这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
4 q4 B( V+ ?/ d4 W) M% c4 v视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
+ _% V7 U8 Q& _$ t& A) f" Q% G4 o
Installation: # q4 n- M2 B0 h! k6 T. B. R, c
1 i: [( c- l! }2 ?3 D5 o/ E) |. q
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. , b M! G) f2 r2 n# `
# w' a; d7 I$ p- N0 k
* `1 I; |" ]. z" a
. {9 d& o, L6 z8 H" J: BAttention!* u9 E, o' {+ y0 @7 f
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
, A& }' X* ~9 W! s7 K
In order to initialize game in 32-bit color mode you have to do the following:1 h. y, o- {" B2 ~
1 H7 @6 y4 t L
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor- n3 m2 s! Q9 R8 B3 l
# D7 ^$ W! P* {2 l' SMain features: % o" c2 e/ ^6 W9 N' O
* K( v1 Z, e3 Y; B0 b
* M' I+ c B! Q) K* w6 @6 v1 p- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
- d) t3 [6 u* B d" W3 w
Map art corrections: 8 b" b) J4 v$ |# d
8 q( J; D9 E2 `* \7 `" A2 G(!) All map data changes introduced in patch 1.60 reflected *
+ G& V5 k# q" N3 KAdditional corrections: " @' P& y: b/ L# f: l
9 P5 s4 Y( L! e8 W: D. o* S- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
5 z7 [# V5 ^! O3 j" \
) j, F) M# J- G/ j7 _
4 t2 F( S$ u: ~2 K) y
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
$ G4 N: U# u+ k0 f) g
/ e+ x7 P$ L$ N- }; ^: u$ A* From the What’s new 1.60 ' }) F1 U% i3 y6 n
/ ^+ m" W- p0 H8 e; P: n4 h14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
3 z1 n4 g1 o! F" ~# |2 X* N0 [* B+ |) W S! P, n
Note that this hex was left unchanged.
, r7 I; o+ o/ A- D, X& a
1 }% \/ h* s' l# B37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
4 E, m( K- E* o( q& c& }/ Z1 c! }5 j' n
Note that this hexside was left unchanged.
. j4 L3 o) d |0 Z0 s Q* ~. Q7 X/ O# Q2 A( b- z3 q7 [, Y$ N8 r, `
|