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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. $ e9 j9 n6 m* x
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
% D' Y  B! t2 j8 d- WAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 5 ?4 y7 m! m/ O; }5 l/ f5 f
Fixed non-base disbanding of LCUs - `$ A# Q9 G  c
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
2 K, |0 ~  n. i8 S  fSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
' C& g% K7 c( R; F5 f6 k5 _Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
) g9 J& w" i* gPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * }/ s" ~7 S- X" |) t/ [0 s( F( R' |
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
% @" v1 ~$ Y. ?5 V9 NRestricted filter on Unit list for 'change all on list ..' not working
  [$ A# r; ^& |Don't show TF to enemy player (in case it happens)
: H5 Z% R" e6 ~+ }3 o& d, BTroop/supply unload at friendly 'dot' base
+ e1 K8 O1 M  Z1 A" {2 gAI swapping aircraft to different nationalities , D: y' l2 s; A% L8 U6 X4 M
Pilot training HI expenditure not set in some cases
' ^' b2 b& c0 {* w+ {2 t/ G' v  V4 Q22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
6 I) Y) L  v' K$ A1 c# \2 Z- YShow Electronics data in in-game database view
+ u$ S0 G- G# C) N' ADisbanding VS group when not returning wasn't merged
7 {9 e9 T! S1 {8 G3 l8 _1 z" WAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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