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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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) x5 A7 z: T5 s, G2 a% w7 H【更新内容】:9 F. b% f: m" Q
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' O$ D5 o6 \8 m1 B: M, B1 yChange History:
5 t' V7 z' t# [1 V$ `9 K7 z9 d$ d0 c2 _v1.00.95 - December 7, 2009
; r4 u3 Y8 Q8 c- f* z• Second Official Update – This release is comprehensive and updates ALL previous1 i+ r- T- ]7 R2 k6 A( |
versions to the v1.00.95 level.4 a) P Z% |* ^* n( h5 w
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot. @' \" C7 e6 b* y
Management Addendum” which have been added to your Documentation shortcut subfolder
) n/ U5 _0 \5 Z# N% Yand can also be found in your /Manuals installation sub-directory. These two5 T4 S+ I( r+ C3 ^( M
documents contain very important information on improvements and changes in these: e, ~ h( E$ O- d* c
areas.& C: f2 S: j0 D1 k- h) C+ r- J6 }
• Code Changes
) C4 b5 Z' R4 _: B4 Q1. Interface Improvement: New Screen for Industrial Management
, A+ d9 Q" \# Z/ b7 u1 V2. Gameplay Change: Air transport mission was using all ready planes. Now the) ]# _1 T1 P! r# o& C; p
number of available planes for the mission will be adjusted by the rest/training" {) ?3 e" [; ^ U
percent as on other missions.; \8 u3 @ y U
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes$ [& o. J0 x5 P) K
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to3 m2 N6 ]2 U0 t7 M4 e3 a
show in change command list
- Q9 p% K1 y/ J- M2 A; E# f6 @% j5 X5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" u" c- [: Z' q$ v8 C
Bombs’ flag rather than the altitude setting
1 `% i2 d2 }# F W! z6. Gameplay Change: Full base screen now show the consistent over-stacked AF
" V# Y4 O) [; A1 u# Mindicator ‘*’
1 A, k8 _/ O" _. y: o" V7. Pilots who are captured or killed were still being counted in some group totals. They* h7 e9 m5 I* h) D* O
are now removed from group’s pilot count, but still available for ‘Top pilots’.
7 i) ~4 l. P$ a0 z8. Interface Improvement: The buttons in the lower panel of the main screen have9 d8 z. R' o/ j* y; @2 T) y
been improved. With the mouse over the icons on the far left, the number of groups,: x" ]5 K K# w
task forces or LCUs at the base is shown. Added a previous page button when there
# u3 F5 S' A7 {% }are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( h" }# E1 E; n- G; P& E: C. n' y) ~
tooltips sometimes were corrupted when other screens were displayed on the map and0 U2 l" j4 ^# P9 Q) {: P+ c% u
the bottom panel was still active. This has been corrected.
R1 K3 x- Z; q( X9. It is now possible to repair planes in excess of the group’s size
& F! \8 a1 i3 O8 d10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" a2 @8 v( T: J, @training is incremental. Points are accumulated and once a certain level is reached, a2 X( i* Q% ]; s2 _* y' k
point is added to the skill. The cutover level is the current skill level; so as the skill
! @& G3 y! k2 ^& h8 m4 Y. F8 p! Slevel increases, it takes more accumulated points to reach the next level. Combat
& r; ~$ \3 I' P) @& ugains points faster than training, and combat is required to reach 70+ skill levels.
3 r9 n+ O. E* I8 lExperience levels behave similarly with the one exception. If the Experience level is5 H0 n7 K: {$ q. K( p! e
higher than the best skill by more than 5, a skill based on the group’s mission gains* j z" v1 [+ c: d
the accumulated points instead.
. ~* ]4 X" c$ m11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,! {+ K! s5 E- v Z( R2 |
ammo and return to base if required' A! a% y! B1 `' o3 C3 ?
12. AI Aircraft production will now stop based on comparison with on map aircraft totals) ?) a( \4 ^4 F( \; Q8 ~' t
13. Gameplay Change: Malaria effects adjusted! ^( G7 A5 h1 k
14. Fixed bug preventing port construction in certain cases
( L8 W% T* F# w* q, `5 {15. Fixed bug preventing combat engineers from building1 h: Q5 ]0 R0 e: {+ E8 ~) S
16. AI improvement refining settings for LCU attack levels" ^. ^0 h" m, ~
17. Corrected unit TOE loading bug
8 l$ Y! f+ b4 y4 p+ ]( }18. Correct bug setting default morale and experience when not provided by editor
- d& b! s/ F% ~6 J8 i# X19. AI additional checks for level bomber base sizes: `" A$ D2 {& B/ m% _/ Q2 ]+ H7 Z: C
20. Numerous supply tracing improvements
0 u7 t0 M, D! F" g3 [9 { ^21. Numerous supply/resource movement improvements
* b, m! g! w& H+ a$ ^' A+ l3 P22. Corrected several land unit fragment bugs.
! c, c5 c+ x1 h# t! B- J8 ]9 r. c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" ^0 ]8 X2 ?/ M9 M' o* marrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ s/ ]' e" j3 b' r# p7 Y' Cmeeting process to reduce chances that the meeting will not take place until one or the
$ Q* k; Q# o# fother TF reaches the “met” TF destination. Also correct a problem TF could" y! S* V* a A! j! s: V
“merge” with a TF that no longer exists under certain rare circumstances.
. L: a7 w9 ^4 K* f) h' n3 R- q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( j) g$ v5 ^2 R9 \6 Vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate# ?1 h9 l5 B- H r$ Q
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
& p5 I r1 D# G, | D( @docked if the port has the dock space for them, but will auto-undock when adding a
4 \/ T9 _/ j2 uship to the TF causes it to exceed the port capacity.
# H ?( P" v; {6 ^) @$ h25. Adjustments to naval retreat determination. TFs retreating after combat will now be
0 z; w& m8 B" {8 Y( S# xless likely to retreat to hexes containing other enemy forces and be more likely to% W/ k0 Y+ B7 ^; B) C
retreat toward a friendly base.
. {4 K% @; N$ w! l2 B# X7 j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it1 e) }; ^: ]9 n* ]# F
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" |) P5 v6 B$ d- n. Z4 N4 Q' l
in port, (c) ships in port (disbanded).
5 d2 Q/ j& {8 R27. Interface Improvement: Implement search arc drawing on map
3 X0 s+ \4 q8 Z, \. |- l9 H" l28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,1 m7 _+ B" \ t f" W4 t
ensure partial rearming is in full mount increments, and adjust ops usage according. z3 r1 D. L' a# Z$ {( y8 {
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 h. u. Q. o" k6 F
a base were incorrectly excluded from Naval Support totals at that base. This was
2 ^2 q; v* _: @% t. odue to an error in calculation of Naval Support availability over HQ Command radius.
/ s. U9 M. e9 x! E% g4 @30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
5 L4 z4 w2 o. A' p acould improperly interact with fragments of the same parent that were at other
9 p9 {8 |& P5 k5 f' k6 ilocations and had been previously loaded by either the TF or one of the ships) k( L5 k7 j% z- ^; @6 c* F
currently in the TF or, if the load required multiple days, when unloading of other
' x+ u. P( g+ Y, f1 ]& W3 rfragments of the same unit caused and automatic switch of a fragment to the prime
% U; }/ ~: @* ^9 lunit.+ \, N! M% [' S% t; u/ D
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.& i! _$ S9 O3 Z+ G; U# \
Previously repair of all system/floatation/engine damage would terminate repair of a
8 V3 L( W' f* w5 F) Kship that also had a damaged device (weapon, radar, etc). Damaged weapons will( o2 X1 i+ z- X/ u; a; J
now prevent full repair of systems damage and may “create” small amounts of system5 y+ G7 [0 v) h( D) \( R7 i* D
damage to keep the ship eligible for repairs. Note that this may have the affect of! f% x/ d9 I! L4 v" T% P7 o
small amounts Systems damage being not repairable at a location where it normally
9 d5 \; W& e* P4 `" ^' Swould be repairable if that location can not also repair the damaged devices(s).
$ O( t' ~6 B7 c6 d9 W32. Interface Improvement: Changed Allied aircraft replacement display to show nation
1 R/ m6 R7 m: J( Bof aircraft$ i0 w4 P! S# z F, |2 \7 d3 X
33. Corrected several menu bugs
3 s% S: l8 l7 n* K6 X9 }7 f/ x* `8 l34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
0 u# B. T/ V y; qland units by TFs.9 w% W- ?5 U8 C0 B( e3 T, H
35. Interface Improvement: Add “undo” for ships being transferred during ship; z1 c7 x) Y9 N5 F2 b
transfer. Previous undo only functioned properly for ships being transferred into the3 Z3 s4 s3 W0 h' z; ^
selected TF. Provided undo for ships transferred out of the selected TF.
8 R9 x! J) F& Y5 e" Q% f36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
: R b1 t% p& H) d$ q& Bis following another TF that is beyond the player-set follow distance.
6 O; e7 C9 D& g6 o% Y37. Change ship based aircraft repairs to be by plane, instead of by group9 D& Y* N; ~0 P$ K
38. Interface Improvement: Made air group screen larger to reduce clutter
6 L8 E2 L% L* J8 ^% }39. Gameplay Change: Adjustments to supply consumption by land units; z0 M# t8 L' j1 s8 `! x/ w( C
40. Change to AI shock attack determination
0 f! w3 m: v; O* p7 {+ } d3 K41. Improve AI awareness of intel on nearby enemy LCU" M' M: D8 C" n- j2 v* K9 J5 _
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
) o& Q, } r# c# j& _% L43. Gameplay Change: Changes to AI production on “Historical” level* ] E0 J6 B- X$ G
44. Improvements to save file process to reduce chance for file corruption, especially by
% `9 [: n6 M c3 Pdeleting the old save before writing the new one& A* U$ W" D1 b
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; Z/ Z( G4 i! R+ V7 Y# e
46. Improvements to refueling calculations and processes. Ships are more likely to fuel( K: ?: _* a" A4 @/ g4 G
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
/ y" M O7 }* f' jsources for the “from port” and “at sea” variations.2 E" B! e$ j# E
• Replenish from Port will now use the available fuel/supply at the port and on all
) ^: _; _* j1 h1 L2 q/ Preplenishment ships disbanded into the port. For those disbanded into the port,
/ n4 n& v' V1 {2 Bonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.) {- J/ w; M" d5 m; p H
Tenders must be of the appropriate type for the ship being replenished. Note that
5 Z9 s& t. z8 K4 rport facilities are used in preference and ships in the port are only used if the port
1 C0 x5 h/ b ]0 }7 B6 tis not able to completely replenish the ships in the TF.; h# x) r, P( ^
• Replenishment at Sea when the TF is in the same hex as a friendly base will now+ Q) W0 n- R1 C& Y; f' w
use all ships in TFs in the same hex but will no longer use ships disbanded into a2 q' L8 M8 D; X1 ^
port in the hex.; x2 E% p2 I7 J
47. Interface Improvement: Add new map icons to highlight certain events
: S3 Y9 L! l8 u% f% V48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ V+ j- t4 N- u" K% t
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
( k5 ?( w# H% Z. rport or from any TF that is currently off map. Ships that are not badly damaged
" n; G; Q9 ~6 n) Pcan be withdrawn from some on-map ports or from TFs in certain on-map regions.& a& l6 [3 K- F0 u
For on map, ship may not be on fire, total damage may not exceed 99 and no
3 C- r- a/ |$ r+ ^individual damage type (system, floatation, engine) may exceed 50. Ships may not
- S7 A" w( n% `, Z3 V$ Z+ Ube withdrawn from any on-map location where the enemy has air superiority. The
/ R; Q. z C6 ~! ?0 t; Wintent is to prevent withdrawal as a method of saving a ship that stands a good chance( q$ h& ~8 [ G$ e# y
of being lost or further damaged. On map withdrawal ports are set based on the
- ` L8 N4 w/ Vhistorical exit locations for ships leaving the Pacific:
& g. @3 K+ p$ x. ?0 }1. Any level 9 port.+ ~6 z; P j( X4 D
2. National home ports of the United States, Canada, India, Australia, and New
/ ^9 `8 X; p& O, UZealand (with no port level requirement)
5 W1 j5 a' [. E+ Y$ ?0 F3. Any level 7 or larger port on the US or Canadian West Coast.3 `+ R; k' M% i$ F
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); p* s4 P, c# [9 e, ]. V' S
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( J9 @7 `2 m. R6 ?- W6. Any level 7 or larger port in New Zealand.
0 J$ M% m- v$ H( _" G7 o49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
+ A" R! ^' j2 ^' ] e# C: h! oanother ship actually sunk, the data for the two ships could be mixed. Depending on
* V9 A$ t$ }( u, g9 }$ pcircumstance, this might result in one or even both ships being reported as sunk.
. k- K6 L @! Y0 ^. k6 |50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 {7 Q( ~- Y: o* `, O3 @TF list screens. The calculation will continue to show the remaining ASW capability
2 T8 K) h/ i$ R( \! W6 C( u$ X(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' q& y8 e u9 s+ G+ c) inow based on full load for all ships in the TF.3 ?8 i0 W. ], U9 N8 M' p
51. Resupply capacity for bases added to editor/ J9 y7 u9 |3 }* _; l6 I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) Y0 M: }5 Z0 C0 T. g
53. Adjustment to AI unit planning level based on AI difficulty
- T* L& K2 n& w# Z: G54. Ensure minefields are created for proper player when a single TF lays multiple types3 G+ ?4 \' ^' ] Z
of mines. Player of minefield properly set when first mine type laid by a given: H: Q1 ]; k) O
minelayer but a similar check was missing when the TF contained minelayer(s) with: h; H" `( q5 [$ P! w# h3 E: k
two different types of mines.% {4 {- v5 w: N0 V8 U6 ~- @# W8 W
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and D% P- d7 t/ }8 q
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' [0 t6 {) n* M) b* ` B& j1 qfor owning player, if partisans attack and cause damage.
& | H5 I: A# U& ^3 p56. Gameplay Change: Movement rates for clear and desert changed to 25 for' f. ]+ o4 C ^* x5 a7 G
mechanized units6 q0 L4 x6 z F9 u
57. Gameplay Change: Land combat effects toned down
# Q1 s; \$ i" v4 H' Q58. Ensure AI captures empty bases
/ l( [& `: m6 C' G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: I2 b6 m) `# V
save from moving them ashore. Training from disbanded ships does not increase the
. S, D# Y" ]1 s8 C1 Epilot mission count.
+ q5 l: R: y2 J+ A+ E60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in' {. \( H5 r# F! E8 F( z9 x$ L, Z
order to help identification of saves0 ^9 ]/ R4 a' v3 {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 x5 ^5 S X0 a0 g N7 j
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 o6 Y% S+ G" L6 u6 Fmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
: R$ R2 Q! r2 R% ]1 n# ^bombing attack. Groups were at maximum altitude and conducting glide bombs t3 M. J! A2 e
attack, sometimes without engaging CAP or flak.
5 M4 Q) @& g2 d63. Changes in order to standardize inactive Soviet group’s training options;
& @/ m7 ]7 V6 p: Z( v. I% d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see Y- k+ b# z4 \5 b9 s/ z' @
Pilot Management for more details). The number of pilots on the group lists is RED if5 E9 s5 }" b4 R2 S3 m5 _7 E
less than the number of ready planes in the group, indicating a shortage of pilots. This
3 v- s7 v4 f* \9 i9 x& \shortage may be filled automatically or manually for a mission based on the pilot8 f9 Y& X6 ^, {5 b. A0 g/ j' q/ v
select mode.
3 y- T% I3 | t( F6 k2 k65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ ?1 L* _2 b1 K5 w9 P
withdrawing ships# W- ~0 h, J1 R1 p$ J; ?7 z. o) L
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* ^" g3 }6 n8 Q4 z
close range
2 W! y# ?% L: [+ _( m67. Gameplay Change: Greater weighing of crew experience in surface combat' x0 U; R7 a! v$ U7 F" Q: I
68. Gameplay Change: Limited radar directed fire, increasing over time/ W& z' j- b, i: B
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
- T8 x7 n. D* E( N' f. K Lcombats at 1000 yards
/ a4 y6 q- F2 m70. Gameplay Change: PT Boats less likely to attack in daylight
* {+ l3 P' D' O' F: K, }9 G0 p n N, E71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 ^" q! y t2 E' H6 m" R+ ^" t+ Fhit in ports and rivers" J" z+ y% ~! ?
72. Gameplay Change: Submarine captain ratings have more influence on Submarine) x+ Q: w/ Z. Z" u& y# h3 ?
performance) J$ M9 L, h I& S5 E& A; a; {) y9 }
73. Torpedo hits on escorts not showing in combat report bug fixed% \( t% N$ |7 `+ B
74. Gameplay Change: Aerial ASW less powerful in early war! G" Y. D7 V5 p9 I- Y6 q8 d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 w% _/ n! t/ Pdiverted fragments having planes but no pilots. Pilots still flying planes are now) c. o* _" i0 t7 A
ignored for sinking ship purposes until their plane lands.& w: v! Z! {0 C) p" Z; R, ~
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 g2 h% o5 U/ g0 I/ Q& m2 d7 Obeing delayed ‘4’ days. There should be no delay.
5 Z8 k$ R) }6 |+ {* X6 P77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 P! @# `3 O8 B8 ?. Y
the convoy disbands.- |7 G' L; s: s3 w. q) h
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
3 I+ T! c( y& q, c( {. Fhexes. The range was not changed when the game scale was changed." ~3 N9 L9 l. C" M
79. Fixed bug when displaying search arcs at a base
8 u' [+ G# q& v1 l80. Fixed Escape key on Industry Management screen
: N, Z9 E5 T) d, m- v81. Fixed oil and resource in totals on Industry Management screen2 K7 e1 X, [- K( B6 d
82. Interface Improvement: Add an extra line to the Industry Management to show total. T4 i- y4 ^7 Z, I0 j
shut down industry on Industry Management screen
' y" A5 s+ R* B: ^0 G83. Interface Improvement: Add base select to Industry Management
! N1 a8 o( Q. b) Y- b) D( q84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ B9 f; ? }9 @; R' M
ONE group for Admin stacking purposes; the presence of all three in a base counted
( A* Y1 l: k' P4 m, m7 g9 s1 gas 3 groups for Admin
! m$ {, h& B+ Q8 u. C85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
+ A% F: ?: T7 d3 Q* O86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
3 w0 h8 r# I! D9 jFF being affected by old stock code that cleared the secondary mission.
: A# t# G" i+ r! D. P( c87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& }* x2 o" {* C; G88. Fixed an issue with tool tips being offset from actual hex when forming new; f) |: l- ^ Y+ }5 g W8 U5 u
taskforces
. Z8 I p9 R; R1 s6 R+ I89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 E) m' _( l9 B; @* R/ ?1 Hthe end of turn save only. Preferences are now restored as saved for the player at the
% o$ q' O0 k8 f; ?time.$ R% x. H! i# a1 G- t2 C
90. Changed air supply mission to use a friendly base as destination, if both a base and& f6 T4 F% N1 `) c, E
LCUs are present in the hex; it was sometimes giving the supply to the first unit only+ o# f3 m8 ]5 C0 F6 W* K; \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ q1 T! I5 U) Smission was canceled because the enemy LCU was selected as the first unit in the
% m- t2 ^2 ?3 I9 Jhex.4 k" D) }/ K' ?6 S) ^
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
- _9 f) c3 b. v. H _* U- C93. Prevent very low grade TF commanders from returning single ship TFs to port to% d. g- Z! A" C' D1 \+ t
rearm when rearming not needed.+ K- ~% o4 }" E6 j% f# k
94. Fixed the supply cap and monsoon effects on supply
- }. x# L: H/ O5 v4 B: [5 H; e6 }95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland) Y4 Z( H! G" e" i4 T$ r& k. j3 k' {
movement.
( }# Q* r# s, i$ I96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base" J: A$ t( w% b' g. B- P
when Soviets are inactive.
" I) x/ d# |( P& ^! k, w) R9 N, m97. Tweaked resupply task force to Japanese bases.+ @* t" a: T% ^: `: f( V [
98. Fixed a HQ/Chinese unit respawning bug.
. @, f$ e& O+ r/ f# |$ O6 I2 \' C99. Restricted permanently disband/withdrawing air groups from being able to the the) L( T! L: p4 {$ @, T
“Trainer” option in the type of pilots to use.2 |% L& S& G7 C! E+ {9 N: t" A- U: y
100. Restrict the options available to pilot movement in permanently
6 H1 J Y& p( \0 s9 I' | ^0 B zdisband/withdrawing air groups; mainly restricted to making them active or in-active* ]8 {" y5 N% @! i
within the group.1 m3 b/ r" `6 y, q+ b3 s
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) y& Q, W4 L' E$ q5 c/ jparent group - stops divide ability
1 i/ Z* P) l) ^% Y102. Fixed an issue where some autosaves could reset game options.
; I5 b( y E& W% }! F9 q103. Disabled the ability to make a group a temporary on-map Trainer.
K; o5 r3 w5 d6 U- B; u. k \104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high. E+ i* y; v/ X
FATIGUE pilots.
# g9 Q0 U$ f' O+ X$ m; i, M105. Made some adjustments to Kamikaze effectiveness.
8 g3 ]2 {. U0 A. W• Naval Data Changes
. d3 _& B9 | D* R1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 h& t/ w9 X- E: {& n( EClass6 y/ a! _- q. k
Scen 001, 002, 006 (007, 008, 009)
6 W7 @5 w( W( i0 D ^0021 – Australia – correct weapon facing( r; G8 ] S. t! n5 b- |
0418 – Helena – correct tower armor from 0 to 1252 w# y8 A$ `( Z" W) m" I6 |
0767, 0769 – Chevreuil – correct endurance and fuel* Y, w7 u$ l+ } `, `" \5 T
0770, 0771 – Duguay Trouin – correct weapon facing
% x! h4 U4 R+ M1 g0772, 0773 – L’Adroit – correct endurance and fuel
1 k( L1 {+ O# w/ M" X; D3 ^0774, 0775 – Fantasque – correct endurance and fuel0 I \0 O' D7 G# G
0776 – La Galissonniere – correct endurance and fuel6 a' v. z' g) D. q
0776 – La Galissonniere – correct weapon facing& M1 b5 {$ @) \4 K: }3 K4 ?3 q
1013 – Yubari – correct weapon #4 turret armor, b; d5 J, _' K9 J
1102 – Furutaka – correct weapon facing
! S' u }8 K7 n& A. Z6 q# f- {6 W& P1107 – Aoba – correct weapon facing
6 M/ M* x' r# C$ k- ]1112, 1113, 1114, 1115 – Myoko – correct weapon facing
X4 G! V9 w- D3 j2 [: L, F1 H1730 – Yamato – correct weapon turrets
8 c" w/ v$ D3 W* \2025 – Kongo Maru – correct weapon facing
3 Z% i4 }5 p& b/ I4 i2202 – ARD 3000 Ton – add Japanese small ARD class' T6 o1 {% j! c' Y2 [3 L
2903 – Gnevnyi – correct weapon facing- ^1 z" A/ o5 k
2915 – MK Cargo – correct weapon facing
/ S# @1 J V; x0 i9 D) b/ G- r6 x2918 – KT LST – correct weapon facing- N- U- g# M, A3 Y- p) W
Ship+ C8 s0 T1 Y/ _0 {8 F
Scen 001, 002, 006 (007, 008, 009) changelog
1 Z+ l2 U& T. l4 F7 ^All – update weapons from class to reflect weapon facing corrections' _* J; b4 Q% Q& Y) P3 v" T
0999 – Dublon ARD; add small ARD to Truk
, O2 {2 m. J9 o3550 – Laffey; correct entry date to 4204307 D0 ^/ ~) k/ u
3580 – Frankford; correct entry date to 4304308 b2 C6 q. C; E3 D( z
4317 – Thornton; add Clemson AVD at PH
! C6 e( f+ L6 l4361 – Henry A. Wiley; correct entry date to 4409309 {% g- w( d c3 a) K
5222 – Rixey; rename to Bowie- g; |% G2 C9 K6 k% y
5223 – Hercules; rename to Highlands
+ u6 I+ W0 U: N- P& x2 ` G5251 – Pinkney; rename to Pickens$ l. `$ `. M- ?( X( b
9253 – Madras City; correct entry date to 420228
8 n; _ K. a8 d/ c# G9728 – Indus; delete duplicate ship entry! J1 ~5 n2 }9 _2 s3 s+ U( v/ L
9837-9849 – Soviet Fleet; correct ship name spelling
, k1 @) N5 h2 S6 @; ^: p, E9 f11316 – AFDB-2; change arrival location to # 524 Seattle
- Q# E, j. Z% g: C11364 – BYMS-2055; correct entry date to 430228
7 _ Z/ D' j0 j8 B a% p. F11365 – BYMS-2059; correct entry date to 4302282 [4 M* r9 `0 _; z& [ R
14070 – Ha232; correct entry date to 460228
9 R5 n: l6 c E) x" c: z7 TScen 006 and 009 ONLY8 G* O- I- T- B. r# F
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
{" D6 u2 ^. d, {3 x" S `+ W2 m! M0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ Q, ]* o& e, E8 P _7 A5 `
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
3 h a* x6 s# }0 W) `/ b# _! F0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# p3 Y2 M$ o- b. @
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* P; \! f# R9 Y$ q: [3 V0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
8 f( t. c3 h! P# J# j+ R0043 – Hiei; adjust fuel to 4175; g, L3 }% M" `# J [8 w
0044 – Kirishima; adjust fuel to 4175
8 E" q1 t" Z; d& y5 A0067 – Tone; adjust fuel to 1775
2 l- x1 s' V! P5 j# f3 h" V0068 – Chikuma; adjust fuel to 1775, f. O% _/ X" o* _+ h& E
0118 – Abukuma; adjust fuel to 833) X( i* [9 \, }; J5 S6 ]4 g
0146 – Akigumo; adjust fuel to 2659 ?0 t0 }" A7 Z
0168 – Kagero; adjust fuel to 265
) q. D; K. z: i# {# Q1 Q0176 – Isokaze; adjust fuel to 265
: x! r% u6 g2 |6 T1 ^0177 – Shiranui; adjust fuel to 265* H$ _% ?! i4 H; V6 d- A
• Air Data Changes0 g8 K$ n3 ?2 {4 x* O( o# K
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" P9 Z, r6 x: X# R7 G% }[177] B-339-23: Name set to B-339-23.
# o6 i: A3 g. Z, ~2 k; T[178] B-339-23 (PR): Name set to B-339-23 (PR).* O; @! w R" j1 v: p- z. e
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 D7 \! k' D- Y! Q- @' v6 Q[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! L. c) l' E* L" [8 M5 j[365] Stearman 75M: Nationality set to U.S.Army.
& @. y& d/ j. N[451] PB2Y-3R: Deleted.' [- _ @) i: {6 d7 Q8 s
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4., J( R: z& Z" |. b4 d
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. J# c+ } t7 O& fMG; wpn 13 set to 500 lb GP Bomb.
! F+ W; ~$ ?9 [8 v; ^4 N[1923] No.1835 Sqn FAA: Delay set to 0., K7 Y' B/ ^& @+ q
[1924] No.1836 Sqn FAA: Delay set to 0.5 O# d' T. P( E3 E! z; n" W% W* x
[1929] No.1841 Sqn FAA: Delay set to 0.+ t* |' k- i5 W0 V4 [% ^" c: `6 _
[1930] No.1842 Sqn FAA: Delay set to 0.
3 ]0 ?3 B( P. K8 y0 c% p8 h4 z+ R[2587] VMF-211: Location set to [584] Pearl Harbor.
4 t+ s' H6 C$ M( q; P[2642] VMF(P)-321: Deleted.% A$ U8 b8 D& Y$ v+ D2 B
[2652] VMO(P)-351: Deleted.
4 C" Q- d& f) H+ r1 [5 E[2668] VMF(N)-511: Deleted.2 ^2 p$ O7 e* }2 u6 D2 ]
[2669] VMF(P)-511: Deleted.
* w7 ?% M' x4 q7 Z$ _+ z1 J[2671] VMO(P)-512: Deleted.$ s( d2 k! n2 h) s
[2673] VMO(P)-513: Deleted.
* [/ d0 L6 E) N. I( m[2675] VMO(P)-514: Deleted./ M& q4 Q3 L' Z+ p) y B
[2827] VR-2: Deleted.5 t, X% ^+ N3 X; D! m3 F
[2828] VR-4: Deleted.
- x: m2 \/ h( J/ D1 m0 A[2829] VR-5: Deleted.
9 r& C& [, j% q* c[2830] VR-13: Deleted.
; H5 [, G0 G# j+ r[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
2 j' X% b1 x( a) v3 T- \9 fUSN patrol-type squadrons 4301 resize to 15 deleted.$ B* |2 u( @$ U F
USMC squadrons 4301 resize to 24 set to 4410.! p1 j3 N# T; f1 k/ T# P/ B
USMC squadron upgrade paths reworked.
5 }4 n2 m w/ A% mGameplay Change: Units with a/c MAX strength six or greater now able to split into! E/ ]- J$ a2 \4 Q' ?0 M, D* `
three subunits.
2 R6 S0 J; J( Q1 q• Map/Base Changes( y" l7 s9 d6 G1 B- z
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
" ]4 d0 ?+ b, h) k, Y, C$ `New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- E; X. B" s7 q( H' WAV.
6 A) }0 K. G/ V2 I5 l2. Garrison levels in Japan have been significantly increased for the Allies.
# t' E6 N+ |$ L% S' K2 T( S5 v3. Garrison levels in India and the Philippines have been increased for the Japanese.
, }. m1 w( m% D' f; l% o9 a8 g4. Garrison levels have also been adjusted in other locations, with some areas having% N# x2 y2 }5 ~/ K" Y( G5 G# m
small increases.$ w0 C6 H5 E4 E3 s3 R$ o
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
) M ~1 U* s& W& \' q, O! CAirfield.2 x% t& f+ r$ L0 L7 L4 g
6. The starting fuel level for Los Angeles has been increased.2 P5 F# z# O% d0 c8 n' L3 S
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- f+ X' V. _6 t% ^$ k8. Anchorage in Alaska now generates a small amount of resources.
, W$ [# }, G! H! R) d& `9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; [- N6 C6 w+ E6 ?" K8 k
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.; a) ^" C1 g4 L- U# D0 ~
11. Nukufetau has had its port level decreased from 1 to 0.
9 }8 O. V# a" U6 f. o12. Pago Pago has had its port level decreased from 3 to 2.
. ~+ m Z! F3 ~1 k- b+ b6 `& f$ i13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
3 L' R( C! K3 n' V! Rbase does instead.
: L) v& B( ^4 K1 V0 r14. "Ahmadabad" has been renamed to "Ahmedabad".7 D- F3 k( _# ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
. L! e6 b& z! s, D: m- s' ?rather than being concentrated in a small number of locations. Overall, Chinese; i7 Q) w, q: n! w
supply point generation has increased, to about the same level of supplies as in the) j& v4 ^) r9 O, M
original War in the Pacific game (it was a bit lower before).
' I5 j+ U* |$ [) p; \16. Australia now generates a greater supply point surplus than before - about 5,000
$ [1 D% `3 h; u3 _. Kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
! f# l b6 O+ R) B# a( B17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41* m3 L. D2 J3 }0 q. f
instead of hex 200,40 - and the road and railway networks in the area changed to3 `* p% {. e+ I( E
match |