-Item 1 - Refueling from AOs
5 D! k9 a" q7 q8 oTask Forces that included an Oiler could not refuel from the fuel stores of ! R: m4 K" @1 M
that oiler. They would refuel from the normal fuel carried by the oiler (or + g Y6 v* ?1 j& r/ m# K0 C
any other ship).( k1 U7 g2 q0 F, p% r' Q( {& I
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-Item 2 - Divided Land units shedding disruption.
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, B/ H& v( ^8 O7 c$ s2 h f-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to : K& I) Y) Z* M. C
pilotless aircraft.! r7 e( f% Y+ y0 g% E6 f/ d) G
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5 _ a0 h- \) T8 i- @# w2 A; V& Q-Item 5 - Clear experience and Morale from disbanded airgroups; g! z- n' ?) U G. Q4 f. {
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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( g8 u$ j$ D j4 C" a% E; P-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.% t% E" i- T9 V1 I: { Q
% ]3 _1 p' s F: _+ q8 H# i3 U-Item 11 - Removal of function to Withdraw Pilots
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. g- ~$ N& d$ l8 [-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map. z6 }4 l0 c% Z. o5 P0 V+ @5 |) L+ f
( @. Y0 q% c/ s9 f; K$ P8 h, G-Item 14 - Improper Messages during Torpedo Attack
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. g4 n p" B3 [" @-Item 15 - Realignment of Ship Class Screen
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9 y( ?9 q; m4 O8 [-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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: E& s+ j. M* f/ Y, B-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, `3 ]& Y$ e( q, G( j- A( d'Static' rather than a very large number. |3 E# I4 b7 [/ U1 @. U3 h
; j$ ~) H! M ]0 }2 r5 Z-Item 21 - Correct processing for floatplane groups on submarines.' l( T0 k$ V! `) |
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' E0 _ t$ R W* p4 X6 I, ]. Xcargo.
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2 ~ s$ B9 |# n/ c7 H+ {) ?/ u-Item 23 - Removal of Disband Into Pool Function for PBEM play.. e7 Z. s# I! g+ O6 _
$ H0 U1 {# k5 H+ [: dFunction removed for PBEM or head-to-head play as it has been broken by
+ T8 O" o; R, V* _cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.+ N6 ~) ]' C$ T7 r0 x
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Removed for PBEM or head-to-head play.8 }' H8 O" Y5 W6 S. m$ p4 X
8 o! M" K7 r& k z1 c4 F [-Item 25 - Removal of display of Named Pilot Pool.
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& O) C# A% K( t( u9 a, R2 rToo little data available and of little value without full implementation of
# ?6 T/ I$ w! f- k6 V8 @Disband into Pool.
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: [# T, E9 H- V7 Q' q0 H! k: I8 A1 a-Item 26 - Correct Motorized Support used as engineering vehicle6 n" H% I, |6 A5 B
% s1 f2 }/ S& k8 W. n) eAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 l: @+ C3 i7 E- o# w
to the specific Engineering Vehicle device.
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; H* k$ M& z, @-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.- I2 X/ v2 z O
: A! {, i. w5 W1 @( WTorpedo planes were omitted from the list of aircraft that could transfer to a
9 G. M4 ]2 ^5 Q1 M: E* ?carrier in a Task Force. Added.- H p8 n6 \: J% W* I
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-Item 28 - Return number of Kills by air sub-group to parent.5 t" m J; ]4 t( A7 q
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Number of kills recorded by a sub-group was not being added into the parent
, O; m5 {( U }8 T6 p! ]1 fairgroup on recombine. Added.6 [( ?3 R& E0 h3 P+ B, }
: B8 D4 k2 g9 P$ F2 R3 x) M-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.8 a+ o) F1 e4 c3 p9 c# u- W
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.0 m! Q+ E& X( c7 X0 f" D; J
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 5 H! ] ]: v/ `$ M; \
is disbanded into it.6 f' d! A+ {$ F
) ~$ P9 g* x1 R- Fix 33 - Fix USN VBF replacement state when game started with Replacements ! h& t& y# g$ f K6 f
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+ [# J1 O6 _5 @2 ]-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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' D7 p5 {7 A% K# W, r6 k-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 b$ h* I- a) V2 W# U; b, c
maximum aircraft.
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- H) \2 e, w& P7 `, i/ r( i y-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) G% D4 v! E" Q+ h$ ~: K
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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3 D/ f7 N, K, C( f4 q-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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, L+ q4 R) f0 s' z-Item 41 - Clear captains from scuttled ships, provide chance of captain 7 H; d' b! h' H% y
surviving sunk ship.
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( V0 y2 ^- L& _: l; h& ~- s. k6 N-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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# O8 A- [8 ^; `+ |4 g1 e-Item 43 - Activate Four additional Aircraft icon sets.: N6 O8 R; q A/ l. h: N8 K2 M) _
9 g$ g% y7 O( ^# m, ?8 }* `3 R-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& {+ L- J. V9 d8 U X6 @7 U
5 N. o% h$ \+ W( F6 G3 D3 P-Item 45 - Disappearing unit during air pick up.; d7 r) p! D8 V% g! T6 i
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 b' ^$ T" P% X0 E/ S# f
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , ^1 } }6 G2 h$ C1 j0 [- N q" J
improvements.
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8 S8 V9 {4 m9 C! ]# m: U-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
) y( C$ `' Q# y Y, I9 P6 v1 p6 C250/250. " H! I/ p: I E) G5 z3 S. d p
9 S w( D0 n3 i" Z" N DNo affect on current games or stock scenarios - useful only to modders.
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{' o8 y" L% Z. U. q-Item 50 - Expand minelaying control, allow mining of home ports./ Q1 c8 p) ~4 M' |2 C3 o& B/ m
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-Item 51 - Corrected problems with the airgroups-at-base screen. 6 L8 r" Q% B; y1 e* _( I" \
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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7 g2 R* [; V1 `-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. l* v/ f: X7 i7 X# p# Xtransferred ashore.3 D% `- p5 L% l1 }2 c0 I
- ~. ~' ?0 Q; Z z3 _# w6 uFix implemented only for human player.
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4 F8 [5 a: m7 h5 [-Item 54 - Prevent carrier airgroup fragments from returning to their parents
0 \( L. f# G! W1 m% Z' Pif out of range.& d) g r% O- W4 @! L
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Fix implemented only for human player.
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) g( u+ p% l( B$ B-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
9 u, l7 D7 [' G4 `- W0 a) V; Gresults.
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3 l& f' F; z6 J9 l) t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
7 W9 |6 q( y* k2 Z2 J% w+ g9 tbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base: l6 B( J: n" B ^, f: i
Under certain circumstances land units at a base would not display when that 6 `: F4 \. H9 Z0 x
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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$ r" r3 g: |% }An error in the mine counting routine was counting all mines in a hex, friendly
" K2 H8 H$ O' X4 Dor enemy, instead of just friendly. Fixified.6 H3 U' M) {/ n& d/ a7 j9 b% M7 V
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-Item 59 - Add Ships-due-Update to ships screens: L3 O, u& O7 E: H$ w
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-Item 61 - Load Troops option grayed out on transport TF
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6 N- k$ g J- {( Y% F-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to " @- }) A; I$ m i u2 E/ ]1 @
Home Port" button does not properly reset page pointers.7 B8 x* w+ M4 ~/ a7 M9 s+ `
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This resulted in possible improper display of AirGroup, Task Force, and Land
9 e" `" v& h* j1 c2 p9 UUnit "pages". Fixed
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' W/ W T! z6 S" P8 j& C: m3 k-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
, @& X1 ]' Y+ Y) z" D! Kefficiency/expanded functionality. These include routines that:. Q( G! i9 q0 E2 L
- Review and update status of land units.* u9 ]( z$ S! @6 V+ ^+ X* g0 Q5 W
- Review and update status of ships.& }4 J$ e! @" ~7 i% [
- Assign default experience values.
8 `4 m' T2 B: v1 m+ o7 [- c2 Y- Form crippled Task Forces for damaged ships.. u {* I& V6 P# P0 `! y }( a; V
- Remove empty Task Forces when last ship is lost.
* n: W$ ~: n |$ Y- Remove pilots when pilot slots run short.
. I/ P# \" ^ X' |& p# v* c- Record scenario data and game version in save file. |