      
|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.
* \+ E: _- m; g7 p% W8 _& K" f( o9 ~
) U8 `9 y" M, b) E
Z* x* U4 m q: C7 y- F5 pSub control on, yes
3 w" ^+ w( D/ B$ N5 \3 I, w( ~, @+ X F' O# l
. W- [ t, B2 d$ L' {7 s- T# H6 d1 b0 \, v: r
possibility for Jap to convert Research industry to production, yes
) l' V, r; r; L5 L" y8 T( e) P! k) s/ Q; y& }
. R1 d6 U: R" e& T! [- A* y7 X
0 I; J/ @" x j4 I0 N1st turn surprise, with ally that can move only
1 D. X% e7 ^: H6 \; F! _fleet at sea and jap that can only make 1 port attack.... , yes1 a* `$ a) t; g" v$ \
; R* c( {6 o7 q; ]. S( N' s8 K
* C% S$ y5 M) A( n3 H9 ~- m/ Y+ A3 X9 H {! n- }
we have to decide if it's allowed to invade in any hex or only where there : V* F7 o/ _' ^+ T p
is a port, either way is ok by me
& T7 `) t4 ~5 k5 O0 `. z) o* p3 ?) B* i& v7 p" V
. a0 C3 [! a U, k9 U. f
* M3 q4 c! V/ X! p' l) ~. R( Cpara can be dropped in small portion, no
. _6 Z, ?) Y0 ^: D2 A+ l
& [9 x3 F& I$ C% T9 w0 C* u8 N: l7 i5 y# {- _9 N
2 {# \' j: _! \' N6 ?& z! J3 [* q
if it's allowed small invsion from subs, no% J1 N' l3 r L
. E! l9 S; c3 d+ j9 q7 \* g
! m- ~" y* X) E: P T
# k, H; t7 U7 e% [) Q/ A, X# R6 z
Somebody use restriction in the number of AntiSub fleet, no restriction on both side
8 I' O) @" H$ z) H' F1 S7 |! Y7 C( c9 } P0 D+ O: ~; X
3 ?2 }) M, t' I, f: a
5 w1 m1 o( }1 Q
in use of 4E bomber, 20000ft for any mission.8 r: r0 H$ ?! W) ]. g
8 v4 b4 K/ Z% p3 H$ ]
3 q7 d7 V2 Z; w" ], |$ h, Z
& `$ z; u; T0 l1 qHRs - X- [8 e! w4 N! A; b5 O1 W
- ]! t5 u/ r9 _0 u% `8 mDay 1 * m( ?9 @, _' ^# o$ A y3 t1 { d+ m
' N* k" a) L6 M, p( R5 D; v0 {6 p
1. No attack on CV. / \1 H$ B. F7 e4 a; `. Q9 O0 R& ?0 x
+ [1 L" D4 Y& t
2. Only 1 port attack.
2 X' {, U5 ?% m6 e5 Y( Q% P* {2 d' f$ b% Z9 V" z
3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). . P4 M G$ @5 M- L. P3 Y
" o; ^7 v; U# L& Z; C: W/ I; `4. Allied player can only move fleet on the sea.
9 |; z& n* d& ^6 x, d7 p0 Y/ C8 n: k
% S! L% w! T- w$ N# e# N i" r. s U' s& O1 y z
3 _1 a/ {( t8 d5 C8 C _' ]/ BCommen HRs 4 D6 k! p% K4 d0 f$ W& `1 a+ t
5 V* }( Z1 |* X5 c' Y. t
1. Russia must warned one week before invasion (i.e. declare war and wait one week).
( R* c/ W! V! u6 W/ u5 B& b# d) S9 U& |2 G
6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
5 ~. w( ^- U) q! Z1 @% I* {1 n, t) b' ]% M/ u1 L4 `
7. No mining from planes # ] q& X1 y1 a' @4 {
( p. z# ~4 O# [$ e7 q0 ^11. No sub commandos. . d( c( _5 U! M: y4 a1 h6 i% W2 A. M* c" W
, G) t& s9 e5 z6 _7 T/ @, [12.Paras can attack only as whole unit.
9 y0 t/ K# A6 G( }: Z! F4 z, D1 [% p
16.The shift of units using HQ change is banned.
8 {& h0 I, L" j; g, z( S
7 W* L4 V) J. k- r$ C" ?) B17.Units in Mandzukuo must have at least 8000AS. ! s; | o, B J- u6 e
8 }; [% e% M) ~
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
9 r# [! G0 c3 g H" W$ G) U1 ^1 ]0 p. P' H, e% r/ q
19.Chinese troops under SEA command can be used only in Burma. . ]$ {( U9 C: e) e$ P+ ]' Q) s E2 P1 o. q
/ X: w2 @. B7 D; [20.4E minimum naval attack altitude is 20000 , h$ [ p s6 K
& `( |3 A: C( u" l+ E3 \4 A8 G- S
21.No upgrade 2E to 4E with exception of Bolo planes. , A7 m8 u$ D; u5 v
0 o, J0 N0 f: C5 W; [* e$ z4 s2 c22.4E can attack from China from July 1944; no city attack on chinese towns. * D2 c: w2 ~$ A
, R6 Z! T' F& b, z4 {) A
23.No 4E naval attacks after 1942. 0 z- |0 x' a3 L; i$ d5 r+ p
3 e3 D: A0 h" t* ]5 P
25.Max number of planes is 50xAF size& D4 C2 x) F; X5 \4 _3 z
/ t8 c% M7 e5 F, g8 H j% u26.No PT is allowed in the game, except the existing at the beginning of the war. |. w, P% \1 n3 s; `9 l+ h( r
1 L) {. }4 C7 }: B6 G5 L9 ?1 T4 Y/ h5 s7 }
28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. - G i8 A F, z) Z; U5 A
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. m; J2 U8 Z; S; A
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
- B. @6 C6 |& W% P n* l+ O) \1 w" D- @' o. s) x8 T- j# V0 @
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
$ d0 v+ ~! P4 j9 P+ [3 W: O- G+ b
$ X) a: S0 W' _8 N+ g30. No city attacks on asian continents. % Q2 e; o5 C( C, D" g; O6 G
; C8 h }" w! E( A31. Only air groups designed by game can run night air attacks.
+ |$ _; E) L) D' t/ W4 [+ K
; a; K: |; ^5 F( Q; @32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. ( d% j. _7 X1 ^! g% f
2 c; J% F/ x, m" d
33. No shinden, shiden and raiden on Japan carriers.
" F( y- U: u2 h/ _+ j. u+ s. e _1 g9 [, v; p
34. No allies aircrafts can use Russia bases.
% d- j6 s. l* n0 I9 K$ K
o- N& c# @- Z4 ] s35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. $ E- h) J, V$ Q4 }4 f4 @! K
/ P/ k& R' w7 A- n u6 \$ [
36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
- c/ O, b/ Y/ s3 \# [
; a+ Y5 l" m8 F0 B. s37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|