-Item 1 - Refueling from AOs$ L9 X9 r( q* V9 l$ z, Y
Task Forces that included an Oiler could not refuel from the fuel stores of
- s8 B" X* ^5 A3 n" J/ Y# Dthat oiler. They would refuel from the normal fuel carried by the oiler (or 6 ^) m2 K+ D" i) b) a& n
any other ship).
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2 H' K( M" i3 H/ l. k4 X" T) Z2 F-Item 2 - Divided Land units shedding disruption.6 H7 ^+ `' G2 c5 ?7 ~5 m8 ]
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: v. |0 D- Q/ A* K7 s5 r-Item 3 - Allow PG to be included in auto-convoy.- n7 p9 f% {6 N2 K0 _1 U
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5 ^5 E6 H8 g: u! Y0 e% o% i% a/ n-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ K/ w* o* a7 Kpilotless aircraft.- O" n( O( }& H' t/ A$ U+ e4 w- A
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8 W- Q4 W2 V4 v- n# r& X-Item 5 - Clear experience and Morale from disbanded airgroups
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$ Y' r: D/ F+ A+ l6 x5 f-Item 6 - Disbanding into air groups not on map.* t, L1 p; _5 W$ e# M
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-Item 7 - Destruction of stranded units occurring during orders phase.8 d9 f3 t1 Q: ^& U" R6 p6 |% R6 y' [9 v
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Z* g7 h/ Y# |/ ]7 W1 B+ h-Item 8 - Correct improper draws on Named Pilot Pool5 d9 t l: s( P b6 g: @( F
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-Item 9 - Adjustment to Airgroup Display after transfer.$ T$ n' H) a. }! U$ A" n! @% l9 Y I
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.' r2 F; r5 M% M( ?9 x
1 F6 i2 W; _* W" _-Item 11 - Removal of function to Withdraw Pilots) _" e, h2 I4 j) U7 P k9 s
; U9 e& _ S; L6 N3 w7 ^-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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& J+ |/ M: O( E6 l-Item 13 - Prevent withdrawal of groups with fragments on the map.3 D5 y% Z6 M7 Y* P6 }, ]
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-Item 14 - Improper Messages during Torpedo Attack
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; o. A1 E( U* @4 ]: v-Item 15 - Realignment of Ship Class Screen9 B; I, Q) n7 o3 L
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-Item 16 - Correct check on airgroup disband.
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% m1 S `2 x0 ?; s! |. |-Item 17 - Restructure end of turn processing for efficiency* g, k8 k% J3 c I
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message & q5 K K" q) f* h) C+ r
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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) a* f0 Q. x! ?4 }-Item 20 - Change the load cost displayed on Static Ground unit lists to show & {1 q8 D, \0 M; A+ m) J% T( d
'Static' rather than a very large number.
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2 \1 e) }. f9 ^-Item 21 - Correct processing for floatplane groups on submarines.- D3 u/ {* z) B) _- G+ n+ B: U! Z. f
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as - u! P; S- g H m
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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' ?* s2 i5 M% R/ r" ~ A: W, ?Function removed for PBEM or head-to-head play as it has been broken by
# b6 _! v7 k9 ]# k4 F/ n8 jcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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9 I4 T( j3 L2 x9 WRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
1 E6 u# D3 S9 w9 bDisband into Pool.
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- b$ x% y2 E- z# P-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited + r. M3 G8 a9 x, U
to the specific Engineering Vehicle device.
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) i5 k3 D/ T7 V' |0 f-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a / A- s' }9 z) u% J
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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' U, {+ A3 X8 qNumber of kills recorded by a sub-group was not being added into the parent
- U- \! N6 z. w" N: I) @- [ oairgroup on recombine. Added.4 V0 \- g4 ~ c4 H1 I
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-Item 29 - Leader loss after divide of parent subunit., P7 `' @9 ^1 N% x# N2 S( _0 ]
% w u7 M5 f0 u: f-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.1 N% [4 P! d; U" b
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 v A' r# x+ ^% ^& R, g! \' r
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements - B) F2 h6 S5 ~' n0 A- A
OFF
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2 O) {) L7 H. ~2 [& @& y8 `' |' b-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 z$ A! V4 z4 A
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T$ O3 A7 K; O" P-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
6 u: z) F2 V2 g9 J0 Emaximum aircraft.6 r; J4 j& S! g& i* t, s
7 W# s/ }; c/ v; y5 n-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 x8 i. s+ w: ^ u( r5 [0 w/ T
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-Item 37 - Fix overflow in fuel calculation
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+ i9 e6 Y/ z; w-Item 38 - Correct joint air attacks 5 V% ]( A( Z5 `1 x, u' w8 W9 U2 `- A: p
3 E: B) V- y* H6 b' a-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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# f& M# f1 R) K" n) P-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
( [; x1 m) x. ?% y8 F% Dsurviving sunk ship.
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9 i2 y! T5 ]( z/ y-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ V# ]% z( ^# r5 i$ n
% x6 Y! j* o9 }7 _6 T-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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4 M l' P1 b; Q* b; L9 f-Item 46 - Airgroup Transfers
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+ I0 j, u1 H! G {% ?-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 L0 J3 ~! [: R0 q/ c0 ~2 I
Japanese airgroups. 7 i0 y# @1 {) r7 P1 W
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , Z6 Z$ B! W! \4 o! K( q
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to $ }$ G: S! O& C [
250/250. 4 \5 ^! }7 t- r, c8 G" f4 c
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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* Q2 y8 M$ \2 e5 [1 `4 V-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 1 z/ Z- J# N: l9 ^! o& w8 V1 |
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ; x) x8 B6 ~+ N# s: o
transferred ashore.
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Fix implemented only for human player.
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4 G2 d0 t/ t5 c0 c8 V2 D) \; R-Item 54 - Prevent carrier airgroup fragments from returning to their parents
% M8 M$ I6 K" I! P* U/ ~- Y9 cif out of range.4 W% C" Q9 c+ u
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Fix implemented only for human player.
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' R- {& O, h s8 I( X" v/ t-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
$ _7 c6 Y* e1 p4 t5 |results.& _' u8 u$ w" {; w
$ n" o. ~* v2 J-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) t1 g; ~# W+ ~/ S6 M$ E% mbase produces unpredictable results.5 V+ |$ G# c$ w
( r3 g* d6 Q* j/ L; S-Item 57 - Loss of Land Unit display at a base: ^8 C+ C1 y4 V9 ^ X
Under certain circumstances land units at a base would not display when that
& o! w" D; ^" [& I/ D# G, sbase was selected. Found and fixed invalid unit pointer.0 P% {( l! ^0 H- x
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 0 ?0 ^/ n9 {, I5 }9 g. D6 j) s# N
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens) a* s, y( l% l S: c- Y) r
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-Item 61 - Load Troops option grayed out on transport TF# P: g+ Q1 e9 r. X8 t& P& a
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 3 A0 t; ^3 R5 K+ U" l- ]
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
2 B( P: k& q7 i6 Q/ GUnit "pages". Fixed7 |9 u) Q+ K5 x0 S' W6 ^) a
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-Item 63 - Internal restructure.6 H3 w' n8 N- H+ U5 J1 s% A
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Several internal processing routines have been restructured and/or modified for
" N8 ~/ f3 I: w# _efficiency/expanded functionality. These include routines that:) }, N) G4 e* i+ y* @7 N* H
- Review and update status of land units.
# L! i' E X8 I- Review and update status of ships.
6 D5 h$ P- [6 V- Assign default experience values.$ l$ a8 k' z' g* V1 v; d
- Form crippled Task Forces for damaged ships.) z- B2 o8 |$ W0 f
- Remove empty Task Forces when last ship is lost.
' u: }& J. M, ^, \: ^4 i- Remove pilots when pilot slots run short.
! u w) N* p% c1 R- Record scenario data and game version in save file. |