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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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% S- o: P& ~$ p. _4 }2 U【下载地址】:
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, J/ {+ l' u) V9 E7 j地址1:rayfile下载
5 H7 S! e w. u3 D* ohttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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5 n2 d3 B# @ @: G; M3 [) Z地址2:HTTP直接下载8 z# u8 z2 B1 h; v
( p7 `) x; _% Q7 ]; Mhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html) P! |* P- F1 b' ~% T) [
- u: `, [* P, R6 r! x【使用方法】:
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& ], ^% n3 P5 V' z. x# R# p将下载的压缩包内所有文件覆盖到你的AE安装目录。( B; O/ C0 ^% ]+ b0 v% \# s( g
0 U( y0 C/ N' e; @% L【更新内容】:2 s& T+ x7 b/ n' v" E
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Change History:
8 M( Y8 {% E+ G2 V9 Pv1.00.95 - December 7, 2009$ A3 P+ L* A! t( t
• Second Official Update – This release is comprehensive and updates ALL previous0 X; x* i; W* D. A/ F3 U
versions to the v1.00.95 level.
; k- a% c" G8 @) j2 _; ]IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 Y* c3 u. a9 C# }1 ^* b/ sManagement Addendum” which have been added to your Documentation shortcut subfolder
7 ^; \ y! k! i; c; ~9 O- Zand can also be found in your /Manuals installation sub-directory. These two
" Y/ @1 j: Y6 M* h' m% `3 n- Ndocuments contain very important information on improvements and changes in these
, \6 a: o! {/ s: d1 \& R9 rareas.
* B9 N- d* U; Z• Code Changes. y6 F0 ?5 c4 |4 s6 b$ E
1. Interface Improvement: New Screen for Industrial Management
6 E4 _ \8 O' N: d8 v/ s% m8 v2. Gameplay Change: Air transport mission was using all ready planes. Now the4 V$ |- ]/ h5 t: z J5 g
number of available planes for the mission will be adjusted by the rest/training2 F& O( W, l U
percent as on other missions.0 N& o, K9 C1 m7 _
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- M9 N! g- ?/ h! Y" u" ^0 t* J
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 m; d7 G* p/ x$ g1 |( i3 v; Ushow in change command list
! \6 _/ D( i1 X" `2 H- ?5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" L8 n% \6 {# D$ _
Bombs’ flag rather than the altitude setting% S* I) Q1 L/ R3 |6 R0 n9 m& l% K
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( E. p% j2 {6 `& @$ Nindicator ‘*’* R; A' K8 o4 s6 T" X" V2 I8 T
7. Pilots who are captured or killed were still being counted in some group totals. They* A/ y3 M8 C$ l# k9 _
are now removed from group’s pilot count, but still available for ‘Top pilots’.! F, R% J1 n9 X7 A9 ~9 ]" M# {$ c
8. Interface Improvement: The buttons in the lower panel of the main screen have
2 u; C. K2 N x3 i! b+ V+ c: Ebeen improved. With the mouse over the icons on the far left, the number of groups,0 c. Z: d7 s4 D5 u: V8 x
task forces or LCUs at the base is shown. Added a previous page button when there J2 J- c: u0 {% S& p. r+ Y0 x! T
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( b: V+ e3 g0 J6 j! W1 B6 ]
tooltips sometimes were corrupted when other screens were displayed on the map and i t5 ~- b: l
the bottom panel was still active. This has been corrected.0 v% s( k9 w& s5 f, u: }
9. It is now possible to repair planes in excess of the group’s size2 u, X' i# B& d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! F: ^+ T! w6 B2 s/ z
training is incremental. Points are accumulated and once a certain level is reached, a
3 t. t9 K- C# \1 Xpoint is added to the skill. The cutover level is the current skill level; so as the skill
" H6 a' g/ J9 U; ]' G( C1 xlevel increases, it takes more accumulated points to reach the next level. Combat4 J+ G2 C# w6 K" J% ^: d: y! t
gains points faster than training, and combat is required to reach 70+ skill levels.' H5 L* v9 R/ P( Z- }
Experience levels behave similarly with the one exception. If the Experience level is5 R! U1 s2 Z8 \3 W/ s2 W$ k
higher than the best skill by more than 5, a skill based on the group’s mission gains
' T7 f9 S/ ^# `5 A6 vthe accumulated points instead.! I7 n; ?+ y% p K
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, p+ I% a+ \9 h+ aammo and return to base if required
5 z; z8 k _& K2 K12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 j# T. O& S+ I7 A1 J
13. Gameplay Change: Malaria effects adjusted1 s+ Q. I; T4 b* b+ C
14. Fixed bug preventing port construction in certain cases
& J9 h! o1 |3 e$ }7 @, R7 l% t$ r, z15. Fixed bug preventing combat engineers from building
& W; t: x7 a' ?' }7 j16. AI improvement refining settings for LCU attack levels
4 L8 y* Q, a" u# W$ s' k7 O17. Corrected unit TOE loading bug/ R- I, [1 a O& w) v6 [: F
18. Correct bug setting default morale and experience when not provided by editor: s6 X4 P* D* c4 Y. X7 `& W5 _* Z
19. AI additional checks for level bomber base sizes( |: H1 Z9 _: J0 s/ E' c
20. Numerous supply tracing improvements
/ y0 ^" A8 G$ N+ x21. Numerous supply/resource movement improvements
! d" p) |8 K, @2 v7 t7 B4 U22. Corrected several land unit fragment bugs.7 T" R2 o4 T2 _1 c: s1 w
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ F" l6 m, t4 t( w6 l
arrives at the destination of the “met” TF before the “met” TF does. Also adjust% r( E$ F/ w+ j) Q$ {
meeting process to reduce chances that the meeting will not take place until one or the0 G; _9 J& Z" t+ |" O9 [
other TF reaches the “met” TF destination. Also correct a problem TF could, B: ? c3 e/ }
“merge” with a TF that no longer exists under certain rare circumstances.
, b2 W, p; k+ l24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 [( [( I% ?/ s# X% v- Odocks at a level 0 port and the standard practice of creating TFs as docked to facilitate9 p( H4 `0 E* ?; z8 a
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& B* p1 U' K% b" X/ g+ ^& c+ Q( v" z
docked if the port has the dock space for them, but will auto-undock when adding a7 n4 t5 e+ ^3 l# M, d, a' W" y
ship to the TF causes it to exceed the port capacity.0 t% j- C: c% I0 T
25. Adjustments to naval retreat determination. TFs retreating after combat will now be: r6 N3 z! p' s. v3 n$ ^ k; A# }
less likely to retreat to hexes containing other enemy forces and be more likely to2 y- O' z f& u. b+ D
retreat toward a friendly base.' C* j. c/ {) }, [) L
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: E7 j" Q, ~9 q2 D
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
. a6 n0 i n) S: I9 n4 uin port, (c) ships in port (disbanded).
/ b7 ^) a% o, [1 h27. Interface Improvement: Implement search arc drawing on map
1 F, u8 P# b: i" f* K28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; b; T+ A% y! n4 w2 [ensure partial rearming is in full mount increments, and adjust ops usage according.
0 G3 c5 s, c) i+ Y* P7 T29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
2 c+ V# v; Y, r2 b h l5 Za base were incorrectly excluded from Naval Support totals at that base. This was# F1 n( c! }* u$ o
due to an error in calculation of Naval Support availability over HQ Command radius.! X9 S, s1 \( r5 u9 {! s
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
3 k J! ~5 V p! b$ ?' Q6 S' l6 kcould improperly interact with fragments of the same parent that were at other9 `2 p. ~2 b+ T1 f
locations and had been previously loaded by either the TF or one of the ships
4 F0 _% W2 F; C+ Z# [/ Kcurrently in the TF or, if the load required multiple days, when unloading of other
, h) A% g4 b: O' P2 N" T/ I, Yfragments of the same unit caused and automatic switch of a fragment to the prime" r% d3 @8 u0 Z1 z5 l$ I$ M O
unit.
6 K$ Y& x' g% S7 [% ~5 @& d( T31. Corrected bug to allow repair of damaged devices even if ship has no other damage." G% o/ l! B3 \9 J' p, s7 L( g
Previously repair of all system/floatation/engine damage would terminate repair of a
& c; B) r' D! w* xship that also had a damaged device (weapon, radar, etc). Damaged weapons will) ~+ S* J) D* k+ h) o+ P
now prevent full repair of systems damage and may “create” small amounts of system
+ k, L% A/ j5 Ndamage to keep the ship eligible for repairs. Note that this may have the affect of
0 S& y5 K @9 Q/ G# E Nsmall amounts Systems damage being not repairable at a location where it normally3 D8 `# U' D4 u# Y; T8 S
would be repairable if that location can not also repair the damaged devices(s).
( ]) D6 i* L% D, _32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 b. c# D5 o0 s- T/ p F
of aircraft
3 O' o( Q8 H% l5 c @# J33. Corrected several menu bugs
" o7 i. J. U& R, m: {$ I9 u/ G34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) [# E, h' p! g/ U k; J" p
land units by TFs.3 j6 P4 g" f" h: d
35. Interface Improvement: Add “undo” for ships being transferred during ship
% E; Z8 J l8 Ttransfer. Previous undo only functioned properly for ships being transferred into the& J) E( z8 ]: z6 b: Q4 ?9 E) |
selected TF. Provided undo for ships transferred out of the selected TF.
# q, m1 i, V! k2 X36. Corrected bug causing ships to move in excess of maximum speed when in a TF that2 B' t4 ~' ]' R6 h3 i
is following another TF that is beyond the player-set follow distance.
. S$ g6 |! _4 O l37. Change ship based aircraft repairs to be by plane, instead of by group
. R/ N0 H: _; H, ]( a$ C9 [6 [5 I38. Interface Improvement: Made air group screen larger to reduce clutter4 a" `& T# u k; o
39. Gameplay Change: Adjustments to supply consumption by land units% v, Z x9 Y+ g
40. Change to AI shock attack determination
, o" w2 r: ^. U& _$ F& u6 E! H% u( L41. Improve AI awareness of intel on nearby enemy LCU
7 v8 b$ H( _, [0 q* \: [42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ {# B1 F! ~3 F# {7 m43. Gameplay Change: Changes to AI production on “Historical” level8 H1 y0 L% u- D2 B" y9 Z7 g0 q% U
44. Improvements to save file process to reduce chance for file corruption, especially by
9 P! s) L' h- V( gdeleting the old save before writing the new one
7 m3 `, D# T+ t45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* u9 ~, J- C% u- ~9 ~6 e46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 T I; }# w9 {& O1 j0 a' w1 R5 Dfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# z: i" R! Q0 p* B( L1 psources for the “from port” and “at sea” variations.
& @( g G c7 c& \' U7 [) j' v- I, O• Replenish from Port will now use the available fuel/supply at the port and on all
; p f' ~2 H& c g, R5 y7 v4 J% J. creplenishment ships disbanded into the port. For those disbanded into the port,
+ A$ R _ j* N* S7 Aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ O @: }% z4 |, L
Tenders must be of the appropriate type for the ship being replenished. Note that. O$ ]+ }3 D5 g# g8 b4 p+ n5 g2 G
port facilities are used in preference and ships in the port are only used if the port
# O$ X, {5 V1 A$ b B E5 {5 P2 jis not able to completely replenish the ships in the TF.: u3 D! q; H( e9 {2 g5 t- [
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! s+ S1 ]) F" @/ ]use all ships in TFs in the same hex but will no longer use ships disbanded into a
- \/ f1 w6 c4 P& rport in the hex.
9 d" v/ M3 m# y1 P3 y k47. Interface Improvement: Add new map icons to highlight certain events( ~+ n4 V8 ], l0 @% ?
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. x/ X0 b$ y/ G: \! v, K: y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap6 \+ }) c. s" G: \) P. v$ z
port or from any TF that is currently off map. Ships that are not badly damaged& v# A# M7 Y: }4 ]: @
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
1 ?8 V& O1 W3 S# H K3 hFor on map, ship may not be on fire, total damage may not exceed 99 and no8 y, v3 P, `8 f, W
individual damage type (system, floatation, engine) may exceed 50. Ships may not) J9 M9 O$ _" w8 P& H2 p. y
be withdrawn from any on-map location where the enemy has air superiority. The! u3 Q; o5 n8 b4 n6 L6 d- p
intent is to prevent withdrawal as a method of saving a ship that stands a good chance$ J E# M* f& |4 p- F/ q6 T
of being lost or further damaged. On map withdrawal ports are set based on the
, X" E3 n$ W: whistorical exit locations for ships leaving the Pacific:4 L9 A$ B; z# q! z* [
1. Any level 9 port.
& y5 G$ a$ J/ i& v6 U2. National home ports of the United States, Canada, India, Australia, and New
) [9 W7 _" c+ }0 x# pZealand (with no port level requirement)
r# h; L7 j( G! A3. Any level 7 or larger port on the US or Canadian West Coast.1 K+ K# E! e" ], R
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)8 R; J, J' Y' x1 z+ O: w4 j
5. Any level 7 or larger port in South Eastern Australia, plus Perth.( z9 } Q( ]( R
6. Any level 7 or larger port in New Zealand." m6 S! v# S! H# F# v
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of8 k8 I! ^$ W6 C2 U& m. y6 J
another ship actually sunk, the data for the two ships could be mixed. Depending on" K+ U1 l O! |2 I" | b. I( h
circumstance, this might result in one or even both ships being reported as sunk.9 m: c' S$ M# S: T
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 w3 L& Q+ y8 ~9 M) gTF list screens. The calculation will continue to show the remaining ASW capability9 s* }0 z8 c6 Q( z4 ~
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ E) f; [0 q1 L6 w7 hnow based on full load for all ships in the TF.+ P$ x8 g2 ?2 I( a! }' n7 _# _
51. Resupply capacity for bases added to editor
* e$ g* o/ q7 p* [. W52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
3 c! a0 F0 k5 w$ Q53. Adjustment to AI unit planning level based on AI difficulty& a. ?3 \" w2 O w1 C
54. Ensure minefields are created for proper player when a single TF lays multiple types
* x9 E! l+ G& hof mines. Player of minefield properly set when first mine type laid by a given
. e0 R2 p! T6 [) sminelayer but a similar check was missing when the TF contained minelayer(s) with
5 a2 T. x# H3 h+ } Ltwo different types of mines.) B1 d# U3 s/ U# q- j$ r
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and* f1 W' _; X) D) ~
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex% N4 o# ^ L o D
for owning player, if partisans attack and cause damage.
( b$ C9 Y( H6 E' G* }! c56. Gameplay Change: Movement rates for clear and desert changed to 25 for- _7 P. ]1 F/ R& w" R
mechanized units. n! }' C' L6 B% j
57. Gameplay Change: Land combat effects toned down) i) b+ Z6 M+ ^! l% y
58. Ensure AI captures empty bases2 t' N2 N. V. ? E0 `# x
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
5 M8 b4 g% t/ S! `+ {" @save from moving them ashore. Training from disbanded ships does not increase the
& \& P/ g2 ^9 K( V0 J4 Y7 i$ v: Jpilot mission count.
8 t6 r! H9 y, X7 _4 y60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# E5 {3 c, i% O9 k2 Horder to help identification of saves
+ O# V+ Q. X8 t; x ]61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
/ U4 _$ D5 ]8 x" u0 b) _7 N62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
( P& t& @" @6 G2 Cmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 t+ J* j# o5 q- _% Pbombing attack. Groups were at maximum altitude and conducting glide bombs
) z5 v5 ^, F7 P& ~; H6 y3 f" eattack, sometimes without engaging CAP or flak.; c2 @1 ?. T8 B3 u9 E5 y. ?" [
63. Changes in order to standardize inactive Soviet group’s training options;
: _7 {. i! H; H: d' K& M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
8 B- C7 q t$ U0 M0 xPilot Management for more details). The number of pilots on the group lists is RED if
0 X m- C* M5 @5 ^1 }less than the number of ready planes in the group, indicating a shortage of pilots. This
4 s) k4 w& I; u \4 E9 Ashortage may be filled automatically or manually for a mission based on the pilot
+ K9 h' p$ a* X2 }+ g5 Aselect mode.
$ h4 h4 @* {$ t; G) j7 V; }65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 X8 a& T: e( U( E/ N# U% w2 Z$ \withdrawing ships6 O% p4 u$ Z3 k4 H+ D0 C" B
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ t1 N7 I. M* `
close range
! ^5 Y9 `' x- b9 _3 P' @67. Gameplay Change: Greater weighing of crew experience in surface combat
6 z+ a! G; _" M68. Gameplay Change: Limited radar directed fire, increasing over time9 A2 n( S& k8 X
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface* O8 ~; z' S4 G
combats at 1000 yards
8 W! [$ q8 d& V7 z1 Q3 {; ^70. Gameplay Change: PT Boats less likely to attack in daylight
3 c) o% M% Y/ N. a0 d% r2 } m0 p71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be! A6 l% t8 g3 N8 Y, z+ C
hit in ports and rivers
' H0 g# f1 M6 d6 E5 o& k72. Gameplay Change: Submarine captain ratings have more influence on Submarine; m$ Q" P& ~! e" ?; p$ H! ^
performance% v$ H, {& h- w: `4 ]- t
73. Torpedo hits on escorts not showing in combat report bug fixed* z! Q0 x$ {7 `1 p0 q$ f1 p
74. Gameplay Change: Aerial ASW less powerful in early war, ]; I6 ^3 m2 x- B
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* ~4 p3 H4 O- E" odiverted fragments having planes but no pilots. Pilots still flying planes are now; W3 g8 u: @+ L" u$ Q( I
ignored for sinking ship purposes until their plane lands.
$ T9 y2 g- X" ^6 c76. Group transfers in off-map bases from a ship in the base hex to the base itself were' t; a1 x; c4 {- i" a2 K1 U4 u
being delayed ‘4’ days. There should be no delay.
0 `- r3 }) Q) T( r* L7 _77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when0 Y" K0 @; Y' A# y \7 y
the convoy disbands.
/ G5 _/ c. f+ e78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 S3 D: F4 a2 _% z$ i: {/ ~hexes. The range was not changed when the game scale was changed.
6 I- k2 o0 k+ I' o1 n4 y0 y79. Fixed bug when displaying search arcs at a base
" }; A: U$ e0 o& x3 n% J80. Fixed Escape key on Industry Management screen
2 j! W9 g0 c4 S, c81. Fixed oil and resource in totals on Industry Management screen; F# A {1 D, c/ n4 i% ^
82. Interface Improvement: Add an extra line to the Industry Management to show total
$ d8 p4 S& \. W) Wshut down industry on Industry Management screen* I* W9 C# Q" ^/ H3 c& Q" @: w
83. Interface Improvement: Add base select to Industry Management; E# u/ Z/ W7 Z8 s% _4 T! e- \/ u
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
) [# u% }; K9 h7 MONE group for Admin stacking purposes; the presence of all three in a base counted; I7 i( D5 ?( Q: L6 D
as 3 groups for Admin
9 s% M( A' H3 J$ }# P5 t) i' \5 _& x85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
2 H" B9 \2 u$ C a& J3 O86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
* m: d* O' R9 x1 Z" ZFF being affected by old stock code that cleared the secondary mission.' i& I4 m2 B0 J5 m0 r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
* |! x- O! D+ H6 O: `88. Fixed an issue with tool tips being offset from actual hex when forming new
0 {* L6 L8 [) J+ t# Htaskforces, j; b% a3 }) {
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
, T- |+ j9 [8 n" M* u3 o4 {the end of turn save only. Preferences are now restored as saved for the player at the9 L' v' f' b ^. x6 }
time.! i" U6 Z9 e1 D, {4 N
90. Changed air supply mission to use a friendly base as destination, if both a base and! P8 L0 n2 @- n) c0 [; P3 |
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 n G0 L& {0 D; W; T# L1 d' g3 {( \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# B' p- W: F$ F$ | a# u
mission was canceled because the enemy LCU was selected as the first unit in the
4 y$ z2 d4 x6 G; D* C: Fhex.( H' _. j* K( |# f X
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.: X7 S. o [8 R& g6 r
93. Prevent very low grade TF commanders from returning single ship TFs to port to
" o: Z3 m9 V: u% f5 \5 ]rearm when rearming not needed.! C7 c& Z7 F$ S* S9 w
94. Fixed the supply cap and monsoon effects on supply& ^: m* M) S/ R K
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 l( W. A# J( M* R
movement.
8 p9 i5 ~7 ]& e. I9 q K96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base& A# W/ a/ t/ M- `, R
when Soviets are inactive.8 c- p1 j' ^9 Y% b5 w1 k
97. Tweaked resupply task force to Japanese bases.
; g- J) H r, l. v9 i ]98. Fixed a HQ/Chinese unit respawning bug.
5 h. M& S0 a( \) d9 |99. Restricted permanently disband/withdrawing air groups from being able to the the: j5 x4 t8 |' @% M
“Trainer” option in the type of pilots to use.
* s) r, s4 h( V+ e% Z5 ]2 q100. Restrict the options available to pilot movement in permanently
# M% v1 c1 W3 U' \disband/withdrawing air groups; mainly restricted to making them active or in-active6 `4 D( k5 N7 H- b7 c/ d+ j
within the group.
, Y' @1 r2 o, J, _. S4 K/ Q101. Fixed error in splitting air groups caused detachments not-in-play still attached to
" C; ^% Z( M) b' G4 eparent group - stops divide ability
3 z4 g' e9 r* w ~9 C( q* ^102. Fixed an issue where some autosaves could reset game options.5 d3 _1 t- U$ x. r7 v
103. Disabled the ability to make a group a temporary on-map Trainer.% ~, q# }; N z) }( q" ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high4 G h# E3 T9 p% F! j
FATIGUE pilots.
# f8 T9 n: |+ a105. Made some adjustments to Kamikaze effectiveness.
- L1 S9 b1 b5 ^8 L% Y: h& h• Naval Data Changes7 x( s& n) R# [' `$ `
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) W; B' N6 J& k0 UClass
, s$ B1 E3 F" h$ |/ T3 j6 J1 R% tScen 001, 002, 006 (007, 008, 009)
' D) {8 v% v$ E2 K5 B7 i; o: I0021 – Australia – correct weapon facing& X4 y- |" h, M0 q; W
0418 – Helena – correct tower armor from 0 to 1251 u& F Y( M/ G3 N8 W
0767, 0769 – Chevreuil – correct endurance and fuel1 E. Z. Q4 N& }. S8 L4 l. X& m
0770, 0771 – Duguay Trouin – correct weapon facing
4 F! B' K( ~% z* o0772, 0773 – L’Adroit – correct endurance and fuel
5 c/ |. S% F( y L0 X9 S0774, 0775 – Fantasque – correct endurance and fuel% E5 U- \; P1 T3 Z" z- F
0776 – La Galissonniere – correct endurance and fuel. l5 r% i1 i, c6 L
0776 – La Galissonniere – correct weapon facing) r" n4 r+ Y1 l; {; l
1013 – Yubari – correct weapon #4 turret armor. ] H0 d+ n/ l( v3 x
1102 – Furutaka – correct weapon facing
+ l V1 T# ~3 E$ \8 ^9 w1 w1107 – Aoba – correct weapon facing
7 k; k: x- ?0 h$ S9 W- n! J# V0 A1112, 1113, 1114, 1115 – Myoko – correct weapon facing- x) `- j( R& ^2 X P. ]3 [. O; h
1730 – Yamato – correct weapon turrets# z# x U: \! d" A: ?4 Q& q
2025 – Kongo Maru – correct weapon facing$ W( D* y u! M- h- R7 \
2202 – ARD 3000 Ton – add Japanese small ARD class' i) X6 M' J- {/ F/ m- R
2903 – Gnevnyi – correct weapon facing+ |7 B1 @/ {# u3 f% E
2915 – MK Cargo – correct weapon facing
3 `# a L& f2 s: @ a2918 – KT LST – correct weapon facing
7 I1 I; |8 z+ g) zShip. {3 U' i+ a6 `' o: i$ f, c
Scen 001, 002, 006 (007, 008, 009) changelog9 F5 z- h% S- b8 ] V5 O
All – update weapons from class to reflect weapon facing corrections
( c, O; M, E( G8 I0 l3 |3 o# s0999 – Dublon ARD; add small ARD to Truk r8 P8 Y) D7 `1 ]8 z: r, m* w: H
3550 – Laffey; correct entry date to 4204305 X N5 P8 l; X! y7 W
3580 – Frankford; correct entry date to 430430
9 o8 Z+ J2 h3 c8 I: y4317 – Thornton; add Clemson AVD at PH9 Y, Q- o& I' r; ^$ A8 K
4361 – Henry A. Wiley; correct entry date to 440930
|. r- {* z2 Q- p; k3 F5222 – Rixey; rename to Bowie( b' f5 G% P+ v, V2 X! [/ P
5223 – Hercules; rename to Highlands; h% F- n* `' e ]4 B1 u, m7 X: T
5251 – Pinkney; rename to Pickens
, X+ b" V+ W6 r2 H' o+ T9253 – Madras City; correct entry date to 420228
1 I* @% d# g. B \9728 – Indus; delete duplicate ship entry
$ ~0 K( c6 A7 E8 s! I( ]: _9837-9849 – Soviet Fleet; correct ship name spelling
5 ~& i3 m6 O0 P- y" Z11316 – AFDB-2; change arrival location to # 524 Seattle
+ F- A% F8 {' d0 R11364 – BYMS-2055; correct entry date to 430228
, h( k* _5 R8 t: ]9 M; Z6 p: r11365 – BYMS-2059; correct entry date to 4302282 m" M6 [. _9 u3 h# @. W9 e
14070 – Ha232; correct entry date to 460228
( ~, A7 T3 L) u' YScen 006 and 009 ONLY
$ N# w# w" N; T) N/ F2 G j0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ ^9 X. v# r/ \1 ?; [8 r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& r- t- _6 v; x& x: } ]
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
' M4 Y! I" N- R3 A2 u0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. q# P; S' a" T$ x9 x) X0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
m2 c9 A3 P5 l3 O0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
" f1 l2 |5 B$ I# W0043 – Hiei; adjust fuel to 4175; y7 s) Z1 I. `- i! G
0044 – Kirishima; adjust fuel to 4175
$ u: o7 R, v& _/ X6 V* T" y. J0067 – Tone; adjust fuel to 1775 ^) M2 M5 V7 l( \2 i W
0068 – Chikuma; adjust fuel to 1775: u! F2 u! I/ S4 v( z7 `
0118 – Abukuma; adjust fuel to 833' v( S& G, W! o4 M' N5 e1 v
0146 – Akigumo; adjust fuel to 265
2 |$ }6 U& I( w# @$ a0168 – Kagero; adjust fuel to 265 C. I7 U. Y4 _( n% A" A
0176 – Isokaze; adjust fuel to 265
* J) Q- n3 a5 ^# z/ L% r0177 – Shiranui; adjust fuel to 265" M6 @- h* P+ I% n/ @" [: ~
• Air Data Changes& M9 E5 X% X) P. k
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 f, A. d: f |$ W7 R3 `* ~
[177] B-339-23: Name set to B-339-23.$ O1 z! I8 h" _& C
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 N2 Y" U: O: ~) q% d( h( S) [4 [[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% a7 R1 Y- Q" }9 d( g[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- D9 w# {1 V7 a9 o. N$ o
[365] Stearman 75M: Nationality set to U.S.Army.
0 b6 Y+ m& L0 D5 {[451] PB2Y-3R: Deleted. ]! ~2 U' T5 ]. a6 C9 Q# n( W m
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
7 o2 L" O6 h' Y, ^& K[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning& V# J- C( y) l
MG; wpn 13 set to 500 lb GP Bomb.- z9 L+ O/ X" }
[1923] No.1835 Sqn FAA: Delay set to 0.
! v3 h$ m3 h( O+ x2 x5 S/ @[1924] No.1836 Sqn FAA: Delay set to 0.
Z+ I. F" K" }% E' k. J: [* x3 Y[1929] No.1841 Sqn FAA: Delay set to 0.$ [4 g7 ~* P1 B- `) R+ h5 O7 M. a
[1930] No.1842 Sqn FAA: Delay set to 0.
/ p i3 }! k! z. g7 p( Q8 A3 g k[2587] VMF-211: Location set to [584] Pearl Harbor.
) Y" \( |7 ?7 D[2642] VMF(P)-321: Deleted.1 m4 ^6 }) W9 v0 U& Y
[2652] VMO(P)-351: Deleted.
5 r2 ]+ W- ^5 |1 _" R3 B7 F9 O[2668] VMF(N)-511: Deleted.
( T, a; ], u* w5 \& o[2669] VMF(P)-511: Deleted.# O9 n; M0 }4 ^
[2671] VMO(P)-512: Deleted.$ r, z/ p- m9 F" f* ?: [' l
[2673] VMO(P)-513: Deleted.
. T0 c# K# t5 _' I( f6 K; g[2675] VMO(P)-514: Deleted.' J# ?$ O6 C/ s# V$ G- z
[2827] VR-2: Deleted.' l3 u* [, g/ t( d
[2828] VR-4: Deleted.' g" x- C. d2 b z; a( V. v. |* K
[2829] VR-5: Deleted.+ d/ b+ x1 ~- |& Y
[2830] VR-13: Deleted.
" \! ^+ c& a8 ]" _% X& O5 w[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! r. d: } l6 T& j C6 R; B% \$ aUSN patrol-type squadrons 4301 resize to 15 deleted.: f# x# h+ A; z6 P3 C4 ]/ o
USMC squadrons 4301 resize to 24 set to 4410.
6 o: w4 J8 @6 C6 K; P* ?5 |+ @USMC squadron upgrade paths reworked.7 X8 h$ c; I+ B( B+ Q3 b: n' P
Gameplay Change: Units with a/c MAX strength six or greater now able to split into: x s5 S9 A- o# K& c5 I2 [5 F* ]9 ~
three subunits.3 \: ]9 c, V" J( h# s
• Map/Base Changes. l M* Q) v. P$ _4 l
1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ m1 G0 W6 e, R, v1 o
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% H8 ]3 z2 k z4 q2 g& u& c2 B4 S$ B
AV. L) ^, @$ ?9 t, N6 Q1 g+ E+ ^
2. Garrison levels in Japan have been significantly increased for the Allies.
+ R; [7 g' W8 N: q; R: b$ L1 o/ k3. Garrison levels in India and the Philippines have been increased for the Japanese." h! I& p9 i8 g8 r) s+ z! o* i7 t
4. Garrison levels have also been adjusted in other locations, with some areas having/ ]: E' u/ b1 G9 | A- f
small increases.
; o6 E2 Q6 ^( E+ V$ f7 ]5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; b6 J# [7 M' L
Airfield.: k6 `3 z- _. p' L3 v+ @+ G$ l2 p
6. The starting fuel level for Los Angeles has been increased.
) r0 o3 n8 I% F7 r! b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
1 V* S$ F4 [9 [2 y9 v: s) V9 t8. Anchorage in Alaska now generates a small amount of resources.
4 C1 i1 h z7 i7 I9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ d! t ]1 K9 d H- _- C4 j; t8 [ R10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) D0 o2 Y1 v$ @5 m2 o4 _
11. Nukufetau has had its port level decreased from 1 to 0.
( v7 v5 h: J& ?" N1 r12. Pago Pago has had its port level decreased from 3 to 2.
9 n1 N! Z4 G+ w& ]2 r13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! R0 T) k( N% P$ Ubase does instead.2 ]+ u4 ~3 p$ e" \4 D7 V
14. "Ahmadabad" has been renamed to "Ahmedabad".6 w1 B. J! S9 a5 A+ M" Y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
3 G* o1 |; M+ f/ @+ @rather than being concentrated in a small number of locations. Overall, Chinese
: x. i4 i* ?; a. Gsupply point generation has increased, to about the same level of supplies as in the
+ \% Z; ^7 q, i w6 F* ^( ^original War in the Pacific game (it was a bit lower before).+ J m$ A% Y' X
16. Australia now generates a greater supply point surplus than before - about 5,000
- a: r2 ?7 f4 a6 |3 Npoints per day as opposed to about 4,000. Fuel requirements remain the same.7 c6 r% J7 y- _1 B# z' r% A) `- Q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
. ?. e- V7 D5 e4 |instead of hex 200,40 - and the road and railway networks in the area changed to( A7 e; f( t, h* b: W
match |