-Item 1 - Refueling from AOs4 j! Z' N$ T1 H3 Y% {5 Z1 W
Task Forces that included an Oiler could not refuel from the fuel stores of , ^: l8 A# P& y6 I) J
that oiler. They would refuel from the normal fuel carried by the oiler (or
, N7 F& |- `9 |9 e9 A8 c3 Xany other ship).
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; i: g V& r6 B7 d2 v-Item 2 - Divided Land units shedding disruption.4 p- O, D& E" Y* M% @5 I8 G G
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ; }4 J/ r$ K+ x: C/ {
pilotless aircraft.
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" y0 {( |: a2 C' r6 T, T-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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% Q& f! F7 a% A-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool* P* ^2 k) H) `0 b4 y$ T8 u
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots* a) t" q3 @4 Z& X4 c
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.. `) b3 M) x: R7 b5 Q
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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% G1 V/ u" r+ P7 o7 \-Item 14 - Improper Messages during Torpedo Attack2 L5 C, E3 F; @
. _; u* r% K3 ~$ `" o-Item 15 - Realignment of Ship Class Screen3 U& Q' [+ t, v/ Z2 N, z
% q, o, R. p- D, ?8 [1 }# n-Item 16 - Correct check on airgroup disband. b! P, I$ A7 i
4 S) r2 y# A! ]$ G4 z-Item 17 - Restructure end of turn processing for efficiency! a, t( }' @2 p4 g0 s" h2 R. W
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft5 k. E6 F1 W7 V( _
7 Q6 a. F6 Z. U! h2 W1 N' j2 Q-Item 20 - Change the load cost displayed on Static Ground unit lists to show P% V/ g. z' n+ l! @1 j( s' @$ O
'Static' rather than a very large number. 0 ?6 ?" K ^4 W" w
4 B: G7 Q" ?8 I' U4 y! V-Item 21 - Correct processing for floatplane groups on submarines.
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; }- g! N3 u+ c) _1 R$ }9 E! b-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' T2 |# P0 g9 Icargo.
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% T2 x) Y& e# c; S, M4 r-Item 23 - Removal of Disband Into Pool Function for PBEM play.8 Q" y- v' T* s9 S. c% A
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Function removed for PBEM or head-to-head play as it has been broken by ( R6 j. Z3 L1 s% `
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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8 W' Y) z0 V# |* e9 x. w* \7 G# WRemoved for PBEM or head-to-head play.
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0 q1 \+ x, }2 s! v0 M/ o-Item 25 - Removal of display of Named Pilot Pool.
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2 b/ z- r" Y p/ O0 u% h; cToo little data available and of little value without full implementation of
% n. b2 d$ }, z+ ^+ ZDisband into Pool.8 X! ~# n( c! o
! b& s! z' C+ \! Z, I0 j" ^# ]8 n-Item 26 - Correct Motorized Support used as engineering vehicle
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$ X, v7 l) \, R' a: tAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
) D- l0 U! y$ j( q! g$ Jto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.6 ?$ A7 L1 H4 f" V& ^8 n
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' V$ x* r9 o' K9 V& L# v$ Ocarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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0 m8 m6 i* y$ h% bNumber of kills recorded by a sub-group was not being added into the parent
2 R/ T! R8 C8 y# }airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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: v6 y7 z% x+ ~5 V-Item 30 - Assorted Message errors and improvements.
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' Z8 S8 ]- d' z+ ?-Item 31 - Confirmation step for Disband and Withdraw Airgroups.# ?: X$ t) T* w7 d9 |* |
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
Q! O# I' X w1 g. ~( l7 \is disbanded into it.* v* g, Z) }* a9 r( z
: S3 G! {8 z8 `- Y- Fix 33 - Fix USN VBF replacement state when game started with Replacements ; K# z8 H) b [1 b
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+ ~) c) g$ P% i2 O+ X7 W& T-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
! i0 n/ d' c! \# f! K; |7 Rmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 3 z; N) E& T; i9 T; C: c/ V
4 }$ g" V8 @% N" m-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.8 |, C& v7 H3 e3 L, M9 i
& Y3 P' q7 O6 R0 r: c3 n0 d8 M-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships. v" `! E) Q0 K# \+ h3 _: _
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
* P, q% M2 `4 k/ x; ~; x3 Wsurviving sunk ship.
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9 Z' b! C9 o+ J0 [4 o' x9 }1 m-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.& p( k7 U$ s3 B7 Q! |
. \- K8 s7 V" U% p2 b-Item 43 - Activate Four additional Aircraft icon sets.( k5 v; F( |+ {& e. Q
2 T. r$ T0 L. v, l' l5 G$ o-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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! B" P0 O* L e) u& W-Item 45 - Disappearing unit during air pick up.$ M! L8 g, X& B1 z
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-Item 46 - Airgroup Transfers" a/ S/ W. c& c
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
! U. E' w9 c. c9 S; K* h* O5 Y* W' fJapanese airgroups.
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$ z) N/ B5 e5 x# E-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 F2 s& z' j8 i w/ {8 Fimprovements.1 n* r2 ^) ^* o$ F5 c+ ?: R, f/ L
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 0 B( V s6 q$ u n& S2 h/ F
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.$ I$ B- @. d1 y1 d
- r) `$ E. R! ^$ o. K6 I-Item 51 - Corrected problems with the airgroups-at-base screen. W4 |0 N. n/ `( k* W8 e& p% X
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; L) f' X& S* T+ m9 f Qtransferred ashore.0 w1 n" V. a# t$ I$ J/ t
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Fix implemented only for human player.
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1 T& P) V2 F3 K: n/ }3 C3 Z( r-Item 54 - Prevent carrier airgroup fragments from returning to their parents
* v8 B3 C8 M4 }; Fif out of range.1 T) w/ g. L$ L3 V' @) |8 s
/ e8 Q* }8 S. Q" I) q6 ZFix implemented only for human player./ y# C5 Q2 Q% V- X
1 K$ T X6 n G/ R5 g7 U" t" {-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
5 W% O1 q2 _- A% W" Z; }3 Q* I# Lresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : r! F3 g. k9 e: e6 o2 K
base produces unpredictable results.0 [/ Q! K5 A& M( U v' w) J% G. @
$ @1 C1 a& B" e) j-Item 57 - Loss of Land Unit display at a base
8 v; X$ |( ~! k! u$ M4 ^& _Under certain circumstances land units at a base would not display when that
8 T! D! c& P# [4 p" ]base was selected. Found and fixed invalid unit pointer.- L' S- l5 @; {" D
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
6 ~' y0 y- s: q" c: a$ K: ]$ wor enemy, instead of just friendly. Fixified.0 T l4 q2 Y+ d S! j+ a8 ]- s
3 H. k: C( @% P3 [2 K3 Y; J-Item 59 - Add Ships-due-Update to ships screens8 g# Y1 ^" b& I5 @
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 5 l- U1 V1 M5 E8 m
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 [( m# Y& y- g" u H9 v( W+ ?
Unit "pages". Fixed
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-Item 63 - Internal restructure. O# c! }9 l7 f9 E
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Several internal processing routines have been restructured and/or modified for
2 S- O* d2 j/ r' c8 yefficiency/expanded functionality. These include routines that:7 j$ {4 j' K) M
- Review and update status of land units.
" { O, U' D$ u5 D) D: _- Review and update status of ships.' ]6 D4 i1 G- X8 J* f
- Assign default experience values.
8 t5 c" H7 r$ M( S; W- Form crippled Task Forces for damaged ships.
" V# I6 }1 z9 X% i7 r8 [' \- Remove empty Task Forces when last ship is lost.1 P6 ?" K$ D0 R# }0 l+ ?5 x
- Remove pilots when pilot slots run short.1 s' p* _( m$ F# E% `6 a3 b( H- T
- Record scenario data and game version in save file. |