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18/04/2014: 1123x5
3 Z3 V: b! D7 f$ \+ w9 ]Fixed Forming TF in base with large ships does not undock TF.
: D( l( F; R6 A6 S* P0 P( f( ?5 kFixed Corrected replacement delay when rebuilding split air groups.
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8 P0 D1 a3 L' Y7 n& E0 s1 ]' F, A$ N03/05/2014: 1123x6
& y* `1 z" D! t" W/ GChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
1 \% m+ @! T0 F) o0 F( H2 uChanged Add option to activate pilots in a group
.$ y/ f/ ^0 W& \5 z4 v: T1 h* B( l
18/05/2014: 1123x7 & I8 _5 j+ E' [0 @5 [% Y7 @
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 6 ^' t3 S+ k! F' L& b
Fixed Potential to only service 150 mines if more than one ACM present
6 \  U9 v$ g$ k( W' T8 M1 lAdded message when LCU can't march directly to a hex * Q0 ~5 x; G6 c( ^
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
7 o- |8 g) E+ p1 P* \: _Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) & f+ i' x& ]5 i! [! n3 i
Modified ACM to use the ship’s endurance/fuel rather than port fuel + Q* g1 F7 Q" b2 X# A0 F
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 u; i$ M7 z: y/ L
Added air groups filter to loading TF screen, and made items not selectable if filter is off
- X6 I) {" b; I, j3 R% s+ PFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
7 T5 ?' U  C  @Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 9 |3 L8 m3 t5 D* D, f- c
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
( t0 X4 \$ o7 p( kChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( C' Q# w& j- _/ V
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ l( O2 Q1 p5 |2 p! u' e- B- y* {0 pAir attacks against TF with many small craft improved as game tended to go after only one of them.
$ K9 x1 z1 M8 \( J! l8 ~City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. & y4 z# v, N& a0 e* I
Correct hex control value if hexside is not truly 'blocked' 6 C' Z! p! k) ^; c  W% G9 f
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
$ e: A# [8 d9 w' {Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex   P) B7 H) |' q+ k& o$ e3 C
26/09/2015: - t# N& c% y# Y2 b7 d% p; n# }" [, C4 r
Fix case where surrounded units disappearing without VPs
' }6 C" L3 [. _$ @& ]# kFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 1 }2 \9 Q3 K- q1 j: ~
补丁见置顶帖
1125c
' [) r9 E% h' y4 h! R02/10/2015: 5 E; e8 ]& J9 ~8 z
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ) U9 x; |: S8 V. `; ?
add 'back' button to database aircraft and ship list
/ U7 M% k0 q( X% _2 i fix ship repair screen that used ARD in calculations for all repair modes
' v4 O; r5 _9 {3 Z) h/ H  ~ fix device change on base capture by 'occupation' 4 p# J' N2 V2 d# d: }$ a4 B4 {, r
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
2 N8 w! i3 _- n7 r# f% G/ Q [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] % Z% V0 {" n3 L7 p; R2 z: G+ Q- ^
added TOE name to the Army TOE screen
6 g8 E  G0 a9 v( ? fix 'major repair by large port' setting due needing major float to do major engine 4 }. p+ q* `2 f8 l4 v
added ops message when ARD being used by ship for repairs 4 L7 Z  p2 g% K; ^& ]0 t2 b* `
fix group list - level bomber selection correction at toplevel (base and list)
+ _, W/ \) Q* y. G* [( G4 j- D- N tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
4 l. V  ^2 ]9 o. NFix some columns not sorting in aircraft data list 1 J& d2 |( @3 \! I
Fix display of a/c in convoy LCU on reinforcement screen 2 ^+ n5 |( }* H  ~+ {3 U( B
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
( q  ?1 D$ u7 m$ \7 t; o! [Tweak for reinforcement screen, filter out units with no arrival base by default " T4 @8 R) M& i$ I
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , F& B* h4 c) g( X4 }) T
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
- X& l/ b/ N" t! ]: C" @( KTweak to allow refuel in TF if tankers present even if below safe endurance level
8 y& [" F! e& m, W# j7 h: o8 kFix case where TF endurance may be 0 causing TF not to refuel other ships present
! t9 g) H4 [/ |7 cTweak to force ships with no fuel to try to get some from TF / f4 u( A9 _) t2 Y
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
  y9 v8 T7 X- Q( t; Jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 l+ U8 a. \# E. p, D, s
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' u& G% k+ j) [) Y9 q2 ofix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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