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18/04/2014: 1123x5
8 `. e* C" w# Q2 @* r0 V  NFixed Forming TF in base with large ships does not undock TF. ! M; S# O8 G* E0 ?% u6 w
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
6 A% ]/ O, b  hChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. , j5 N9 d1 o& ^  n; n7 f
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
. u: R/ a! M0 i+ x2 [4 w3 l5 M+ pFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
( f& N3 ]. u, FFixed Potential to only service 150 mines if more than one ACM present 1 Y0 H. x5 e0 M) b4 S% `
Added message when LCU can't march directly to a hex
3 N0 v1 Q4 a3 t# X! I4 d4 y4 xAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
+ G5 ?( }5 {  R& N8 k9 pAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) / e" B# ^( \, Q7 D) `5 j0 a
Modified ACM to use the ship’s endurance/fuel rather than port fuel
4 ^, X; }* ?4 i. b8 ?& L# BUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 3 V% d6 k( O- Q8 ~5 g
Added air groups filter to loading TF screen, and made items not selectable if filter is off , m! Y2 Q' l* \* A
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
6 ~( X' k7 J6 k6 u3 P6 `Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 1 ~8 U7 X; G, {9 M2 q
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 . w/ c# A' Z+ `$ G. Q( E
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ; T+ W  O: p* W( b( e+ f, `
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
5 x! r; n/ t1 A6 o0 |2 P5 ~Air attacks against TF with many small craft improved as game tended to go after only one of them.
; H) w# x6 K6 z, mCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
; m7 v- F- Q: A# w) aCorrect hex control value if hexside is not truly 'blocked' . D( T+ U! ]# F
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex : Y% j! W. l8 e
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ) k( s/ n" A) ]: c- b7 J
26/09/2015: - a" c/ U/ A/ `" }' L4 f$ ^
Fix case where surrounded units disappearing without VPs
" \$ ^: g7 P, C! I; p; U' A1 y  Z" VFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 ]9 J9 k, n+ Q& k1 P  t: C" H( N: O- X补丁见置顶帖
1125c
$ b; d0 J8 Y+ w. u/ O3 |, |02/10/2015: 6 u' k! U% Z( m+ M+ k$ S# A
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] + b* Q0 @5 F3 w- i  q+ {9 T0 V) g
add 'back' button to database aircraft and ship list
3 o( I% o9 W- R$ t& s fix ship repair screen that used ARD in calculations for all repair modes
3 Q( \1 T$ y4 M% z7 m fix device change on base capture by 'occupation'
8 \; o4 j0 `1 F" C6 E7 u6 x change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 a3 V- B8 D. i [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ) c5 y' ]" J5 E, t; g9 d
added TOE name to the Army TOE screen 0 s( p. T/ Y  a6 \; C; \9 @6 L/ O
fix 'major repair by large port' setting due needing major float to do major engine ! ?1 ?. g% e: F) B4 s5 r# r
added ops message when ARD being used by ship for repairs
! Y5 v9 ~9 g; N" ~- m1 Q fix group list - level bomber selection correction at toplevel (base and list) $ Z# {6 N5 P& W- A; x
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] , T5 |- J( K2 a8 v% M! P
Fix some columns not sorting in aircraft data list
; k% a' Z! s3 r! yFix display of a/c in convoy LCU on reinforcement screen 1 P( V/ Y* `  `
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
5 E# P2 F0 D1 z+ M5 W" vTweak for reinforcement screen, filter out units with no arrival base by default ) D. Z# W$ V% a& J
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
/ Z0 M. Z8 ^- e+ W5 \/ ]8 jFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ; M# w" e! o! a- k
Tweak to allow refuel in TF if tankers present even if below safe endurance level % c' Z( X' h8 Q% |8 c- i
Fix case where TF endurance may be 0 causing TF not to refuel other ships present : T3 h: l6 k# b0 d
Tweak to force ships with no fuel to try to get some from TF 0 k4 A3 @% g+ y2 z) Q, g. p
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 U. {; \6 j0 @7 k9 v5 n
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 P! o% B6 V9 f% e, S
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  - V' d- @3 o6 ^7 ^# l; R
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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