-Item 1 - Refueling from AOs
3 C# c5 V" ?4 w( T+ Q) KTask Forces that included an Oiler could not refuel from the fuel stores of
* _- J" D; Q: t D/ f2 g1 J/ i% ~6 E/ \that oiler. They would refuel from the normal fuel carried by the oiler (or $ N9 [+ q. G0 B2 @# R6 s
any other ship).! M, {3 E: m7 _7 j
$ ^: W" V: S4 m3 K8 t) L-Item 2 - Divided Land units shedding disruption.
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% m2 P+ t; P7 i8 H, n. V-Item 3 - Allow PG to be included in auto-convoy./ \: E$ |1 y* Z! S
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 6 Z, z- x. I3 v, T# ~4 b
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups7 ?1 f4 g* Y; U4 G3 \" x; G, Y' v5 a
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-Item 6 - Disbanding into air groups not on map." \& f4 {+ y$ q
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool' t8 _7 w# Q r* S1 `( P+ c
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-Item 9 - Adjustment to Airgroup Display after transfer.
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. M; p& B4 O& e0 T3 R% \% V1 H-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 N& M) e4 o. j2 O- W4 a! K7 o3 {
7 W* P$ I. K0 }% n( z& A, ]* A-Item 13 - Prevent withdrawal of groups with fragments on the map.9 I; q7 n* L+ K
& D( H: G9 c; P7 m9 K% g2 i-Item 14 - Improper Messages during Torpedo Attack
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, {3 g' x4 w/ I: C0 n3 h-Item 15 - Realignment of Ship Class Screen4 d* s& D# \( r! j T
+ [+ L$ E9 G1 t2 K2 ]+ d, R-Item 16 - Correct check on airgroup disband., M! ^1 c( f. ~* J) l1 [
- d4 s4 s6 t5 q. i" @1 C. L-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message # ^9 _7 H- Q6 t# ]
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft! O& T. s: O: J) P Z' C
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
0 ]. ]* a0 N. [! e9 r5 Z/ e. ^$ t, R'Static' rather than a very large number.
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; w) H2 s4 J; ~9 h% a) _# j-Item 21 - Correct processing for floatplane groups on submarines.
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& k8 j3 m/ W, h# ~+ r-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
" I5 h! g& F. @; Gcargo./ S5 i6 ?( l& E8 a
* b. Y# R6 e0 P6 E-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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* Z U& W w& j! A0 pFunction removed for PBEM or head-to-head play as it has been broken by 7 F! E* n6 x+ H6 C5 G
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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- j5 R+ P( N4 d6 ?4 _Removed for PBEM or head-to-head play.1 X# c2 Z5 ?/ i& _ k9 x* b v
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-Item 25 - Removal of display of Named Pilot Pool./ y/ L* c$ T0 ]3 l/ q \
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Too little data available and of little value without full implementation of
, f# ?* F6 H0 N. W9 u) TDisband into Pool.% L5 Y, G& O; y& @$ }: o
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-Item 26 - Correct Motorized Support used as engineering vehicle4 M# b7 w9 e% r0 z
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
7 S" J8 v& o$ V" V5 U" bto the specific Engineering Vehicle device." J6 b0 ]" q$ ]: l3 m3 D
( M& L9 G6 \8 G-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 9 A9 A2 P' D4 ?7 @9 n% m
carrier in a Task Force. Added., X+ ]" ^3 v7 R
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-Item 28 - Return number of Kills by air sub-group to parent.. y6 k6 V: Q' G8 N9 T+ a9 D
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Number of kills recorded by a sub-group was not being added into the parent " L$ s5 L2 L& c8 N/ H' N1 N w
airgroup on recombine. Added.# H2 K; H" `& L* s+ Z
' C7 E- b, |( ]; m# Z; F) d% W. s% B-Item 29 - Leader loss after divide of parent subunit.( f$ P+ }5 P5 @' {
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-Item 30 - Assorted Message errors and improvements.
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, n* Y; r R% L+ ~2 ?-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ( q9 n3 N+ r- c8 z9 U. a, x) b
is disbanded into it.3 d" T8 n$ }) Q; J0 i# w: U* E. C
" h; e' V7 v2 R$ t* B- Fix 33 - Fix USN VBF replacement state when game started with Replacements " m' X9 E- h, E
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing& y- o# Z2 h, a f
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% ]8 r% U' `# U6 }% P1 w5 s3 ?-Item 35 - Allow arriving Japanese airgroups to appear on map with less than $ E% J2 B9 M' D/ n6 `
maximum aircraft., O' j5 a7 f7 \2 ]' ~ n K' I
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present1 X2 h) `! Z" t9 i1 s
0 K' y* o) c# J( g-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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5 c3 j( {# a* A# p7 {-Item 39 - Properly account for removed fragments during Land Unit Divide Check.- `3 `. a! @! k& P, K! ]( H
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. e) R- m; S/ b! w
0 k8 X, ?6 t2 \8 A% ?! O' u( o2 F, o-Item 41 - Clear captains from scuttled ships, provide chance of captain
. v( t' [4 J1 H! M: o* ]$ Fsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active. o. s$ M4 w$ u& ?+ Y$ t2 V9 k1 M
6 }7 `- A% u' U9 m- I5 A-Item 43 - Activate Four additional Aircraft icon sets.
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% P' Y: u5 E% r" P% Q-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups8 Q/ O- A5 ^3 F. n0 C, x( Y
1 T4 D1 ?7 Y+ H4 Y8 ]-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers& G) B# [$ b4 Y4 u7 i- W* P. g
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
1 y9 L! F1 R4 j: W9 J' r8 d2 ?Japanese airgroups.
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4 j" d" X3 h. {' v% ?2 b-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 3 C$ \8 K# m, Q4 \; r6 U
improvements.
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) I9 W$ K: E ?( t) m# K, M3 `-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % r7 N3 r# z/ C3 F0 c
250/250.
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No affect on current games or stock scenarios - useful only to modders. & s( F3 H& G4 y7 ?* C G, J
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-Item 50 - Expand minelaying control, allow mining of home ports.
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" N {, O9 D! {. y9 q0 r x-Item 51 - Corrected problems with the airgroups-at-base screen.
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- Z9 T, @: \/ C. ^-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over y9 S. H1 ?, Z
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when $ K; X# T$ d: c& f: U l, L Q
transferred ashore., g0 Z3 |. Q8 \$ _1 Y& E
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Fix implemented only for human player.
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7 f1 j1 _6 j( @. S# ]6 z1 s9 j' Z-Item 54 - Prevent carrier airgroup fragments from returning to their parents # E, U9 e1 c8 p& ]5 j; n3 b5 u5 R4 o
if out of range.
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2 k# E5 o* g$ R& PFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 x5 s' r/ m( R1 N. H
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : A: Y' y$ t8 ?- k+ H7 v3 e9 @
base produces unpredictable results.
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8 D* }; x7 h& s% O( V-Item 57 - Loss of Land Unit display at a base
( u& c8 O4 W7 \% ]Under certain circumstances land units at a base would not display when that 5 t& G0 S& @" I5 r! Y! L9 G
base was selected. Found and fixed invalid unit pointer.6 M9 y$ v) l0 \3 I2 ~% [
$ H0 y0 f, p7 }-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 0 a! @7 w7 _+ _
or enemy, instead of just friendly. Fixified.1 v; f6 l, k* X, T2 G( p, h7 j
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-Item 59 - Add Ships-due-Update to ships screens: W. ~1 [8 M4 i% o4 W: ?
" o# D U! |" S5 K, Z% E-Item 61 - Load Troops option grayed out on transport TF* D% z, J* H6 d6 X% C4 w6 r
: t: i* p3 c; x. h# C% d+ }* ~-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to $ R" ]; Q. A9 V' H; J6 P5 \. O9 `
Home Port" button does not properly reset page pointers.! n, L" W+ O0 o3 l+ S, t, T, x9 }( K
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This resulted in possible improper display of AirGroup, Task Force, and Land 9 z4 K0 A# m a- n+ E4 K n
Unit "pages". Fixed
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-Item 63 - Internal restructure.6 C8 d3 g) K" p. q2 U+ g- S
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Several internal processing routines have been restructured and/or modified for
1 L5 ?" L# Q2 @* fefficiency/expanded functionality. These include routines that:7 l; X* b4 J; \2 m
- Review and update status of land units.
4 i; ]% B9 u; P+ d3 H- Review and update status of ships.
! I) P# S. ~& H- Assign default experience values.
3 b# l4 K$ G' ^ D) D- Form crippled Task Forces for damaged ships.
3 h1 ?) r3 ?) P) h' e- Remove empty Task Forces when last ship is lost.
3 T$ V( i- V" Z# z( T) R- Remove pilots when pilot slots run short.
* Y" Y- G, \+ b- Record scenario data and game version in save file. |