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18/04/2014: 1123x5   l0 ~: H) u0 T( ^  q$ Y. Y( P  ]
Fixed Forming TF in base with large ships does not undock TF. ! |( ~/ E' F9 ]7 K: K% |
Fixed Corrected replacement delay when rebuilding split air groups.
.: r4 v. q7 K9 e2 G9 s
03/05/2014: 1123x6
/ s, k5 M4 q8 c9 m: xChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 2 M* a6 e. g4 F4 T3 c6 T4 w3 L, R7 q
Changed Add option to activate pilots in a group
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( F, B/ w6 A4 ~, @  \18/05/2014: 1123x7
; m# s! v3 V- [, ]. `3 yFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 9 c. U7 }$ ]9 b% R% p
Fixed Potential to only service 150 mines if more than one ACM present
4 @' I- _% f/ |/ cAdded message when LCU can't march directly to a hex
( z4 p. Z2 r, RAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 8 Y  I3 \6 l" O; ]& W0 P8 M
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
8 K+ i9 c7 G5 q8 t% DModified ACM to use the ship’s endurance/fuel rather than port fuel   R$ ?) g4 c/ U; b" s" }: f
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
- x+ M3 q* d' X+ P. e" MAdded air groups filter to loading TF screen, and made items not selectable if filter is off * m' g9 y$ a) F: a" D) W& ]6 `
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 4 a4 Y8 R' X/ |3 \$ V/ L
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
6 |5 v! \0 i! |& C# U5 M7 r& n2 zFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ; n  u: C: G7 r
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
" j" Z. b  n0 x5 i  }0 }4 O! sChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
" h& F: p8 F: ~' tAir attacks against TF with many small craft improved as game tended to go after only one of them.
  K! {; s  D% C$ m' |: NCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. : }% P. a/ E& x( y4 C/ B& Q
Correct hex control value if hexside is not truly 'blocked'
" S1 s/ q% J1 E5 D, |; m' lFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
8 l5 o' o/ _) Y/ c' X" J  uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. o' }5 [2 F+ s0 u* o26/09/2015: ' \3 u4 H. \- t1 O
Fix case where surrounded units disappearing without VPs
1 A# G/ G( v3 Q' XFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
7 p/ ~4 `! ~. n# u: N! Y补丁见置顶帖
1125c# q% p8 @: h  N  n
02/10/2015: ' N: ~$ `$ N$ g1 b# g% a! {7 v" W, R1 w
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 4 [) G, R' M3 z: ?; E! F* v: j! H3 p, m
add 'back' button to database aircraft and ship list ' q5 F7 X6 b. f8 _' R. O
fix ship repair screen that used ARD in calculations for all repair modes . B/ s+ m- b+ _  f2 P/ M$ T' R1 V
fix device change on base capture by 'occupation'
  L" m6 F; E  d6 }9 t- I change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON . r( G1 |3 }% M6 J+ X5 q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 O/ E! |- G7 A7 u* ?, ? added TOE name to the Army TOE screen
. A# m4 m: i6 w( @2 F fix 'major repair by large port' setting due needing major float to do major engine % k, ]4 J  c/ Z/ S- A
added ops message when ARD being used by ship for repairs
& g9 m- X  u; N0 O fix group list - level bomber selection correction at toplevel (base and list)
: P1 L3 W# }* Q) M6 ]2 G4 d tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
: I1 G' c* ^0 [6 ^Fix some columns not sorting in aircraft data list
( ]! @' w+ D4 Z) ?" a& N  uFix display of a/c in convoy LCU on reinforcement screen * t. Q( a# U. w
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
; k: N: Y0 ?) JTweak for reinforcement screen, filter out units with no arrival base by default
' t  F/ @( w' JTweak AI forces when routing thru off-map bases; some extreme end-game conditions
( l0 p' b( n1 B# g+ zFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( u- Y: ~; g' ETweak to allow refuel in TF if tankers present even if below safe endurance level , ?" V/ Z" ~% l  M& h/ p2 e4 O
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
6 G% }: i) Y  YTweak to force ships with no fuel to try to get some from TF
+ [" ?  S8 k- SFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 }. }. N' r7 x. Cfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 r8 Z. Q9 ~" {) o/ e
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 B3 d4 ?2 Z3 \: ]/ I  H2 Y+ P
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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