-Item 1 - Refueling from AOs- |! M( K; G1 q' a
Task Forces that included an Oiler could not refuel from the fuel stores of
% ^/ Y9 J& V4 w" { U* G2 ^% Rthat oiler. They would refuel from the normal fuel carried by the oiler (or ' ]2 o* j- u6 }1 ~0 @2 C
any other ship).
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, Q/ q4 s; x2 A5 }1 `, x-Item 2 - Divided Land units shedding disruption.. x+ O9 v# ]+ s6 |# g$ ?( A
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/ d, i+ [% L+ d) w# X1 I2 ~-Item 3 - Allow PG to be included in auto-convoy.! h# P2 U3 g; \* [3 T( [% f, t
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 3 w2 ?2 r; {& _# G
pilotless aircraft.1 O& H) H: V4 o. s
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. c' r$ E5 c+ D! e. z-Item 5 - Clear experience and Morale from disbanded airgroups# b- Z: E, H) {0 a
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+ N+ _& V# R7 \. ]! P4 L% |* L-Item 6 - Disbanding into air groups not on map., x; [. m2 g8 P4 t
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-Item 7 - Destruction of stranded units occurring during orders phase.6 { {! G9 Z9 n
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8 B8 B( G3 |+ p( `! E-Item 8 - Correct improper draws on Named Pilot Pool
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7 b/ z2 P& I) I2 R7 x# N. E7 ?-Item 9 - Adjustment to Airgroup Display after transfer.% K2 W$ Q6 U+ C' t: s6 ~
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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2 k1 n2 b/ }, q+ p; X7 ?2 J X-Item 11 - Removal of function to Withdraw Pilots
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0 n2 O9 p* }" W: Q, j4 ?" ~-Item 12 - Recombining Land Units incorrectly averaging preparation points.! e6 \4 i' e* Z) [' \
7 f; d! {+ N$ g! T7 B5 _, K+ B-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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) e3 ~) a8 s6 N% n# Y5 a% ?-Item 16 - Correct check on airgroup disband.6 d( ^2 J' e- |6 g Y" c& H
1 c) V4 Z2 d2 T6 S7 L, W- ] p-Item 17 - Restructure end of turn processing for efficiency
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" u/ y2 {' Z; D7 k7 T# d' f-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; s m& I: ?0 U& [ P3 U! v
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft9 C+ o& q0 p2 a. ?% a8 z8 W9 D* L
5 O# y& o( q9 r% f-Item 20 - Change the load cost displayed on Static Ground unit lists to show - T& l- N+ k# V v7 ~, J; Y
'Static' rather than a very large number. 5 Y1 o1 M# t+ w2 A1 y, y' u/ V, U5 D
# t7 S# E+ L1 ]8 C$ l$ X-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as - r7 o% I2 ~, E3 `1 V0 g" \. Y
cargo.; J3 A( r/ ~# S
, V' D) K( l; x- ~3 ~; A9 T-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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X9 ^$ R$ \% ZFunction removed for PBEM or head-to-head play as it has been broken by
- |! T6 Q; Z/ h4 {$ Dcheaters. % p: a: j& `! i. L
2 \8 r% n, N, n6 P-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play. {& Q8 x g M7 i
3 g3 T! m$ Q0 R0 }6 c-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of 1 F$ e. a# O; I' ~
Disband into Pool.
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: u- c% h l8 z, u-Item 26 - Correct Motorized Support used as engineering vehicle6 f6 N4 T. b; I$ w9 F0 z
k( H4 Z) l" c) F# bAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
7 y6 ]6 T" L# v! uto the specific Engineering Vehicle device.
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$ h; P; E, p+ f; w) y" F-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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7 s8 |( S2 e) B) pTorpedo planes were omitted from the list of aircraft that could transfer to a
4 N7 q. B& S9 H: B* fcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.; s& |& |# B. K( ~
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Number of kills recorded by a sub-group was not being added into the parent
$ H3 r/ r% x- Eairgroup on recombine. Added.! i! a# D2 n9 V
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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( e/ C/ ~3 Q# d) P3 O-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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/ A& k- N: ~( f3 C! y2 [1 Y/ C-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% y" p) o$ `7 ~is disbanded into it.& ^: C. J! h! Y' j* _
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements # F+ F8 {# @8 @1 e; q9 n8 O
OFF & `5 U4 i9 c! ]. ~% T, n1 m
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing) T9 [1 i5 |. c, O4 ~1 \" C
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! P4 i4 @ {$ ]% w, y9 }# v! n3 |-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 ^6 `8 c/ l) Q4 ^ {
maximum aircraft.
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) ~" Y3 N, b- x. U-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check. {2 P$ B( b& A3 W
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 F9 o# I7 a( g- w& x) u7 w0 J5 c
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ C7 D: H# R* Lsurviving sunk ship.
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6 X& K8 ^. h8 |4 r7 E-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ m# z7 s* y9 z
- n% |/ H+ U+ N-Item 43 - Activate Four additional Aircraft icon sets./ T( U2 Q& r+ z! o
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.: d$ u2 `) W5 X9 X/ S
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-Item 46 - Airgroup Transfers
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6 X; B- e7 t7 j7 z+ T( r( n-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
/ f. X/ s2 N t- @ P5 Y3 CJapanese airgroups. 8 [" ~% j' x+ A1 \( S0 g" F
' b9 p0 g& I0 D$ s7 E-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous # @# k8 i' W9 b3 i) N7 G2 k
improvements.+ ~2 e% R6 F9 e) n
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' N: s- ~! P( ^) V
250/250.
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& |4 b3 `5 S5 Z$ w7 S7 ~No affect on current games or stock scenarios - useful only to modders. 5 t) m! Y0 g& y1 a; W
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 7 \3 G* t c6 M' V3 Z9 I [3 U
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
4 t& |3 [3 C3 @. c: vtransferred ashore.$ ~ t/ L; P8 }8 }
" _3 e9 u7 i7 v3 X( q6 DFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
& d W8 _! l% q) y# |3 dif out of range.( {" F1 h7 Y7 C* J! a: S; k% O. t
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Fix implemented only for human player.$ O) R$ X' K% v- g" H! L/ g
* X( Q6 ?# J9 l- Y- U" l-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 w; Y5 j4 g3 m2 b
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) f6 ^- a7 @8 ^, L+ v5 Zbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base) u+ s8 b3 R4 p6 A( Y
Under certain circumstances land units at a base would not display when that 1 |' r; Q1 @" ~$ ~5 m, a
base was selected. Found and fixed invalid unit pointer.! ^/ ?# @* N" L7 o+ r, a
; p( C7 F2 D8 G" i& p/ e/ x-Item 58 - Enemy mines reported as Friendly$ M, H5 D [2 G2 E/ I6 b
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An error in the mine counting routine was counting all mines in a hex, friendly 0 X# m* q$ [, t8 a- r
or enemy, instead of just friendly. Fixified.
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/ @& L1 }0 m$ M- S" s- a# V-Item 59 - Add Ships-due-Update to ships screens
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# H% `4 |: W* Y4 L5 Q. J! B9 o-Item 61 - Load Troops option grayed out on transport TF" B. f% P3 E& Z4 l- L' G" |/ S& A
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 ]; t+ j6 J. v3 PHome Port" button does not properly reset page pointers." }0 i9 E3 K: P) `4 t
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This resulted in possible improper display of AirGroup, Task Force, and Land % b4 t7 ^1 h P. J {9 f8 B8 G
Unit "pages". Fixed
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" S7 f$ n! ]+ K# _* ?8 {-Item 63 - Internal restructure.8 o" D3 f0 B3 F1 M! s/ f( m9 e
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Several internal processing routines have been restructured and/or modified for ( R! Z* _# G8 ?* |4 n
efficiency/expanded functionality. These include routines that:7 B3 O) k% i5 D% ^, e, l
- Review and update status of land units.
/ ~4 k) F- B9 H/ ]6 [- Review and update status of ships.) H; H3 h: v- B! w- ^5 N
- Assign default experience values.
# ?, c1 X4 C3 a7 I% d/ r* j- Form crippled Task Forces for damaged ships.5 q' n# v2 D; f' V9 N x
- Remove empty Task Forces when last ship is lost.8 g2 d, q/ c3 O: H
- Remove pilots when pilot slots run short.
- v5 K* W8 K' d+ i2 [# z. K- Record scenario data and game version in save file. |