-Item 1 - Refueling from AOs1 D# ? I- O1 x* j9 l7 E6 S
Task Forces that included an Oiler could not refuel from the fuel stores of : a, S0 S, h$ m; I1 D, P
that oiler. They would refuel from the normal fuel carried by the oiler (or
% J3 \) `' N+ y' {any other ship).- y" a2 e* J' m
3 ?( J! g4 J. u0 R-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.: j/ y0 ]& a( A& I$ B, I. @5 B
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. P4 M$ s. L) y% `1 t+ |, }# b-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
f9 S* i0 J- _* L, Bpilotless aircraft.
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2 w' |9 t" e+ S4 n9 f% B-Item 5 - Clear experience and Morale from disbanded airgroups
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& W5 j4 ?! t$ G4 M* ^-Item 6 - Disbanding into air groups not on map.
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3 W1 i( \' Z& k" Q' l5 `-Item 7 - Destruction of stranded units occurring during orders phase.
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6 U7 b$ C% _) q9 U/ a-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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8 u- i% T# `0 @9 m, J7 q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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1 v& y! x) e. u$ {' v-Item 11 - Removal of function to Withdraw Pilots# E8 m6 ^; y% h. J
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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' [( C" P( [: s0 h; L+ f) R9 {& p-Item 13 - Prevent withdrawal of groups with fragments on the map., J: k. J* E0 t& M
' t/ b" P" Q, @. H$ H-Item 14 - Improper Messages during Torpedo Attack# N# h1 _: w/ J* ]2 C4 \+ b6 S; ^" O* j9 M |
* G0 s* [5 V/ `% ~0 H/ l7 Q4 q-Item 15 - Realignment of Ship Class Screen8 c+ O1 `& C9 b
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-Item 16 - Correct check on airgroup disband.) E5 P8 w5 c g
$ Y3 C( ]4 \' h; X5 N-Item 17 - Restructure end of turn processing for efficiency5 x) p2 p2 r+ X/ l: V9 D
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message # z5 V' O& S2 @/ V" q5 }1 i
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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3 D/ B: f0 l6 ^ R' w-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. K* }6 D1 m* b'Static' rather than a very large number. 9 E& f* k F( P4 J/ q4 q* Q; K
& h# X/ ], S. }9 T6 R! x-Item 21 - Correct processing for floatplane groups on submarines.1 V9 U! ^: ^$ C8 b, E
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 C @; R- d2 u
cargo.) q: \4 ?/ S0 t1 V+ J- ^
" k# D2 q& \$ C6 Y' d( ]-Item 23 - Removal of Disband Into Pool Function for PBEM play.. G# e0 ^/ ~# o* O7 K5 n. [# }
5 Q- N2 R% }0 u$ u- v9 [; UFunction removed for PBEM or head-to-head play as it has been broken by O6 v; U: U. @/ y7 {: P
cheaters.
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5 r" i. O4 K. d* Q-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 _) F* d# Y* k7 a
) c+ g4 }" S! ~& {) t) x. kRemoved for PBEM or head-to-head play.
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. e% [ p0 D a% v1 G; p9 d8 }-Item 25 - Removal of display of Named Pilot Pool./ e S6 t$ W4 h1 a- Y4 s
& k9 I9 ^4 V0 P* T dToo little data available and of little value without full implementation of 1 R0 `+ I" H& c1 L: o6 y
Disband into Pool.7 | z A2 P# o( N X( S+ e
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-Item 26 - Correct Motorized Support used as engineering vehicle
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1 U- E5 R" i% |$ @+ TAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( k+ }- g' R8 U1 q- `+ d6 Vto the specific Engineering Vehicle device.
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* \% s$ j/ `$ b* s- D8 J-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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' s# T9 M! Q4 _Torpedo planes were omitted from the list of aircraft that could transfer to a
! U+ z; X+ M7 S4 J7 l8 h7 S p* p' [carrier in a Task Force. Added.* f4 n0 X1 |. c7 ~- i3 n
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-Item 28 - Return number of Kills by air sub-group to parent.+ \8 U# }1 k& P% w* @4 P
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Number of kills recorded by a sub-group was not being added into the parent , {& d$ Q% B9 D( a: S. j1 n1 O2 q" e6 M
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.; ]! @( ] B; ` l5 W/ K/ U
, X: m6 O. q. |- \3 k$ N2 w b-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups. u5 {: F' A4 G9 u# P! \6 e
; Q0 X3 r2 c' e* T-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
6 b+ J e( V jis disbanded into it.
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7 q: w" e$ k; M) @7 G- Fix 33 - Fix USN VBF replacement state when game started with Replacements - ]2 O. X% V: B+ l. w% z9 M8 l1 N
OFF
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& ^5 `+ P2 B u$ L) C-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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d2 N3 K: y8 q7 f3 s( Q-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
( a& t$ l( x# [# B9 `. Pmaximum aircraft.! g; C. N8 ~4 B$ b+ D
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 4 z% M( A. A! i0 e% P9 I- }7 ^6 h
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-Item 38 - Correct joint air attacks ( E7 r5 Y' y$ e4 F0 F) N& u8 P j* ]0 M) ?
2 R: f5 X: S9 J$ z: W-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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0 X5 C2 u) T3 g: l. o% L-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& y! @3 k* W$ c2 P* B9 o0 i
9 S0 _% S1 h' v. O3 `-Item 41 - Clear captains from scuttled ships, provide chance of captain 2 q; B& m* ?4 G, H
surviving sunk ship.
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3 T' n3 z! `0 C' f; U% _6 Y; o: L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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* p: k6 W2 m3 m" W4 R-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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k l0 v6 H8 O- i5 t9 S5 X: W-Item 45 - Disappearing unit during air pick up." l( Y) [% w8 e" N e
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-Item 46 - Airgroup Transfers1 G8 A. K8 J. _0 _9 O* I
3 s) a" r- \* y( ]-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 H7 W* T* W" ?/ FJapanese airgroups. ! p9 }, `* H" O6 L
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( ] l$ Q7 O% Y; }) h1 v$ b! aimprovements.1 c [# L7 X5 f, f
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
. I, |( L6 j q* v* H* }250/250.
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6 Z) `! W. C9 kNo affect on current games or stock scenarios - useful only to modders.
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( d v" u: r0 y! c-Item 50 - Expand minelaying control, allow mining of home ports.
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" Y) l" U8 x1 q* F i) N( D* G-Item 51 - Corrected problems with the airgroups-at-base screen.
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3 a& M9 \) f7 F' m) n1 x$ G-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over * @0 H( R6 l- f4 y
capacity. # z. R" [5 H9 q2 T. _/ A7 g) J! K
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; R5 W, _7 s& G: s! |transferred ashore.6 C; X0 @. ~1 @" P1 H* W
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Fix implemented only for human player.
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( ~2 h+ k8 z/ e( I N7 Q( ^' Z1 D# B-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 ]8 C. M2 E6 s) x3 Q4 r. @- p8 lif out of range.
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Fix implemented only for human player.
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; _5 a u v1 I' w1 b2 S-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
( k$ K: k k/ Yresults.
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. X, Y: H) w0 v" N# v% |& r% k( h+ Z8 |-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
; J& d W$ ?5 p& t' [base produces unpredictable results.
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1 A8 `' D0 J# O-Item 57 - Loss of Land Unit display at a base( a" O( @: p4 Z, e4 H
Under certain circumstances land units at a base would not display when that * m+ \+ _7 T* ~, d1 B/ O
base was selected. Found and fixed invalid unit pointer.& }8 u0 w. F: m1 B2 W
. W' A- ~+ \6 \. u5 }-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
`; Y# `/ N/ mor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens1 z" D% {$ u& G4 Q
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-Item 61 - Load Troops option grayed out on transport TF
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6 J$ a5 a3 P9 l" A3 i-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 d" q0 W) X9 }; dHome Port" button does not properly reset page pointers.
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. f$ j4 u; O* w# y, Z$ c: TThis resulted in possible improper display of AirGroup, Task Force, and Land
. F/ n! l4 R( Y$ YUnit "pages". Fixed
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-Item 63 - Internal restructure.
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! \& _. L k- j0 p5 h+ ZSeveral internal processing routines have been restructured and/or modified for
1 `- G+ M5 K, r+ Z2 eefficiency/expanded functionality. These include routines that: x. ]" ?+ |2 C i
- Review and update status of land units.. N; ^8 \( J! F8 R* K% _
- Review and update status of ships.9 Q. B+ O- W3 o. y/ w7 G
- Assign default experience values.
' {2 R; F+ W) C/ I, _/ |- Form crippled Task Forces for damaged ships.
& Z4 h" `) E( u+ v( H( ?- Remove empty Task Forces when last ship is lost.
; G- t1 o; s* R4 _/ @( |- Remove pilots when pilot slots run short.7 ^4 y. e& o7 ^$ ~
- Record scenario data and game version in save file. |