-Item 1 - Refueling from AOs
: u- S5 e2 m1 i- X0 oTask Forces that included an Oiler could not refuel from the fuel stores of ' y8 |9 Z& G7 y6 T. K8 s
that oiler. They would refuel from the normal fuel carried by the oiler (or 5 w5 M; a1 w* c* {8 W4 [
any other ship).7 j- L+ c* k I. ^+ C7 N
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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$ Y* x" m/ I6 Q/ |& I-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
2 x$ E7 Z$ k: a7 b0 k% u$ Q( Fpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups; S3 f( p6 e0 U! v9 q
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-Item 6 - Disbanding into air groups not on map.4 }& f2 e+ Z( C$ h" w" @
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: f5 ?' E7 M E+ T B+ \8 S5 ^-Item 7 - Destruction of stranded units occurring during orders phase.
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6 b7 T& t% U8 t4 [( O) \/ L$ i-Item 8 - Correct improper draws on Named Pilot Pool B( e' X# J8 t. J
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-Item 9 - Adjustment to Airgroup Display after transfer., {0 O" Q/ \8 n& d9 s; a
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, R7 W: }# b5 h, j$ ^# ~-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.- x! q7 W+ P% R7 x
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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4 v' o- o' J a. ^+ p6 I$ k9 p-Item 14 - Improper Messages during Torpedo Attack
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- K5 J8 i8 i0 i; ~: m-Item 15 - Realignment of Ship Class Screen
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( g' ^8 J% S8 |! Z& F# V-Item 16 - Correct check on airgroup disband.) Z4 J: b9 b1 \$ C
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-Item 17 - Restructure end of turn processing for efficiency
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/ S) A$ E+ Q# X7 C. S5 G( H-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
" Y! ^; K# v" m* L* T/ ggeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; J( F' f, b$ \& v0 ?4 t
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
1 e" N5 |# H" `0 }3 z'Static' rather than a very large number.
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# b v/ f$ B: l( Q& p+ d* q% w-Item 21 - Correct processing for floatplane groups on submarines.
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) t2 f z3 Y$ ~7 `) Y% T3 Y' n-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
& j* N n! {, I y7 e5 tcargo.: s6 c6 L4 m. M8 r
: H9 x! W" S9 P. B, E-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ' G9 J# G$ s3 p9 z# O4 L
cheaters. - ^- f6 H7 u2 v( Q
7 ]- i$ y" u: V4 @-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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. x3 A: D" S; c \: H3 `Removed for PBEM or head-to-head play." N, _! q6 ]8 s* M
7 y$ d0 \! B8 {! i" q, A! N-Item 25 - Removal of display of Named Pilot Pool.5 r% Q$ s/ T" [) ]! g/ w
* M+ F4 K7 b% p9 g7 @Too little data available and of little value without full implementation of
# U5 k L0 S; Y. ^$ [$ cDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle+ s; U* \% h9 J% Q2 M' \
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
5 M9 Z+ U0 p" F6 p( p- F H1 Pto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.- o, z- H7 F) D( h9 Q+ H% u
9 S. M3 ~, e& L( x' ]7 cTorpedo planes were omitted from the list of aircraft that could transfer to a ' ]% \0 M: ^, @- ~) Q/ k l
carrier in a Task Force. Added., R) h9 p* c( o4 C, O8 [
) C/ O2 O7 ?7 Q: p- d-Item 28 - Return number of Kills by air sub-group to parent.: C+ w, g% q( T- s* d5 C. D6 b% G" u
9 O3 f, T# m- B, T' S, I# UNumber of kills recorded by a sub-group was not being added into the parent 5 x( P6 T7 f. H8 h) M2 ?+ _
airgroup on recombine. Added.& J7 ?7 m- j. g. q7 n
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.1 D9 Z3 ~4 F8 p R
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
3 L* O. u* p7 u. a8 e4 n6 Vis disbanded into it.3 I7 [7 ~. W* n* m% {1 I% y8 ^1 r
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements I7 ]8 f5 @7 K Z
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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: L! B! L: J7 G! B9 H! N-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 3 y; l. y; T/ u" M
maximum aircraft.0 n/ |8 Y( W1 u" b& _5 P4 f7 F6 l
& L9 v" ]$ L% ]$ N6 Y-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present8 ]- Q& y* \1 }8 u8 h
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-Item 37 - Fix overflow in fuel calculation 2 H! ?- o7 V" B, e$ a7 [
5 v; \: T |: `$ }-Item 38 - Correct joint air attacks : q" ~8 A9 h- q* l" T$ T. k% ^
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.3 j/ h3 _% G* d
( I1 e2 H, S; Y& L- m-Item 41 - Clear captains from scuttled ships, provide chance of captain b* G' ~ E* R" h( s
surviving sunk ship.; T( \3 w) f6 C
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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: d* ^. ]+ w. I* r b: X9 c s1 V-Item 43 - Activate Four additional Aircraft icon sets.* ]8 M# }/ n o ]) X- X$ R' h( c
7 _; ]% [0 `/ H) k-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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, _+ Z2 f+ W R( Z9 ^3 @-Item 45 - Disappearing unit during air pick up., Q, k% S- D9 h, V
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
! p; | a0 e3 SJapanese airgroups.
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, m* [9 l$ i9 H3 N9 ?6 ~+ X-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
: k& Y' u7 m1 {2 V. b3 u& M250/250.
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No affect on current games or stock scenarios - useful only to modders. ' T. x9 H1 s# l
, m5 t$ }8 S% a4 k7 _+ z-Item 50 - Expand minelaying control, allow mining of home ports.
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0 a: ]: R9 a! C+ i5 p. @: V-Item 51 - Corrected problems with the airgroups-at-base screen. + k1 v* X% T& x# M. ]2 B
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 Y3 |0 s3 S5 T0 P/ W4 l/ O, b9 Z7 F$ {capacity.
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2 \/ R( x' W6 l6 h+ l: g- }-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 1 i9 ]/ v c& t9 s5 V+ M, U
transferred ashore.
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( y# |7 j! e, Q. `3 U* [7 {* CFix implemented only for human player.2 \. j: U1 |' S% j5 F, W3 ~
1 R {; U( {5 Y-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ i1 p9 s- I, `" f% I* L+ Gif out of range.
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable # J3 \ }1 t, A4 T9 ^
results.' E( A) e& _; a5 O
( x; z% c" t3 u5 Q! W5 L-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a / W5 l K' z- l# K: _ ?& m$ e' `
base produces unpredictable results.5 a2 O, D+ M$ S7 A0 ]9 O. G
0 C6 l8 C G8 f3 Y p9 }" R-Item 57 - Loss of Land Unit display at a base4 C( q' L& q* t9 k
Under certain circumstances land units at a base would not display when that
% t; q9 E4 }4 ]" g- T5 cbase was selected. Found and fixed invalid unit pointer.. N# X3 i# J; C a
0 ?, S. g" g. _-Item 58 - Enemy mines reported as Friendly4 E6 H: B( y3 }4 e9 V
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An error in the mine counting routine was counting all mines in a hex, friendly
6 X2 J/ W" U- h9 W4 c Z5 ^3 `or enemy, instead of just friendly. Fixified.& J* w* q5 G; |5 @7 h5 R( G
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
& u! |6 \" [6 C: u. QHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
% L5 @$ K; v2 U) B( @5 Y& O, PUnit "pages". Fixed
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* [* F4 o" C3 s9 g-Item 63 - Internal restructure., N8 {: h' P$ V: r- K2 H6 v
" Y0 c. p, Y3 D% W$ S h4 _& C! MSeveral internal processing routines have been restructured and/or modified for - _0 M( J/ P0 w! @/ ]( q' u* z
efficiency/expanded functionality. These include routines that:
2 k6 @3 `0 M+ Q' E- Review and update status of land units.
! |2 X# j0 g5 T+ p. `, k- Review and update status of ships.
' B9 b$ D# A. T* ]; P, W5 ?- Assign default experience values.
) Q) p6 M/ m. z/ a' z3 d- Form crippled Task Forces for damaged ships. C0 Y( [: r, _0 M4 \
- Remove empty Task Forces when last ship is lost.! ^; K' w$ z5 G& Q z
- Remove pilots when pilot slots run short.2 p* o8 L9 H6 _# X* Q' f7 ~
- Record scenario data and game version in save file. |