-Item 1 - Refueling from AOs& ?7 D$ Z4 C: z( ^) X, [
Task Forces that included an Oiler could not refuel from the fuel stores of
- ^ {+ n/ r+ ~* _that oiler. They would refuel from the normal fuel carried by the oiler (or
$ K5 o9 D7 d% R2 vany other ship)." V8 x0 V9 `9 k x9 k: H
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to T* k8 r7 U# l5 z
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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4 C% h* G1 O& D7 L D$ O, @-Item 7 - Destruction of stranded units occurring during orders phase.
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3 J4 \, c% D- x-Item 8 - Correct improper draws on Named Pilot Pool
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% d1 p- u: r% d/ x-Item 9 - Adjustment to Airgroup Display after transfer.2 ^8 R# r5 W* ?/ T5 s2 I
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$ ~( Q( v2 ]7 Q/ w2 C6 u( \8 K& _& c: l-Item 10 - Draw One Aircraft from Pool not decrementing supply.% V' y9 g. w9 t& l- T |! a
* N1 E h ]+ T-Item 11 - Removal of function to Withdraw Pilots" q( A" x* J% `6 A
) ]; ~/ d) y) x3 c: s0 V-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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6 Q, c( B$ k' d: n2 t5 w- X) ]1 h-Item 13 - Prevent withdrawal of groups with fragments on the map.
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) w! h2 p9 @/ s# x-Item 14 - Improper Messages during Torpedo Attack0 z+ _ S$ b* d( ?. m' q
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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0 w* j8 E: e% V-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
' W0 P! t' y. J; t4 Ugeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft/ O! D! }7 A/ `
: r! }) l! b# X-Item 20 - Change the load cost displayed on Static Ground unit lists to show
: i/ K* j* k2 a- N$ H% `4 O8 V'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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* E+ L) f- p3 S! T- m-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
+ g# l$ W% d0 A3 t" ^$ A5 scargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.8 z. M; v3 ^; P ~
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Function removed for PBEM or head-to-head play as it has been broken by + h+ a9 H6 T! H9 _- w
cheaters. N: \- a( b7 Z, X# r5 w6 M' d
! R8 ]! |& { F3 n-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 @: J4 E% |" C5 q+ ?- s& k) |* Z
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Removed for PBEM or head-to-head play.
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9 W* u% ?) }. R7 V, ?# D4 r-Item 25 - Removal of display of Named Pilot Pool.% L! R4 ~* b% l7 X* g
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Too little data available and of little value without full implementation of
. J# @+ E5 U* F' ^% dDisband into Pool.) L1 l% w, l" Q5 G4 z
4 |- q! N4 D+ V2 V& x-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 \# @$ n0 w; j* @% ?5 q/ w
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a & j3 z3 ^& I& ^" Z
carrier in a Task Force. Added.2 B* p- i+ c9 n' d
! G V8 l3 O) _1 g0 ^-Item 28 - Return number of Kills by air sub-group to parent.! B( T$ `( ?& [$ _
: l- P6 S3 y9 f/ c3 NNumber of kills recorded by a sub-group was not being added into the parent
( P s( A& S+ p$ S9 Y# n/ Z- Pairgroup on recombine. Added.' Q# @5 v: o6 h' m% a, b
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-Item 29 - Leader loss after divide of parent subunit.- B2 u3 Q! x( {, P ?2 a+ C1 z
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 ]1 t% z; i$ Z) U
is disbanded into it.' b% }! m2 z1 v4 D3 S; n- \) Y3 a+ u
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
' V. t4 U# h/ _! K; S! Q; L+ Mmaximum aircraft.& I" _! }0 _1 S* E2 T2 A- B+ M( I& L
& O) B9 Q9 W& w8 t2 \-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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7 N- ^4 j; \; y: \( r-Item 37 - Fix overflow in fuel calculation
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* [( P7 r! B ?0 P2 |5 J-Item 38 - Correct joint air attacks + z; S- m! c# A. l
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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6 m j. i3 d& E-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.8 x+ K) ]" P1 ]) N4 J/ N9 U
+ y$ G+ p- B; A0 N- Y8 F9 K-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ P7 r9 {& n8 z$ w/ R- Zsurviving sunk ship.- y1 f# m! m" H u. G9 J& w% Q
& g* z" a! E2 Q1 B. J) S-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.+ F3 k+ O+ M( [4 G# U0 T' p, d
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* U2 `6 K) a* p& U0 w
7 ?+ u, H% F7 `-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers8 {- x6 E7 G, w& J& o% b0 t9 s s
6 K. p0 W2 V8 {& V; n: P, ?! ~-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 5 G9 m) Q+ m2 I: u) H3 Z' f1 U
Japanese airgroups. 8 S% [& q" \& m }8 O
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 1 Z' b3 j) {7 Y0 ~: J
improvements.
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+ V$ D9 E3 q9 u-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
5 [9 P J! |% i, Z* g250/250.
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5 P& x4 ~- [5 N: J2 B6 O- NNo affect on current games or stock scenarios - useful only to modders.
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( }3 @) g1 H* Q% N/ C W+ c-Item 50 - Expand minelaying control, allow mining of home ports.
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! R# \9 s7 U4 O( H-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when # Z2 H, n8 L8 c, V- y5 R8 W
transferred ashore.' g9 \, \% Q# T. ?( g
. b/ Z) b, \7 C: f- I0 L! IFix implemented only for human player.
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9 Y4 n D l; Q, \# D-Item 54 - Prevent carrier airgroup fragments from returning to their parents
6 `4 C% E" s( Xif out of range.. q* o% Y! o+ a* {# S
3 d- A: O/ t" E& n. c% j, R1 OFix implemented only for human player.4 C- }9 E" r3 b' l3 \4 r x2 x
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ! J0 a) V% Z# }8 e1 q6 b
results.
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' s3 b# W. A- ^0 t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
7 C/ v" G B/ L' Q: Kbase produces unpredictable results.
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! d; M% u" o. X7 F2 |0 `-Item 57 - Loss of Land Unit display at a base
' E1 V/ O) f/ s8 `6 X4 o [Under certain circumstances land units at a base would not display when that
3 h0 S2 Q- \3 F' _" ]6 Kbase was selected. Found and fixed invalid unit pointer., a( D! h& G7 M4 A5 O9 ~
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-Item 58 - Enemy mines reported as Friendly9 {4 z1 ~8 X" D" C( @3 q
8 W6 F( N; Z! g3 m$ |& y% J. fAn error in the mine counting routine was counting all mines in a hex, friendly ( \4 S, l4 W- ]& D
or enemy, instead of just friendly. Fixified.9 Z9 I7 X: N, M4 t( h
% F/ o: j7 q$ c& i4 v; A" c-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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' W! e! v$ |! l6 O+ _-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to v8 J5 c: A3 V& _/ Q# w# H5 Z
Home Port" button does not properly reset page pointers.' i$ B4 c/ r) d$ a/ G' o& n
" _# M! t6 V' [$ IThis resulted in possible improper display of AirGroup, Task Force, and Land 5 `! W! x7 U1 K. z! M* x
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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$ g7 i s T* a; a1 \( s" J! ?, kSeveral internal processing routines have been restructured and/or modified for
4 N# S5 ~7 ^# Q0 h' u8 ~efficiency/expanded functionality. These include routines that:
5 A5 |' X c" }' o! a" }9 D- Review and update status of land units.
/ l2 j0 @ f$ ?; ~ `- Review and update status of ships.
% ?" U) }0 S7 F3 z- Assign default experience values.
( E1 x9 }) l6 k L- Form crippled Task Forces for damaged ships.4 [2 ~) y& K! N# c) {! z
- Remove empty Task Forces when last ship is lost.
" T" ]# h# k, Q" k- Y- ]; U- Remove pilots when pilot slots run short.
+ E; T O1 c6 A% j4 v- Record scenario data and game version in save file. |