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- v. f- s, ^/ T# Lhttp://www.matrixgames.com/forums/tm.asp?m=3185062
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已经共享到岛群QQ和本论坛置顶资源帖3 \' F/ K. Y; @
4 R& C2 r$ Y3 _0 w' W大量更新,详见列表:
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E% ]4 L. J# i; fChange History:
( f8 w8 T | b7 K0 @+ Z2 RV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
. {# d3 V9 h) U6 i, k$ s8 h, {1. Seventh Update – This release is a comprehensive release updating all previous
4 T$ s5 d; N8 E. Q2 n: sversions to v1.01.17 beta
* ~4 N9 E* I. n8 k2. Code Changes
' T, A$ h% C6 ?, Z# F- E. tFixed" h6 Y+ {$ W2 f9 ]
1. Display of AF/Port icon between player saves based on player's intel
5 N' k$ M: z( z2 |4 n2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when9 C! `2 X( o" ? R
weapon list updated
( U$ g5 w) x6 `4 v/ ]4 q3. Reported cargo/troop safety values incorrect when no cargo/troop space
& o4 }) ?4 A' `3 g* O' m8 R; g2 ^4. Allow smaller 'reserve' space for small groups on ships
( p: e+ j0 @0 _$ f& z$ r5. Preserve some more data when swapping fragment and parent to prevent lost of parent* F4 X" q4 a! P7 F" a9 ~" I* q& P
6. Correct attacking plane count before final post-air combat
3 z# A& t. I7 E9 {: ]" k7. Pilot promotion may have occured in error sometimes# {2 l* t& E9 v% d/ G( }& ^+ Y* u
8. Raid detect message sometimes dropped of the combat report
( K4 _" j9 P; _9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply" @: }' `2 ?5 ^! H. Q
generally
5 v/ V4 p' g0 i- h10. Some pilot-leader connections were being corrupted F9 U4 }! d+ f, m* D* [3 O
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few' K0 ]" u0 _ i$ S C" K; S
other move issues due to the incorrect indicator$ Z% C! O) u6 d6 T
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
. g* Y6 T) ]2 w9 W& ]damage, @" j+ b. l% A3 ?0 I5 G# W/ E
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool( i5 l8 p8 ~4 u
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the% v: u# f' b2 q& b+ a4 f& }
date sort
: X+ w( \1 h: M8 a15. ASW groups not allowed to attack sometimes3 N: a, j- \3 B
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
* \9 D4 [# ^1 M1 lHQ/LCU to jump to reinforcement queue
# r# p$ [1 G+ z7 O& n7 Y0 \17. Bug in bomber intercept if too many rounds of fighter v fighter combat5 M u( j8 n- N5 w# N3 V3 K* u$ r T. p
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
* _9 T) y! U/ O( U8 T3 C S4 Eat start of AE but crept back in sometime during updates4 V+ U* o a0 l' ]% f
19. Removed the fragment/parent swap during a TF unload as it could often orphan the& d0 m$ {' C3 a
fragment.9 j2 A& R2 ^8 b7 j
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
; [" j0 x; T% w' b21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not) F. A% K4 { L4 ~! F: n6 }' n
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
( F, y5 A/ g2 L) D+ Y. ?8 u* S4 h+ Yset
$ K) l; v v- D22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base' A! E$ }/ i! _* q: I2 z7 }
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays8 Z5 B3 \% C5 Y2 o( T. D" p
24. Bug caused F/FB to sometimes bomb at low altitude
5 B+ X" |$ D+ U: s3 q1 K25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not& n& M3 I+ r) I- ]5 l; q9 Q) v! g
occurring properly.; L) X" L0 o# i" t
26. Bug in Industry 'failed' indication not showing properly sometimes
* S+ `# X1 O- `: h( y1 h* Y27. Location check at scenario load to include small map sceanrios$ u7 F; ?. t& g% ?
28. Bug in air supply to fragments in a non-friendly base hex, g, W" J; }) ` }) V9 H% d
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
) ~, b9 z' t. K; Dbeing set to homebase before execution of the mission – ie was returning to base
M0 B$ e3 T. S2 J6 L0 u. simmediately" N3 H) M& h: Q( D9 W" Q/ |! E9 P
30. Error in Strategic map display( V! ~. E6 J$ H8 c1 R
31. Additional and stockpile options were not turned off when base was captured8 J2 L }9 t: g9 G
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on) x7 C- ?! L6 M$ \
mouse over, ?" k$ i8 g5 k0 J- _6 ?
33. Army experience being gained when not 100% prepared as per manual; changed to allow+ J; v/ r/ W3 F( s* |( j
chance to gain experience if >75% prepare and < 50% national exp level
( T4 s. a$ ^% b: e' h34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
3 B) ~- c' ^( i' Oalleviate the incorrect experience gaining happening while in reinforcement queue
6 r' f8 H9 @3 {- o- P6 N2 s35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
5 q" T' x& m+ X9 T* a) P/ V8 ncaused unit to jump “off-rail” and move overland2 g7 ~$ E M* H i
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ$ k" C/ r8 T: i$ R( \; R
37. Excessive accident messages on unload from TF reported
, q% f; u& U; P2 L* [38. Reworked editor sub-unit merging as some devices could drop off the unit list when G( |$ p) J4 s3 n& z$ Q2 h
merged causing smaller size unit than expected
8 S5 b. o3 O( |, t4 G39. Corrected possible TOE error in scenario data load for inactive units0 N8 L; o8 X& @) p/ ], q* t- T) n/ U
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can2 n3 u# ^9 v c, i4 L6 C4 H
however be allowed to do this.5 X9 y" b$ j ^* `4 @' Q
41. Possible CTD if sinking ship's load was a group
5 P/ L% s. C9 @! k9 x42. Limit the number of devices built from resources per unit during LCU replacements; this
" [: e! Q* L9 M. ~, a. J5 R' gwas causing an over production for that turn# g. x! m4 @$ {& w
43. Retain day/night setting when creating group fragments& N7 w7 f0 x& x0 _* K. g
44. Adjusted supply and fuel values in base list not to overrun the space
" ?( G1 C) ?( w3 z! H* j& u45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but, X- K8 L/ v! Y- y4 L' l' e, ^: Q
added YMS to Sweep TF in line with manual and code1 R+ m5 ?8 L; q c$ u& p% h
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the4 u$ R g" g2 M) B1 I; z& ^
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
8 P; D" P! ^1 Q a. Drebuilding of destroyed units is not affected by this.
! B4 H7 p& h& S47. Carrier capable and trained text not showing together on Group screen7 K9 }+ s6 f! i; R2 m4 o2 k1 w
48. Handle any blank re-name changes by ignoring them
; y) g/ X' \- G; u49. Possible CTD when air fragments combine
; |* l: v+ z! O4 k5 h. z2 G50. Unloading TF can freeze a LCU onto a ship under some conditions
4 A9 t$ }2 c. `51. AI not behaving if main HQs missing (affects small map mainly)
8 b3 M; z2 }: g! [+ H52. AI using AGC for normal land units – removed from TF if not needed
4 ?+ G8 ?! x! j+ `% A9 V8 t3 g D' C/ Z53. Soviet activation message not in Ops report3 F# M! A" _( c# g$ Z
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
9 E* ]% [/ `! x( h( L55. Clear Soviet air balance if not activated. Possible incorrect base switching
: T8 _2 S4 L& a6 i& U+ ?0 o& \56. Sub attack against docked TF not happening for port size <3% E8 X& j2 \! O8 {% K" T* d
57. Unit type changing unexpectantly, _# `( u E6 J `: I9 N' l2 ^
58. Torpedo replacement on plane sometimes is missed9 K- D$ e. | A* b5 u' i
59. Double handling of overstacked supply requirements
( s# X; p( h6 u9 b6 E, N2 ?: c60. Fixed alternate weapons for port attacks
1 s! d+ E8 S( `; d* E61. Corrected weapon system damage to show after combat on ships in port rather than wait till
" M+ f, E8 f1 Q/ z0 k$ Gsometimer in the ship repair cycle.9 b' m; k) r# v5 I+ {! {1 p
62. Ship tonnage over 32K could cause repairs to fail
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1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
3 N/ T8 z0 d9 u$ ?. y* A+ i( Dport6 a5 d% k X; s* D
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.: g4 a/ I: C& L* P# M! Q; s
Tenders not counted* H4 c f; S: J
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base, V" ^2 d# I7 Q$ b# A
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method4 b8 Y6 Y' \- w3 Z5 O
to remove damaged ships from TF. H6 T" c3 s u' i9 j- e+ X) c
5. New filter for “non-building” devices in Industry pool screen6 u I G' l7 x$ g
6. New filter for “non-building” aircraft in Air Replacement pool screen
( A* d2 V0 w Y! ? x+ P5 y7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
! _- h1 W8 A1 \, k( M5 jmines (^) detected
, M; S" A# H; F) {" ~8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the. ~7 N+ z1 J7 f ]0 ^1 ]6 u" d' w
‘button6..’ image files, then these will be shown. If not, by default there are shown as1 d) Y6 P; @5 F0 m
standard parachute unit icons1 K" l6 c+ b' Z) k$ G
9. Air/port damage and building is shown in base mouse over: B7 w3 U: t. X$ y0 W- D2 h
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
5 _6 }1 Z' A$ T+ c11. TF can be routed to stay within coastal hexes as much as possible/ o- V; L/ j' p. u) x9 o
12. On Top Pilot screen show the 'ace' cut-off value if more than 11 o/ ~- I* ~4 r5 F
13. Added option on group and LCU reinforcement screen to turn off replacements
0 X0 Y: i7 J l% v6 ~5 E14. Current base can get supply returned to it when reserve planes returned which were! t6 Z/ H$ O- H& z# ^
originally supplied from another base
x& I* R4 g$ ~9 K15. Unit type filter on Troop Loading screen% W: p& H, }7 G- H# A
16. Report killed ground units if not in combat report
6 Z' y3 k/ E0 I- HChanged: v9 i u) Y% d: N" b0 O/ C; C
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
- u: m" G7 |0 F(complements fix 18 above)! j' F7 T6 {9 c, l9 P; b2 V2 f
2. Permanently increased pilot array to 70K
( G7 z" o( }& l/ u: C* O3. Increased number of air combat rounds are a factor of total aircraft involved" E- _& q& V! i0 x2 T
4. Allowed submap to submap movement if land connected for land units. Should have been+ | ?7 {- l. A& z% X
so as per Andrew Brown
, Z, Q/ z+ V0 A# P5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message7 w- h8 [/ W9 m2 n/ k0 C
delay toggle instead) X% s' q$ I4 v5 x
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the& b, ?7 }; z, X, x6 t
maintenace a bit more9 j* s+ h% i) a/ ~. t9 `
7. Support device replacements won't decrease the overall experience of LCU units. This does$ _$ t4 n. ^' z" E8 }
not alter the overall EXP change due when any replacements are received.
& u* `* m2 W2 m8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
% B; a ]; v- s9 H1 u. m6 o* N# \7 Fbetween the two but could break current games.
" C: m- {5 G/ M9. Some LCU Prep points may be retained if unit is experienced) P- ~: c1 p( z1 k1 a
Notes
. c4 k- |7 e9 @, E) H T1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario- W# c! h3 l" ^) ^+ J
should not change player or HQ, even if not in play. These original HQs are used by the AI. S8 b1 I% [! m' i# Y$ [, r
routines so changing or deleting them can put the AI off. Changing other elements should6 h* E% M3 V7 F/ w1 R
be okay.
* Z8 l5 y. j+ L3 q* a' }' ?4 `2. Clarification to weapon filters for aircraft:: Z( D; F5 b% s, ^3 z6 X" j; _' v; S V
PM_NAVAL_ATTACK 2 // used for naval attacks
' h8 u$ X: K$ j2 J5 G5 G( _+ jPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
* B7 p6 N4 y' H1 g) S; n( U! }PM_LAND_ATTACK 8 // used for land (ground) attack+ ~8 z3 x- r1 G9 o8 T5 ]) ]
PM_PORT_ATTACK 16 // used for port attack
/ M H" C2 @. GPM_AF_ATTACK 32 // used for AF attack
+ T' v( A! ^ q6 A" [Dropped any reference to secondary values for land and AF as they served no special use.
- o% K. n" }0 \9 LClarification changes
# A) F: G' L( s& ]1 R1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
, A0 p. z5 T6 N# W4 f+ V( hbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
$ n) {# f% J2 q7 qMONGOLIA(91) or TANNU_TUVA(92)./ j& R5 A) K' `1 L; T7 o& O
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases D* Y9 E9 F2 G7 g9 h/ \
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
4 X9 @5 O- K3 K) G( ?c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
5 }- H8 i6 S$ o% A5 [after Soviets are activated, but can’t move
0 r8 z0 u0 p9 Pd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
+ y1 f" [7 i/ u8 \9 |6 Xdisbanded in port.
3 ]3 B q* f# t9 q9 Me. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently3 t5 o! H' I8 C, ?' u5 X8 x5 C
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |