-Item 1 - Refueling from AOs
! J3 _' R9 H$ Z XTask Forces that included an Oiler could not refuel from the fuel stores of
+ h9 p: q7 C/ ythat oiler. They would refuel from the normal fuel carried by the oiler (or * q3 A( \- ~, o4 o3 t
any other ship)., M( B6 a2 m9 d) [
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-Item 2 - Divided Land units shedding disruption.
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! w( U. ~' V# x" M( _-Item 3 - Allow PG to be included in auto-convoy.! e: R! @) g/ j* K/ I6 e) z
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; Z d3 v9 p! f-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to / _& x- ^: Z+ f
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups0 a2 X: [4 P( v+ [
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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8 P9 M: W1 e- p& E0 ]-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.% { Y0 D+ ?3 k5 A' m5 o5 T
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-Item 11 - Removal of function to Withdraw Pilots+ ^ _( D1 v# d7 U7 R+ p3 ^
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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3 V2 r8 { w, R6 `4 a/ @-Item 13 - Prevent withdrawal of groups with fragments on the map.& m3 p E/ T3 S$ p
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen, O7 P9 I J% h4 b
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-Item 16 - Correct check on airgroup disband.5 x% G+ l% } t' P
% f7 ^7 U% G& ]-Item 17 - Restructure end of turn processing for efficiency. g' e1 n/ W4 ?0 `. C6 |
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 1 I6 c8 ?( k! r, Y% M" u- |
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft, r. d4 Z3 ^5 X7 p$ n+ R
2 q7 _2 a0 f" K( g) s) j-Item 20 - Change the load cost displayed on Static Ground unit lists to show 6 ? }) l6 N$ Y" M- J. b
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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% h; m) V/ a- N3 {3 i5 t( I+ q2 p-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ; ^5 a* A) i5 R8 o7 Z
cargo.) ~( ] l1 o& j- J1 q7 D
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.* C- ~; | ]7 N% d3 N/ M
$ e2 X7 y2 h8 \7 M! ]# P0 {7 RFunction removed for PBEM or head-to-head play as it has been broken by : ]9 s4 |0 Y+ V T) f
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.1 I+ ?/ `7 `$ n0 A
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-Item 25 - Removal of display of Named Pilot Pool.+ F( ]0 c2 M* E
) Z* j; ^; R4 L0 qToo little data available and of little value without full implementation of 1 u9 k& }% `& U4 F) K& q7 w5 [
Disband into Pool.; v5 p! b/ |9 x+ o& R7 P. Q
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 2 A. G4 ]# N, U) t/ L/ l# i2 ^- V
to the specific Engineering Vehicle device.: q$ _' A) v2 q/ r+ j- w9 B+ `
4 r, w* T8 D) \; D$ w-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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$ g# f4 s- f8 PTorpedo planes were omitted from the list of aircraft that could transfer to a
+ G4 p, |+ r8 Gcarrier in a Task Force. Added. v5 O& M/ A. q& F1 v
) ~; L# B1 }' v' ]3 S( L-Item 28 - Return number of Kills by air sub-group to parent.
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$ o- X P Q& }Number of kills recorded by a sub-group was not being added into the parent
% K. Q4 n' D) j& `) K. e5 M: f& lairgroup on recombine. Added.& d2 B# R3 N( j3 z
' L% [( q1 G+ u& i" r8 [/ l-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.; N% `/ y/ n; u& H
% q% h7 x8 F: |5 B& |. y-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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7 X! r- i$ a4 c6 Y$ B-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% l7 i7 E8 c/ ^& L: E+ ?is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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; A3 k- a l5 N" ?4 J$ l-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 7 ~: m% y0 v3 b [' `, g
maximum aircraft.
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' ?5 j2 Q/ M8 S( F' G-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- J" [1 [$ m5 `6 M1 _7 E0 s+ J
e3 W3 E2 [4 P5 m& F+ Q-Item 37 - Fix overflow in fuel calculation ) v. U1 k9 |, i0 {, J
& c6 K" {: k" k& a, f-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
; g3 o' L) |( O. U6 W% gsurviving sunk ship.* r( O. Z; \/ I! H1 V" @" i8 [
9 o$ K2 p- n& W-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active." B9 Y o$ K. ~2 a& S
" ], X% Z, b7 J2 B-Item 43 - Activate Four additional Aircraft icon sets.5 `0 s1 m1 c4 {; A* P
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups; _" t% y8 l) h& N
: i s# K6 Q$ j: l-Item 45 - Disappearing unit during air pick up." Q, B- j6 u. e3 q
% S) t$ Z+ s+ H, \, F8 j" P-Item 46 - Airgroup Transfers
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$ z, e5 | c5 T0 Z3 D6 Q0 S-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
4 T2 r3 k" x9 r) |' zJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
; i9 u9 v2 Z! l: qimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# J, b9 e# I4 _0 c$ O250/250. # O: E% c) t- R- ^+ ~# b
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No affect on current games or stock scenarios - useful only to modders.
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: s# \6 p) Z: D2 Q! u-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. * r J1 v- V( a& L8 p1 V
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + n$ {3 h- I" r3 r! p
capacity. ) t4 ]6 A; S3 X" n/ k0 D' c8 [
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4 v' D s9 G2 w- g; I ~-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ! v) T0 V( H8 S( Q& Z6 _4 N: a
transferred ashore.! S. C# @2 I+ M2 R2 k- j
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
' y R4 @6 ]9 w4 J7 R5 W- Sif out of range.+ _0 S; k% z" L' o
, f/ t. X l. W: M" n0 ^( ?Fix implemented only for human player.( ]( o0 K6 v+ z3 p( x
" o1 F9 m5 Q! C. V& A7 Z6 O-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , j7 u! m- p' `+ X* {2 o' C
results.
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7 A; r7 X# W$ v8 U) L5 E$ s3 v5 {-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
. R! r4 j, Y6 j6 S3 B+ Xbase produces unpredictable results., n2 X1 U' i1 y2 U5 A
N! @) v+ x6 c' l9 j0 Q
-Item 57 - Loss of Land Unit display at a base% R2 x4 b& |, d
Under certain circumstances land units at a base would not display when that
+ r: o( L+ l! Ubase was selected. Found and fixed invalid unit pointer.8 @: m4 w) d: X% u, \) ^0 t3 {
3 `: K) H7 ^: h$ g-Item 58 - Enemy mines reported as Friendly
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; A( x+ l) h1 S9 O8 `8 X9 b; ]An error in the mine counting routine was counting all mines in a hex, friendly 3 E4 ~7 P' C9 B" W) N- C0 `/ [
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF7 R9 N, h2 J% X' _2 J
% R% R$ U0 ^( ?/ D3 G-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 U) i2 l' u3 FHome Port" button does not properly reset page pointers.; t6 J; v- H6 z+ |
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This resulted in possible improper display of AirGroup, Task Force, and Land
, i* b7 z! L# | uUnit "pages". Fixed+ ^8 b7 {0 `) x0 q1 w. z
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-Item 63 - Internal restructure.! X8 U- `7 \5 ]6 E& B4 y
$ U! Z4 e1 \' K/ u$ {Several internal processing routines have been restructured and/or modified for
- P( g: K9 g/ D7 {8 Oefficiency/expanded functionality. These include routines that:
- i( a% ~0 s: a E6 h3 H7 Y3 P- Review and update status of land units. K. g! w- y+ |- Y5 f# h& @1 ~3 H
- Review and update status of ships.
. F, v$ V# a0 l& I- Assign default experience values., X4 z! ]1 f8 Q8 l' V2 q/ T
- Form crippled Task Forces for damaged ships.
: ]( W5 C: g+ {& a- J% Q. ]2 [/ V- Remove empty Task Forces when last ship is lost.. D' I/ G3 I7 l; e- @. J- M2 B
- Remove pilots when pilot slots run short.$ f3 m0 \6 u. s: q
- Record scenario data and game version in save file. |