这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
& i8 `" b0 O6 _5 A7 v3 W5 \" _- [视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。8 T! F; H' D E. K" D% A8 o" a+ c
3 ?! t/ z. S7 u ?% O9 }
Installation:
; M0 Z- g6 S9 m4 z
. D) Z6 D7 D- N0 EUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
& G+ [! W# q& a2 e# m+ B . h2 z7 o% u' ?8 J8 j
' K5 p! b* y& w5 q1 `2 f8 |3 \% F ' u! z8 c; l7 C7 I) o! V
Attention!
. S$ v6 [+ M4 w+ X" n- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
$ ^: N& D7 a! r$ _/ `& |7 b$ v M
In order to initialize game in 32-bit color mode you have to do the following:
7 ^1 z% w$ @! | C
' W9 A1 P4 L: o* L) v/ r. H# V- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor8 k3 E0 r3 Z, G; A# ~
% w$ T3 ^5 U5 |- i! VMain features:
; G* u( g' V+ z1 @
4 ], E- W0 g# }: N2 g* Q; G/ _. d( x/ y8 F# H
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
( P1 d4 L) b8 g8 p1 IMap art corrections: o7 {8 d3 [8 D. l7 g$ j6 z
" X. n9 Q& A( T
(!) All map data changes introduced in patch 1.60 reflected *
- u* @8 m7 @1 GAdditional corrections:
5 r: _) t* `$ S
% N F" z- `' `" w, Q n- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
6 L1 g$ K" M. e# }4 B
. m* j/ a- M0 f7 D8 A; ~
0 E% t( s7 u. D. a Z l- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
7 y& K; m: H* ]( L0 E. l' C: w0 p. G/ A
* From the What’s new 1.60 4 Z0 K: s( g1 U+ U: J
6 H+ E- N" O7 x( w14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 9 f0 H4 K4 q/ q& R
0 G6 w1 c! G, M5 z* l* t5 {1 rNote that this hex was left unchanged.
3 O& z$ \4 a, g0 F0 M7 H5 _9 ` z1 X# }/ @+ j
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
+ D% Z- P5 ]8 a F8 g( @/ N5 h# @. h- J" Z4 y6 O( p
Note that this hexside was left unchanged.
: Y8 I, }8 M6 H- k) D
0 S U% D! f1 n5 T$ ] |