-Item 1 - Refueling from AOs- A/ B: k& Y& j- G1 X
Task Forces that included an Oiler could not refuel from the fuel stores of
2 e, o; j% @% v7 r9 V; V$ Lthat oiler. They would refuel from the normal fuel carried by the oiler (or
; O- F6 H6 W6 ^2 X3 Iany other ship).2 K# T/ w% Y8 \
/ s) N! i9 a; ?! e8 \-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.& _8 s" y$ H4 W
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) {3 ^! i' j( o-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
6 { q- `1 V% d2 V% {1 |pilotless aircraft.8 L5 r2 B8 _) i' C, y0 \* k
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" X1 U0 V% M4 z: H5 J) y- d-Item 5 - Clear experience and Morale from disbanded airgroups
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& W* h( U0 v2 x-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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0 ~/ `3 d% A0 F-Item 8 - Correct improper draws on Named Pilot Pool
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" i: g4 @+ y Z+ ~9 T-Item 9 - Adjustment to Airgroup Display after transfer.
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/ d- P% m X* i# e-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 X6 S$ y* \: n/ f$ A5 U1 @
! t# L( M+ V4 E$ f) u-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.: g( o7 e( n7 S+ i2 F( ]/ d
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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) ~. B" E$ a2 V( E( o) {; x0 I-Item 14 - Improper Messages during Torpedo Attack; Z+ {9 L- q6 g& R6 A) A
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.3 J/ E2 |$ Z' r$ G2 K
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message , U4 m& B4 j& T0 w( e" t9 ^
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* E" p9 u @. Q0 W0 R-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 Q$ _% _! [4 C/ N7 n/ b0 x1 F
, X9 K0 q# \ e: b) Q-Item 20 - Change the load cost displayed on Static Ground unit lists to show / |7 X0 F3 |6 L: W x) z1 _
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.! |5 \3 o0 t6 T8 Q3 C
3 W4 h; @+ y) M-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
( Q5 O- D. Z; ^- ?4 [cargo.
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" L0 c2 K, b( l$ S& W7 X! {-Item 23 - Removal of Disband Into Pool Function for PBEM play.2 e+ G7 J* {+ L4 L9 |
( L0 C5 M: ~) r3 fFunction removed for PBEM or head-to-head play as it has been broken by
~. J# c8 S) l' ]5 `cheaters. 7 P: [& z: C2 j0 B
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.! p1 G5 Q/ w8 H3 x
6 G9 F7 K) o( X- d, r- |Removed for PBEM or head-to-head play." o. e, @3 h* v( B3 z: y
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-Item 25 - Removal of display of Named Pilot Pool.1 L/ @% `. l" {% ^. Q; ]
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Too little data available and of little value without full implementation of & T3 @+ w) H4 L4 C( ]4 W, x: i
Disband into Pool., z- D- {) t5 M5 d
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-Item 26 - Correct Motorized Support used as engineering vehicle1 F( x% h) c1 e2 O5 d
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited / @, n* s( l. ?) w8 h
to the specific Engineering Vehicle device.- p [# e6 C4 `: T
' L; j8 g) C- d: U/ c" |-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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$ f6 W1 T8 ?& V% s% ?* YTorpedo planes were omitted from the list of aircraft that could transfer to a ) ]7 E9 C- `7 U! i
carrier in a Task Force. Added.# ]+ K y/ g3 g' C; W3 V. J
2 Q k* M' Z9 @3 j u" ?: \-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 7 G! X" `& r* i9 q( E
airgroup on recombine. Added.
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% h& l/ b" b6 S! t-Item 29 - Leader loss after divide of parent subunit.& g$ B- s! C# c' [+ r2 } X
1 Q ~, k5 ]$ O3 _3 e* J- L# M; X; G' j-Item 30 - Assorted Message errors and improvements.
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3 |9 X' T: s, X-Item 31 - Confirmation step for Disband and Withdraw Airgroups.6 m- P h' S) d: H j) F
; z2 ?( e5 m8 p8 u0 q0 }-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 0 M/ {) t' j% H( P! M( o
is disbanded into it.
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7 w: n" w; N' w* C' I% `- |( z- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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) `. U) B8 |* K- i-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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0 c/ l5 I- W7 o: [! H-Item 35 - Allow arriving Japanese airgroups to appear on map with less than + b7 s9 h [ S. K0 a
maximum aircraft.# [6 H/ v% b# @+ j- z* U+ D
6 f6 D9 @3 x2 p6 ` S-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present, L' x. v! a# h1 ?' n: B0 h! ^
8 ?/ K# j, [( w2 U6 }3 N-Item 37 - Fix overflow in fuel calculation ) \$ o4 W' {0 J4 V$ h
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-Item 38 - Correct joint air attacks % E7 \( L+ U( D8 V) V4 E+ n
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check., |2 U: d2 J; j. W7 T7 G J, C/ r
% i6 w# _- Y* z. a7 f1 b5 U-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain , _+ x7 G% Y! H, j
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.3 \5 _+ Z9 @& S" p- J
: X/ ^) |# p3 u' W( w% _-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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M( k, j0 x5 B-Item 45 - Disappearing unit during air pick up.
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4 u" f/ x6 b& x$ S0 M6 w0 F-Item 46 - Airgroup Transfers1 o/ \$ {% ?- c) R
. W" `5 Q4 k V, D) [! B-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 8 I1 K4 R( f+ U0 g5 T/ ^
Japanese airgroups.
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5 q: l0 `) i( s3 Z- A-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous - @4 X+ ^2 m% O+ B% w
improvements.
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! W; P" S/ P* I$ K' O: d-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
- B+ v4 S7 A4 I! j6 r250/250. 1 x) p* S) v% D9 p( W3 R
6 d. k2 P3 h. S4 S# sNo affect on current games or stock scenarios - useful only to modders. 3 @: l2 Y# u, P9 c' d
7 u+ x! `: f# g' g: V$ Z-Item 50 - Expand minelaying control, allow mining of home ports.! W2 Q* v5 f* T4 N
0 ^1 \6 Y; p$ M9 C2 ^* N! N6 p-Item 51 - Corrected problems with the airgroups-at-base screen. K+ X! A0 n2 V \5 d
- o8 N. L5 s8 q-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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' i& m0 G. n2 o3 h/ ]) s3 s0 r-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 8 }' k6 M; E; x$ E% ~' I5 v. \0 g
transferred ashore.
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& M; a3 |- Z- }$ [8 y# x) nFix implemented only for human player.& Q3 Y, V$ l' e6 R& K
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 n: d" f3 F: }9 [) L. y! P
if out of range.- }; D7 `. s9 Q6 H2 a
* C3 \2 Y" ]3 M+ z1 gFix implemented only for human player.1 P* B2 B9 c, n5 j, z# u% I
$ l1 y; e; R' s/ i9 \: ]/ L" z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
8 X \* b1 j; u7 presults.
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8 x& m2 F9 {' C$ ~/ ?4 h-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
2 A) s. Z3 p0 @: T7 _7 F a5 |3 jbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
* T4 I6 u6 x' W0 W! C) HUnder certain circumstances land units at a base would not display when that - w/ e& v/ p1 o
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly + _1 n- v8 l% S# U3 C: f2 w+ i
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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9 W5 Q' t5 y8 n& A# i; T-Item 61 - Load Troops option grayed out on transport TF5 t) o" l0 e2 d1 P% Z# R
P. I$ N! J6 Q; y-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . _; b0 t" w; o) E, Z) m
Home Port" button does not properly reset page pointers.& q, R" M+ T+ I; H% I" }
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This resulted in possible improper display of AirGroup, Task Force, and Land
7 U1 n0 y5 H5 ? R3 z' bUnit "pages". Fixed0 W* X% c, Z6 A8 b6 @7 I
0 ?$ T( [ M( V. Y9 \-Item 63 - Internal restructure.$ x+ T; l, U9 x( I6 K6 @' |0 p% W
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Several internal processing routines have been restructured and/or modified for - o+ V2 t6 M2 I7 n! N
efficiency/expanded functionality. These include routines that:
0 T7 W' F8 T3 P: B, y, y- Review and update status of land units.
; n3 |* F" B$ |# |' W) t- Review and update status of ships.
) A: D1 o; I H4 C- Assign default experience values.9 j$ c0 Q- C' H8 L5 P
- Form crippled Task Forces for damaged ships., f* Y' A e6 ?& M9 W2 K+ r- I
- Remove empty Task Forces when last ship is lost.
( R4 W: k3 Y% r4 @4 I" T- Remove pilots when pilot slots run short.
5 W H+ ~, r7 b+ S: W- Record scenario data and game version in save file. |