendly. Fixified.
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- Y* V6 a. s4 w7 {* C-Item 59 - Add Ships-due-Update to ships screens5 Z% F; z B/ g* E! c0 x! {! F
, J$ I0 O+ {* _; H0 C-Item 61 - Load Troops option grayed out on transport TF& m; I4 @" |' w: D% b) t7 |- M
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
7 a. ]. V: Y% M8 Q* |0 ~% |Home Port" button does not properly reset page pointers.0 {. h( q& r# e0 M' C
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This resulted in possible improper display of AirGroup, Task Force, and Land 2 I p( ]5 A. E+ g$ |* J
Unit "pages". Fixed
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-Item 63 - Internal restructure.- j* ?1 j9 E' a, l8 w. p
8 l- j3 z H, L- }% e2 |9 D; ASeveral internal processing routines have been restructured and/or modified for . a; R6 g+ Q3 }3 V1 T6 [) w7 I
efficiency/expanded functionality. These include routines that:9 a% o- h! v3 O# q- a/ c
- Review and update status of land units.
/ F1 W' D z- r0 n$ R6 \, x0 F# S- Review and update status of ships.; Z9 _! B4 E, O+ C7 I
- Assign default experience values./ z" z, {8 H/ z8 F7 n i* b2 ?$ Y
- Form crippled Task Forces for damaged ships.
, x/ n& [& k* P }- A7 O8 e- Remove empty Task Forces when last ship is lost.
7 a( v' X9 y2 }9 q- Remove pilots when pilot slots run short.0 c u( l% L1 T
- Record scenario data and game version in save file. |