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18/04/2014: 1123x5 : K, }3 D" |1 J! b9 n
Fixed Forming TF in base with large ships does not undock TF. " U) ~/ f8 \3 m5 B5 i* @3 F. y
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 ( l$ W# p: p) Q* Y
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 2 E# q7 ?6 u, R0 L
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
  w. _3 @4 _, eFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
) X2 q$ p, E/ Z0 {# YFixed Potential to only service 150 mines if more than one ACM present ! q4 \# b( p, L- Y* c
Added message when LCU can't march directly to a hex # u$ o2 c1 L2 o1 h2 o
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ) `  t7 V, g7 H% u4 N% P9 K" U$ \9 w* }
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
: z3 z) N& ^; xModified ACM to use the ship’s endurance/fuel rather than port fuel 2 |' {+ ?/ T' D% O) D, V" f( C
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 9 i- u  Y9 O$ H% ^0 B
Added air groups filter to loading TF screen, and made items not selectable if filter is off 3 N5 l% b- q3 H+ V
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
) s& O. w) n! B) UFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
1 O+ l& \4 t! Q1 [6 _7 CFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 5 V8 |, ]  Y  q/ ]# d. v% Q% ]
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ' N- l! q( F0 t" P
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 5 t2 G! l( T  f1 m9 S" h
Air attacks against TF with many small craft improved as game tended to go after only one of them.
: B* }. y$ x) QCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
, _( }% R6 J0 {% yCorrect hex control value if hexside is not truly 'blocked' 7 D# U" l& w5 y7 t; j
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + ^. `# _2 Q" K8 S
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
8 C( c; B: X* o26/09/2015: " l. m2 _9 j4 ~' |
Fix case where surrounded units disappearing without VPs 1 O% B+ o9 C" m% |, V; g
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) " K. c, Q2 m* r
补丁见置顶帖
1125c2 k4 r3 ?( n4 R$ ^2 s$ w1 F
02/10/2015:
3 s8 C/ I% l( V  S8 t$ xFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
$ v  x+ C, ]& D* @7 O4 D add 'back' button to database aircraft and ship list
& K* G# s5 F1 k5 y% `, g! N; M fix ship repair screen that used ARD in calculations for all repair modes % X7 p" F4 ^5 u1 Q+ j( P8 z8 v# {
fix device change on base capture by 'occupation' 2 }+ ^) j7 e% c" Y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 4 [& g  \8 f9 y/ o9 C
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 0 y  X+ @0 d) I& c5 c
added TOE name to the Army TOE screen ! d. Q+ b8 m2 X; {3 {
fix 'major repair by large port' setting due needing major float to do major engine
8 P/ s) Z6 L* y# \! U( O added ops message when ARD being used by ship for repairs . y- K! r( \3 Y0 e/ _
fix group list - level bomber selection correction at toplevel (base and list)
- g! z3 p% u" U# }' S+ d7 D' x tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
$ Q+ x! x4 @: V2 m# rFix some columns not sorting in aircraft data list # l1 V5 F9 h  h1 a7 q+ ^
Fix display of a/c in convoy LCU on reinforcement screen 0 `5 l6 x  h* J8 V9 `3 F: ~: G
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
" J/ p8 X  [# KTweak for reinforcement screen, filter out units with no arrival base by default , \' \& O, j$ D
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
, }3 H: L7 S( F' D% @Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
5 H+ h: j$ |2 B9 z8 lTweak to allow refuel in TF if tankers present even if below safe endurance level - @% n0 N  `, J* ?# E
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" X, g% {& K& _# l- [* @- N' zTweak to force ships with no fuel to try to get some from TF
' W$ Z$ |! `3 K0 j+ ^  I$ {0 W2 TFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* V) L2 P, b( x6 J9 N5 T5 @fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' c7 ?+ Q+ w+ p& a" F1 D0 y+ L$ u$ v
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  % O9 p+ j  J+ z- ^; g, O9 @# @
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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