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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 0 f9 \: w! L/ b
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently % ]! y5 l( X' q2 y9 J
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. , ], T/ w" n2 p8 O
Fixed non-base disbanding of LCUs & b7 ^3 Z# b  V: C6 L0 j
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font ( s+ F5 q/ R* M/ n; Z2 j
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 8 P1 w2 R/ v+ E! U
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex # J, W0 X: d& h
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
0 [5 u0 c5 R; n4 z0 `* ERestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 8 R4 ~  z" }  f3 w+ m: ]
Restricted filter on Unit list for 'change all on list ..' not working
+ ^! k+ m6 d% e4 e! J- o& a& u" K5 lDon't show TF to enemy player (in case it happens)
3 u' q6 ^0 Y4 {/ OTroop/supply unload at friendly 'dot' base " L6 M1 S! n9 n% U2 q
AI swapping aircraft to different nationalities
6 y/ d7 X: x  K7 E4 P$ kPilot training HI expenditure not set in some cases - A- Y" q$ ~/ v2 v# d7 w' }
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
: ~6 `3 f4 p7 p+ eShow Electronics data in in-game database view $ Z' G2 u6 D% S8 x0 ^2 ?1 O; Q
Disbanding VS group when not returning wasn't merged 1 d; G2 p$ `: M6 R
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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