-Item 1 - Refueling from AOs
& q8 Q7 d! G2 ?$ O! vTask Forces that included an Oiler could not refuel from the fuel stores of
) A: H/ k8 u+ \. C9 jthat oiler. They would refuel from the normal fuel carried by the oiler (or
s0 D# c$ k2 ], f3 g X, K5 Yany other ship). }* I2 C0 I. s2 x+ f1 e
! J0 @' k# P' O! Y. j P: ?) X$ o5 O-Item 2 - Divided Land units shedding disruption./ E! L$ L% F3 J& c
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-Item 3 - Allow PG to be included in auto-convoy.
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; A/ r; M. U0 X/ i% K-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 4 |/ X$ u2 f( \% w0 K+ A2 {" Z$ K
pilotless aircraft., w* C; }% f4 o/ d* c; Y, U
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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* V" q- H$ ?" `5 n3 Z8 a-Item 7 - Destruction of stranded units occurring during orders phase.9 M1 d& c% {( Y1 \7 u C
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.7 f9 h- d9 q* s- s% p' S$ e# |2 l
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) ]/ G: z- l, v5 o' A5 G-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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9 E: d, U6 w$ k' i w-Item 11 - Removal of function to Withdraw Pilots y3 }5 n0 u! U: P3 \/ m# G# i
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.# u2 c' D1 s/ E9 o7 x
% J; j4 I+ k% U' Y; A3 a, n/ t-Item 13 - Prevent withdrawal of groups with fragments on the map.
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2 ~4 A+ `: Q5 h/ N+ B! f- j-Item 14 - Improper Messages during Torpedo Attack
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) j( y' W G# q6 ~% e* y-Item 15 - Realignment of Ship Class Screen
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$ P" z5 g8 q5 L/ I' z0 p' u! }+ y, ~-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 8 m ?- H) o: f& e6 ]# Q. x7 R
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; ^+ }8 D, t# s: v- r-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft) } Z2 @$ N& R# e! ]3 ~
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
1 }) m9 |, B) U% N'Static' rather than a very large number. - _6 V! k0 L. a e1 s* ]- t& [
6 R* u; \. f8 N4 X) X4 z/ M-Item 21 - Correct processing for floatplane groups on submarines.
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f4 H. v; T9 C1 W/ g% o. Q, b-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 2 b+ C) [, q( v* `% y
cargo.6 r v" x( W% @* i/ s. d( E
+ x! X2 p- T+ R; d-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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1 o, z" a# N* h b/ H2 KFunction removed for PBEM or head-to-head play as it has been broken by
! }+ o) T9 t! a m% Y& w% i6 Tcheaters.
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0 Q& _' s3 F# O0 R3 `! ^7 d-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.* v! f p7 j$ c6 ~
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Removed for PBEM or head-to-head play.# w. x/ s E1 L* s3 q4 `
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-Item 25 - Removal of display of Named Pilot Pool.1 t1 j% z+ L# ]& e6 s& t! D
$ J. b- C5 w0 K0 QToo little data available and of little value without full implementation of 9 i' i, k! p' W- g# {9 c2 Q( e
Disband into Pool.. p+ O! D4 T o
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-Item 26 - Correct Motorized Support used as engineering vehicle8 s- y# I: t+ `; g
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
/ r# u( Y; {0 ?, j( Hto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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5 e4 L- n' a: f' iTorpedo planes were omitted from the list of aircraft that could transfer to a
- M- @ W/ K! D0 xcarrier in a Task Force. Added.
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/ ?1 n- X. g, M9 W6 K) a" J-Item 28 - Return number of Kills by air sub-group to parent.3 k3 N' E, S' w5 O
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Number of kills recorded by a sub-group was not being added into the parent $ F3 ~5 ?/ y) j) f6 G
airgroup on recombine. Added.
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* \4 D- \ K. M: `% s, |: H9 a* S5 w-Item 29 - Leader loss after divide of parent subunit.
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3 Q! _2 H2 s& j1 c-Item 30 - Assorted Message errors and improvements.- t7 x* L& K' Q* T2 {- O: R$ ~
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 0 l$ e8 x2 m6 v, {0 N: r( H
is disbanded into it.0 |. m' o) D, J" }" f
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 }1 u- M7 x' i! S! g C; q) k
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; k7 U% X+ r$ Bmaximum aircraft.6 w4 Q3 x& h5 E+ `9 ?
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present# G( s! @4 a9 ?' c ?* [! ]! k
2 j# d- d2 L: x" o% U+ J: v: R! M-Item 37 - Fix overflow in fuel calculation 5 c. P* P4 I# Y- W
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-Item 38 - Correct joint air attacks
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8 ^4 D5 W+ v% b+ c7 c% y-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# P8 P( b# E3 ^2 ^: }* l; S
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. C. t" C. r N& U! s
; m' ~/ K9 f% }. d+ Q-Item 41 - Clear captains from scuttled ships, provide chance of captain
! m6 i0 y4 b0 k1 R8 L5 n7 tsurviving sunk ship.2 {# c) d% t( P1 Z9 }
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.) q0 p1 {: Z9 F. B
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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# K- d. ]7 ~' U8 a& v-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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/ D" y* x, h m7 r4 @-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
+ [" T7 S6 g8 X+ g' V: AJapanese airgroups. - o C8 @/ T4 @9 x5 x. }. Z _8 _
& q8 Y y( S+ r+ u3 N0 @5 w9 f/ K4 o) d-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; \) h. V! X+ G- S: _& U
improvements.0 s# U% E$ I: `; H; j \
0 _" u6 d# s( Y* G) k/ U% a-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' [- t4 d; L$ o8 R9 c( f4 d
250/250.
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0 ~# v- }9 f" ~/ J% c# }No affect on current games or stock scenarios - useful only to modders. 2 ]/ g' |5 `0 U/ R& Q
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-Item 50 - Expand minelaying control, allow mining of home ports.( l( y7 d3 m, z. {
( l' z% d$ k8 H-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + Q* s8 G: N: H$ }4 H8 c8 U
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
/ }0 y, y& Y4 ^transferred ashore.
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Fix implemented only for human player./ v8 | h9 t0 H& D5 B
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 9 T* J# `& X. M; N
if out of range.6 `# ^( @. _+ u
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Fix implemented only for human player.' w8 W8 h* s( e2 ?. O
1 ], @! Z- }& {4 y+ b M$ ?-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 N7 ]% l4 s T. f! X0 d
results.
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4 B) g( l& Q, r* h- S5 I-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a & {7 u% l: E1 ~% ^* m. X; B
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base& _# f% Y9 R2 Z* X+ `2 M
Under certain circumstances land units at a base would not display when that " H0 Q. ?# S& ^# k. T3 V
base was selected. Found and fixed invalid unit pointer." V' H+ S% Q4 p8 i
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-Item 58 - Enemy mines reported as Friendly
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5 E/ D5 K& ]4 N* e$ Y; `' y" |0 JAn error in the mine counting routine was counting all mines in a hex, friendly
* N# {& Z- e6 O7 P! bor enemy, instead of just friendly. Fixified.! j% g. }& B, ?/ ^9 O4 `1 _: a
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF# z" Y% O1 P9 U
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ; x9 d7 N6 J3 B( G4 Z$ U* b9 z5 G
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land + a+ G/ z- K4 L, Z
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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9 n1 w/ g/ _( ?! t5 Y8 c$ bSeveral internal processing routines have been restructured and/or modified for
$ {' A3 h' S5 g3 ]4 j' _efficiency/expanded functionality. These include routines that:3 q/ g/ ` m# e/ j
- Review and update status of land units.
; @4 M3 M1 E- d- u3 u( [- Review and update status of ships.
9 d0 t( W! b3 v( M- Assign default experience values.0 P( T# O5 _) K
- Form crippled Task Forces for damaged ships.
& Q9 y. W# t9 A' Y" {3 a- Remove empty Task Forces when last ship is lost.
- {, S8 T7 J3 \! [5 N- Remove pilots when pilot slots run short.& O6 F" h. Y. {' n
- Record scenario data and game version in save file. |