-Item 1 - Refueling from AOs
: B* C0 _ M, y$ wTask Forces that included an Oiler could not refuel from the fuel stores of ' }( a2 P2 a% {7 |3 b
that oiler. They would refuel from the normal fuel carried by the oiler (or
6 H0 w1 M6 k# Qany other ship).; o( H8 S+ ]# [# {
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-Item 2 - Divided Land units shedding disruption.
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5 k. ? b( t5 t! o+ |+ i! K" z8 O-Item 3 - Allow PG to be included in auto-convoy.# ^, N0 w% p r5 s
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' \1 G# c. Q+ g0 J-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
) f9 d) u9 g( k# Q! F3 i, C+ Zpilotless aircraft.3 |* k# \* P7 U1 H! ]. X- J: w" |7 b
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4 G$ A) d" x6 s9 [3 J-Item 5 - Clear experience and Morale from disbanded airgroups P% n& {5 }7 }: a! f& B
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-Item 6 - Disbanding into air groups not on map.; \- I7 W' I6 \/ X5 i0 e
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5 P, Y0 L! g, p B5 ~( v0 D-Item 7 - Destruction of stranded units occurring during orders phase.1 w) T% [0 j4 F( h8 z* ^8 y
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer., L/ x* H% O3 |/ B& s+ K$ i
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.- Z* d/ z0 n, g6 N% p
5 G' z% s4 N( I9 Y* F$ c h# M+ k-Item 11 - Removal of function to Withdraw Pilots, r8 m, i! h% p6 j
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.% `1 `2 \; V3 J
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-Item 13 - Prevent withdrawal of groups with fragments on the map.* l4 n6 H% T6 p
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-Item 14 - Improper Messages during Torpedo Attack
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, h8 a2 n: i3 k' y4 a) p4 }-Item 15 - Realignment of Ship Class Screen
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# \3 L7 O5 B9 F-Item 16 - Correct check on airgroup disband.
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) R* m8 O: e1 O7 }& ?-Item 17 - Restructure end of turn processing for efficiency0 C1 M' |; Q/ x
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
8 f, b, L, z- T. T8 i0 e& ]2 Vgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft6 f6 N# o; S7 g" s1 o4 H1 Q3 X2 g
6 t! w A6 \2 o4 O-Item 20 - Change the load cost displayed on Static Ground unit lists to show
; C% F4 _7 R8 }5 p'Static' rather than a very large number.
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( t, j1 d. r7 g/ A-Item 21 - Correct processing for floatplane groups on submarines.5 o6 V# B& |4 p* u# _
, q1 {5 f' R" a* Q-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & ~% F! n6 l3 M: q
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.7 L6 F& s/ {5 T3 I# {; R
& }6 F+ J \$ _* `Function removed for PBEM or head-to-head play as it has been broken by 5 ~& U' B- f4 r
cheaters.
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3 y( S) C$ _6 W% C-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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9 M# A2 x$ J9 H3 A-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
" g6 G. S t& p* t! v1 r4 ?Disband into Pool.3 ]* ?7 d7 K! z6 o
/ U! ^! g: U, U% w-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
~: m5 z6 h8 ]to the specific Engineering Vehicle device.) P3 q# Z; l) @2 k2 R, g \: Q* `/ G
0 C7 s8 b# H+ T. q' U& R9 b* v4 U-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
D5 A% V4 a. Z6 N# H6 t, icarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.8 v% E1 ?; w4 r. Q. r6 X, S
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Number of kills recorded by a sub-group was not being added into the parent
3 H7 M* }# f, U- s. N& lairgroup on recombine. Added.
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I# l9 S6 k( w, w-Item 29 - Leader loss after divide of parent subunit.1 X2 l+ E% l; t
/ d8 Z9 [) b6 ]6 B8 K-Item 30 - Assorted Message errors and improvements.: p e9 C) g' D4 \* w% g4 R8 Y( h
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.1 `! v( L6 o- `, H; {( U% N H2 @( I
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
/ d* F5 ^( h$ }( e$ e+ p0 {7 F+ Q- Pis disbanded into it.6 W3 ~; o! |( r v! S
1 c+ i1 c) `8 {; b* N5 o- |- Fix 33 - Fix USN VBF replacement state when game started with Replacements / n& @$ W7 n3 l
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than / n9 n7 Z: \5 l4 _' F
maximum aircraft.
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1 q. N* V; R: z$ c; k0 ]-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- I: |9 a0 _7 p. a8 M- K
* K" _3 b0 y+ Z) E-Item 37 - Fix overflow in fuel calculation 5 n7 B; R: i5 q" V; I5 w, e
) c" B5 W- V. J* V# | k) m-Item 38 - Correct joint air attacks 7 {8 M! a# \: R7 G0 x% s( _& T6 \
3 r( R+ z# I3 Z; ~$ ]; l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# |! n0 N, {4 \2 f
+ A A1 Y6 s- O# K e-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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, q( O) `, c1 G, I-Item 41 - Clear captains from scuttled ships, provide chance of captain , N q: _. V; y3 `4 G
surviving sunk ship.
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1 o$ F$ R/ O; d4 A Z9 z' c6 Q-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active., I& ?+ z+ m! M# ~
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# [; f/ n6 |! O' v7 D# p- Z1 X
: d& m: A6 ~& x2 [- r4 Z: G-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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, [" F M0 { [-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! s/ |/ R% o8 j% {, c8 e' L
Japanese airgroups. * _4 X W4 R/ k! p1 w
$ x& N. @0 e" n, |/ L-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; T. C- p y* v* p# P
improvements.3 F! t4 c! `( n& w2 k0 \2 Q' M
7 T; \8 R4 T$ x& y3 d3 I-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
/ H- ^) J5 R2 P) k' ?- x250/250. & i3 a7 {8 t' D8 f
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 8 z4 n0 p# J* U q1 b
0 S& K- z% [1 k8 s; n/ z-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over / p4 \1 |: [* r9 ?
capacity. " M5 t5 ?# O+ v/ k2 @. R" \0 _
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) f" ^% y: [- w/ K- Vtransferred ashore.
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2 [1 w% n: x, Y& x$ j& n$ R6 qFix implemented only for human player.# }# K; e' _3 |
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 0 T) @: N ~4 y1 M
if out of range.; v; h2 s9 w/ ^# L0 {( }& |
- H( v- `% w0 n+ L. D4 yFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 1 h) q+ N$ a2 M( h7 r
results.
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- L* M0 N0 o$ t( T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
/ k' `0 K* ~+ y5 B. U( T8 Gbase produces unpredictable results.
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8 C8 o. D3 U g1 N! c9 Q/ R* T3 X-Item 57 - Loss of Land Unit display at a base
) }# B: T. D& C# s1 u: YUnder certain circumstances land units at a base would not display when that
5 g6 M2 s& }4 B8 |& w" Zbase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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/ L6 Z2 P1 U. p7 I2 M, j& ]* [: g4 `% TAn error in the mine counting routine was counting all mines in a hex, friendly $ m% J( D8 Y7 C) S% c i
or enemy, instead of just friendly. Fixified., i( Z+ r0 M1 W' f6 k! y% g2 m3 G, w+ t
9 A/ ~7 q i# E4 i6 z* Q9 [7 J$ b-Item 59 - Add Ships-due-Update to ships screens7 J$ F- l$ z( P9 ?7 Q
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-Item 61 - Load Troops option grayed out on transport TF
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& v% s) O) z0 g6 i( g" e-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ) D9 [$ p) }1 r/ [" G7 r4 F" i
Home Port" button does not properly reset page pointers.
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+ P) B9 v( ^3 V, }8 r5 X; ^This resulted in possible improper display of AirGroup, Task Force, and Land & ?; J, F" Q5 ?% K4 x* T7 ~
Unit "pages". Fixed
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-Item 63 - Internal restructure.! e4 s* d& D$ I% s; ?+ K4 j
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Several internal processing routines have been restructured and/or modified for
7 T6 P/ u& R4 D3 d1 w( N* y- Iefficiency/expanded functionality. These include routines that:. c3 D# K6 V/ [9 x* h% {# |
- Review and update status of land units.
' y2 {; Q/ O, g7 A1 D. ]' ]- Review and update status of ships.
' `( D9 d4 e; b# j# V7 H8 ?- Assign default experience values.9 c0 x, A2 Q! U" u+ k* [0 g. S
- Form crippled Task Forces for damaged ships.
5 z8 |0 }. ~! s5 G9 h- Remove empty Task Forces when last ship is lost.# m4 ~0 B2 P6 o( T7 T3 `2 _
- Remove pilots when pilot slots run short.
% w, n$ H* ] ^* o. m- Record scenario data and game version in save file. |