-Item 1 - Refueling from AOs
0 r% ~0 z5 S4 [# }) V& `Task Forces that included an Oiler could not refuel from the fuel stores of
, p2 R. P. \8 q& R, Pthat oiler. They would refuel from the normal fuel carried by the oiler (or
/ \1 C' t: a- H( K; X! l' Many other ship)., l" R' X9 Q, ?4 z7 ]; q5 v! T
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-Item 2 - Divided Land units shedding disruption.: o$ Z% B! G8 q$ F& R0 l/ K' f, h
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-Item 3 - Allow PG to be included in auto-convoy., w* _* T4 Q& z3 U% a' o9 i% Z
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k* ^$ [% V+ u0 J-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
* g& \" }; f3 |! n5 Q% Y zpilotless aircraft., D# ^1 j1 R2 [/ l
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-Item 5 - Clear experience and Morale from disbanded airgroups
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: }& ]6 t- Y% L-Item 6 - Disbanding into air groups not on map.
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# c- G+ o. z( p/ i5 l6 a# l-Item 7 - Destruction of stranded units occurring during orders phase.; | j) J" x- m! a# B0 i
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-Item 8 - Correct improper draws on Named Pilot Pool4 o7 T% _$ l9 S& Y& Q' G1 U
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-Item 9 - Adjustment to Airgroup Display after transfer.# I! Z/ S; j, G
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots# u1 b: N, V6 s4 e- u
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map./ d4 H. s4 J$ | Z1 c/ J# R* Y
( z/ t$ o g% R& M) O* {! Y4 e-Item 14 - Improper Messages during Torpedo Attack$ `; ^4 e y2 x0 n
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-Item 15 - Realignment of Ship Class Screen* B# W$ u& s" W. m( J O1 u
# E$ ?* B$ N* k' S. M1 S. ^-Item 16 - Correct check on airgroup disband.
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( \# l, `6 T& g9 F1 a-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 6 U$ S1 j, r0 K5 |# W
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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% `+ c. H U1 ?; O% E0 I-Item 20 - Change the load cost displayed on Static Ground unit lists to show + z/ p- g7 z1 P" V
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.$ G: E# p: W; U* d' \( n7 X
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as - Z# E1 Y! L- P8 a6 I
cargo.- H" E" Y* O+ U! ~6 m6 K
: s8 N2 ?* K& @. r5 E-Item 23 - Removal of Disband Into Pool Function for PBEM play.2 b* Q7 M4 O( e& A( G2 G6 m
% d# u3 ]+ ^: r! W+ oFunction removed for PBEM or head-to-head play as it has been broken by
, M; V8 M$ E% Y, r- rcheaters. : t/ u0 t2 Q* \. R
j F; i6 ^. z+ v) P6 P( U-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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; q* ~: S8 ]- s- W. ~1 k7 A$ r+ h-Item 25 - Removal of display of Named Pilot Pool.& x: {) B, r& p3 g) L$ g0 \- O+ {0 t3 w
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Too little data available and of little value without full implementation of
0 [3 h: t4 m# a1 MDisband into Pool.
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}" l) E5 h2 c- W6 X. N-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: f! h/ h1 r, T! d i$ Z" S- w0 dto the specific Engineering Vehicle device.$ A& l; C4 N. V
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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) K* e8 Z* r+ n; K0 M* OTorpedo planes were omitted from the list of aircraft that could transfer to a
# Y% C$ u ]5 g0 f2 V0 c2 fcarrier in a Task Force. Added.& n7 C( P O y U
; g: M# B# J" F" _. k* S; b' h-Item 28 - Return number of Kills by air sub-group to parent.: I0 h Q2 K* L6 E& X+ w
$ O- w7 M0 ~, F$ A! b P) QNumber of kills recorded by a sub-group was not being added into the parent
0 l& |, Q: b, wairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.! a( p$ Z0 j: X; r8 {! y0 T
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.( z' J' N4 f& y9 S
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# l& @- Y+ X4 |is disbanded into it.
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* j4 l0 p! f( E: S' D, `0 Z- z- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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6 p' \' k0 l5 e" V" t; a-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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& _; B1 ~3 k5 V1 N8 F/ o4 Z3 A3 O-Item 35 - Allow arriving Japanese airgroups to appear on map with less than - X" m# o+ J5 v
maximum aircraft.$ c6 p x# x/ v _
3 ]- E: N) Z( W7 G% p M-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present( p% q5 f L: {3 R6 I6 P
$ U- p5 T! k; B0 s% S! X-Item 37 - Fix overflow in fuel calculation - n8 `$ w1 N: p: a
# x$ l- T( r, U; ^+ c6 c- m-Item 38 - Correct joint air attacks 9 K" v% R- d8 L. R* V H
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# T- N7 n( d1 F6 T" }
. I8 g2 k l( h) ^6 Q-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships./ _0 g: \2 U1 W& G& }
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ r0 ?/ ~* c) h/ b0 r2 usurviving sunk ship.
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9 w2 ?8 G, N% H0 M& y2 M* h6 ~-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% \! f0 w$ ^3 v- l
5 l2 o2 S6 L1 g' n-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* D! }2 g: F& n, j: K y
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-Item 45 - Disappearing unit during air pick up.7 h/ G- ~& x7 d- t+ r6 j1 n+ W/ A A
) U! e1 U1 R) n7 P-Item 46 - Airgroup Transfers
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/ u: \1 D2 v: j+ V' x- z3 m4 R( Q4 Q-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement * P' w1 v/ B2 n" G: ^: [9 l' T
Japanese airgroups. / S9 u# S. t0 L* F, c: V# V" }
9 O j6 u- ]5 j* R-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
4 @ A+ N7 r: D. K) ~8 [( Y+ ^improvements.5 K$ Z* ? f: X9 `
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % c$ \3 e/ M" H3 r" g( ~) \3 y2 P
250/250. 4 n* `& ?/ t9 Z. o0 L; ?
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No affect on current games or stock scenarios - useful only to modders. # ^6 D6 @* d0 ` g- P
! E% V# {8 L! o! q* l2 @7 R( U-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 3 T# |/ r- J+ T6 W7 r9 \
capacity. : J6 ^) e% C, m; Q# Q2 t; O# T7 G! f
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% u- |0 p, v$ h) L/ F1 M# J B-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when . X8 L! h6 S3 E4 \% ^$ j8 g" N
transferred ashore., J7 A' }2 l% I& \' R0 Q
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Fix implemented only for human player.
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. R6 |% i" U. j-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, w H! ^& q& j; U+ C# L3 Gif out of range.
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7 M: E& d9 F, K u( z; ^Fix implemented only for human player.. i$ |. A, [; g; Y: [
: g6 R& _- d. _6 P& u# q5 H$ z: r-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 1 O+ c' r; {+ W! W: ^- W, B
results.
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& Z2 X* ]3 M- k( o$ ?-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 d% i1 Y0 M! `. _base produces unpredictable results.9 d; z& Q) ]# u% Y2 Q
. z D: u: _8 x2 ^( Q-Item 57 - Loss of Land Unit display at a base6 ` H5 R; T& l+ W2 u$ |
Under certain circumstances land units at a base would not display when that x* p. S0 s' k/ M1 l9 l
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly' [5 u5 Y$ k, W( V" p2 A
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An error in the mine counting routine was counting all mines in a hex, friendly ; P# c g% ~# P2 q$ x; D5 ]+ A
or enemy, instead of just friendly. Fixified.$ ~1 X% w: a2 D# q1 S
' b8 j% u# h) s-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF6 S# Z3 U. W8 S) r9 l
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to - T) G, F7 @1 ]8 r
Home Port" button does not properly reset page pointers.4 p' P( D# H- Z+ u1 u
T I5 ?) e( r" EThis resulted in possible improper display of AirGroup, Task Force, and Land 2 u% P# R. Y) _+ s* S
Unit "pages". Fixed
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- ?6 u- J' |$ e2 k# M: F% J-Item 63 - Internal restructure.
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2 I$ y+ j5 d8 R& D7 a& K8 y2 @Several internal processing routines have been restructured and/or modified for
: ~( d5 @- A* I y' d9 c+ lefficiency/expanded functionality. These include routines that:2 H9 o/ ?/ {' C* a+ V
- Review and update status of land units." z# Q/ ^! t3 X/ O3 `
- Review and update status of ships.* @- _% P2 {; p' A9 o$ A5 X) c
- Assign default experience values.
# v; T2 p8 _9 }: [" K1 X" p- Form crippled Task Forces for damaged ships.* ?1 Y4 p9 w5 A* T
- Remove empty Task Forces when last ship is lost.
* L, d7 T3 m9 n+ \% ~" u7 e- Remove pilots when pilot slots run short.2 K7 p: W ]# H) X3 D
- Record scenario data and game version in save file. |