-Item 1 - Refueling from AOs# Y+ p0 N- ]2 V& T
Task Forces that included an Oiler could not refuel from the fuel stores of - |6 v8 K4 G4 ?3 |# g$ k& \/ x
that oiler. They would refuel from the normal fuel carried by the oiler (or 9 x0 N% P+ ~' @* `4 [* E
any other ship).* I8 \0 u( I! [! A* G8 o% z# P& ~7 U
. u1 U5 X* X6 U/ d9 L-Item 2 - Divided Land units shedding disruption.
1 m9 `) G& d# _' e5 z) ^1 Q, X! f4 T# a( ^ ; f( k8 I! E( H( Z$ _
^7 u1 w/ Z9 J) e; |-Item 3 - Allow PG to be included in auto-convoy.
- ?" d, M; b9 \/ ` 0 w4 t6 {* r4 v
1 h$ |) u9 s0 v* t: ~1 s/ m
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to * | h! m- k* `; j
pilotless aircraft." S, @0 [" l8 d
/ K4 n3 s! R w9 X7 W
5 |$ g# f4 i% `* O-Item 5 - Clear experience and Morale from disbanded airgroups
: g# C5 U. `: A6 g% X : u! }; J% H6 x- \0 l' V
0 ?7 B* x& j% i }-Item 6 - Disbanding into air groups not on map.8 Q3 B+ h- L t/ W
2 q" K& N! T r [1 e4 q; E2 m, P( F
& y' A' S' K" Y# u, U-Item 7 - Destruction of stranded units occurring during orders phase.
: g1 [, ?% @, F4 a ! ?1 a! u6 S$ G& N0 A
, V' ~6 t& a3 d: G8 U) T& A; |
-Item 8 - Correct improper draws on Named Pilot Pool
# e5 E: g$ C1 f) g8 C" t2 U ) r- n3 A! d! d4 n) W0 i/ z$ Y
! u6 {* @4 ]. k9 E! C
-Item 9 - Adjustment to Airgroup Display after transfer. S" d, z$ H$ z# Q. b
/ s! F/ U/ P! V7 o1 D
' N. a4 g q9 ]4 w4 d7 \; v-Item 10 - Draw One Aircraft from Pool not decrementing supply., r) S3 ?: M' b3 m# b# _ S
5 Z( G r; |) r' |* n+ o! u-Item 11 - Removal of function to Withdraw Pilots
, Z" |6 k% x2 n* U% z 6 \0 d Q! F( O# l7 o
-Item 12 - Recombining Land Units incorrectly averaging preparation points.+ i) T* ~" p I% e1 K( ^$ O
# o( T6 e5 G5 S0 _3 v! D-Item 13 - Prevent withdrawal of groups with fragments on the map.
; h$ N" Z5 y# c) K* r " \, _! j: j1 ]5 x" M
-Item 14 - Improper Messages during Torpedo Attack, `! z: C/ J7 R" C* ~5 Z
@5 f w5 X6 X6 k9 L-Item 15 - Realignment of Ship Class Screen
% W3 O5 r8 O: }$ ^& H! v& x' r
m- Z* {) ] l- s" L) C5 K-Item 16 - Correct check on airgroup disband.
! n' i I1 {5 X! ]" V M. B* \; D; U ]9 V: p
-Item 17 - Restructure end of turn processing for efficiency
7 U, W; M" R5 M z1 W
' @+ p: N( l4 m( t-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
6 X7 f: a. Q2 i( ~/ `5 n$ Bgeneration.
o6 s: U/ h6 {3 Y0 Q4 |# X: ]' G 7 y3 A: P, M5 {7 Z- c0 U a- k4 [1 d
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
* Z" q P- j* @2 X1 r1 |
w5 X" h+ P6 p5 G-Item 20 - Change the load cost displayed on Static Ground unit lists to show 1 m @, ^" x0 w2 W( X
'Static' rather than a very large number. Z1 [ Q7 _, i' v" H
: X9 J$ T2 m: a-Item 21 - Correct processing for floatplane groups on submarines.
* ]$ _5 M7 s$ o- @
9 _: y# X% a0 o+ \-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' m' d( b* O I# J/ [9 ?) P- G6 Dcargo.
9 Y/ C5 C# |' {, Y* c + _! {+ h( _, ]7 y8 V r6 K
-Item 23 - Removal of Disband Into Pool Function for PBEM play.: @( J+ F& y) h8 ~% U
' T- A- I2 w" Y: G
Function removed for PBEM or head-to-head play as it has been broken by
8 E4 a6 K5 M, Ucheaters. , i! A Q @" b% f( o3 q5 _
: Y j, t3 q" g
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.+ Y6 I7 Z) ~2 y# u- H* }# g
' _2 R8 c5 V+ S5 @Removed for PBEM or head-to-head play.
8 ~! X# x0 J1 [+ X$ b; F; }7 T8 M6 ? 3 Z3 A: e6 y% j6 a
-Item 25 - Removal of display of Named Pilot Pool.* T" ?: z+ L: W: C
; Y. q' j# ~' D: ?. QToo little data available and of little value without full implementation of
3 b5 \1 Q5 {0 D& SDisband into Pool.
' t' j# Q4 y- i1 S+ J/ U & k7 N3 t& X1 d
-Item 26 - Correct Motorized Support used as engineering vehicle
# Z- S7 U) q0 t, R
8 x8 |7 u" q* t6 B- K, B% O0 uAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited - c, F4 @ ]0 M) R8 Z
to the specific Engineering Vehicle device.* k- b" H: _' V, s9 R0 [) |
4 d3 \1 m* C# }$ U-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
6 C9 w% g: H7 A, {/ P& q& [8 y
7 J- Z- d$ Y) h, K4 I% P1 cTorpedo planes were omitted from the list of aircraft that could transfer to a
6 t" c6 ^/ o H( ncarrier in a Task Force. Added.% T2 I, @7 g/ Z2 O+ S" b/ U
2 f* I O$ G( S) W9 y% T1 | Z-Item 28 - Return number of Kills by air sub-group to parent.
5 d' ?) L A D/ o0 }5 q. y3 [. \
# Y+ ^* u) b6 Q3 s* L zNumber of kills recorded by a sub-group was not being added into the parent 6 o* x! e" a/ L3 U! z) J
airgroup on recombine. Added.
. E( R* L3 V% u! ^* F8 w G! r* O+ D8 g! r Z; h
-Item 29 - Leader loss after divide of parent subunit.4 D) Q3 |2 r( P# X6 i
/ g; \0 T& ~' u3 N- z8 G
-Item 30 - Assorted Message errors and improvements.; f- D+ y, O3 h
) z; C r2 W2 {-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
6 S# g6 u* o, C 5 Z2 q3 F2 L- i* |0 n
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
* a6 [) s3 K0 U; l. X* Y( cis disbanded into it. C6 C3 C$ J) f( h' V
1 O7 d+ @/ \# ^2 Y: j) T6 B! @
- Fix 33 - Fix USN VBF replacement state when game started with Replacements B9 ^! z' J2 S. G' Z' a9 m x; w. N
OFF
) d$ B; A. `6 s8 i9 Y
/ q* E& B% X: P# b" N3 X-Item 34 - Prevent air groups without HQ from being stuck in Organizing
" e0 }3 k, j& G! {; H' y! \
; {+ ~1 N/ ]: y: Z3 {
- e* f7 A; b3 B) H! j3 O-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
4 ^2 }- D2 W% t5 ~maximum aircraft.$ }9 c# F8 h' K* g, T
: s2 d. q; Y$ x
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
& e& X4 P8 W8 B; z/ C " k- p- D) @& s0 N; h
-Item 37 - Fix overflow in fuel calculation
; z+ ?# R" l, Y$ N, Y1 a! u' _
2 J% W2 V" b/ r( s-Item 38 - Correct joint air attacks / I5 _& v9 t( z. M* C
`& M# _$ I* \ @+ c
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
4 @6 Y' p0 S/ O/ n
5 d" t. y# o0 z, o-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
' p W. g9 X. [& l+ D6 L ; N! ?* r! }; [& x
-Item 41 - Clear captains from scuttled ships, provide chance of captain
" ?% q q& c0 S- o# q) Rsurviving sunk ship.
$ E( P6 {2 S' E6 ?
/ j! v) C# M; E-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! A* \5 ?/ M, k; F
/ C m6 K d! K-Item 43 - Activate Four additional Aircraft icon sets.+ P F5 n/ ?; d; l
& c) }8 Q- p5 S7 M9 A
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
* P+ e. g$ X0 x9 ]+ A" J1 H$ _' z2 F/ ?. @! d6 Z) s1 H% Z
-Item 45 - Disappearing unit during air pick up.( k+ ^& k$ i# s N0 L2 d. d6 g9 v
$ o! k* \1 }& d$ H* Y5 I1 b0 y-Item 46 - Airgroup Transfers {1 X9 t5 q# j* C# y/ @
+ R, Y1 B# b/ u5 ~6 T& u-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' _4 `/ {, L# D/ M2 {9 j% ~Japanese airgroups.
5 R" D$ R4 i3 \- X3 {/ B$ Q P& m * c# ]3 q/ ^2 a6 O0 }6 ]& A
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ! L) L! C" L d4 f6 H
improvements.
" D3 W- [$ {1 h+ V+ z; b8 ^6 @& W
! D; Z( Y; Y6 C4 I-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to d2 H7 q0 h- }1 V M
250/250.
8 V; O# \! R" m- C" f1 T( @
' d: {4 _+ ^" u2 t6 PNo affect on current games or stock scenarios - useful only to modders. C' D3 _- Q7 W& k" l# \
8 D4 p8 {7 _) ~. j4 } c-Item 50 - Expand minelaying control, allow mining of home ports.. T4 j+ u/ p }* U1 H4 U
0 A) \8 m _# H- x" C-Item 51 - Corrected problems with the airgroups-at-base screen.
" p7 y; I- _8 i9 i# b
7 K. p4 y0 J/ u7 D2 ~( E5 ?-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ( T% F @2 p1 r, P* g" r4 ~
capacity. % e. Q8 N c- C3 M; ~6 ]
B3 j, \+ ]3 f& ^7 B1 D! a
! S( o" [6 z# g3 }) n-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
: \( w% R* \9 b2 Atransferred ashore.: J1 j k( f( N# X' b; \1 _
/ R6 B& ]7 J9 Y7 Z+ _! ^& l" vFix implemented only for human player.
8 e- y* }9 ]; I Y0 K4 O ' h& Z! l% Q& m
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
6 l& U; \$ q- gif out of range." G! i+ U K1 G- {% c3 A7 q
( \& S! W* n4 D' L9 C* V7 R$ C
Fix implemented only for human player.$ T5 j& q" p! ^7 ]2 m+ l' Z; G
& D# ?2 D/ u& t7 J* i) M0 `-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 ^, l7 _9 c$ R/ D* _
results.
- s% D8 g/ ^$ D) U! A. O- S ) Q& D; @& X( I1 h) n6 H
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % x: G4 ?8 y" v' W4 d
base produces unpredictable results.
! d4 O% ]' A" ~2 Z% @ & c& N7 @& a3 z6 Y/ {
-Item 57 - Loss of Land Unit display at a base
6 `$ c: e% F) h# z; Z6 KUnder certain circumstances land units at a base would not display when that
2 Z$ P; {& u& j9 G2 c: qbase was selected. Found and fixed invalid unit pointer., V5 I: D. Y u: s0 O! s$ |: f
) ^6 N* {8 R) F, ], U% G
-Item 58 - Enemy mines reported as Friendly
- x0 ]% P! l( c( n' h% V 5 G7 s* [7 g9 G( L$ l2 A
An error in the mine counting routine was counting all mines in a hex, friendly
, c( x% ?/ F3 g" for enemy, instead of just friendly. Fixified.2 Q; O$ b H9 L, C
7 z) X2 u2 E* o( |+ X0 t
-Item 59 - Add Ships-due-Update to ships screens
, m- Q) Q7 q; L/ G & e4 w- W* _' `, n; P! N
-Item 61 - Load Troops option grayed out on transport TF O, T. k9 \& }
' c" p6 G8 E5 ]$ _6 H' \" A( R-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
2 W# j1 {$ h: ~. `. g6 HHome Port" button does not properly reset page pointers.
9 X: I" i! Q9 \* \% a9 _
7 V6 ~$ W O3 F. E/ ~, V1 o4 vThis resulted in possible improper display of AirGroup, Task Force, and Land $ h6 ^! J7 V9 s- J, e
Unit "pages". Fixed. b% X3 ^0 h6 c
. M6 r9 l( I+ H* G" h7 p B-Item 63 - Internal restructure.
% I: n; i6 W/ ~/ F7 i3 p
/ b: w) o8 q0 h9 ESeveral internal processing routines have been restructured and/or modified for
. H% p# o3 `6 K3 o+ A$ ^% qefficiency/expanded functionality. These include routines that:
0 W: y' k% [0 D+ x9 `- Review and update status of land units.- X5 w J- d' N5 I
- Review and update status of ships.
. f& i8 K, B8 I" f- Assign default experience values.
8 s1 F$ W8 M" S8 }# q0 J- Form crippled Task Forces for damaged ships., `* ~1 Y5 h6 `- z
- Remove empty Task Forces when last ship is lost." r2 {1 _ D! d' ^- W9 a/ I$ n( f, A
- Remove pilots when pilot slots run short.
1 k/ [" d" H' i- Record scenario data and game version in save file. |