这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。, p/ {. {4 ~0 a `
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
( T. n! ~: {2 v$ C9 f+ E, E. z4 u8 E
: q8 s* T/ v9 `! kInstallation: 3 J. P: k% y6 c0 \3 @7 ] w8 o' L6 U. Y. {
7 X# L7 Q' n! \3 `/ |8 q2 p
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. * ~# b; g0 L4 x- r, [- G
+ L# J" E2 r9 d6 B* r
6 X- O! E. ]& Z8 u0 b
- u6 A7 n% @$ Z5 mAttention!
) B4 b3 p. u4 l$ K- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
8 P1 `" p% y3 C7 C$ T
In order to initialize game in 32-bit color mode you have to do the following:' h4 Z! Q5 b( a; v( t
+ _8 @) q- o1 l+ _- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
R$ N) A4 y. c " T- _ g0 [8 @6 N7 \, W. H
Main features:
* F7 [+ E( X$ @. a& ?4 n
3 U i/ f3 u f1 q* ]: n# n1 f
9 r2 M7 Y' O& F# q& f- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
, B7 t8 Y, Z9 b8 z7 GMap art corrections: 1 f6 K/ t+ A( X' j
% A; D$ p) c! `) ^ f1 `7 F, i(!) All map data changes introduced in patch 1.60 reflected *
5 Y# z; }5 I7 Q# H6 yAdditional corrections:
- R- e: T, U1 I U u # H, A6 {) A( f0 J% n9 D
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
$ O7 a$ n* `% k( G, W! I9 _3 g: W f
! _" D* A$ d! F" @: l- O( {0 A 0 h2 `6 Q% P% I' B. U* P: t2 S
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. 0 g2 P p; `/ ?* B7 T k9 O
: n' a( `- w+ D1 j3 |+ u
* From the What’s new 1.60
: P+ h5 X" C9 f! v' b" o
* O; g! C5 A- `8 L3 N! p7 F7 u& w14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
4 ?; W) V" t$ ~2 {3 g: l. x3 v1 h) \! A
Note that this hex was left unchanged.
" Y! h4 S0 i5 X3 S
- B+ Z( y3 ]: E37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 7 P9 Z) d, h9 H- m7 p: |& a/ R- r
0 ]' ?5 I& t$ T. r- N, cNote that this hexside was left unchanged.
0 _* z O3 U, r8 M; j Q* s9 {
$ J+ C) {$ _. Z |