-Item 1 - Refueling from AOs- Q8 ]0 u9 R& @' }8 K: p
Task Forces that included an Oiler could not refuel from the fuel stores of * I1 P8 [4 H) k6 m7 F; X
that oiler. They would refuel from the normal fuel carried by the oiler (or , j2 ]. i) Y9 v' a1 [
any other ship).# u, C& R9 ~* g% V2 X* R+ Z0 W! r5 b
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-Item 2 - Divided Land units shedding disruption.- _( C- Z1 R) B; u( G0 B9 w
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: C( w) O9 y+ M( ~-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
; }/ | b- D* D6 ^6 W) Zpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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1 K" `; V0 M4 E$ c7 Z/ L-Item 7 - Destruction of stranded units occurring during orders phase.
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* ~7 m0 L0 V. E-Item 8 - Correct improper draws on Named Pilot Pool5 c' P# {) A. z2 X: S
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2 t G& r0 Y/ u-Item 9 - Adjustment to Airgroup Display after transfer.5 Q) S) _) s4 I6 o8 _
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5 c' R7 |+ j- G' k. }# H-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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# Z9 p. G {& A: g% k3 ^-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.1 r- f$ V2 I% ]
1 [+ Q; c$ y3 j-Item 13 - Prevent withdrawal of groups with fragments on the map.+ q) W4 M1 k9 }2 S5 T6 J
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-Item 14 - Improper Messages during Torpedo Attack
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5 G7 }# B& w/ p$ m$ Q-Item 15 - Realignment of Ship Class Screen
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6 G0 x: `* `4 N3 `, L9 R" o' H-Item 16 - Correct check on airgroup disband.1 d% H! k' V; s4 }* b
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-Item 17 - Restructure end of turn processing for efficiency u) r+ e* O4 i8 z+ o, R7 k
8 }1 c9 g: L% n, P" x8 M-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ D# H) \ E4 a
generation.( s8 G* J6 N: }+ _2 l
5 ]2 c; E; N! s# w T-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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+ E) f; O5 r. _7 J/ W- t-Item 20 - Change the load cost displayed on Static Ground unit lists to show ' o- w* | K! \/ }
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
% b- F- j" y& d$ ^9 j$ X8 }cargo.$ T: B4 Z3 z8 V/ _. A8 m
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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% z! Z% Y q+ j; l+ E4 hFunction removed for PBEM or head-to-head play as it has been broken by
. i! A# p7 U- j" Ycheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play., a' O' \# n6 N) h- V
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Removed for PBEM or head-to-head play.# `4 f" _6 g$ m9 f/ R7 x
& I9 M- [1 u- F( u" p8 J! J3 I-Item 25 - Removal of display of Named Pilot Pool.
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; k6 [" L) t7 i9 {Too little data available and of little value without full implementation of % P( [4 ^0 H6 k J
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle [( `* w1 J. O: ^$ M0 `- k
, y* c2 V# _& N' eAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited % d9 h/ @* P( A5 a, z# J) y- d; I
to the specific Engineering Vehicle device.2 T3 E2 K8 v/ R: y2 e
. d& D, h- ]& C$ g8 I; D. V-Item 27 - Allow transfer of torpedo planes to a carrier in a task force./ U: S* Z( X" ?" N
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Torpedo planes were omitted from the list of aircraft that could transfer to a 7 v; }. B0 q( d+ [; \
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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, Z! r% w5 V/ I! jNumber of kills recorded by a sub-group was not being added into the parent 5 q6 I* Q& Z' M Q! Z
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.7 j) c3 k V* V4 d" o. x. d
6 D0 j7 T u) [# F: h. h, R% z, Q-Item 30 - Assorted Message errors and improvements.; W, _" s E: [2 l
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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/ f! c3 V( {' g% v% C, X-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# e2 l) z0 x9 B4 q2 }$ jis disbanded into it.1 F+ m" G) n/ C4 L) L6 V- O1 Y
" d' _8 q7 X* S9 K# @- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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' K6 O- f% e5 p) g: v( K-Item 34 - Prevent air groups without HQ from being stuck in Organizing8 B3 p+ v3 s6 O0 Y; l# R
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1 a) G9 u0 R6 @/ s( R1 q-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 E3 `* b8 \+ q# J" Fmaximum aircraft.
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0 Y2 o4 h) r2 @* j6 _. G1 N-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present+ Y5 J9 n( a. h8 L: g
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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: i6 j ?& n1 c% Y% I' g& P-Item 39 - Properly account for removed fragments during Land Unit Divide Check.% d: X* L4 Y! u! T
" y( i6 {/ m# C5 h+ K9 d, P' I; L-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. H. ]: p9 y/ s+ i7 I$ A. J( E: W
% u% |. x1 _* X- V; O: o-Item 41 - Clear captains from scuttled ships, provide chance of captain
6 b% k3 K/ C/ Zsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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* _, \$ a4 R% O% U- K& l6 T, l5 d8 [-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups! H/ H% U" [: d7 }
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers/ t O- ~# I9 F" V
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement + f+ I2 @ Q4 m0 g1 `# C
Japanese airgroups. - U/ N# @9 I! |+ }( C
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
/ P! k" B. r+ I* [+ kimprovements.9 U4 @/ D0 o. `# g! i6 F$ k3 Y( N
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
9 ^- Z7 t% Z7 K, c2 ]* Q+ \6 r8 R250/250. # n, ~4 k% U* g2 I6 B' W
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No affect on current games or stock scenarios - useful only to modders. + ~0 j8 T4 e0 W
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-Item 50 - Expand minelaying control, allow mining of home ports.1 r$ f! {3 p1 S% E$ k6 W
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-Item 51 - Corrected problems with the airgroups-at-base screen. - `' t4 { C* S
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ; f0 j2 g6 W5 c* u% E( U
capacity.
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w, c3 O) r1 j9 b$ ?8 _8 u-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & E" ?- S; l4 p; [% Q( E
transferred ashore.! N2 }: V, b2 i, B4 ]& Z$ @- ?
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, o, q0 b5 n7 h$ kif out of range.
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5 ~( x7 M5 z; |% }8 B0 E" `Fix implemented only for human player.5 E% }: K, A2 ~! h4 Z! x
" u6 O+ g$ D) u3 K) Z, E; K, ?-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; K0 Q/ |" _1 a# E. t X6 r9 g" l
results.
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. ?/ o9 {' s l p& D-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( I2 h& O6 g7 n# d6 p" Obase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base- K! ~, ]9 `5 r4 ~
Under certain circumstances land units at a base would not display when that ( m1 _8 l T( u4 w( }: | e
base was selected. Found and fixed invalid unit pointer.* s' V/ s$ A- P0 U1 f& S9 @
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-Item 58 - Enemy mines reported as Friendly
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- c: D( v5 Z0 f e* sAn error in the mine counting routine was counting all mines in a hex, friendly
$ K7 M+ T* E5 U; y3 Y' H w, {or enemy, instead of just friendly. Fixified.
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' C8 P& [& y/ [* j7 D( ?-Item 59 - Add Ships-due-Update to ships screens
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\' g% }$ X* F+ M( r( L" g$ k-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
$ D- g" M1 A( R4 u7 h% cHome Port" button does not properly reset page pointers.* P0 G6 {0 m3 R; }8 P4 |
$ U4 a6 D, b; f D* V) QThis resulted in possible improper display of AirGroup, Task Force, and Land
9 W6 h# b- o8 p4 {( u VUnit "pages". Fixed
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5 p$ c: h2 \5 ?7 s' A4 n0 G-Item 63 - Internal restructure.4 M5 C/ l3 ^! F+ D
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Several internal processing routines have been restructured and/or modified for
/ \ I) y( a/ eefficiency/expanded functionality. These include routines that:
+ P* M8 q* w* C* y7 k0 C- Review and update status of land units." f* p- p: m& w/ o }8 w. E
- Review and update status of ships.
9 W L& f+ k. F [' K2 u* {6 n- Assign default experience values.
9 o3 W6 C3 z3 p. W$ W) Z$ n# w- Form crippled Task Forces for damaged ships.3 w. [( w3 K" d4 ~: e
- Remove empty Task Forces when last ship is lost.. u0 o$ m6 z) N" [) ?6 S1 @; z
- Remove pilots when pilot slots run short. B0 W2 R3 ~+ \$ z
- Record scenario data and game version in save file. |