对于intel多核CPU怎么设置,我要全屏、1920*1080分辨率、是“-fd -f -px1920 –py1080 –cpu2 -SingleCpuOrders –multiaudio –dd_sw”,这样编辑吗?
2 S. V0 \1 E, H7 ] l7 K, G" U% a5 ]0 n2 p+ X; w2 l1 m
官方read me里这样说的:
) m# Q# I' l! a+ `9 A9 q' ^6 Q( T& ~: V" n& W/ [/ J" R
IMPORTANT- Dual/Quad Core Performance and Command Line Switches:
# P) n, s9 W9 M% n- ] Q7 G: t
1 d; v5 s# t" oWe’vefound that a number of newer multi-core systems with multi-threaded graphicsdrivers can be particular about how they want War in the Pacific: Admiral’sEdition to work.
; E3 W# E$ y1 d8 h8 fWe’ve added a number ofnew command line switches which, in our experience, make it possible for everysystem to get the best performance out of War in the Pacific: Admiral’s Edition.
1 ^" O$ q, d0 r4 q5 o8 G% b+ M& VThey are defined below as “PerformanceSwitches” and we recommend that every player give them a try as they can evenimprove performance on older systems in many cases.5 a! u& ^1 [- v5 s: I
( ?/ V8 P, p e6 g# N# R2 {% ]) \Thereare also a number of other command line switches that may be useful toplayers.& a! Z1 V( I+ g
0 Y$ L$ n" l4 Q6 X! O# n& v3 K! f2 X
$ [& E4 O" [- r4 j' c
Touse any of these, Right click to edit the Properties on the “Quick Start”shortcut to the game (located in your Start Menu folder for War in the Pacific:Admiral’s Edition).
, E s5 M* |) _# h6 k( Q! ^4 T8 x( KDo not editthe default desktop link, which points to an “autorun.exe” as that won’twork.0 f' B! A* J" m& h8 J" K4 _8 P; t
You have to use the Quick Startlink which points directly to the game executable.
2 z7 A$ m/ P" q2 C9 l4 @You’ll want to add these to the end of the“Target” field to get them to work.# k5 ^. a* f: V- N5 X
Forexample, when you are done your target field could look like this:2 t* A; F, g) C$ J9 E
"C:\Matrix Games\War in thePacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd–altFont –cpu2 –multiaudio –dd_sw
^+ ]" W7 X/ H5 lPerformanceSwitches$ m+ z' g/ x; m& j6 I8 N, |, B; W
(Pleasenote that the old –dual switch has been removed in favor of the belowcombination of more configurable switches)0 g( |6 F- q( l7 e8 Y0 O3 x/ _
-SingleCpuStart : Starts the game insingle CPU mode. Switches to multi CPU mode if available later.3 `; u, a& o( q0 ?
We’ve found this to be useful on somemulti-core systems, especially AMD processors.
: E: K/ @# J- b* A; p8 {5 J-SingleCpuOrders : Starts the game insingle CPU mode and stays in single CPU for the orders phase, switches to multiCPU mode for running the turn, then switches back to single mode for the nextorders phase.
' f4 R3 D* b9 |% fWe’ve found this to beuseful on some multi-core systems, especially AMD processors.
V ^* i$ t$ t4 gUse this or –SingleCpuStart, not both.0 G6 \' |" G! H4 d, }% }" W
Ifeither of the above are used with one of the -cpu# switches noted below, itwill use the specified CPU, otherwise both of these switches default to thefirst CPU. If a -cpu# switch and one of these -Single switches are used, theturns will always be processed in multi processor mode.% ]6 I) \. T: w* P
-cpu#cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems.It will do nothing for single cores and will default to using all cores if acore is designated which is not there (for example using -cpu3 on a dual coresystem).5 B) N' J! l$ M4 V9 o" P
We’ve found this to be veryuseful on some multi-core systems, especially Intel processors.
) k+ U% Y$ F- z: tIfused alone, the -cpu# switches will keep the game running on the CPU specifiedall the time. If used with the -SingleCpuStart switch, it will only use thatcore when starting the game. If used with the -SingleCpuOrders switch, it willstay in single CPU mode for starting and the orders phase, but will run inmulticore. If one of the SingleCpu switches is used without a -cpu# switch, itwill default to cpu 1 when it is in single core.
/ N3 G1 n. @( @7 a* U-multiaudio:Invokesa fix that changes audio timing for multicore machines.
4 i' a% y8 w7 A; M+ ^-dd_sw:Handles DirectDraw via Software.# @+ x' V1 D2 g3 K
We’vefound this can make a huge difference on many systems as far as reducinginterface lag and making button clicking in-game more responsive.
$ k6 {/ ]- b- M7 l. fOn a few newer systems this can cause somevisual glitches and slow combat animations though, so give it a try and removeit if it’s not ideal on your system.
: w' |9 u) c7 Z; b( r/ U4 [PerformanceExamples
" D7 k" r' {* ^4 nForexample, on an Intel Dual Core system here, we use the following switches:$ f$ ^0 i+ T# o- ^& j
-cpu2–multiaudio –dd_sw4 b9 S9 x& Q2 ]6 B$ I7 |* i6 c
Onan AMD multi-core system, we use the following switches:
6 s- q* |! e- w( _9 q* X-SingleCpuOrders–cpu2 –multiaudio
" |. B& c& R9 Q' |, I+ {Trythese switches in different combinations to see what works best for your systemas what works well on one may not be ideal for another.
: Q& f _" P; G8 r# GHowever, we have yet to find a system thatdidn’t benefit at all from at least one of these switches performance-wise, sotest them out!; S" |6 I% g& H/ y; ?( {4 Y
Wide Screen Support+ B5 N1 \1 y- Y4 \) e6 W
Newin the third official update:
, r! G" K( M% @; M, t-px-py5 q* ^: K- a$ y/ G: a
Tohave any effect x must be greater than 1024 and y must be greater than768.
, X3 Y% e- G- C% q8 z4 lIf values less than or equal topx=1024 and py=768 are used the original values of 1024 and 768 will besubstituted.
- |# ?, L1 P. k! @Spanningmode is not supported and user should ensure that both the video adapter andmonitor support the px and py values.
' Z: }! p6 }9 [Wewere unable to test on all possible monitor combinations, if you experience issuesyou should immediately remove the –px –py from your command line switches torevert to standard display behavior.) `9 i( h- X2 R. \
Examples:" E5 _: A! F* U l C
-f -px1920–py1200 for a 1920x1200 monitor in full screen mode5 o$ ]1 b3 d9 n- I$ ?
-w –px1680–py1050 for windowed mode, so that the window is within desktop
$ G$ @6 D1 {0 }! R2 JOtherSwitches! j6 L% c; t0 ^. _( m6 [, N
-colorBlind : Support for colorblindness. B: K' W% B. n3 Y4 e4 w1 Y
-deepColor : Enables 32 bit color,intended for Full Screen mode
4 v( k6 c3 Y: h7 z" i: D- k0 T-altFont : Enables alternatein-game font (Lucida Sans Unicode)6 E7 L/ ?4 k! X; @& E* v/ e d
-w : Windowed mode
+ I* w; f" {4 U+ z-wd : Windowed mode, dailyautosaves! s# @; q' i. y8 j1 s7 A- I1 V- a
-ww : Windowed mode, weeklyautosaves
& h% r7 h% {5 Y6 y: e-fd : Full screen, dailyautosaves5 u# M1 d9 ]9 z( P
-fw : Full screen, weeklyautosaves
. o. W* t1 `& y! g+ h-r: ShowRoads
& J! h" k, x M4 S/ ~4 G! I; q, D& Z-autosave : Daily autosave
/ }* B4 O% m- ~" y) Z1 i. F: h-archive : Put data reports inarchive directory1 e; z+ A& i2 P5 F6 T5 L8 t9 P% |
Workingwith WITP Staff) ^) N S) T- Q2 o1 m
Towork with WITP Staff, a very useful third party utility which is included inthe WITP Admiral’s Edition release, make sure to read the developer’s thread inour forum here:8 I& R; g7 h' |7 j6 I- P
http://www.matrixgames.com/forums/tm.asp?m=2182987/ A$ K+ B+ z$ Z0 f* i
Andplease note that you’ll need to install one of the Microsoft installers locatedhere:& O; g- P8 P) V8 g0 ^
http://www.microsoft.com/downloads/details.aspx?familyid=766A6AF7-EC73-40FF-B072-9112BAB119C2&displaylang=en
# @- U# C3 U( E( |2 t8 XFor your convenience,we’ve also included them all in the first update release, you can find them inthe /redist sub-folder of your WITP Admiral’s Edition installation (normally inC:\Matrix Games\War in the Pacific Admiral’s Edition\).
8 s" H8 f# ]7 s# k1 uMost people will need to run the“vcredist_x86.exe” file to install the necessary libraries for WITP Staff towork as expected.- ~9 w6 }1 N* V1 H- o8 @4 q v
! F+ `. P" i: K2 f; O @7 h3 t# m- [' y
" C+ B# Y2 k3 A: @9 R) @* Y机翻如下:* A N! |1 d9 R) j3 ~- L" Y% n2 |8 N
重要 - 双/四核性能和命令线开关:
' c" f% D9 z# Y8 |( A2 z9 a9 }
1 g- V0 Q2 @( E* w5 B# C我们发现,许多具有多线程图形驱动程序的较新的多核系统可以特别了解他们希望太平洋战争:海军上将版工作的方式。3 \' k1 X, t6 K& |5 u7 V7 T
我们增加了一些新的指挥线开关,根据我们的经验,使每个系统都能从太平洋战争中获得最佳性能:海军上将版。
- Y* Z2 C h2 H6 V8 ` }! r它们在下面被定义为"性能开关",我们建议每个玩家尝试一下,因为他们甚至可以在许多情况下提高旧系统上的性能。$ i) k0 ^# O: Y
/ D& }' f- h$ q, l2 {# n
还有许多其他命令行开关可能对玩家有用。2 Y. G4 L8 n1 L1 o7 Z
% z- w$ p4 X7 C t# Q! I
要使用其中任何一个,右键单击可编辑游戏的"快速入门"快捷方式(位于太平洋战争的"开始菜单"文件夹中的属性:海军上将版)。
2 C' }% M7 K2 i% r! o不要编辑默认桌面链接,该链接指向"autorun.exe",因为该链接不起作用。
8 V! c( s9 b. L7 @9 a" b您必须使用直接指向游戏可执行文件的"快速入门"链接。
5 t- n2 H5 W4 q4 T3 W: Q- @您需要将这些添加到"目标"字段的末尾,以便它们正常工作。
. C6 s, _! C+ Y# Y% c7 H8 e2 A例如,完成后,目标字段可能如下所示:
/ \- k2 e( J& E' J' y8 J f: V0 @& B: r, k! M6 z5 u1 F: l; x
"C:\Matrix Games\War in thePacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd–altFont –cpu2 –multiaudio –dd_sw
. q0 g4 e! Q9 X% E# ^/ T% U性能开关
S2 G) n' w% r' e3 ?% L2 O; V* G7 \
(请注意,旧的 _双交换机已被删除,有利于以下组合更可配置的开关)
6 \# U" x3 V) @# c+ a' x$ k5 K9 m o/ ` p9 g% v8 b3 p+ F
-单Cpu启动:在单CPU模式下启动游戏。切换到多 CPU 模式(如果以后可用)。' w0 y% C I1 N& [; F$ P
我们发现这在某些多核系统上很有用,尤其是 AMD 处理器。
+ r+ y- [) r* k* k/ B0 h4 N' f/ k$ ]
-单CpuOrders
3 x1 N' c! e5 Q/ _: b$ a:
) I, J4 q" }- a* q! Q: a$ ^2 v, z以单 CPU 模式启动游戏,在订单阶段停留在单个 CPU 中,切换到多 CPU 模式以运行转弯,然后切换回单模式进行下一个订单阶段。' [ a a3 q) B! W
我们发现这在某些多核系统上很有用,尤其是 AMD 处理器。% n( D9 o% P, R" u
使用此或 +单Cpu开始,而不是两者。! E2 l, r5 V" S6 g; k; N
% ?% e2 w2 T) o1 O! R* E5 g; N
如果上述任一开关与下面提到的 -cpu+ 开关一起使用,它将使用指定的 CPU,否则这两个开关默认为第一个 CPU。如果使用 -cpu+开关和其中一个 -单开关,则旋转将始终以多处理器模式处理。
: D$ w! @6 N* T: T4 ~/ Q9 {) Y) Q, Z5 r# ^+ ^2 d* |8 B1 r$ U
-cpu= - D# u7 ~; D0 S& {2 b* B7 d+ G
:(cpu1,cpu2,cpu3,cpu4)开关设置多cpu系统的cpu亲和力。它将对单个内核不执行任何操作,如果指定了不存在的核心(例如,在双核系统上使用 -cpu3),它将默认使用所有内核。3 @0 X% L5 b4 O
我们发现这在某些多核系统上非常有用,尤其是英特尔处理器。
, l) [3 Q- _' s" M
g! @: W$ n8 q8 U: w如果单独使用,-cpu+ 开关将保持游戏在指定的CPU上运行所有的时间。如果与 -单CpuStart开关一起使用,它将仅在启动游戏时使用该核心。如果与 -单CpuOrders开关一起使用,它将在单 CPU 模式下保持启动和订单阶段,但将以多核方式运行。如果其中一个 SingleCpu开关在没有 -cpu+ 开关的情况下使用,则当它处于单核时,它将默认为 cpu 1。+ K W( E6 r8 y3 E( ^
' V( y# d |: N-多音频:调用一个修复,改变多核机器的音频计时。
5 Y$ R1 y/ w- H3 \; ]# Q7 T! r: `
& C! N m H2 S! G! p-dd_sw
- w, @6 e$ g7 H7 w4 x' E" i" D:
; a. @$ D& j7 l: i5 x& V% O通过软件处理直接绘制。% P7 k/ r9 h( S) Z) _
我们发现,这可以在许多系统上产生巨大差异,从而减少界面延迟,使按钮单击游戏中的响应速度更快。
0 j" F' i" R$ j0 O5 ?在几个较新的系统上,这可能导致一些视觉故障和缓慢的战斗动画,所以试试看,如果它不是理想的系统,就将其删除。
. u9 J5 j' ?* c, Q' W: M
6 e6 D9 o$ i% b j性能示例
! C, ?2 [, H* k, u( z) b
# y0 f; g5 y1 A例如,在这里的英特尔双核系统上,我们使用以下开关:+ d- p; Z( m* b( N& e- r
7 x' D D) p, k9 ?. M" d2 y- l-cpu2 =多音频 =dd_sw
4 X# r1 O6 g+ O2 q! Q
8 n2 i0 m$ `4 e9 T# w+ n在 AMD 多核系统上,我们使用以下开关:
9 J& c/ T- K' N4 j% F6 F: b: S& S
0 O* y3 _. c1 P7 t-单Cpu订单 [cpu2 =多音频) F: m% z) C+ B3 y
0 m ?- c1 N( E0 K0 @5 J! }尝试这些开关在不同的组合,看看什么最适合你的系统,因为什么工作好,一个可能不是理想的另一个。* [+ a) x( a% a K; @
但是,我们尚未找到一个系统,它根本不从至少一个这些交换机的性能中获益,因此请对其进行测试!
8 Y- K a! ~/ |1 e
0 p2 w7 U, O. I/ @+ k宽屏支持
3 C0 s( B2 A1 }8 w2 R" m% ~$ K
9 H4 B ]# ^' y/ X& c- J; ?' g第三次官方更新中的新增功能:9 R- F. P# A+ N0 \" K+ k& P
7 l) o& s! ]+ T2 R# ?
-px -py
+ J* y: {: O! X& b+ Y1 o; ]$ z' v$ P! C0 O T: X. ^- Q: C d, d& T
要产生任何效果 x 必须大于 1024,y 必须大于 768。
# c/ ?$ T, c- j* R a$ I8 R: U如果使用小于或等于 px=1024 和py=768 的值,则将替换原始值 1024 和 768。
: W+ b/ i3 m) |7 U
* T0 ~: E5 u R* q0 m不支持生成模式,用户应确保视频适配器和监视器都支持 px 和 py 值。
6 Z5 r+ y9 @# M! G1 @
: s$ R2 O/ f, U1 s5 c8 C! B我们无法测试所有可能的监视器组合,如果您遇到问题,应立即从命令行开关中删除 [px +py》,以恢复为标准显示行为。
1 h7 p) `! T8 L! o q( K* f
5 N |; T4 w0 Z8 P/ w, o例子:
) \2 d' L9 x2 v
, z) w, ^0 R3 G) u3 O0 B6 Y3 c-f -px1920 @py1200,适用于全屏模式下的 1920x1200 监视器+ X% V) D. X, a2 b5 r
* o) |4 x& [6 O4 i-w =px1680 _py1050,用于窗口模式,以便窗口位于桌面内
3 G+ _1 T# L8 q8 Z) G
3 F$ Z4 o6 O3 l9 H, G! o. e* |. Z3 L. ~其他开关
& v7 ^3 C- \1 B& ^" |" |2 t, V0 W3 y8 [: H V
-色盲# P0 s4 U: W' ~8 i, s& `3 B3 E
:支持色盲
\- Q$ p; C/ ]9 t
; P: e3 t6 m0 l7 l0 y7 n-深彩色
" s3 @& o K$ G( O/ B' ^:启用 32 位颜色,适用于全屏模式( {8 ^6 a8 D/ s
' ^2 E' X) j' L4 a8 Y, I6 l$ M-altFont
2 q4 J, f% U4 `& f7 M" l5 E:
: l4 u$ S I5 R' a. \启用替代游戏内字体' r$ R7 A3 i/ o2 u* V; o0 g
(Lucida Sans Unicode)9 h/ j7 i3 s! x. F
6 T6 I/ V& Z2 _! P7 Z( D: H. D7 ~
-w
& r" q8 R2 V; c* B: w$ y& q:9 @( t4 R/ A" L+ b- C7 M4 p- T) X+ r
窗口模式 P& T& A; S D! Z2 F0 P4 E! {
+ E- S9 D* L* r8 x, D( n$ y" F: {-wd1 J' {( }" H0 L) G5 L
:8 t, l+ T5 R0 K1 @
窗口模式,每日自动保存# p, o$ F7 o& x! Z
1 w% J; `0 ~/ \; r. k1 g
-ww
7 N6 i' v+ f+ a7 e t7 e:4 Q# P1 A K1 _* _
窗口模式,每周自动保存: X+ X; ]% A8 [6 T; ~; P; U
8 @9 x& P4 P% x Y* @0 d-fd m7 E+ S; s0 Z0 w2 {9 Q8 P
:! T3 O" P- }1 Q- q# m
全屏,每日自动保存) y/ [: u$ x t8 i! M& _
6 ~& o2 ^& ]' }; y-fw
7 w0 y3 x7 S! f+ c:
- u- n4 c6 m0 [) R/ ?: [+ `# B) S% y全屏,每周自动保存3 X: f' u* C8 N4 `1 t( ~; H
0 `- [- x, Q1 I# }; |3 A7 S/ A9 q-r
& A( i9 Z8 R' v9 n2 b4 y:# l* b& V3 p+ t# Z/ H# m$ @2 _
显示道路
7 i2 l9 B; m ~- X7 H
* Q! ^5 `/ `6 f* ?3 h- p" `! q7 K-自动保存
; \% S) D9 U5 G" u1 r; W:
& D8 Y. i! h# X每日自动保存
4 t* `3 M" P9 o* W" a8 a( G, i1 _) d* Z* _* n, H
-存档:将数据报告放入存档目录中 |