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z2 B7 t& r8 v' Y英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手6 i# b; v' ^& Q
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地址1:rayfile下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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6 `; }; p+ x0 Q8 s【更新内容】:
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Change History:
! ?" b; p4 k6 U7 r/ hv1.00.95 - December 7, 2009& H7 Q- \! Z" u* O ` K
• Second Official Update – This release is comprehensive and updates ALL previous
) {& v2 u) T0 c- Q8 V* Tversions to the v1.00.95 level.
. e4 s3 ~+ h% ]- e+ m2 r" }IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot! N9 F" s3 h8 e9 `1 K7 w7 s: r
Management Addendum” which have been added to your Documentation shortcut subfolder7 H; a9 F' W/ o4 M o; N
and can also be found in your /Manuals installation sub-directory. These two
! m; x1 @( a" \8 M8 ]' L8 [documents contain very important information on improvements and changes in these
/ ~: e$ h: _, A% c7 J* ?areas.! H, x! O: V7 j0 V, j8 q
• Code Changes
$ d9 { a2 S$ w) Y: Q* E1. Interface Improvement: New Screen for Industrial Management
5 o; X s/ |4 I1 V3 F. A2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ ^/ v& S6 g" Wnumber of available planes for the mission will be adjusted by the rest/training
( D3 x O7 d; xpercent as on other missions.. Y% ]- L6 D; }8 U3 v
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ I6 F6 u1 s6 L' k
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! C& |6 A5 P7 Lshow in change command list
6 h% u$ ?* Q/ J' K' p6 }5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& n& ?* x4 f, D) z* @& g) {Bombs’ flag rather than the altitude setting V3 @/ {% Z* u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
; j5 ~8 t, ^; l2 o2 q# Dindicator ‘*’
4 P' F" U [: i' a2 R5 K7. Pilots who are captured or killed were still being counted in some group totals. They
; z" a$ q( h5 I" `; o" s$ ]are now removed from group’s pilot count, but still available for ‘Top pilots’.
* m6 a3 {5 l9 \' k1 F' f V; f$ n8. Interface Improvement: The buttons in the lower panel of the main screen have
: T2 R( A( J8 c' s- Obeen improved. With the mouse over the icons on the far left, the number of groups,7 h4 j0 Y+ q" x$ f+ V$ w
task forces or LCUs at the base is shown. Added a previous page button when there& g0 G8 W; p) a0 m! |4 ]7 s6 h1 l0 u' e( M
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' t$ L4 J5 A5 r Ftooltips sometimes were corrupted when other screens were displayed on the map and
% H6 ?+ h; O" u4 k3 `the bottom panel was still active. This has been corrected.
/ E% t& B. @* w& h9. It is now possible to repair planes in excess of the group’s size0 J3 K2 |5 v6 G0 `
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( T$ Y$ g1 G/ x6 ~: l, Z" @
training is incremental. Points are accumulated and once a certain level is reached, a; b/ e) S7 G5 e: u# J' q
point is added to the skill. The cutover level is the current skill level; so as the skill* e4 D& S' n' Z) y5 U1 A" O
level increases, it takes more accumulated points to reach the next level. Combat( Y4 B! s* _" e/ _4 z
gains points faster than training, and combat is required to reach 70+ skill levels.
9 N( T1 b8 f2 N% Z7 {Experience levels behave similarly with the one exception. If the Experience level is' H* p% v* I+ B& b+ O9 r' Y
higher than the best skill by more than 5, a skill based on the group’s mission gains# w0 O; z: D5 h n) ~
the accumulated points instead.: s, N0 |- ` N3 o, A3 X* ?
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 L- f- `1 }) a6 c% b6 Y- ?ammo and return to base if required
% h. W) ?4 n1 M& w12. AI Aircraft production will now stop based on comparison with on map aircraft totals
2 n) F7 F1 i$ y7 E1 T: l( l! e13. Gameplay Change: Malaria effects adjusted( H1 D) y/ {0 R! a2 `* Z& l
14. Fixed bug preventing port construction in certain cases Q" h1 ]- i; N6 u* z
15. Fixed bug preventing combat engineers from building- r% c+ v: j8 s! l Q6 b# I+ M9 Y H
16. AI improvement refining settings for LCU attack levels
" Q& y: E0 z3 P$ M3 n; R, V17. Corrected unit TOE loading bug8 y% J5 b9 j2 I2 ]7 I$ O
18. Correct bug setting default morale and experience when not provided by editor
% h) ?- B# G; h19. AI additional checks for level bomber base sizes: F$ Q0 R2 w6 l3 C1 x) C/ n
20. Numerous supply tracing improvements. V# j; G' z* J4 Y, Y9 ^( g( f: ~
21. Numerous supply/resource movement improvements
7 O4 \& V8 ?# [, s: u22. Corrected several land unit fragment bugs.
: J, a, W X0 d* y23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF& O4 Q' _1 Z" {' Q7 V6 a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 I7 T5 o& J- D8 t
meeting process to reduce chances that the meeting will not take place until one or the/ s$ r/ r" P: B/ t/ I
other TF reaches the “met” TF destination. Also correct a problem TF could
9 L4 o& h# V% c6 s, q4 y7 S“merge” with a TF that no longer exists under certain rare circumstances.
1 H% L$ _3 y" u7 P4 @( \7 T24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of: N2 {# ~" C i+ \2 j9 I
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
3 }" g# m! {/ u6 R$ ]5 Qfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 e' D8 I! b/ @( Ydocked if the port has the dock space for them, but will auto-undock when adding a5 ^" G1 Y: s0 M1 R5 A
ship to the TF causes it to exceed the port capacity.
4 z0 Y. r- a) x2 Y25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. s7 d7 ?8 Z/ O8 t1 \1 z( D- y* Aless likely to retreat to hexes containing other enemy forces and be more likely to4 T/ w5 `7 m5 f8 Z! M3 K+ m! a
retreat toward a friendly base.. K+ y8 {( Z0 N+ I
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
$ B' q: K2 h7 D* y9 c- P- Jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: L2 N) `% |6 u7 C" Ain port, (c) ships in port (disbanded).
4 b6 d0 C( k0 N: x27. Interface Improvement: Implement search arc drawing on map
! W. C [% o/ t3 z( M+ ]* J& {3 H28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 h& Q3 U& B: y# p
ensure partial rearming is in full mount increments, and adjust ops usage according.1 V, Z7 J, @ g5 U ~- g& A# q9 B
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
* c* Q7 ~/ o: V, Z& X3 _a base were incorrectly excluded from Naval Support totals at that base. This was
- `" \, y, N5 @due to an error in calculation of Naval Support availability over HQ Command radius.
& r1 L$ _% A1 A, Z G30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 M' n9 Q; \& Q9 o8 T: |! P3 \
could improperly interact with fragments of the same parent that were at other
7 y# k$ o$ l0 H+ _locations and had been previously loaded by either the TF or one of the ships
# R- M9 y9 E% r% _9 e5 Zcurrently in the TF or, if the load required multiple days, when unloading of other# k. V# U2 W* l) G+ Z1 p% F
fragments of the same unit caused and automatic switch of a fragment to the prime
0 s4 v$ u! `8 K$ A% `# f: Uunit.
; D# _3 }/ @6 z& x' j* l) k$ t0 v0 a31. Corrected bug to allow repair of damaged devices even if ship has no other damage.: E$ n! o B' l$ H& E" k
Previously repair of all system/floatation/engine damage would terminate repair of a
4 X$ J5 p# |) ~ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
* q* h% x' H$ h0 D2 l7 F& L8 S! f' ?now prevent full repair of systems damage and may “create” small amounts of system
' x5 f/ q: C1 ]) T, ldamage to keep the ship eligible for repairs. Note that this may have the affect of
C" H1 R, H) p$ bsmall amounts Systems damage being not repairable at a location where it normally
( h: [) o% ^8 @& ?( H+ `would be repairable if that location can not also repair the damaged devices(s).7 p$ X) D' ^0 X- S) x6 E
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
. P+ |. ^/ }/ A: S) I7 Fof aircraft8 [# ? c4 {& c. }$ \. E
33. Corrected several menu bugs
2 J' I+ ]+ x- u) }* m# p: l+ H34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; `8 r3 Y" Y5 K; {
land units by TFs.
! q0 H6 k2 \$ b' X35. Interface Improvement: Add “undo” for ships being transferred during ship; {+ E( j6 h" q7 x+ s/ X; b
transfer. Previous undo only functioned properly for ships being transferred into the
$ @# `& K2 ~8 Nselected TF. Provided undo for ships transferred out of the selected TF.
* i+ S4 D3 @- p9 ^) b9 J36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
* q% v8 z2 N4 B, W& d, q$ ris following another TF that is beyond the player-set follow distance.
- B" p g/ v! ^2 l( y37. Change ship based aircraft repairs to be by plane, instead of by group
{# V# T! q( k. l6 K- a38. Interface Improvement: Made air group screen larger to reduce clutter. Q1 h, Y# U# D4 o' n6 v
39. Gameplay Change: Adjustments to supply consumption by land units
) C& Q2 C3 O* m4 o/ m40. Change to AI shock attack determination
6 s" Q- ^1 E; \1 W) C41. Improve AI awareness of intel on nearby enemy LCU4 o6 j+ q6 N, r9 u+ Q4 J$ b g
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# P) T6 _* n( `" Q; I) l5 V, K9 V* U2 v4 X
43. Gameplay Change: Changes to AI production on “Historical” level
+ J+ a- i) E1 y0 S9 b44. Improvements to save file process to reduce chance for file corruption, especially by2 ?9 @- X( b6 B {1 I/ W; W
deleting the old save before writing the new one% Y. y: b% y/ p- |& u# y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active1 [8 O4 A" G5 I: Y8 t9 l) v* }
46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 o' C4 d3 H) @5 p1 h
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
- U ~- U' R" l% \sources for the “from port” and “at sea” variations.
7 {6 X- u. m' ]2 n5 n" v• Replenish from Port will now use the available fuel/supply at the port and on all. I2 O! v9 D0 A, n5 X. K
replenishment ships disbanded into the port. For those disbanded into the port,
) n# }6 D$ ?/ w: Ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.) G% y- u5 G- i, V
Tenders must be of the appropriate type for the ship being replenished. Note that/ p; Y) e. J, M$ G
port facilities are used in preference and ships in the port are only used if the port1 p% @9 Q! ~+ V# w/ K4 ~
is not able to completely replenish the ships in the TF.+ x2 [* ~+ _8 _+ u( \2 x, E4 U0 i2 @
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 N% E0 J) b! w# X
use all ships in TFs in the same hex but will no longer use ships disbanded into a
+ U8 H8 c7 c0 x* R8 tport in the hex.
" O7 ^0 u9 \+ k47. Interface Improvement: Add new map icons to highlight certain events2 d, R6 Y' z; u) p6 T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some1 z$ ]0 s0 R+ h/ h; f! w" G
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap( B9 U4 I6 x$ ~
port or from any TF that is currently off map. Ships that are not badly damaged2 l9 e* z1 e: V
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
+ p( G. Q! U! n1 y0 x$ C4 kFor on map, ship may not be on fire, total damage may not exceed 99 and no
) u* ^0 H8 E& s- r2 Qindividual damage type (system, floatation, engine) may exceed 50. Ships may not
9 Y! c5 z+ b$ a+ ?* e: Vbe withdrawn from any on-map location where the enemy has air superiority. The
; } i, F4 N9 u( u( ~intent is to prevent withdrawal as a method of saving a ship that stands a good chance
. h4 G& l2 w8 U( t1 Lof being lost or further damaged. On map withdrawal ports are set based on the
7 t P( d( [7 Khistorical exit locations for ships leaving the Pacific:" n6 w5 w+ _/ B8 w! l/ x" q
1. Any level 9 port.0 Z- Q2 Z8 ]2 h3 |. k' B; ?9 O
2. National home ports of the United States, Canada, India, Australia, and New5 z7 o8 w/ @1 P* Q7 a4 c
Zealand (with no port level requirement)
7 w' `+ A) j8 L7 [" O: P5 o3. Any level 7 or larger port on the US or Canadian West Coast.2 [. z. R; J' A8 D% p2 [1 ?6 W
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself), N; g- [3 u) t
5. Any level 7 or larger port in South Eastern Australia, plus Perth.8 l7 l3 A- a; w& H) Z1 u, M0 {
6. Any level 7 or larger port in New Zealand. b2 J# l0 G9 E- \2 v
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
; p/ y$ F) C+ Ranother ship actually sunk, the data for the two ships could be mixed. Depending on
( q& e! L7 [0 n9 T/ |0 |4 hcircumstance, this might result in one or even both ships being reported as sunk.1 y1 \2 z( \: q1 I% H2 ?
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
+ D/ a+ J" i" STF list screens. The calculation will continue to show the remaining ASW capability* W" q$ `+ H9 [9 S
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ D( ~. D+ H7 i6 [now based on full load for all ships in the TF.) m! n) ?; I; x4 m
51. Resupply capacity for bases added to editor
1 u& l6 F8 O; H5 ^# N52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: ]) b# W `9 r5 I I53. Adjustment to AI unit planning level based on AI difficulty
0 {! j4 f! _9 ?& Y) d5 t* e$ Y1 J54. Ensure minefields are created for proper player when a single TF lays multiple types
" I5 l* [- c/ I! [+ f3 |" nof mines. Player of minefield properly set when first mine type laid by a given
+ b. F) A3 H' Lminelayer but a similar check was missing when the TF contained minelayer(s) with6 U) R. L f' k; o2 z, c
two different types of mines.6 G4 G; [ s3 r8 }7 F3 a% \
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
; p/ ^, q$ [/ p+ u5 K8 L' k10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
; I- N" p2 l2 a5 o4 mfor owning player, if partisans attack and cause damage.
- C- s2 M' f0 ?; v( ]5 u- \) Q& o56. Gameplay Change: Movement rates for clear and desert changed to 25 for
& M* z0 B5 F$ u9 n9 pmechanized units
' u, D; }( n& ^/ a7 Q57. Gameplay Change: Land combat effects toned down
+ `3 c/ J- T' W8 J58. Ensure AI captures empty bases
" Q# M/ h# ]5 K/ u8 z$ C& y( u R3 u59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) K' |! Y1 ^: V
save from moving them ashore. Training from disbanded ships does not increase the3 s# f6 ^7 l' J0 ?1 O
pilot mission count.% W+ |8 j. ^# O5 t: m
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
3 p" \* r0 e! o1 H- qorder to help identification of saves
/ j/ @, t8 J4 {61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 t2 y: u* h$ N( @6 O& A62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# }; J6 J4 a3 a9 f' e: R- a
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
( `6 F: g9 S: w) b2 w% sbombing attack. Groups were at maximum altitude and conducting glide bombs
4 u. q( t$ Z: s; q/ ~attack, sometimes without engaging CAP or flak.: @, @6 ?. F2 p# K
63. Changes in order to standardize inactive Soviet group’s training options;$ _) f+ v) `7 n+ [! K0 F
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see4 q, d" l) |& j$ O) w3 [8 y/ L
Pilot Management for more details). The number of pilots on the group lists is RED if2 M1 C2 i3 l, n7 l5 t
less than the number of ready planes in the group, indicating a shortage of pilots. This$ t8 j8 ?; \3 m, {' Y3 x) x0 Z2 H7 E& O
shortage may be filled automatically or manually for a mission based on the pilot8 y5 U' K9 [3 e- w) r
select mode.
9 a8 \' d2 y/ H) l. H+ d* I. Y65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 Y( H/ B' S& n9 _/ D9 t$ \9 y( w
withdrawing ships
% Q6 C8 z6 i3 X0 _2 v" ?& ?66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at2 }* D7 ]; N' A0 U
close range
9 b9 Z$ X* k8 R8 N67. Gameplay Change: Greater weighing of crew experience in surface combat. Y2 i* D% e+ V1 O
68. Gameplay Change: Limited radar directed fire, increasing over time
3 w; J7 ]' W7 X; U. D Q7 d0 e, u69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
5 H2 X% q+ F: _; ^combats at 1000 yards
; u: h# X- I/ M! |# |9 T* O70. Gameplay Change: PT Boats less likely to attack in daylight
5 K% @2 R; X, L! n7 f71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; }/ h7 P% E& k M3 a# j! W/ ?
hit in ports and rivers
! g6 Q& M# b7 H72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. A. y- u* a: M0 Gperformance* C# \( @- w$ i1 ~3 m9 d' {# U
73. Torpedo hits on escorts not showing in combat report bug fixed
8 @1 _ I9 S. `6 j3 Z1 C5 b/ \' x74. Gameplay Change: Aerial ASW less powerful in early war' k* x. w' D8 g& z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( H; v; }% P& T* t/ ?: _* K
diverted fragments having planes but no pilots. Pilots still flying planes are now
* S; ^1 ]( H8 r5 z4 \ignored for sinking ship purposes until their plane lands.
, r; J, V5 C' F! R. _! O Y: ]76. Group transfers in off-map bases from a ship in the base hex to the base itself were2 a: T5 x$ B3 m% e
being delayed ‘4’ days. There should be no delay.
5 A2 H9 x2 S4 S. I77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
# b2 R! r- @5 W9 R. @! t; r( Ethe convoy disbands.
9 }4 V7 t8 b3 y9 s, J) ^. ]! q! S/ d78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
3 ~4 G+ H, a/ b- z* u! Zhexes. The range was not changed when the game scale was changed.
N- g" _# K7 X* u. [ N; t) r K79. Fixed bug when displaying search arcs at a base$ i$ a( ?8 w) e8 i: z
80. Fixed Escape key on Industry Management screen% B' ^$ E$ L5 J( S( n" H
81. Fixed oil and resource in totals on Industry Management screen, v' |9 g1 y' }
82. Interface Improvement: Add an extra line to the Industry Management to show total
* U1 \6 S: Q5 Vshut down industry on Industry Management screen3 o0 F9 u, r7 B
83. Interface Improvement: Add base select to Industry Management# c# A& J0 Y8 v
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( H& }3 V4 _6 l$ n8 s3 eONE group for Admin stacking purposes; the presence of all three in a base counted0 A/ j, U+ }& w" s' I$ Z# V
as 3 groups for Admin
9 p' ] N7 v5 o) I3 a85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' b: ~9 v5 B& g% J* i- }86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
1 c( K! J$ w$ x" ?FF being affected by old stock code that cleared the secondary mission.* ?0 L2 T1 Q& e( c' {
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
8 T& a' Y! c0 s% U4 u- T88. Fixed an issue with tool tips being offset from actual hex when forming new9 w) N s9 D% v) ]% A
taskforces
V% y9 t- h0 W89. Added the saving of preferences on save; the preferences on PBEM saves occurred on2 o8 D+ \ y; F( s7 Q
the end of turn save only. Preferences are now restored as saved for the player at the
) `- F5 v8 r# ltime.
0 E0 m2 P7 `# K. g. D9 ~7 K6 s90. Changed air supply mission to use a friendly base as destination, if both a base and. w2 o3 R6 r4 M( \/ ]6 ?2 h
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
, U7 ^: v- M( U4 B* w: P+ m91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
, f% p2 Q0 b p, e, Kmission was canceled because the enemy LCU was selected as the first unit in the/ |: G- [* g2 x) a& y
hex.5 J, v8 F( ^3 x+ y& w# c7 t& X. t
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ [$ q$ L C5 c% ^; m
93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 h8 ]4 g6 r5 N9 I3 n( s# ?1 krearm when rearming not needed." v9 V+ Z9 [) b; W9 F9 f" N
94. Fixed the supply cap and monsoon effects on supply
) A- n5 f' |2 o3 h- V; r8 u95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% O; ?, x: Y: A9 x, {$ zmovement.( T1 C# f( J' t- }- {) y+ {7 p7 l4 _
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 N6 a& {/ H9 b: _/ p0 J) P# V0 Hwhen Soviets are inactive.7 ]: c N1 g$ k1 Z
97. Tweaked resupply task force to Japanese bases.
/ u* R/ q$ c' [/ T' i1 w98. Fixed a HQ/Chinese unit respawning bug.
# h1 p n2 x1 @99. Restricted permanently disband/withdrawing air groups from being able to the the
. u6 b; D' s6 }0 e# P“Trainer” option in the type of pilots to use.
- c9 \8 @) ~* M& X4 ]100. Restrict the options available to pilot movement in permanently' H6 h2 {1 ?3 B$ p; G, [, t
disband/withdrawing air groups; mainly restricted to making them active or in-active
3 W1 O; b- ^& m* a: Hwithin the group.1 ], r+ I& Y5 {
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
& H) L3 C1 h, C, yparent group - stops divide ability
# @! J. q' K3 ~; w! {; D102. Fixed an issue where some autosaves could reset game options.5 \+ c! Q8 @# {8 q$ K; v$ O
103. Disabled the ability to make a group a temporary on-map Trainer.( e% B: f5 a7 a7 s1 a& i
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high: y$ J9 X! L0 ^. t1 |
FATIGUE pilots.9 |; b7 N" h6 ]/ c7 i( U; E) Y
105. Made some adjustments to Kamikaze effectiveness.6 n4 z6 R$ w! c% W+ Q- x
• Naval Data Changes
; D/ T9 a9 a/ \, E% Q4 A& P9 O0 S( e! G1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 w3 v1 ?- O$ Y+ R- c y
Class
U4 ~; b- x1 j, j ?3 ~1 a/ OScen 001, 002, 006 (007, 008, 009)% p4 D7 F2 [5 m- O" U- ?
0021 – Australia – correct weapon facing
4 e- u w5 } @7 ~7 D# O3 g* Q% q0418 – Helena – correct tower armor from 0 to 125
7 E) d% T6 x. Z0767, 0769 – Chevreuil – correct endurance and fuel: n7 y h* _2 J
0770, 0771 – Duguay Trouin – correct weapon facing0 M4 e6 s( J3 J# B& L7 }
0772, 0773 – L’Adroit – correct endurance and fuel9 W9 N& i# Q( ?3 f C ~
0774, 0775 – Fantasque – correct endurance and fuel: |( r, d5 ]: Z3 g8 y, ?
0776 – La Galissonniere – correct endurance and fuel
7 i; B+ [& X$ X3 Y: c. a0776 – La Galissonniere – correct weapon facing
6 i: n5 I# R& h$ f; h1013 – Yubari – correct weapon #4 turret armor- w, u2 G) Q4 c
1102 – Furutaka – correct weapon facing9 k$ [! z( v5 B$ t( f
1107 – Aoba – correct weapon facing
9 `/ \; b5 H" _1112, 1113, 1114, 1115 – Myoko – correct weapon facing- N+ i" o# J: {" d
1730 – Yamato – correct weapon turrets
( Z; s y0 H( q+ [3 `# `/ ?/ Z2025 – Kongo Maru – correct weapon facing
& g" O. {9 C$ E* P; p+ ]2202 – ARD 3000 Ton – add Japanese small ARD class' J: \+ b6 Q3 F/ R# g, M
2903 – Gnevnyi – correct weapon facing
& ^6 r! n& x' b% w/ c, h3 i2915 – MK Cargo – correct weapon facing
! [. W: o8 `; L1 r# M* r4 ~2918 – KT LST – correct weapon facing
' {% x. C \3 g) ?% jShip
. J+ @" T: n# C+ Q/ x9 [% I4 tScen 001, 002, 006 (007, 008, 009) changelog3 U& ?( e. r$ d S) c, y+ n
All – update weapons from class to reflect weapon facing corrections
! ?) P: \# L, }6 `$ a7 i0999 – Dublon ARD; add small ARD to Truk- x6 V: E' o* |8 e5 h3 Z
3550 – Laffey; correct entry date to 4204305 z M% c# j3 Q2 M6 m
3580 – Frankford; correct entry date to 430430; z. b) R+ {' \! B3 N
4317 – Thornton; add Clemson AVD at PH r, E* W6 f& L
4361 – Henry A. Wiley; correct entry date to 440930
; t5 |4 n5 y1 n& ?, V3 }5222 – Rixey; rename to Bowie
* T7 n. R; F) M- ~ \% E5223 – Hercules; rename to Highlands2 N( B n& H0 y8 Z$ B! l: i- @
5251 – Pinkney; rename to Pickens+ I& M' b" E: B8 ?! T. o( f
9253 – Madras City; correct entry date to 420228
/ v% b* _# K+ G* k8 J" K9728 – Indus; delete duplicate ship entry' D8 V3 x. L5 j5 V
9837-9849 – Soviet Fleet; correct ship name spelling
3 {! V" ]9 F3 y" ~( p( t6 [11316 – AFDB-2; change arrival location to # 524 Seattle
/ A+ d/ R8 I& h z11364 – BYMS-2055; correct entry date to 430228
( m8 e5 `, a6 h8 q) ^11365 – BYMS-2059; correct entry date to 4302288 Y! y. @) D3 F) L, E
14070 – Ha232; correct entry date to 4602288 j( e$ f5 L& G
Scen 006 and 009 ONLY
; p* I R! s* F2 t0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445; F( {1 u$ x" G
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( v9 x: e1 S. u6 }# O# w
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295# _9 p6 n! h2 I
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 i1 e* ?6 z& A' G: @
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; B# p Z5 c; g. W# i8 Z5 U
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& w' ?) u9 E( H# `/ e0 `( K. G0043 – Hiei; adjust fuel to 4175
% C: Y- y/ w) \! u0044 – Kirishima; adjust fuel to 4175
1 x3 t+ {' H( q6 U3 o) O8 V0067 – Tone; adjust fuel to 1775
- k' i) I: u! i$ `! G: n7 m0068 – Chikuma; adjust fuel to 1775
* z8 w4 u2 v$ n6 \0118 – Abukuma; adjust fuel to 833- i+ @8 X' r- j; v' T7 y
0146 – Akigumo; adjust fuel to 265
$ R" @6 L C: M: K C1 m0168 – Kagero; adjust fuel to 2655 ^$ D3 r! D6 S
0176 – Isokaze; adjust fuel to 2657 P* \1 q4 H' p# d9 R+ ?% w
0177 – Shiranui; adjust fuel to 265) C7 w9 w+ ?% d+ Q4 p* w1 k0 p3 l
• Air Data Changes* Z3 Z" I; X. n
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" N6 A- P' x* V8 i }[177] B-339-23: Name set to B-339-23.
$ m% U3 z* @( n[178] B-339-23 (PR): Name set to B-339-23 (PR).: `; q+ H: {% c
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 }, D5 ^4 ~- T, v } ~- d
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., g) }. F2 w: [- D+ X) T
[365] Stearman 75M: Nationality set to U.S.Army.
5 f) X5 C- b( \$ q% y( ^6 p' l[451] PB2Y-3R: Deleted.1 t1 p/ j! ^* [
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: M, Q; W0 R! P9 p5 |- ~2 J
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 r' b1 t" q' A6 {1 I
MG; wpn 13 set to 500 lb GP Bomb.
0 v/ Z$ N7 N5 F! Y. o1 A[1923] No.1835 Sqn FAA: Delay set to 0.
5 I6 a% g3 \ Y; f0 K# V, G[1924] No.1836 Sqn FAA: Delay set to 0.' O( F: ]$ C, U1 O) Y
[1929] No.1841 Sqn FAA: Delay set to 0.% [' s0 b' e6 e) S9 \" f
[1930] No.1842 Sqn FAA: Delay set to 0.
" N5 Z! d0 z. u& _1 Y[2587] VMF-211: Location set to [584] Pearl Harbor.
0 M" g- L8 S% O" Q[2642] VMF(P)-321: Deleted.
# w; {+ @4 T6 s& Z# f[2652] VMO(P)-351: Deleted.
7 K# r$ _) }( }4 D$ T[2668] VMF(N)-511: Deleted.9 s4 D1 K- \4 u8 M5 r2 P' @- O" h
[2669] VMF(P)-511: Deleted.
6 c$ q5 Y6 |) o4 Q[2671] VMO(P)-512: Deleted.
1 e7 m' z8 Y# s# ?6 y[2673] VMO(P)-513: Deleted.2 B) H. J' ]: B1 W! ~7 R8 Y7 l7 h
[2675] VMO(P)-514: Deleted.
! D0 \' D$ C, U! t! x7 F- @2 k) b7 O[2827] VR-2: Deleted.
3 n4 s' N0 N+ R1 ^& n7 ]4 O[2828] VR-4: Deleted.
; `# Z6 `: S% O8 w4 W. R[2829] VR-5: Deleted.
+ Q. l4 {: y D* m! s[2830] VR-13: Deleted.
, _8 q3 \1 _, S% b6 U[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.: c/ f9 [5 v# h% G
USN patrol-type squadrons 4301 resize to 15 deleted.' a. i* x# Z0 t* S
USMC squadrons 4301 resize to 24 set to 4410.
$ W3 H1 h- I7 f xUSMC squadron upgrade paths reworked.
0 a: A* y1 W( r6 ?* d4 h* D! N. NGameplay Change: Units with a/c MAX strength six or greater now able to split into
8 m0 y( n. O9 |( g$ cthree subunits.
$ D. ~+ X8 U( m% n( g• Map/Base Changes
: T8 n7 C* V2 F3 k; r9 K' g" R, b& k$ z1. Garrison levels in China have been increased for both the Japanese and the Chinese.& C+ E$ |5 x0 h& |. F: c
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& h9 q- T0 G" I. k3 Y
AV.
+ U3 A) n- B9 G2. Garrison levels in Japan have been significantly increased for the Allies.* B6 c) p7 p5 y! b
3. Garrison levels in India and the Philippines have been increased for the Japanese.7 A8 o2 o- E. E
4. Garrison levels have also been adjusted in other locations, with some areas having
! q- w+ l3 S8 X: F- a0 d. ^4 d3 Psmall increases.1 W& u4 ^) @4 L" k
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
2 Y; y) K$ ]: n2 h5 k. ~7 [Airfield.. I" S6 o" H# g% A( T2 D, u/ t
6. The starting fuel level for Los Angeles has been increased.
- Q' j6 d1 L# o6 H7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
4 ]/ U: O: g, b) ] B5 D+ k8. Anchorage in Alaska now generates a small amount of resources.2 ^$ u. y* S: w7 W
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.0 G) |% N" J' I
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ ^2 A$ T) r% E2 h. B11. Nukufetau has had its port level decreased from 1 to 0.
; U4 `' w" f% m( ^12. Pago Pago has had its port level decreased from 3 to 2.
% R5 b6 b0 Q/ o; l" V D13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
+ K$ }3 S# I9 u% O/ a5 s; ~base does instead.: C7 W' d3 V" p, x& p) v
14. "Ahmadabad" has been renamed to "Ahmedabad".
9 L+ A$ r5 i( f- \6 ]15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 `" K$ {/ r2 R- d& B% G$ |rather than being concentrated in a small number of locations. Overall, Chinese& y, c8 B( j4 ~$ G: r
supply point generation has increased, to about the same level of supplies as in the
. g( V: ~* c3 E9 q# o0 Moriginal War in the Pacific game (it was a bit lower before).
. l. K) G( J9 i2 \& Y5 i, V/ g16. Australia now generates a greater supply point surplus than before - about 5,000$ s: S2 ]! X" o& o5 r
points per day as opposed to about 4,000. Fuel requirements remain the same.( Y$ E# V/ g) o/ ~2 k& U
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
# G4 T* ~, C" V4 j% ]! Cinstead of hex 200,40 - and the road and railway networks in the area changed to
6 F2 U" O3 }8 t6 t; K8 Umatch |