这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
& m: x: a1 {2 F视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。5 o! r; y' I* S& }" E5 ~
+ H/ i2 C- b4 V0 SInstallation:
, x/ ^( P& D: R3 z: O/ J3 Z
1 S3 F8 Y! X$ z' ]Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ( U& K5 a( ~) O" }" r
" z/ p# h# v, E
- k2 K4 g- L2 _! e' w . {7 w: C# ~7 p* E9 @6 p4 Q6 d* H
Attention!
' m0 Y3 X) v/ n# ?; \% G, w7 v2 n" }9 v$ P- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
0 ?: l& o7 E' m0 g% `
In order to initialize game in 32-bit color mode you have to do the following:
8 O* g2 b H( _/ ]- X( f
; w- U/ O3 y1 X. `( {. U: G. ?- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
0 y# C4 v" M% a$ _& L 8 ]4 ?! c7 s+ X3 y+ J+ S- j
Main features:
0 Z7 b6 s8 f$ w1 ~
; f5 d/ q* ^) ~7 y& t: v
7 ~+ J* r8 `* q& G- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
# b+ ^5 `6 ^% P; }$ j3 H
Map art corrections: 3 u* ~7 v: Q8 L- A1 }, u# f
% ^" I2 H# G; p3 k; Y7 V. h# k(!) All map data changes introduced in patch 1.60 reflected *
' M* g }: b \. P0 gAdditional corrections:
" w7 S7 t6 R# j; Q* c1 b1 o
8 U4 y# u ]( t: k& b% T) c; q- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
3 O+ w, ?! b6 n7 O2 y2 J, q : L; t) C. s# i6 V9 C- Z+ T
; b% q: s o- s$ J
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
' ^3 R, X7 P& R# N4 u, |" a- E- I9 k9 z
* From the What’s new 1.60 / X! V, W X0 [7 y1 T+ [; ^$ F
5 ~: }2 N- o8 C
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. % b+ H" T+ w9 q. l' M
2 f$ b2 p4 `" O" W" H
Note that this hex was left unchanged. 6 S5 \/ x; f8 H+ M" D) [, b( \6 Y0 W
' h% p. A4 S- Y. t/ u5 M
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
) I$ S# r# s( z( M8 S, L- `
; q7 n3 H( m0 ^Note that this hexside was left unchanged. 9 l0 g" X' w% h3 V6 P
' z% s4 g+ @ G: }7 a G |