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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 4 x1 @7 A; O/ [! D2 F
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 2 _  S. G& u0 e- p0 z0 I/ G8 z. a( h
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
+ |( _( q% z) j! Y7 P: f, _5 hFixed non-base disbanding of LCUs # g  y# m3 f7 c0 L6 W: U7 @
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
6 |5 F4 T/ |3 h; z6 KSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
- x. X$ n2 g- G% g1 uDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
4 O9 H+ O5 h/ B! qPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
3 y6 u! ?9 j7 T( m2 [$ HRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) : X0 \  D; h, M
Restricted filter on Unit list for 'change all on list ..' not working
. [8 y/ j0 Y* }; pDon't show TF to enemy player (in case it happens)
* n# x; v$ Q  m: {0 f$ i  j& y' l' FTroop/supply unload at friendly 'dot' base
& O! R" Q. z9 ^1 Z  k! D6 fAI swapping aircraft to different nationalities
8 E: Q$ I. z9 a( W$ g; O+ @Pilot training HI expenditure not set in some cases / ]  W" e. i( k, f: I  C) [
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ; F, @2 Y0 k) O
Show Electronics data in in-game database view $ c6 Q; K; c2 y3 r# u! S
Disbanding VS group when not returning wasn't merged
3 H9 x* n& D3 v- z8 ~! \# V& `Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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