-Item 1 - Refueling from AOs
0 r: O) l% @$ K( q3 E4 |8 L/ H oTask Forces that included an Oiler could not refuel from the fuel stores of - S5 R" K) G0 F* J$ k' y. t" z+ o J
that oiler. They would refuel from the normal fuel carried by the oiler (or & T$ m3 W: u! x2 F' x- ]$ V
any other ship).
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-Item 2 - Divided Land units shedding disruption.9 k* x1 c+ f9 G( |. [2 H
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-Item 3 - Allow PG to be included in auto-convoy.
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' N3 c X* J$ ^7 z2 Y) v3 `-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
; Q6 {& b' K, q+ B' Wpilotless aircraft." [ l* c/ O9 }6 o4 z+ l( y2 k
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.7 [9 v& f& b6 Y9 E7 N3 s; L
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7 B6 ^- ]& [+ ]6 |2 U-Item 7 - Destruction of stranded units occurring during orders phase.' I" _8 J3 N" R6 P$ B; [2 q3 q
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& B' R* k! p, s% y-Item 8 - Correct improper draws on Named Pilot Pool$ _! V8 o) R/ d8 B1 V3 L7 D
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-Item 9 - Adjustment to Airgroup Display after transfer./ f: k/ O2 s/ P6 e! G" s& U+ Y
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6 z# q7 i, _3 M7 {, u-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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) `6 J- L' I% R, e0 v-Item 11 - Removal of function to Withdraw Pilots8 E2 s8 q4 X; \+ L( g* k
: C c, c: e% \: ]0 ?: x& q) P& ]-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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* h1 |6 ?) n3 `6 k-Item 15 - Realignment of Ship Class Screen% R" \7 l) p d; D) s$ W. L
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-Item 16 - Correct check on airgroup disband.
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' |0 ?. s6 @2 C-Item 17 - Restructure end of turn processing for efficiency
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( I8 A) l1 K& p; m3 e-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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1 N9 S. u7 M3 v% L8 }- o-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, x5 |4 t4 g- J! U9 t ^1 C$ ['Static' rather than a very large number. - ]0 J+ Z) a$ x; D/ O0 N6 X9 H ]
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-Item 21 - Correct processing for floatplane groups on submarines.+ H: [6 v' K0 s( s
. r' d* J3 }& o-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
1 u) V8 J; @& \" tcargo.& |9 {9 G, ^! p5 }
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
6 D& b) t2 F" B9 C1 C* Ocheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.$ T. q- t' A0 i+ [0 a M, u
0 @! W$ o0 ^: a2 [% {8 BRemoved for PBEM or head-to-head play.4 l+ G6 ^' i: Y+ C' i4 `
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-Item 25 - Removal of display of Named Pilot Pool.! y# Z- T7 z4 n7 K" m
; e, l# i3 w+ z% pToo little data available and of little value without full implementation of . r0 R( Q/ @: Y/ q r! j0 ?
Disband into Pool.
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9 d- y, m5 v" B-Item 26 - Correct Motorized Support used as engineering vehicle5 I6 B9 @1 U4 V- p
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
, ~* `0 k# I$ z+ d' V! h y8 q2 }to the specific Engineering Vehicle device.! h9 k$ i. J2 k& F3 U* o
* u$ I. \7 F- g* |& B, X7 |$ g-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.1 ~& z7 Q0 j; |1 M4 q: K
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Torpedo planes were omitted from the list of aircraft that could transfer to a # A0 [# e5 X% q! m5 h
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.& d; j+ U5 u* R% G
1 V/ \% p! L$ b3 H+ h1 nNumber of kills recorded by a sub-group was not being added into the parent ) m" G) t, D* G: {
airgroup on recombine. Added.) V' M$ }4 q' M H! p
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-Item 29 - Leader loss after divide of parent subunit.! [& n9 t+ q- a! M, W1 ^9 o
# n/ f: N6 K4 r- ]/ `-Item 30 - Assorted Message errors and improvements.4 L q1 ^* Z- u% e6 }
9 y( G" q8 {3 W9 }) B" \& g& d' c-Item 31 - Confirmation step for Disband and Withdraw Airgroups.8 y0 z% J3 E! p6 _) M$ o4 C
8 g8 U: A# M: g) Y: }-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + \( |$ X" x# v6 |
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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5 m3 y9 b! Q/ v/ O+ \+ I- S-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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! J" h% m3 g1 C2 k) u-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
! H) F6 r( g L& X- @+ ]maximum aircraft.- X/ O2 D" e4 U7 w
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present$ K3 S0 O( k9 A. Y
0 r" `" ^: k4 @2 I( N* q4 @-Item 37 - Fix overflow in fuel calculation
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& f- Z. W/ P9 W-Item 38 - Correct joint air attacks 4 X; Q- x+ G: j( Y; F
m0 g, \* R; U-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 E/ f3 w9 `9 ~- z
% @4 t$ K; V. F( t7 z- H. M# y-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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& {- ?" V; u) h-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 t- Q& r1 O% {/ F3 Vsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets./ a8 C+ s- H9 x K1 W
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* `' F" X& c& Q+ B8 ~5 ?
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 k/ i' a. s1 r w/ S$ W+ I; s' X
Japanese airgroups.
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5 j! i) I6 h2 B7 W1 R& q. a-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
; p% S- X+ r% T. p3 wimprovements.6 r \% K% S, h- z6 ?. Z
6 R4 ^4 n3 v7 N$ o" q# U( S-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
8 C1 v, D* \0 Y3 B250/250. 5 Y$ A. W9 _8 Z
- n" C8 ~) C4 K4 \No affect on current games or stock scenarios - useful only to modders.
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3 @4 I% Z4 |8 V! p" j$ y9 X-Item 50 - Expand minelaying control, allow mining of home ports. K" |- ~1 I% V" I
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
( E4 ^( V$ h8 H0 Q5 }capacity.
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2 o+ }# K, {( `) r& U7 `; K; s0 \-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
- L) A" [% ]9 w- w& d) Otransferred ashore.
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6 ]4 x8 w0 w1 X6 j( ?Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
9 B# X3 [" T, X; J; wif out of range.
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Fix implemented only for human player.
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8 l8 V' M7 X: l( R! l-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 4 u, m7 Q2 ]! Z! o8 V+ c6 ]
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 z/ g0 o" P8 ~* p
base produces unpredictable results.2 f: `5 D7 K4 d3 q& n
( ?6 y- T( f- S1 |: O0 O" N-Item 57 - Loss of Land Unit display at a base8 I$ q' I+ }: n z
Under certain circumstances land units at a base would not display when that
+ f @$ ~" p9 I; p* w$ E( }base was selected. Found and fixed invalid unit pointer.5 l1 |, `! ]' V8 Z) |
c; W1 A* ^9 F" J-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
8 y9 f Q6 K$ V7 H, j- @' B; hor enemy, instead of just friendly. Fixified.2 F. _8 a6 z3 p! R0 H( A0 F
# K$ ?: Y1 W( z' ] y$ d w3 o S-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF2 Q9 ]' Z( H. X! z1 O. e
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
- e! y: k1 S6 r0 H6 J1 m% I3 kHome Port" button does not properly reset page pointers.
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: o" Y" p* B$ p* ~This resulted in possible improper display of AirGroup, Task Force, and Land
# W6 H, j$ c; w' A. _4 nUnit "pages". Fixed( n4 D! v6 G3 b2 N
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-Item 63 - Internal restructure.: Y) D9 G0 B' f8 @( i
# s% \ j) y- rSeveral internal processing routines have been restructured and/or modified for
, \$ _0 M( a' T9 X1 R- lefficiency/expanded functionality. These include routines that:' e+ r4 E* v( W# T
- Review and update status of land units./ `! r1 i; k& d! T+ a5 }
- Review and update status of ships.
' y2 y/ {0 ]) f6 i; W% j8 C; \$ t- Assign default experience values.0 V Z1 `% w# H: V# B7 _( {: m5 c7 X
- Form crippled Task Forces for damaged ships.
H* h2 K! F) ]9 P6 u8 C- Remove empty Task Forces when last ship is lost." u: j1 ?' w4 A
- Remove pilots when pilot slots run short.
8 U2 r9 Z3 h5 I& f* N- Record scenario data and game version in save file. |