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18/04/2014: 1123x5
0 t8 Z0 k1 ~! g2 [1 s9 IFixed Forming TF in base with large ships does not undock TF. % I& c9 m4 }; u& v, `% K# E. b  w
Fixed Corrected replacement delay when rebuilding split air groups.
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8 z7 Z+ h: }* X) j  Q7 d9 {03/05/2014: 1123x6 % f3 s; i) H7 N3 W0 m
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ; }( P( o* x* e9 {8 C8 b
Changed Add option to activate pilots in a group
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2 G# x1 e/ t/ c8 k' d" A8 X18/05/2014: 1123x7 / c0 {" |; D/ @7 j, t, w
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" Y7 v* f/ r, ^' [# j, tFixed Potential to only service 150 mines if more than one ACM present
: L+ m* M4 i1 |+ KAdded message when LCU can't march directly to a hex
$ n( \# h$ V! F7 \Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
  m3 N" }* i+ b7 q+ l; s  C5 F! K: xAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 5 u# i6 M) [# b6 j, ?" Q
Modified ACM to use the ship’s endurance/fuel rather than port fuel
0 d7 M; N: V" G3 K/ z& W  {3 FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. + Q( d' a6 {- N5 B. ]' D
Added air groups filter to loading TF screen, and made items not selectable if filter is off / g2 I: Q0 D/ y- ?+ F/ W% j7 h
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
: ^$ G- D! ~7 \( ?Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ' g- M" Z0 y$ i; z1 b& x
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
4 U5 @6 f$ L- ?+ ~1 UChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / u% h4 E7 ~6 B3 B( z  k
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
$ d3 `; t& X* X- j, ^% u9 M1 bAir attacks against TF with many small craft improved as game tended to go after only one of them. 9 ]! g+ C! b+ O" Y* I+ ]
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
. y6 j8 N, T# z3 @Correct hex control value if hexside is not truly 'blocked'
# s1 U5 l: D0 y. zFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
# _: x, ^% [' [3 N  ]Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
" u5 h( a" d9 J3 q+ {26/09/2015:
" h' Y/ ?' u8 Q& {, s. WFix case where surrounded units disappearing without VPs
. P+ v: P& [% l" H, GFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 8 j: v% C) i$ X. M/ }
补丁见置顶帖
1125c9 J' `/ v8 A6 }
02/10/2015: 8 F4 \6 F' ~2 s# o0 `: k
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
) d: e  c" R+ }# {6 n add 'back' button to database aircraft and ship list
/ c, b4 D0 q) e5 R. f fix ship repair screen that used ARD in calculations for all repair modes ! i: X! N9 P- e
fix device change on base capture by 'occupation'
, C0 H5 N% l' W! o9 H: u7 W change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( L# Q0 P; h5 V. ]" y6 L$ c1 m
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # O' O/ i. q  y+ K; [' `2 A% r
added TOE name to the Army TOE screen
% t3 ^) Z- f) N fix 'major repair by large port' setting due needing major float to do major engine
3 T4 t# M7 `1 }2 A  p! p4 i added ops message when ARD being used by ship for repairs
' a# Q# u3 R8 t* V' q fix group list - level bomber selection correction at toplevel (base and list) % r- U/ v& Z$ I3 @& Q* Q, L$ _8 U
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
9 }/ e4 k  z2 ?9 _! ?Fix some columns not sorting in aircraft data list
2 I0 o4 Z* ~+ o4 G5 x$ }Fix display of a/c in convoy LCU on reinforcement screen
4 L& {0 z; X1 l4 M' ]( PFix loss of national base on reinforcement screen (was defaulting to Aden*) % j/ C9 B: V$ C5 v
Tweak for reinforcement screen, filter out units with no arrival base by default 7 h* w! c+ x% i8 {4 g" x
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions # l+ T3 X& I) H) {
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
! \" o8 l! q2 N2 c, S, jTweak to allow refuel in TF if tankers present even if below safe endurance level & V3 F$ i" P  U2 P/ S  x6 \
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
; P! u" y4 G5 NTweak to force ships with no fuel to try to get some from TF
, G6 n$ Y0 B2 |( G1 `Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
! P& F( T% t5 o: i# ~5 {& |# \fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
/ h1 n  v- S' I# qtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 M+ R$ Q% B# |6 D7 N$ ^! h# g
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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