-Item 1 - Refueling from AOs
- o" Y& T$ L+ E4 D0 A0 wTask Forces that included an Oiler could not refuel from the fuel stores of p" L0 T6 o) I; N
that oiler. They would refuel from the normal fuel carried by the oiler (or & g6 x+ y4 @2 t. ^# l' ^# u
any other ship).3 c( K8 I& u, J9 L
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-Item 2 - Divided Land units shedding disruption.
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3 v. C- c4 [5 b. j' ]/ i! s-Item 3 - Allow PG to be included in auto-convoy.% t2 ^5 |( e2 C# ]# Z1 s
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 0 M# ^& m; A( \8 @8 _: G
pilotless aircraft.% H7 o7 ?# q2 A' D- _
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, a9 f2 P) _5 I( {-Item 5 - Clear experience and Morale from disbanded airgroups
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0 G$ z9 ?8 m2 P# S% W-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase. |- _. J8 r) |
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; k+ { s% R! w7 T( T-Item 8 - Correct improper draws on Named Pilot Pool9 q& I: m4 t$ L3 ?
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3 E. _# e( \- ~) h-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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' T6 U5 R7 |6 D1 u: y1 Y5 M-Item 11 - Removal of function to Withdraw Pilots$ h2 f) y0 B( P. R3 n7 o8 A. @% H1 l
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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' @7 g6 d/ k/ c$ s7 ~ K-Item 13 - Prevent withdrawal of groups with fragments on the map./ b& }. |; r: a6 p; t6 x6 S# y
1 B4 H7 b, e. ]$ n8 T$ ~* d-Item 14 - Improper Messages during Torpedo Attack5 t! T& ^. R1 U7 o
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-Item 15 - Realignment of Ship Class Screen/ Q6 M6 ^+ Y) ?
; {9 H3 W6 r. _-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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2 s7 w- m# r2 b) w* Q0 D- J-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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* |% j# w& S4 C" @$ ~# Q-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
5 m% B6 _! {% E, u$ p7 R'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
1 t [3 D$ E* S8 g' e4 Z5 Q& Mcargo.
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8 C& @" a( `6 K0 W-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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6 e5 ]$ R3 h* y" g& V, B" B4 O$ kFunction removed for PBEM or head-to-head play as it has been broken by 6 W( G, _# U$ n7 i0 q. E
cheaters. + u4 K5 S: y! `* a, L4 ~
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.: T: G. S& _, b9 M
; D9 q: A1 _( ?6 I* k9 X, HRemoved for PBEM or head-to-head play.0 Y& _. O4 x- ~" h o* d
( |7 X! r3 ^7 r* Y-Item 25 - Removal of display of Named Pilot Pool.
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. T: @& p) ~3 C$ C9 O, N6 u6 sToo little data available and of little value without full implementation of
$ }7 i0 Z9 G7 c9 @) A2 IDisband into Pool., ?, F( F! q, X# V- K% g' e; V, l
7 w$ Z! a& U: f& j& Z6 `4 H-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! Z- Z. ?$ X* ~
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.; f, q, b7 W9 x1 ?& \; y
5 P/ y- ~0 f F( tTorpedo planes were omitted from the list of aircraft that could transfer to a 3 i* N+ h* U* v3 C4 C6 O# F g3 M
carrier in a Task Force. Added.$ ~6 m& x" S9 K1 h2 ?
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-Item 28 - Return number of Kills by air sub-group to parent.* _0 y0 W% {0 O- R
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Number of kills recorded by a sub-group was not being added into the parent
. T1 r$ P' L# ]" o- s: r. pairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.3 i! A9 r. V: D$ v$ q+ \; [6 T
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-Item 30 - Assorted Message errors and improvements.
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/ V2 }' T- e0 ], ?-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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( }+ L( d- T# m& v-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% B4 W" N/ \5 ?& p6 H tis disbanded into it.
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. ]* M- i$ z4 @$ l/ {1 A$ q- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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: l! D! |* V! Y- }! k+ `% G% Q0 X-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than % n1 H* w( C9 B7 G5 ]3 _& ~) C
maximum aircraft.5 |* \! R9 V$ y
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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7 K" W: ~ f f, y: m-Item 37 - Fix overflow in fuel calculation 4 B- Z5 |$ H6 F1 \
- l- E0 s d4 A-Item 38 - Correct joint air attacks # ] [$ C2 A" X3 A! R
1 u6 z) K5 Y2 y0 T5 Q, p2 Z-Item 39 - Properly account for removed fragments during Land Unit Divide Check.! Q$ ^* b+ p$ n7 W9 z( c: u; g8 s
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.7 K: H- P4 P$ ^- T6 D: P+ E. m% A
5 Z. H& V$ t5 ]% S-Item 41 - Clear captains from scuttled ships, provide chance of captain
( Z0 @, ~- `7 g" ~9 L1 Psurviving sunk ship.+ R; M4 J3 r4 C, F
' W3 i: u$ d& }$ M6 d$ w% [* a8 S% a-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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4 r; h! f$ Z$ q5 v-Item 43 - Activate Four additional Aircraft icon sets.- X2 v; j5 v9 X' k: `1 v
' ]) i: v- I; T7 C-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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# s+ e3 U* q E" V, N-Item 45 - Disappearing unit during air pick up.
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- s3 } z, f- A6 ^-Item 46 - Airgroup Transfers1 w( X! ` z9 p# |' J& }
/ ~9 \, F8 F& F/ B6 c! b-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 8 E* J, w0 I. U4 b k
Japanese airgroups. , V1 I! r! v" f+ D; R( u, h
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
, A, N4 O h* K7 Nimprovements.
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6 ^* I0 _2 [- ?-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to . c3 Y1 ~' C l6 |3 l- h
250/250.
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No affect on current games or stock scenarios - useful only to modders. 4 g* H: T: p% G& `7 ?2 a# ~
' a% Y$ L+ {: a5 B! E( W1 o1 o-Item 50 - Expand minelaying control, allow mining of home ports.8 K, g5 @: n. [7 n. c8 a
+ P# n1 D5 i' `+ E( V9 }7 D-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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1 b- D T% {9 A-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
0 V5 [, U+ o, O4 i2 Qtransferred ashore.
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Fix implemented only for human player.% E& K* i# G9 C5 j
" w9 c1 Q3 d" Z-Item 54 - Prevent carrier airgroup fragments from returning to their parents
o* g& ?5 | `; @# R" }" |+ Cif out of range.5 l& m, z. }# v* S& l. v
& H0 \7 p6 w+ H4 J% Z6 H7 _0 I8 VFix implemented only for human player.% i1 P& O& p, \: n4 Q
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
7 @. N% L1 O8 Y& K5 W: s! a9 Kresults.( \. Y$ m( P4 Y( r
! m( F4 n; J1 h$ Q( q-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a o5 l* X+ t- `3 L% g
base produces unpredictable results.. ]( Y* z: ?% n0 v$ r& m& ], F* V
$ C5 k2 S( C O3 o$ S-Item 57 - Loss of Land Unit display at a base* T) r/ X) L8 ]% D
Under certain circumstances land units at a base would not display when that
7 {7 S3 ~3 M5 O6 D2 |; obase was selected. Found and fixed invalid unit pointer.. Q# @6 C' _- h2 F6 o. ^8 Y
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-Item 58 - Enemy mines reported as Friendly% M9 u9 b' h2 ^! k
9 {0 G( d% X4 `* S4 cAn error in the mine counting routine was counting all mines in a hex, friendly 9 W- z* O( W! i& ^; t% o1 D
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens- q5 @4 M1 B2 O+ I( q9 o* h
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-Item 61 - Load Troops option grayed out on transport TF ]0 x. q" | W, D' V2 F1 Q3 W
& l7 [; ?3 d4 j5 d5 ]-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ' N% G% O6 _: s7 y1 f/ I
Home Port" button does not properly reset page pointers.7 |( h9 H7 I" }$ k
9 }& M( V# V0 x' SThis resulted in possible improper display of AirGroup, Task Force, and Land
9 q, x. K; E7 Y. b5 L) z4 YUnit "pages". Fixed a6 S- j* z! n/ U8 x: d4 w2 F5 d# m
$ d+ M, p1 a2 A! o-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 3 [+ ?" D' j; F8 q9 i
efficiency/expanded functionality. These include routines that:
4 I% F, G% N+ p b& V. Y- Review and update status of land units.
1 V" X1 W3 I' j. J: |- Review and update status of ships.
' _6 }% N$ i% c$ N) [& l7 B& T* T- Assign default experience values.- d1 M H* N7 l5 ~5 O
- Form crippled Task Forces for damaged ships." H& v, {2 |8 Y4 I
- Remove empty Task Forces when last ship is lost.
+ o( }6 `0 i9 |- Remove pilots when pilot slots run short.3 i4 e( y, w; V6 h B0 I. F K
- Record scenario data and game version in save file. |