-Item 1 - Refueling from AOs
' y5 e3 _3 |/ G8 DTask Forces that included an Oiler could not refuel from the fuel stores of 7 E- s T$ u$ K
that oiler. They would refuel from the normal fuel carried by the oiler (or
$ b- H/ A+ [8 E& B( {any other ship).
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1 t1 I& t1 w$ ?9 H+ q& s$ r-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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8 Y0 r4 U' W" J0 `1 R-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to & m' @. ]( }/ Z6 i" s4 U
pilotless aircraft.2 m, p6 e2 B- ]0 U" _
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-Item 5 - Clear experience and Morale from disbanded airgroups$ X t% h% X+ \2 Q; f5 v
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) i- P3 \. R% T& P r-Item 6 - Disbanding into air groups not on map.
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9 e: k" E7 b8 q* ~. W: J-Item 7 - Destruction of stranded units occurring during orders phase.
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' U6 }5 h- F @% e) F) L# k-Item 8 - Correct improper draws on Named Pilot Pool$ F; [. a% Z$ W; e- ]4 X# D% t
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6 H Z5 v }3 G7 ]-Item 9 - Adjustment to Airgroup Display after transfer.
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. w7 c" C7 J j# }+ ~% W-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ O& d1 z* O& J8 k
" A- @; E+ U e-Item 11 - Removal of function to Withdraw Pilots/ P; J: {7 Q' |/ g& [3 }
8 u8 K' q. a: L5 F: @0 q-Item 12 - Recombining Land Units incorrectly averaging preparation points.! n! h% i2 L0 I. @
1 A( z( q) c. u+ l4 Y-Item 13 - Prevent withdrawal of groups with fragments on the map.
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7 s. M& B$ s5 [9 {-Item 14 - Improper Messages during Torpedo Attack' | x) m' R) S' A) L- k5 y& K
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband., t- O6 \% Z: O E9 }; n
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-Item 17 - Restructure end of turn processing for efficiency" |) O, r5 O' H* [9 G/ i
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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8 ~+ N( Q1 i! n$ J3 x2 m2 U& ^-Item 20 - Change the load cost displayed on Static Ground unit lists to show : w0 E Y! y- e* M: i% b
'Static' rather than a very large number. ) X9 G& M2 |% z. i# S o2 Q1 u
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
, p. d8 ~" x9 H% v6 ~cargo.( n# d* S& U4 t- C! {
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.: U, M/ d+ a( y- _& J5 K
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Function removed for PBEM or head-to-head play as it has been broken by
3 p! `, {1 o5 Ocheaters.
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7 b$ I- v: A- t" b+ }2 ^-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.$ K' @* V" U# X0 @8 r1 P2 y, t' q! r
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Removed for PBEM or head-to-head play.
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5 a9 E t Z7 Q1 M$ d: \) X-Item 25 - Removal of display of Named Pilot Pool.
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5 J! r& l" ^- B7 KToo little data available and of little value without full implementation of
- T& D4 D* s/ D0 XDisband into Pool.2 X H [6 l5 X! k, Y* H' \& T& S
' A8 G; O8 l9 U-Item 26 - Correct Motorized Support used as engineering vehicle
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$ h& T& o& o) O6 yAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited % V4 A' y8 w5 f0 Z
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.3 f$ X/ c6 x a- |0 ~
i1 K4 P2 I" y& H9 Y9 hTorpedo planes were omitted from the list of aircraft that could transfer to a
0 Q. J" A1 d& _# m1 tcarrier in a Task Force. Added.
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1 R3 q: G- `+ M& T6 Y0 j-Item 28 - Return number of Kills by air sub-group to parent.7 I" D% a8 z" }4 X2 G6 d) r* u5 v
7 r$ u( N6 E/ m! LNumber of kills recorded by a sub-group was not being added into the parent $ t. z9 ^3 L6 p A# i; r" w% y
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit./ ?" u( M! R9 i5 m: q @
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-Item 30 - Assorted Message errors and improvements.* Q$ ^" _- N$ K% N) @
2 Y) r; _6 Y. ?( d- W+ S-Item 31 - Confirmation step for Disband and Withdraw Airgroups.1 ^! t! {% m1 h
) P* }& S- M# a9 h5 c! M) h$ C, ?6 y-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
9 t: S0 i; G8 L: Ais disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 C5 @6 t- S* R; v0 O$ O0 Z
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
6 b: K1 q- j9 t9 ]5 lmaximum aircraft.. f; c6 x- D9 Z) j
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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1 S/ e+ c! U& N) b9 i-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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- ]7 N3 f6 ^8 b% Y' h- @-Item 39 - Properly account for removed fragments during Land Unit Divide Check.0 X' c& f, N; Q7 n1 ^- m3 E1 ^
2 m4 l+ S( E/ Z e4 ^8 \, J( ?-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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# K3 \2 T( h9 Z1 s( Z- Q2 v' w-Item 41 - Clear captains from scuttled ships, provide chance of captain
+ \& v$ g' ?% Y5 M8 W2 G8 ssurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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: t; M* l* y# \7 y+ ]3 A-Item 43 - Activate Four additional Aircraft icon sets.0 u' O$ k* G+ H q! H! a) W( \
7 [$ S4 g6 Q$ y7 P) U1 d-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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c1 }! ]3 ]# @% y+ @9 C% m-Item 45 - Disappearing unit during air pick up.
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, V6 V5 U/ b/ j/ Z. f* F-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
7 _2 J+ x+ c" p- A1 D4 MJapanese airgroups.
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6 s) M d( Z3 {& p. C8 o. X-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
! d0 }! L; }) K# A2 C; ^1 Nimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to " T) Y2 f( N% a" R
250/250. ) Z" K' W" Z2 l
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No affect on current games or stock scenarios - useful only to modders. 7 X+ @: t/ I/ q ]' z
+ Z! K" p7 f' X) W-Item 50 - Expand minelaying control, allow mining of home ports.* t' r- p c& T+ f" e
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-Item 51 - Corrected problems with the airgroups-at-base screen. 6 p( L/ H: I9 I8 n4 j
0 \3 ^, G- |4 L8 F& H-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ]& g$ g4 C8 Y% z
capacity. 4 m3 c; n g) Q* p$ I/ ?
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 1 h4 o6 r/ c! e8 J( G# `8 i
transferred ashore.
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9 u6 M; u9 f P* [, {Fix implemented only for human player.
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, s7 k; N4 ~) q) N9 N-Item 54 - Prevent carrier airgroup fragments from returning to their parents
a0 [# x+ u6 u3 x. nif out of range.
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! i' i( i' e: j; R; K3 J9 X GFix implemented only for human player.
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8 R0 I9 I& }/ e+ |2 n; l# ^-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 L4 i$ q- c. I6 }
base produces unpredictable results.! P) }1 ^1 }% \$ T2 `9 t
% O0 Z5 `5 ~/ c( u-Item 57 - Loss of Land Unit display at a base
$ D& v! u# o; _Under certain circumstances land units at a base would not display when that 2 b6 A& t' ^* X& O
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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7 b. u4 ?+ m; {" W, jAn error in the mine counting routine was counting all mines in a hex, friendly
8 p: E* Q4 f7 ]or enemy, instead of just friendly. Fixified.4 K1 A+ e7 ] X8 R2 m( f
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-Item 59 - Add Ships-due-Update to ships screens: z& X" z- r( }& `* N( L7 l$ @7 _
2 w# H" A- O, p# m) s-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
4 M& ] \. J6 e c# {Home Port" button does not properly reset page pointers.
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/ i6 u. N+ q; tThis resulted in possible improper display of AirGroup, Task Force, and Land 6 |* ?) p3 W+ A1 J. l; e6 W! u7 V+ f
Unit "pages". Fixed
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-Item 63 - Internal restructure.3 c( N8 z$ h) f$ g% n. P* g
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Several internal processing routines have been restructured and/or modified for
+ e7 [6 w) u2 m: _efficiency/expanded functionality. These include routines that:4 p( I, Z4 D7 d( u
- Review and update status of land units.
, _, Z1 U5 d! @- Review and update status of ships.
; e, ?* k; ^# u' N0 P$ U- Assign default experience values.& l0 O) W& L! m7 @$ v, P% ]
- Form crippled Task Forces for damaged ships.
- O: ^, l6 A+ T% J/ Q- Remove empty Task Forces when last ship is lost.
# X6 P6 \$ a. o% B- Remove pilots when pilot slots run short.
6 k/ |/ p' B9 K# d& ^5 I9 @- Record scenario data and game version in save file. |