这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
+ T% h% ^' i0 d7 K2 H/ Y/ ^3 Z视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
2 l: o3 h' ~5 _- g4 \7 t; H
$ e! }8 t1 x& Y3 }. m: vInstallation: . S- C# Y4 U8 ~. z# p
# u# f; k2 z4 P/ {
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. * @* X3 I; l* D$ y! {" b, x3 N$ Y
" Y" a- K, ^0 L6 b+ h/ k/ a! r( V4 U3 f+ p! D# p
+ ^. y6 |4 O" b) O. J" j" w/ B
Attention!: s% F+ R7 n/ x# V `/ |
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
1 ^! `- `6 _# d" W
In order to initialize game in 32-bit color mode you have to do the following:5 g, B0 [8 y* L- r
: ^8 M, C! F2 d9 O% q- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor& _3 {0 w1 `6 \+ ^
# Y* \) {+ d1 N
Main features:
) h' n2 X* p$ n: U% \: i0 J
8 j6 K& }, _& w8 s4 ?
" h1 m ?/ i! h# m- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
8 q9 ]% p3 O1 R1 m Z; x. s6 k2 ZMap art corrections: 2 H) `' u4 [/ H7 l. t
8 D8 o2 N) n8 \2 S(!) All map data changes introduced in patch 1.60 reflected *
4 o& M* c8 c( @) i/ f9 CAdditional corrections: % c+ W G6 I6 Q% A4 g8 T
; `$ N, r, h: R+ c$ i- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
$ B3 q/ _( A `" k9 s: v $ S9 b* i% L; K8 |0 Q& p+ y* i" A' w
2 b; m. f& Y7 \+ y- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. ' T+ A" M' M) o' |1 R) k+ |$ N
. C* `+ G% o% J$ G9 a* From the What’s new 1.60 2 k4 \0 x3 R! J+ x* e! }, ^
' ]' c. ^6 Z3 e9 R5 x" p
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. " s! o! F# [) N6 B& C! E
/ m& f/ v; J+ {- q5 P8 KNote that this hex was left unchanged. & M! B+ {4 m( {8 y# u( {; u/ x, S( d
5 R, l7 U% C% k+ m7 p; o37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
- U6 N& Z, K( I0 N; p, `
- {) M x; K% I& S5 _! LNote that this hexside was left unchanged.
0 I: P3 b0 U: |, m6 C" O: `1 A
( X% L" N- N! [) g |