-Item 1 - Refueling from AOs
$ V( m& J; q( u; `: m& B6 BTask Forces that included an Oiler could not refuel from the fuel stores of % p! }2 Y0 |+ H
that oiler. They would refuel from the normal fuel carried by the oiler (or 4 B. H7 y/ R/ |2 T$ b
any other ship).7 n8 v. }3 v/ P- _
( ~+ i( x# F9 k/ b, R8 u-Item 2 - Divided Land units shedding disruption.
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& ~1 |" x: y! y-Item 3 - Allow PG to be included in auto-convoy. G3 A! [ N* o1 V. y+ D( j# Z
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: a/ C! u+ p) d# t! b2 \-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
" v) K+ L1 s5 N, _+ Q$ a1 _" U+ T5 q9 tpilotless aircraft.
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5 }; n$ x' |0 S-Item 5 - Clear experience and Morale from disbanded airgroups: B: K8 B! p) J0 d6 w: |
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.' I& R- \9 H. D- m; `( `
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots) I' W1 Y, o5 h4 u
% T+ k% J% e( Q-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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: b) n' P8 G, x- ^-Item 13 - Prevent withdrawal of groups with fragments on the map.
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) b1 q0 j6 o, D9 e, W. J; B% K-Item 14 - Improper Messages during Torpedo Attack
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1 J7 T6 y& G( s( A0 B-Item 15 - Realignment of Ship Class Screen* b2 v8 X5 Q1 w4 ?* F( B. i
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-Item 16 - Correct check on airgroup disband.
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6 D& L+ I! Y; E' j-Item 17 - Restructure end of turn processing for efficiency
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1 G8 m3 q1 s& |( C( \+ g-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
& b7 b5 V% ?0 p, [' K& b ~0 Vgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft# W' c Y* g' b3 u; I" E
. l6 U( Y6 R" J @- b, B$ H-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. X" p" Q6 r1 |5 V6 w) D'Static' rather than a very large number.
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+ ?" e" M) B; h ~2 g-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
: G+ X9 O+ S1 Fcargo.6 l1 |8 j/ n& @2 E. ?) c/ f+ y2 `
1 |$ c2 X2 V% S3 [6 X) g4 N-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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: g; q" M0 l7 K3 x0 G* y5 v, y& VFunction removed for PBEM or head-to-head play as it has been broken by / M1 D& O# d# X/ M' k. R$ _
cheaters. - v- _8 G* c% ~' }" S
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.3 o/ E( K4 q% u% L' @
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-Item 25 - Removal of display of Named Pilot Pool.* c% {$ C1 T# R1 w. p) }
/ u$ P& `8 g$ E- ~% OToo little data available and of little value without full implementation of
8 B' [- c- F; D. y( X& t$ ADisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle5 a; Z) v6 q' }' J
. Z9 J! ]7 k6 r' A, G- hAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
0 ?. r1 t: c w' vto the specific Engineering Vehicle device.+ a: z, z) q: ?7 n; w4 Z
& e+ b: z1 T! a& g$ n-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
/ {( \0 A6 ^; b% q0 z9 U) B" gcarrier in a Task Force. Added.* w+ z+ ?' O+ n$ F; p9 V5 i
7 [* P8 U4 {+ L9 G- F-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 7 ?2 H! W% [, `5 n: M
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.. S3 W7 Y$ L1 J- \9 M4 A4 L
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-Item 30 - Assorted Message errors and improvements.* b& ]1 \! u* Z- I* C9 M8 E" s$ ]$ B
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
7 E( \9 L) x; ?7 ]) [) cis disbanded into it.& H* u% E. G8 W
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 J# @; F5 F8 P+ S9 O
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) E) i6 a" w7 o0 B* ?/ mmaximum aircraft.9 T9 `2 Z2 R6 \. b
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) [- b# \7 e' ^2 X5 m' _
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks & {6 L8 ]) t: X# {4 [
) D( `4 J7 h& n) g# k3 v, p; I-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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. g! I5 j! Y8 u& P/ _; ]! H5 Z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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' G& ~8 ~8 I' w2 C( S/ ?-Item 41 - Clear captains from scuttled ships, provide chance of captain & V) ?, z6 ]" B( V5 V. P3 [+ z2 Q
surviving sunk ship.* j- m9 r, \+ c. f! y/ u; X2 H$ e7 W! @
* h& { }6 F; e: b* |-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.9 \6 H0 e! M4 X1 Q0 g" r- j. A, B
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. X. \. n' P8 f9 V' J1 c
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-Item 45 - Disappearing unit during air pick up.8 F. T% R9 x3 W3 N" T: n
0 [, _7 F; z9 P9 t, @) Y. i5 I-Item 46 - Airgroup Transfers4 `0 q, Q9 ~/ @
1 e, S% u2 g6 T4 Q5 F+ u/ D8 H-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
; k. ?' Y. r3 z4 |" t+ R. q) FJapanese airgroups. 5 V% A6 | g0 d# O% x# B
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- u, o0 h8 T9 C; ^" Mimprovements." A6 Q% b" v; H2 U/ O% G" `" F5 U2 [8 z
/ J4 q3 ^3 I% b) F-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 9 q. |8 ]0 R6 {# w! `& \( @: ?
250/250. " D2 E+ N/ K7 N% y0 I
% H, G; i q% e1 p* a, yNo affect on current games or stock scenarios - useful only to modders.
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1 a1 Z; ?& m7 m. x& s-Item 50 - Expand minelaying control, allow mining of home ports.
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' ?" z, b% ~! ~) d- Z& w-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over % {# z% o9 w& t! J6 K t1 }
capacity. 0 B+ d4 T |( }) N3 G" k
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
0 R4 |) S/ e, U& z% Q; |. Y+ Xtransferred ashore.& l% g" l2 k! r
0 o. m. j& @ y0 h$ U0 l, TFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents % d. H( ~, F& m0 I [
if out of range.
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Fix implemented only for human player.7 r: u2 B* J' x
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 0 K1 _) I- _3 s( r0 z1 D
results.& p3 @2 R2 \, a. n
) }. K! Q. A7 \' q& K, B3 T$ x2 u-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a " E: D @0 z' m) Q; I- o! B
base produces unpredictable results.
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5 Q" z* `6 [3 U, v1 n" s, N-Item 57 - Loss of Land Unit display at a base
3 u5 ]/ a% B( |6 h0 e3 eUnder certain circumstances land units at a base would not display when that
- K8 l( f9 E5 W. H% \ x+ n+ Ybase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly- m4 b# R6 j; z3 R2 s
I. T* q1 ^$ X& R( E; vAn error in the mine counting routine was counting all mines in a hex, friendly
, [. s2 r$ u; v: S. I+ Y: |or enemy, instead of just friendly. Fixified.
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/ `' }0 I% d. c: x9 v-Item 59 - Add Ships-due-Update to ships screens
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: j$ f+ h0 t$ w# m! B9 X-Item 61 - Load Troops option grayed out on transport TF
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& \; t9 R" c$ G6 h5 Y. V-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to / G& P9 q, t3 e5 b
Home Port" button does not properly reset page pointers.: I1 e# c/ ?/ H# e
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This resulted in possible improper display of AirGroup, Task Force, and Land
/ @5 f6 _% s0 |+ iUnit "pages". Fixed
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& P& M) o1 g( f. a-Item 63 - Internal restructure.
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8 n3 U7 ?, x% X) RSeveral internal processing routines have been restructured and/or modified for
" t2 N4 p3 n) y. l5 s- }efficiency/expanded functionality. These include routines that:. s# @9 o, ^' ]- p |+ i
- Review and update status of land units.# K! @5 Z# p$ S% |8 {5 ~9 M
- Review and update status of ships.! {' J# f* S; i- Y8 s1 i
- Assign default experience values.
" A& }* ?( o% q( L/ b8 ^+ J' c- Form crippled Task Forces for damaged ships.
6 d" |9 r C! y" W! a6 F6 s- Remove empty Task Forces when last ship is lost.
- x4 z( E; S* z; w0 ?- Remove pilots when pilot slots run short.
4 e6 |0 [; k `- Record scenario data and game version in save file. |