-Item 1 - Refueling from AOs; |9 `# ]% s- v4 T S f
Task Forces that included an Oiler could not refuel from the fuel stores of 2 [8 N7 T/ n1 [: f* r7 y. v3 S
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 O5 e/ i5 P$ e! yany other ship).
S7 `+ f$ Q c) c % U; G; K; `; o! x; K2 J7 o
-Item 2 - Divided Land units shedding disruption.
6 ]& t2 K* |0 W: u* A ' m7 ?( G$ J! l5 x9 B; O& e4 Q7 F1 W
5 y( s) }6 f$ y) f-Item 3 - Allow PG to be included in auto-convoy.
* X2 r6 e# E) k. t. | M0 w
) ^& `( O) r" H( f" A, Q: |
9 {4 ]( o# E. c4 I+ N9 Z0 I9 z W-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 i3 Q0 N6 G- k; a
pilotless aircraft.
$ j& c9 b& l! I" j+ M 1 j9 N& {! o$ G) t
3 W) l5 j2 S! S% H$ ]5 F1 }7 M
-Item 5 - Clear experience and Morale from disbanded airgroups; B1 T8 @, J1 e) D. F
) A9 A8 S6 C. z3 d3 a
6 C% n7 M; k0 k) h$ i-Item 6 - Disbanding into air groups not on map.
, g1 n# K! n9 u: l / a- {' D) G- [8 ?! H0 K8 B5 m
5 b" K- g) D+ } U" D/ ^- P-Item 7 - Destruction of stranded units occurring during orders phase.* P6 }2 \* _$ h6 j
, d: {/ j" k( k5 T) a
( q9 f; q& t. s8 Y U4 k
-Item 8 - Correct improper draws on Named Pilot Pool2 E" K L6 y6 Z! z# t+ c3 ~
' e" }9 u& N$ J/ Y
1 p; g9 i( _! O7 a4 T
-Item 9 - Adjustment to Airgroup Display after transfer.' O! `: g2 K2 G) H( G# D' N4 S
% D4 s8 B8 | n
! C# o/ d* p" p-Item 10 - Draw One Aircraft from Pool not decrementing supply.
% E2 {/ g, @6 [9 _" d 0 F m) y3 N1 b
-Item 11 - Removal of function to Withdraw Pilots; ] O4 m( h2 C+ _
6 {5 K: |8 c$ a- h
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
" v5 C1 ?6 `5 T; d- c0 _ 4 e2 F0 n' L- a9 p& ~8 V
-Item 13 - Prevent withdrawal of groups with fragments on the map.
% z$ V# I4 n2 J- v2 m1 Q
4 B; S8 S6 b( K* _# Z-Item 14 - Improper Messages during Torpedo Attack/ F5 Y. o5 d$ k+ u0 R0 H" b
9 \0 s5 r4 m3 F; @-Item 15 - Realignment of Ship Class Screen
' y& o# p" Y3 a' f# y8 x
; j1 G3 H5 V$ |) p5 d-Item 16 - Correct check on airgroup disband.
! J/ ]3 V) y5 m1 T1 q; H. c
! U5 M! f/ S5 i; U! n! r-Item 17 - Restructure end of turn processing for efficiency
8 Z, R9 Z' s1 h7 `5 O( ]& l2 |
9 \; h8 M& L% y/ ^, W-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 5 M7 X1 o2 Q) e' A1 a
generation.
2 i/ k& P$ O- I) f3 m s L
( F7 `. ^, u9 ?! z1 i a-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
4 {6 `4 t; Z- _# ]0 p
$ O. o% A* L9 _6 V: I1 ?-Item 20 - Change the load cost displayed on Static Ground unit lists to show
4 L2 Z7 n c9 u7 J'Static' rather than a very large number. 6 c$ y% G* g, f2 P
. A! T) |, Z9 y-Item 21 - Correct processing for floatplane groups on submarines.
7 Q. y8 C1 w( B A+ [
" {- U7 l$ E; l- E-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 }% e% C; @- N0 Lcargo.
! m; E1 [! C' N0 o& c9 I! N0 g . x: t* l6 [3 f
-Item 23 - Removal of Disband Into Pool Function for PBEM play.+ E# o/ w+ L V2 I$ d% f' X
/ _- X% x* P/ _5 ]5 Y0 m" G
Function removed for PBEM or head-to-head play as it has been broken by 8 X4 B' V' ?% C/ ~
cheaters. 3 y3 Q$ J. U% }: u
! p( k- P* S" i) X3 V0 e
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
6 K( r( r. } o/ T* ?: I: n3 y : x7 ^" P2 t4 o0 P* [
Removed for PBEM or head-to-head play.& A1 e: B, U9 R: u/ }7 Y1 z
3 B+ }& Q; ]" R* Q# d, i f
-Item 25 - Removal of display of Named Pilot Pool.3 W0 i# i. R4 D. q5 H" P* Y. T: x
3 K2 F2 T; W. N8 g* P0 l2 X
Too little data available and of little value without full implementation of . ]5 `4 c, o8 C2 y* ]
Disband into Pool.
1 X: V$ l5 U& `3 N7 [ & {. N6 h! M: \8 N! c p
-Item 26 - Correct Motorized Support used as engineering vehicle
3 C/ P) Q. D$ P d: k
7 B9 d# j; B. `/ ^+ L1 R9 ~, S V% YAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
2 f; W; p% b/ z1 vto the specific Engineering Vehicle device.
: Y; N: t! j2 i5 U, Q+ a0 S' t! h+ T- [% v, Y+ I
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." i4 j+ _$ y0 i1 j0 v4 @
6 w; R6 W! G5 h! |( P: `" Y+ p0 Q* }# f
Torpedo planes were omitted from the list of aircraft that could transfer to a
! s w$ }+ F- @/ ]carrier in a Task Force. Added.3 i# ?1 z; C2 g5 w; @7 R @
7 X; e$ q K4 F8 h/ D-Item 28 - Return number of Kills by air sub-group to parent.
" A; s, A0 i9 T! U M
* J9 y; D- ~$ t- C( `! JNumber of kills recorded by a sub-group was not being added into the parent ! R \) Q/ ~' K
airgroup on recombine. Added.
& l1 e4 L7 Z J" v
$ E/ M) @! D$ Y) f! p" }-Item 29 - Leader loss after divide of parent subunit.4 Y- R/ C! w3 @* d) ?# P# ~
: ^7 W8 m! q s7 f-Item 30 - Assorted Message errors and improvements.
3 T7 l& g" ^/ ~* y( u
+ C, {3 L1 Y9 g4 w-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
& f; L$ W9 A7 a6 ]4 ^
4 r6 t5 m- V; r# {) a0 D5 f-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
V5 W4 c3 G5 T8 b' f7 `is disbanded into it.
/ |, ^4 T- o. U4 L* l % m8 i- q8 @) ]/ i0 j
- Fix 33 - Fix USN VBF replacement state when game started with Replacements
( P* o" W3 y) ROFF
, R$ Q+ N: f, i/ D" f 2 n* J& n% _3 {- y$ L
-Item 34 - Prevent air groups without HQ from being stuck in Organizing/ b" K) j5 G& y% _/ ~
: ^& U- W. ~" c* X0 k& r
% x& n6 R( i) z1 c @-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 1 X2 d+ P% ]; J( S J* X
maximum aircraft.- Z% y: L+ j# j' Z6 y
" t9 H4 [* C. y* d3 D-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present" M. w( ]4 ]% w6 Z: f$ S5 i
/ a8 f0 K* h$ Y. s% g9 \3 I
-Item 37 - Fix overflow in fuel calculation
" I# c6 j( s6 @# S" a1 A
1 f/ E5 [1 R% H/ F-Item 38 - Correct joint air attacks
( n' y, K6 K& m" U% _9 q+ w ; K. {8 u7 G+ W4 t0 j
-Item 39 - Properly account for removed fragments during Land Unit Divide Check." E; I9 a& O3 r0 [
% j' R* i9 x5 s
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
/ o4 \8 A2 \; c {/ o
$ t' @# R, [) m6 ]2 Y/ ~-Item 41 - Clear captains from scuttled ships, provide chance of captain 0 Y, @+ U% T: s- J% S
surviving sunk ship.
" t. [. {& h, F- d2 l# a# ~$ \+ u
; I1 \) v7 h+ F1 h' A0 u# ~-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.7 r: l& H6 S; F* \6 [ n
- i5 O# u6 z6 t0 i-Item 43 - Activate Four additional Aircraft icon sets.
- z, L/ a/ `) ~7 y8 h
9 n' l G% T* W0 h( ~% }( o8 P-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups3 g" T* @4 ^* L% J
/ S1 M, U: v% k+ ?( @
-Item 45 - Disappearing unit during air pick up.5 K1 D& i3 N3 K5 ^
f: }; E( |9 i; K- n3 @, }
-Item 46 - Airgroup Transfers. i5 W1 T$ T# _' f# ~
0 W* F& t5 M/ B, h! s! Q9 a-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 2 ~+ h# w) M7 D; k0 t7 X
Japanese airgroups. - R! g1 A) I, Y" G; |
, o. r/ A/ T I q" T+ K
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ! c! k% W$ P, R! \) ]5 c4 ~
improvements." P9 D* Z# `2 F1 o" u/ Q
/ `: K2 u" x! {1 J-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! b1 N7 u5 r \2 X% d) @9 z* Q5 H3 R
250/250. / j: d' Q. |, y$ e& `" P3 f
8 R3 o& C6 H& @9 c% H& `No affect on current games or stock scenarios - useful only to modders.
/ q$ T7 c+ @ m7 g l X3 T5 V
4 Q" G: \ F% Q6 ^0 s$ m' J! M1 R-Item 50 - Expand minelaying control, allow mining of home ports.
9 v" h5 K7 R+ }9 F
$ N& b4 D# X' _6 Q: b-Item 51 - Corrected problems with the airgroups-at-base screen. " T, e$ x# j1 g, k+ J& I, H/ m; g
. Y2 K: {' U# I: m. C0 k
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
" |+ o" ]" p. S! d9 _: }4 jcapacity.
$ |# ]7 D/ x% R5 {0 R
+ Y8 R) D: `) t! v# o4 b
# h2 S5 P! \5 u; p% r% J6 e-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when * Q: U% v2 }% k; e
transferred ashore.8 Y6 r/ I' d4 U0 b9 e
, c: Q/ T7 z: uFix implemented only for human player.6 `# L \" S' B v; q: N( y( c% R
) g1 m& r$ [9 O, V! p-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ t' M* Y2 ^ jif out of range.* P( v9 K* m5 t! m$ Q3 m
+ {2 c: Q" x6 i. M3 D
Fix implemented only for human player.1 Z$ M4 T; W/ b7 N* g( y
* d2 Y4 X7 s Q3 M* y, D4 b: ]% u
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ! _$ p7 d" l& E' p. E4 H0 I
results.
/ m& _/ }/ y8 G, J) }# _+ b ' D- D/ b; D q
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. H7 e. E3 C5 q' `. @base produces unpredictable results.
! E2 N7 p$ ^# K6 V: }! b* v 5 E/ e- Y; \) r6 W
-Item 57 - Loss of Land Unit display at a base) F. k5 Z4 u8 d( h3 U5 u7 l4 J' X
Under certain circumstances land units at a base would not display when that ( x' g% `+ H: {! I- J8 q) t" N+ W2 R& A
base was selected. Found and fixed invalid unit pointer.
, c6 f: o- C7 Q $ A+ Y. B. Z& l' n4 w" T2 o0 ?, y
-Item 58 - Enemy mines reported as Friendly( v/ j# A" v) { Y4 Z
5 p T0 G3 o' \5 _1 _An error in the mine counting routine was counting all mines in a hex, friendly
' p: w6 F% g8 d& J9 N: ~or enemy, instead of just friendly. Fixified.
* e; r$ S# j5 q1 g! n
; B F5 m+ T' V* n4 s; ?-Item 59 - Add Ships-due-Update to ships screens5 M9 t! } q2 j1 e9 V$ B8 D
. M$ `2 {3 U6 i% f7 z, k
-Item 61 - Load Troops option grayed out on transport TF& m) P& m) L$ I' l9 V# O
C3 U4 N. [! M3 R3 h
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! g$ s. J6 r: ?; C/ M- }2 j
Home Port" button does not properly reset page pointers.
/ m4 R0 \" L$ A1 |4 ~ / y. E# L( O" r N
This resulted in possible improper display of AirGroup, Task Force, and Land
- |0 N0 `, Q7 c" V; ^( R- H8 a AUnit "pages". Fixed" Z8 s5 f5 a7 K# S8 m( b7 m. y
3 \6 F: k l( f* B-Item 63 - Internal restructure., Z4 w8 z. F( o& N
7 c& H( R+ k# b: C2 S
Several internal processing routines have been restructured and/or modified for - {0 E2 C6 n C" V" b
efficiency/expanded functionality. These include routines that: W8 K$ N: w V: S/ g
- Review and update status of land units.) b' K/ W( |7 R
- Review and update status of ships.7 w- e' l( N9 _' D
- Assign default experience values.; g: N Y# s. j
- Form crippled Task Forces for damaged ships.6 \5 v8 K( @# d8 E6 i
- Remove empty Task Forces when last ship is lost.6 d( F/ s4 m5 F) t& [: K& A
- Remove pilots when pilot slots run short.) T9 O! j& u1 m
- Record scenario data and game version in save file. |