-Item 1 - Refueling from AOs1 m9 S5 A7 R( a$ o, q# h Y* F7 x
Task Forces that included an Oiler could not refuel from the fuel stores of 3 j% }; X' }" X0 r& w4 l+ _# P
that oiler. They would refuel from the normal fuel carried by the oiler (or 8 g: D2 a+ w2 G1 J3 n% |, ^
any other ship).0 s) M* P% F3 ?3 _. q! S( H6 V
$ u+ s/ k. ^7 k. ~-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy." w( Q) s: V* s; n5 R: g
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
; ^6 q: n0 @ I kpilotless aircraft.
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- S2 D0 m6 w0 f; |-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.0 w W a6 j. F0 S- l
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9 U! X v' x6 z R. u* A8 T-Item 8 - Correct improper draws on Named Pilot Pool
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3 I q& b5 u5 V1 E8 P. `-Item 9 - Adjustment to Airgroup Display after transfer.1 p. M* f$ i0 u$ Y) \& U; P5 L
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
+ @3 w6 _) @/ u9 l# n * h2 z! Q- J; o( n$ F( Z5 O! N( m6 w6 Z4 p
-Item 11 - Removal of function to Withdraw Pilots& a4 m& t+ m) v% J9 ]8 u3 d* F% \2 {
! @: x% Q) Q. B-Item 12 - Recombining Land Units incorrectly averaging preparation points.% Y9 L; i( Y9 a) m
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack4 y4 e! ?5 t s6 ]6 A2 D m7 V
7 F' k+ j% g( S; x- _-Item 15 - Realignment of Ship Class Screen
, \3 q/ w! e! r( t/ D4 s# w% k+ L; s 7 W b$ N/ s8 V+ O
-Item 16 - Correct check on airgroup disband." g* v! x1 T& u5 f* m# F
( f5 g5 D. O+ _2 S0 M# {-Item 17 - Restructure end of turn processing for efficiency* X' p0 w( |- X$ ? A a, V7 W" k. F
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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# { X6 i! p/ g, n4 y1 O! k-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft# r, R, U+ {9 k* n1 e# P, X! U
6 r$ g# l( u& R& g. s-Item 20 - Change the load cost displayed on Static Ground unit lists to show
6 V2 t5 K* k" ~5 n& m'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines." p3 g% G, s- k4 I- {1 \* x% o
9 k. V! S$ m1 e; c, h-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . Q! l, d* y& |1 S- H
cargo.5 f6 L4 u- V; Y& c
{9 J+ F6 t" A+ w! b! P-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
# d5 b& g- w: z/ |+ \3 U& bcheaters. # L7 e! r$ o2 d
0 ?. s8 ~ a/ e" H7 S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.; ^6 G6 r: m1 m
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Removed for PBEM or head-to-head play.$ H" L. K) J4 L! {& \+ Q
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-Item 25 - Removal of display of Named Pilot Pool.
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0 f6 a1 G1 }( t# G2 [& s7 vToo little data available and of little value without full implementation of
: I% I/ e4 D* g# N& ]9 rDisband into Pool.+ X! o! p! o |
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & l/ p8 G* o# y* q: B" i
to the specific Engineering Vehicle device.+ I% T: T' x8 @! B# C& n4 c: H$ l
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.3 v$ M: D5 k+ i: p& d
7 O$ T. @4 r+ R% C) p1 b$ dTorpedo planes were omitted from the list of aircraft that could transfer to a ! D8 {* ^- q: G
carrier in a Task Force. Added.+ v7 m- q. h. D% M+ R
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-Item 28 - Return number of Kills by air sub-group to parent.
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! y) t4 g3 u% J/ ANumber of kills recorded by a sub-group was not being added into the parent % Z1 {# A! k4 Q$ i- t
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit. t, p+ {; ?" j4 g3 \5 m5 |
$ v' b4 Q7 V q$ s7 v3 Z-Item 30 - Assorted Message errors and improvements.1 R( L* j2 j' s8 k
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! {# C0 x" R0 B, t2 @
9 J b- @. K9 G-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 4 z: H4 U* e. v& G" \8 i" G; F
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 3 w/ u, A& ]; d8 H
OFF 9 }6 ~ ^( F+ V/ B
" I! o) \; S% `0 V- i7 h-Item 34 - Prevent air groups without HQ from being stuck in Organizing+ x, W. k0 q5 X/ }
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5 C1 ~! t2 U {0 y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than & u3 `7 W% A7 s( A5 S
maximum aircraft.
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H, ~3 ?. E" K7 d2 I-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present1 G5 _. X7 @8 g; H0 B
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-Item 37 - Fix overflow in fuel calculation
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) C& U3 ?! z6 w7 G$ V-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.7 l- |/ _- n& ]7 W9 x
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
2 V1 x) ^/ e, R& @# z+ p' _) h/ Vsurviving sunk ship.
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: s1 L! O2 x4 @0 ]4 p- N5 b-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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: s* G q, M' J-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups( _$ g$ q3 j2 X
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers$ X" @- F# |; B: m
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- p" D5 X* |8 M- bJapanese airgroups.
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( p5 z% a( J+ }- j; k4 [! l-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- e8 Y* d3 e+ _& g3 zimprovements.
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0 Z1 h: a5 r X& u-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
, R* u7 Q: k' I250/250. . @' s& `& S$ _% t6 Z# e
& ^0 h, i/ y+ w: W" ^. `" LNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. , I. b3 Q K: ~1 n& o% \
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
1 s. G0 i* `: \6 j9 U8 |capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) z* ^- v0 v, E, S5 I
transferred ashore.
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Fix implemented only for human player.
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0 q* a5 i( z8 ?" b" g3 G* r-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ r' b: T' r n; f% b- O
if out of range.
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$ ~. H; [1 ~ Y Q& U' Q# [Fix implemented only for human player.5 b/ ]9 \2 ]+ [( e% ^
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
+ A$ m/ E& E1 ~5 ]1 O8 B/ cresults., {- H3 r. V; ? l9 H, q Q9 G# ?
' V0 U; w3 j+ ~; |& w-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 D7 r2 p8 c- z& W# E) `4 g& Z! t
base produces unpredictable results.
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; _$ ?" \7 E! u6 ]+ s1 A-Item 57 - Loss of Land Unit display at a base
/ L. k x/ t( R# F5 QUnder certain circumstances land units at a base would not display when that
3 I" ?7 C# I2 Rbase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly% U0 Y5 w) ?1 |/ q/ N: Q
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An error in the mine counting routine was counting all mines in a hex, friendly ) u. o5 q* I. {+ H8 I/ K
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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: W' r B7 J) _) O1 D+ \5 F; t-Item 61 - Load Troops option grayed out on transport TF4 C- R6 ~1 M2 [, ?+ C
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to + H7 D8 i( D& e: a) J2 @$ D
Home Port" button does not properly reset page pointers.' z8 g, i; V( F" K" ^* _
d+ `: y3 R/ `* @
This resulted in possible improper display of AirGroup, Task Force, and Land 2 M* O- ]; Z% d; m2 ]
Unit "pages". Fixed% z2 c3 U& Y9 l+ t7 }) l {- s
+ i( g) d$ V, d o
-Item 63 - Internal restructure.; ^; ^0 ?: K$ ~
: R$ ~' s* L$ l0 B6 D3 rSeveral internal processing routines have been restructured and/or modified for $ M+ o' I9 s4 K8 ~' n& t
efficiency/expanded functionality. These include routines that:9 V$ k2 v7 T+ [4 F/ a
- Review and update status of land units." y ^9 C2 Q8 L( I
- Review and update status of ships.: s! N: D% |- R d7 a1 B
- Assign default experience values.
) ~ i: m2 Y: ? _9 ]5 H- Form crippled Task Forces for damaged ships.$ k* h5 V1 I' W/ r+ f/ T4 [5 d! U, c
- Remove empty Task Forces when last ship is lost.; L( H5 l! L1 [ W8 e5 L
- Remove pilots when pilot slots run short.
. h) L- [8 |& ]8 `7 i- Record scenario data and game version in save file. |