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18/04/2014: 1123x5   i# n, w+ w: e- ?
Fixed Forming TF in base with large ships does not undock TF.
9 s: v0 I3 }. K' }3 h2 QFixed Corrected replacement delay when rebuilding split air groups.
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* D# y% m" f# ~$ k. ]- r03/05/2014: 1123x6
2 _. _; d4 e' R6 c- p( y7 Q7 D) jChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
! e7 S* f! ^" X6 R* C. HChanged Add option to activate pilots in a group
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( |# X2 O- D; L7 d18/05/2014: 1123x7 1 [' ^& h8 A, T  ~7 l1 r' T
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 2 u) K4 H! F, D4 `1 z4 t" |
Fixed Potential to only service 150 mines if more than one ACM present
7 X6 }) d6 V1 Z' Y0 XAdded message when LCU can't march directly to a hex ) `# @: ]$ ?( @$ X9 E6 A
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; n, V2 a5 T+ _# j: R2 T2 SAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ; Y8 w/ h. ]( \1 K4 j6 D, A0 x
Modified ACM to use the ship’s endurance/fuel rather than port fuel - F/ h1 }" h4 ?& |  F' D: H$ I
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
3 l" M/ s& m2 Z1 K7 u8 S, GAdded air groups filter to loading TF screen, and made items not selectable if filter is off * W! C/ f+ E/ G2 G- ~, T2 ?
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
: B7 c& K- U5 o3 G4 e! e5 O! uFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
* W' `7 O' g# t; wFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 7 l! D/ K. o! O5 ]* l
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ; w7 `+ U4 I, `0 i
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 5 m8 a4 r. |  W5 t; q! d
Air attacks against TF with many small craft improved as game tended to go after only one of them. 1 X+ I8 k+ C$ g5 m
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 2 w5 F0 A$ K) b
Correct hex control value if hexside is not truly 'blocked' 9 n3 C, \4 {# Y! R& O- M
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 8 l! }) h9 E( C8 H* k  f
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
3 G# u: P9 I& k26/09/2015:
* a( C. U/ f! K1 B3 jFix case where surrounded units disappearing without VPs
% [: E# c8 g9 M7 s3 r# c' D/ EFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
! l- L6 v1 A' q7 f补丁见置顶帖
1125c
/ a7 Z2 h" `' ^9 f2 F02/10/2015: % [0 ~/ ^( \4 S1 Y
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] & ~+ o" l+ u" \5 q
add 'back' button to database aircraft and ship list
* e4 j3 M% u6 x) ]; Y- I% V8 q. v fix ship repair screen that used ARD in calculations for all repair modes
2 w6 m, t5 S, J0 q fix device change on base capture by 'occupation' 1 L8 ~* `. ]# V( H5 M2 L8 ^
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 N/ b& P: x! A9 A& [2 w: H2 |" o
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! n/ ^! A; ?# A2 I" i! U8 e added TOE name to the Army TOE screen . o& j9 s2 Q0 k' S3 ]( a3 ]& j4 e9 R
fix 'major repair by large port' setting due needing major float to do major engine
4 ]2 k' @7 j5 C9 h# `- d added ops message when ARD being used by ship for repairs
8 F: ?1 E2 d0 `/ v3 i fix group list - level bomber selection correction at toplevel (base and list) + Z" r, u' N1 {+ A
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
) d/ ?$ ?3 m4 Y& v3 yFix some columns not sorting in aircraft data list
7 B6 R+ I* |3 w9 [( s/ Q; `9 eFix display of a/c in convoy LCU on reinforcement screen
) \# @* ]; J  G9 b6 ~+ BFix loss of national base on reinforcement screen (was defaulting to Aden*) 2 b  Y* i8 o, a. H
Tweak for reinforcement screen, filter out units with no arrival base by default 3 _! B& b& _$ u) S
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 N* _8 W& d( K- f% t! C9 dFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 @$ S0 G& i% S% f
Tweak to allow refuel in TF if tankers present even if below safe endurance level
2 b" S1 s$ B: b/ O2 yFix case where TF endurance may be 0 causing TF not to refuel other ships present
1 a$ {5 J. K( p! d( mTweak to force ships with no fuel to try to get some from TF ( I3 V1 t  O, j# F
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  9 L4 w! h4 N$ N$ |
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ _: @5 f, _9 [! Ptweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ a- R/ c. Z7 t! rfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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