-Item 1 - Refueling from AOs
4 m+ o2 i: @6 p" P1 [Task Forces that included an Oiler could not refuel from the fuel stores of , A% M' g2 Q2 r$ p
that oiler. They would refuel from the normal fuel carried by the oiler (or
; {$ ?2 K8 H( B$ |any other ship).
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0 [. ~! a* r+ k; W) V) z-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.7 S# i. I# R2 X: f% j
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) `8 [% |& |9 @/ L, _* N/ f-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ u2 ]7 q" J6 k- j' A6 v% ~1 Zpilotless aircraft.
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' i; ?% U& J0 [% Y& ~-Item 5 - Clear experience and Morale from disbanded airgroups. g4 v5 I4 g. y# u
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-Item 6 - Disbanding into air groups not on map.
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5 x4 n' e8 h& h" C3 V6 G# k-Item 7 - Destruction of stranded units occurring during orders phase.3 ~0 G5 l, d1 A5 L9 g5 j
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-Item 8 - Correct improper draws on Named Pilot Pool# z: D) z1 F5 v. o: h4 y4 M) g
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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* m I$ e0 T7 e- Y% T: R* K1 P! z-Item 11 - Removal of function to Withdraw Pilots9 W9 J5 x1 e7 h
4 t! ]7 F' g/ `! D-Item 12 - Recombining Land Units incorrectly averaging preparation points.# _" W/ ]% E0 Y1 U$ K8 b# R0 O- o
& m, |3 N8 l# T+ d; d& x7 P5 C6 r-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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3 s# Z4 }* ^$ u# J2 p; ?-Item 16 - Correct check on airgroup disband.5 P* o1 a# U9 W0 @. @: k; f' @
8 U0 M3 W& p$ S% E-Item 17 - Restructure end of turn processing for efficiency. s! g' E. H* O; e, k, i! y& a# S" W) F
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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' r- [9 Z; C+ b# N-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 c+ {6 _% D# A
- e; I* C7 x( ~# s-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, q/ v9 c- y5 q9 t. h( S'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.: O# a8 c5 \- n5 C$ j9 D+ U8 B
+ _- D( I' a) Z/ w* O, m-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as - ^% _% p: x$ s0 ^; F& h# m
cargo.
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" G; `$ h: g+ Z c' a: _7 e-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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" [- B. X/ B& b' i* q! r7 mFunction removed for PBEM or head-to-head play as it has been broken by
3 O# ~" o6 V$ M3 I- ~- m `cheaters.
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/ s, n, _+ q& A3 O N# w-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.5 y) v% ~) v# u- e
/ o6 E7 _3 {; g) |! M; XToo little data available and of little value without full implementation of + D" [; z/ f: n; s$ Y
Disband into Pool.6 S b W$ H6 M& y) G0 a
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
7 K, ?* Q9 o& r- cto the specific Engineering Vehicle device.! u3 x# t9 S. `6 |: y$ h# l
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.) O0 H$ U! n+ k8 i
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Torpedo planes were omitted from the list of aircraft that could transfer to a
& m _3 `! _ a, ?- L% u- o. y8 Kcarrier in a Task Force. Added.
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. p% O3 Y" B0 H% G" H3 U-Item 28 - Return number of Kills by air sub-group to parent.
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" E# x: \' Q2 e u jNumber of kills recorded by a sub-group was not being added into the parent + \) ^& z- \) @* j% j
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.0 A. [ h. ]0 V: I( c& x
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-Item 30 - Assorted Message errors and improvements.! d- Y" J$ g l+ M7 L; n; w
' [! u$ Z& q m& p' A2 H# j: F" I-Item 31 - Confirmation step for Disband and Withdraw Airgroups.- m# i+ v+ ?" z' U5 y
6 N, a. R5 D9 y8 K! F-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ I4 k4 f. m' N0 t5 a6 \. n
is disbanded into it.8 W+ Y9 B8 L% W* {2 H8 H1 g6 m
! x1 x S, D* {& l! o% D$ K/ E- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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! j9 u6 M! t1 A-Item 34 - Prevent air groups without HQ from being stuck in Organizing/ f+ ]- K& `5 f9 J
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
+ ^& l8 j& Y8 |( u1 @maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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( b" _% A- M3 P-Item 37 - Fix overflow in fuel calculation
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2 e$ f1 V! p- z/ k t-Item 38 - Correct joint air attacks
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* `' N1 Z# `+ R- l& l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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6 |) Q- y4 }2 F-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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7 u9 W: R, T9 n% ~+ t$ K' d-Item 41 - Clear captains from scuttled ships, provide chance of captain
' f2 S9 j% t6 V6 Y1 F V4 wsurviving sunk ship.& [- M: E7 ^* C% I
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.: C# Y/ y( w' H- B' ]
- K9 P( x' B) }! p1 i; y-Item 43 - Activate Four additional Aircraft icon sets.6 ?, V. f* b% d
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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6 B q* z2 J1 `9 @3 Z E' H) O# }-Item 46 - Airgroup Transfers9 B6 _+ S7 K. l/ D$ G
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & Y& J! `, N8 |1 _- ?# W+ c
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % A8 m$ p- C: K! K! ~! T3 f
improvements.9 ]1 X2 [4 D/ N# _* }2 [, V1 O! ?
+ X, L D; G: g6 o$ \-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
. i5 H( U" \4 V$ J0 @0 ]4 B0 p4 f8 `250/250.
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3 `7 u: y* C5 O: i! X' O2 }' hNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. " |! A/ j, g2 u+ s u5 O4 P8 J
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
6 @% V% O) u- ]capacity.
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9 L0 j& I2 I2 Y; I1 T$ J9 i-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 a1 l0 z' F' M: Ttransferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
F% M8 d7 ^* D5 t! o S7 Mif out of range.
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Fix implemented only for human player. w5 f4 L2 q+ z8 d- R" \
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ' ~+ X6 w! u. D7 w
results.* n8 S2 x- ?# l0 Y7 F
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( D- n% ~1 V2 K8 q) ~$ }base produces unpredictable results.9 P( f+ u) f) w1 m+ \7 E
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-Item 57 - Loss of Land Unit display at a base) k; `) n2 Y6 O8 G* h, f
Under certain circumstances land units at a base would not display when that % F1 k5 l/ z6 c3 X9 ~
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
% ]4 g8 C/ H$ {, \* q! ~! f- w% [or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens5 q' J8 J. d# Y8 ^3 T) ]7 ?( P& x0 V
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-Item 61 - Load Troops option grayed out on transport TF
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9 v% U% Q/ G- g-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
. c8 ]( N/ p/ d! A$ s3 D5 r+ fHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 V4 X/ N$ E8 x1 j4 O
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 4 U; g( _0 e* S: c2 l* ^: a
efficiency/expanded functionality. These include routines that:
* z' S' l- I. o) o2 D* n- Review and update status of land units.0 ^8 ~ a5 b5 w5 y* {
- Review and update status of ships.
: |! I8 j* A( A- q' f- Assign default experience values.
! r x/ ^" e" [4 H3 Y& j- Form crippled Task Forces for damaged ships.
/ x. B D# P4 {4 D- Remove empty Task Forces when last ship is lost.
' E9 Y1 F9 L; S- Remove pilots when pilot slots run short.$ z! Q5 u4 J% |2 g9 k
- Record scenario data and game version in save file. |