-Item 1 - Refueling from AOs
# u6 ]) y2 o) g; @# ?8 E |Task Forces that included an Oiler could not refuel from the fuel stores of
. o8 y' G3 v( `, U0 ?' i7 h# ?: N$ ]that oiler. They would refuel from the normal fuel carried by the oiler (or
" d8 J, t0 ~( l# S; N5 H' yany other ship).# @) k7 {+ M. C
7 M3 \9 P" b4 o1 z( O9 X) l-Item 2 - Divided Land units shedding disruption.
* O. Y2 |# w3 b3 \ : I. i; u' q% \
3 \' I9 ?, h) j+ O) e
-Item 3 - Allow PG to be included in auto-convoy.2 f# N. [8 q: s- W$ N; c; l
# j4 Z" n) _8 M9 S& o' a
% n) k+ L8 v. a# j-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 8 i( V7 F) p& V- e p
pilotless aircraft.4 D$ _7 @. z. z5 j1 F, ~- s
+ ?# N7 H) l1 o- X: z+ R
: C5 k' X* f! |. i/ {-Item 5 - Clear experience and Morale from disbanded airgroups9 y' P6 `/ d+ U/ ?% \* `
& S. z/ o+ O2 S+ s& ] N( ~1 F
-Item 6 - Disbanding into air groups not on map.3 z+ l% q4 V. m
- u( A9 h4 ^( a# Y. W- y* h 6 I" ~% s5 u. K5 d4 a" C
-Item 7 - Destruction of stranded units occurring during orders phase.
6 k" |% u# {. X! ^- }
- ~/ G! W9 f9 h- T1 r+ h* E `3 [ X( r
-Item 8 - Correct improper draws on Named Pilot Pool" c6 l8 V' l3 ? b- }
" G6 Z* I# a% i6 {1 S( p
! l, G. W2 o* n7 `8 {-Item 9 - Adjustment to Airgroup Display after transfer.
D& X$ B2 K; n0 v 1 H# c% G8 a' n6 k
. k0 ~0 u! s$ r- |9 F5 ]0 E( b-Item 10 - Draw One Aircraft from Pool not decrementing supply.
+ r1 b$ U P: f% \7 i$ s! O: F) z
! V7 N3 N W, I-Item 11 - Removal of function to Withdraw Pilots7 M1 }. V/ t1 c* \1 M
% b! U) W* [; ]7 I% Q-Item 12 - Recombining Land Units incorrectly averaging preparation points.
# |9 { L/ p# Z
: y0 V/ C& w2 E4 h-Item 13 - Prevent withdrawal of groups with fragments on the map.
# [, H& ?7 w# N o1 [ O # Q8 H: w+ Q4 y5 m
-Item 14 - Improper Messages during Torpedo Attack" k n- U( w$ [) k' p1 E( |* p- b9 c
; M7 S/ i" t& Z+ D: g
-Item 15 - Realignment of Ship Class Screen2 m9 n2 q1 x( ^- C% W3 ^. r* N
; R. A ]. J+ ~ o* \. l9 u& \$ D-Item 16 - Correct check on airgroup disband.
% R$ d( z: [* |" ~ 6 q- o0 w' s5 ]. h5 [
-Item 17 - Restructure end of turn processing for efficiency
4 H. A5 g/ V+ b; b
- Z0 _3 z# I* X; J- Y1 c-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message " c, k& m" E# r0 P: f' i$ y! w: T$ O
generation.
" n+ s, ?" {" K0 k0 O5 ? 2 \# Y( g0 ~2 y
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ c; l+ @7 z3 c* F
3 }5 V& G, |6 Z0 ^% X3 B( }$ y-Item 20 - Change the load cost displayed on Static Ground unit lists to show
! X7 h N8 d7 J' ]: O/ }'Static' rather than a very large number.
" b; d+ R; A/ c
: K+ s% k' A/ M( K* w-Item 21 - Correct processing for floatplane groups on submarines.
( ]( r2 T B" {! ^6 A * P x" G3 ~, o/ m2 }# S% J* h
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 4 t6 k Y# y( q9 K; X; M1 N( D
cargo.
6 U6 T5 M3 ?/ Q3 Y( ~0 c5 v 9 f" s% c/ r) v5 J
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
1 g" o* h; d5 d, v* G1 \0 s5 K
+ j+ t5 y. B3 Q- \, h7 SFunction removed for PBEM or head-to-head play as it has been broken by . o- R1 X ~$ x( p: ?
cheaters.
1 R, s* m' h+ I
# b, V5 |2 k4 p0 i-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.: U+ A" ^; Y W6 ]7 z9 l3 y
4 j. ?* O; s N+ K. _/ h9 [Removed for PBEM or head-to-head play.6 ]+ ~) U$ V4 m% V
6 e7 g/ f0 o2 X' P) q
-Item 25 - Removal of display of Named Pilot Pool.' f. a# X; a! _$ P1 I
) l5 h! [3 }% r, I, ]
Too little data available and of little value without full implementation of 7 m! R8 P( L: p
Disband into Pool., {- N5 X0 o% A+ D1 L* B
! \' Y- g+ Q; _% }5 j6 I- G- f
-Item 26 - Correct Motorized Support used as engineering vehicle
$ k, H. k' t) y2 O* t4 C
+ _, a7 E! a+ U. kAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
, h9 q k) ^. wto the specific Engineering Vehicle device.0 E; V- }6 a1 g
* s, m9 Z+ G" K$ [
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
* p( B' I3 y8 A2 C3 D: O2 W
! I9 m' y* O* O/ ~Torpedo planes were omitted from the list of aircraft that could transfer to a
0 Q" A& w5 F- T# Bcarrier in a Task Force. Added.
3 ~' z" S; D$ K& u5 ~ 9 g" J# {6 x" K7 m* x& R: t$ H- r
-Item 28 - Return number of Kills by air sub-group to parent./ W; O2 j% ~! @; K
1 G5 Q) K0 d5 U% `: P7 |! `6 U5 l6 ?Number of kills recorded by a sub-group was not being added into the parent
: [7 h5 K2 `( B8 c6 N8 q% T. `airgroup on recombine. Added.
7 c* D. I( r( w- u
7 H m* P# |* O1 l& @$ h3 o-Item 29 - Leader loss after divide of parent subunit.) @, J) M( L- }5 a1 {" s
% x. [& i# Z% ?. _: S" Q" i* I-Item 30 - Assorted Message errors and improvements.
9 U3 f$ `) _6 d2 ~6 @
" S/ h7 `* T4 Z% m0 X% z' [2 n3 R) Z-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
0 Z7 V2 l" N" T, {* H {# I$ P q9 r* i7 s( C$ {4 c! R/ k3 M9 s
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + I( v$ h9 U! W) T2 Q1 O" s, ]0 T
is disbanded into it." |! \) ^! \. B% o- [- g
! O" G5 x) \; Y: C, I2 y" ^- Fix 33 - Fix USN VBF replacement state when game started with Replacements ) {! N8 `7 E! z& N
OFF
6 V( x; v, Y3 u- S% _# q
" s3 p' y5 d7 U! a, h% C-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 ~" j0 M% z8 p4 {# Y- x% ]& {# b
) i/ Q) _- ~+ q0 J
% P# P' I# ^& C
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 4 x. p4 E" C: i0 y
maximum aircraft.' v- E+ L2 a8 R6 h2 ?1 D/ x9 I5 |/ F
! q4 L; f! N! O7 f& g# j
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
4 u8 ^: S" t3 @, k! K' f 6 a: I8 C; b' S4 d& }( S4 i
-Item 37 - Fix overflow in fuel calculation # u' {1 {5 ^( L6 Q7 J, S
6 [+ E4 j( |% ^" e9 L-Item 38 - Correct joint air attacks
/ `4 K( x8 m, | , _* B& T' c* c/ r b5 Z! g* t
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.. D: ~7 D9 }+ w- S5 k. a
: \0 Q0 k' O: D) E3 J
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships. ~ X; X! a3 T5 p _3 C: P5 Z3 s
9 I" R& N' N) @+ H7 [) {# w3 l, t-Item 41 - Clear captains from scuttled ships, provide chance of captain
) e: @( e- c& {surviving sunk ship.
s7 L- o' k3 X& _ * s5 n" C2 l- n+ a& P% Z" {: f2 a
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
w* R0 D/ I2 I4 c# @ , j9 b' \7 }" [1 |$ y( i6 h
-Item 43 - Activate Four additional Aircraft icon sets., d0 n/ i2 E/ h% X) H
8 c6 H& P& ~, J( c
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
7 K# {% s, V8 ^* A1 V/ z; U+ C, m) F9 B. x1 w) o
-Item 45 - Disappearing unit during air pick up., A6 H. o, h- {$ G
$ g7 Y" \0 R0 R/ \-Item 46 - Airgroup Transfers" ]# y- a9 H& Z; p1 ?! t: H5 X
/ Z8 D- y. t. A% F) U! V-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 q, Y4 A }; A4 dJapanese airgroups.
1 `5 J+ H: q: r$ p p* Q5 l# k
4 w% ?) B w" t9 [-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 6 ~% ]; X) P; c! U8 f
improvements. w% {3 k* {+ N/ ?
7 [0 O, a! T: k6 ]9 z4 l
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
: \$ W& c7 k/ y8 T8 N9 k7 B250/250. * D/ d" c2 z2 J/ C. ~! A6 x
" I; S0 u7 ?( e Y/ j( |No affect on current games or stock scenarios - useful only to modders.
5 ^$ h( h9 q, L% e. R
) O; d9 l1 m- k" O3 [+ S9 F6 d-Item 50 - Expand minelaying control, allow mining of home ports.
- \ c! F7 l$ Z% j. g 2 N/ t: \9 f, y8 _; {
-Item 51 - Corrected problems with the airgroups-at-base screen.
2 q) S1 g$ ]( ]: ]- t; p( Q! q
8 _$ |% F0 n8 s-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
' Y( s9 J& v- f5 P1 tcapacity. $ u, {; t- v. \
& O9 Z4 ]7 v0 F- v. _
, }- \3 n" r. f2 A-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 4 `( w. I+ K1 S1 |# t
transferred ashore.1 O T6 k% O+ g- E, ?
9 W, d( R( i$ S6 x1 q M/ q3 n
Fix implemented only for human player.
3 c. E" @ P5 P8 ?; D, r( G% X3 c$ K 6 M) {$ d) l4 H% j& i
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
`1 ^# a# z9 D, [: c, P' l3 fif out of range.6 s% Z. g' M9 X0 e" O" O
; W7 }3 y2 T$ X* h7 EFix implemented only for human player.$ e( B( l9 h2 d; U. e
2 L; G- T) j0 L' ~. g. g
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable # `' I; W' G) t- K: n
results. H9 m( }7 r( E2 s" O6 q
) \4 i1 X5 h" p$ ~* D& W-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a & H& R- O# _- b2 u6 `) O' Z
base produces unpredictable results.6 K! B% W V9 ^9 C
# h" E0 i* m" q7 L& {5 I-Item 57 - Loss of Land Unit display at a base. u7 [! ?6 P, \, A% D# Z! o V
Under certain circumstances land units at a base would not display when that
: o* i2 t# |8 dbase was selected. Found and fixed invalid unit pointer.
; p4 p/ U2 O. N8 J' j/ V6 U. a% l 9 ~# Y G4 l2 J7 h/ |
-Item 58 - Enemy mines reported as Friendly
) T$ v7 O* c! X0 U2 v
. x4 c% l E2 [ H; gAn error in the mine counting routine was counting all mines in a hex, friendly
0 }; O% K. [0 t; l( k) \or enemy, instead of just friendly. Fixified.
, J, z$ u3 a/ ]! K8 t$ Y
9 q' b4 g9 l/ F( C# G& @-Item 59 - Add Ships-due-Update to ships screens R/ y3 M$ S: q" A3 S! n4 X1 z3 W
, b/ }6 f( H4 q" R3 s: _/ w-Item 61 - Load Troops option grayed out on transport TF
f' M7 U0 q& \: C2 R7 [ 5 e! w9 J1 h3 o/ X3 N
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) Y. R# B& f$ z* u3 K c6 oHome Port" button does not properly reset page pointers.
& ^( e/ x- z9 ]/ t$ ^: e/ z) M
/ z: n- `0 {4 F) s+ ]* KThis resulted in possible improper display of AirGroup, Task Force, and Land ' m" A4 ?! C: F; E( M4 L
Unit "pages". Fixed" R# _4 f. ?$ @2 o$ O# n( X
1 N: I9 v- p( M& T9 t
-Item 63 - Internal restructure." k5 R+ `" H* f @* }8 Z" p
' D, H% i9 X( _. iSeveral internal processing routines have been restructured and/or modified for 4 a% Q- F# U1 w0 C/ v
efficiency/expanded functionality. These include routines that:
! S# R: H' D0 A# |& D' T) {, {- Review and update status of land units.1 ?" C! o. Z: U- T# y$ C+ ~- ^
- Review and update status of ships.
# ]6 d! I( L2 n# d& E% u- Assign default experience values.
, f( [# g/ N7 ]! o3 I- Form crippled Task Forces for damaged ships. f3 Z+ a3 R0 E. j+ I& A
- Remove empty Task Forces when last ship is lost.
: J: V7 z. y- W: h( }+ ~- Remove pilots when pilot slots run short.
: h! X3 Z/ @. ?% _3 p3 y7 T- Record scenario data and game version in save file. |