-Item 1 - Refueling from AOs
4 m1 [6 k5 s \0 jTask Forces that included an Oiler could not refuel from the fuel stores of
* v: m' B7 s0 @) s' p* Jthat oiler. They would refuel from the normal fuel carried by the oiler (or m+ I7 y1 N# u. ^ W- z6 r+ r* A
any other ship).! U) e- m5 ?* s% \
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-Item 2 - Divided Land units shedding disruption.4 X" w) c$ Y4 p: ]9 m" i9 X
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-Item 3 - Allow PG to be included in auto-convoy.4 I- O+ o% y3 D( G' L
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to $ k. {2 {3 ~0 U. P( ?
pilotless aircraft.
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6 H' c+ [' p4 K8 m# o-Item 5 - Clear experience and Morale from disbanded airgroups
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% z. a1 t" }2 K5 F- E-Item 6 - Disbanding into air groups not on map./ o6 w5 L% i$ Z
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-Item 7 - Destruction of stranded units occurring during orders phase.2 Y, V5 O% {6 W
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-Item 8 - Correct improper draws on Named Pilot Pool" n( ^4 Z5 H" l! P+ X$ t U
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-Item 9 - Adjustment to Airgroup Display after transfer.& K! L5 D5 B! }' W3 N
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* a8 w) {" w7 U-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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8 o6 g" K. U! P' F1 e8 g-Item 13 - Prevent withdrawal of groups with fragments on the map.
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, ?, c: P/ S/ x1 d! u4 C' k/ o+ f5 ^; \-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen1 P+ d6 G, j7 D- f0 ]- J* c8 o
. n- A" x; [, J4 q-Item 16 - Correct check on airgroup disband.
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: o, q# m1 W7 o; K! j3 ]-Item 17 - Restructure end of turn processing for efficiency4 Y; b7 g* L% Z' I( N
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 6 e. O* ~5 [; J. H
generation.
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7 M+ Q, x0 J% C( ?: s7 G% |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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+ y8 D! S4 x5 j. B V" l-Item 20 - Change the load cost displayed on Static Ground unit lists to show
& _+ ]3 d5 ^$ F' R' \4 w9 u2 h1 U'Static' rather than a very large number.
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# U5 ~( Z( u' c-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 G1 N& U6 P. J
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ! U% [* C% W2 o; W$ T
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 p& j' b+ q9 J+ r3 p: e4 n
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Removed for PBEM or head-to-head play.9 P8 N6 s' X0 {6 a2 q* a* W6 C
# V$ i+ {( Q0 ^6 w$ W" t! p" `-Item 25 - Removal of display of Named Pilot Pool.4 B/ Z2 n# q3 n- m8 n3 s
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Too little data available and of little value without full implementation of 8 L* v# g9 \( @9 {' p
Disband into Pool.4 T- F1 i! |/ j ~) N: o5 E3 q7 M
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
+ e% h* I4 j |$ @6 xto the specific Engineering Vehicle device.! ]- x- W7 e' l( \0 H/ X5 Q e
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.- {# ~0 j/ L% @2 c1 V( v
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Torpedo planes were omitted from the list of aircraft that could transfer to a , }5 W% B2 I' i. e: e# ]
carrier in a Task Force. Added.: v& L) D% ?+ v
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
7 i4 A7 V$ A8 I7 _& w, S1 kairgroup on recombine. Added.
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* r+ s! N- X7 W$ O y-Item 29 - Leader loss after divide of parent subunit.( J7 N w3 U+ S
" S3 D) _( p6 K% G* M/ F& \3 }-Item 30 - Assorted Message errors and improvements.
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7 ]8 q) @' u! t- g-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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: W8 m8 A" p1 ]3 C& j-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
& Y) R8 ~1 c. R7 K9 v+ b0 \: J3 C) |is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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+ R/ w& S. i5 g5 o4 r% r3 n-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 a8 V- E* b' a' d$ u( wmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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P4 w* m8 n$ _/ \* p9 O& U, [-Item 38 - Correct joint air attacks
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+ {" G9 I8 O- b8 q& U-Item 39 - Properly account for removed fragments during Land Unit Divide Check.+ k$ n! G5 g& q' f! f( k- ]
, s' |) E: V/ m-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
# A! X- X/ h( |0 S% j8 Vsurviving sunk ship.; z& o' p! w& ^
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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, u2 L0 I# ^1 _, S-Item 43 - Activate Four additional Aircraft icon sets.
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7 a }- l7 ?( ]. B$ Y! j-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.7 c; d4 F' z L( S) [
( s/ S O5 u. z; |' N( }+ @; B-Item 46 - Airgroup Transfers0 k2 K. I5 ]. X; ^: s7 J. S$ d" }
: g _( k' m) R. S' D! Q% j; I. F-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
% f/ X! [; v# B) eJapanese airgroups. * n4 a* C) m0 e+ a% t4 T/ w. h4 \
" H( N+ P; @% V( q, p-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- W8 ^# l, o6 \8 e- ?! q# J9 bimprovements.
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9 V9 B2 T9 b) _-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to / L7 t7 m+ X6 e" N) Q, m
250/250. # C* W& }) o4 m- z1 J7 \. M
1 H* e# h: D( ^5 n' RNo affect on current games or stock scenarios - useful only to modders.
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' S) [: z' `. [1 M" G. ^-Item 50 - Expand minelaying control, allow mining of home ports.8 y; T5 M5 t1 j+ Z
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-Item 51 - Corrected problems with the airgroups-at-base screen. 7 P+ a# m' C1 N) u+ J$ X
3 ?5 d. c$ P$ `- z" h) [-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
! I. x/ c4 j/ r8 Qcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when - D+ b6 A/ w- \6 h8 b2 z
transferred ashore.
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: T- h& \, _ }4 CFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents + W. u* H4 Q8 W1 e( {
if out of range.
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Fix implemented only for human player.& ]% }3 @: S" v2 c @/ T/ v
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 S# k& ~5 P2 V
results.4 T2 V6 F! {/ `! w
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 5 r* p/ {- z3 V, i
base produces unpredictable results.
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3 Y: O. ]3 H3 S' { D-Item 57 - Loss of Land Unit display at a base
' `+ q8 I- q; \( s' b i& q) LUnder certain circumstances land units at a base would not display when that ) W d6 e8 M- G9 y. }
base was selected. Found and fixed invalid unit pointer.( w a3 ^9 X0 l+ K3 C
6 G, U: N/ A' M, e+ ?4 A-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
, j. G* _% c( Y1 c+ w+ a# O1 c* G6 Ior enemy, instead of just friendly. Fixified.7 h2 s0 c% [- q2 v+ h* i) @
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-Item 59 - Add Ships-due-Update to ships screens
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* z6 G1 F8 S. {$ o% J-Item 61 - Load Troops option grayed out on transport TF
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! _' E( }& u' q% w, L% \" N-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
/ ^/ @+ b& M/ t2 j/ T+ `Home Port" button does not properly reset page pointers.
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& q: @! m* g3 f4 aThis resulted in possible improper display of AirGroup, Task Force, and Land
. h9 D' e9 k! f* ^6 H. XUnit "pages". Fixed
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-Item 63 - Internal restructure.
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* O2 T* d _* R. c* y4 o5 `& MSeveral internal processing routines have been restructured and/or modified for * y" ^4 g( ]4 q
efficiency/expanded functionality. These include routines that:; @( w* ]9 Y1 J8 K4 Z5 e/ K
- Review and update status of land units.. R( e6 j0 s# |
- Review and update status of ships.' c- q1 H1 c$ d4 J% b
- Assign default experience values.0 j9 F6 B% v2 g7 p- p
- Form crippled Task Forces for damaged ships.* w# l3 d6 |) M
- Remove empty Task Forces when last ship is lost.
, x$ t* ]) ~ ?2 S4 P, @9 B# T0 M- Remove pilots when pilot slots run short.
5 E" X% `1 ?2 v7 B% p3 J- Record scenario data and game version in save file. |