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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. * \' A6 c4 t9 {, a: `4 u
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
& b% J* a: V1 s% f9 j4 d  BAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ; j1 p( R  p3 t; N7 X6 Y5 g/ j
Fixed non-base disbanding of LCUs
) [. M  t5 s+ [4 u* FFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 5 f. z- L  f. M0 `# z: m7 P3 i
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" + Z: D! X0 R7 e  B; m9 j
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
: [2 e, R8 E8 {0 nPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
- P  F* P+ b4 JRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 9 t  o; m9 i# L. L. ]/ [" W( ?5 p
Restricted filter on Unit list for 'change all on list ..' not working % _1 ?) |' T: E. v% J. R
Don't show TF to enemy player (in case it happens) 0 B& n2 |% W8 {& B4 j" Z8 Y
Troop/supply unload at friendly 'dot' base
0 K/ Q, x; B# r& m6 I! ~AI swapping aircraft to different nationalities
+ T. R! C- ~0 }6 a; c! r/ R5 ^8 oPilot training HI expenditure not set in some cases
, n$ W. }  ^; @; u22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display 5 x8 y7 i9 T, U+ _4 M
Show Electronics data in in-game database view / |) p7 d  H6 _- e" B! @4 U% J
Disbanding VS group when not returning wasn't merged 8 h. p7 v8 R6 }# u0 I7 I4 m0 g9 V
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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