-Item 1 - Refueling from AOs
, S6 J1 {/ i" `Task Forces that included an Oiler could not refuel from the fuel stores of - z, V- [' K4 c1 _8 z' H- r
that oiler. They would refuel from the normal fuel carried by the oiler (or
* y6 F, L% c% |& U) U7 m. sany other ship).
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% @' @- C) s! ^4 T! @) E-Item 2 - Divided Land units shedding disruption.+ F |/ S* g' \! R, { P
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' y3 ?! C* n* u. W-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' d4 G; L+ E J4 wpilotless aircraft.
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" P: e- w; Z! P/ _7 p( |-Item 5 - Clear experience and Morale from disbanded airgroups, R* C9 E5 r+ U8 u7 n" F
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% m+ F# `& p4 k$ |% S7 l3 e-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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- E5 [: A# h. i; v3 D3 z-Item 8 - Correct improper draws on Named Pilot Pool, w/ u8 P, U# i! @3 S. C3 m- D) H
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) E5 u5 l: K0 m8 K+ a-Item 9 - Adjustment to Airgroup Display after transfer.1 T: s" C6 X# t" N
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3 S. [- h. l) B( P$ y+ e; q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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, d) W! K0 H6 T-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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9 r2 n: W$ Y9 F$ q( C& o; G-Item 13 - Prevent withdrawal of groups with fragments on the map.( k7 S) W) n, G, p7 R' C, T
% p' i. @0 r+ A1 h1 c% a9 o" Q-Item 14 - Improper Messages during Torpedo Attack4 H# H/ K# q5 x* `1 R7 {
5 L9 |1 m& L) M1 d# e) `5 k-Item 15 - Realignment of Ship Class Screen/ \3 T9 F ]1 C/ C0 ]: m) c
2 H% M6 j7 u+ n' L! J$ A-Item 16 - Correct check on airgroup disband.
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Z& \& k0 |# o-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 3 d: D) j+ P; E K; f
generation." f b) d( ~/ |) }: N2 O( K! I
P2 d& |. G- X( h/ Z. I, K-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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7 }- n* D8 `: h1 @-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, m' R6 ^" t1 l% U9 j$ e, n p'Static' rather than a very large number.
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& K! I; y4 }( b6 ?-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
\+ b3 H$ ?% {1 J9 Gcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.* b/ _1 f7 d \8 F
! D, p2 ~+ Z; f. tFunction removed for PBEM or head-to-head play as it has been broken by 0 [6 v( Z7 p5 Y) w; A' }
cheaters.
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5 W* h6 B- g" l4 y* M, n: R) o% x9 M-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.. z7 C8 Y# }6 @: B4 M
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Removed for PBEM or head-to-head play.) g) ^" j+ ^; i- g8 L
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of # D [5 v" U5 o5 J1 S2 [
Disband into Pool.
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+ N# r3 }% ~# c) c. m" V$ s-Item 26 - Correct Motorized Support used as engineering vehicle* C7 R) b4 F5 L& g7 O0 t
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ; h& A7 N6 g8 N5 T
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
- S4 d8 m7 `( k* N/ }/ x0 }carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 5 x# i6 G3 b! D, [1 a
airgroup on recombine. Added.
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6 p- U; `3 Q( F# f: o, u-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit : R( Q4 i4 [5 y- m4 n
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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" w# ~: j( i7 f9 I X9 M-Item 34 - Prevent air groups without HQ from being stuck in Organizing8 M, D4 h. L' b3 G- o. Z7 e
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) \% M; L; _% f5 E8 R3 K+ _# p-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
4 n' Y# b6 e5 i6 i+ }0 pmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present. i! V8 u' P+ `1 s7 T
& X2 v: C3 Q' R# c7 A9 M- M-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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3 B. \- u+ V* c- u-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
& a8 g% J( _+ l/ z) p( nsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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: g) d4 d5 x3 g-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers$ j/ b1 s9 b' c6 E5 X+ t3 N" e
/ c! D {- m% Y' Q! L' f-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
1 E4 j0 m3 F' K; I& F( bJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
* [9 E) K+ k+ b m, Gimprovements.
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* X3 y6 B U& J# D& s-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to . c0 A( {& o) ^0 o5 w! b& i
250/250.
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4 P# h- g! @) h, yNo affect on current games or stock scenarios - useful only to modders. . C; {: g8 j5 u6 E% _
# y" Z I- b/ z3 S-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 9 t/ d9 y3 k4 l
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over # u+ \+ I$ x/ N+ `
capacity. % C7 x- l2 J) M/ v) S) i
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5 [& V5 q8 W- l- l1 ^# r-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' N r+ h, H1 _) }9 t8 T% Atransferred ashore.) q- a& H' J8 g& F7 o% A
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Fix implemented only for human player.$ ` f) t( B$ p% G: l0 }
y' O2 {. F% p' S0 y( ?-Item 54 - Prevent carrier airgroup fragments from returning to their parents * i- p. p0 C+ r% u0 F, Y" X
if out of range.
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Fix implemented only for human player.: z+ u$ [3 R( T1 T2 B( t5 e( a
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , H) \: U& e: R. q' B; Q+ E; U. _0 u
results.5 n& W3 h* i4 w9 T# p
( j1 Q4 p% h* n: ~) k$ Z% M' Z7 t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. w: \6 r4 V! {, W3 [' ibase produces unpredictable results.- d. V4 K% M$ ^ L- [6 b( O
8 [7 M" d, b( f+ |" S E; I q4 q% _" H4 N9 s-Item 57 - Loss of Land Unit display at a base
& m ^& u. O1 X9 J+ H, E8 O3 GUnder certain circumstances land units at a base would not display when that
, C; x8 J6 a4 t8 Q x" e3 r1 e- Vbase was selected. Found and fixed invalid unit pointer.( N( k- t4 u2 v" C
- S, |0 N! \& L1 N-Item 58 - Enemy mines reported as Friendly
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, Q* B8 F) y3 [# ?% gAn error in the mine counting routine was counting all mines in a hex, friendly
% Y( z2 x( S& }$ _& [$ {" O+ aor enemy, instead of just friendly. Fixified.
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4 m6 s2 ~0 w; f; u' ^2 v-Item 59 - Add Ships-due-Update to ships screens% D9 h# e2 |$ z8 K5 i
5 y; z/ S- [0 `& {& z- @4 d-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to : o( ]5 W- F8 u& E1 T8 z
Home Port" button does not properly reset page pointers.
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3 m: H' m( A' {! |' G( j: mThis resulted in possible improper display of AirGroup, Task Force, and Land t' x4 T' F7 D6 E
Unit "pages". Fixed" f2 H# z; s9 ]$ z
2 S. X$ O8 V) Z) ~. J7 }-Item 63 - Internal restructure.0 z# {9 f% X( h* _6 Q
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Several internal processing routines have been restructured and/or modified for
0 u- @$ e4 {" z: Refficiency/expanded functionality. These include routines that:0 B7 `- t1 b- _: W: ~7 x0 @: @
- Review and update status of land units.
, @0 ^9 N6 _ m: d e; s- Review and update status of ships.
# E: V4 X' a. m! C- Assign default experience values.3 ]8 B6 ?, k# l2 v8 [7 m7 Q! z
- Form crippled Task Forces for damaged ships.
5 g! W5 g& J: d6 s" i% ]/ _: ~- Remove empty Task Forces when last ship is lost.. `) A9 T6 ]1 S8 N$ W. B) i: o" A
- Remove pilots when pilot slots run short.
; R/ m5 V& ~1 ^) _1 z/ h" }- Record scenario data and game version in save file. |