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5 f0 C+ l# V, F2 F1 w1 G9 i【更新内容】:
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( s% E. M" k& Y/ w/ p1 v3 i2 GChange History:+ R6 b# R/ i$ W+ c p* N9 j
v1.00.95 - December 7, 20095 _& K+ Y6 {, x- D0 A# i+ b
• Second Official Update – This release is comprehensive and updates ALL previous
2 y* K3 P' n# P C: Oversions to the v1.00.95 level.- @ F: [+ o( U' V
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) C& z L6 I5 Y* l$ F9 CManagement Addendum” which have been added to your Documentation shortcut subfolder! _5 j2 M. l! x( X
and can also be found in your /Manuals installation sub-directory. These two
2 m! [! }2 [9 ?4 \documents contain very important information on improvements and changes in these
: e" e6 @+ \4 M I A: O1 ]$ o9 O# mareas.0 Q) B- J p a2 g1 [
• Code Changes1 A2 q. m1 l) y# `* \
1. Interface Improvement: New Screen for Industrial Management
# g* D& {( M2 W7 X: g9 T2. Gameplay Change: Air transport mission was using all ready planes. Now the2 Y V {$ N- u$ q
number of available planes for the mission will be adjusted by the rest/training; |4 v+ H X3 l
percent as on other missions.
( s6 J6 |. ~2 K( R3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
# H/ ~0 p4 C$ L/ @# P4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
" w1 }1 B( o4 D2 Nshow in change command list
. Y6 R; x& a) v3 \( j4 \5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 \( @+ M) p! a& y- L: |& VBombs’ flag rather than the altitude setting/ e2 H$ R' ]; ^$ @2 V4 z2 n- `5 F
6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 d6 F8 p1 G8 j D! L$ A! i/ {9 R# G
indicator ‘*’) f- M9 R& G) j& k
7. Pilots who are captured or killed were still being counted in some group totals. They& `6 M; J/ W" O) x
are now removed from group’s pilot count, but still available for ‘Top pilots’.. l9 V9 P8 C- d1 H! l
8. Interface Improvement: The buttons in the lower panel of the main screen have+ i' ], g% B3 y, _9 N W" c3 ?4 c
been improved. With the mouse over the icons on the far left, the number of groups,
. O) E5 G$ `/ N$ C$ V5 otask forces or LCUs at the base is shown. Added a previous page button when there
! F0 s- V, C3 Rare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
~5 I0 ?3 `6 n y# [/ E/ qtooltips sometimes were corrupted when other screens were displayed on the map and
Y9 ?* m8 c: C8 w1 Qthe bottom panel was still active. This has been corrected.
) G3 k6 T# V- F: p9. It is now possible to repair planes in excess of the group’s size6 O, X: @1 y$ {4 c
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill' z. g) q& S" L
training is incremental. Points are accumulated and once a certain level is reached, a
! F2 B+ H' {; t# g3 |point is added to the skill. The cutover level is the current skill level; so as the skill' f6 Z" P3 ~' {% F1 ~: |
level increases, it takes more accumulated points to reach the next level. Combat
2 }& X; }2 \0 B% ~8 v: M0 _gains points faster than training, and combat is required to reach 70+ skill levels.( W' x/ L1 u }" b7 p
Experience levels behave similarly with the one exception. If the Experience level is
8 I# u4 k" u0 P4 J/ N Ihigher than the best skill by more than 5, a skill based on the group’s mission gains- ~! C/ _; [5 b4 T) Z7 }( U0 u2 j0 K
the accumulated points instead.0 ?( b+ ]7 ^% F6 G
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,& A# C0 B2 V- O$ `8 m: D9 {4 k
ammo and return to base if required
9 [/ e* y, ]% k12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ m: D5 ?+ j8 ]% [+ f13. Gameplay Change: Malaria effects adjusted
, z' i: N. i# ~% S14. Fixed bug preventing port construction in certain cases
1 l( W' Y2 y6 X8 k0 T" O# y& B% a/ \15. Fixed bug preventing combat engineers from building ?! \" M; \# |- l8 K
16. AI improvement refining settings for LCU attack levels
1 T$ d5 G0 h" _0 H17. Corrected unit TOE loading bug
" y' \( A( [& f" a" x' H! n* u. G18. Correct bug setting default morale and experience when not provided by editor, U, i$ z! U2 s! r/ C
19. AI additional checks for level bomber base sizes
5 i# R+ u8 Z5 i. O20. Numerous supply tracing improvements
0 i. k- e q! |8 P21. Numerous supply/resource movement improvements, e4 J! j2 V2 p3 P
22. Corrected several land unit fragment bugs.
- n5 t! z2 U: O2 a0 {; t23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
# S/ \. \5 A2 q# Parrives at the destination of the “met” TF before the “met” TF does. Also adjust2 D0 V$ \3 u/ Z
meeting process to reduce chances that the meeting will not take place until one or the; u5 d/ p K! H& h! d5 d3 \3 c
other TF reaches the “met” TF destination. Also correct a problem TF could" s1 f0 t# ?, B/ \ m: ^9 i
“merge” with a TF that no longer exists under certain rare circumstances.' M. x6 B9 R, i. R; g
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of; s% K3 @" |7 z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 T: x% `/ S9 {2 c( y/ [
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
+ v. ^4 ]2 P* ]" }, V1 g; pdocked if the port has the dock space for them, but will auto-undock when adding a' K! \5 a+ P% l% D4 _) f
ship to the TF causes it to exceed the port capacity.
: t1 K: _' [: \$ \' E1 {25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* J" W! S( O8 k) u4 Y/ Xless likely to retreat to hexes containing other enemy forces and be more likely to
! j2 `: O+ V L0 Xretreat toward a friendly base.
- d5 j* e* U+ B: R: _. G+ L8 J- Q26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
0 n. L6 P' _ p* o) m; Uis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
4 f! h; q4 X7 R& Qin port, (c) ships in port (disbanded).) C: H; n d9 s$ j
27. Interface Improvement: Implement search arc drawing on map
$ m) `0 u5 x( D7 [$ s28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& \9 v: t$ P: y- n" z9 e5 Pensure partial rearming is in full mount increments, and adjust ops usage according.0 ^# B, c$ j0 E& `1 R9 F4 A2 ]
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
2 h/ Z$ T8 W$ Xa base were incorrectly excluded from Naval Support totals at that base. This was
# f. x; C7 {5 u' i) A' gdue to an error in calculation of Naval Support availability over HQ Command radius.
$ y3 ?; |3 H7 `6 L& t30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 `; ]+ _6 Q: e( w( ]- @! p8 A
could improperly interact with fragments of the same parent that were at other/ k, V9 J* W" Y6 }* ~7 _3 j
locations and had been previously loaded by either the TF or one of the ships
: `; s3 ^) J* Acurrently in the TF or, if the load required multiple days, when unloading of other
, a* x/ V' m e* O, Rfragments of the same unit caused and automatic switch of a fragment to the prime. |2 ?! ]6 Y# D) f3 K
unit.
W2 ~0 i7 N& a' T% e; t31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
) Q- c" M' P0 n) f$ CPreviously repair of all system/floatation/engine damage would terminate repair of a, O/ R4 F; `& s0 p/ i( g
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 N" h6 K; w, }* t2 @5 Pnow prevent full repair of systems damage and may “create” small amounts of system9 _& r5 K+ z5 B6 N# i
damage to keep the ship eligible for repairs. Note that this may have the affect of, A+ D* D# x/ n& t+ {
small amounts Systems damage being not repairable at a location where it normally
( f9 v* G. P- ~0 h, r. w. B7 jwould be repairable if that location can not also repair the damaged devices(s).
. s5 Y2 _0 d+ I% H9 J5 f; q32. Interface Improvement: Changed Allied aircraft replacement display to show nation( D& }# |5 J8 h6 \' ?+ K1 k
of aircraft3 u2 L6 q% }" o* g, f
33. Corrected several menu bugs
4 j& z1 B; G- X: O2 A: k34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of! _8 r2 x7 p+ D! {# N) H9 ^; v# c
land units by TFs.
2 t+ J0 H6 ^5 w( i# ]! @35. Interface Improvement: Add “undo” for ships being transferred during ship& _: T( s y' ~: {
transfer. Previous undo only functioned properly for ships being transferred into the
" J1 C: R- b* w* Q5 Y" K, t Aselected TF. Provided undo for ships transferred out of the selected TF.
! X6 d$ g R" v' W& c36. Corrected bug causing ships to move in excess of maximum speed when in a TF that* ]: ?9 A* f% [5 O% n+ H
is following another TF that is beyond the player-set follow distance.
' N* J+ K( H3 c37. Change ship based aircraft repairs to be by plane, instead of by group
- D# a0 @3 _- d$ L( C4 A z# {% w38. Interface Improvement: Made air group screen larger to reduce clutter
5 i, a; K" ]" h8 H+ j39. Gameplay Change: Adjustments to supply consumption by land units
9 X$ _( P1 d* y6 Z2 A# o40. Change to AI shock attack determination
. C' {* B: N9 I' m" W, f4 G- a41. Improve AI awareness of intel on nearby enemy LCU
$ [4 A0 o3 a- l! M% ~8 r% {& w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 ]4 ?: B* a" U8 G
43. Gameplay Change: Changes to AI production on “Historical” level
* U9 T) g! G2 b7 u( e" o& H; X44. Improvements to save file process to reduce chance for file corruption, especially by
$ g }7 X/ ?2 Sdeleting the old save before writing the new one* S, I3 W Z, w3 Q2 f- g' Q' z+ n
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active) p' u( T: I7 P, ^. S
46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 \) n2 h5 ~% A. v( V5 c9 l0 X
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
$ F2 d; ~# e% \8 ?sources for the “from port” and “at sea” variations.! P f, j0 v1 F6 X m
• Replenish from Port will now use the available fuel/supply at the port and on all$ [* v0 x. |0 }" B- Z- Z
replenishment ships disbanded into the port. For those disbanded into the port,
, f# f3 x% \4 h* Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 e, f& ~# ?* H$ j7 |3 c) `Tenders must be of the appropriate type for the ship being replenished. Note that4 V6 o5 Z* q1 z, G# K* u& ^
port facilities are used in preference and ships in the port are only used if the port. T: M! ?) q) l, t2 O" d
is not able to completely replenish the ships in the TF.: [! B! E7 o: m0 k! ]
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% @! Z& m( @+ Cuse all ships in TFs in the same hex but will no longer use ships disbanded into a e) r! X; ~# E# e& [
port in the hex.4 T- j1 u3 |5 M0 K6 ^- s( \2 |
47. Interface Improvement: Add new map icons to highlight certain events7 C+ v, P2 z# x$ d0 L
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* `$ X3 s. A; K: m6 Ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- b& W7 u$ O z( g
port or from any TF that is currently off map. Ships that are not badly damaged
5 c" G6 E" M/ ?/ w5 V' Ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.1 {8 H; u9 D" ?* Q) b0 }# Z' V- {
For on map, ship may not be on fire, total damage may not exceed 99 and no
" [7 e. ^" T% T" d: f3 Y' j; P8 aindividual damage type (system, floatation, engine) may exceed 50. Ships may not
. J% S/ V3 q7 C& g* B4 O' Cbe withdrawn from any on-map location where the enemy has air superiority. The
! S, E5 S/ X$ _+ mintent is to prevent withdrawal as a method of saving a ship that stands a good chance
( t! {+ q$ K. W7 ]1 [of being lost or further damaged. On map withdrawal ports are set based on the: U0 \+ }4 a, u. g; A2 {/ b# e
historical exit locations for ships leaving the Pacific:
- t* x7 n5 @8 ? J( b. ]- j% m7 R- m1. Any level 9 port.# M# l0 `; D0 y6 _0 G
2. National home ports of the United States, Canada, India, Australia, and New
8 Z0 h1 o; [2 H% S2 B* z4 C2 LZealand (with no port level requirement)
# O" w" H5 v7 i5 i; s) X- W3. Any level 7 or larger port on the US or Canadian West Coast.
7 M3 s, }$ ]# f$ n4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ j9 D8 P$ e. Q) B4 z3 s5. Any level 7 or larger port in South Eastern Australia, plus Perth.
9 M5 W8 i/ U8 b8 F u4 G9 c6. Any level 7 or larger port in New Zealand.
. J5 W, c1 O5 I C5 n, R6 f5 Z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ o- v" t6 b& yanother ship actually sunk, the data for the two ships could be mixed. Depending on# y' H1 N* k; O. K. X1 k, Y
circumstance, this might result in one or even both ships being reported as sunk.
1 Z& }2 ^3 w4 e4 p* ?8 W50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 r% t. ]0 ^0 c0 B& bTF list screens. The calculation will continue to show the remaining ASW capability3 S: C' A- J# A5 c0 H2 N9 K: c( V# f
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) X* G+ `! _1 m$ t Know based on full load for all ships in the TF.
# J, I- ~! B& f' d51. Resupply capacity for bases added to editor
/ `0 k. \( \1 V( ?52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
$ R, t% N# C( p4 q; H- o! s53. Adjustment to AI unit planning level based on AI difficulty
# a* c; E5 b1 A8 n+ U* J54. Ensure minefields are created for proper player when a single TF lays multiple types
, M/ ?) }8 n2 Y8 S" }! u$ F7 rof mines. Player of minefield properly set when first mine type laid by a given5 z4 \8 u! J; g& f4 `( g
minelayer but a similar check was missing when the TF contained minelayer(s) with E7 \* f2 m2 t: F7 F& i/ A2 d. B
two different types of mines./ L; J/ v; t0 n, V" A
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ y; W+ V% A+ P5 @" o: F# ?' x10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
! ?7 ?. g" D B8 ~' yfor owning player, if partisans attack and cause damage.
* X6 \! H8 E+ L$ S: U& r: M8 J56. Gameplay Change: Movement rates for clear and desert changed to 25 for* e$ Q9 l3 u3 ]; K3 q: [' q7 M m; r
mechanized units3 Z7 u; a4 w. m7 n) J
57. Gameplay Change: Land combat effects toned down
8 w0 P- ^! O& R0 F58. Ensure AI captures empty bases- T" D! W& B3 b. A3 f( `
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to2 i+ E4 s) w) n* ^. W3 S3 X6 z+ D
save from moving them ashore. Training from disbanded ships does not increase the
1 F! V$ C. ]- I5 c" i7 w, h. ]# qpilot mission count.
% L; r. B5 p* I3 X60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in: ^$ U2 S4 L" r2 y5 R8 I6 ?
order to help identification of saves1 \/ r2 V7 S( `& r a: X5 m
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)3 d) `9 X+ o. [! b/ u
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
8 t- @# F$ ~& c, Kmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
5 U0 X# K, x1 u7 bbombing attack. Groups were at maximum altitude and conducting glide bombs. s* y: F8 j2 b5 d6 Z( y5 L
attack, sometimes without engaging CAP or flak.
! y- m# o" y( s( M1 N63. Changes in order to standardize inactive Soviet group’s training options;
/ N1 |( @* U& v: C( O64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 h+ R: t% o3 w5 b9 z
Pilot Management for more details). The number of pilots on the group lists is RED if1 q# |% q2 m8 t- l, R. t D& J
less than the number of ready planes in the group, indicating a shortage of pilots. This
, y# T7 l5 u" D W9 r2 q3 Q8 eshortage may be filled automatically or manually for a mission based on the pilot
# C( a- E4 `! {$ B% G! j8 b) W" Mselect mode.
3 M- D: K" ?* t* h# }65. Corrected issues with group destruction on scuttled or sunk ships and groups on
' k* d4 `/ Y. Qwithdrawing ships
8 T+ Y8 `, `% ?0 ?66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
: b4 [% c" P* o- iclose range0 B& l8 y% `* U7 ]$ p5 {2 y
67. Gameplay Change: Greater weighing of crew experience in surface combat
" M* s! }! m4 I! i! n) {68. Gameplay Change: Limited radar directed fire, increasing over time* e! i$ a5 ]; d
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 d" k, Y7 D( J$ F' {2 y
combats at 1000 yards1 k3 T+ K& B# |
70. Gameplay Change: PT Boats less likely to attack in daylight8 V, }* F1 J; t( J: _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ k G1 R! k& M8 Q& X, B. G7 N, k. v$ vhit in ports and rivers
% o4 n, D( t4 r Z/ y$ q72. Gameplay Change: Submarine captain ratings have more influence on Submarine+ q1 } B) o, }6 M2 Q8 O* Y+ y
performance
$ x; k4 J6 \) f4 u1 m3 y! G8 }/ Q( K73. Torpedo hits on escorts not showing in combat report bug fixed
r, a0 G' _7 \74. Gameplay Change: Aerial ASW less powerful in early war
/ t! [7 Z* m5 c; W; Q* T75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 @! b7 u2 |5 Y5 ~+ hdiverted fragments having planes but no pilots. Pilots still flying planes are now+ u* X0 {' z' h$ e
ignored for sinking ship purposes until their plane lands.
. j6 D0 D- x, k9 ]6 u76. Group transfers in off-map bases from a ship in the base hex to the base itself were) W; Q% I9 p8 E5 ]
being delayed ‘4’ days. There should be no delay.. p8 {2 y& ~; H
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when V, d0 g" B# d+ b+ g# g9 }
the convoy disbands.4 b6 T. x. I/ S' n
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. A j9 v! D! U% W) s3 b( ~0 dhexes. The range was not changed when the game scale was changed.4 R. D$ @" x1 b, D3 L2 b
79. Fixed bug when displaying search arcs at a base
4 S: G3 I/ A* V80. Fixed Escape key on Industry Management screen7 K! `) {+ \- ~) i) o4 Y
81. Fixed oil and resource in totals on Industry Management screen
! Y% j* A4 ^$ X' y+ V9 Z82. Interface Improvement: Add an extra line to the Industry Management to show total# x' U* s+ K0 Q f2 a
shut down industry on Industry Management screen
3 B. {1 [3 q9 m! L9 Z0 K83. Interface Improvement: Add base select to Industry Management
- @% P' k. N: ?' v2 t84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 K! f* y8 O9 T( {# i
ONE group for Admin stacking purposes; the presence of all three in a base counted% k7 l! g* D3 h X" [
as 3 groups for Admin
1 t2 B' S2 V4 z8 X85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ e9 O! |) G4 ~/ T2 r
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& H- R' r% q2 N* r2 u2 lFF being affected by old stock code that cleared the secondary mission.
4 d% g: k4 c, ~8 f: c87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
. m+ f, B; N+ c4 n88. Fixed an issue with tool tips being offset from actual hex when forming new
1 Z) a5 n3 o1 a2 ]9 d k3 U; Itaskforces
* L2 \5 P, B' O5 f89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
5 [: }* _0 z2 J, N8 Dthe end of turn save only. Preferences are now restored as saved for the player at the+ V8 K; G4 x( F! \0 }& K
time.5 _5 M5 e& ]& n% X# m
90. Changed air supply mission to use a friendly base as destination, if both a base and: T+ _4 R$ Z0 |# c9 h
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 P7 p% I/ g+ c" I, S7 [+ b91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 P; }2 d8 ~! h4 m* Hmission was canceled because the enemy LCU was selected as the first unit in the/ _4 v" y5 C% M! l' p% c0 g& \
hex.( V1 I2 n* v( V4 p
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 N8 ?) u) i5 B3 z$ J: P% Q93. Prevent very low grade TF commanders from returning single ship TFs to port to" R# g5 ~; [, i
rearm when rearming not needed.
0 ^& B' u6 H7 w, L94. Fixed the supply cap and monsoon effects on supply
5 l1 m- Y7 h$ i& w95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' C3 P% t" }$ ~2 b, u
movement.3 |5 `1 @* Z+ _. z/ B* L
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ g) j- r' p! O" r* y* C6 J1 E3 q
when Soviets are inactive.* x O: O% d$ T P% B5 x7 @' d
97. Tweaked resupply task force to Japanese bases.
+ O) t l/ d" f' D8 ] o98. Fixed a HQ/Chinese unit respawning bug.
3 K5 |. d# a; z99. Restricted permanently disband/withdrawing air groups from being able to the the
8 s9 i1 G4 N9 u# `5 @% v2 ~0 n* A“Trainer” option in the type of pilots to use.
. ?3 U V$ Z/ y( J100. Restrict the options available to pilot movement in permanently
) z/ w+ U3 a5 tdisband/withdrawing air groups; mainly restricted to making them active or in-active
+ f/ x8 z! ?# T6 L7 Zwithin the group.* o% B& Q/ a9 Q* [
101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 i: Z8 r& M# G" @
parent group - stops divide ability
: i8 i& i- k- e7 F& s4 D4 H102. Fixed an issue where some autosaves could reset game options." h4 j- F8 C: y6 Q- N. [
103. Disabled the ability to make a group a temporary on-map Trainer.5 J7 f: e7 B) j8 ~! k. U0 ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ a) T4 K' e. R1 OFATIGUE pilots.8 G4 ?. I* c( z1 l
105. Made some adjustments to Kamikaze effectiveness.
* q& M% J/ n) A$ D7 Y3 k- X• Naval Data Changes) I# h; i& s* g3 u
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 U+ d7 N3 j l) w. v0 C4 Z- P+ E
Class
7 H7 N" q [( h' S5 K; CScen 001, 002, 006 (007, 008, 009)
; I2 x0 m% e) I$ `0 Q0021 – Australia – correct weapon facing4 g0 V* F) Q2 ]$ \7 K
0418 – Helena – correct tower armor from 0 to 125
7 }7 y7 n% T V/ O0767, 0769 – Chevreuil – correct endurance and fuel
. U0 L% M% R8 o8 I0770, 0771 – Duguay Trouin – correct weapon facing$ q( m3 ]' s' @
0772, 0773 – L’Adroit – correct endurance and fuel4 k/ x8 g$ ], `1 e$ H! K. z
0774, 0775 – Fantasque – correct endurance and fuel
3 r/ p0 M h# S$ D: V0776 – La Galissonniere – correct endurance and fuel
v$ D9 d7 H4 _4 t6 ?0776 – La Galissonniere – correct weapon facing B$ J- J: H# x2 V9 |
1013 – Yubari – correct weapon #4 turret armor
8 X. Z; G! j0 {8 L& i+ K8 v1102 – Furutaka – correct weapon facing
* ?& m" N- a; q9 W! _8 E1107 – Aoba – correct weapon facing
: A' v- L& R8 P6 v% u1112, 1113, 1114, 1115 – Myoko – correct weapon facing
- e+ Z3 I% H% N9 ~- P1730 – Yamato – correct weapon turrets
" G3 }8 m: c% z$ y/ G8 y2025 – Kongo Maru – correct weapon facing
: C$ P$ P. x& x& G1 `2202 – ARD 3000 Ton – add Japanese small ARD class
! n8 Z3 @8 l9 s+ F4 K1 X3 \- V# E2903 – Gnevnyi – correct weapon facing' ?( s- V1 O6 _8 T! n7 B
2915 – MK Cargo – correct weapon facing
) U' o, t2 D; `& F1 t0 [2918 – KT LST – correct weapon facing
0 j5 k- P* C2 F+ MShip$ Y* h8 o1 ?* A5 S; a
Scen 001, 002, 006 (007, 008, 009) changelog) z) S' m) _1 y) [- M2 N
All – update weapons from class to reflect weapon facing corrections
4 [3 k! r9 H( e. g2 m0999 – Dublon ARD; add small ARD to Truk
) |% Z3 }. Q" h# @0 b9 c3550 – Laffey; correct entry date to 420430
8 q/ |/ l# R. Q3580 – Frankford; correct entry date to 4304306 P* J- w& C2 A5 v
4317 – Thornton; add Clemson AVD at PH
2 n( W- y$ j# g5 m# a3 I4361 – Henry A. Wiley; correct entry date to 4409302 U, H% F) j; G8 @/ \7 t
5222 – Rixey; rename to Bowie6 }3 K8 U) f( A5 x* j9 s5 ]
5223 – Hercules; rename to Highlands" `7 [6 u$ n/ L% O
5251 – Pinkney; rename to Pickens8 r& Z5 A1 J8 j7 E* N# f) \0 P
9253 – Madras City; correct entry date to 420228
2 t( T4 J3 o% Q9728 – Indus; delete duplicate ship entry- P9 s7 c/ x0 |
9837-9849 – Soviet Fleet; correct ship name spelling
0 j4 R" ]. x7 i( b11316 – AFDB-2; change arrival location to # 524 Seattle
6 {* n' c" C% i" t$ D/ K11364 – BYMS-2055; correct entry date to 430228
\6 f/ H/ N, X" H5 j/ R7 F: C11365 – BYMS-2059; correct entry date to 430228
8 e5 t1 O6 j) Y' P) |14070 – Ha232; correct entry date to 460228) {) ^8 i5 T6 H! v; l
Scen 006 and 009 ONLY
% p- h) l, b9 L: ?0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
: G% b# k# D8 c/ u) ~0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& d; `) }/ M' l: g8 p0 ^5 ^
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; o% r2 [# j6 O7 n y4 a- d0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 ^& f) ?* \4 V6 _# ~0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ Z% G: k4 d( \3 _- T+ `+ E
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 j. v; h+ c4 T6 [. A5 y
0043 – Hiei; adjust fuel to 4175
& e$ U7 e- ]9 i t6 R+ G0044 – Kirishima; adjust fuel to 4175: O/ F0 E- q& T/ P# o
0067 – Tone; adjust fuel to 1775& z6 O/ w O" E/ B$ U9 L8 w: E0 W
0068 – Chikuma; adjust fuel to 1775
: I; f: P2 C Y9 o0118 – Abukuma; adjust fuel to 833
( I3 b$ Z. Y7 ?2 I0146 – Akigumo; adjust fuel to 265
8 l0 g2 \$ m2 s* t0 c- W7 d0168 – Kagero; adjust fuel to 265
8 G: c2 m3 e7 _- i9 |" q0176 – Isokaze; adjust fuel to 265
7 i6 `; n9 z5 O0177 – Shiranui; adjust fuel to 2654 K# e/ b% I& ?! Y, k) N
• Air Data Changes3 m3 @+ W( R, ^; \& ^% j' ^
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 f' Q2 }- K1 M. z[177] B-339-23: Name set to B-339-23.# g3 n; v" h* L
[178] B-339-23 (PR): Name set to B-339-23 (PR).% i, u, F. K8 h* ~5 L7 a/ ?2 B
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 Y5 y( n4 D+ K3 b# j[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- U5 n( y- e! u2 ][365] Stearman 75M: Nationality set to U.S.Army.1 C' V7 v# W y1 Y8 q d
[451] PB2Y-3R: Deleted.
0 t" H# [; j' h5 a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ q" e$ T! W- X7 L W8 C[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning/ g( F, d' f2 y3 c
MG; wpn 13 set to 500 lb GP Bomb.# H& _' m* M( ^; N
[1923] No.1835 Sqn FAA: Delay set to 0.
3 `6 i5 v0 ]. n: g4 o7 k[1924] No.1836 Sqn FAA: Delay set to 0.8 [$ F, B8 T# S9 \. A
[1929] No.1841 Sqn FAA: Delay set to 0.
) e! J! j+ m8 x$ M" Z[1930] No.1842 Sqn FAA: Delay set to 0.
& `/ o1 m9 {/ s# j R[2587] VMF-211: Location set to [584] Pearl Harbor.( U- y. d X9 d/ N! i
[2642] VMF(P)-321: Deleted.
& [( d8 ]# p5 } r9 Z$ B[2652] VMO(P)-351: Deleted.- L# V5 p- K6 x; H$ d; Y
[2668] VMF(N)-511: Deleted.7 H; r. c/ T- ]- t2 u7 M- P
[2669] VMF(P)-511: Deleted.
9 Z# g5 l) }5 F" z: r[2671] VMO(P)-512: Deleted.
) ^3 v6 r6 y! Z$ T" b5 U6 E[2673] VMO(P)-513: Deleted.
4 _3 ?& t! T( \, h[2675] VMO(P)-514: Deleted.
( A1 `" R! P: }[2827] VR-2: Deleted.
7 t6 Y3 l k% ]0 f[2828] VR-4: Deleted.
1 _) w$ o$ _3 {9 O1 z" k[2829] VR-5: Deleted.8 ^! K: X$ e1 ]; O( \- x
[2830] VR-13: Deleted.+ h1 p) M8 [; I7 ]. K# p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 G) H+ I# F: X; K
USN patrol-type squadrons 4301 resize to 15 deleted.4 i9 @+ F6 E+ N+ G
USMC squadrons 4301 resize to 24 set to 4410.$ M F5 h6 w8 m' {1 W* j* ?% [
USMC squadron upgrade paths reworked.
2 p9 b' V* q' |Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 x* y! d9 w3 s+ F# M4 `
three subunits.) z2 I$ r/ p+ H8 I" O
• Map/Base Changes3 T- W7 _% B) o" o- p- Y0 t" [" }
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! j, B' b" R9 j ?* _; B5 bNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400* C1 K; |( u7 ~% |7 p' V/ F
AV.
% Y6 {/ G2 v7 ~2 I Y2. Garrison levels in Japan have been significantly increased for the Allies.! u+ y4 f/ `# m
3. Garrison levels in India and the Philippines have been increased for the Japanese.
! Y, j- K+ e2 M( d4. Garrison levels have also been adjusted in other locations, with some areas having. m/ a4 h1 f, M, i
small increases.; X+ G H- ?) N6 I$ o! f; Q
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* J( Y7 `8 {0 I" O* Z! MAirfield.: V+ I/ K q0 X. d, o
6. The starting fuel level for Los Angeles has been increased.
. Z+ @( q6 ~* W0 S6 T0 ^ B7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.& p4 u5 n2 l. j- @8 K
8. Anchorage in Alaska now generates a small amount of resources.2 y9 B: I9 _9 ^/ Z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.: i/ f6 K5 s: g4 o: H
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 }" e. K! E7 L3 x* g, }! F) c11. Nukufetau has had its port level decreased from 1 to 0.% P. L: Z2 b6 r# \6 s; W# X
12. Pago Pago has had its port level decreased from 3 to 2.5 F4 K f% Z6 ^( U: u' X" y2 d
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
9 c& B% Q" @% z _2 ]base does instead.
6 N5 M; F! T& R4 j ?! e) N' t14. "Ahmadabad" has been renamed to "Ahmedabad".
) Y' T' o; Y" Z/ A! \15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 w0 N1 R6 i; E% I1 h
rather than being concentrated in a small number of locations. Overall, Chinese( G' [* z: O7 ~- u7 Y. ]2 A
supply point generation has increased, to about the same level of supplies as in the4 f8 J$ h3 M. Q7 v6 {9 A( q
original War in the Pacific game (it was a bit lower before)." N9 u' r2 U. D# k* C% i' _
16. Australia now generates a greater supply point surplus than before - about 5,000) B$ u% S1 [& ]$ ~" X
points per day as opposed to about 4,000. Fuel requirements remain the same. P7 B& _7 m7 W8 e7 y5 Q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
) {) T; b O$ z' x. F }* uinstead of hex 200,40 - and the road and railway networks in the area changed to
+ V" b6 x/ n9 \; B4 hmatch |