-Item 1 - Refueling from AOs
! \, F. Y/ H1 N+ NTask Forces that included an Oiler could not refuel from the fuel stores of
4 @1 o! k1 y. w. Qthat oiler. They would refuel from the normal fuel carried by the oiler (or
& D. y g/ f. W8 C( \any other ship).' Q/ P1 G2 }8 N5 ~, _
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-Item 2 - Divided Land units shedding disruption., E1 H* H4 \1 {$ m6 f6 ] b
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% o# O2 s$ K1 D; n m& t-Item 3 - Allow PG to be included in auto-convoy.5 Z* s5 s& y/ N2 M& \( j
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5 J) y# \% r2 y; l _ q: E-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 3 X* r- H8 X( P9 e5 @) T0 }& U
pilotless aircraft.
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" C& b5 [& t& [- y/ C5 B4 q-Item 5 - Clear experience and Morale from disbanded airgroups
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; s, J% Q, R" ]3 H-Item 6 - Disbanding into air groups not on map." w9 x- F. B4 T/ T+ f. P+ S
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9 o- L: J- k. a# {9 b-Item 7 - Destruction of stranded units occurring during orders phase.
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4 B7 X8 e" M" Q$ [1 Y-Item 8 - Correct improper draws on Named Pilot Pool: t8 }3 p9 r9 d- [: V( Z+ A
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-Item 9 - Adjustment to Airgroup Display after transfer.6 W; r- U, I$ l/ o
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" I3 i; a$ v8 P, @3 x* `: O' E-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots0 `7 |3 ?4 t7 p1 |/ A2 E
) Z1 l: X7 d7 \% g/ _-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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, z0 G8 T2 p) G) {9 {6 R-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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# y8 A& b: N8 b! @# Z+ y( S-Item 16 - Correct check on airgroup disband.! C( n, y8 a/ _7 c# `7 g
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-Item 17 - Restructure end of turn processing for efficiency# s0 X/ n D& D/ I3 l" l! J
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message - q* m0 H x/ L. \1 t
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 Z4 W5 s) Z2 }4 Z( g
'Static' rather than a very large number. * w0 K# S4 |; ^
; E- O; r' l$ ~) C N( |-Item 21 - Correct processing for floatplane groups on submarines.7 S8 f9 A/ V3 \7 O3 v
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . \' f, {7 N8 r
cargo.9 N2 }# o% W. p
: V4 o! [) y$ a4 v0 I-Item 23 - Removal of Disband Into Pool Function for PBEM play.& }4 _; f0 k. R0 d
2 T5 s, w! D# P# z5 f- Y* aFunction removed for PBEM or head-to-head play as it has been broken by
# d9 [( y' Z) t! B acheaters.
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0 @1 n1 R) T( u9 V- b3 i$ M* @-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 X! O3 n9 R, t6 C; o# g
4 c B, E6 P" E" b6 wRemoved for PBEM or head-to-head play. A2 x" g& y2 A6 H0 e
0 C) L& A# g7 {: `$ R; \-Item 25 - Removal of display of Named Pilot Pool." P W$ T0 m9 D$ N( s9 @
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Too little data available and of little value without full implementation of 0 T: |# F [9 p
Disband into Pool." e" ~- M8 J7 o- C) m6 A0 D
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-Item 26 - Correct Motorized Support used as engineering vehicle/ L, }( \- i' u6 j
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 2 S% n s4 m5 m9 f% a6 ?5 w$ |) z4 t
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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) I& Y1 h0 F9 O' W4 ^Torpedo planes were omitted from the list of aircraft that could transfer to a ! Q. G* z+ p, A2 a
carrier in a Task Force. Added.! i/ M5 N4 h/ W' G' L# w+ C
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-Item 28 - Return number of Kills by air sub-group to parent.7 ]$ ~* {, {4 Y; [ D u- x
$ f& p) O5 b3 E/ r) pNumber of kills recorded by a sub-group was not being added into the parent 8 q4 A/ W8 Q- [) l4 r2 P$ P6 ?
airgroup on recombine. Added.3 d) ^$ _ B2 @' s. Q
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.: q2 `) I0 D: A; ]7 o/ o
7 J, N( t% V5 H" ^9 V: N( J2 |& |" a-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * L8 m2 S4 x6 ~* k% c
is disbanded into it.+ _! h a+ z ^- F4 g9 \& `4 J0 Y
; q# \8 M: d0 r+ l% @+ n- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ t, ~3 v8 Z6 ?! b4 s4 `0 a
OFF
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* j5 g6 `& D3 s& l5 [-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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1 S; V$ u6 {( ]/ x6 _# T( o-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 5 G& C; I4 V. H
maximum aircraft.- o( G3 \2 K; C/ o! @3 A: j; l
6 ^) h1 |3 `5 z1 X1 q" a-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present" o0 Z5 L/ y6 Z! E6 j" Q6 m
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-Item 37 - Fix overflow in fuel calculation : p& Y) q! M4 q8 ^7 ]% b: }
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-Item 38 - Correct joint air attacks 3 v$ g# T5 T6 r! v" l5 l
3 f7 k6 B# P3 i; b2 E5 n! M-Item 39 - Properly account for removed fragments during Land Unit Divide Check." q- Y. e. I# S7 f# o& o/ _
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.# m- D4 B: B3 u
' a: P; E) t. j7 x" o$ @+ {! a-Item 41 - Clear captains from scuttled ships, provide chance of captain
5 e4 j% E7 y6 A% ]1 h% c+ ssurviving sunk ship.
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7 x, _* O1 J( v-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; C* V6 ~: ]& F2 y
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-Item 43 - Activate Four additional Aircraft icon sets.6 d+ f# B4 g1 |5 j/ w
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers; s$ [ X2 s! H& T4 E* w2 y
, M$ u8 w9 g/ t9 N5 w/ x-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
% }( p0 Q2 t; ^/ i+ WJapanese airgroups. 6 e+ X( v* H" g( n" Q
% f2 u: E; H, {2 ~7 \9 }4 G-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
! f! @, V Q7 Q/ v) { pimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to & k, g" D0 d' L: J2 ]) F
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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) D* l0 y/ D2 {7 K& ?7 ~-Item 50 - Expand minelaying control, allow mining of home ports.) Z7 I) O0 W$ H; Z( R
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-Item 51 - Corrected problems with the airgroups-at-base screen. 6 S3 G9 z+ f* i& k# c$ Y$ k% l
3 Z0 M( R% X! M-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ' L# ^) L, b0 X/ s. Y7 {, Q4 x# Y
transferred ashore.
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Fix implemented only for human player.1 ?% e& a% v; F5 @2 r3 b3 b
, x7 P3 ^& N" W% V: r3 u4 C$ \-Item 54 - Prevent carrier airgroup fragments from returning to their parents 6 R9 I6 G/ k+ l5 X& r: x& k
if out of range.
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. o$ s; G/ y6 I# m, |2 ?' W! qFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 {7 Z- d; G6 N6 @ ~* q" D
results.
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+ { P+ t( l8 J) c0 T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 6 w# B) k4 d( B- A- J& e5 C- Z. L- l7 \
base produces unpredictable results.8 u: m5 ^8 X$ z- y1 G
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-Item 57 - Loss of Land Unit display at a base
' b( J% D" O9 e& [1 zUnder certain circumstances land units at a base would not display when that
1 O/ w+ i0 _. A6 o, Nbase was selected. Found and fixed invalid unit pointer.2 ^7 X7 ]3 `6 I4 p
: x9 Q* O+ m, ?# F) f' X2 s2 ^-Item 58 - Enemy mines reported as Friendly6 t/ _- ~8 p1 j- V
/ c; h4 j4 H* l2 i) fAn error in the mine counting routine was counting all mines in a hex, friendly C% k# R# o4 U9 A& R7 `
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens+ C% H6 x0 _% q9 U, B2 @
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
" g, c2 @# m5 P, I" h. `2 w$ MHome Port" button does not properly reset page pointers.( R! g4 A- c n# U2 I
1 _5 `$ ^$ d$ l' `This resulted in possible improper display of AirGroup, Task Force, and Land
/ q9 \6 I" P3 DUnit "pages". Fixed I/ z% h" J6 ~
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-Item 63 - Internal restructure.9 G8 o: h/ y# D5 B' K' b6 _
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Several internal processing routines have been restructured and/or modified for
1 v* V V% m% m" {1 Hefficiency/expanded functionality. These include routines that:
+ L: O/ ~7 b0 \6 |! E3 h- Review and update status of land units.# t) b3 c( W/ {( ]
- Review and update status of ships.1 R. K, x7 X$ S# i- J8 o, c6 [' k
- Assign default experience values.- s0 _" J) j" N7 m
- Form crippled Task Forces for damaged ships.
: f- ^' S1 M1 z3 G# j, W6 H) @- Remove empty Task Forces when last ship is lost.
" U! _/ ]: p( ]* R- Remove pilots when pilot slots run short.! s9 \. R6 Q1 h' b6 U
- Record scenario data and game version in save file. |