-Item 1 - Refueling from AOs' b9 X4 _% z# [7 T9 j' E
Task Forces that included an Oiler could not refuel from the fuel stores of
6 b2 k$ C* g( A. d3 Mthat oiler. They would refuel from the normal fuel carried by the oiler (or # @! V4 m9 ?1 E, [
any other ship).5 i) Q1 d- W7 b! y" f8 M4 s4 Y% ~4 \
7 a6 F' U- e' j-Item 2 - Divided Land units shedding disruption.
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- o8 X; r" I# d0 ]-Item 3 - Allow PG to be included in auto-convoy.9 @; |% ~& Y6 \+ R5 @# G8 L
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$ i# V' G3 W! U+ C! W-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 1 I1 C; H3 k' @" }
pilotless aircraft.9 G) B7 _# G1 a6 A% P# E/ @/ e
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-Item 5 - Clear experience and Morale from disbanded airgroups' p! Q& g- b3 O+ g7 o3 A
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: b: N7 \ r0 W" _1 t-Item 6 - Disbanding into air groups not on map.
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8 ^2 {& }6 t* C-Item 7 - Destruction of stranded units occurring during orders phase.- k2 _. h7 O" M: ^
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6 Q1 W5 D) H1 u F-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.' P; i5 E$ X. I4 ]
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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, V" C; o/ f8 b-Item 11 - Removal of function to Withdraw Pilots
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! x9 ~. G: o/ I-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen, D9 P3 [' M7 C/ X( Z
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-Item 16 - Correct check on airgroup disband.
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/ {: |; a% [7 c* L! r$ z+ V-Item 17 - Restructure end of turn processing for efficiency
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. I8 f" }2 Y& P \! ^-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message * B! z& r4 H' R- S. ?7 N
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
7 g: n2 }7 ^% N5 }'Static' rather than a very large number. $ j8 c# ^3 l: m0 l) v. v
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-Item 21 - Correct processing for floatplane groups on submarines.5 W: T! G* V" `8 u
1 A- z) y& a2 Z$ i% Z' C. K-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as % J1 m/ ?# l- g
cargo. H; |: G/ c3 s8 {) A0 |- H
, `: c" F, y! x0 f$ G-Item 23 - Removal of Disband Into Pool Function for PBEM play., M! w* m5 k. q/ {
6 @5 Y. h% Z! u" r8 C5 d+ SFunction removed for PBEM or head-to-head play as it has been broken by a8 h$ o8 P0 Q; F6 m5 M2 M
cheaters. % N3 u) t3 X* R/ r. H
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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+ s8 Q" u/ B8 F1 @Removed for PBEM or head-to-head play.
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3 e' m8 ~0 D" `8 ?7 r-Item 25 - Removal of display of Named Pilot Pool.% E& _( \& e+ D1 g9 c, H$ C7 n0 p
9 q$ ?" L/ w, e$ U& ?Too little data available and of little value without full implementation of
_; K$ M" f& @: V; SDisband into Pool.
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& S/ W- G! m/ \6 q+ L, k-Item 26 - Correct Motorized Support used as engineering vehicle
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; J7 `& h1 I3 p" M3 \All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
% Z4 y$ D- O, fto the specific Engineering Vehicle device.
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8 m* L' g6 E; U2 s9 z-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
, V3 o: W4 n& K* Q2 P/ tcarrier in a Task Force. Added.: Z( y* ?5 N+ V4 A) r/ x- }! Z
( D$ X6 c$ [% t {5 G) Y4 a-Item 28 - Return number of Kills by air sub-group to parent.
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7 ^; i- ?6 `: f* ]3 ~! \Number of kills recorded by a sub-group was not being added into the parent
2 n6 O+ y* g* [/ nairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.8 H1 j# [/ a: E/ O# M
& ?# R& K5 l$ M- p, c-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.6 b' E; V! [5 S' r4 z/ }
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + u6 i$ O# ^- m. r4 J
is disbanded into it.9 `4 A& X, n Y7 Z+ K
) ?7 }3 C8 Z& g5 l- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing! L I b5 k0 ]4 m: q1 d
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* Z0 A. ]6 |7 f( B2 S3 ^/ K-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
* }; P9 F% [5 Y L- wmaximum aircraft.
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4 n2 V ?/ ]9 E) q8 R' |, r-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation % G6 Y! D$ U$ n
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-Item 38 - Correct joint air attacks . D+ i0 y2 k. O; P( \" V
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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0 R1 r% n) M6 E p5 _$ n9 B-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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+ ?( s9 g' o, W' o: C# r# g-Item 41 - Clear captains from scuttled ships, provide chance of captain
; B- A' ~( K2 ?8 g" a( asurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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* o3 p+ N( |# [: P" y-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups) t! B5 W( ]" w d. Q& e4 m, E
9 @3 t: Q9 [3 x6 v$ K$ p# }-Item 45 - Disappearing unit during air pick up.) |+ |5 a# k4 G. U
: x( f5 t$ J9 G( t5 e) r-Item 46 - Airgroup Transfers& ? @2 E" f; n" C; N" ]/ M( G8 C5 a1 ?
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ' q$ K; f( @/ |8 D
Japanese airgroups.
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2 e; r, L% p! H-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
3 V) [. H0 y; @* X, nimprovements.+ e1 @- i {: \/ t
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to " c6 I7 `# x( w) g5 i2 ~
250/250. 3 t" _& c, ~/ `+ Q+ x- Q
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No affect on current games or stock scenarios - useful only to modders.
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$ P( @. D1 y" r4 I-Item 50 - Expand minelaying control, allow mining of home ports.
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6 x5 I8 `: A; Y-Item 51 - Corrected problems with the airgroups-at-base screen.
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\/ W( h& ~% Z# x-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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! N* L9 Z; ^; s0 \0 K-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & S0 _; p1 y* S4 o9 w( M
transferred ashore.6 c- C2 H! K! @" J% n2 O$ h4 w
2 g' `8 b! B- V( L& n4 c: WFix implemented only for human player.+ }4 @ R( O) ~$ ^) e2 J8 w6 S3 ~: [
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents ' ^8 b. \3 i! K- H2 Z `
if out of range.
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Fix implemented only for human player.$ S3 ~0 Q( I4 r2 G7 J7 d4 X$ {
9 n2 W! o! V0 b6 T( Q-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 G1 ^: A& ^8 o1 v9 I
results.# r1 a! a1 S# I1 J% d
$ Z1 _1 C: ^) B0 [-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
$ Y9 [3 [( y; n) Ybase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base# F) f' `; b q: S g9 a8 X
Under certain circumstances land units at a base would not display when that
% d1 y! {- x) O( u) Q \base was selected. Found and fixed invalid unit pointer.
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% Y7 |, B2 H) y-Item 58 - Enemy mines reported as Friendly
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' G- h7 V ?/ rAn error in the mine counting routine was counting all mines in a hex, friendly & f/ q/ n% ^! c1 V" T1 Y
or enemy, instead of just friendly. Fixified.
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; d3 ~: z" E5 D- t% F, ?-Item 59 - Add Ships-due-Update to ships screens
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4 k; O- n( u& G5 T4 v! u) ]3 ^-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ( J) Z/ N; M; x1 y
Home Port" button does not properly reset page pointers.
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/ |! [# x9 w5 n& a: jThis resulted in possible improper display of AirGroup, Task Force, and Land - c# y) b7 c0 t: t" v n) s/ f
Unit "pages". Fixed
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% P6 x" L. d1 E; H3 h-Item 63 - Internal restructure.
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9 y* x n! G) o. J" K. HSeveral internal processing routines have been restructured and/or modified for : }/ f+ C; u+ q: t) f [/ z0 t& i
efficiency/expanded functionality. These include routines that:
6 ?) A: V b6 g! B; M- Review and update status of land units." ]3 y% k1 {% |7 `& f3 r' L, z8 s1 e$ M
- Review and update status of ships.# N5 x0 d0 b/ ?0 t' a
- Assign default experience values.$ a" k4 g) {& W
- Form crippled Task Forces for damaged ships.
3 ?+ y6 ?- y) G/ q8 ^$ H/ f- Remove empty Task Forces when last ship is lost.
) N' g# O* ~" c* v/ f4 o- Remove pilots when pilot slots run short.7 s' x1 M5 |9 i8 C- ?/ U
- Record scenario data and game version in save file. |