-Item 1 - Refueling from AOs
- V( h, }2 k3 k; {0 u/ E. g+ KTask Forces that included an Oiler could not refuel from the fuel stores of 7 u3 t8 K. D' R
that oiler. They would refuel from the normal fuel carried by the oiler (or
* a K, V' Z* s- X7 uany other ship).
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-Item 2 - Divided Land units shedding disruption.+ r2 S' V4 E* n) v
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x# E! c/ s$ _1 G+ d-Item 3 - Allow PG to be included in auto-convoy.' c$ p+ Q& M2 E0 J8 c
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1 S7 l5 F2 [9 }7 Y) C-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
& V3 d' v5 e) a, Y4 P+ Y. F6 q# ?- ipilotless aircraft.
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- `# J+ M( r2 Q- b" w4 W-Item 5 - Clear experience and Morale from disbanded airgroups
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- m- E- G+ t" t7 W- g, b7 ^' Q-Item 6 - Disbanding into air groups not on map.2 k8 i# t4 J, [
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1 S* Y' Y7 a# I; T5 a. V" F' _$ j-Item 7 - Destruction of stranded units occurring during orders phase./ m' l: k* w, A2 j) v; O( T+ S
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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~0 q b* _9 S V% i, s! Z-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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/ u7 M ?) z+ @2 o, U-Item 11 - Removal of function to Withdraw Pilots/ Z% w; N. x _( B
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-Item 12 - Recombining Land Units incorrectly averaging preparation points./ s; D$ e" Z% t- q* _! H
$ r& [' L% I, H. g2 }0 l. j8 i-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack1 b' B' w* |0 Y/ _: I8 t4 h) q
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-Item 15 - Realignment of Ship Class Screen( K- J" S9 t5 H+ Z9 B0 s) @
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency* `" Q% X1 w/ k
# r3 v9 F2 D" I( C-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 0 E4 |% Y" F% Z2 X: y0 C2 S
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* o4 O; O. d. m; t
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show + Q9 n7 Z! c3 H
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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* E( Y% V3 K& Y8 S-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as - k! t9 T! z4 b& K0 ]
cargo.3 s* ~$ Y( O! E
, @1 j' n1 v$ ` F R6 L) z-Item 23 - Removal of Disband Into Pool Function for PBEM play.2 p: K9 j7 I9 _. A, [- t6 ~
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Function removed for PBEM or head-to-head play as it has been broken by
, z/ t9 l4 i$ L: Z9 ?; E4 P8 ocheaters. 1 _5 b9 p: k0 v3 O: X
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.# M% Z! a! u! w. n; s% C" X6 b
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Removed for PBEM or head-to-head play.& v7 C" T7 {8 `1 f4 N/ q( H' V
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-Item 25 - Removal of display of Named Pilot Pool.+ X9 T6 T7 L, L" ?9 a6 ]9 y
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Too little data available and of little value without full implementation of
9 C- ?0 D, F- J+ o4 B) f7 w1 rDisband into Pool.
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+ s+ } X# T8 \- V-Item 26 - Correct Motorized Support used as engineering vehicle
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8 H& a! F" V; x! vAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 }* i& d6 E. a5 E& \+ X! g
to the specific Engineering Vehicle device." O: E8 Z; K' h; S0 q( p
& f. M7 T, w2 [3 Q2 Q9 B-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.6 `4 D& q# `2 Z; o2 y
, W) C9 [: w; a. ?. a! tTorpedo planes were omitted from the list of aircraft that could transfer to a
& d% k* {* D3 H% c8 `- acarrier in a Task Force. Added.
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/ z( Q' S8 ?8 Q" u- ]# ?" I-Item 28 - Return number of Kills by air sub-group to parent." _5 G/ ? {3 k2 S! \
j6 ^8 m+ N7 \: x. CNumber of kills recorded by a sub-group was not being added into the parent - }6 k: ~" P8 k, X, |
airgroup on recombine. Added." b5 t* Q( j) X8 `2 @3 M
$ _+ d, O, f: _-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.9 n' L7 I3 a* Z. q
8 C9 F. v$ T% G5 D9 c9 i-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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6 C0 h6 Q3 Z2 t1 z, J q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ) \, G1 P6 X7 A% z4 h o
is disbanded into it.' g; e* k0 W2 i
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
3 o" X8 h: u& U* W! TOFF
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" y" r1 ?% E6 ?-Item 34 - Prevent air groups without HQ from being stuck in Organizing* D1 k0 n0 ]4 D+ i' O# z
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; _) P, X4 I+ h% s5 a- }* bmaximum aircraft.0 X( _2 D$ U q" h9 X
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) @' Q( g$ E- v
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-Item 37 - Fix overflow in fuel calculation 2 R- M9 a9 N' l& n G
( l+ a, A6 C; a6 `( m/ M% `/ q-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 K( Q. i% Q8 }8 h( a b/ H0 o
( u9 ?1 q- y+ U# o+ D' Q-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 z( ?5 Z' ~+ {+ e usurviving sunk ship.- k( S7 Y( P. D& E' L, U
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.4 G; b8 u0 G0 E7 M: I1 U) z. S g
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. K6 S1 X8 l; d6 M/ ~% f9 d# N% r
4 q+ U) _: K2 N! I! |! |, j-Item 45 - Disappearing unit during air pick up.9 D# O* x: A9 x5 ~. U# ?- y$ D
5 T+ B5 h, j0 F- o5 k: B-Item 46 - Airgroup Transfers; Y7 x3 k4 Z5 u) ]; q: U
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 3 q. ?7 `! z8 }, L. I- }+ a
Japanese airgroups. + z* _+ n R: G5 d7 z
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% c( H0 F4 I: o5 N3 a+ L, z! Ximprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
) Y) ?; b5 b" Z3 I& v, P5 N6 W* Y9 G8 N250/250.
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5 s/ n6 P! d4 I/ g3 R/ ^# w U. P" @1 cNo affect on current games or stock scenarios - useful only to modders. * z2 S) o h8 I: J* } t6 \" z) q
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-Item 50 - Expand minelaying control, allow mining of home ports.5 n( ^* g8 @$ D! e) ?
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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" J, B" A; l& s( ~-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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& {; u) k( D3 Q! Q-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
: o: s9 `5 ~. x/ dtransferred ashore.
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+ t4 T1 j* b: O" b6 @Fix implemented only for human player.5 w. i; a* \) `
( A+ q# P! R& G! M-Item 54 - Prevent carrier airgroup fragments from returning to their parents
3 r% E; q Q$ v4 i5 }if out of range." `& [; P: r& {) m) H2 l% t
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 1 _# @$ s! R* U4 m9 X0 Z8 n
results.5 o. T, k# o R
) b$ a: \3 H0 f g3 I" T0 n-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 b( V/ }( k) m" Z8 f* ebase produces unpredictable results." n% c: ]8 w( w9 X8 @) z
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-Item 57 - Loss of Land Unit display at a base0 J9 x2 R4 Y' K6 q6 Z. r
Under certain circumstances land units at a base would not display when that & {, a3 n7 G3 e5 l7 j+ q
base was selected. Found and fixed invalid unit pointer.
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# P4 K+ o/ g$ |" | ~-Item 58 - Enemy mines reported as Friendly0 T, M: A7 ]: E# N. K. g# s8 r; w$ R
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An error in the mine counting routine was counting all mines in a hex, friendly
' b5 j9 p, m) n) n" O+ K# _or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens! c5 `, `6 X2 m7 }) ^/ O
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-Item 61 - Load Troops option grayed out on transport TF Y: e; Z4 a4 y
, c: E1 w) e* {- d-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
: B4 { b+ n$ Q+ b* L/ M% f9 DHome Port" button does not properly reset page pointers.
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: T- w# v. q' {3 H; L FThis resulted in possible improper display of AirGroup, Task Force, and Land
- T2 h; k4 D6 c9 s0 ?! R" l" \Unit "pages". Fixed# f& I: Q' ~( ^4 h; J! n
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-Item 63 - Internal restructure./ V4 _2 v1 S h2 R7 \0 E* r
$ X/ w) [, A k+ ?' q2 n2 dSeveral internal processing routines have been restructured and/or modified for 3 V) z& }4 @+ O! A5 e( j, c
efficiency/expanded functionality. These include routines that: ?5 g% f `/ A0 U
- Review and update status of land units.
: e5 G+ |. @0 h9 r1 @% j7 m- Review and update status of ships.( @ R. f. E) Q$ P( y4 x @
- Assign default experience values.' W' w4 C+ z4 T9 u/ W7 K% k
- Form crippled Task Forces for damaged ships.
7 o. N, E+ s2 a, b2 E3 e" B5 {- Remove empty Task Forces when last ship is lost.
- O1 V3 I, m3 b8 }6 n" h$ L' ] _- Remove pilots when pilot slots run short.5 L/ v5 B: M% @9 m$ u7 g1 y
- Record scenario data and game version in save file. |