-Item 1 - Refueling from AOs! I/ u' W$ q: }7 ^# I/ @4 Y
Task Forces that included an Oiler could not refuel from the fuel stores of 2 J8 g0 O; ~) p
that oiler. They would refuel from the normal fuel carried by the oiler (or 0 o; W6 j4 l2 c8 v5 t+ |
any other ship)., i, h) _. S0 G% ]5 p
; r5 Q* f: k. a* p% k* n& T. ]-Item 2 - Divided Land units shedding disruption.
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! B1 T; @! g! ]# s-Item 3 - Allow PG to be included in auto-convoy.
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7 {7 C2 p6 J+ z-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
2 f8 h& u- L* V2 Rpilotless aircraft.: b1 z: |: `% E% p9 w8 Q7 B
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" l- Y+ T9 b0 J w: I; M( A-Item 5 - Clear experience and Morale from disbanded airgroups2 y: y& J& P! B+ o
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2 U9 H) m! l4 I) U5 F-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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0 v$ Z4 D6 N3 C, `4 @7 e, W# x-Item 9 - Adjustment to Airgroup Display after transfer.- h; @' @1 c% P/ D9 N1 G1 N8 }
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3 a" v; R0 G' a1 ~4 T) q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots8 V2 D9 J" F$ f1 i8 v1 f, x5 ^
7 @ ]7 ^' V9 A: S-Item 12 - Recombining Land Units incorrectly averaging preparation points.' D. G1 y. }* l0 }# z
' j8 V, j0 Z/ `- |-Item 13 - Prevent withdrawal of groups with fragments on the map./ M1 L4 ^6 L, g( M, w1 N% V
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband./ P# L! H# \0 ?0 c. \3 k8 Y
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-Item 17 - Restructure end of turn processing for efficiency7 i/ {( X; {& j" r- M; ?" ]6 `
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message , g- r* B9 r' q; `" p4 M6 w
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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! I6 S5 h8 v# }" F- u7 _4 W4 Z-Item 20 - Change the load cost displayed on Static Ground unit lists to show
( F9 q2 F, b: Q! ]7 w" U'Static' rather than a very large number. 2 g- U5 n2 r" d `
" j; {. ?* o1 t: |: F-Item 21 - Correct processing for floatplane groups on submarines.& m9 C' s+ c) Z, ^6 x5 }& C
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 1 X, U4 o$ |. n: H
cargo./ I$ }; h9 |9 e* V
: W# D( W3 M( K-Item 23 - Removal of Disband Into Pool Function for PBEM play.' h% {: p+ R1 a) s
( d) {5 }! v; B4 K1 `Function removed for PBEM or head-to-head play as it has been broken by ) R& Q4 M! n& ~0 {' `& L
cheaters. $ Q: [5 t L6 f1 u
6 @4 v5 E8 }% F! a-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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% s. ^" c8 | m5 ^Removed for PBEM or head-to-head play.# o& z9 x( r( a$ C! Y a
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-Item 25 - Removal of display of Named Pilot Pool.$ Z5 v- Q. @( S8 `8 Z) n
. i! b: A. [) k7 y) }- p7 ^8 GToo little data available and of little value without full implementation of
+ I5 v+ S7 K( \3 l X: wDisband into Pool.% ~' Q+ e1 t, J4 B! S0 a
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ( m+ i% A% V* g
to the specific Engineering Vehicle device./ ^- i+ B! h* E* a
$ ?) F# \+ X" ^: _1 F. r-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 7 @. M1 q' o/ F' i3 }9 r9 K
carrier in a Task Force. Added.! M$ w$ ~- N0 ?4 h7 B, \& r
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent ) n& I# e2 E! b
airgroup on recombine. Added.( t/ W; ~" h: B- i* e) S1 Y
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-Item 29 - Leader loss after divide of parent subunit.
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$ ^; y% X7 ]: A+ }7 q- ~) i# y-Item 30 - Assorted Message errors and improvements.
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3 p7 x- b$ K+ _6 H5 O& V; \/ O2 [-Item 31 - Confirmation step for Disband and Withdraw Airgroups.+ H4 p7 t7 [5 p" _3 E9 h' D
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 2 f, d. g0 m! c
is disbanded into it.! t) T" O7 h9 C$ z
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 5 u- c6 d- v' |# q
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing! G) }5 e' l+ s' E+ W/ H( D
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$ r# F/ j% _4 q8 a+ W( h-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ; c. J& \- d }9 Z% d+ ?$ i
maximum aircraft.
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% ]2 }4 A& Q; n* Q0 u5 V% }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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$ M ~+ A$ Q: r: \* N' Q-Item 37 - Fix overflow in fuel calculation
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' q* n5 I% x/ G-Item 38 - Correct joint air attacks 7 a0 e2 M6 m8 O3 `
. l# A8 E' Y. t-Item 39 - Properly account for removed fragments during Land Unit Divide Check.* y C9 @6 I8 h: q
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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# W) i5 x8 u' o( z ~8 {( e8 A3 S, U" j( D-Item 41 - Clear captains from scuttled ships, provide chance of captain 4 q+ S; j/ X+ J- _8 J/ L8 I
surviving sunk ship.
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3 [6 S1 V* M; m! b* z9 }-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.( D4 n; d9 C* A; v2 e2 R8 x
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-Item 43 - Activate Four additional Aircraft icon sets.
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- Q X. R1 ^1 q-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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; v" j/ t/ p9 c* H! T7 a-Item 45 - Disappearing unit during air pick up.
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9 ~3 @/ b1 i) j( r/ w) \6 W3 w-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 9 N2 v6 ^% D" i1 I
Japanese airgroups. $ Q9 }$ v( X' r b1 o# u% ]" U
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
* R& a$ o( S* z% ?5 S5 w: a% Kimprovements.
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1 Y4 A. @1 f( g6 I' H-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
2 w, q4 w' _. Y. u" Q9 z- ?250/250.
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' n2 v; _! N! c2 oNo affect on current games or stock scenarios - useful only to modders. 7 K/ s6 |% ]3 C5 Q9 w1 B: {
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-Item 50 - Expand minelaying control, allow mining of home ports.$ o( j9 @, @* d; a/ h# X1 ~
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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% b/ ^- `2 ~" E5 [+ x H7 T-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when - v5 h( V/ w5 r7 x
transferred ashore./ l) I* D+ P6 j6 a2 Y6 T
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Fix implemented only for human player.
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$ ], }/ l- c3 }- o, q-Item 54 - Prevent carrier airgroup fragments from returning to their parents
7 _$ }: {5 a- g' N& n& V+ c, ~if out of range.4 N x: B" | U& C
3 c, Q- r7 B% T) ^Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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9 Z3 l2 u* R# u( n3 j-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
3 L" ?! X( y; ^; V; [. Ibase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base% L& C. l+ _7 H- p' t: D
Under certain circumstances land units at a base would not display when that & B7 ^8 M: X, I
base was selected. Found and fixed invalid unit pointer.
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( p% R* R, F' i% q8 e+ w7 T+ R-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly ( k* ` C/ s# V* |8 l" \+ r9 H, C! H
or enemy, instead of just friendly. Fixified.2 Z" b8 ~; `; @- e8 `: a
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-Item 59 - Add Ships-due-Update to ships screens
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6 V9 b% O3 s- H8 q: z! g-Item 61 - Load Troops option grayed out on transport TF
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$ B. F+ C& S' A, t-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to + `6 y) N6 `( L' R/ ]/ Y
Home Port" button does not properly reset page pointers. R$ b0 I# D" ?
8 i6 Y8 K1 ^$ T# k- oThis resulted in possible improper display of AirGroup, Task Force, and Land
8 U: v, i1 n4 I8 h1 s- KUnit "pages". Fixed" x' c/ W8 A, D% x7 R
, |1 S4 B2 T. T5 m4 V-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 4 b# k; L3 @! |
efficiency/expanded functionality. These include routines that:
2 k A$ I4 K' m) y& \; u1 M- Review and update status of land units.3 Y' u; V) i3 k4 p3 O
- Review and update status of ships.9 @' p2 u( W0 G1 g5 U8 v: O6 y
- Assign default experience values.
( o$ ?1 B4 i- e& b- Form crippled Task Forces for damaged ships.
& L9 \. r f; K& M& S9 h- Remove empty Task Forces when last ship is lost.% m# u: g- x3 Q! A& ?& n
- Remove pilots when pilot slots run short.
/ R: ~/ S; r& y" X9 ~$ B& v( t- Record scenario data and game version in save file. |