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18/04/2014: 1123x5
2 g$ H+ G( p/ ~8 @7 f! g- q% [Fixed Forming TF in base with large ships does not undock TF.
3 W# m9 V$ H+ x# [! P* T% Z0 EFixed Corrected replacement delay when rebuilding split air groups.
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- b! |/ U- w( M# O03/05/2014: 1123x6 # ^! d6 J. n1 b6 H* M* g3 _6 J
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
/ h* N1 r" V# g% J( f+ ^0 s% KChanged Add option to activate pilots in a group
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, h) N% S7 F, L& I, z18/05/2014: 1123x7
$ H. y. ~! f: l5 B) OFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
/ c  X! l) w' n( |  C+ rFixed Potential to only service 150 mines if more than one ACM present & i  D7 k, M( `# {
Added message when LCU can't march directly to a hex ' }! t# j- y5 D+ l2 W
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. # Q$ s! p9 |( M
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 H' b& ]- {2 V; T  i. U# l0 KModified ACM to use the ship’s endurance/fuel rather than port fuel
0 H, r$ x7 _( v. D9 m% G: eUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% P9 L. K" c) g: [; {Added air groups filter to loading TF screen, and made items not selectable if filter is off 8 ?" A. u3 p, N* g
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 8 i7 V7 {+ R/ e+ ^4 ]6 j$ s$ n
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 6 Q( p+ i. T7 O6 j. a
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ! }4 _" V/ W1 ~% \4 k1 U& s! M
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
: N9 l9 f' U) T4 p+ Z3 t3 ZChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ; D7 n$ A- t( Y# @
Air attacks against TF with many small craft improved as game tended to go after only one of them.
$ ~- l2 O- m! uCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 u. ?6 m: U' o, c% f$ W
Correct hex control value if hexside is not truly 'blocked'
( n  p" x: Z5 f9 o5 e5 zFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
( W& }% S: x  v2 s3 p8 ?' d) R9 Z  _Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
9 l1 ?/ g* V/ ?7 o( z) W26/09/2015: 8 Y/ l7 ]. X1 M, H1 x' C
Fix case where surrounded units disappearing without VPs
% `& `. F9 Z- PFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ( y  J. x& g" I7 ?: ]
补丁见置顶帖
1125c
8 X1 f( t2 Y9 {9 R! h02/10/2015:
) s9 G  L0 l% Z' g7 l8 @1 p  i. hFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
, [) U. J1 ~- g5 u add 'back' button to database aircraft and ship list
4 w+ C: y. T! F% G: @1 Q/ ^$ O fix ship repair screen that used ARD in calculations for all repair modes + N" [0 a5 B4 V/ y
fix device change on base capture by 'occupation'
$ }+ V+ P! ~4 A" m change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; G0 K+ S( l  ^5 d! T7 }
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 @) g) l, D) Y% x1 @5 I0 T# p: S2 a
added TOE name to the Army TOE screen   Z4 S2 j3 ~1 q, }, X6 Z
fix 'major repair by large port' setting due needing major float to do major engine
- Y, X; l9 \$ `% D5 t2 N# P- o added ops message when ARD being used by ship for repairs 8 S6 F5 m9 o! @$ G& X
fix group list - level bomber selection correction at toplevel (base and list) # a9 J- X/ j4 N( O$ n
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; e8 Z- S. `. v2 l
Fix some columns not sorting in aircraft data list 2 D) y, |4 b& d: L% ?- o5 K) I  \
Fix display of a/c in convoy LCU on reinforcement screen 6 h/ Z0 z, P% h- p! f! _
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 ]7 S4 g6 C/ _0 m/ s( s7 [Tweak for reinforcement screen, filter out units with no arrival base by default
8 K3 H* i- z  aTweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 ~/ d, z$ C5 s2 S, Q3 q, n: B" L0 V
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 r: g2 h$ t1 Y+ ?Tweak to allow refuel in TF if tankers present even if below safe endurance level
% P9 q# N0 V: g* y8 j* @7 dFix case where TF endurance may be 0 causing TF not to refuel other ships present % V5 z' v" @3 O2 ^
Tweak to force ships with no fuel to try to get some from TF
* N' `8 @* u3 CFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
, X. s4 x/ a+ l( z9 U2 {8 |fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : U6 o4 ]2 t/ Q+ J
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
% f7 o# n. z! C4 ]8 N. [fix CVTF reported reacting to enemy CVTF more than once per phase
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