-Item 1 - Refueling from AOs
1 i! D o0 f( K/ h% GTask Forces that included an Oiler could not refuel from the fuel stores of
$ s& \; }7 x- p0 |$ Fthat oiler. They would refuel from the normal fuel carried by the oiler (or
2 R" H( l- R" @% p! h! xany other ship).
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-Item 2 - Divided Land units shedding disruption.- D a* i6 A1 p2 V- m
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-Item 3 - Allow PG to be included in auto-convoy.1 \1 l6 M8 i! n% v. K! ?
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: m7 ~8 J( Q6 X0 y. T-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ t: m) L. ]( \" L+ J4 r5 }pilotless aircraft.5 }) B* q9 H- e- ^- I( q$ B
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! c: [6 d, Z$ J-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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" `3 x% N4 E6 w% f: q/ ^0 \) V/ D# t' d-Item 8 - Correct improper draws on Named Pilot Pool6 s" q2 C z- y* n" n i+ Y
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-Item 9 - Adjustment to Airgroup Display after transfer.
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& L; G8 J/ F0 |$ d4 O$ J% z9 _-Item 10 - Draw One Aircraft from Pool not decrementing supply.; y3 U7 c5 y* r8 F0 t
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband., O4 y! [; U" z; _3 s$ L' F( V
# g# R# n3 t" }$ M-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message " d) A# ?% n6 |6 P
generation.) J4 j, b% F+ T( S
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. w- g# U+ c& C* K) `5 {
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
8 v! V/ k$ g0 s! \4 A'Static' rather than a very large number. 1 K h$ M- D: {# E+ ~4 f( m% N
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-Item 21 - Correct processing for floatplane groups on submarines.. D# X$ [& q. l# d
3 J9 a! M1 M# }9 v/ f8 \; b/ N-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ v7 e# l. L) y2 mcargo.
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1 m$ b7 t. j5 C9 y9 D-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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; a8 J/ p! E* W9 pFunction removed for PBEM or head-to-head play as it has been broken by ( a! S, D, _" v2 T2 f, X' Q% t# t
cheaters.
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2 x. e3 |" J5 I! \. ~! a-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.1 w' O& w, ?1 C- A6 s; F1 E
# C( M: I9 }- rRemoved for PBEM or head-to-head play.
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+ S4 G) c9 J* ^1 U/ t% u-Item 25 - Removal of display of Named Pilot Pool.+ O( S, l: i- H/ V! L4 k% @- ~' @
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Too little data available and of little value without full implementation of
/ M+ z6 _' [% o+ `Disband into Pool.
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/ G6 M7 T2 X5 Y: C Z3 F2 S L' |-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
+ F) s. V( D# [3 z- U( ato the specific Engineering Vehicle device.* n) G7 c% A9 H6 u2 |
2 G! n3 I+ N+ e% Y-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.; S- v: W( S G# I4 C5 }! I
. x1 w1 W" Y) m' v- m7 eTorpedo planes were omitted from the list of aircraft that could transfer to a R6 @5 S- y- t9 Q8 X
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.1 m& ?& V$ `* a. J
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Number of kills recorded by a sub-group was not being added into the parent
. P6 Y1 \% m! w$ }2 Uairgroup on recombine. Added.3 E+ s5 z' e+ j5 E, h$ s
: ^* {; n( S$ V$ |' t-Item 29 - Leader loss after divide of parent subunit.
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( |! g1 n" V1 ?! ]& C-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! ~4 T: T8 ]- l" y
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
7 W4 O4 s; C6 q P1 }. U) g$ @is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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N1 p. g8 k+ ]& {& s8 `9 x' p-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 5 P8 x& ?$ e/ s. k. ^
maximum aircraft." j/ l% e( N3 D# V4 c, s
8 f u9 x+ b+ ?6 b9 H$ y-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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/ l/ w* M8 f- Q, i: L1 E" o& i. f9 o-Item 37 - Fix overflow in fuel calculation
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6 x2 F, Y6 A/ P; c" W5 {$ M-Item 38 - Correct joint air attacks
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. e, o! N6 s8 I- e" Y-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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' E1 B( p# g2 [/ N-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ p6 n3 P7 R2 T6 B" m* psurviving sunk ship.5 {! E" j* W. P5 V# |! K- m
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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# `, }* E( ] r3 o' {# _' j! h* Q-Item 43 - Activate Four additional Aircraft icon sets.* u) R# M; [8 k& h8 K [
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups% m9 r! e' f, \: ^- P- U
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-Item 45 - Disappearing unit during air pick up.: @3 {0 r3 N6 s# ~7 t" v3 d2 F1 ]
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-Item 46 - Airgroup Transfers/ e) D; K2 Z/ W: q) d" v$ w
6 ?1 j0 X! H6 z' E$ o7 S% \$ b6 `-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement / q: E8 H2 S7 A/ v! \/ k% ^% o
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous / l' _' u; w( k7 [; m# c9 N+ A
improvements.8 C4 R2 L) z( z+ I
2 [! ?4 m6 f8 P1 I7 l+ d: ]-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to # T3 v! O; {- J( W' f1 b
250/250. 7 @% F: S8 y+ b
7 N" z0 E" U+ }" UNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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) _1 b, o2 D: J5 f# e0 S-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
4 l( y% |3 A+ acapacity. 7 F9 U) c- Y! m. x6 S; j
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when + A2 ?4 j N. u7 g6 ~
transferred ashore.
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0 j4 M, Y( s1 a1 R7 w6 \Fix implemented only for human player.8 @# v; c0 N5 ?+ @( E5 J4 F
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
H! c5 V z8 M# Aif out of range.& G, H {& a4 `& x5 W/ W% c5 N
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Fix implemented only for human player.* @8 k! ^$ s0 z8 w
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable # N2 n0 F) `( g, Q. t& N8 |
results.) d5 l' L O6 Q
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 2 O9 R7 e/ i+ R2 s' U
base produces unpredictable results.+ }0 ?! u( N- A: b2 D5 m' |
! U+ U1 A' T: v-Item 57 - Loss of Land Unit display at a base* P: r5 [8 S- T( D N, N
Under certain circumstances land units at a base would not display when that 7 m+ Y# |% y" g- ]& u0 A; V/ [4 U
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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2 C; {# l7 {8 g( s) R2 `3 m0 yAn error in the mine counting routine was counting all mines in a hex, friendly M* ^ j- `9 o0 t: n2 r
or enemy, instead of just friendly. Fixified.
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; j$ w5 o( f, Y" h; r-Item 59 - Add Ships-due-Update to ships screens. ~7 p: a1 E) M9 |6 `# D: P, ]
5 ?, J) K$ ?8 c7 c) k3 G4 U( i6 R0 a-Item 61 - Load Troops option grayed out on transport TF$ Q3 Y( H* |+ D) g
# I6 w8 Q p. O' z; T" S6 u4 u-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
# }" L0 y2 i" DHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 E" ~# |4 [( R% A! S' {& d, I
Unit "pages". Fixed! @% w0 }: F+ C3 s- _/ A' }
) N7 _4 F0 X# j' U-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
: p) ?5 n2 q' F# k! |7 r2 Gefficiency/expanded functionality. These include routines that:
" k9 u0 J# z& P& ~- U- Review and update status of land units., }! I& v: R0 ?" U' ?/ {9 w) t
- Review and update status of ships.3 z) @* x* t1 W( h% y+ T- l. R5 J
- Assign default experience values.
# [1 Z# |! G) k, Q+ l& H- Form crippled Task Forces for damaged ships.& k3 u7 ~3 g7 A1 D6 F
- Remove empty Task Forces when last ship is lost.
: ~. n: _' j K- Remove pilots when pilot slots run short.2 ^$ j$ X: q6 r. I
- Record scenario data and game version in save file. |