-Item 1 - Refueling from AOs
" e5 Y; w( q. w( Y0 Z4 ^% kTask Forces that included an Oiler could not refuel from the fuel stores of
0 ^' [; B( Z. ?2 |that oiler. They would refuel from the normal fuel carried by the oiler (or
3 C: ~3 X8 N2 `+ Z; L' @" @$ @any other ship).) u; A9 {/ @. Z1 E: g5 U$ e
i3 @" i- R" ]. X9 V-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ) a. O J; R; S3 ~4 s$ ~
pilotless aircraft.: e6 t5 D5 p: Z9 T6 y0 e p
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-Item 5 - Clear experience and Morale from disbanded airgroups
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( R5 }: k* `4 G) e# I3 v# J) ?-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.& G+ W& K: H3 b( q
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.6 ?) f4 g0 v0 j
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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, ?7 `/ ~4 S# m1 x. o-Item 11 - Removal of function to Withdraw Pilots
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8 W, |" T( @/ u! V1 h2 t-Item 12 - Recombining Land Units incorrectly averaging preparation points. F( S' R6 ~) ?, U$ C, ~
1 s1 y7 Q9 _4 P9 y% ?-Item 13 - Prevent withdrawal of groups with fragments on the map.
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6 q2 p0 l6 c' S- Z-Item 14 - Improper Messages during Torpedo Attack9 Y0 }+ q$ ]* j' l/ n- c/ C
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-Item 15 - Realignment of Ship Class Screen f2 l. p) ]$ N1 L: Y3 r4 ?, h4 A
, C, S- T5 D4 m: \-Item 16 - Correct check on airgroup disband.% P( j; G" b( O' N
8 x- C' ^5 w7 Y4 `-Item 17 - Restructure end of turn processing for efficiency; H5 c9 E' w9 _# `6 Y8 `# y% o
- G8 q8 ?/ C/ ?0 n, h-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
$ b6 ~' G4 ?, t. C% h'Static' rather than a very large number. : ]1 e/ y. [8 g p
0 q. p0 e5 L: g0 _-Item 21 - Correct processing for floatplane groups on submarines.& |. Z. l& T. [9 w
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 4 W& `* u% j, k5 W+ p# ]% F
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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' ?6 g* R! y+ z. u( j" z- M% n8 kFunction removed for PBEM or head-to-head play as it has been broken by
3 t9 t: L0 q9 | o- E, Xcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.# r) t1 n: _5 r# H7 F% ~; e! W
# P5 n! f' i( O" m5 m! KRemoved for PBEM or head-to-head play.
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6 C; ?# U; U4 i- ^4 w" D-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
/ ^+ u6 ~! t1 e3 j4 v" aDisband into Pool., S7 ~8 g N+ q0 c2 u" I
) ^ q% t! B/ A X4 C8 t-Item 26 - Correct Motorized Support used as engineering vehicle8 F7 n8 ^+ {1 U/ u1 x9 L
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
! C$ @+ }4 d$ i9 |1 }to the specific Engineering Vehicle device.; h6 j% b+ ~8 E$ G2 d
T, |! L" s9 [% ^6 K4 ` m! Z-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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/ w. v: z9 S/ H# ^- UTorpedo planes were omitted from the list of aircraft that could transfer to a
7 W2 [5 A( C( P+ t! dcarrier in a Task Force. Added.# {. z' ~/ b4 g7 Z3 z* O
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
( r; n; @+ K$ u( H( Dairgroup on recombine. Added. ]6 D3 D) e1 U* T0 J9 J2 e
+ \% J! |- [. O-Item 29 - Leader loss after divide of parent subunit.
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8 d( p! G P/ v$ G. m0 p3 U" {& G$ {-Item 30 - Assorted Message errors and improvements.8 {3 @' [. I) f( }
8 r: p" \9 ~; n- Y4 J3 t; |/ A) T-Item 31 - Confirmation step for Disband and Withdraw Airgroups." v# q* v# _# V9 W+ K' r
: u' _4 \: P* R9 G' E% f; t2 i-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
+ N2 a9 g3 p) S- {4 W8 ais disbanded into it.
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) }# o3 u4 N& r% ?6 r- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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0 E2 |6 Q% _# k# g" U) A-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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" n8 b, J8 }6 U" c* u& o-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
/ x4 d& J+ B* W# n+ Y) F% }maximum aircraft.* K) i# j% m$ u7 f+ c) Q
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present( a7 _) e+ n+ n0 m
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-Item 37 - Fix overflow in fuel calculation
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* |7 j9 k6 k& ?, S! x. f* D-Item 38 - Correct joint air attacks . a, t5 Y- |# |; n' ^
" |6 e* Z3 }2 |' T" Y& K' B3 C-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 S9 S5 o) M0 F0 Y- G* o* D# I
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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* `- x5 M+ C1 M2 ^* g" b-Item 41 - Clear captains from scuttled ships, provide chance of captain
+ {' b# j. |8 K7 Z& osurviving sunk ship., E' O" z/ f B( P: Z. p9 f \
% v6 n' n' S0 n3 n4 V' ~8 X% M-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.8 L5 _/ }( w, O& S; j
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-Item 43 - Activate Four additional Aircraft icon sets.
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' B" a! @, U2 M$ Q, _8 Z-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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' l" |2 ~0 K/ w* u* Z8 r# D% A-Item 46 - Airgroup Transfers
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! x. D9 H! e! o' G. z-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
# I2 e9 Z" E* s5 @& GJapanese airgroups. 7 `$ c, ]# H. R o
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( B7 C7 e; P9 v( _improvements.
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3 J/ y5 A1 ^' s( W5 \: v4 K/ N7 b-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to , f, x7 Q. w1 T! h t9 d8 m7 Y
250/250. ; ?; B. }1 B2 K* S
9 r. c1 w0 F H7 rNo affect on current games or stock scenarios - useful only to modders. 4 g4 k7 b/ e/ \" A: ~. w: C
" a# s% S% n4 S) O-Item 50 - Expand minelaying control, allow mining of home ports.$ A3 G& p3 J0 x
. r f5 u8 z: F( c-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over / S& D, [; Q/ A; K7 A
capacity. I2 Q, w3 @3 i# G% s: v% u
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when , @: J) s6 I5 A: H7 J
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
* L/ `$ U7 s* Cif out of range.
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4 Z# M5 R+ ], b; ~Fix implemented only for human player.. ~4 ~+ F2 J7 c+ t3 ~
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable + o; @( D9 p( h* O! K
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 P2 T' F. S9 I, S3 D( _
base produces unpredictable results.& @ o4 B/ B- s9 K9 a0 v& O) f
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-Item 57 - Loss of Land Unit display at a base, k- g) d, f0 ?5 c( ^
Under certain circumstances land units at a base would not display when that + y( X+ [/ L5 H* D' ^8 g6 z$ o
base was selected. Found and fixed invalid unit pointer.
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& k4 s$ q% N' f3 \-Item 58 - Enemy mines reported as Friendly
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' c: ]9 N2 ^8 KAn error in the mine counting routine was counting all mines in a hex, friendly
. }0 P! I0 H3 mor enemy, instead of just friendly. Fixified./ f1 x5 G- l S
' Z/ v7 R& m5 l& p-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
' V; h6 ]0 p9 o/ PHome Port" button does not properly reset page pointers.
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G4 ^) M- n0 m- \- i. QThis resulted in possible improper display of AirGroup, Task Force, and Land . h- o; n1 p# B' W1 n- V
Unit "pages". Fixed
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7 S; A# `# k$ {; s6 y-Item 63 - Internal restructure.1 K/ u1 o( b* W& L. `
7 C' E/ {, r4 K4 f* }, M G. |Several internal processing routines have been restructured and/or modified for
5 O) m) D1 {; } H9 u3 }: K- }efficiency/expanded functionality. These include routines that:
8 r9 Q6 p- f% R1 G6 U- Review and update status of land units.
; X, G1 h& T4 {" C+ r. W- Review and update status of ships.
; \- X& e: X' v- Assign default experience values./ B2 M4 ?9 }- O3 w9 P
- Form crippled Task Forces for damaged ships.
2 r) J$ k5 H2 [# n% C0 I4 O- Remove empty Task Forces when last ship is lost.
" f$ [0 r$ C* G6 S- Remove pilots when pilot slots run short.* _, n/ d, w) L, @
- Record scenario data and game version in save file. |