20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
& t: `/ k$ W4 Y, Q2 MMissing seaplane expenditure on repair attempts
% w, f9 j2 J' [# i( `Correct TF patrol issue when no destination hex
+ \( n+ j4 G4 Y2 i) c/ @6 T' U- m4 J8 iBug in activating barge that could disband random TF (DCB) ' s- I* v5 q6 p5 Q) B9 x; `, K L7 D# }
Ability to change combat/strat mode in Load TF screen
2 |6 f! N, ]0 N, [' e0 f% uAligned unit type and suffix to match - causing some strange results being wrong
" W7 A. u) j# h1 M% M2 R) A1 E, q" ILow endurance ships not always using fuel for small moves
& D- ~9 d0 C; R2 ?Some ships with system damage excluded from autobuild TFs
" b$ x, T/ z5 Z) b rSome liquid capacity not used on xAK type ships : Z0 a( y* x$ e6 X$ Z( b" t
Allow carrier based groups to pick out of range city attack. Inline with port/af attack 6 ~2 K6 D: F5 J# Y% P' t
Stop multiple combats where more than 500 units in a stack |