返回列表 回复 发帖
18/04/2014: 1123x5
2 o% n; \$ j/ JFixed Forming TF in base with large ships does not undock TF. # h+ W. p- P: |: T9 V4 y# |1 ~
Fixed Corrected replacement delay when rebuilding split air groups.
.. S& V' l- I0 E
03/05/2014: 1123x6
% c* U" n, a4 g5 PChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
- \9 |) q5 \* S7 _" d% ~/ l6 n% FChanged Add option to activate pilots in a group
.
% O1 x0 }! a4 ^18/05/2014: 1123x7 5 R# S+ Z" _6 e" L1 y  H1 [- D
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ' I  a" T) g( a7 T% v/ Y# f+ k
Fixed Potential to only service 150 mines if more than one ACM present
; O# M% x) n+ _3 ?) o& M- _Added message when LCU can't march directly to a hex
. }$ C$ M' K# t" fAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
/ [: P7 W6 G& y+ r* D  eAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ' U0 X: m/ a3 j. c& J3 p" }
Modified ACM to use the ship’s endurance/fuel rather than port fuel # q  o" D" L% V- `. v$ c/ G1 a
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
+ n( b: J/ g* {$ s# _! z( vAdded air groups filter to loading TF screen, and made items not selectable if filter is off 8 b7 z  s7 Q) [7 i4 A
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ) e5 Q  X3 a) P% g8 ?% }; i
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. % [5 e7 A# y" ?: B5 e( g2 I( f" S+ C
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
- Z/ X( S$ r1 h  `Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo , N5 Y' z  p) U& o
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
# m* _' ~. u+ U/ IAir attacks against TF with many small craft improved as game tended to go after only one of them. ! K# n6 y$ Q! G7 M* W7 w
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
7 g5 h# ~6 J. j2 U5 g* [) YCorrect hex control value if hexside is not truly 'blocked' 5 V* b; K' ?' t" b' e1 R8 R
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex & W9 ^7 V/ ?% D& l
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 7 J$ l. N: D0 n( O
26/09/2015: 6 {5 [) D1 M7 H7 c$ \
Fix case where surrounded units disappearing without VPs
: D# e/ r# b# p3 x. R+ z- pFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 1 j3 q! K" _) u$ H8 m0 n) ]
补丁见置顶帖
1125c% b' z( {% ]+ m/ ]
02/10/2015: 6 H+ O) G; W9 O; c
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 4 c! [; o; g* z: H: Y) G3 ~$ `
add 'back' button to database aircraft and ship list
; i, k: X) x; E% ]) H: |1 Y4 k fix ship repair screen that used ARD in calculations for all repair modes
7 Z" n0 G2 u% @ fix device change on base capture by 'occupation'
" x: j! ?, @1 g8 x. _- o change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
  m# k: g  n4 ?! k  a+ V [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
# x, e, S9 R  N6 K- V added TOE name to the Army TOE screen # T* U0 ~! n5 [) s4 U
fix 'major repair by large port' setting due needing major float to do major engine 3 ^6 N0 v* n7 i
added ops message when ARD being used by ship for repairs
& A+ @& s; ~0 P' l fix group list - level bomber selection correction at toplevel (base and list) ; v% ~3 O8 S4 J6 S7 V* k
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] / W( W: ?4 N$ m' x# J# b- o
Fix some columns not sorting in aircraft data list
# p6 U/ S' b  r' b2 j6 W( iFix display of a/c in convoy LCU on reinforcement screen
0 ~7 X1 n* G9 l  l& n1 m) iFix loss of national base on reinforcement screen (was defaulting to Aden*)
' N3 a0 q+ Z0 z# mTweak for reinforcement screen, filter out units with no arrival base by default 8 r5 b1 G: J3 J3 U6 V% y
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions - P8 E2 k8 i9 C( Q: d$ T6 ^3 _
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
  V% C. o. m6 t2 r1 JTweak to allow refuel in TF if tankers present even if below safe endurance level 7 B0 `& \* H; _9 i1 ~& o/ t8 B
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
, N3 S+ u" ~; f, S( rTweak to force ships with no fuel to try to get some from TF
2 t0 l. _8 }) lFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" R  |1 z/ W- I9 Qfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 T- w* C/ |; Z$ x8 O6 \1 {
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
- N! i. o, J8 c( V& U( M2 D, @. b) v" nfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表