-Item 1 - Refueling from AOs
4 M1 e# e& D/ X& a' i; J2 A; e# |Task Forces that included an Oiler could not refuel from the fuel stores of
& ]: } I# b# wthat oiler. They would refuel from the normal fuel carried by the oiler (or 7 t3 i R" y) F' T0 J3 J( N
any other ship).. O& ]# F4 n2 u( o; c4 T/ `2 L9 ?
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-Item 2 - Divided Land units shedding disruption.
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# a& L8 W+ k6 T- Z. F* A0 f-Item 3 - Allow PG to be included in auto-convoy.
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% _4 t0 ~4 I3 P5 s5 I% [* ^-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
7 `# O O( t- {% z; `pilotless aircraft.
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7 V$ ^7 K/ `9 v# o-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map./ M/ L/ E+ Z: W
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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0 }( `4 j2 n2 g3 ]-Item 9 - Adjustment to Airgroup Display after transfer.' X! ^* z# U3 g/ b6 M o
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. K! w U. @9 Y' f7 V; }" w* {-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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+ {2 I- W1 s; P& f& I A-Item 11 - Removal of function to Withdraw Pilots. e4 f1 H# g+ V
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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% y/ t( a! D: d- D; d" T-Item 13 - Prevent withdrawal of groups with fragments on the map.
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2 ?- I" a1 {3 u0 i' `-Item 14 - Improper Messages during Torpedo Attack3 l+ B2 l5 g+ A- K" n$ B
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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6 F4 h! I8 [9 q8 N% i-Item 17 - Restructure end of turn processing for efficiency7 V: i( c3 ]. b9 E0 I# ?: p
" `% m. P7 E" }6 q- C-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 r+ w D! X n K1 } w$ Q0 G
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 z( r+ u. d3 J4 Q, @& B9 X- t
'Static' rather than a very large number. ' _) ]1 P; n3 ~2 L' i
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-Item 21 - Correct processing for floatplane groups on submarines.8 o# h4 S+ _$ |; W
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
2 J, V: ~2 L* Xcargo.% T# [" G1 e7 ?. B; @- ^
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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g; R5 g/ }, ~) g0 @Function removed for PBEM or head-to-head play as it has been broken by / |. g# J p- t& W% {& s9 v
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play., }8 `" X$ ^% ~ O5 M
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Removed for PBEM or head-to-head play. L# P3 X6 p. p
1 Y. ] Z$ D0 w( b1 y, S; r-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ' }- \# I4 P) u& }; q2 @
Disband into Pool.
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: ?8 ]0 h) E; L( y/ m9 ^-Item 26 - Correct Motorized Support used as engineering vehicle
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" V# O6 W" y* D; M' k6 K8 UAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
# ^% | W. k$ V- S: {- G3 I5 Y6 e- }to the specific Engineering Vehicle device.5 E+ V" C2 J! G' Z, V
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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6 D4 B* @/ o4 ]0 ~Torpedo planes were omitted from the list of aircraft that could transfer to a $ m+ z4 \& k) {1 D* \
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.5 @9 D- @: k, V* D% l
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Number of kills recorded by a sub-group was not being added into the parent " S+ j8 L& i' R- t( ?: K
airgroup on recombine. Added.
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7 V$ I2 s9 |" C0 F5 v0 n: g7 w-Item 29 - Leader loss after divide of parent subunit.
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/ N: v. L) _) Z f/ P-Item 30 - Assorted Message errors and improvements.! h- _/ x( P$ l+ V5 k, e9 M& S
* l: C; X. w" C-Item 31 - Confirmation step for Disband and Withdraw Airgroups.3 ~- `, P& M; z7 u1 j0 y4 c6 c
+ p6 V& ]; ~7 D* Q- z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 3 X8 G# Z# Z7 G' F6 A7 @
is disbanded into it.
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' q! h, S3 }3 f6 R% M- Fix 33 - Fix USN VBF replacement state when game started with Replacements - n" k9 A. Y% m7 }6 h
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# c* @5 F- {% R; K: A* w0 o-Item 34 - Prevent air groups without HQ from being stuck in Organizing4 p. [$ K6 c2 D E
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
# U B2 [, W0 g$ M# V) N, D7 ~0 G [1 Imaximum aircraft.
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: j( y# B: t( L2 o/ i8 Y# U-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present0 W" T, U3 X: E; B+ ?: R- t
% |: g+ v& t! }, ?& O5 t' X# O-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks - G# D* e4 b2 ], @( a+ {8 V0 K
$ \5 [ A# S& x) o, }9 ]-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 Z3 p" I- I4 E% H
$ y( ~5 m4 w% g8 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.9 G# O7 R+ V4 x) R6 i4 Y4 W
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
3 W* u4 ?. I$ f9 e( ^+ Isurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets." I! w& f) _2 |
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups4 q# @ S7 w7 a( l( J6 Q8 q" c( I, f
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-Item 45 - Disappearing unit during air pick up.6 g% H- U0 P. U# a: }1 M
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-Item 46 - Airgroup Transfers1 j( z) T `7 E% S
& Q) W8 d0 {6 ]. X+ G+ ?-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 C% T0 l3 e& `3 k
Japanese airgroups. ; v0 {$ {# A# Y; j
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- k" p& W$ E, X; ?improvements.2 f1 n3 F% ?5 e/ z
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
~% W8 {/ C. z) G" O' d250/250.
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" ]2 p( [; n* q; ANo affect on current games or stock scenarios - useful only to modders. . I! O3 r- R6 ^
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-Item 50 - Expand minelaying control, allow mining of home ports.
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5 R, r/ i! E8 u3 `/ [2 l$ u4 t5 O# n5 h-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 P; a; K1 d' W
capacity. ) n) I/ ?) p: h" u
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
, J" \* g# f$ S6 J0 mtransferred ashore.
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t x, e3 A# H- P. mFix implemented only for human player.& D/ Q$ i4 |4 V2 T3 y
- D) q3 u) y/ X4 t-Item 54 - Prevent carrier airgroup fragments from returning to their parents
5 S7 _' [; f" Dif out of range.
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( D8 h7 f) k9 c' g. \4 BFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 g5 q' ]9 `. C5 G/ \
results.& ~+ p# |( a0 |* T
! C) s# m3 {% ?8 X) G% t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ( s* c9 H% l7 E5 ^2 }
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
8 f6 s6 w$ D: ~- Z& n! bUnder certain circumstances land units at a base would not display when that
# I6 B$ a3 i. M' i# M# i+ [$ hbase was selected. Found and fixed invalid unit pointer.9 o+ P% w4 X8 L+ e& f: l# ^5 S
1 S/ z/ W9 L; ]2 F+ S+ I' s) x-Item 58 - Enemy mines reported as Friendly' m: h4 R2 Y) ?, [
( G8 } N! s3 X4 JAn error in the mine counting routine was counting all mines in a hex, friendly
7 u! F2 z0 F- q" _or enemy, instead of just friendly. Fixified.
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6 C0 @. o# ^3 ]! G1 h, h- d2 H-Item 59 - Add Ships-due-Update to ships screens
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- X# }+ I' r+ m; |7 c-Item 61 - Load Troops option grayed out on transport TF. t1 ^( J+ X# a4 F, B
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ; S- q3 t& o9 X
Home Port" button does not properly reset page pointers.
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7 n' D% B6 C8 i! }& vThis resulted in possible improper display of AirGroup, Task Force, and Land
. G7 [, d" [$ d2 @4 CUnit "pages". Fixed
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# O4 E$ t% K& X-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 4 y) ?- S. b2 ?6 \! \$ u T
efficiency/expanded functionality. These include routines that:9 Y* v" U) u5 o* f
- Review and update status of land units.
- _* J/ n" g" }- Review and update status of ships.- M( Z; {& D; x# _, Z
- Assign default experience values.9 L( ^3 p# C* U) K, h9 `1 C
- Form crippled Task Forces for damaged ships.& M `$ ^1 v( w: y7 x
- Remove empty Task Forces when last ship is lost.% B- e( ~" d( w3 o+ `
- Remove pilots when pilot slots run short.5 @; v* @3 ^5 m0 n1 }* o
- Record scenario data and game version in save file. |