-Item 1 - Refueling from AOs5 P+ i% C' A6 v9 f% l% J# _( ~
Task Forces that included an Oiler could not refuel from the fuel stores of : U( j& y* D, s) h9 M: y
that oiler. They would refuel from the normal fuel carried by the oiler (or * u+ w/ b& e7 n% Q6 H
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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) O% ~+ f K- D! M& \-Item 3 - Allow PG to be included in auto-convoy., i( h/ ], {% d/ @
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 0 ^5 t7 b. Y% r& }- q
pilotless aircraft.: r& P% _7 ^4 V% |5 K j* B
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- Q, Y/ A0 b$ Y, x8 a-Item 5 - Clear experience and Morale from disbanded airgroups4 R2 ~7 \# b9 k2 R4 R( C
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.* S' P5 c" y& X
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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7 L; R- J; g/ @/ o* S" w. `-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots j. u8 f% ^( }( a, v& t
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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: M8 E' l5 a" B) [& a- R. Z-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband. k+ q* E$ m! f. M6 v& L g
! x% i0 [6 R5 Z+ c/ |) q; b/ J5 h-Item 17 - Restructure end of turn processing for efficiency
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. Y0 o k. V& h) d5 R w% {-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft: A. d5 s7 J" J' e6 y) Z0 e
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
T+ `6 u8 h0 i'Static' rather than a very large number. 0 U3 j& l( n* W
1 L+ ]* r# L ^, o" f9 @( C-Item 21 - Correct processing for floatplane groups on submarines./ ]! Q' r4 K% ^( W
' X+ \) \- g0 F$ P-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ! }) T8 _2 ~% x5 {: K. r# \1 n% Q
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
4 R, i1 Z: ~# R A' g3 }cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 L- u* h- }) g* F" PRemoved for PBEM or head-to-head play.3 _5 U6 S$ [6 ]# O, T8 a
3 U6 z/ |, v9 e: N% g-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
3 ]4 m9 I5 S6 P: x. N XDisband into Pool., M& r' a6 |: `2 w
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-Item 26 - Correct Motorized Support used as engineering vehicle
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) X# b2 ]( p) B* u9 P+ i/ C7 pAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
' W( I0 w- z: k, ^/ Yto the specific Engineering Vehicle device.
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+ [% n x) e" _& s! J7 l-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
# h2 a2 n g* E$ v+ _' H; D& t' Ycarrier in a Task Force. Added.7 J% \+ J& f. W! _$ J$ _
- s0 Q- y* b1 l1 x-Item 28 - Return number of Kills by air sub-group to parent.
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% N# G* P$ [. YNumber of kills recorded by a sub-group was not being added into the parent ! X3 d; h- p* b! E+ J
airgroup on recombine. Added.: c. ~0 _. X* M( O9 T' T; u! i- e/ C, G
% _% A: P; O2 f6 Y; \" j-Item 29 - Leader loss after divide of parent subunit.0 q) T9 m* A+ B# u( Q
# z1 \! ]* q6 G' b0 A/ `' H-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.; }' R& ^9 I& k8 M
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit : A3 W, [/ D. Q" e4 ~4 G
is disbanded into it./ p; a) C( @0 K/ q9 y$ P
: J/ s9 Q' E Q) _- Fix 33 - Fix USN VBF replacement state when game started with Replacements 8 r6 A4 ?$ t5 [
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% W% L: m3 D+ x% `! p3 p( N-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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/ U( {% U' ?1 j7 q& \-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
, H5 a0 f% C8 G+ Umaximum aircraft.; n8 J+ \' _5 h- X2 O$ }
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present% J; ^5 Z2 e) I( I( |
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-Item 37 - Fix overflow in fuel calculation : t+ V* @/ k% l5 c+ _4 n; i
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-Item 38 - Correct joint air attacks - Z' C0 K- g5 G5 Y
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.+ ^) F' t8 D1 @5 g$ p* q5 R3 f" ^
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
, r! _7 [1 U0 {( ?9 Tsurviving sunk ship.
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# Q, K, f0 ~8 N0 e: R-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups4 i' ^8 x9 T. g- c8 H
9 x! V$ [$ N+ {, t+ [) q( C. P-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers5 l3 C; \" a/ X5 Z
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
8 l0 T, p: E2 p; EJapanese airgroups.
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! J) i) D5 C5 P: _, J0 ~$ w% q-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 s" X+ _9 K/ o& O4 ~# V) p0 R3 eimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % B* |" |$ o+ n- Z t" w- W+ s
250/250.
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/ K! O3 A8 M4 O7 tNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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" D9 n4 Q& S g/ x( s% {-Item 51 - Corrected problems with the airgroups-at-base screen.
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6 ^# u# X, b) s+ a- s ^-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
E/ d9 r0 g9 {6 m) f' Y- scapacity.
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9 r, a" g. l* Y c: n* S& {-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
4 z" k' t l- S! ftransferred ashore.( e# M# I& d# d8 z2 ~3 J5 t( u
+ _% J$ @" W0 O! l$ j0 o9 ZFix implemented only for human player.0 l7 {3 ]$ u, K1 s0 j6 o. y$ D( d
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 \% M2 {( o) wif out of range.5 r) Q4 [% T8 _# l: \
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Fix implemented only for human player.
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$ K- I2 k, T" h+ [3 [( q-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 _; w: j$ R' [' I O5 W T
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a $ T3 F/ E3 }# S2 D1 N
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base; r) y/ _9 K; _2 I
Under certain circumstances land units at a base would not display when that
4 Z$ K3 w4 G! l5 n2 m2 fbase was selected. Found and fixed invalid unit pointer.: q( w6 c1 d3 W" R4 X; U7 {
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-Item 58 - Enemy mines reported as Friendly8 L& y8 H6 X5 f
, b" d# b6 e; P0 M$ w8 n; x2 q+ O4 oAn error in the mine counting routine was counting all mines in a hex, friendly ! H' B/ N3 X# [: b- `' j. ]4 w% S
or enemy, instead of just friendly. Fixified.+ N8 y2 J/ `2 Y. E O! W
( H( e+ U y3 ~* N-Item 59 - Add Ships-due-Update to ships screens
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' z' b) c& {8 Y7 S8 g* e8 [3 o-Item 61 - Load Troops option grayed out on transport TF7 s2 R% Y# K5 E6 }
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to & k6 w! Y/ D8 O) [2 o! ^( ~5 W
Home Port" button does not properly reset page pointers.0 C4 L5 r) a) F. f
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This resulted in possible improper display of AirGroup, Task Force, and Land
}8 R: h3 T1 `0 a( B8 ?Unit "pages". Fixed: }# H7 Y/ n* F8 z
2 }+ N+ r& H ]' M6 h-Item 63 - Internal restructure.
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) Y1 v \6 M7 L( u2 {! W& aSeveral internal processing routines have been restructured and/or modified for 0 U& [$ |, r- p' p% \5 f3 J0 ?
efficiency/expanded functionality. These include routines that:
8 x- W3 i/ ^, a* v0 x. ~- Review and update status of land units./ q8 d) j/ h: h. T6 T0 r
- Review and update status of ships./ h! R$ {) T* S' _: q# l+ t
- Assign default experience values.9 T1 c* ]0 _6 K- z1 C
- Form crippled Task Forces for damaged ships.
- _: U. v) U! D) K- Remove empty Task Forces when last ship is lost.
3 c4 j: h' y+ S( Y- E* H: } P- Remove pilots when pilot slots run short.6 k+ y! a! y- I; p, X
- Record scenario data and game version in save file. |