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2 I7 [& [7 F& o" \7 Y/ Ihttp://www.matrixgames.com/forums/tm.asp?m=3185062/ k' ^* _4 F! X$ A5 `
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已经共享到岛群QQ和本论坛置顶资源帖3 Y* }. {5 o! p4 ~
k+ {# U3 z. x! J/ u( O! b6 n/ c0 J大量更新,详见列表:
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Change History:! f" `1 n8 n j- w4 Y
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
1 x4 k, x( ^( V% P1. Seventh Update – This release is a comprehensive release updating all previous
( k7 l5 h3 _) Y) \8 C$ ?& j7 cversions to v1.01.17 beta
$ l. N7 P2 j1 j3 Y' _) z$ g2. Code Changes
6 q! h/ r8 f Z. EFixed, P3 R; \) q# `* Y' F* ~9 [. @
1. Display of AF/Port icon between player saves based on player's intel
4 a9 w) k }7 k: k; H( }4 e$ |2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
- k, C5 Z1 @* D! C1 |, |weapon list updated
' ~ Y4 N% D2 @5 ]5 [: v- m3. Reported cargo/troop safety values incorrect when no cargo/troop space3 J9 e( y9 c1 A; }: u
4. Allow smaller 'reserve' space for small groups on ships
: L. i' S2 B' _8 L" ^5. Preserve some more data when swapping fragment and parent to prevent lost of parent
0 q( E7 q# a9 }( ^ @6. Correct attacking plane count before final post-air combat
y/ M ^! s3 v9 f2 c/ x8 R3 w' o( C7. Pilot promotion may have occured in error sometimes5 |: ]! M1 j; I0 ?/ I9 ?
8. Raid detect message sometimes dropped of the combat report9 c" Y' {/ e }: ]4 Y
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
4 R- C: j8 k. Rgenerally
* U2 F. e5 G2 b! L# q% l( Y$ b10. Some pilot-leader connections were being corrupted& b; M& ], s$ s: d5 S
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
$ L2 e* d7 h: {other move issues due to the incorrect indicator
; r' E6 J! M; O$ ^# g( {% \12. Wrong ship sometimes reported in Ops report for TF movement which causes some1 @( m7 _& C7 [( i
damage' ?7 i1 Y3 X) U3 Y9 h$ o0 _
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
% j. y0 r e: d' g- [1 G3 h5 e14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the; A# @) U# h$ b
date sort. S' n" y# ^6 R" h) U) g
15. ASW groups not allowed to attack sometimes) ^" Q% u& \) U5 I, r+ L0 h2 J
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
) ^& S- n, L. l- }5 f- aHQ/LCU to jump to reinforcement queue8 E3 [- z% C* s0 b* X
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
; h) S6 {7 n# \18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed1 {) b0 |1 G% O2 W2 w
at start of AE but crept back in sometime during updates1 U' I/ @4 W ^* k
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
* T+ c5 q9 {) H& t/ @; q0 Xfragment.
* G& ]) V! M& Z4 x6 Q9 b20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade0 o% e* T. n! p5 }7 i3 ?
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not, d$ X5 w h. U" @5 j
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full0 g4 r" o$ Q- u' x7 g' L0 t
set
/ [9 l" W0 j0 H6 o& f4 I/ u9 S8 ^$ \22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base( N5 W' r% E! _6 D5 ~
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
% e9 f+ m0 f& l8 Z0 a9 k0 {24. Bug caused F/FB to sometimes bomb at low altitude- u( x- i A; v) T7 m' H! q- W: c
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
9 J4 ?6 D$ U4 y& uoccurring properly.9 Q. f, m& o# i9 ~( r* w
26. Bug in Industry 'failed' indication not showing properly sometimes# _7 i1 G) i& ?# [5 e* H
27. Location check at scenario load to include small map sceanrios4 b" x* j4 n, L
28. Bug in air supply to fragments in a non-friendly base hex
8 a! L/ x: q% w# k4 X29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
. t( o4 m5 }! D- u# t9 P! `being set to homebase before execution of the mission – ie was returning to base
: K1 L" H1 Q1 Vimmediately
5 c6 t% n. i9 j9 { @4 H30. Error in Strategic map display& r3 t8 M! p: M; K- F1 b6 Y
31. Additional and stockpile options were not turned off when base was captured: {" t1 P, F9 [% ]! C* f
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on) }+ P2 Z3 |" j. C: H4 a: O" d
mouse over7 o6 `! U! R' L$ z6 [+ z e, w( i
33. Army experience being gained when not 100% prepared as per manual; changed to allow/ H* F$ W3 h# Z( m0 f
chance to gain experience if >75% prepare and < 50% national exp level/ i& n" R) x3 }0 D" P
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to U, a, w0 j6 B$ k" [( u/ S
alleviate the incorrect experience gaining happening while in reinforcement queue
1 R1 `: m7 {7 }) M35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
# O" z3 X. L$ {1 s. v2 gcaused unit to jump “off-rail” and move overland
" `/ s/ `; y, d36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ* u, n( j; f( K6 ?# r0 y
37. Excessive accident messages on unload from TF reported
; @( ~, J: q5 _/ f# R; @38. Reworked editor sub-unit merging as some devices could drop off the unit list when
$ I* d' @% k# L9 _merged causing smaller size unit than expected
- z' Y! u" n n u/ x- D39. Corrected possible TOE error in scenario data load for inactive units8 D5 z# |+ z. V$ _5 Q6 W+ \2 y
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can4 F% w; | K$ W3 g* T3 i' K% e6 @7 |
however be allowed to do this.( R4 k0 T. Z+ K
41. Possible CTD if sinking ship's load was a group/ ~& K2 D$ X- _) \
42. Limit the number of devices built from resources per unit during LCU replacements; this" U. f9 _$ t6 c( {
was causing an over production for that turn
+ @* g/ A' q1 [, |6 x& p( ^- x; ~. T43. Retain day/night setting when creating group fragments' m- F2 i! h1 j, @ k
44. Adjusted supply and fuel values in base list not to overrun the space
2 _7 F4 b/ g6 {( G+ F+ X. x$ v, v45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but7 J, I* i& X& y) p. w
added YMS to Sweep TF in line with manual and code% M# h3 c ~% q8 I# A# _
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
7 b4 l, C/ T) r: L* mrule relates to the abundance of manpower and is not covered by replacement pool. Normal+ V. @/ l5 ]$ t5 j5 @" P1 I1 v2 B
rebuilding of destroyed units is not affected by this.
# Z8 {7 {# b, K# A8 f5 [& G# q: N47. Carrier capable and trained text not showing together on Group screen
& T' j& F' W* Y& n* ?1 F48. Handle any blank re-name changes by ignoring them. G& o" S1 h2 [4 [: {$ Z
49. Possible CTD when air fragments combine4 R c3 @3 c, L! N: F5 P. _
50. Unloading TF can freeze a LCU onto a ship under some conditions
3 |: q% k; H) s% P3 O7 p51. AI not behaving if main HQs missing (affects small map mainly)
+ q. g4 W$ ]& q* x$ h0 D/ y& ]! @52. AI using AGC for normal land units – removed from TF if not needed
: }6 p- E) v- m% N53. Soviet activation message not in Ops report/ W& S8 ~; ~. t
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range$ T6 q. [ u( {5 v4 j9 `- Y
55. Clear Soviet air balance if not activated. Possible incorrect base switching
5 t3 v/ H/ H0 p- \ q! |: Q" S56. Sub attack against docked TF not happening for port size <3
! M# ]0 q k, i2 g+ D57. Unit type changing unexpectantly
4 ]2 K6 ?- T- r7 b2 b58. Torpedo replacement on plane sometimes is missed* t) a9 o4 n: J0 i+ p' @0 z
59. Double handling of overstacked supply requirements
" j7 B6 C' u: G: {60. Fixed alternate weapons for port attacks
8 I$ X3 x. q/ ^! A# g' w61. Corrected weapon system damage to show after combat on ships in port rather than wait till
# N5 H- O: Y- K4 Z ~# Z4 Wsometimer in the ship repair cycle.$ I" f/ l/ w i
62. Ship tonnage over 32K could cause repairs to fail
; k" ]7 U, L1 y2 q( j. hNew
, ] q3 c8 ]; z: s" u1 M" G1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the! f" i! T' N0 d7 X8 E
port
, ]5 H+ J( q3 G. Y& a6 e0 @2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.. S- L8 U; }2 K# e: v. D7 ~+ o
Tenders not counted
' }6 q$ ~. w" p+ s# Z0 |3 j7 H* o6 j3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
6 f" {9 I( A/ n# K) \' a9 y4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method F' M2 v1 n! i6 A
to remove damaged ships from TF1 [! V5 w0 O( Z! F* [: o7 S. ?
5. New filter for “non-building” devices in Industry pool screen4 l8 a P. N. J
6. New filter for “non-building” aircraft in Air Replacement pool screen, _# y. a. ]7 A$ q" T$ ^) i1 r# F
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy: r; q7 I( W3 A: m9 O3 ?8 W
mines (^) detected' _+ q9 o* C1 M* |. X( [# q
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
1 D( p/ Q5 q3 q6 V1 l" i" f; t‘button6..’ image files, then these will be shown. If not, by default there are shown as
. c4 ?% I1 C: U Y+ { ^standard parachute unit icons( \$ P, t {% J/ f' R8 A
9. Air/port damage and building is shown in base mouse over
( z9 c2 {# @1 d) b6 E3 s, s10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
( A* l+ ?0 e8 h11. TF can be routed to stay within coastal hexes as much as possible% Q' N: ]% [% u
12. On Top Pilot screen show the 'ace' cut-off value if more than 15 e9 B# i$ p* g9 k4 v `2 r( E$ `
13. Added option on group and LCU reinforcement screen to turn off replacements' ~2 }. T7 C$ ?! I
14. Current base can get supply returned to it when reserve planes returned which were
( s& ^ C, R. p0 r4 }/ i9 p, u1 q0 b1 aoriginally supplied from another base
7 @! m2 X% K& L. h+ O U* J15. Unit type filter on Troop Loading screen
% v8 @- A, w$ |7 g+ d- C+ Y16. Report killed ground units if not in combat report
0 U- T2 U- V) t" [2 l, rChanged$ w( z) k6 `$ X; l" J( n' h+ X) n
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
7 K! C. w9 }" u, R( H: n6 S- }(complements fix 18 above)
! F5 @0 c. b8 I( t6 V2. Permanently increased pilot array to 70K$ w' R! }( k( U# y. k
3. Increased number of air combat rounds are a factor of total aircraft involved
5 z" ^( w- Y6 M0 J2 K7 b+ g4. Allowed submap to submap movement if land connected for land units. Should have been; d' p9 b Z. `# ] U
so as per Andrew Brown
0 x# k" y: h C1 g5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
5 j# i- y% c# {4 c \/ ?+ ]delay toggle instead
' K5 I9 Q/ U v5 q6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
. a" z* e" M' P0 Y C. u2 K2 bmaintenace a bit more0 t; l* E0 ~8 ]! ?, W
7. Support device replacements won't decrease the overall experience of LCU units. This does: _0 W0 ~ |! x: f
not alter the overall EXP change due when any replacements are received.
/ s: e" S1 ~- h0 m+ [8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
# T5 R# T! G8 f) V& bbetween the two but could break current games.; p/ L! C- d6 J8 x1 O2 n: {
9. Some LCU Prep points may be retained if unit is experienced& a K( l! j& u- X- b3 U4 G) N
Notes
+ X$ l& a+ ?! p- @( |$ l: F0 d1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
8 h, E. m3 L$ u h; }should not change player or HQ, even if not in play. These original HQs are used by the AI
" P3 n, d3 y, l4 o, Y7 r4 }1 ^: o" groutines so changing or deleting them can put the AI off. Changing other elements should
( R. f$ x- S- \be okay.
( l5 p+ P+ B6 E5 V, U4 q, s2 W8 Z- c7 ?2. Clarification to weapon filters for aircraft:
3 I5 y- q1 ]8 [PM_NAVAL_ATTACK 2 // used for naval attacks
( s, K0 |- Y1 V: Z: kPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
; h) c/ J: s* y' g4 ^8 ?PM_LAND_ATTACK 8 // used for land (ground) attack
/ U# t* e3 L/ i2 u% GPM_PORT_ATTACK 16 // used for port attack: r$ z# h& m5 s% G1 M
PM_AF_ATTACK 32 // used for AF attack
/ _' s" u; H E( Q9 h( eDropped any reference to secondary values for land and AF as they served no special use.' \8 j. u. `) @3 R
Clarification changes6 X+ O+ {" p3 Y8 p4 s% z
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These# D2 Q$ T+ v" ]; |! N5 O1 I
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
$ t5 r! @7 y' m$ nMONGOLIA(91) or TANNU_TUVA(92).
+ Y/ E# k; o3 Q- [9 t4 C* ha. Allied non-Soviet groups can't transfer to Soviet Motherland bases
) s. Z* Y, E- `) P( H% Vb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
2 V- c# L( G' M; z$ Wc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
5 _" x/ F X% H5 E! Eafter Soviets are activated, but can’t move* M9 b1 J' G& |; H: n
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if$ C2 ?! f" n$ t5 H$ e
disbanded in port.
! o5 L6 J1 ?5 _7 w2 U+ [2 G5 d* Me. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
9 R9 [2 o% ^: r; s0 Ef. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |