具体见0 T( p \/ y$ Y3 S S! O
! i) V( m8 S9 H* hhttp://www.matrixgames.com/forums/tm.asp?m=3185062& S% @1 C5 X9 y0 ?0 ?9 e$ m) a; c
& \# r1 R* g' d, T/ B" O l& d
已经共享到岛群QQ和本论坛置顶资源帖2 {% Y' {/ q0 l3 G! a% L5 D
, k$ Y6 h: Z% n9 u/ r/ z6 d- Q( M* m
大量更新,详见列表:
( r; y* F A# I, F& A
. d: X1 f+ g9 k+ h: A- u4 `( ]# Z- j9 x& y) O. R
Change History:2 T9 j+ }$ {* m
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
# t+ _) K/ g% u- u* S+ c1. Seventh Update – This release is a comprehensive release updating all previous
6 u+ d& m ^& n" \! zversions to v1.01.17 beta
* @" E% l( i: t7 _2. Code Changes
3 w: [. [3 T* s h' T, Z6 w/ tFixed
3 t) {7 l5 X" `6 @8 z" w/ `1. Display of AF/Port icon between player saves based on player's intel
3 \4 z+ X) ~8 S/ N Q ^. P2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when& D6 D1 s* K4 n+ r8 X4 g
weapon list updated! ~1 i# K/ Z/ M5 i7 s
3. Reported cargo/troop safety values incorrect when no cargo/troop space
* p- V* h+ D" H: J, h# a6 @/ v4. Allow smaller 'reserve' space for small groups on ships
, b# _- D$ m7 S" ~3 F4 `5. Preserve some more data when swapping fragment and parent to prevent lost of parent
n( ^1 z) f% B. Z6. Correct attacking plane count before final post-air combat5 z. D. \7 }. R. {. v8 V
7. Pilot promotion may have occured in error sometimes$ y" u8 M: A0 x6 S8 }# L0 f: w
8. Raid detect message sometimes dropped of the combat report6 Q( w6 r# p. Z% G$ _, r
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply0 t4 u* u' Y6 e2 N4 d5 X
generally
# v+ {7 X( n9 ^4 ~+ \10. Some pilot-leader connections were being corrupted8 A m" }5 a3 y s7 u1 O! l
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
4 U: i6 m4 v5 P8 A5 tother move issues due to the incorrect indicator
7 j- d' f, H! t% Q3 _7 X6 t* n12. Wrong ship sometimes reported in Ops report for TF movement which causes some; o: r$ J% g- W9 y
damage
$ U9 f! {9 T. Q* x. D) ]; c13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool/ H! D0 F) I9 ^$ \0 i( H! D' {: S
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the7 H" T+ ~& R2 b! B6 Y
date sort
6 u1 ]# g. t. @( ~0 U15. ASW groups not allowed to attack sometimes
' o5 M+ @5 C0 ~, H& a" Q7 g$ n/ Q16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
& N& Y6 Y4 E) c. l3 o2 vHQ/LCU to jump to reinforcement queue
' ~3 v! }4 @4 {* a% H17. Bug in bomber intercept if too many rounds of fighter v fighter combat
2 S* x+ ?" k( {) i* e# w0 k. R18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
, D1 `# n) [+ G2 Nat start of AE but crept back in sometime during updates! F3 |3 j( W- K$ Q( i
19. Removed the fragment/parent swap during a TF unload as it could often orphan the1 l6 S2 |6 ?4 ]
fragment.
& I# W# J; _% b% W# I20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade% W! }5 ^1 b6 j. C2 B" f; W& [
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not8 l+ L$ D$ ^# {
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full8 C) S0 ]5 u/ e7 D
set6 R% v6 d0 f# ~9 ]4 x% [
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base7 H/ I* r. a8 v$ ^
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays# J; f- O/ k' N7 {( U. c7 N
24. Bug caused F/FB to sometimes bomb at low altitude. k+ |! e" z- P
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
/ \9 ~5 b. L9 `$ I0 B7 s2 j1 poccurring properly.
. o8 S0 x1 F; _& W26. Bug in Industry 'failed' indication not showing properly sometimes
8 ]4 S5 i4 x4 X: l27. Location check at scenario load to include small map sceanrios, U! V. Q9 w' }& j# d
28. Bug in air supply to fragments in a non-friendly base hex4 b H/ J3 J# P# R
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was$ x* e) T" Q- w: H
being set to homebase before execution of the mission – ie was returning to base
4 i+ O; U$ @( Z eimmediately7 q2 X- \6 [; J# l
30. Error in Strategic map display; l' ]$ c) k2 Q* |
31. Additional and stockpile options were not turned off when base was captured* h, H; z! E$ O; o
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on) b0 l5 M2 L8 p4 g
mouse over
# m% G) f) ^$ }$ T/ s3 b1 b33. Army experience being gained when not 100% prepared as per manual; changed to allow
# z& T: g& n x. Z% [7 v9 ^chance to gain experience if >75% prepare and < 50% national exp level
+ k9 {" f5 I% t34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
7 P+ }$ M2 J) ` `. t" Ralleviate the incorrect experience gaining happening while in reinforcement queue
8 G. |, U8 Y$ ]35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
0 }1 y! k; ]: \$ C Y/ wcaused unit to jump “off-rail” and move overland
: q* R7 k: t4 i8 Z: }& ~36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
1 a& B& V; {. S2 x; y& l( L0 f37. Excessive accident messages on unload from TF reported
3 b/ b$ s x1 p) k38. Reworked editor sub-unit merging as some devices could drop off the unit list when" H. z6 F3 ]0 b; Z8 D" ~" v
merged causing smaller size unit than expected
) s" c: k' m4 Q3 z0 [5 B" P39. Corrected possible TOE error in scenario data load for inactive units
, b! F7 [1 r: O+ q. n40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
+ o2 [. q( z |7 @8 khowever be allowed to do this.5 A. Z- \/ ]( a+ f( f
41. Possible CTD if sinking ship's load was a group5 }( v& h; e5 x Z1 h; u; W
42. Limit the number of devices built from resources per unit during LCU replacements; this2 Q6 L; ?0 Y# }5 B0 E- d
was causing an over production for that turn. ?8 b" A4 u. q. l1 L0 B( U' T p
43. Retain day/night setting when creating group fragments
9 r% Q+ N0 r, Y! ?44. Adjusted supply and fuel values in base list not to overrun the space: A' u: z) e0 V( m
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
$ T' v/ T( D/ w" L2 Tadded YMS to Sweep TF in line with manual and code! o9 V% `* h2 Q [
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the, o) H. N1 {% z/ ?) a, q, N
rule relates to the abundance of manpower and is not covered by replacement pool. Normal" u7 ^& ]* w5 H2 Y# {2 I+ {
rebuilding of destroyed units is not affected by this.
( t+ _6 ]2 C' k! y- u* J7 f47. Carrier capable and trained text not showing together on Group screen
, u9 i1 I( l* m' V# |48. Handle any blank re-name changes by ignoring them" I) L: H+ {. a3 T1 m2 o
49. Possible CTD when air fragments combine
' X! |: N7 C$ s6 l; i50. Unloading TF can freeze a LCU onto a ship under some conditions
) K8 h/ b, n$ m- _+ L, l51. AI not behaving if main HQs missing (affects small map mainly)! r$ S$ j4 S W+ t' n% L# i
52. AI using AGC for normal land units – removed from TF if not needed
- q6 p& s( _5 H5 M53. Soviet activation message not in Ops report- @( {. W B" [$ U/ F
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
0 J+ \8 c& Q8 [5 n' z9 J: `55. Clear Soviet air balance if not activated. Possible incorrect base switching
" e4 l2 x3 l! z' R7 K56. Sub attack against docked TF not happening for port size <3
7 ^4 \0 U' D) S/ G7 G% \57. Unit type changing unexpectantly3 n9 S* B. ?7 ]7 c* x0 v0 {+ W
58. Torpedo replacement on plane sometimes is missed
n2 |% H0 o+ W. T5 E. ~; z59. Double handling of overstacked supply requirements/ ]/ G0 U+ [0 H7 g4 _: _
60. Fixed alternate weapons for port attacks
: {" I8 }% i( h% K* W# I- ^; B61. Corrected weapon system damage to show after combat on ships in port rather than wait till
9 h& G; V! b Qsometimer in the ship repair cycle.2 ~# d( z& l* }4 B
62. Ship tonnage over 32K could cause repairs to fail4 ~' A0 H8 M) ?7 i/ H* l% q. W
New
! Y+ q, n8 y4 `9 Z7 v1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
) J" d1 t0 S6 M ]! P" Eport; P/ k* t& [0 S* n/ d
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.$ d' X5 Z8 b c/ I
Tenders not counted
r9 y2 Q+ K/ x3. When showing mine device on ship, show '!' next to mine ammo if can reload at base" X6 p6 T+ Q% i
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
- J% j2 ~% J$ U% P- bto remove damaged ships from TF
" p0 e! i( o, n$ \, G5. New filter for “non-building” devices in Industry pool screen I6 T* d# x5 K6 v7 @) S8 Y
6. New filter for “non-building” aircraft in Air Replacement pool screen4 N+ c4 l2 V0 D0 z p
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
! B# E Y6 G; i3 \$ y. rmines (^) detected
: A8 U: h0 X4 Z0 p1 c8 ]8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the8 u j' E+ c7 |7 a/ t- S
‘button6..’ image files, then these will be shown. If not, by default there are shown as
6 C9 D+ D9 F1 }) {standard parachute unit icons) }; {- r5 b) j: D9 W# w/ C
9. Air/port damage and building is shown in base mouse over
( e6 |2 W1 d& k: K6 q+ H10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
' w5 k- S6 P; [$ }$ e11. TF can be routed to stay within coastal hexes as much as possible3 R: C# R6 H4 l g# f$ |
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
3 \ n3 @) z) Y/ o. j3 V13. Added option on group and LCU reinforcement screen to turn off replacements
; o, o$ C& I6 c/ j# q y7 X5 G14. Current base can get supply returned to it when reserve planes returned which were& S3 A# ?: V, i8 ?
originally supplied from another base
4 y0 w% b9 L& d. L1 k% Y15. Unit type filter on Troop Loading screen
' ~" G6 m V y" w8 x16. Report killed ground units if not in combat report
$ _0 U, O+ H8 u! q2 cChanged
( \8 y% h( P; F; [1. AF of 8+ have AV support doubled for purposes of determing support for air operations
& m# I2 g" ?. @. ](complements fix 18 above). `5 S- g& v6 i2 e) P
2. Permanently increased pilot array to 70K( G' B; b0 [: a" o/ j. s
3. Increased number of air combat rounds are a factor of total aircraft involved$ [9 c. L& s' O/ C
4. Allowed submap to submap movement if land connected for land units. Should have been5 Z+ U5 y8 W: g5 l% n9 D) u
so as per Andrew Brown
5 b- W9 i* N3 [' b- M3 J5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
" ~. p l# Y# S7 c3 n+ c+ odelay toggle instead( U% p1 S. f' v# l1 r, x
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
+ r% p% v1 Q5 W! E4 c8 lmaintenace a bit more4 e, j! d/ [" a6 w
7. Support device replacements won't decrease the overall experience of LCU units. This does& \: t8 L2 c8 i1 F, F5 Q
not alter the overall EXP change due when any replacements are received.
- \7 k; ^8 V. R5 t" M: o8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction+ x& t* W) H* x
between the two but could break current games.+ S) J! m) b! p M {/ S1 w" l1 W
9. Some LCU Prep points may be retained if unit is experienced
. m/ Q! U" ?' ~1 \$ FNotes7 T2 i( b4 O5 {. L
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
" m$ U. u- W- q' S& j( ushould not change player or HQ, even if not in play. These original HQs are used by the AI
$ }8 L1 U" x7 [, T* I/ Iroutines so changing or deleting them can put the AI off. Changing other elements should
; d) o8 V& e( M n( Nbe okay., U/ ` i2 S- {2 I5 J8 w
2. Clarification to weapon filters for aircraft:; `" C# l# Z1 n
PM_NAVAL_ATTACK 2 // used for naval attacks- p" i/ H0 X, v0 ?$ m
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
' Y3 m9 |2 t3 T/ ^1 R3 `PM_LAND_ATTACK 8 // used for land (ground) attack0 t8 G5 T! T% u- ]) N
PM_PORT_ATTACK 16 // used for port attack6 F4 ^0 B; J- q
PM_AF_ATTACK 32 // used for AF attack7 X9 J" ] z( R
Dropped any reference to secondary values for land and AF as they served no special use.
5 j# V9 g: ]* W+ x AClarification changes0 ^4 C3 S& [0 b( ^
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
2 _ m$ N7 D1 ` O8 Ebases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
" p, ~( Q9 a# }, kMONGOLIA(91) or TANNU_TUVA(92).
) B1 N5 ]; l' Z3 t7 C* Fa. Allied non-Soviet groups can't transfer to Soviet Motherland bases' e7 ]# U- u; _ i, K
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
' P& n0 a! A- S! vc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases2 G- ^; u- H* o9 U, q0 w
after Soviets are activated, but can’t move
1 z3 w5 g2 l6 Z. W5 S1 _d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if5 g+ R9 @2 R" \
disbanded in port.
3 W: b, T4 q8 B9 d' U" }& se. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
: S6 t9 N/ {" R+ }: xf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |