-Item 1 - Refueling from AOs
v: f+ x5 c5 _2 x9 `& ZTask Forces that included an Oiler could not refuel from the fuel stores of
* a: D1 `, \7 a0 zthat oiler. They would refuel from the normal fuel carried by the oiler (or
) Q- k0 r2 P/ H6 x8 Wany other ship).
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8 m- Z* E* |6 X4 s! s-Item 2 - Divided Land units shedding disruption.2 }6 y$ y9 Z9 @) Z6 I. J7 ?
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-Item 3 - Allow PG to be included in auto-convoy.5 X! _: k9 p. r& F9 y+ Q/ G' b5 |
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- X! O! n& s! _7 ` P! B-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 9 T, Q. |2 [) b5 I" Q; g- M) `
pilotless aircraft.
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! p3 T, E( W# l+ g7 X" X, v. S1 R-Item 5 - Clear experience and Morale from disbanded airgroups q# f7 C- u/ q+ ^
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.) X$ _3 y& }) Q3 S5 R9 P
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3 b" x6 s* h: d-Item 8 - Correct improper draws on Named Pilot Pool
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0 L" u+ F( a C$ S) n-Item 9 - Adjustment to Airgroup Display after transfer.) h! x' ~3 R+ `* y, E
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L$ I4 f1 v! l K' r! e0 a" N-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots1 ~5 n* d# W5 h9 w# H
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.& _# v! U+ Y3 l" D, [% r
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-Item 13 - Prevent withdrawal of groups with fragments on the map.! C- F. U8 G* Z$ e/ ^
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-Item 14 - Improper Messages during Torpedo Attack
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# q6 P% u0 U. }-Item 15 - Realignment of Ship Class Screen5 X) h# \. a% H6 W6 C
0 S' T+ H+ B5 F" \4 G4 ~( L-Item 16 - Correct check on airgroup disband.- p3 M' H4 D; K( r
' X3 b4 Y. j$ K s-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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& F, J; ]$ t3 A! J-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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% p, U: q1 u+ h) ?; ]$ a: U-Item 20 - Change the load cost displayed on Static Ground unit lists to show
g* w z& z6 k+ A7 j- ['Static' rather than a very large number. ( Q: `( [+ f2 f/ [( |* ?, O
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-Item 21 - Correct processing for floatplane groups on submarines./ n- G1 V* j- M5 V& m( I3 v$ L
' x. {. A) ?$ P$ V |) r1 \ k-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
5 f. _! o$ }+ M; s$ Acargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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; \/ N8 N+ \2 t2 ~- i( OFunction removed for PBEM or head-to-head play as it has been broken by
|( p$ Q C8 A, |' T: Wcheaters.
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5 n) Y2 ?2 {1 l-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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; p# F V( {3 ]( \" TRemoved for PBEM or head-to-head play.3 V) R' P9 `- Y& Y5 x( Q
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-Item 25 - Removal of display of Named Pilot Pool./ B; ]$ ?' n( y" y
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Too little data available and of little value without full implementation of
. c$ M% q" B3 B8 |1 r1 M1 FDisband into Pool.
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6 B W: [0 L+ H/ P- Z) a; m-Item 26 - Correct Motorized Support used as engineering vehicle
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* e1 D: D% n" i8 ^: {5 w- hAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
4 \& z8 S! e( p/ C; s( r* Qto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.3 ], C g4 z- ^7 V
: O8 U. @; W+ a# i' y/ u3 T, YTorpedo planes were omitted from the list of aircraft that could transfer to a
* W" z! {: t, p% `$ {7 L6 [5 r% Hcarrier in a Task Force. Added.( s3 K7 F! f/ f4 I7 N2 j/ M
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-Item 28 - Return number of Kills by air sub-group to parent.' H& [+ W- ]6 X/ B" G4 a ?* G
* v/ ?8 \& }0 d1 {9 }Number of kills recorded by a sub-group was not being added into the parent
A* |% D) O* E% j9 C0 S3 sairgroup on recombine. Added.4 K5 \% b& ?( d3 @
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-Item 29 - Leader loss after divide of parent subunit.
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; _. ~* Z. C$ p" B-Item 30 - Assorted Message errors and improvements.8 g) X$ W- E- I; n/ B" T
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! V) f9 P4 r) ^2 a/ y# Q' ^1 Q
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
[4 c7 v; ?1 p4 o* x/ k! ?5 @3 i2 Nis disbanded into it.5 O9 J3 m" c4 X# m8 E
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 U8 s- | X$ g# D( \
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing' y; P# A# F/ Y8 b4 p; e, H" o
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/ O q& j! P! ^ k! b-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ; v, o. {+ O0 P7 Z
maximum aircraft.
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5 ~$ @ G: S# F8 G' ?$ d" r-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present. R$ H" q+ m4 W. p
* G! {: ]! h" L2 g- ^-Item 37 - Fix overflow in fuel calculation
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6 p( {! {: S; v7 J7 f-Item 38 - Correct joint air attacks * `# U0 g! H9 M, e6 P+ W
9 i, _5 k. |" l {1 W-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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3 h- `8 j3 v$ |& \9 M-Item 41 - Clear captains from scuttled ships, provide chance of captain ) O ]1 \, N( |2 C3 o, M+ I0 U0 p: L
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.( c" w1 ^: w& y3 h
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& e/ p6 x- Y# Q$ z
# w- z9 B4 K- z3 S-Item 45 - Disappearing unit during air pick up.
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( R, k+ L1 V; h- R-Item 46 - Airgroup Transfers* ?$ j' X0 U" |* x+ }6 a& a
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement , ]. x: [2 ?- D$ p: Z. |$ o2 h; x
Japanese airgroups. . a6 P& h8 O1 }9 K6 \
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
4 E$ ^+ @: C! nimprovements.( W3 a$ ?, D m! H8 Z' b5 R2 C8 }/ v
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ; `, @& [# T1 s' |
250/250. 3 T" i$ I! a. N$ K) e* c
, b' G$ E) f! _% ~* ~No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.% U3 e" P0 G4 V+ d( ~
$ B( I: v* P9 y5 L9 L7 f& c. _-Item 51 - Corrected problems with the airgroups-at-base screen. 6 G( w& b) v# M: d
, ]9 t6 R$ E( u5 b( o-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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" y( U" w; L: c9 {-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ' Z# V; J: k, `) q1 H) |
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 1 C% r& \* x; l1 Y4 c" `& c: a
if out of range.
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) ], z5 v% j/ m; @" [3 x3 V% bFix implemented only for human player.
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2 h6 R% c7 }- U-Item 55 - Scuttling the last ship in a Task Force produces unpredictable " Q5 a2 X( g0 f3 `6 ? T
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
4 C$ k2 a- K* k) G( Zbase produces unpredictable results.
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2 ~$ U& u6 A+ W9 E( f3 d-Item 57 - Loss of Land Unit display at a base7 u% B1 W5 P1 V. A
Under certain circumstances land units at a base would not display when that - ^( B5 X! ?8 ^( {
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly2 V2 s2 F- {8 o! i1 K" k- F$ A
, O6 b% ^3 J/ v9 j; KAn error in the mine counting routine was counting all mines in a hex, friendly / Q6 ? P/ H( p9 _; V
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens% L" i3 o0 Y" e; e- _
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % f- b y) U# K3 v6 p
Home Port" button does not properly reset page pointers.
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* S5 {, x& E0 x, M# h2 _* iThis resulted in possible improper display of AirGroup, Task Force, and Land 7 x3 Q; X! {5 a9 ]' @1 x& y. m
Unit "pages". Fixed
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6 ?! n9 j% f+ v. x; B5 l-Item 63 - Internal restructure.6 x& a, \' Y2 j* b" B
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Several internal processing routines have been restructured and/or modified for
# b8 }2 Y0 K$ z# e* [3 v3 w; lefficiency/expanded functionality. These include routines that:, P% q5 ?) f3 n
- Review and update status of land units.
3 L% W0 _8 _5 ~, V' }' U- Review and update status of ships./ O# V* K4 \* R1 E9 f4 R
- Assign default experience values.
. u3 {9 Z }/ {1 e, u% s& W- Form crippled Task Forces for damaged ships.; Y) r" ]& a3 A( P5 L
- Remove empty Task Forces when last ship is lost.
7 }% l. d7 {& d; }# u) g- y0 @- Remove pilots when pilot slots run short.
9 U/ g7 B( X8 W0 x- Record scenario data and game version in save file. |