-Item 1 - Refueling from AOs0 K2 V! E$ a9 x$ x6 J8 @
Task Forces that included an Oiler could not refuel from the fuel stores of
! X: h3 b' I% l( w/ E" T! athat oiler. They would refuel from the normal fuel carried by the oiler (or
* P* r2 L6 f3 Z& c1 Y5 j% Qany other ship).' F+ p2 z& P" _. a0 `9 U3 _
0 Y1 x+ j7 ]+ Q3 X4 z-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ t. z: n/ {3 zpilotless aircraft.
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) w$ _8 k! q3 d0 t-Item 5 - Clear experience and Morale from disbanded airgroups% \ u6 y+ j( u5 n
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3 S: i# k5 V6 H9 h" D-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.$ T1 w" A- i6 h: m* |( P) f. `& X
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.; \! j2 }7 \9 h9 |3 i1 @( w* j- t
: m0 ~5 i* b1 `-Item 11 - Removal of function to Withdraw Pilots9 \" P$ t: T& }+ g- T1 p4 q
) j! s' M8 f& Q( H- l! v! A* c1 m-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 l+ C' c" z& [+ D3 b' H; J0 C7 u: E
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-Item 13 - Prevent withdrawal of groups with fragments on the map." w) \3 V7 {, V
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-Item 14 - Improper Messages during Torpedo Attack
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7 W/ z& p3 R) G& b: y4 _6 L-Item 15 - Realignment of Ship Class Screen
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- n* A/ L0 a% N-Item 16 - Correct check on airgroup disband." ^6 N! b8 |6 O, s' L: k
7 S. o9 A& @/ E o9 c: z2 X; S( T-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 1 u6 L$ G( M) @3 \1 m2 l
generation.3 z# F4 B- n# V6 Q* l i
( [: R( z7 l7 z. u: ^# J9 b' v-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft2 u/ z6 o/ ~6 }" H
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 5 F: @; U5 ], w, k+ w% P
'Static' rather than a very large number. 2 E* z3 s3 @7 a4 _3 U7 z
2 H, N! k. o" j5 }' j+ ~3 p-Item 21 - Correct processing for floatplane groups on submarines.) A, N: P: z) }* H3 l( s: b
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as + U$ \7 U W3 \, i9 N) x @
cargo.# Q1 x8 m9 z1 [9 ^2 Y8 r/ A
: W. c; l7 Y9 ^# E7 w1 t8 R% c9 m-Item 23 - Removal of Disband Into Pool Function for PBEM play.' z/ U, e" X4 V% V" P' s
/ Y0 H) G0 D' w5 dFunction removed for PBEM or head-to-head play as it has been broken by $ \3 o( D# g) `
cheaters. 3 M W6 w* p3 L3 g2 _0 `0 ?
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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. R" R G+ k( b) F5 h% p1 KRemoved for PBEM or head-to-head play.
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& }. @6 Y' }7 s-Item 25 - Removal of display of Named Pilot Pool.4 {" C" e* c6 c1 B8 O& \5 p
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Too little data available and of little value without full implementation of 5 L. E! w- n) Y/ K
Disband into Pool.- M X( O, X% l
6 ^, g0 }8 Z4 Y8 S, w$ y0 l-Item 26 - Correct Motorized Support used as engineering vehicle9 M6 a( Y2 Y& U1 F
) I; R2 S2 g$ f5 w, U$ I4 m, ZAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
* V4 m( W+ h) f/ n/ O, l2 bto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force./ z& \, Z! s6 f( l
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Torpedo planes were omitted from the list of aircraft that could transfer to a
9 U9 c# X, N) `carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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5 ]/ c: D' q% b, _( ~1 ]6 _, G1 N/ RNumber of kills recorded by a sub-group was not being added into the parent R& Y6 ]0 [9 A/ v
airgroup on recombine. Added.6 T! ~( R; {$ w; E. e9 C
) x6 D' {" A# o3 N/ E6 d-Item 29 - Leader loss after divide of parent subunit.
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/ b7 T0 a+ E* {; M9 }' D: _+ y-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
8 z+ k. A. o) F$ b: vis disbanded into it." P6 J" d' d4 j6 l9 f9 y8 M, f2 m
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements ( @+ Z+ V! p$ e U( X6 Q
OFF , ^& i8 m% ?6 {
" k6 B* f& d% Z9 N+ @-Item 34 - Prevent air groups without HQ from being stuck in Organizing; E: @* R- q( r, F( d
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' N4 ^/ w a' p4 T1 d-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% g! }! I2 y- R( K% smaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 6 R/ E: b- q8 f
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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4 a p/ N( `3 S& g-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 4 m9 |( t5 e3 C* Z# X3 P1 R8 v, Y
surviving sunk ship.7 `" C4 r# O, q$ J; V$ d2 g8 l
% f# o- o0 p3 A) m3 r9 c+ y-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 k! S4 H6 U6 x! J* h
! u5 ^" V/ ^6 _* o1 L( [-Item 43 - Activate Four additional Aircraft icon sets.
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0 b5 \5 y7 @ E$ w3 X6 h& N-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups5 F, a; R! O8 ~9 l5 R" R8 q2 |
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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- z/ M- x. \% O-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 c: ~" \$ K2 X% z+ v' P, u
Japanese airgroups. ) _3 d$ ^7 h8 y a) E: i9 w
( Q% b- ]1 c7 p: ]0 L-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 K5 V2 k" w X5 X! Iimprovements.6 G" L2 D$ `2 {# ?4 n& Z
: n; H- R r. @* _-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
" F7 W' Z8 x7 ~250/250. 1 k( \. H" c- x: r
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No affect on current games or stock scenarios - useful only to modders.
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5 C0 W) {9 ~1 C& @( y+ F# ^-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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& f3 ]% m5 v& v% g1 j, L-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over . [% j8 B% I: f3 M' Z' P9 t0 ]
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) v9 L7 S# H- T0 Vtransferred ashore.$ _) H/ [2 P1 _ { V: r& s
0 ]* p- ^' G+ J+ M" Q/ MFix implemented only for human player.) Z, |1 g8 ]1 ^& x1 W
$ V- u, Z/ m" {- d! \# v-Item 54 - Prevent carrier airgroup fragments from returning to their parents
9 Y& e" K; L2 Cif out of range.
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Fix implemented only for human player.9 X- [, l1 k& d# X# _* R
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 G; u: R% D1 S
results.% f' W1 k/ f j
6 n& W5 B! ?$ \6 j-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a . u) c3 z, H+ a) Q8 H
base produces unpredictable results.
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7 U/ B# L/ ^& h% w5 _% K3 q-Item 57 - Loss of Land Unit display at a base8 s. |. m* U5 V: E# n( P. F
Under certain circumstances land units at a base would not display when that : t+ J8 n6 h* z3 n
base was selected. Found and fixed invalid unit pointer.1 }& y l3 E1 o2 k( I% g6 e
( V1 o) P. o1 B' j! ^! }7 @# H-Item 58 - Enemy mines reported as Friendly& B$ V }1 M7 x
" t4 R( ]5 d! _/ N6 D! u. g; BAn error in the mine counting routine was counting all mines in a hex, friendly
2 z m! o- W. c& m0 |or enemy, instead of just friendly. Fixified.# V3 E6 i v/ `
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-Item 59 - Add Ships-due-Update to ships screens9 Z8 _3 `" M1 S' Y9 z8 U: W4 c
% R: x2 f% z. v# l-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to & q: A' d- S/ X+ L+ W7 ~
Home Port" button does not properly reset page pointers. v" {' ?( B/ m) s8 i# X& q6 Q' x
( O( G3 ]& _' W) S0 Q8 ?This resulted in possible improper display of AirGroup, Task Force, and Land ( N% X! k# }# M, p0 ?
Unit "pages". Fixed2 f z( `, C4 M
' \1 N) t, |) n X/ U/ s" v-Item 63 - Internal restructure.
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5 b Q& H$ A: X- X& c& o8 c) ?Several internal processing routines have been restructured and/or modified for 4 a8 [& s0 w1 a$ d( q- u7 B- s
efficiency/expanded functionality. These include routines that:
: [0 F4 o" e3 r D7 V- Review and update status of land units.
7 {6 d- C" @* @- Review and update status of ships.* q j7 Y3 {1 _7 q) `
- Assign default experience values.
4 j/ @$ M1 D, P8 g' p- Form crippled Task Forces for damaged ships.
1 `; v2 ?' d* T& _# ?* l' J7 H# c- Remove empty Task Forces when last ship is lost.+ O. O7 P- v8 z$ }" G
- Remove pilots when pilot slots run short.
$ |. C7 p! l+ K8 L y7 L- Record scenario data and game version in save file. |