这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
3 t& O0 K+ s5 D \3 V0 f- L2 y) Y& d视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。8 k# x" S3 `# B/ i, K
6 `( B" k# J/ ?; ?1 sInstallation: 2 M- y8 w- o' W. } s/ ?9 K
9 u5 Y+ a% \' v' N+ TUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ( F, Y/ Q* K" s) p3 D
3 v! p9 Z2 z- I+ [8 L1 ]6 P( \0 L% w& x' z* e1 d/ o0 D
. O1 _- a9 e& B6 k! ~, |0 `Attention!1 v3 M, N! y9 C; g2 n) z
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
& i. C8 g+ m* s) [. T: G
In order to initialize game in 32-bit color mode you have to do the following:3 r" h' u3 E+ l! J; \8 U% D
( |; P2 W8 Z+ \4 Q- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
3 ~, o I! R% Z
; W7 e5 T1 U) N. c7 }0 q0 f& {Main features: 6 o4 I* i, v# a8 [5 E
_- x$ o5 ~9 k. |% \: z2 T: T4 u
+ {: U, t3 u& o/ Q6 q0 s' K0 ]9 g- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
" d1 p9 T2 {% N3 W2 ^( P3 I- ~
Map art corrections:
) Z4 _% |; T/ ]3 S+ N3 }8 q: n & v5 x1 P" n s! w7 s+ B& J5 x
(!) All map data changes introduced in patch 1.60 reflected * " M8 X% I9 i. l! T A& p1 Q+ N% k3 t$ P
Additional corrections:
5 m! x+ L( l, \3 b! { - G" a5 {' V' J
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
, r6 Q: f" w3 k# H) m9 L
; H# S1 R, Y- T; \- i G
7 Q. G3 L: C/ o* F
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. ) ^4 H6 e7 ]; B' y
: ]2 E! f1 b P& O$ @; z* F
* From the What’s new 1.60
" M5 T6 A: U& P- x- K
5 ?) P Z, P/ O5 P! z14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. / }7 v+ C$ P4 u' t
, T+ O" w5 j6 a I: D( I$ w
Note that this hex was left unchanged. N. o& g) u1 G/ I! b" _4 |
. E9 |* p: ~ ?4 V. E
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). $ J+ ~6 n L4 N, ]* R
( ~7 G7 Z! a% ]+ }) [1 [
Note that this hexside was left unchanged. ) {3 X5 M* r& O
; z# L: }+ L% g! V1 K% C; Y: \ |