-Item 1 - Refueling from AOs
( ~! y) A, @" d8 F" c- RTask Forces that included an Oiler could not refuel from the fuel stores of
+ B, l: ^9 ^. e$ x! C, zthat oiler. They would refuel from the normal fuel carried by the oiler (or
/ C! j* e% Y1 s- z" eany other ship)., m& d& f' f- B, W
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 U5 m" f5 C6 i0 X* X' Zpilotless aircraft.
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4 Y9 J/ |# `. w& M-Item 5 - Clear experience and Morale from disbanded airgroups% M7 U/ L: E- f1 q
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-Item 6 - Disbanding into air groups not on map.7 s; y7 v! h4 ]7 j1 r8 ?& }( O+ }
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-Item 7 - Destruction of stranded units occurring during orders phase.% {6 ?- O1 \+ `% C( X' L
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( I, P+ f# b6 B X- v4 w0 B-Item 8 - Correct improper draws on Named Pilot Pool' y6 J! h, o3 C6 V( s
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6 T+ M% C' C6 E' {! s9 o. Z-Item 9 - Adjustment to Airgroup Display after transfer. X4 }8 v2 L, I$ I2 _
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots% K# ]) _% L9 c$ `7 \4 H+ i
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.1 V$ B9 z4 a' R- b
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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' i& r- g6 S8 @% u8 u-Item 14 - Improper Messages during Torpedo Attack# t. _- n% D% P+ \7 U" h
9 w' M8 W* W' ~7 O, m-Item 15 - Realignment of Ship Class Screen
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) @2 @5 v6 l. `- j- g4 ]-Item 16 - Correct check on airgroup disband.
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) n1 `4 {. q6 w$ x) }+ _6 U! Y-Item 17 - Restructure end of turn processing for efficiency# ~/ g( m3 Q, h, ]* ^/ u" Q. X
$ z, _+ S! {) _" M- b# y, W7 d-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message . [" k% M/ J4 p# J
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft- p& V, r% Y0 S% ~/ o
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show . H( S0 t- J* P N+ R# G1 |
'Static' rather than a very large number. / F l' V+ B; S& h/ K
8 ^4 r0 t' X/ R" K# `-Item 21 - Correct processing for floatplane groups on submarines.9 U! l( G' G+ f" `. q7 i
% P# O/ F4 p# g0 A, A( J N2 J) A-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , c# v4 s6 N4 n6 t$ F. d9 B
cargo.
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5 g' A* W- q. e, r; p! c7 K7 R0 y* T-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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- d1 X2 t, J; e. tFunction removed for PBEM or head-to-head play as it has been broken by
; K; _0 n0 \ u3 S: W+ b Ucheaters. + U K' F9 M x9 m7 f w
! L+ g# T7 x1 i8 F0 e; C" Z-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.9 |8 F1 J0 }7 S
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Too little data available and of little value without full implementation of . h9 \0 n0 D% @. g" q
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle( Q1 i3 I+ M2 Y4 P9 c$ }8 \7 |1 p
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & z d3 [! v& F( r
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.. `: a l2 f; N/ G
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Torpedo planes were omitted from the list of aircraft that could transfer to a + q7 K) _4 ^6 g5 O% x: p
carrier in a Task Force. Added.
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! R: I J' V T9 W7 X" b-Item 28 - Return number of Kills by air sub-group to parent.
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+ L8 W$ z' O0 a, x2 R, ^# @* P S+ r9 i7 iNumber of kills recorded by a sub-group was not being added into the parent
5 O) r2 g3 J4 n. C I; Dairgroup on recombine. Added.
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, o8 z9 O# _1 A B1 E G8 |6 i W-Item 29 - Leader loss after divide of parent subunit.
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. o2 ?8 K i+ \$ P) j: J5 A-Item 30 - Assorted Message errors and improvements.
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6 {% | o, Q- i9 _- C-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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! a* T# \! j( }+ M$ I-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% w4 A9 y7 h- Tis disbanded into it.# `* C0 q' c1 N
( r& V& Y4 S% h/ ]% x0 U- Fix 33 - Fix USN VBF replacement state when game started with Replacements
6 f. Y y9 i7 e+ g$ LOFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 0 n& K u0 ]1 v4 Z9 ^3 ~4 J6 z: a1 R
maximum aircraft.
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, I3 L8 W" ~- J: p5 ^' h-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation ?! A4 W$ N1 q1 u: d
2 d# ~$ ]- Y& _& f. ^) h: ]-Item 38 - Correct joint air attacks + Q/ U; h- T6 p+ i" I8 W" W
. R8 w( X- l( k! ]-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ! Q! M1 t3 `0 p W
surviving sunk ship.
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" d6 v+ m# Y4 v-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.+ {& `3 O# P O. T' b+ n$ r
0 Y O& G: U" ^: ]9 O: `, S7 E-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups- U l7 }! M6 K6 E! _' w3 U$ L
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-Item 45 - Disappearing unit during air pick up.
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8 Y% b3 L0 N. O8 u* n-Item 46 - Airgroup Transfers
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, d8 x2 \) g8 n4 y- [: n& I-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
; I2 ]2 K2 h9 `6 iJapanese airgroups.
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0 N6 Q8 q; A# X7 T: |- j5 I' T- d-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous - C6 b1 [1 D- G. g. X0 \& a W9 C. Q
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
/ r% y2 n# O$ Y# J2 F250/250. " H+ \3 @3 g$ e; h: L6 m
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No affect on current games or stock scenarios - useful only to modders. ! q& n' r# j: S) T
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 8 ^ L/ \* a' D" b( P! Q
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 M. E: I' ~; X2 W6 F" ?capacity.
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! E" n9 @: K* z- U-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ( }" A% f$ r& }* S% v- E/ b2 D
transferred ashore.
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Fix implemented only for human player.3 F: t9 o1 Y: a4 E& g$ E! l
/ [9 D) F# s+ `) X2 @; T-Item 54 - Prevent carrier airgroup fragments from returning to their parents
+ x8 Z( X: q4 d! p" w; q5 Q8 Oif out of range.% A+ U: k* n) s3 R% ?
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Fix implemented only for human player.; ]( X% D' P8 i8 C/ q
0 S: P+ [7 R2 ^( P, U. _-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
" t; T( |1 A! l1 E" Ybase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
, y" P. A' e- O+ X6 m7 f, {Under certain circumstances land units at a base would not display when that
' b/ f: n2 t+ \3 K# |8 M! C, Sbase was selected. Found and fixed invalid unit pointer.
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. P9 }$ j* B0 c: W4 S5 o-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 3 [4 c3 W+ G% ~0 a$ h) y8 i0 J
or enemy, instead of just friendly. Fixified.
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2 g9 K( D: u) T/ y* {-Item 59 - Add Ships-due-Update to ships screens+ A/ ^8 H$ H# y# Z; ~' J9 U
7 F3 @3 I. [2 H-Item 61 - Load Troops option grayed out on transport TF0 v) a3 Z) L y$ M6 Y* k/ y" R
9 V) v/ M, Y0 m0 [8 U% {* e/ x-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 t1 R3 P& @: k! Q/ R" m) B
Home Port" button does not properly reset page pointers.
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. U7 A7 j) o: F: }This resulted in possible improper display of AirGroup, Task Force, and Land
( E% r8 h d8 y* WUnit "pages". Fixed
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-Item 63 - Internal restructure.! x* A, ~3 N+ C% a9 T
1 V1 `9 i; h* q2 H& W6 _Several internal processing routines have been restructured and/or modified for " r2 t. z0 t- B# G3 j5 T0 M
efficiency/expanded functionality. These include routines that:
6 k% s9 T( k9 Q# _- Review and update status of land units.& }% e) g h! }1 v# {0 `
- Review and update status of ships.
4 j( U1 q9 f. S0 ^- Assign default experience values.* n+ ~. i& _$ E6 C
- Form crippled Task Forces for damaged ships.* r J3 x1 D7 [8 Q$ o) R) D
- Remove empty Task Forces when last ship is lost." I$ D* J2 W! O& T: ~
- Remove pilots when pilot slots run short.; G% p u# O% _& t' Z9 n" Q
- Record scenario data and game version in save file. |