-Item 1 - Refueling from AOs
% G5 {0 y7 ?* `. QTask Forces that included an Oiler could not refuel from the fuel stores of 2 T- `9 Z9 h7 O* b
that oiler. They would refuel from the normal fuel carried by the oiler (or $ o, ?' n! b' N3 G1 u+ S
any other ship).2 [$ h d2 e1 {" L; w. H2 n8 Q
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-Item 2 - Divided Land units shedding disruption.( A# X; I0 V+ k6 ?/ ^
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* S8 C2 {( ]& z" W7 g/ A& R-Item 3 - Allow PG to be included in auto-convoy.
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6 i% c! ?# o" l5 S7 k4 ^, w3 l9 Z-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to % \! o4 T# L7 g r ^
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.) b, _9 m( Y( k" K9 F$ q
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; i0 h5 l# }1 K- g0 I& @' c-Item 7 - Destruction of stranded units occurring during orders phase.0 y# w9 K( j% l/ B' k" D5 T
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* t7 M2 f" ?% m! w' Y-Item 8 - Correct improper draws on Named Pilot Pool
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! _2 ^& \% c4 p% A6 l$ z5 C-Item 9 - Adjustment to Airgroup Display after transfer., L! o! r t5 I4 z
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: Z6 ?+ V& C: \& T-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 b7 T Y, B9 _/ B
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-Item 13 - Prevent withdrawal of groups with fragments on the map.! |+ W- V- s- N& U* f4 l, A
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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, B; ]: K: m" D# W-Item 17 - Restructure end of turn processing for efficiency
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( b5 q6 j+ r7 Z4 P5 h+ q6 V6 Z: Q, y( h-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
6 S, p8 a1 \8 w6 P' W! r" Ugeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 8 a. `- ]0 n+ `! l
'Static' rather than a very large number. ) }5 E7 f! K4 i5 q
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-Item 21 - Correct processing for floatplane groups on submarines.
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% O+ A) t9 L" L* W" U-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 6 ^/ `8 _: Z# G9 f: p. @
cargo.3 w. _2 G, `3 J8 @
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.. |; I5 b# s2 S7 j; n
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Function removed for PBEM or head-to-head play as it has been broken by
. w7 ^8 r) {8 P! }cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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( ^0 Q9 U6 j- C, H7 H1 NRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.9 p6 b$ M7 H3 E3 O
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Too little data available and of little value without full implementation of ' N7 V, k9 d, w$ E: d& p
Disband into Pool.
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! t, P V6 y; \1 f# |1 R5 h-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
6 ?* D, C' g, r" ]to the specific Engineering Vehicle device.: F9 w1 Z" ?+ b" P5 n
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.$ Y% c, H* j( v/ g' T
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Torpedo planes were omitted from the list of aircraft that could transfer to a 1 j* d: b6 l& z8 z, N2 s
carrier in a Task Force. Added.; q' @+ J: n. [( w
( K t& c/ V, B3 \$ U. }+ x3 ~-Item 28 - Return number of Kills by air sub-group to parent.
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, ?2 v) z9 d5 j, {5 \ zNumber of kills recorded by a sub-group was not being added into the parent 4 ^8 _5 ?/ p9 U9 q! V, R5 H
airgroup on recombine. Added.
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8 S3 ]) B3 i, S1 {: j9 A-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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: Q- @9 l! M5 F& Z-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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# I) m6 }+ B3 z7 O+ p-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
: l0 [' t: I' z: Y& C( Dis disbanded into it.
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. ?2 i6 f, ~) O- Fix 33 - Fix USN VBF replacement state when game started with Replacements # V- K0 o( ^' ~* C8 p0 s& I, ~
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
( s( R! Z. c, t, t" y$ omaximum aircraft.2 O5 G4 n3 s: ?! k0 V1 I
/ {5 J0 Z( Q* z-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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' K. G* c T, ~, S& g& A1 z! R, ^-Item 37 - Fix overflow in fuel calculation - X& U y; h, y8 q2 K4 P
2 k, J* w4 I) O. t+ a! m" l! o-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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/ c8 s8 J' T. R/ V-Item 41 - Clear captains from scuttled ships, provide chance of captain 6 }, \) c- {% l2 H: D
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.7 A9 D& F, Y x
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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1 i) M8 Y# b; O1 c-Item 45 - Disappearing unit during air pick up.
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. }8 r* B( o3 r8 H-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
4 Q! J+ K1 J `; W+ gJapanese airgroups. " g1 w5 t* |6 u7 j
6 J4 B5 V( Y/ N: H9 c# N-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; A& j h ^# `4 e7 F; q$ ] x. }
improvements.' s. m; Z8 r% E
- R7 i1 a) u' ~+ G/ a, p-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
2 o/ E" [, U# i2 S250/250.
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; k. Y8 B" ]" e y5 o% C% iNo affect on current games or stock scenarios - useful only to modders. ' D, ]" c2 D o. e, V/ s. w: e
# B- S9 y+ ^4 ^( u* T3 P+ v! f-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. . }+ k# R. e- X! Y+ C: @
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ) G; n5 W `1 V4 m
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when % S Y' f. W+ ^
transferred ashore.
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Fix implemented only for human player.0 B7 I( d) r% N; I; b$ f
0 U, {2 `9 \$ ^+ J! D- a-Item 54 - Prevent carrier airgroup fragments from returning to their parents , N, x' i" O. c8 L l u
if out of range.3 \# f3 B0 M7 O8 T# t
& t" y+ u1 q: D8 s8 zFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
; e- X9 O! i% d- F: sresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
/ c1 F( e" I! O4 {5 q. ybase produces unpredictable results.! E9 j* o- c& N+ l
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-Item 57 - Loss of Land Unit display at a base0 h! f* C& f! Q
Under certain circumstances land units at a base would not display when that " D P3 a4 H' ^2 z
base was selected. Found and fixed invalid unit pointer.
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% w/ B. t# j" v) R7 k% x-Item 58 - Enemy mines reported as Friendly8 Q' b$ [" C" J, c6 Z- Q2 h. i
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An error in the mine counting routine was counting all mines in a hex, friendly & z/ I4 l! q5 o6 \6 k
or enemy, instead of just friendly. Fixified.3 L! A" z! `5 Y8 z( n
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF5 u, k. w- h |( ^4 S- p. t: I
, z) S+ A! ^ x) F-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! d: d& m2 ?$ ]+ pHome Port" button does not properly reset page pointers.! Y. N: u9 E) P% g5 y. Y
; f$ {9 Z5 h& ]+ V# Z- [1 dThis resulted in possible improper display of AirGroup, Task Force, and Land
0 i! I/ Z1 y3 Z+ O" mUnit "pages". Fixed
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-Item 63 - Internal restructure.
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& p. V \ b# c5 |: F3 m4 N) j9 |* jSeveral internal processing routines have been restructured and/or modified for
1 E( v( R p% M { a$ L* _efficiency/expanded functionality. These include routines that:
+ z, l5 c' T0 x+ p% J1 D5 c- Review and update status of land units.+ e) U, j/ _) U- |$ L" x
- Review and update status of ships.
, g, O6 e; r9 d& \8 |- Assign default experience values.& {% q3 L& }" G- t8 Y5 [& o8 Q
- Form crippled Task Forces for damaged ships.$ l+ A' Y* T; z: k
- Remove empty Task Forces when last ship is lost.
! J1 C! q; v( }/ s# [. |! |- Remove pilots when pilot slots run short.4 b" r. T0 W- ? l3 m& }
- Record scenario data and game version in save file. |