-Item 1 - Refueling from AOs+ X6 G( W4 @; ~( |) A) B# z
Task Forces that included an Oiler could not refuel from the fuel stores of
" x# E' o$ a, K% l3 v' _7 lthat oiler. They would refuel from the normal fuel carried by the oiler (or g3 C* G" b0 M! _# [. V. D# O
any other ship).
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-Item 2 - Divided Land units shedding disruption." C( t* n1 l: N! [5 V3 Q
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-Item 3 - Allow PG to be included in auto-convoy.
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S5 V ~5 s9 e-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
; x( A9 B, q5 W& u" ]; D; [pilotless aircraft.
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' j' \# m7 Y7 `-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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( D+ I3 C+ D4 o; h% @-Item 7 - Destruction of stranded units occurring during orders phase.# Q8 i5 p, ~% ~# p) c
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X5 d% n8 E: ~0 w- O) w8 w" E-Item 8 - Correct improper draws on Named Pilot Pool, m9 v# E) x5 S2 t$ [+ i
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2 a/ g" D& }' c5 _# S+ J-Item 9 - Adjustment to Airgroup Display after transfer.% E: v: n. e4 e2 `$ J( S
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: p _$ R' q- Y/ V0 `-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 n/ u0 E. X) y) e( Q: c6 E% N
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-Item 11 - Removal of function to Withdraw Pilots; c5 l! T$ v& F; W2 M& |3 P3 S
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.; Q8 c" L# B) ^& v
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-Item 13 - Prevent withdrawal of groups with fragments on the map.* o4 \+ P: L3 a+ E6 J; D
, P5 Y" i3 E" k: W* C: |-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen2 V: N7 Q9 u% A9 b. }) s f4 {
; o5 A7 M3 K1 i-Item 16 - Correct check on airgroup disband.; d4 m3 Q4 ?# I; ~. C* s5 W5 G% W! Q' t
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-Item 17 - Restructure end of turn processing for efficiency, q% Y& W7 {+ [5 g, J2 x" V: _1 w i
! }. D, o/ m1 |-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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3 ?* Q, ?0 K1 r, `-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
9 o! z7 ^/ D4 }* Z2 @' ['Static' rather than a very large number. " v5 ^7 m9 H+ _- ^; Z
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
2 c- Y! c# N" ycargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.% i5 F5 v2 J; K& p* V- L+ Y
$ m' }0 Q* C6 \# F# S; |5 `Function removed for PBEM or head-to-head play as it has been broken by * H l% f* D, }2 [* H- z
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.4 d5 i9 z$ d$ C$ \! H4 x2 ~
1 H% ^5 J2 ^8 J* CRemoved for PBEM or head-to-head play.
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1 Y1 v& R& x% Z. b' |-Item 25 - Removal of display of Named Pilot Pool.9 }9 E' X5 d: \# C: a0 h* {
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Too little data available and of little value without full implementation of ( M$ n) D/ ], }: x
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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8 I9 F, Y. Q% C; EAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
Q4 s( r+ Z6 G4 c2 H' ^to the specific Engineering Vehicle device.4 a; j: s, q- b* P- i8 @
2 V8 s: y6 X. W6 s( v5 b-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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! @/ s, D3 b; r2 q0 d7 _7 A8 b3 `2 ^Torpedo planes were omitted from the list of aircraft that could transfer to a $ u" x% C2 q2 m. J$ k
carrier in a Task Force. Added.9 y* X. ]" B7 n; ]
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
% _, e/ c* h$ F. j; N; Z, ]( Tairgroup on recombine. Added.
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8 w2 Q3 w) G/ E( Y, ~-Item 29 - Leader loss after divide of parent subunit./ f8 D# @1 L' [2 ~/ u0 Q* c
1 I: C' G+ l: R/ ?4 P-Item 30 - Assorted Message errors and improvements.: r+ u' [- F1 F- g4 f
3 ?5 F9 a& b1 X* I" E; B-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 F( Z) b1 @' c' E/ V, }8 K
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit % R3 e( W$ o- j( `! ?( a4 v$ e
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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1 ~! H1 @* s3 G9 S" t-Item 34 - Prevent air groups without HQ from being stuck in Organizing- k( z2 H, s: g+ F4 p
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
3 l. f- i3 i- ~3 j; Z( M0 D4 smaximum aircraft.9 b6 G5 p, I ?. q: V% u# `
7 o) M4 y( s& c-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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! {( ?0 _0 }6 @. I6 L" `9 Y% t-Item 37 - Fix overflow in fuel calculation
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8 H: \6 e5 e; V7 \+ F/ ?-Item 38 - Correct joint air attacks
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' u. ], G$ S; d" e-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships." _- m/ i2 s8 ~0 X3 u+ r
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
, P/ X3 c& D% x+ I7 }; D' x! jsurviving sunk ship.' R6 U; e8 z4 n* l
' S8 w4 O4 _3 q+ q; K. s-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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5 ~( B! y: S% x ~3 r. w+ i" W-Item 43 - Activate Four additional Aircraft icon sets.( g2 I: r9 @9 A9 v
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.; G& n6 W+ B: }! F( B
* j0 \6 R+ V2 W5 Y8 ?6 i& t9 L-Item 46 - Airgroup Transfers
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) d' t* x3 b; |( \2 B-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
+ l. O* w: I/ \, M. x& eJapanese airgroups. / j/ [4 _, X% B) G
- U( d) `% {9 d1 P/ x& Y-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 6 |, M; P8 `) R$ A
improvements.8 Q$ W/ M) j6 V0 N
" Q, n/ z6 F0 Z7 v-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
' g' h0 D# [' M# m: R9 U250/250. % u/ g: N3 m. {1 L- L6 {1 z
; Y) C0 ~6 a6 f& a/ ?, A) o' P6 l$ w2 f5 RNo affect on current games or stock scenarios - useful only to modders.
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8 y9 }# S2 N# y) |1 A1 _, U-Item 50 - Expand minelaying control, allow mining of home ports.1 f) F! p1 V# O" k
+ k( S, T" g m& m-Item 51 - Corrected problems with the airgroups-at-base screen.
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/ P$ Q8 Z$ h% ]4 _-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
( ] f7 h% G! D+ W1 e" ~capacity.
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5 F5 I) Y8 B# j3 O- }-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
: ] P6 O& g$ M& Etransferred ashore.. X! m- n8 G' j$ X
x# f& E! Y, j4 D0 V' _( J4 K6 u, jFix implemented only for human player.3 h% T5 D3 O0 @+ n" ?9 v9 U: H. R+ Z5 K) b
! `, e* T0 O" I# [/ \-Item 54 - Prevent carrier airgroup fragments from returning to their parents
. [9 I- V, x7 S" q. hif out of range.' _7 l5 q+ \- ^) }3 q4 k
) i7 n% e: {& ]( @Fix implemented only for human player.9 {1 t' K3 ~0 b2 O s" `
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
& f* Z3 `3 L6 N) F. m4 o# uresults.% Z) |+ ` r0 r
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
1 y! K: ^9 p3 S8 E& B7 zbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
g3 z1 a6 V/ x( V6 L! q5 JUnder certain circumstances land units at a base would not display when that
" h7 R1 }. o5 Q( U' m/ L4 l( k0 f8 abase was selected. Found and fixed invalid unit pointer.
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) U% l, D* Q% `1 @3 a. s. Z& e) l* j- e-Item 58 - Enemy mines reported as Friendly
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' i8 o2 l4 E; Z" N. J+ }An error in the mine counting routine was counting all mines in a hex, friendly
, d4 i- }) C2 O* i4 n9 ror enemy, instead of just friendly. Fixified.
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% W9 ~3 v$ T1 K+ O# M-Item 59 - Add Ships-due-Update to ships screens
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# \2 b/ M5 X# n" d$ z8 ~$ ~* u# F6 d, b-Item 61 - Load Troops option grayed out on transport TF* Y. `, _$ O3 P2 a% l
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 7 b/ D! G. h- O) j/ a& E
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
- |# N- p9 m! ?8 H( _5 u/ q% eUnit "pages". Fixed
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9 w% c6 h ^+ V6 j; N9 L* a$ P-Item 63 - Internal restructure.
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6 z, ^; ?# L7 f( L( m* ?' ?Several internal processing routines have been restructured and/or modified for : U3 d2 \4 q. h+ }1 t0 `% W! Y. O, } p
efficiency/expanded functionality. These include routines that:) q4 r- U/ k- `
- Review and update status of land units.
+ I! }$ E* G7 [; L- z% A2 Q2 g- Review and update status of ships./ O: y, z- L/ d
- Assign default experience values.
5 Z; }( o) `- d. K- I. m- Form crippled Task Forces for damaged ships.
9 I; T* z, y# h% ^- C) O; r- Remove empty Task Forces when last ship is lost.
- f8 O) K4 B& V7 o" T9 ]. K- Remove pilots when pilot slots run short.
2 e ]7 O; x1 `3 | x- Record scenario data and game version in save file. |