-Item 1 - Refueling from AOs$ w! k2 o" M5 t; k$ }
Task Forces that included an Oiler could not refuel from the fuel stores of " i+ [, f' b8 {1 V, b o9 Q
that oiler. They would refuel from the normal fuel carried by the oiler (or
7 x& E! L7 d0 j4 x8 Bany other ship)./ @$ K5 b+ F8 J# g( d) w
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.5 H4 [$ l. V' v$ Q
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" }& d: M3 d$ }. m w; u. d% t-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ e# d' n7 h' L j Q- r! Ypilotless aircraft.
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) A0 L. ?! I- k# S-Item 5 - Clear experience and Morale from disbanded airgroups
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8 X G( x, w) b9 O' ?# c' C) t-Item 6 - Disbanding into air groups not on map.* |6 T$ s2 h' o' ], D
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-Item 7 - Destruction of stranded units occurring during orders phase.
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2 R% G% H/ `, n( @-Item 8 - Correct improper draws on Named Pilot Pool
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: o% x0 _6 {) S5 W; v% i8 G5 v A-Item 9 - Adjustment to Airgroup Display after transfer., \8 D! \* J) \" [4 y/ b! f
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a5 e: z' X# [: m( j-Item 10 - Draw One Aircraft from Pool not decrementing supply./ Y* x! g; G7 x4 g# ~0 b
4 A) j; M( D% f' l1 u8 c6 a( ?-Item 11 - Removal of function to Withdraw Pilots* X- a" @ ~' j, z# q- s
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.$ l$ Q! B4 N/ D
6 U/ }0 s1 l, n3 g9 k& x! {$ [-Item 13 - Prevent withdrawal of groups with fragments on the map.: C+ H( Y7 ?/ E9 n0 C2 C
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-Item 14 - Improper Messages during Torpedo Attack! K. |4 H, ~# j
5 f, y2 S( s* L( S0 G7 e4 O. R-Item 15 - Realignment of Ship Class Screen
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5 k# q8 q: L" e0 s: {-Item 16 - Correct check on airgroup disband.
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" M' y5 o# u2 V-Item 17 - Restructure end of turn processing for efficiency
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6 e9 `# L2 W" @ J+ i0 p! z-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
7 m. c ~' o# ?& {; X( i. bgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
* Q8 a0 U, ~2 @'Static' rather than a very large number.
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( u8 P" X6 u2 Y% P) W& \! U4 x, o: k-Item 21 - Correct processing for floatplane groups on submarines.& ~$ F( I5 r3 J7 @( ~" P$ Q9 q
0 A. w) ~. O' _. z0 _( u-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 2 F! h8 {% K; e0 n1 J: }0 H
cargo.
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% I9 x6 Q+ ^0 C3 A; D: B-Item 23 - Removal of Disband Into Pool Function for PBEM play.& u1 v$ B- W1 q
0 N; ^9 i; g/ S5 s/ F0 s5 NFunction removed for PBEM or head-to-head play as it has been broken by
, h |1 l6 [0 y# @+ E7 `6 I" _cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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! Y: c+ C# U( m2 \. f-Item 25 - Removal of display of Named Pilot Pool., q# e4 c, c7 w! B$ t; x
8 _3 M. w y) n8 rToo little data available and of little value without full implementation of
1 ]& E/ n) N j; S R0 eDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & R* L& T; V6 w6 E7 y
to the specific Engineering Vehicle device.1 ` L! B. R2 t; i3 n" T
' W6 W6 b4 x# W' k' ~/ s-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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& {$ O! \1 d! R% k' }3 `) ^Torpedo planes were omitted from the list of aircraft that could transfer to a
5 N4 A, a7 P2 e* E8 Y, H" u, Ycarrier in a Task Force. Added.
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6 i6 j, c% s& t2 x-Item 28 - Return number of Kills by air sub-group to parent.
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. i$ L) N6 Z( ~( oNumber of kills recorded by a sub-group was not being added into the parent 5 @& e0 j2 G5 B+ S6 o
airgroup on recombine. Added." l- z0 T% Y$ b$ @1 _. Y& k+ `
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-Item 29 - Leader loss after divide of parent subunit.7 H" p- j, Y2 u0 ^* W" y+ P6 h. {$ R
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.# s' T4 n8 D/ X1 m M
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ! D% ~* O1 ?7 l) t3 D, h# G3 N
is disbanded into it.2 @2 g) J. {6 T0 M( w
; A2 p2 u8 Y4 _9 a3 @; L- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than - e$ ~2 r6 J/ V: l) y
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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9 I: L- p1 t* ]! Z$ `2 w-Item 37 - Fix overflow in fuel calculation 9 ?& Y; o8 D1 z) {% e" U8 E
- J& x/ {& V, H. u-Item 38 - Correct joint air attacks
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% y8 l/ O/ ]% f& H-Item 39 - Properly account for removed fragments during Land Unit Divide Check.5 S5 e) H2 o4 M) J% a6 D" K: q
1 d% \# ]. c0 O5 W& P3 T6 i-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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# j0 o q* o- R/ R3 Y-Item 41 - Clear captains from scuttled ships, provide chance of captain * `4 j& n- g0 k5 ~: {
surviving sunk ship.
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/ [/ Q$ t5 X3 P: e/ M. H-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! k. m4 o e. z( d
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-Item 43 - Activate Four additional Aircraft icon sets.1 N0 b8 ~; m: J! Y
9 o% E% v- D" n/ X-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups$ @, @! ]& D3 g( a G& V$ W8 B# d0 c
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-Item 45 - Disappearing unit during air pick up., A2 |' k n/ T+ h/ f
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-Item 46 - Airgroup Transfers% \8 S2 I0 F2 G: F( g
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 C, q2 e! K3 Z* b, C; \$ IJapanese airgroups. 5 a% m; C1 A2 ~
t( }5 j$ K7 Y8 d/ {$ a, `-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 W' i. L2 V7 limprovements.) d8 K n; f% C5 L, A
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ; U- i- Z1 d1 f! Y' q
250/250.
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* y, t" O9 N/ }5 ~1 [2 D- pNo affect on current games or stock scenarios - useful only to modders. : O: E+ K3 r7 c8 {. q# F* X
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when , b# L' u- p1 }% L# }
transferred ashore.& G- f) G) w0 I4 C
9 {9 X$ z% J! Z) O" mFix implemented only for human player.
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$ S) |& |3 U/ s" A; G1 J. }) a, n-Item 54 - Prevent carrier airgroup fragments from returning to their parents : G4 x3 i! z8 Q
if out of range.0 X" h" Y/ O- z2 c
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Fix implemented only for human player.: h9 C+ u% A+ X4 d6 B6 ~/ o
( _1 \7 j5 D& X- q-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ( l f7 E# K2 [. \% y, |5 c% I
results.
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1 k F) Q* |% [6 b) `- W L-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a & e" ?1 T1 x& P$ s) W% \, @" ?2 R
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- k: e" n4 F, y8 jUnder certain circumstances land units at a base would not display when that
y' S; ]" r% J2 M* k& \base was selected. Found and fixed invalid unit pointer.! ^4 g6 O. r- V$ e3 f
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 7 ~/ j# I6 q7 f- q) h5 u @: [
or enemy, instead of just friendly. Fixified.
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, J1 _/ l w& h, c. Z: A1 V% K9 {-Item 59 - Add Ships-due-Update to ships screens2 ^. ?& y; V2 V8 Q* v% c
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! z" e: a0 D$ b& Y/ y& E( xHome Port" button does not properly reset page pointers.3 N7 b6 v" ^, R3 p1 k: Z
8 ]+ t* v0 j1 ~. M( ]/ rThis resulted in possible improper display of AirGroup, Task Force, and Land
m- A% Y5 O+ k- Y9 e+ u5 YUnit "pages". Fixed
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A! F" m/ k' | ]) X; W$ Z+ R" Q-Item 63 - Internal restructure.9 ?, u; `4 L B# h; P. N. Y
' R$ z5 Z$ k5 t8 k+ H; |$ _Several internal processing routines have been restructured and/or modified for
$ u& ^1 {8 m) z" V! P1 y0 iefficiency/expanded functionality. These include routines that:, {5 @4 S8 }8 I5 k' O
- Review and update status of land units.
9 ~8 g. e+ B% f/ k; m6 |- Review and update status of ships.
* y2 I3 V* D0 B- Assign default experience values.
3 V1 n5 x. X2 V7 _- Form crippled Task Forces for damaged ships.
/ G( n2 ?5 a6 p- Remove empty Task Forces when last ship is lost.: f6 i& z1 m5 G' M8 {- A
- Remove pilots when pilot slots run short.' A+ \8 B4 e7 _3 i1 Q& w
- Record scenario data and game version in save file. |