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http://www.matrixgames.com/forums/tm.asp?m=31850622 _1 M, `' R6 \; ^
/ x3 g2 ?: S* h% v; H/ R已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:
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Change History:
: l( q1 C! k/ g( D3 `V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
. I+ y$ |% J+ [. ^1 I1 v5 h; {: @1. Seventh Update – This release is a comprehensive release updating all previous
4 ~; O( X; N& v- [: S( f Pversions to v1.01.17 beta$ _$ R* c3 D X: I
2. Code Changes- L, c; A, F7 o7 c
Fixed
6 O; J0 |6 o9 n; F$ _7 }1. Display of AF/Port icon between player saves based on player's intel% x4 E: L# ^: Z5 Z6 l& E
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
" r& @7 X4 g' n3 ]weapon list updated
2 X3 Y* E' \. k3. Reported cargo/troop safety values incorrect when no cargo/troop space2 }/ S, W9 h) s) y
4. Allow smaller 'reserve' space for small groups on ships
5 [2 K& u5 d3 A T( z: l5. Preserve some more data when swapping fragment and parent to prevent lost of parent
9 T, K: \0 n R8 C" N9 b2 H/ e# e! c6. Correct attacking plane count before final post-air combat: s, Y* J- _# b7 m s R7 k
7. Pilot promotion may have occured in error sometimes- p' c" M6 `, C: ~+ V4 J
8. Raid detect message sometimes dropped of the combat report
3 f: d) O* z7 l: K7 ?; [0 M8 i) [9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
; U z/ Q: b! ~% ]! D/ o, Lgenerally3 r9 K( ?% \3 u7 W5 J
10. Some pilot-leader connections were being corrupted6 L+ Q6 k. \: S/ z$ k: R
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few! H' g7 }4 b/ e" h5 F
other move issues due to the incorrect indicator
3 [, C: B& Q, a: m12. Wrong ship sometimes reported in Ops report for TF movement which causes some
( s+ A! S5 _8 {4 |, J$ Hdamage& V" V* q4 K+ C9 h3 |
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
' j. [% S( G& a3 w8 W1 o# D! v) w7 G14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
0 O* J1 d1 h" @* pdate sort
) U$ k. p0 z0 W15. ASW groups not allowed to attack sometimes$ f& |' x( f( L \- S2 U9 M7 \
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
& X3 K/ E2 q, v- I+ m5 tHQ/LCU to jump to reinforcement queue
8 c, y3 ]9 ?( n0 S17. Bug in bomber intercept if too many rounds of fighter v fighter combat
7 Y7 Y7 ^( s j* A( \0 C" G18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
0 f! | i2 ]- @4 H3 f" E5 Dat start of AE but crept back in sometime during updates! W( r5 ~: ]/ M" j6 G+ v/ i5 ^
19. Removed the fragment/parent swap during a TF unload as it could often orphan the5 R. s. M! x" E
fragment.8 Y2 Z3 M- V/ m. D! o
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade! }/ t; U; T1 [; q# [) e1 |
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not7 F: m/ p, R0 r
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full) m$ N( \) `& g* {, D0 J7 a6 z
set
. L+ v1 d8 `+ { [7 a22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
. O" Y9 p) T6 }, R! ^1 i23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
8 n0 h2 v' @7 e! B4 ~+ F) {24. Bug caused F/FB to sometimes bomb at low altitude7 r5 S/ o3 @' o7 y3 E" X3 O
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
8 d2 |1 |8 [7 |8 Y" t G( C' B+ |occurring properly.+ Y, u1 n5 _6 h1 x1 a. ]
26. Bug in Industry 'failed' indication not showing properly sometimes, A- m/ H& i8 _) Y+ `" V* L
27. Location check at scenario load to include small map sceanrios
" ~) l1 w; w$ ]* V28. Bug in air supply to fragments in a non-friendly base hex
9 `3 N" {" ^* F- {29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was0 x* s% T5 N, ~$ L
being set to homebase before execution of the mission – ie was returning to base
4 X7 X4 v' k: g& T( t$ [# K) \immediately
3 [% h9 Q1 ?9 J! S* {7 x/ [9 N30. Error in Strategic map display& r5 K( L. M$ h% b2 o
31. Additional and stockpile options were not turned off when base was captured
; c- c0 m- N, Y7 k32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
s; u7 B) A' G$ Q" K4 j) \) ?, nmouse over' \# ~# g- V7 j' J+ I4 U3 G1 |
33. Army experience being gained when not 100% prepared as per manual; changed to allow
T; F# i3 @- T3 {1 N+ wchance to gain experience if >75% prepare and < 50% national exp level
; A8 Z0 @5 V# Z7 _$ U( `+ a3 F8 _34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
+ A0 i6 w2 D4 f: @. }0 Balleviate the incorrect experience gaining happening while in reinforcement queue
, [, }8 ?# o# ], k C- q35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
" g; i) M! r& {8 i! x- K# I% mcaused unit to jump “off-rail” and move overland
$ Q ] t, w( z' b36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ Y& a* R- Y) J7 n, J) q5 p Q
37. Excessive accident messages on unload from TF reported
7 L5 Z n l x% e7 z1 e) C/ h38. Reworked editor sub-unit merging as some devices could drop off the unit list when% @5 |: C3 X: M- ]
merged causing smaller size unit than expected0 h2 l$ V/ b0 f( B h
39. Corrected possible TOE error in scenario data load for inactive units
* y, G, p" A$ v3 W8 }% |40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can3 _; E/ S' A/ l) C7 Q
however be allowed to do this.0 |( `. ^1 f- W# @- ?
41. Possible CTD if sinking ship's load was a group
$ D1 M$ D3 t7 o+ f5 C( ~" o42. Limit the number of devices built from resources per unit during LCU replacements; this1 Q3 K) X6 a' U
was causing an over production for that turn$ E. H+ e' m' {! y5 F
43. Retain day/night setting when creating group fragments" F! Q, h6 I" U5 z/ F v
44. Adjusted supply and fuel values in base list not to overrun the space6 P) B0 k) Y) C: Q4 G$ Z% x* q
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but) d+ V3 C* n2 r
added YMS to Sweep TF in line with manual and code2 q7 a; n0 V$ I& c; m( G, q5 L/ G
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the5 C! Z P2 ~% l4 s, |+ }9 e
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
0 u8 J( F" d, ~% Trebuilding of destroyed units is not affected by this./ g s6 t) r- H2 b5 ^
47. Carrier capable and trained text not showing together on Group screen+ ?' ~) s [9 Z' k9 @& ~
48. Handle any blank re-name changes by ignoring them
5 [4 e' A1 C8 D! {& c! Z( [2 i49. Possible CTD when air fragments combine
5 i+ E/ y3 j, v: T" r& ~; a0 x) L' B50. Unloading TF can freeze a LCU onto a ship under some conditions
: X+ c( ^! K$ k4 z( h0 z+ l51. AI not behaving if main HQs missing (affects small map mainly)
' E5 ^- a {8 |) n) ?, \- S52. AI using AGC for normal land units – removed from TF if not needed
7 `. @$ E4 U! \9 |$ P53. Soviet activation message not in Ops report
1 {; C. h6 k1 c. s- c54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range% _* E6 F) ~3 G; j8 ^
55. Clear Soviet air balance if not activated. Possible incorrect base switching4 J4 Q; L; g/ e+ _
56. Sub attack against docked TF not happening for port size <3
- @% D. {: A& h! u1 q5 h& O1 g! U6 O; @57. Unit type changing unexpectantly
; a- g7 H/ p8 \! {" f( Q- N% e' M58. Torpedo replacement on plane sometimes is missed* `# t q$ S7 y* F$ r
59. Double handling of overstacked supply requirements
& l; Z: A& m+ l# _5 T4 ~3 z60. Fixed alternate weapons for port attacks
' _/ B2 E5 [' o5 `1 ?) w61. Corrected weapon system damage to show after combat on ships in port rather than wait till& x( ^9 z; b) x
sometimer in the ship repair cycle.! K8 g& r. Q, |8 e! I- ^
62. Ship tonnage over 32K could cause repairs to fail! f a9 d' L3 A# _
New
( A; N' a1 ~" z" j" R0 P1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
1 L9 E! r7 @3 q0 j' V( lport8 a2 ?7 j, v1 Q" I/ r- _! }, m
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.# w" \3 A1 J5 X
Tenders not counted& N6 h4 y4 f% P) m2 i3 A" W
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
3 Z/ L* |) C+ ^) [2 l# Z8 K4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method/ h/ [7 ]) u: O0 W8 R
to remove damaged ships from TF
- H+ F6 m3 r( ~+ [5. New filter for “non-building” devices in Industry pool screen
3 s8 [3 t: g! [5 n6 J) m5 C+ P6. New filter for “non-building” aircraft in Air Replacement pool screen, [4 O) q6 p$ G
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
5 C0 S3 Z* x) h* g vmines (^) detected
" O' x, k# V0 M) e. o2 b0 _* L8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the! \% F" }5 z A( H
‘button6..’ image files, then these will be shown. If not, by default there are shown as
( a% T! n) n kstandard parachute unit icons
. Z# @2 y1 G0 O: M$ S* R: u8 u9. Air/port damage and building is shown in base mouse over* o. A" @1 K% B) q. s7 F9 f
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
3 q2 B3 W F# ]4 K3 O11. TF can be routed to stay within coastal hexes as much as possible `: w% E% A& B( x( j' V: w; F6 F* f
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
8 g, o* r z- o6 z13. Added option on group and LCU reinforcement screen to turn off replacements
- S1 y0 g+ w! \( n/ c0 |1 O- G14. Current base can get supply returned to it when reserve planes returned which were5 @* s+ W1 S* E
originally supplied from another base
. z( t' ` \1 |5 ?# t# G15. Unit type filter on Troop Loading screen5 H2 }3 }/ B7 N1 O5 X9 K
16. Report killed ground units if not in combat report
z% b9 w2 o3 M, CChanged
8 \! I1 H& R/ ~, X& @2 S" b1. AF of 8+ have AV support doubled for purposes of determing support for air operations
: N7 d9 D- y$ l7 z(complements fix 18 above)
~9 s) L1 @7 w% d2. Permanently increased pilot array to 70K! t6 R% g6 ^9 R, S9 ~ _6 l9 f
3. Increased number of air combat rounds are a factor of total aircraft involved S8 N) `6 G; h) Y& T( z: f% Y
4. Allowed submap to submap movement if land connected for land units. Should have been
- ~7 x( H# _6 b' U9 e/ r' }so as per Andrew Brown m8 v' l0 |, n
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
: a+ K3 L9 b% Ydelay toggle instead9 h& k& q7 t. E. \
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the& o! Y$ V' X. u/ m, l
maintenace a bit more& C- x; z% u# Q6 ?; }
7. Support device replacements won't decrease the overall experience of LCU units. This does$ Z: j" q9 w9 u1 A" p
not alter the overall EXP change due when any replacements are received.1 W X0 d, Y$ Y0 J
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction9 A# k! V+ u/ u
between the two but could break current games./ T: V9 }/ s. g U4 L7 `: |# J! S
9. Some LCU Prep points may be retained if unit is experienced# V h$ w6 R7 a* N+ o
Notes
8 N& U. O9 R" K( [9 b) J$ t1 S0 z1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario4 E6 l' p$ T' n* h" Q: n- s
should not change player or HQ, even if not in play. These original HQs are used by the AI. p4 i4 r$ v( \4 i0 I0 B
routines so changing or deleting them can put the AI off. Changing other elements should
; x0 Q4 I0 |' A/ U! w8 D- mbe okay.
( p! X# W8 _9 }5 t5 |2. Clarification to weapon filters for aircraft:
+ Z: T$ H! }2 ~+ _4 Q3 {/ ?: EPM_NAVAL_ATTACK 2 // used for naval attacks' g% R8 i* G( ~" a
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement), ?, V$ r+ n# F" g0 c
PM_LAND_ATTACK 8 // used for land (ground) attack7 s$ [$ d% t% q( f
PM_PORT_ATTACK 16 // used for port attack
* p' b1 A: k9 g6 c, l0 iPM_AF_ATTACK 32 // used for AF attack- A# \! t* j# k: r9 F8 I) `
Dropped any reference to secondary values for land and AF as they served no special use.; i) h; D2 S e5 @
Clarification changes# I2 ?4 L! l; C3 q2 O- H. N
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These: v {. U# H. a7 K9 X* K
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),( \9 h3 @) M2 z% I' s
MONGOLIA(91) or TANNU_TUVA(92).
5 ?1 ~, G; m) l- Y4 ~& u5 P7 ?a. Allied non-Soviet groups can't transfer to Soviet Motherland bases/ e$ d1 ?3 z8 W
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes5 s6 B- }& v8 M( u0 G
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
7 Q" l( q1 B- xafter Soviets are activated, but can’t move+ S1 F5 ^! N l( J
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if* e' _4 A. Q# N0 j( z2 ~0 \
disbanded in port.
. I7 Z0 T( W' Z/ L x1 me. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently& r; T4 X' O5 ^4 r4 }; d
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |