-Item 1 - Refueling from AOs
6 _5 S5 S; W( I5 a# yTask Forces that included an Oiler could not refuel from the fuel stores of & y( b4 W& C$ t& f) m
that oiler. They would refuel from the normal fuel carried by the oiler (or
" e2 ?. M1 R s1 ?3 t' F4 ^' ^any other ship).
8 j7 G( ~4 K' K6 } W 4 T* b6 P' B# k4 n
-Item 2 - Divided Land units shedding disruption., i. z2 w. p' c4 R
; D# f0 Z7 n0 k& T
3 [8 T9 a+ E: J6 N4 g-Item 3 - Allow PG to be included in auto-convoy.( t2 J" w: P; \ R" @5 j
4 M0 I$ N5 K6 m
4 J' U1 i# O' o5 R$ E# V) o8 `-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
4 b( a) `: |4 Epilotless aircraft.( t1 d% b: I+ e# ?; _% @5 z6 e
/ Z4 z4 n9 @4 f& @8 s& h+ C
! N5 B) _* y/ S% ~' W: ]3 a% {) B" ]
-Item 5 - Clear experience and Morale from disbanded airgroups/ N5 Z+ [3 I* w9 x" L1 U" ]
* z& w6 S9 @& f$ t
* K% D! c/ k( z0 S, m, m+ p-Item 6 - Disbanding into air groups not on map.
$ P( }' I- o0 Z( Y1 i7 \. m& `
' c8 i1 H! v: J, Z % _4 L! r2 N( F$ L6 j8 P% p
-Item 7 - Destruction of stranded units occurring during orders phase.
6 O3 |3 J1 Z- B* H/ {
0 G8 I; H( @- M" k5 U
# \- I2 C! H" q* d% L' r-Item 8 - Correct improper draws on Named Pilot Pool; `7 C W7 F6 V3 _
5 K& u) J* U7 Q& `1 Q+ b$ Q. N
L# m4 u+ Z0 m& t1 H0 m-Item 9 - Adjustment to Airgroup Display after transfer.( Z) y# v* j+ Z* B+ Z3 ^& H9 }
2 C0 V* I2 l# T; A) c* Q; f% A
& [+ M8 ? K" N) e7 ]9 q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
) X+ k, U. q Z6 l( B( h1 ~ " p2 q& T' H) y8 S
-Item 11 - Removal of function to Withdraw Pilots
4 H+ N" L( w7 T; `- r + Y% }7 }/ [( M; T4 x: b+ Q/ Y
-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 D- S2 S5 s: T+ D& X2 B+ D
0 g9 `) x7 [( i* D0 b# Y# L) w! y
-Item 13 - Prevent withdrawal of groups with fragments on the map.
3 b/ I2 K, J7 t% ?7 y! E
* `) z2 p- g6 Y% a) o-Item 14 - Improper Messages during Torpedo Attack4 c: D/ p% i$ y3 s Q% T% d1 b; ~6 V
9 h) \ r' P( |-Item 15 - Realignment of Ship Class Screen1 |' g4 w" z+ B
* a; a" e. L3 E
-Item 16 - Correct check on airgroup disband.
/ p& i" b- W ^3 O$ J1 |) c 3 _2 z: B1 p" q- j7 t
-Item 17 - Restructure end of turn processing for efficiency" B, e1 @ U8 c0 M7 }
. s3 o1 m- H6 E5 \2 E, b-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
1 n- w# \: T4 Ygeneration.
. h& \& X+ C: b# r, |$ h
0 D6 h3 Y& B+ `& J5 T. A8 [-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
, {3 D# m' v9 d
9 W' _. C" w* n-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 U$ i/ m7 ?% V3 L$ |
'Static' rather than a very large number. & E. c9 j: o# r
2 G7 f% z) r3 o4 B: h% R-Item 21 - Correct processing for floatplane groups on submarines.
- q; D% Q2 I& H# d& K3 p2 }
( I0 m4 ~! s3 V9 a-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as / ]4 \- O3 a+ }. X1 r/ x7 X- m1 Y
cargo.
" N# [5 F2 g- b7 r( I. ~, Q 1 v8 u. w: Q- o |( i$ v
-Item 23 - Removal of Disband Into Pool Function for PBEM play.5 R; S: B1 y( i7 H8 i. e
' ^/ [" ~8 w. Q( o" c, A* W# NFunction removed for PBEM or head-to-head play as it has been broken by 5 p4 `: T2 [2 v- z* D! x4 O
cheaters.
0 [ o6 I7 A! ~8 J% K2 S % f7 s1 c" ~' u C, X4 B
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
4 v8 ?7 G, p" R+ F# {" D1 o 2 f9 V1 k! \( f* f% N8 Q% F2 F2 N0 F
Removed for PBEM or head-to-head play.
( S; g7 R- L7 ` ' G% `& r5 X, o, Q' P9 C* k
-Item 25 - Removal of display of Named Pilot Pool.: O9 v" N- K( q# }2 X% T& y
2 e1 c. G' ?/ }2 a4 P2 dToo little data available and of little value without full implementation of 3 u' I- _1 k- [1 s. X
Disband into Pool.5 h+ U" ^4 T$ ]0 M" @! S! l
6 _# \: |+ y/ c' B, d, O-Item 26 - Correct Motorized Support used as engineering vehicle7 ?, a' U) Q9 m; q2 U: V& D
8 ? f1 _5 a8 f! } [, V0 D' R
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 8 T! @9 o/ T3 Y+ X& L; J
to the specific Engineering Vehicle device.5 J, b+ l' q% n+ B- ]9 o
9 i; m& T! s' r6 h3 B; c7 R-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
) r1 V6 E: N/ _3 M! P) y, M- ~1 R
8 h- {, b$ i) u; n ]; VTorpedo planes were omitted from the list of aircraft that could transfer to a
t* A: J: g9 F! K4 Dcarrier in a Task Force. Added." B/ S) w! F: N$ c3 O5 e
! ~) p H6 B& [8 x$ _' m4 P$ k-Item 28 - Return number of Kills by air sub-group to parent.# L! R9 N7 X) \! [; C) H
6 A) V% ~8 g/ d; G$ sNumber of kills recorded by a sub-group was not being added into the parent * S; s1 O; J: r# O
airgroup on recombine. Added.
* ]; j; x; q- o+ U" I+ } o; Y + w. U7 w1 o7 ]4 J2 D, u" b' M
-Item 29 - Leader loss after divide of parent subunit.
4 j2 M. m4 T) z2 e6 Q, |# ~
: Q6 ?9 c* G5 {: E5 z/ B-Item 30 - Assorted Message errors and improvements.! d% M x3 U+ w/ R
5 F$ y0 `2 B% d
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
0 |) Z9 \% D0 I3 k& U, M : U+ g& S; [+ \' ^
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
& A! |9 ^9 D* \& z. q$ q: zis disbanded into it.7 d# n' U2 m) Q% z% z: h
U6 j2 e ]8 `! L' A: e
- Fix 33 - Fix USN VBF replacement state when game started with Replacements
3 [- b0 l0 B/ D4 E9 @OFF - s: M% X5 |3 ?( V
3 z2 \9 N& @9 Y$ c3 ]; t
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
7 ~7 S7 \0 z+ O / R/ k* L! [4 F/ V: v1 ?- y
& C9 Y2 I6 U/ y" K! j3 ]-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; @5 W2 I3 V6 zmaximum aircraft.
i% O- o# X1 q1 w
: f8 p( j) j( ~9 F) `% Q+ v" s4 N( C-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- P$ _3 W$ W. A" K
! } B0 F7 h8 z& X-Item 37 - Fix overflow in fuel calculation . ]- b* _7 D z" ?) \
2 ~4 b9 f* g7 c1 v6 ?8 M6 v2 ^6 [; s-Item 38 - Correct joint air attacks ( d" C' M5 o8 M( f
2 m- Y3 Q4 r/ j5 B1 G* h) Q; w
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
5 F2 J; m1 E) b7 x A2 C1 B & F( {2 {0 w6 ~+ P
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.! |7 j1 e. E: p8 Q
; h" W% C0 Y; A! A+ _-Item 41 - Clear captains from scuttled ships, provide chance of captain
( Y9 ]2 F# w' Qsurviving sunk ship.& l: K" [6 b- R8 O
( z& C2 W3 G& _8 q r0 d: E
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% {1 t! h9 d( J/ [/ N
/ i% }5 R5 R) z8 ]-Item 43 - Activate Four additional Aircraft icon sets.
6 e1 N$ W5 x, m$ Y6 B ' _ C4 H+ I% i, x
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
# U! O. }+ e8 x5 {/ I8 Q: I6 h$ b; o; K7 X( ?
-Item 45 - Disappearing unit during air pick up.
1 }1 u3 ~, P: a* Q# p4 ]7 I8 k" |, Z9 j+ B* |/ m
-Item 46 - Airgroup Transfers+ v8 l3 j9 t6 N
, \% y8 f( P( {& V7 g5 v9 } q
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 7 T! |; B! u) j. I5 {
Japanese airgroups. - n9 C8 H8 v2 n; {# `- I
0 v2 Y7 X4 @7 ]4 P9 ?; i6 v-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous - j% V. B1 y& s) x! b7 R, d
improvements.$ V+ o8 t2 C% I- E9 G2 _9 n
1 K& o: Q/ J' ~" F5 p
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
4 _2 M1 d" I. P0 j) L# {250/250. * b6 U3 S4 w; V; y
[" ^0 c5 T$ B
No affect on current games or stock scenarios - useful only to modders. ! S/ _0 H5 D6 J6 ^
z/ {) v6 A; k0 C1 Z-Item 50 - Expand minelaying control, allow mining of home ports.% D* F( ^1 S& @4 j! H" Q$ i
4 d D) H) |4 q
-Item 51 - Corrected problems with the airgroups-at-base screen. ; C1 P& K1 B- u4 G" U
3 d( @0 o" z" p v-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over : \- s. j$ }* x' h) ^+ [
capacity.
3 b* u2 W9 y4 x+ a2 D& f ; _) H# K N" I
/ z9 n' s, }! D% }- p9 S/ n
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when % ~9 X: C& \3 j7 x/ P, n
transferred ashore.- @* Y: C9 c3 ?5 x* u- L
4 k/ A+ I0 h, n6 o* uFix implemented only for human player.) w! C1 F( X/ I+ \) E z
/ E+ p$ r1 c8 |' S% B& ^6 v
-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ s% v$ g0 V7 N0 @6 A( D
if out of range.! h8 `* G+ Q' N. ]$ L9 z# E7 ~8 p
) J; a* c7 s2 mFix implemented only for human player.0 {# v; r8 M2 i! x! j$ _5 {. V
0 k( T7 k# a! A m9 t0 l
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & J0 w& b8 O1 j/ K4 \/ o3 O$ B( O
results.
! ]9 X/ J) \! p$ N$ E. H) A
6 C; f" _. l5 U$ u& H5 n9 b% l4 Y* q-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
: }- S W; r# T) wbase produces unpredictable results.% W: G- ]+ g ?1 ?' t3 l% U7 ?
6 h) j- M; e7 p: b3 ?; }8 F-Item 57 - Loss of Land Unit display at a base
- O1 Q. ]" @5 IUnder certain circumstances land units at a base would not display when that . a! b H6 X1 H" V2 g( b$ W" U* Y
base was selected. Found and fixed invalid unit pointer.. H) }8 S H! U8 x. n
3 y$ H/ A, M# `" ^2 e: V- E-Item 58 - Enemy mines reported as Friendly5 u" h Y/ v. M& K% }
: U* @; K% F, e& \' l
An error in the mine counting routine was counting all mines in a hex, friendly ; b& \9 H) m; d
or enemy, instead of just friendly. Fixified.7 ]8 D. Z8 |1 B% g
6 V7 x; m5 a8 x9 X' _& |8 T* I G' o-Item 59 - Add Ships-due-Update to ships screens
2 G7 }. ]; D2 t5 H 5 S& Y# T6 y5 ^) \
-Item 61 - Load Troops option grayed out on transport TF
' h( r: F9 Q, \, P) X1 W% f: J
; n! Q p- y% W1 g; B-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 [4 k0 m, L( {* s5 ~( _; x' nHome Port" button does not properly reset page pointers.
, \. F) b$ @# y6 [
; W: ^, D7 j" @4 HThis resulted in possible improper display of AirGroup, Task Force, and Land
6 ]# a4 u; q. B4 ~Unit "pages". Fixed, A; Y* b' u6 j, ^' _
: Z3 h( z' x1 H: T G-Item 63 - Internal restructure.
' s6 \& y7 D# U6 _# K ; G" M- k6 Q. t7 b
Several internal processing routines have been restructured and/or modified for $ \+ O$ R' ~7 _- g& K2 j+ E( p1 D g( y
efficiency/expanded functionality. These include routines that:
: o+ w% `9 M0 M, c- Review and update status of land units.
$ V7 J/ r1 F- ?% I# s- Review and update status of ships.( s- F5 g4 X3 U4 Q( B
- Assign default experience values.% P$ ~5 [) ~+ i, r& D
- Form crippled Task Forces for damaged ships.
# {4 V8 x1 |4 w4 W- Remove empty Task Forces when last ship is lost.9 M6 D0 f: X" `4 l9 G8 ]4 @8 |
- Remove pilots when pilot slots run short.( e' e2 e) g. ~0 u) e9 ~
- Record scenario data and game version in save file. |