-Item 1 - Refueling from AOs
# |; e7 i% a, s" ATask Forces that included an Oiler could not refuel from the fuel stores of
X1 Z5 \2 @( o/ w/ `& fthat oiler. They would refuel from the normal fuel carried by the oiler (or
6 R# o" X5 F) L" i5 w8 J4 W* H+ R8 Tany other ship).) O. _8 }" f7 J* ^5 }0 L
& P' G) `9 { I: x8 r4 B7 {-Item 2 - Divided Land units shedding disruption.
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% X" X! h3 ?: X5 o6 e: p-Item 3 - Allow PG to be included in auto-convoy. }7 e, n1 d/ e ~" w
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 f. ^% s0 n9 ^$ o- cpilotless aircraft.6 ~6 J5 F, ]6 k, F1 f" t
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-Item 5 - Clear experience and Morale from disbanded airgroups+ n; b( N" `8 M8 K, y h
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8 ]3 k1 p9 G- T4 g% d( z* m8 |# f$ O- l-Item 6 - Disbanding into air groups not on map.
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: i* ]/ A6 I( ]. K( h, Y-Item 7 - Destruction of stranded units occurring during orders phase.
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% G+ n: u- ?# w9 S" B% o+ {-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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3 U, ~: w, C- S( h: T0 V4 ]-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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# m) o# j/ h8 M* F+ s/ |-Item 11 - Removal of function to Withdraw Pilots
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4 z* U# H$ N' \0 H4 y% F& l/ Q-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.$ r' N7 p6 L1 H' m F5 H2 M- s: [
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-Item 14 - Improper Messages during Torpedo Attack
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) _0 @3 E: ?# t1 Y: y-Item 15 - Realignment of Ship Class Screen* q5 m8 B8 B0 `$ ?# P; _9 Z5 }
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency6 }% ^% O7 {. g" }2 C E; A
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ f0 C) s0 u5 g# S: I6 [1 ageneration.
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. a! [6 ]. B3 k6 [-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft0 @" p+ d( p6 C, C+ m9 q+ r- z
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ B. B8 [: S( m, E& f, c'Static' rather than a very large number.
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4 o7 O; ^+ Z4 E1 H-Item 21 - Correct processing for floatplane groups on submarines.3 q- [9 G; v4 d( a! [1 c
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
: C0 M( l8 v( m! ~" s4 _cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 4 V1 f* Y. `( n4 \) j9 ]8 S+ ^
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.& I; M) S- l6 S$ f
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Removed for PBEM or head-to-head play.
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6 a# A5 x% z( _* e-Item 25 - Removal of display of Named Pilot Pool.
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/ J H9 W. I& q `" kToo little data available and of little value without full implementation of & t) w1 a0 s- ]/ c. s3 v
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle1 m) m# U$ B' S$ f7 w& t. t
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
! Z$ C! {1 L& g. K. p( _! |to the specific Engineering Vehicle device.2 t* Z! `( |8 e4 p. M! w B4 u, N
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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0 ^# b) K( Z% I# [* Y0 `! TTorpedo planes were omitted from the list of aircraft that could transfer to a
0 |. U2 b2 e9 a* U2 @carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.% j2 e6 A$ s. _+ K5 i3 D
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Number of kills recorded by a sub-group was not being added into the parent , u# y8 _. Z- p7 X; G
airgroup on recombine. Added.% a, Z; O5 A( N
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.& q/ S+ k9 Z3 X: V, T3 N
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.5 Y# \; f0 g( J8 \' `; _
) c+ N' o7 E1 u# j3 ^7 B( L3 z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
' l* E; g! W; l6 {: y4 f" L9 `& nis disbanded into it.
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- s+ ^$ I; m! j' q" M" T- Fix 33 - Fix USN VBF replacement state when game started with Replacements I* x' u5 m2 f3 Q1 c
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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/ \ r s8 o# @& V-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ; i* u( h: u* i3 v8 x
maximum aircraft.
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b# J! t; K, D4 M$ Y7 R- K+ _ Z-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present8 F3 }% V$ }6 u( j
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-Item 37 - Fix overflow in fuel calculation
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& S& l3 J4 ^, U& B- A7 {-Item 38 - Correct joint air attacks . ~5 b5 [# a2 d/ r& j4 d5 f( @9 ?
+ T. J8 o# D& I+ t5 ` i-Item 39 - Properly account for removed fragments during Land Unit Divide Check.) y+ K, O5 ^6 J/ R
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.3 E8 @/ y6 I: }) R0 {* @1 |: c
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-Item 41 - Clear captains from scuttled ships, provide chance of captain J9 R8 f- T7 w2 B
surviving sunk ship.* X& C% J Q% ~" F7 @6 M1 f- K. p
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.9 l4 x5 [( |5 z# K6 _: I
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' |* z) e4 p0 W3 _* ] X
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
4 ?2 K8 M( \* r7 i, SJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous . A$ E, {+ ]9 ^) X, ~
improvements.
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1 p/ ^ N7 n9 n2 |! Y- _-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
$ `7 J) y9 Q6 h, Z250/250. $ \% h5 e2 g' k7 M" ]
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No affect on current games or stock scenarios - useful only to modders.
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8 Q4 L3 a Z' r/ A1 _/ H7 }-Item 50 - Expand minelaying control, allow mining of home ports.* O5 ~) Q1 Q$ s" ?% u+ w
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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: u2 q- S/ w+ Z) V1 l# B+ l; S$ ?-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 5 q1 b: F) R5 o3 K0 z
transferred ashore.. S$ }: w( r- D- g( @+ a2 e* R$ \9 @
; Z+ u8 p; l! e: _, }Fix implemented only for human player.
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! w' p; T5 i0 K& L-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ y9 P' K8 j7 U7 I' h3 l5 M) A9 |if out of range.$ T9 o$ z5 P: n$ N' }* r
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Fix implemented only for human player.
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6 [ X5 i4 i! S-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & ~9 g2 H* x/ V3 l% z
results.
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- H, y; l; Z6 }7 V/ m; \% W0 _0 J, ^-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
% A1 D8 Z. z" mbase produces unpredictable results.0 Z' y: C! l4 l+ R Y
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-Item 57 - Loss of Land Unit display at a base
* H$ I% w3 n1 I, d1 V, G+ j4 xUnder certain circumstances land units at a base would not display when that ' n# ~) V6 l0 x5 j; Y$ p5 f
base was selected. Found and fixed invalid unit pointer.
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* [" }! r4 I/ E8 @. ]$ q7 N. i2 W$ b$ \-Item 58 - Enemy mines reported as Friendly8 t: B( d" z2 M7 i k5 }& Z1 N* u' u
/ B5 E6 C. u# v+ \An error in the mine counting routine was counting all mines in a hex, friendly
6 O0 y& U, C+ Kor enemy, instead of just friendly. Fixified.3 M& v3 N; O! O' i5 L
$ D4 W+ U" d& I0 Y/ G-Item 59 - Add Ships-due-Update to ships screens* E- Y W7 ?. F6 T2 A
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-Item 61 - Load Troops option grayed out on transport TF
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* `. _, I( j7 z7 Y) K5 L-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % C6 Q8 c+ o5 u# f7 n
Home Port" button does not properly reset page pointers.' ], d) J. a, W3 }7 {! a
5 x# t( T. f- H' @9 ^# EThis resulted in possible improper display of AirGroup, Task Force, and Land
2 ~) N% d7 B7 |" A4 ZUnit "pages". Fixed0 x; U- ]2 D# p
. Y$ G" I: v1 a# n$ Q8 L0 S5 D-Item 63 - Internal restructure.
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3 q' o: ~: ^- K9 c: Z- y& cSeveral internal processing routines have been restructured and/or modified for
- J3 d9 R+ m7 f5 y* @3 D. eefficiency/expanded functionality. These include routines that:
) ~! `0 F( N0 V( Y( e- y! Z8 w% P- Review and update status of land units.; q& B0 |! U% }- q
- Review and update status of ships.
% F/ z5 t/ {4 P$ r& f' ^. e# b& |4 e- Assign default experience values.1 d2 e9 Q' |/ m1 c
- Form crippled Task Forces for damaged ships.
% J: ]8 `5 X$ g$ \/ d6 C2 a- J8 H- Remove empty Task Forces when last ship is lost.
7 @) f: Z: h- c# d- Remove pilots when pilot slots run short.! j5 ~' M+ J) s/ q, Y- b4 W7 |
- Record scenario data and game version in save file. |