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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
8 E# W3 f- `+ t  i; {; P% n; LGroup upgrade not performed if ANY fragment present on or off-map
9 S, h8 g' u+ \) d' i) kCorrect retreat test in supply phase for isolated units * i8 J1 d4 y, \! ?5 g1 ~. w
Protect use of 'unload at' destination when no destination is present ; i; ~# Z  X3 Y, p0 Y2 F$ d: |
Correct display of port building %
+ R* A; }, A, `Reverse base checking order for supply movement every 3rd turn + a9 I! u! x! r; i5 Y  r  p5 p% h7 \
Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
. G' [7 O: K: V6 L4 KCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
+ O2 v# h( E0 j0 RUnits with static squad/engineer devices can't retreat 8 a$ U, q! G; J1 |" l) R- ^
Tweaked transport intercept for messages % S: T3 a& j* y1 X
Fixed CAP with DTs in transport intercept
) J! f3 N' }" T3 c5 eTweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted 3 I' _5 t5 G% x# B
Ships unable to repair should be able to go to crew-repairs (as long as no other limits) / T6 k) y2 M1 y! t% R& R$ T
Fixed AI issue with resource movement by TF , P+ W/ K0 Y" n7 \
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
7 M9 \9 k8 C2 i% _! Q; {+ d/ cFix port refueling when lowest endurance ship in TF doesn't need fuel 3 ?3 A" `( n& e( @$ }$ `+ F, \
Fix ships in port with full fuel should have full endurance
: c$ r! @/ K: q$ VFix AI over diverting TFs to top off fuel (courtesy of Don) & W- ~1 v. S+ L! t! R
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t 5 ^7 d0 Q0 s! x% s
Fixed: Unloading unit attack mode not correct in some shock attacks
7 }1 v% Z) A* D- Q$ I; c/ QFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) $ M7 p4 Z6 Q% O; N
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
) }" j. r4 w  L# A; f! MFixed LBA flying from small AFs " K; v# K' s  b2 M2 C$ R
Changed Maxed out ship ops on refueling
0 K7 P' G, N2 ]2 pChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
; D7 u: x$ T5 K% t3 Q- O8 o# |( fChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
.& V) f+ Z/ j" b
21/12/2013: 1123v , w8 B  v! \# p  H3 w8 l' c! p
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
/ Z) A6 c' M, ]( JAdded Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 ( m- r7 D& o3 s: c. h& e
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving 7 u9 k; f3 o- |! [9 h
Fixed Some errors in ship transfers due to tonnage limits 1 y: M  O2 I# z& n! j0 `
Fixed Error in setting Ground Reinforcements globally off by menu 0 f) b" N+ t2 o0 B" S/ @
Changed Global replacement OFF includes upgrades for reinforcements : }- ^$ v# K$ _( l, g
Fixed Cleared destination data on parent when rebuilding 7 J) x& J- q/ ^  @, t
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
2 S( `4 R/ `2 c# L% YChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization " p: R8 V* a* n% L0 g
Fixed Stop in-game update from wiping pilot HI cost
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