-Item 1 - Refueling from AOs
/ ~7 D' h7 ?7 B, [Task Forces that included an Oiler could not refuel from the fuel stores of ! L/ D% y5 u5 i" K) i' J
that oiler. They would refuel from the normal fuel carried by the oiler (or
7 @ C! W2 U& y4 Fany other ship).
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( J9 H" x' q& O, W8 Z/ S-Item 2 - Divided Land units shedding disruption.
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* u$ m' O. Y v2 k-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 }2 ^5 ?5 g* u6 k2 ^
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups. X0 p/ j/ Z6 a7 d
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-Item 6 - Disbanding into air groups not on map., V `$ m, M9 p2 E
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+ }5 L- P" B7 ]-Item 7 - Destruction of stranded units occurring during orders phase.
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2 I/ P* O( y3 S2 x* B-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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9 c0 W8 g* ]3 {-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.2 e0 Z8 i. a. z+ K' _$ G2 k* I$ W2 x
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-Item 14 - Improper Messages during Torpedo Attack5 H- t2 C, M9 R7 w4 r( K
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband., f! ~! X* x/ H( h8 e6 D5 Q
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-Item 17 - Restructure end of turn processing for efficiency
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. K4 k& n, E! I6 f! E( x& V-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message , q) w; @+ s8 o: m8 [+ J7 i5 l
generation.
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, A5 X( C6 R w7 }8 A# o-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft( D& c ]/ p) p& J7 q7 Z
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
- h5 d. O; ^9 G' ]; D' v* M- b'Static' rather than a very large number.
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: |6 j3 k0 q4 K# @3 E5 g; K2 b! B8 r-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , q+ G5 v) n( {( N8 S+ E
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
/ S1 W9 _! S$ W$ Q- V' y& acheaters.
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6 Z9 w/ ^8 [0 O-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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: H5 ]$ _+ A' d' YToo little data available and of little value without full implementation of
. A/ Y2 L( F1 Y, T$ rDisband into Pool.
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; Q; R; t. c1 {% p-Item 26 - Correct Motorized Support used as engineering vehicle
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. Q3 N7 l! z/ g# dAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited " x6 E* t" V5 y. I5 H( L8 u
to the specific Engineering Vehicle device.+ L0 ^% S" m& f# ^
, ^' e4 Y! @: t% s9 }7 y6 r6 E% V-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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" }1 Q \ M" B) c9 C Q/ \Torpedo planes were omitted from the list of aircraft that could transfer to a
5 b. a; c2 v" k4 h9 `) Ucarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.% ~, L7 R. r* u) M# j4 A- I
/ l7 K& F/ q( L: d0 H! K) E8 pNumber of kills recorded by a sub-group was not being added into the parent - z8 ?& h4 h t) Y6 c
airgroup on recombine. Added.
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8 ^) S/ s. N0 d( U-Item 29 - Leader loss after divide of parent subunit.7 g9 X$ s$ Z6 D+ ^' M# ] P! \
7 [$ L3 G; v0 Z1 @-Item 30 - Assorted Message errors and improvements.
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5 U" @- z# S# i- @, _-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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$ c8 u( U! O: e% h-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ N3 V9 D" O4 s# R5 O
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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, J9 z W7 H5 Y, [' E5 s-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 9 s- g) a9 ^; q% v, S
maximum aircraft. ~; E: H9 ? g4 S ^1 _$ t
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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& ]9 p& a5 Z. _( E" {8 C! R-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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, L+ {& _' f" l# x' t-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 P* E5 y; {/ e6 x9 ]8 ?: Y
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ; \) G/ v$ C, _1 i6 k
surviving sunk ship.
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' A: S3 l3 {% B( ?& c+ b-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 k9 b* D3 M& u) L3 F# C( l
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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1 Z( L5 p( N& ~$ f, Q; x-Item 45 - Disappearing unit during air pick up.& I+ Q \* a4 @
; a- @9 i q: ?4 O9 m7 e; P-Item 46 - Airgroup Transfers6 [2 u$ @9 q/ |# a7 Q
$ r8 f k( R- K$ P! r9 N$ P2 E-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 ^. |$ Z# z% @Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
9 O& q& I4 Y/ p7 Eimprovements.
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) f: a! i. d9 H8 l; l4 S( C-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
& W) K! u( B/ x4 P250/250.
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+ [( i* y& l6 fNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports., L' o! Z5 x6 ~* G
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-Item 51 - Corrected problems with the airgroups-at-base screen. " |6 L$ m# H6 w! ?3 L
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 1 g( t7 s H) N& H
capacity. m y* u- r# J F
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 5 `: }7 v0 Z7 R) Y2 L
transferred ashore.
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8 w9 j6 t2 T) EFix implemented only for human player.
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" g& U& R( V9 W0 t9 o* m" {-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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! m/ S' k# U" S( h- s; G/ SFix implemented only for human player.
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( A s- ~0 H. v" j" a) h2 n1 e-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 N2 S4 K! P# \3 c/ n" G$ Kresults.
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. h- P& o) O# b* {! P-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
6 u/ X! K- i* dbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base9 W. Q& X% X6 Y* y: d8 s w" m
Under certain circumstances land units at a base would not display when that
1 |4 d# O1 h3 v7 z1 ^base was selected. Found and fixed invalid unit pointer.* U6 [- X9 \ D3 a& n- d
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-Item 58 - Enemy mines reported as Friendly$ x1 s6 V' D' t) w
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An error in the mine counting routine was counting all mines in a hex, friendly . ^ _6 i# B; y! S& y
or enemy, instead of just friendly. Fixified.
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7 Y% D* l' E- c8 f1 z# i1 p- ^-Item 59 - Add Ships-due-Update to ships screens. Y9 V, ?) e. ~8 g! f
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 V G% `0 @- s- D" `6 c: pHome Port" button does not properly reset page pointers.! G: U, |) q5 R' u( O D# v! ^
8 @% ?- O" q2 Q# s! HThis resulted in possible improper display of AirGroup, Task Force, and Land 9 U5 k9 Z' Z+ A* E: l2 l
Unit "pages". Fixed0 T; X5 [; h3 n4 [
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-Item 63 - Internal restructure.
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; c( d/ _, t! O- w* OSeveral internal processing routines have been restructured and/or modified for
5 Y- Y8 F7 y1 N" B0 Refficiency/expanded functionality. These include routines that:0 g, }' S: o% q9 D% x n1 ]
- Review and update status of land units.
$ N$ o- N: M/ D$ D- Review and update status of ships.5 W+ q( I( J# \3 ^* p2 F! _
- Assign default experience values.- B2 C/ N. z8 O1 w) h
- Form crippled Task Forces for damaged ships.
: q) Z+ N. ~) N: b- Remove empty Task Forces when last ship is lost.
& [& [& R9 H5 a- Remove pilots when pilot slots run short.
2 G: e6 `/ H" N* d- Record scenario data and game version in save file. |