-Item 1 - Refueling from AOs
# h! Y; @: Y" h) G% I4 ^( zTask Forces that included an Oiler could not refuel from the fuel stores of . }5 R; V: |$ V: o1 {8 G
that oiler. They would refuel from the normal fuel carried by the oiler (or
# h7 l% T0 A9 V7 A$ q( W/ qany other ship).! z1 J# c) L- c( H) `1 k" D- `" L
, R/ f1 O2 R9 f+ v) P; P5 a* i1 s-Item 2 - Divided Land units shedding disruption.
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3 ]8 Q3 F- a9 B6 }0 k0 m-Item 3 - Allow PG to be included in auto-convoy.
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; a% s* G J, _. s. H7 q( d-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to * Q. b0 s: Z3 L1 x
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups# m' M- ^8 N& l5 }5 L8 R8 v
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( t" n+ _6 `9 N0 |-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase., k, h* e2 u( D4 F
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& l0 M1 ^9 I: j6 Q% e* h6 j-Item 8 - Correct improper draws on Named Pilot Pool/ Z4 D7 S& |( U/ g( R
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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5 q$ Y0 d0 v7 u9 U2 |& J-Item 11 - Removal of function to Withdraw Pilots7 H2 j0 S. |) `, @ |1 P' G
9 g2 j6 K; `; n. I- u-Item 12 - Recombining Land Units incorrectly averaging preparation points.% T% g0 D% l/ Y9 p( n- g. ]5 {
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack& A3 l6 k) s" C# c2 `3 h
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-Item 15 - Realignment of Ship Class Screen
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: @' a8 J" N+ ~ a! O-Item 16 - Correct check on airgroup disband.
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: n, l/ I L* E' a5 O' K-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
5 P1 K- `1 y7 ]! E. p! }. L) ageneration.
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" s: c1 R4 S3 N/ Y9 }7 T" s! ]-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 [. F$ R2 f$ p8 ] G. i t" E5 Z" y
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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% b" L- H" z& O; e4 R% o-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 J& R: o' y: ] r
cargo.& u }7 Y( D: l2 O" ~* Y
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.: s3 Y) K4 r2 n0 {/ T' r* V
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Function removed for PBEM or head-to-head play as it has been broken by " U+ C9 D; N1 S1 }: v# s
cheaters. ! z G$ N* ]5 l0 u5 E/ I/ k! P
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play. F) v4 k* u( Q2 l5 ` l i" _8 ~9 D
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Removed for PBEM or head-to-head play.( ^0 S3 q" O. g$ a4 w8 f2 h
6 D) N: L+ c# Q7 `+ G& z-Item 25 - Removal of display of Named Pilot Pool.$ {5 ^: s3 m4 F
2 s7 q* j7 ]' r* `" c UToo little data available and of little value without full implementation of 5 @- x. h+ {' A4 i
Disband into Pool.
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* |% {$ T9 ]6 _% U. F9 P-Item 26 - Correct Motorized Support used as engineering vehicle
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+ |* @8 x# e$ Q! wAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited $ p2 D2 }0 a6 g$ v
to the specific Engineering Vehicle device.( ~/ f: ~$ U* d/ K7 Y; t) `
$ q: _( T4 l- `7 h* m-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a ( Y' G* ^4 w5 Y
carrier in a Task Force. Added.
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4 d! K' U" {9 ?% Z: J8 m$ O-Item 28 - Return number of Kills by air sub-group to parent.+ W! Z% G, k+ n. n& v5 s
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Number of kills recorded by a sub-group was not being added into the parent
: {; [8 S/ }5 [* ]& v& }airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.( A$ G5 a8 m7 A0 h/ {6 N9 K) M
& p* c1 x2 I0 ]-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.: o" }: \ ]- R$ l( U6 ?
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
0 Z" j! B' G5 ^; _6 q$ r5 C- Bis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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, s- P# ?) k* r+ g-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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. d4 N0 N. `0 n-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
' K6 a/ g6 k1 \' M5 I- H7 ~" Xmaximum aircraft., _9 ^2 ~( n f5 b" {: M
- s: o' d7 I, v" F5 o( u$ \' x-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- F0 @- ~3 F4 Y# q3 R! z) }
" V% ?3 U6 e5 X-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.( a2 Z$ n" w0 D4 G' X' R
5 l" A. a$ w+ r3 @5 D-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.7 T) [# F6 Q# l7 q+ f7 o* |! C
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-Item 41 - Clear captains from scuttled ships, provide chance of captain : m$ g/ H) |1 u4 h6 a n/ O- D/ |
surviving sunk ship." ], { d d6 f& D, ?; [
9 O0 J9 f0 h/ d5 V-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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1 B* R9 Z( n; J-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups+ k+ v- Y% K. e6 S
* ?& G" T# H7 e! i, h, Z" v# Y1 h-Item 45 - Disappearing unit during air pick up./ L) Z5 b# i7 s% z; ]6 l) Y8 d( K& }
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-Item 46 - Airgroup Transfers- s, m8 Z; g) L; k* |) y& ?' O
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
* R2 F3 T+ S; _+ E5 X1 ZJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- }$ ^ L, H( F; t4 Cimprovements.
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! Z& l1 d: x! }" u2 h-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 2 [0 c9 H( a% G* P! ~; V
250/250. 5 c, O4 f# ]! t: U1 @: v6 S& v
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No affect on current games or stock scenarios - useful only to modders. 6 [5 H) z$ T' @5 [! k
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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, b" N/ w- B) z c4 y4 v7 B-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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3 R: B7 _/ U4 Q-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 {& l7 X2 K) {3 N6 Btransferred ashore., B* |* z( t. x9 l/ W% h2 {
6 \. Q$ ?1 F* m c- I! e7 SFix implemented only for human player.
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; d4 C K, u$ V3 |# `-Item 54 - Prevent carrier airgroup fragments from returning to their parents ) D4 ?7 v# ?$ h3 P
if out of range.
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Fix implemented only for human player.' s* ~3 i( V4 U8 v/ ^% b, b
! ]& {$ m" w: k7 q: P& K0 W-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ( f1 x0 l! Q6 N' v( k
results.3 y1 b: H1 j3 C# `( S& J
1 O# J: Z# I, \" s# V* Z% P o-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
+ z: a1 r( o ^base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- m6 M' ?! X/ z( E2 IUnder certain circumstances land units at a base would not display when that ) f0 Y& m% f9 e5 M
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly% D2 K9 E7 N' z3 G6 z
- R7 I2 l# e. YAn error in the mine counting routine was counting all mines in a hex, friendly W ]- p3 D6 {" } ]- r
or enemy, instead of just friendly. Fixified.
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+ N: g$ W) X& Y" h-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF7 E( A/ Y. Y2 I1 h
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
7 V3 d' x k6 ~6 sHome Port" button does not properly reset page pointers.% w" Y3 f0 q* d4 U! G; p+ r
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This resulted in possible improper display of AirGroup, Task Force, and Land - i4 e7 s1 l% ], v" ]4 \* g' [
Unit "pages". Fixed
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-Item 63 - Internal restructure.$ J1 L$ o ]5 H* c& u
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Several internal processing routines have been restructured and/or modified for $ ? M/ I1 O0 C
efficiency/expanded functionality. These include routines that:
6 F( F, a" @0 t: a$ ^- Review and update status of land units.( M8 f! v: E0 A, D
- Review and update status of ships.6 E+ C6 Z I7 A4 e
- Assign default experience values.
# |% Y. A) L2 q) v I& ~- Form crippled Task Forces for damaged ships.
6 p& }: O3 S+ n* l/ s- Remove empty Task Forces when last ship is lost.
# m" h) a; l2 J5 ]. F" M- Remove pilots when pilot slots run short.
0 s7 R3 R2 [% P. z' p* Z- Record scenario data and game version in save file. |