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18/04/2014: 1123x5 2 s. X9 X- n% M" H" `4 V
Fixed Forming TF in base with large ships does not undock TF.
& N' D% O' a7 CFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
8 ?2 O; ]4 l( n& z6 ^Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ! F8 W+ `8 [. y, L* t
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 * J5 J! I' b% n' [* Q2 m
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( A7 Y# b/ G3 n3 u
Fixed Potential to only service 150 mines if more than one ACM present
! {3 C) a+ \- g7 P3 D6 mAdded message when LCU can't march directly to a hex ) r3 Z+ T2 M* c0 Q- T1 A3 ^
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
3 [' z  Y/ z1 N7 v! fAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 4 ], v6 u# V+ _5 \5 w3 D, w
Modified ACM to use the ship’s endurance/fuel rather than port fuel + A; y$ \0 ?" z1 @) P0 C1 K
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 9 T3 u8 R) c' r- b# ?
Added air groups filter to loading TF screen, and made items not selectable if filter is off
3 F0 F4 x# L2 @( @Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % N- \7 U  g  t% s4 D# ^0 K4 V& V
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
1 D" B% o: q1 R3 p$ u5 aFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 q7 w& J$ c3 u9 o4 nChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo # F2 n6 M0 H( ~" C; K3 P$ M# M
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 $ J7 w, `( c" [1 F
Air attacks against TF with many small craft improved as game tended to go after only one of them. 3 C7 r, t3 Q& N% z% b& K
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
5 i5 T/ m& {; S" `& uCorrect hex control value if hexside is not truly 'blocked'
" B" s" ~9 i* r2 eFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
* t+ Q, b6 O  v/ c. uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 3 e4 ?' _9 g; _  ?9 @* t* n; z( s
26/09/2015:
# H: K- g3 S( k* v6 f" BFix case where surrounded units disappearing without VPs
8 V9 O- ]% T& T; PFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
8 o! L' E1 U) w. J+ n$ \3 o1 Q8 T补丁见置顶帖
1125c
- U8 d5 ^7 ]# S0 F' V& y4 E02/10/2015: 7 B) ]8 D# a8 K/ ~
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
2 z2 C. [/ ?3 Y add 'back' button to database aircraft and ship list
  _+ d. Q- I# Z: P3 b& L; r* H fix ship repair screen that used ARD in calculations for all repair modes 0 Z6 v! M( \+ }2 G! G8 D
fix device change on base capture by 'occupation'
  l, O) T$ \' W change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 I- C/ X6 r2 d3 k( s! h) r6 e  E
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
& z, H8 P6 n  L6 C0 |7 ]! L( Z added TOE name to the Army TOE screen + B5 S3 Y: R* R' q' s3 O! a8 ?* O
fix 'major repair by large port' setting due needing major float to do major engine 5 \/ y0 K& h" ^: k7 i7 O% X: ~
added ops message when ARD being used by ship for repairs : O0 ^/ M$ S. {! U
fix group list - level bomber selection correction at toplevel (base and list) ! y+ e8 d7 D0 s. [2 ], g
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] , r" l& R  D4 }7 l: G1 E$ q
Fix some columns not sorting in aircraft data list
7 B( o$ t& C8 t4 m+ hFix display of a/c in convoy LCU on reinforcement screen
  G& N% C0 j& k8 Q" d+ j* ]Fix loss of national base on reinforcement screen (was defaulting to Aden*) 5 s) F: V9 r' L
Tweak for reinforcement screen, filter out units with no arrival base by default
; l5 t# k# j" d. V3 UTweak AI forces when routing thru off-map bases; some extreme end-game conditions ; z- P0 v+ K/ |( c8 g& d$ d- K
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
$ E* J, b* W, n5 N6 A# P7 |+ o! l" hTweak to allow refuel in TF if tankers present even if below safe endurance level 6 c$ |3 j, ^4 d+ K- I1 T8 p% E8 S
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
$ {% F# |& P# c) a) YTweak to force ships with no fuel to try to get some from TF , i' O- \9 Z9 l4 S8 F, w+ D4 H5 \+ v
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* Z8 z$ b, L& bfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, @+ u+ \) C7 V. y7 n3 h8 ?) atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
9 W% v+ B, r4 t! z9 |. t- b7 F! Ffix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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