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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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! D3 W, @& R3 d9 h8 j# g5 dSub control on, yes
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5 b* s1 t, [" ]7 |" Epossibility for Jap to convert Research industry to production, yes
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2 e( ^0 e# q% F" k# H. ?1st turn surprise, with ally that can move only 6 O* K9 i+ V8 J' M% b$ B$ R
fleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there
4 Q& m b6 q Q' e( h1 [+ Z, Vis a port, either way is ok by me
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para can be dropped in small portion, no0 J. t6 y6 k" c2 s+ [5 w1 {& W" Y
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/ A) w: @5 e$ N$ s" m1 k2 Aif it's allowed small invsion from subs, no
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4 L. A9 T" K6 R) YSomebody use restriction in the number of AntiSub fleet, no restriction on both side
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in use of 4E bomber, 20000ft for any mission.
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HRs
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& \4 x* ?8 q: V1 I* P" N. ^3 xDay 1
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1. No attack on CV. ! ]/ g9 m- M# V
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2. Only 1 port attack.
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- O" y! M! M+ [5 B! z: t% X4 H6 u3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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' _# F# L) n2 R! h6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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( l: w8 [) q3 O) f' ^7. No mining from planes
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11. No sub commandos.
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12.Paras can attack only as whole unit. ) ~2 T3 |0 z9 m; }; s: t" w
4 G; X. B3 X; U4 D) K; @16.The shift of units using HQ change is banned. + y r: p+ g, y; J' [* j9 e* u( w
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17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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19.Chinese troops under SEA command can be used only in Burma. # c8 P4 f# B8 V8 X, r5 R
) Q7 v% S8 D0 S5 l- l# y$ I20.4E minimum naval attack altitude is 20000
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21.No upgrade 2E to 4E with exception of Bolo planes. . e+ ?* k- [% Z* A& y' ^* i
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22.4E can attack from China from July 1944; no city attack on chinese towns. 2 _* `9 {0 m( n
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23.No 4E naval attacks after 1942.
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" c. }$ @ ]3 h6 L) G/ c: M25.Max number of planes is 50xAF size3 T/ O1 A/ ~- @
+ F) m% J" W# W2 u, f26.No PT is allowed in the game, except the existing at the beginning of the war.9 Q `- }+ d. `* a3 b
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# p3 n9 Y" h: v, f5 P# _28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. % R8 U3 e( W% k" ~1 O8 ~
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
& \4 U* o$ C' \- I7 D6 ^/ |The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. ( c* ]% `4 i' [6 ], F4 R
' q; \ Y7 |# Z, g# b/ P, [29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. & f, N: m) m& m x- h: G5 X
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30. No city attacks on asian continents. " D9 w$ R7 b2 P% t% r
0 }+ L! U1 ^- n. K" Z W31. Only air groups designed by game can run night air attacks. ) R- z6 \4 A- X; |
( I4 l( w% ~+ l1 ^+ c- a' W32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. " B4 q$ r' Q& H0 _5 c8 w
1 H* J$ u( z% s$ W: o0 w33. No shinden, shiden and raiden on Japan carriers.
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9 [2 {& D, I3 H7 i7 _34. No allies aircrafts can use Russia bases.
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% W/ z2 g' q/ w; L) y35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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2 S2 H6 A8 e* _6 f; G. W37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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