这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
& \8 x6 i# P* M3 \/ R- ~视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
! B$ `1 S& K6 `% j. C
8 M `4 C8 F8 ~Installation:
; I* ^# ^$ H6 g$ [- D
- C( S" x' B& w+ _6 VUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 5 O& m. j5 s' e( r
( ^% U: N$ K2 @* {) z4 |/ f# m0 Z
3 G) a0 g# X4 B# I0 B7 f+ }
9 o) ?/ j1 k+ e; ^2 eAttention!
' ]5 F* i/ `, C J5 o9 u- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
8 G; F: k, K( Y) S7 U; a
In order to initialize game in 32-bit color mode you have to do the following:0 F1 Q5 P0 x5 V
+ a+ F/ n* ^ K- n
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor; J/ L% |% J! Y, u
* z! e! v; U5 y5 E' l
Main features:
0 E* d; B& h; J3 D0 P( C- F4 I( R0 ]/ {" P0 E" Q
1 T% I' A' [# N4 D# X- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
, P; ^% }! q/ C8 XMap art corrections:
- G- a9 S+ n# w' h5 S6 L3 E3 P 8 Q/ V& m. B( ]8 {1 u, E
(!) All map data changes introduced in patch 1.60 reflected *
7 N, z, C- o* S9 @$ j M% j: c1 j! gAdditional corrections:
; w; W' K% O& W7 A% U( J4 A " e3 P/ J" m7 g( Q
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
% f! Z8 a- W+ j6 ^. }0 j( s0 C
% w$ n0 N( `$ [; i: ?
# @% v4 x# {5 l; f8 M( |" Q- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. , q! I! K& X( V: l8 p
' F7 f+ x8 p( D) N
* From the What’s new 1.60 $ p7 v, A+ w8 D6 u
! T. R8 _' ^9 v1 w14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
6 s1 s; z G+ W& D0 e1 P, e0 l) G
Note that this hex was left unchanged.
; }0 F' Z( j5 D( c3 W; \
& d1 V. A ^2 D( g6 |37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 3 ~- E2 }! Z+ t8 h9 R4 h
1 L& {, N. Y _& } X
Note that this hexside was left unchanged.
" _6 r/ J* N+ s" ]$ O0 ]7 G j
) L7 @5 v& e3 G2 o+ k0 A |