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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
  o) N. M) v! I- V' i7 |Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 2 D6 c. w, ^9 o9 n+ O
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
. j9 I! b+ F6 L+ W  s4 |% i  \Fixed non-base disbanding of LCUs 8 F4 Z, T! [; k& y" \* L+ V
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font ) ^' X$ @4 q# S6 |! q
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
# i# H, k2 t4 }6 }1 WDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
3 _. Q& f1 I: b1 g! i$ w8 m4 F, JPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 2 N6 L7 U$ @, Y( |) ]. V/ H- t
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) % c; {6 u3 z# x2 f
Restricted filter on Unit list for 'change all on list ..' not working 9 q: y( }$ g6 ]  W9 j
Don't show TF to enemy player (in case it happens)
3 f1 i9 `( _' D* {: b2 f. }Troop/supply unload at friendly 'dot' base 3 N) S. T7 W5 J) A/ t. Q* s, Q
AI swapping aircraft to different nationalities
9 ~4 e) M1 h0 s: KPilot training HI expenditure not set in some cases
3 k* C: {, J  v" r; Q22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display * y; y7 Z* d. D% v( G, z
Show Electronics data in in-game database view
$ ~0 J, A# @5 C8 o) eDisbanding VS group when not returning wasn't merged ) C# m) {1 e/ _; J& V* U' }4 ^& q
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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