-Item 1 - Refueling from AOs
3 x: p: G: q% G1 XTask Forces that included an Oiler could not refuel from the fuel stores of 8 l% `/ o2 t+ I/ O2 M9 D
that oiler. They would refuel from the normal fuel carried by the oiler (or & Y2 J: U/ {) a% w5 e, b
any other ship).5 M8 C& {. H, g) v# a9 V
. M" ^% r: d, P& M5 z- X5 r7 o7 I
-Item 2 - Divided Land units shedding disruption.
& z" V/ `7 S1 ~6 G) u( [; | 5 M& t& r9 s K2 ]6 V) O0 I, `
) Z% A: j. Z0 ]
-Item 3 - Allow PG to be included in auto-convoy.% L: w H- g' a. t+ J( e F2 r/ o
6 c- Q& t) t T" z$ W5 e; K; O
5 T& p& J% V% Q$ @3 k* i-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
. D; N4 u( o2 }% G9 m1 }pilotless aircraft.
6 P& [# I+ N* U( F: }+ {
, s# h! \( h7 U) A
+ r) B3 w1 [3 F8 i% A6 y- [-Item 5 - Clear experience and Morale from disbanded airgroups. G2 T4 {3 E0 S
: }: E/ S* ~, ^5 K/ v1 [! j
% p( V, \, G" T s3 n6 | f
-Item 6 - Disbanding into air groups not on map.
& D: G% f+ Q1 i1 Q0 j0 a5 H \7 [. [ + s# o o9 g8 k6 S
3 l8 O/ ~, Z9 z0 f4 X0 D4 t-Item 7 - Destruction of stranded units occurring during orders phase.
5 `; f9 G# x% |1 p: F ' S; X3 L0 h" [1 Z0 R3 Q2 x$ W3 M
( \6 \; ]/ a1 N: T
-Item 8 - Correct improper draws on Named Pilot Pool
5 t3 i: H1 X' Q, P. i" t$ B
* q$ ~4 i1 Z6 \9 P1 P0 `5 q' q: G* o+ g
-Item 9 - Adjustment to Airgroup Display after transfer.
9 A# e# d1 B: \$ Z S3 s* A Z % c- B5 C# c+ k$ Y1 ]
. n+ p2 d7 T2 x$ h3 W' A b: _
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
5 b+ r1 ]5 C3 V4 O- ?; T
; u x8 W4 y) C-Item 11 - Removal of function to Withdraw Pilots( j) C" t; A: o* J, z* T8 \, Z
# E6 ]! }* j" k( F
-Item 12 - Recombining Land Units incorrectly averaging preparation points.3 y- }3 t( v6 ]
6 ^, F9 W1 D2 H" B+ d-Item 13 - Prevent withdrawal of groups with fragments on the map.
9 p7 k3 a/ W' O6 D( Z) B
: T6 M! ?& d2 V4 p% B-Item 14 - Improper Messages during Torpedo Attack
: y. ?8 g. h9 p) c- H. ]9 {# `% {. }/ ]
-Item 15 - Realignment of Ship Class Screen$ q* P1 M$ Q* O. G* U! u4 ~: z+ v
" d6 D9 s1 F3 d2 g6 P
-Item 16 - Correct check on airgroup disband./ j9 \* ]* _1 s: k4 q' `( C" L
% I" w! v) ^6 f: {6 G4 z2 |-Item 17 - Restructure end of turn processing for efficiency
: p1 z# o! w" \; H2 p
8 j; c/ T. H" b; Y% G$ e& V" ?; @; s-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
" {5 m5 u2 v ]9 @% D# H! ogeneration.
* o. e8 c4 c3 ?- l: j' J7 _+ J( }
# k! T0 [ F) n& N( I-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
# p" Y" m+ s9 f : `0 P7 \# }3 w& p# }- h6 l7 c
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, L6 s4 p2 Z# h; @+ d'Static' rather than a very large number. / U4 _1 }, |) e4 B: ~
( b4 t7 l5 g3 m6 P3 |-Item 21 - Correct processing for floatplane groups on submarines.! y4 g8 X/ S) r: Z) O
. L/ r! X- I2 O, Q8 |5 J
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
1 b! P8 m' B$ l+ L2 Pcargo.
. P H* T H$ R! x8 k+ J ; y) o$ H6 ^, Z& w8 y
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
4 U6 I4 D0 O6 K0 ~- f
, N, h; W2 H. s* kFunction removed for PBEM or head-to-head play as it has been broken by , l# G; s5 B; X. p: ^8 ?3 t
cheaters. + V) r4 x& _2 x& k% t5 ]
: N6 b# d7 Y% B-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.6 s' A: f7 ]: q7 ?" V) ?
9 t8 [$ P7 `% Y% w! N
Removed for PBEM or head-to-head play.# }9 A) Y L, p8 k! E
( H' t, G X4 M8 F: N
-Item 25 - Removal of display of Named Pilot Pool.
/ z1 V# q$ V6 s0 k. h9 J
; I; B' G* c' H* b s7 \Too little data available and of little value without full implementation of 8 [/ z# y, O9 x/ y/ ]
Disband into Pool.
: E. L# S. V2 C$ G7 C
1 W5 O3 q6 D* d& k8 B6 `+ V4 _' h-Item 26 - Correct Motorized Support used as engineering vehicle8 M1 Q! V) w7 _# b- Q7 j5 }
8 z, @3 b$ l# e) f9 g+ S
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
* m! d3 A s$ I# E1 C( Vto the specific Engineering Vehicle device.6 U3 |% ^7 x5 l! d) o$ e9 |
3 P8 \5 o- o/ c& z0 A-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
. i" Y/ T3 z) N- v : r# b1 S' z6 |% f3 o
Torpedo planes were omitted from the list of aircraft that could transfer to a
/ H! S6 t' ?' I) k5 q4 R9 gcarrier in a Task Force. Added./ c4 J* v7 H& x6 R0 s; x/ D5 T* _4 q
0 l" p+ y4 A: [2 h
-Item 28 - Return number of Kills by air sub-group to parent." K: e* B4 w2 h1 l" F, b6 l: y, N
" U' @2 [; P% ^! m5 VNumber of kills recorded by a sub-group was not being added into the parent
8 b, |: P S% x4 J5 n5 }. Wairgroup on recombine. Added.. O: p$ H9 D) G7 o9 I5 g
' `( [: F& P4 z5 P. `-Item 29 - Leader loss after divide of parent subunit.
* K5 J2 J' g/ M8 ~: I 8 x& M! ]7 }7 D7 Z
-Item 30 - Assorted Message errors and improvements.
9 q. F: _4 K) I
; R% X! I; E% N1 u- D! {-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
$ j* U- ?" t" Y% O( D5 c5 L ! A5 C- [& @7 L( q H; P
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit " C3 t3 Z( z, H8 S# i- y
is disbanded into it.6 ~- g1 ^8 e) G0 }& W4 s
3 s$ K. n/ q/ T& O: j% U/ o- Fix 33 - Fix USN VBF replacement state when game started with Replacements % J2 j- y+ t c% ]# j" l
OFF 2 d; `; N8 c9 g! J4 C
, y; I; a, f& c" Z2 v
-Item 34 - Prevent air groups without HQ from being stuck in Organizing+ U9 R2 s' U8 m0 j( _7 c! G, u6 F
3 X) A" b2 m4 E/ L2 f; \0 J6 m2 P
% w' J2 q5 ]0 I" l& z) A-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ) }+ }+ F! J3 ^
maximum aircraft.
( W! c" D4 E- U4 i) Y
% z! I9 ^6 H6 g0 d7 [. i3 R-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! j7 N6 x" H9 Y
: l6 e4 W5 B9 V7 K-Item 37 - Fix overflow in fuel calculation
+ C" b/ v6 p+ r
4 `9 y% Q8 X. O-Item 38 - Correct joint air attacks 0 Q+ S2 a4 q9 w; F- t* j1 O+ F
5 W" s1 X1 R8 D; {" G-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: [+ a& T- J' l4 B7 W
% h2 v3 y2 Q' i8 O
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
2 @# }$ }, |/ O( Y2 u7 } 9 L7 x8 z# j4 P; C4 H
-Item 41 - Clear captains from scuttled ships, provide chance of captain
; f; c! v' `# [8 ssurviving sunk ship.
' {+ v4 M- @3 z- x s, t
: h# d' o: O% v e$ ]-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ M) j3 u# O0 K; M4 T: l
' I6 N) L7 q( _. @# q& A6 O
-Item 43 - Activate Four additional Aircraft icon sets.9 c. o% ~3 ~, _
1 m5 K, V5 O; [9 F" T$ c( T
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. l6 o# C" I- S# c/ n
9 [6 y+ X" y6 G, V
-Item 45 - Disappearing unit during air pick up.' d& B, w* d4 D: H4 J
: i' O$ t+ p7 O& ^, j* f1 c-Item 46 - Airgroup Transfers
y! ~: o. }( C0 Q1 W# g F
: ^1 i/ F" F' u: u-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
6 H5 d5 |* F% P; I& l7 R7 x% w. iJapanese airgroups. & b* v a% k- w
; r: W! `# |( u& I6 ^( ^
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( ^* ?2 ~! l: simprovements.2 ^% O3 Z# G3 Z5 l! z8 T2 y
" Y% n7 c- \ O3 H! U-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ; {# `) ^6 s5 W3 \* T$ Z
250/250. 2 T6 c' D. j1 t% L$ U/ p; p
: B, w. S% b0 o0 u4 b
No affect on current games or stock scenarios - useful only to modders. , H- w* _1 y- x% F- I
9 |' _7 @3 q& n( i" _) ]6 F) _-Item 50 - Expand minelaying control, allow mining of home ports.9 i! }- O" p7 I2 }9 S1 o8 E
5 f* x( b; {4 b-Item 51 - Corrected problems with the airgroups-at-base screen. 7 }, s0 p4 C I: {" {9 `- W( {8 I
1 `" _- Z v! C9 q% B( p0 x1 `
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 r$ T" i0 \! D
capacity.
3 {8 M; D6 p2 M0 Q" o! R4 B 9 K/ @$ W! d' T( V( T; e: S
: I+ J% y) } Q6 n
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& A9 @9 D! z" c1 Htransferred ashore.2 H1 u& ^# H* A
4 O+ { a$ e p
Fix implemented only for human player.
$ R" N4 n; g5 H0 y) i8 D1 K 4 K: h1 V# a+ J) Z8 j5 k
-Item 54 - Prevent carrier airgroup fragments from returning to their parents 4 s3 W3 e( g2 ?. [' M
if out of range.
. y* A. P9 T, m
# C: `% C1 S" I9 `7 {% |3 `Fix implemented only for human player.# ^) v% D8 {7 A% w0 ^6 F S+ o
3 i1 y5 v, v9 i0 E( ?* d
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 C$ ^: x5 _8 r" _' W% s( C
results.. N8 B5 J4 s. p
) L6 n- A0 L* b; Z6 I
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a & O3 G/ k1 J0 i) m. `; v& `
base produces unpredictable results.% a* v( W- k+ h8 m, F
; ~% j5 g4 S# n-Item 57 - Loss of Land Unit display at a base
& [, @% l7 C/ B: kUnder certain circumstances land units at a base would not display when that ) x2 ~; @2 Q5 B" n+ u
base was selected. Found and fixed invalid unit pointer.
- S3 q0 J" D* D! G a0 L* m! O2 E% Q
-Item 58 - Enemy mines reported as Friendly
+ J+ ^: f C4 ~; q 1 n* m* c' [7 k) t2 z: a1 b# y
An error in the mine counting routine was counting all mines in a hex, friendly ( ?: j K8 D; B
or enemy, instead of just friendly. Fixified.1 K+ K$ _% z# Y+ P
# |% x1 [; y- u4 ~0 Q6 W2 ]- J: I9 M-Item 59 - Add Ships-due-Update to ships screens1 N7 I% @# A; x2 V7 ~
8 n& D" A- O7 C9 J- o0 T- Q0 Q* J0 X' P-Item 61 - Load Troops option grayed out on transport TF1 N0 r& z' G) w9 ]
C2 ?& Z! H* E& j
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
+ s4 C$ z3 s8 c0 C5 s1 vHome Port" button does not properly reset page pointers.
9 e' n V+ D( i; T" I9 ?4 m: T7 o8 F + y5 t$ @7 d* p+ ?" O: Q* {: V
This resulted in possible improper display of AirGroup, Task Force, and Land
' z! y: O1 k4 @3 iUnit "pages". Fixed
0 u) q" _5 M" r2 n; }" @# ^ 4 Z# l4 A/ A/ `5 Y
-Item 63 - Internal restructure.
5 \0 U; N. i" [! m4 B; j- w3 z& j
H o7 y1 |# }7 i! FSeveral internal processing routines have been restructured and/or modified for
! [! }6 A% w& s3 V' D% p7 b- ~efficiency/expanded functionality. These include routines that:* N( I6 w( @% F/ w+ @( F# Q& W
- Review and update status of land units.$ N* @+ a: g6 S8 `6 R
- Review and update status of ships.
) _9 j8 n: B: ^) s2 I2 Y3 g- Assign default experience values.* a3 J+ G/ H2 Z. W$ s
- Form crippled Task Forces for damaged ships.
" |# x* @/ o+ _5 a$ \- Remove empty Task Forces when last ship is lost./ C+ f+ B8 x2 S6 a2 A( P
- Remove pilots when pilot slots run short.
' e: K- w% o3 }( C) Z- Record scenario data and game version in save file. |