这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
+ h' {" L0 t: ~* l$ h5 b& o( w* z. o视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。0 o* I4 ^ d) v
2 P4 c6 [" a0 e9 ^! ]Installation:
. k" |) {* a9 ?. [3 k# b+ R. ]2 |/ G$ B: x0 E4 X: F$ Q
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 1 `% D' N- G/ p/ o; g2 j
! R! H# X" {; m s; D: [
6 T: |, O6 z) b
8 g2 i$ y( Y4 x% k
Attention!% s8 g9 v0 o/ u" f. W
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
8 I' |7 v# d+ Y' X8 S! ?
In order to initialize game in 32-bit color mode you have to do the following:
( _* p1 |0 w1 U
! Z# O7 @" T/ A! D- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
8 l( ~; F% q; }0 h
, O, {) g6 B w' O& Q6 n# x1 FMain features: , z. E4 s9 _# p7 F% L( v- a
: E9 D7 [9 X. A" b$ P2 i
: s: c5 x9 X4 @8 O* {- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
4 J' O4 K: Q4 j; O
Map art corrections:
2 U' @1 y" r3 D; D2 @' s- Z7 X4 T D. @6 |- @" y& ^5 Z' c0 ]
(!) All map data changes introduced in patch 1.60 reflected * ( {! f! k1 L8 B
Additional corrections:
% K# D! o s5 @' a& G 1 `& b6 E2 ~, p, F1 Y
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
. ^7 Y' U: J: p0 O
. `: |; G0 Q, m) P
. ~1 F3 o" S0 `2 a2 m$ ` B2 A- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
+ [( N. F4 \8 M0 I$ k" A( X9 d4 a( d3 M
* From the What’s new 1.60 $ d& m K: [& j( D8 m
9 y9 f! o& z" [# k/ q+ D% s/ l1 v14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 2 H; X7 K% s4 T! a. X8 k" T
* u( U/ B, }1 ]; m, u; x# P4 C0 L: LNote that this hex was left unchanged. , Z! ^3 B3 f3 Q& ^
6 A. }+ ?% d ^5 s: m! x37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
$ d. a# C0 }9 i) R9 Z, J9 ?" \( n% e! T# g+ E# A2 [! h! Y
Note that this hexside was left unchanged. 6 L3 k8 l& I: y
9 P7 x2 D; v4 O2 O7 ~$ F
|