-Item 1 - Refueling from AOs
* J+ w$ p, E$ R; l+ M" BTask Forces that included an Oiler could not refuel from the fuel stores of 9 `$ |2 P5 Y! Z4 w3 O6 v$ G
that oiler. They would refuel from the normal fuel carried by the oiler (or 3 s8 u3 E1 h- F0 U3 c# s
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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+ h6 k. x+ V) A, v-Item 3 - Allow PG to be included in auto-convoy.) `) q/ q6 Z% D5 b
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
7 y) |: x: M8 f5 `% Tpilotless aircraft.
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/ b* b2 G1 G A+ `$ v-Item 5 - Clear experience and Morale from disbanded airgroups V% O9 h+ f+ _& W) X
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-Item 6 - Disbanding into air groups not on map.6 n' u. L: I# L4 w" L4 {
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-Item 7 - Destruction of stranded units occurring during orders phase.
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* j2 z0 E9 m6 y$ D7 `-Item 8 - Correct improper draws on Named Pilot Pool
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( ]7 y( C, K$ a1 ~-Item 9 - Adjustment to Airgroup Display after transfer.9 {$ c1 m ~" T. |5 t
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) d+ G5 `( P# Y) F+ L-Item 10 - Draw One Aircraft from Pool not decrementing supply.% l8 h7 t% D( c( D( N( i, c" |
% V) l1 k: V* u-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.5 Q. ~( D7 I+ q) W9 X0 E$ P
9 M# {7 ?5 I6 _, f- I G3 l-Item 14 - Improper Messages during Torpedo Attack% [# f- i8 L. i
- \( z- G& u/ B-Item 15 - Realignment of Ship Class Screen. X1 R. R/ D+ w. s/ b% q3 J7 s
6 y! I5 s" ^, T9 e9 f-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency. E- V3 u- L; h0 b$ e
! F4 ~! G. L0 |8 q2 p-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 h0 ~% f' o1 m" X$ Q
5 ]. x) t( A8 g+ ?$ v" A-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 f; L1 \8 \/ a# R( Z
'Static' rather than a very large number. : K$ g( r! c4 F) q! r. u
5 [( E) r3 A7 `! C-Item 21 - Correct processing for floatplane groups on submarines.
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4 j) Q9 A! b' C4 m-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . O' O& c7 ]2 s+ w' b5 O
cargo.2 @" P) a1 h$ O- b7 S1 s
( y) G% x) ?6 ?1 @! X-Item 23 - Removal of Disband Into Pool Function for PBEM play.- h* c) V6 `6 K& M8 f
) [ ]+ {* W# u- m+ L, EFunction removed for PBEM or head-to-head play as it has been broken by * X6 ~/ H3 J/ m, d
cheaters. 8 c' [# M& r8 S! i" Q3 O% @
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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5 D8 i3 K" M0 N6 V, b, k3 b' ?: gRemoved for PBEM or head-to-head play.9 H1 S. r5 K- Z+ m. F6 j9 }6 L, O
; @2 y0 T1 v* _9 Y1 H+ V \2 j3 } N4 N4 x-Item 25 - Removal of display of Named Pilot Pool.; G* g; m# g3 b- |6 R$ G
% F }4 m1 @# a( eToo little data available and of little value without full implementation of
1 f! X% k7 w* A1 v. |+ @Disband into Pool.
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: h2 j3 }2 c" u! O# }, b, [-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! ^% X, Y" j) o! J& c& r
to the specific Engineering Vehicle device.
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3 n' \: ?& k# g. X! b-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
% X- N0 k# ?0 W4 P, M: d+ I: Gcarrier in a Task Force. Added.( m! Y; c( j3 {# {
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-Item 28 - Return number of Kills by air sub-group to parent.+ f& ` @% d/ c5 ?9 M% j; N$ g
: A5 I0 A. D* z, J2 hNumber of kills recorded by a sub-group was not being added into the parent
% ~/ |& ~5 G* p& O) T) R) \, u @airgroup on recombine. Added.+ N& [: [( ]7 Z. ]
) {7 F7 w% z: M; k' e-Item 29 - Leader loss after divide of parent subunit.
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+ u4 r5 Z. W% V2 a; \) i-Item 30 - Assorted Message errors and improvements.1 A( E; m# r; h: ]! w
% e8 g0 N6 e+ z8 m5 J' F6 l' Y-Item 31 - Confirmation step for Disband and Withdraw Airgroups.. G8 m7 _* J+ ~0 O" E$ H
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
0 E- j) r% j0 z7 Q, Ris disbanded into it.
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$ ]+ o0 h3 k2 c- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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: L! f" ^ W. V& G3 G-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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9 ~& j. X) U& ?5 o8 O) V i-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
( H" m! H: o6 x/ `2 j' bmaximum aircraft.; n" q# O$ E6 M3 z8 g% u
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present8 o6 v O3 O v' V M) c
) {* w; M3 S: I" ^-Item 37 - Fix overflow in fuel calculation
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9 {" D( W% B5 [- B8 r* X) W' Z0 ^-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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3 I: Z' Z2 p: h9 P+ ]7 A-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ( ]) X0 E9 b q4 B; d
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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- p- a- Y0 a% F( k& M) H G-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers; O7 |$ h! i% q' i' _
7 H- \+ I, i6 v! j, n-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 [: y/ p6 z. CJapanese airgroups. * `4 F( x( b- D7 O/ Y6 f* s
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
1 O# M, a: g$ W# J4 v/ B* e5 _5 F. dimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
8 o, Q% j" a1 ~% V250/250. / ~) M! r9 G/ k/ E( i' `, k
0 z! c0 a" o% a; q2 lNo affect on current games or stock scenarios - useful only to modders.
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: `& E# t" R- Y-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 1 f5 k/ w' Z) T
* y- t Q- i5 p0 d: i-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
5 m- r: r+ `- h& C* Icapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when $ O, S. @2 f% S7 Z, I0 F& U3 j
transferred ashore., O# y/ e3 b( U$ q
# M( s0 C. x9 E, r" F. xFix implemented only for human player.- S4 q6 f/ a% t; Z! k
7 N, q& _( |" D4 X+ d-Item 54 - Prevent carrier airgroup fragments from returning to their parents / x# u) d; ^1 a. j7 s, K( r: j# F
if out of range.
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Fix implemented only for human player.# ^! R& v9 o4 o T
7 n. r5 b, U$ V-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
9 h2 O0 X x3 H) qresults.
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4 p6 n7 f* Z2 q9 G" [-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a / e4 _$ _7 `* v. j o; T! q
base produces unpredictable results.! S) I/ E9 ~8 y9 T" j8 P
3 m" T- x0 a$ N) Y$ B-Item 57 - Loss of Land Unit display at a base: N( j5 k6 I/ o
Under certain circumstances land units at a base would not display when that " Z) L; Z2 }! H. g3 c& }; @- Q
base was selected. Found and fixed invalid unit pointer., r- Q/ @. K6 A5 H; X9 Z! {
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-Item 58 - Enemy mines reported as Friendly; z" H$ X! b+ U$ L# P9 |5 ]
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An error in the mine counting routine was counting all mines in a hex, friendly
6 k- I. G5 B6 W1 ror enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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- t- M m( T v6 {-Item 61 - Load Troops option grayed out on transport TF$ ~2 _% b7 L2 a$ u3 L$ @3 P, p3 Q. q$ y
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
, S; d0 X2 t& g, b2 c. p2 l% JHome Port" button does not properly reset page pointers.3 \# \3 u% ?* l& s; Q4 O/ L: D
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This resulted in possible improper display of AirGroup, Task Force, and Land ( e; i9 g" L7 U% P& Y, a n
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
' c9 p* o# ?0 A1 L; ]' `! Aefficiency/expanded functionality. These include routines that:3 ]: u4 J0 n4 c V$ U( Y, Z
- Review and update status of land units.- R/ ^! X/ Z5 \% ^8 n4 W ]! g' ~& m
- Review and update status of ships.
" K9 T" v7 f2 y0 z; P, X- Assign default experience values.
% }- ?/ ?/ b$ P: z- Form crippled Task Forces for damaged ships.
6 S/ x- c3 B2 [- Remove empty Task Forces when last ship is lost.
9 W2 _' R4 q) k6 {. k3 X* O* ?5 B- Remove pilots when pilot slots run short.
# H8 g! B4 y% E1 A5 W3 L- Record scenario data and game version in save file. |