-Item 1 - Refueling from AOs$ b$ S: v* t* [& b
Task Forces that included an Oiler could not refuel from the fuel stores of & N8 w& m& q/ ^. k
that oiler. They would refuel from the normal fuel carried by the oiler (or
% f5 a# P9 T+ [" nany other ship).
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% y6 x* Z: n( k" `6 _+ Z2 c! f-Item 2 - Divided Land units shedding disruption.! A4 ~; t; V: T* M' x
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7 t# s' @9 ~' n3 f: k-Item 3 - Allow PG to be included in auto-convoy.1 ~* ]) p2 H3 h' q1 `6 \9 P( `6 q
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9 L ]* N6 r4 o+ `' u& y2 y-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ ]- h& ~& `2 l- I6 _, I, {$ Cpilotless aircraft., l7 ~! A9 a4 C) I+ F
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' p& \8 }- M) g-Item 5 - Clear experience and Morale from disbanded airgroups# O8 P8 z2 h! X7 H6 g
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-Item 6 - Disbanding into air groups not on map." \* ?* f, t1 z; L& u1 |
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-Item 7 - Destruction of stranded units occurring during orders phase.+ f1 U% |; Y2 A' s& k, s) z
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-Item 8 - Correct improper draws on Named Pilot Pool4 T9 i8 `6 y! v# U/ [/ K3 x3 }3 H4 {, E
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-Item 9 - Adjustment to Airgroup Display after transfer.3 S5 _6 [' K: O& o. F
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots5 H2 q8 y) u7 s7 [
" K* l# i! E" C) `+ D* D2 Z0 P- J-Item 12 - Recombining Land Units incorrectly averaging preparation points.- S# S" Q2 g6 R/ C4 j+ Z( H; u
7 G5 Q/ W1 j3 @5 o* C3 u% R: o! ^4 b-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack1 y& D2 i) X7 b$ I* M- Y
4 c! `* o) C3 B% p-Item 15 - Realignment of Ship Class Screen
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0 H$ P, t! Q, D+ ~0 b9 \, B4 T" Z-Item 16 - Correct check on airgroup disband.+ Y& r1 \, b; C
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-Item 17 - Restructure end of turn processing for efficiency, b, g) R5 ?7 P% a
w0 C+ u8 u7 _. a-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
v* ~" O7 k! H& F" ?/ `generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 q& i6 F/ D' \& v3 v! O" h7 ^1 d1 E4 m
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show % S7 {- f+ J# `/ f7 z
'Static' rather than a very large number. : F/ N( g3 \2 e
& X+ f$ O! [+ B7 `9 k-Item 21 - Correct processing for floatplane groups on submarines.
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$ y6 k5 z# F4 K: Y% j/ ]- h- ~+ j-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
M, n& P( n( k# Y J% _, icargo.; l8 q3 Y" a9 r9 q% r1 C; W7 `
( a9 d" r8 G" V0 u: T-Item 23 - Removal of Disband Into Pool Function for PBEM play.9 J0 d" h' u: l" ^( x
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Function removed for PBEM or head-to-head play as it has been broken by
; W- T& l2 q7 y: bcheaters. 2 z. a3 L: y" S1 {0 ~! U2 |. u, G" }
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.6 [( b, G; ?/ c3 [/ M
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Removed for PBEM or head-to-head play.
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S& \" d7 o. S! f0 M' V-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of & [6 f- Z( t2 o4 m3 { H7 {* o
Disband into Pool.
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: @; ]% G3 o* o& L" j+ s-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
3 ]$ I+ f0 H8 n+ W. S& hto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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& y7 l% d; N& }- ]$ ` C& @Torpedo planes were omitted from the list of aircraft that could transfer to a 0 ]& |$ s1 P; r$ x
carrier in a Task Force. Added.
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+ X- `/ }2 b- K8 l2 @1 s-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
% j1 a5 F8 O& h" g) T/ u( bairgroup on recombine. Added.
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8 w7 a+ y$ D2 Z( h# u+ c6 ?$ W-Item 29 - Leader loss after divide of parent subunit.0 X/ v* t; u7 A. T
$ [1 i. F$ K+ Y/ l-Item 30 - Assorted Message errors and improvements.
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5 U7 ^6 L$ q! y! b" d- ~, n-Item 31 - Confirmation step for Disband and Withdraw Airgroups.1 a+ a& Q/ V8 G# R
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
8 ~+ w3 ?% h' \2 l$ gis disbanded into it.1 H- @0 k, m/ {; i0 W* p# b
}2 }$ U. W5 S- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ `, T- y. o( Q" }+ P' [
OFF
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& b+ e$ f6 S; S3 v( P+ A: `: Z6 y' m-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 R/ @ ]! G/ e& a
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 9 A$ Z) u$ U4 _) P$ z
maximum aircraft.
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% g4 }6 A& V. a: y# }2 E* P-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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% L0 h, J0 @/ W6 B-Item 37 - Fix overflow in fuel calculation ! j( |1 A3 d( t& r/ E/ i
& {* d/ L7 q( ?- \* [-Item 38 - Correct joint air attacks 3 H: U- ^! J! S, `' ^, o
* P3 ~% P( P9 L2 s/ i$ o-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: K: m* l- k7 V
0 ]1 O) A, O4 l% ?-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 [' w; Q& e3 r+ j1 `& g
- J/ W8 S) H+ L# S4 F- o-Item 41 - Clear captains from scuttled ships, provide chance of captain 4 U% L3 W* B! @$ h! {
surviving sunk ship.
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/ n( }% {7 ~1 [ M-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.3 K' E) o% N( P( A9 l
( ?4 E9 o: J1 \+ `0 x-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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: g4 U, _- v- O' R4 ~5 E-Item 45 - Disappearing unit during air pick up." s2 @$ K* s1 Q' m
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-Item 46 - Airgroup Transfers+ ?0 H% H1 H$ z
1 L ?% r) w; [* _/ w5 o) P-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 O7 B; c0 z3 ~
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 7 G6 _9 J8 k" Y B* w7 {$ [
improvements.9 v/ O3 L2 R8 p8 w' R9 Q$ c
+ R: U( P7 O0 b# k7 O' E-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 E% G) p! Q. l `" f4 O
250/250. ) P" ?( m2 x& }
( y' u- d# [5 ^' A3 o+ }No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.7 m2 g! u( r2 }9 ~) c6 Y
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 1 n, ^" ]' G" e2 P& r
transferred ashore.3 w0 M8 @1 q2 ~: J* a$ H
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Fix implemented only for human player.( x/ [1 i. |8 }1 [* z" }. _* ?4 n
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
6 M; [3 ^! G$ U/ B8 i! Mif out of range.
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Fix implemented only for human player.& {# e" ~' @- r4 \, X7 u( ~
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
' f2 o, \: j% G/ @/ A! K6 b. }results.
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0 T$ f$ A8 k$ F-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
0 }2 ~6 c3 X j8 Q$ S& xbase produces unpredictable results.
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0 R V- J7 O6 h1 r7 P-Item 57 - Loss of Land Unit display at a base
+ w0 P! L, L4 _& [# `' _* qUnder certain circumstances land units at a base would not display when that
% o% ^4 l1 q/ [. S' r ]. G' vbase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly1 @- X6 ^5 {, @$ \
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An error in the mine counting routine was counting all mines in a hex, friendly 7 }7 l* l3 X) i4 I2 P
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens) g; ^. h0 d' {4 |; |
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-Item 61 - Load Troops option grayed out on transport TF2 ?, e- ]+ R# K5 m+ [; {
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to # V- I+ M6 J( k7 T F7 c
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
. n+ S% F0 j0 JUnit "pages". Fixed
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-Item 63 - Internal restructure.& _, ~7 Q$ V% d2 C3 F1 N5 C
2 q0 ^( i$ ?; {2 C& ^+ L: @7 vSeveral internal processing routines have been restructured and/or modified for
9 L4 `' h' L& Z# jefficiency/expanded functionality. These include routines that:5 w8 A3 T9 g6 v1 |" z; ~$ z7 Y
- Review and update status of land units.
; ]' w. b, k5 v2 J: ]8 {( |7 o/ {; t- Review and update status of ships.
2 d0 [/ C8 i# Q9 a5 k$ H1 s- Assign default experience values.2 ?, |0 _4 g- a, U0 S) y" L) F- M# [
- Form crippled Task Forces for damaged ships.
: m3 H! }$ F, M' t# z! R- Remove empty Task Forces when last ship is lost.8 F _; a) S) Y/ M: U# P% _
- Remove pilots when pilot slots run short.+ D* Z9 n& j( X* {: V, V4 R
- Record scenario data and game version in save file. |