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; S; o* e& B, z n. _【更新内容】:
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7 g1 z' y7 N% l, \3 J2 hChange History:
" R6 M+ z4 v7 D/ C ~' kv1.00.95 - December 7, 2009
; \. L8 v6 c( o; W• Second Official Update – This release is comprehensive and updates ALL previous
9 d% u. o1 L n7 K9 Mversions to the v1.00.95 level.2 a+ W- x& K1 G/ `) I
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; L, j% [) M0 U. S; ~5 N3 k" a8 S( E
Management Addendum” which have been added to your Documentation shortcut subfolder
: t, X1 X1 o& z# P6 O F9 Q$ oand can also be found in your /Manuals installation sub-directory. These two
* @" [* S1 Z$ ydocuments contain very important information on improvements and changes in these
, ^& u" r0 Y7 S& Aareas.5 h; g9 s/ i8 v& M
• Code Changes& v+ A) X) p. l' z
1. Interface Improvement: New Screen for Industrial Management
; t% O% t: c0 I. q0 C# t) p2. Gameplay Change: Air transport mission was using all ready planes. Now the
1 L+ l4 X) A9 B: |0 Enumber of available planes for the mission will be adjusted by the rest/training# V; a6 u* W, b& p& Y5 Q; A( g$ l. f
percent as on other missions.( L5 n' }3 o2 U8 m) t
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% b4 o. E; t+ l! r, z5 {# {4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ v- A5 W7 [7 a* F
show in change command list
" H" ?& s9 [' U- D* O% ^: T4 _+ ^5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 h: C" Q; I" g/ C* R O) dBombs’ flag rather than the altitude setting3 i' V/ b! ]$ Z2 P. r' {
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( }" A; B# z6 s* ~$ ]0 sindicator ‘*’
* M: U7 A- F ~1 ?# S1 |8 r8 v. f7. Pilots who are captured or killed were still being counted in some group totals. They0 |. h8 \& ]. T0 k2 c) c
are now removed from group’s pilot count, but still available for ‘Top pilots’.
9 t( q [. q M- [7 o8. Interface Improvement: The buttons in the lower panel of the main screen have1 r B! x( s, W8 S
been improved. With the mouse over the icons on the far left, the number of groups,3 C) ^9 C9 \; n7 {( R; D9 n; ?
task forces or LCUs at the base is shown. Added a previous page button when there
& j) u1 D# o- kare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The* ^6 F' p3 t- U; O5 C
tooltips sometimes were corrupted when other screens were displayed on the map and
2 l, @) e. Z4 A; Cthe bottom panel was still active. This has been corrected.+ Z7 x5 Q8 V: e! b
9. It is now possible to repair planes in excess of the group’s size$ a7 e5 ?1 _6 M: t. Z
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill p7 Y( A/ G7 m. |6 j
training is incremental. Points are accumulated and once a certain level is reached, a2 N2 P$ U. d% U" v6 U" v
point is added to the skill. The cutover level is the current skill level; so as the skill7 |# \) Q; F- S1 g% y
level increases, it takes more accumulated points to reach the next level. Combat0 W( z0 L5 B5 |3 i$ h! w5 o
gains points faster than training, and combat is required to reach 70+ skill levels. e* }% A+ d7 B p* `( H3 A K
Experience levels behave similarly with the one exception. If the Experience level is
/ ]' H3 g, b! v; g7 Bhigher than the best skill by more than 5, a skill based on the group’s mission gains0 {% u& J- C' ]/ u+ I$ C
the accumulated points instead.2 c( `8 Q# j0 f+ O. v& z! O
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; U5 `* a. l) L. H3 w7 ? A$ i: O: B3 S
ammo and return to base if required, U7 W a, L. m
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 h* f" F5 `- j! V9 p13. Gameplay Change: Malaria effects adjusted; ]( M6 E- B i. b8 _" Y$ O! W
14. Fixed bug preventing port construction in certain cases
/ \+ o8 j4 ~5 T: l! H15. Fixed bug preventing combat engineers from building+ D+ Z) `0 y2 d- P1 I- P
16. AI improvement refining settings for LCU attack levels4 J; k: f n. E. M
17. Corrected unit TOE loading bug( D4 }; A$ L- K8 A5 F
18. Correct bug setting default morale and experience when not provided by editor' j$ j' w6 Y# \; h3 N3 \% H
19. AI additional checks for level bomber base sizes
2 Q9 g1 X% P/ F& _% p20. Numerous supply tracing improvements
. X. b- D: ^3 P9 z6 ?. p21. Numerous supply/resource movement improvements/ E Q. k3 h2 R( T7 m+ }; D
22. Corrected several land unit fragment bugs. C! c8 N- U- N2 r# Q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
) m/ | i* d0 [4 a% \1 h4 C% w) ]arrives at the destination of the “met” TF before the “met” TF does. Also adjust& H7 p$ O+ I1 X4 y7 q0 I
meeting process to reduce chances that the meeting will not take place until one or the4 T5 l+ J$ z1 }2 m+ k s
other TF reaches the “met” TF destination. Also correct a problem TF could
& d: R( j# A- E6 z& ?& U8 y“merge” with a TF that no longer exists under certain rare circumstances.: x+ y: w8 ]' p2 b. d2 {. C% `
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of2 j! H( p( H( |: R: E
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; Q7 k* R% t, Xfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
$ I$ @/ G) l: S5 V9 z" udocked if the port has the dock space for them, but will auto-undock when adding a) i5 ]& a" ?4 u( J4 V* g4 n4 d
ship to the TF causes it to exceed the port capacity.6 J! R0 X, z1 [$ f3 V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
0 m# b' I. c" J; R2 Eless likely to retreat to hexes containing other enemy forces and be more likely to0 u! ~& Y) I4 w* A
retreat toward a friendly base.# l, X: Q$ \, \. t5 f$ q" I
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 Z6 P9 O8 g0 k0 D
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
Z4 p8 [6 D3 D) X4 t) [. @in port, (c) ships in port (disbanded).
1 z$ F k4 v% Y5 G27. Interface Improvement: Implement search arc drawing on map
7 b- c w; W# E/ w/ N28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, O# V) C( N1 L, X6 o% _6 F8 R
ensure partial rearming is in full mount increments, and adjust ops usage according.% O* W$ K) y" \2 N. A) D b% u6 B
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: a% _; @' ?6 J+ j6 x
a base were incorrectly excluded from Naval Support totals at that base. This was; o, }+ c6 b* I: b! W$ s7 |2 x
due to an error in calculation of Naval Support availability over HQ Command radius./ r m% l+ V, { n* S* {; G
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, q: |$ H6 F, P+ R9 i5 f
could improperly interact with fragments of the same parent that were at other9 U) d1 c+ \, r# i2 T
locations and had been previously loaded by either the TF or one of the ships
, K$ @2 D* a+ P+ ^0 `currently in the TF or, if the load required multiple days, when unloading of other
% R. b4 E# @( B/ b0 |& efragments of the same unit caused and automatic switch of a fragment to the prime( t) Y+ d; P' b, g9 l
unit./ R1 R% a. v. y. J4 w# V/ Q
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 s, F: A/ i. \% MPreviously repair of all system/floatation/engine damage would terminate repair of a
3 C5 t( i5 H7 n5 j* gship that also had a damaged device (weapon, radar, etc). Damaged weapons will) b7 l# d' a: q
now prevent full repair of systems damage and may “create” small amounts of system! ]. T, k$ f" ]
damage to keep the ship eligible for repairs. Note that this may have the affect of
, R: B- t9 I, ~) H/ `small amounts Systems damage being not repairable at a location where it normally
, u$ v6 z R3 [5 j2 O! Swould be repairable if that location can not also repair the damaged devices(s).
- h" @2 g! l! T% x- Z8 \3 l- e32. Interface Improvement: Changed Allied aircraft replacement display to show nation
n, J9 K( e- K% ^1 K4 Aof aircraft' a0 Q0 x5 |5 l9 ], t! m
33. Corrected several menu bugs! O* `$ c( ~3 b2 a8 Q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of+ a Y$ {! H* X9 U% A
land units by TFs.' v1 ^ W* J, T; P9 @
35. Interface Improvement: Add “undo” for ships being transferred during ship( G& }- k" g; I6 Q8 {8 o1 i
transfer. Previous undo only functioned properly for ships being transferred into the
, o3 d$ t6 r# B$ p2 A2 B7 cselected TF. Provided undo for ships transferred out of the selected TF.
. c; M! g# q+ K9 T( k- s$ @36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( R+ @& D' } @: S; w
is following another TF that is beyond the player-set follow distance.
- j( x( r% X' }+ q7 P1 y% k- y37. Change ship based aircraft repairs to be by plane, instead of by group$ o3 c3 ]0 P0 U3 L$ q e
38. Interface Improvement: Made air group screen larger to reduce clutter3 [, h' U; [) \) E
39. Gameplay Change: Adjustments to supply consumption by land units( _2 Q2 k2 o# J9 n+ P
40. Change to AI shock attack determination7 [" O, k, h. l/ G# g4 d/ b( Q
41. Improve AI awareness of intel on nearby enemy LCU7 j( L" \$ l( |+ N9 \8 N5 |
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- m+ v! Y6 w3 G$ B$ \" o" M
43. Gameplay Change: Changes to AI production on “Historical” level! ^) n- x5 q2 `, {; X
44. Improvements to save file process to reduce chance for file corruption, especially by/ m. M0 ? g8 ^6 S8 |( @0 z/ ]
deleting the old save before writing the new one! Q7 P# u8 U, R! B, X0 ?
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
$ E8 a; a' `+ u, u5 p2 U46. Improvements to refueling calculations and processes. Ships are more likely to fuel H/ F5 a( s/ ?( z* a6 E
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& x7 D+ t! ~8 `/ s, ?. r8 Xsources for the “from port” and “at sea” variations.
: y! n9 F4 \, K2 a" D- l• Replenish from Port will now use the available fuel/supply at the port and on all
( ]7 {, s) b& freplenishment ships disbanded into the port. For those disbanded into the port,
, c' K! } O1 {# f& oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. D9 N3 B) p P1 WTenders must be of the appropriate type for the ship being replenished. Note that( X( v3 `' p- s2 J
port facilities are used in preference and ships in the port are only used if the port
+ v, q; X# H- O+ w8 ^; [is not able to completely replenish the ships in the TF.
0 f9 b5 k: o. f" u7 l) u• Replenishment at Sea when the TF is in the same hex as a friendly base will now
) _% o# A) [; t, A: d! f, {use all ships in TFs in the same hex but will no longer use ships disbanded into a3 P7 y, L# X B
port in the hex.
( e, q. b6 v/ @: X0 T( W47. Interface Improvement: Add new map icons to highlight certain events. V' H) c2 c, }, c; b+ j
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
; G/ \& G) n! B3 O; Rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# x8 u. S" u# ?! ^$ j W/ Yport or from any TF that is currently off map. Ships that are not badly damaged+ ~3 t; v4 a; l- v! K+ j
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
6 b4 `) s& v+ ]4 n3 hFor on map, ship may not be on fire, total damage may not exceed 99 and no
! i+ l1 d- z4 O/ g8 U% E! ?* F' Pindividual damage type (system, floatation, engine) may exceed 50. Ships may not8 h& h; I2 }' V( o# G4 f0 c
be withdrawn from any on-map location where the enemy has air superiority. The
. ~4 k/ Z3 N/ ^* G S: C0 `4 u& xintent is to prevent withdrawal as a method of saving a ship that stands a good chance
' r6 m6 A5 d$ T1 x$ C+ Y, vof being lost or further damaged. On map withdrawal ports are set based on the, x; C, D* N! ~, u' A6 r
historical exit locations for ships leaving the Pacific:3 E$ j, {6 A2 O8 ~
1. Any level 9 port.) ~4 }/ |/ m9 {
2. National home ports of the United States, Canada, India, Australia, and New( ?0 e9 _3 |& i$ V% y3 w4 b
Zealand (with no port level requirement)
& i" B: [- ]/ o$ @3. Any level 7 or larger port on the US or Canadian West Coast.: A6 c" i' x; r6 ~, M
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
" t5 X. Q+ M( e; a( H- i5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6 G+ T) D) A9 a- w/ \$ }$ g% f+ @6. Any level 7 or larger port in New Zealand.
# T3 R! B T1 u& W7 T49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" k, U* l: I. ?# p1 @9 }3 O% R& \
another ship actually sunk, the data for the two ships could be mixed. Depending on
2 H/ o j. k4 r i; S6 tcircumstance, this might result in one or even both ships being reported as sunk.
+ w8 z$ T# b+ X! f, C9 q6 V& D9 W50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
' c2 K5 C9 `* uTF list screens. The calculation will continue to show the remaining ASW capability
$ Z4 Z! @$ e8 L5 B- C Y! z9 _(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 F8 ~+ I. m2 I! J: p4 a" U
now based on full load for all ships in the TF., p, L& K w3 T: i; {& t& f4 ~7 R1 B5 J
51. Resupply capacity for bases added to editor
: x( g' m3 ]4 U6 a6 [0 ~! ?52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
# M- A! x; ~) h- ^6 l& E5 a53. Adjustment to AI unit planning level based on AI difficulty3 M) m+ n/ w& W! `5 D; V
54. Ensure minefields are created for proper player when a single TF lays multiple types* _. X, K4 a' ]* }6 P4 q/ x
of mines. Player of minefield properly set when first mine type laid by a given' J, \: B8 U" C
minelayer but a similar check was missing when the TF contained minelayer(s) with
6 A" R2 p- C6 Dtwo different types of mines.
! f( n8 q/ i, C5 S: H55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
7 W* y( a! Z! }" W10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
( E. |( A( L0 e: s! tfor owning player, if partisans attack and cause damage.% q/ d$ f) k9 ^" ]
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
6 k5 b. U& h' A/ w8 S7 bmechanized units
* M8 |4 Y5 j: E! H57. Gameplay Change: Land combat effects toned down
: g/ F! s0 o0 E: ~58. Ensure AI captures empty bases4 [7 x: g& E1 J2 V8 u; d0 l
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to* t z" M- w* r) ] P% E1 f) m
save from moving them ashore. Training from disbanded ships does not increase the
( {4 [: f- Q% [pilot mission count.
6 f+ h) d0 I. T60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ c7 J7 C/ X3 w4 Yorder to help identification of saves
9 e6 N' V' a2 U# N7 F [61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)6 Y+ o- z/ J( d4 O
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group- I7 e; u0 k7 m3 L/ v$ E
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. B# X4 s, ?( v/ O1 K3 d
bombing attack. Groups were at maximum altitude and conducting glide bombs3 ^, p5 j1 m$ d& H
attack, sometimes without engaging CAP or flak.
( G! ~( \# m, }4 Z' M" Q63. Changes in order to standardize inactive Soviet group’s training options;1 o; L3 D" E0 j% [0 H
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; {) {8 X4 i0 zPilot Management for more details). The number of pilots on the group lists is RED if1 F% W$ S; R: J; @3 V; l
less than the number of ready planes in the group, indicating a shortage of pilots. This. k( \* H# Z+ j
shortage may be filled automatically or manually for a mission based on the pilot- c- q2 H$ h2 y: R% T) p% M' N
select mode.. t% s7 Z2 o# S4 y& Q
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
3 k) ~$ W4 b2 y- F8 }" Wwithdrawing ships2 s9 f) r, i i
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) o% a* M' x r" E, e0 w: N1 `
close range9 t3 t7 i* Q( A2 N) E
67. Gameplay Change: Greater weighing of crew experience in surface combat& E# D/ J* z. S+ o \
68. Gameplay Change: Limited radar directed fire, increasing over time
' ~2 |: C+ {2 y% {5 w& E$ Y69. Gameplay Change: Revised weather and spotting, resulting in fewer surface5 Z% B+ G! M3 Q% y
combats at 1000 yards6 n8 L1 v) x: l. D( ?# d1 G/ }1 J
70. Gameplay Change: PT Boats less likely to attack in daylight( Q5 q& l% u2 Z* R
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
7 S7 X D N4 x1 o2 ^4 }( Jhit in ports and rivers
2 i2 ?9 g3 g6 t' H% m72. Gameplay Change: Submarine captain ratings have more influence on Submarine
' n$ y0 O: T" a8 vperformance6 U! v8 \$ |: r. ^$ s2 J7 ~% J6 a
73. Torpedo hits on escorts not showing in combat report bug fixed
- f' z( {0 |7 X% j$ |74. Gameplay Change: Aerial ASW less powerful in early war
4 B; i7 b Q7 B( T4 W+ X% {; o6 a75. Pilots still flying planes from sunken ships were treated as losses, resulting in any `' L7 \, u5 \$ Z b5 a) |7 M
diverted fragments having planes but no pilots. Pilots still flying planes are now4 X/ k! o& v% G) _/ D5 y
ignored for sinking ship purposes until their plane lands.
( d0 f& S8 r# ]& n76. Group transfers in off-map bases from a ship in the base hex to the base itself were
6 h: C7 N! x3 f# D2 cbeing delayed ‘4’ days. There should be no delay.
4 q- @% \( K, a, {4 ^, X% F77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. E3 Z- X; w5 W& h4 j1 q
the convoy disbands.
' Q( }+ K2 M/ l78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
+ W4 X- H0 s6 o7 dhexes. The range was not changed when the game scale was changed.
* x! W' n& t( j, F6 U) Y2 }79. Fixed bug when displaying search arcs at a base' v2 O; F% V1 b1 b" q& K
80. Fixed Escape key on Industry Management screen
0 V4 y+ h* i; A/ X# U/ J81. Fixed oil and resource in totals on Industry Management screen- D. C. G' ~; {+ v3 o( i8 v
82. Interface Improvement: Add an extra line to the Industry Management to show total
; A$ e; ?" ~& u: ^shut down industry on Industry Management screen
4 u& k6 ?* S: g/ c+ F# M" [, \. ~83. Interface Improvement: Add base select to Industry Management1 |6 v4 a8 v+ _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
5 f* K, R0 X8 w, `0 w# \& }ONE group for Admin stacking purposes; the presence of all three in a base counted
2 |5 ]8 l) l- ?! Y! y- Aas 3 groups for Admin
) u& @8 j m6 c) f R85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! V5 d$ k0 _: J9 u0 [: b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' q& ?3 r9 C+ N, R. q) s
FF being affected by old stock code that cleared the secondary mission.
/ s: p, |' s4 s! P, C8 p1 @87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
5 h! u0 T0 a" |. ^/ d88. Fixed an issue with tool tips being offset from actual hex when forming new
% V/ _; x1 {& Q4 @3 ?6 Y0 k) htaskforces
3 W# e9 r/ ^, Z6 r& R5 \89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 ?+ U, N) ]- k$ J: L6 b: rthe end of turn save only. Preferences are now restored as saved for the player at the/ i9 p( ]$ l& |$ z4 l* s, y- L- g
time.
8 @5 @8 R; h9 [) t% s" _0 I90. Changed air supply mission to use a friendly base as destination, if both a base and
C9 C! u' I0 Y. nLCUs are present in the hex; it was sometimes giving the supply to the first unit only/ }" Q) ]4 n: K! o6 v" x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the. }4 l1 ?4 ]* x3 C( C
mission was canceled because the enemy LCU was selected as the first unit in the) o: d. E/ [/ j1 F$ g/ C. C
hex.$ ] v3 E5 w9 B% p
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
, \) p! g5 b- p+ {* P1 i3 H9 Z93. Prevent very low grade TF commanders from returning single ship TFs to port to
, }/ r& E8 h" s! ?; yrearm when rearming not needed.# F- a' z$ D# t3 u6 A0 O
94. Fixed the supply cap and monsoon effects on supply
E3 ^* ]; ?8 ]95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 o* @* _2 b3 z9 s+ smovement.
0 o/ S" m$ x; O96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& h2 F: T. g/ e `2 Vwhen Soviets are inactive.
. L. l9 I6 ]$ l( u; c97. Tweaked resupply task force to Japanese bases.
( `' i" ~+ ]5 N0 j) j5 H' M98. Fixed a HQ/Chinese unit respawning bug.
& |/ U J& x# Z( I9 L; _99. Restricted permanently disband/withdrawing air groups from being able to the the/ Z: K* l1 P7 d# r8 f' B0 |
“Trainer” option in the type of pilots to use.
V: @; i+ I. R& D) E, t& t100. Restrict the options available to pilot movement in permanently
+ n0 _7 K+ e- B, E2 {& gdisband/withdrawing air groups; mainly restricted to making them active or in-active4 p0 b" M3 r& z3 o! G- _; m+ M: y
within the group.
1 |2 ^8 n9 A( P/ O* F6 {101. Fixed error in splitting air groups caused detachments not-in-play still attached to b" L8 f* F# q
parent group - stops divide ability
" q( k# J2 W& W# O5 f102. Fixed an issue where some autosaves could reset game options.! u6 ~, r$ k. s, ^7 Q [: O: l
103. Disabled the ability to make a group a temporary on-map Trainer.
) J* I6 m6 G5 _4 y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 {) Q: O/ o" M' R
FATIGUE pilots.! `& H! V' C# |& M
105. Made some adjustments to Kamikaze effectiveness.
9 o1 `; W. J! l• Naval Data Changes
$ n% i9 |& ^+ t. c1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
# D2 {0 m& ~4 x. RClass: p+ K1 O/ ^. k/ c3 C1 M
Scen 001, 002, 006 (007, 008, 009)
8 [ [0 O$ Y/ U# N# b0021 – Australia – correct weapon facing+ F* M0 b% i& J) [
0418 – Helena – correct tower armor from 0 to 125
" m7 ?0 f7 t1 O0 D0767, 0769 – Chevreuil – correct endurance and fuel( m5 k% s! E: l6 j$ I
0770, 0771 – Duguay Trouin – correct weapon facing
) C% w! V& \7 Q& D# m* {* y0 w4 ^( M0772, 0773 – L’Adroit – correct endurance and fuel
+ a" p, Y' p/ F0 s0774, 0775 – Fantasque – correct endurance and fuel
/ E8 t. u: \$ i. Y, G5 }6 I; y/ b' E3 F0776 – La Galissonniere – correct endurance and fuel7 u* D x0 G; V, \
0776 – La Galissonniere – correct weapon facing
h0 q+ \8 r- \8 L4 Q1013 – Yubari – correct weapon #4 turret armor
, b# i+ F$ F: ^, r: }1102 – Furutaka – correct weapon facing
- @" E' O+ O" p, k* M1107 – Aoba – correct weapon facing" u8 S' k/ c# O t0 }5 t3 y% l
1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 l! C! H4 ]& z
1730 – Yamato – correct weapon turrets
% P8 a" k& T4 S- \& q. O2025 – Kongo Maru – correct weapon facing
- z+ e# F: _; P2202 – ARD 3000 Ton – add Japanese small ARD class
' T) B7 c+ n' Q u1 \2903 – Gnevnyi – correct weapon facing
8 a \! \, S! ^: B( ~2 X* d2915 – MK Cargo – correct weapon facing; O+ E& m: l, }$ i$ z" r# C/ U
2918 – KT LST – correct weapon facing
' u$ r) E. d, x m9 k. ~( b c6 q7 }Ship+ u) e5 d$ q d9 i8 G
Scen 001, 002, 006 (007, 008, 009) changelog/ m0 m' _7 O2 p7 A( k$ ~5 M
All – update weapons from class to reflect weapon facing corrections/ v' [* Y9 Q/ E5 h" _
0999 – Dublon ARD; add small ARD to Truk
$ U% X" I2 V9 V) u/ n3550 – Laffey; correct entry date to 420430- L: e a' [5 E: a$ t; n! @
3580 – Frankford; correct entry date to 4304308 V( b# d: E$ |3 [3 {4 U9 R
4317 – Thornton; add Clemson AVD at PH0 y, [) ?6 ^ k
4361 – Henry A. Wiley; correct entry date to 440930
# Z0 g7 s5 K: ~6 V$ C: [% J4 `8 q5222 – Rixey; rename to Bowie
. i& B& W$ r& m* I% k5223 – Hercules; rename to Highlands
) `: v" h$ q" t1 |0 \3 [5251 – Pinkney; rename to Pickens* W( `0 o) d' l6 s' f5 G& O, y5 `
9253 – Madras City; correct entry date to 420228
' [1 o4 }5 G2 c0 M. l9728 – Indus; delete duplicate ship entry' x% Z v& R; h% _& d' O* D
9837-9849 – Soviet Fleet; correct ship name spelling
7 |- T% y7 c; V" Z+ ]) n' [8 s11316 – AFDB-2; change arrival location to # 524 Seattle4 K# P5 Z! G& k' \& I8 {
11364 – BYMS-2055; correct entry date to 430228
# {! U; Z+ O. D) B4 Z' h2 a11365 – BYMS-2059; correct entry date to 430228: w6 L- P8 R; H7 E
14070 – Ha232; correct entry date to 460228
' U0 j0 D& q7 H) FScen 006 and 009 ONLY
7 _7 S2 q9 o3 Q/ g; e5 }1 j# u0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445- Z' `# Q' N" a7 u
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
" j# S8 f1 ]" n! ^* V7 _- x2 I0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
1 w5 I- g1 B/ o0 M+ O: H. ]0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 o; a6 g% t( K' R0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; m6 s5 v" h n- J* s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! s4 R) p' I5 \' X9 t( Q0043 – Hiei; adjust fuel to 41751 S W2 |; {5 x; y0 c- E" ]1 ^
0044 – Kirishima; adjust fuel to 4175
; d7 R1 N' Z6 g3 v1 E0067 – Tone; adjust fuel to 1775: q- M% ^1 ~6 V( [; q+ [- C! d
0068 – Chikuma; adjust fuel to 1775
: Q" G' i+ _+ E! x( ~: C: f0118 – Abukuma; adjust fuel to 8336 Z8 {8 F7 N! o0 ]
0146 – Akigumo; adjust fuel to 265
! }% s' ~; Y) X2 {0168 – Kagero; adjust fuel to 2655 [8 Z" A0 Z" E" [" J5 [; r# Z
0176 – Isokaze; adjust fuel to 265; L- b; Q1 F- g0 I# ~$ b
0177 – Shiranui; adjust fuel to 265
9 q( E, E' |# {* W5 F$ {• Air Data Changes4 U5 }1 O/ N" S( ^
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 z6 f! u( J1 P7 x
[177] B-339-23: Name set to B-339-23.
1 f3 X1 G! v7 C6 _6 o[178] B-339-23 (PR): Name set to B-339-23 (PR).7 w# k& S7 H* W: @$ q
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 M, w% a1 c4 g
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 N* j1 P6 ~9 R7 B
[365] Stearman 75M: Nationality set to U.S.Army.+ N! c3 @' G3 q
[451] PB2Y-3R: Deleted.1 `; M- t5 b, q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 h2 N: `$ G1 x3 q
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" z, x! H% Q. o% m0 `+ x$ v) ~% f7 H
MG; wpn 13 set to 500 lb GP Bomb.
8 q$ |' @$ z# Q- c[1923] No.1835 Sqn FAA: Delay set to 0.4 p9 s7 D+ ]9 m7 ^# P% k v9 m
[1924] No.1836 Sqn FAA: Delay set to 0.6 [" r- ^8 E% F" T
[1929] No.1841 Sqn FAA: Delay set to 0.
V2 M% Q) w9 |: \6 C" @$ `- d% j[1930] No.1842 Sqn FAA: Delay set to 0.
5 l! b2 h' T4 Z3 b$ l- L[2587] VMF-211: Location set to [584] Pearl Harbor.3 Y( f- U% o3 [2 f# I+ I/ ^4 O7 l) H
[2642] VMF(P)-321: Deleted.
4 D& C+ E% h* v[2652] VMO(P)-351: Deleted.
3 T) e8 L8 E+ i. I3 o, S[2668] VMF(N)-511: Deleted. w% N2 V. G: Z
[2669] VMF(P)-511: Deleted.
) @2 P6 \4 g4 _% p; r/ T, k/ Z/ s[2671] VMO(P)-512: Deleted.
Z K8 Y: ^+ z3 [1 i$ `( x[2673] VMO(P)-513: Deleted.
2 A9 u$ i; l5 q/ k* P B4 a: _8 m[2675] VMO(P)-514: Deleted.
X: i' U8 s' b; _[2827] VR-2: Deleted.
) F4 S% u, f: U* {2 P[2828] VR-4: Deleted.1 R3 ^9 F3 {# ^6 |+ p, }
[2829] VR-5: Deleted.
# E6 {8 s) R; }- c1 _' Z+ o[2830] VR-13: Deleted.
# o4 {4 L+ l' N) d# G8 U3 L[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 D4 @. m) b( x! t5 Q7 y* k% |! A) nUSN patrol-type squadrons 4301 resize to 15 deleted.6 ^9 X0 Z6 o1 V m0 Z) I$ n
USMC squadrons 4301 resize to 24 set to 4410.$ [6 k/ F P% n7 h* D0 T3 n" g& l
USMC squadron upgrade paths reworked.
# k" _/ h% Q7 L9 i+ \Gameplay Change: Units with a/c MAX strength six or greater now able to split into
0 M- }- P- m, {) {3 v* ~- j7 k- [; Hthree subunits.
5 J+ ?8 F2 j6 E7 P• Map/Base Changes
! ?9 H9 L, i# J9 J; p, i1. Garrison levels in China have been increased for both the Japanese and the Chinese.
. G/ A P) w2 n& M8 DNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
! `% |0 H- {7 f" RAV.
5 |8 K7 X* ~0 {' b. |; w# Q2. Garrison levels in Japan have been significantly increased for the Allies./ X% U8 J+ Z9 }# H( O% G% `
3. Garrison levels in India and the Philippines have been increased for the Japanese.
! V, Q6 A4 [& W& e* x' O5 G- @( ~4. Garrison levels have also been adjusted in other locations, with some areas having
T9 b; h1 h7 P m6 g7 Q7 | E1 L' W! U% \small increases.( q/ V8 \7 ^: @1 l
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
" |; E8 R7 O. L+ aAirfield.
! o1 x. z/ H. z" `& ]6. The starting fuel level for Los Angeles has been increased.
) M( j* g/ |( D7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* o5 ?+ W5 U$ P8 r+ P, j7 W0 N4 ]/ g8. Anchorage in Alaska now generates a small amount of resources.
, N1 \) d) V, V0 E% N" f9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.2 v# Y; b3 }4 z+ l9 N
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
T8 p7 V( s9 q" A+ v$ A. ^5 D( y9 o11. Nukufetau has had its port level decreased from 1 to 0.
# p% v* ~' b. H5 L( O12. Pago Pago has had its port level decreased from 3 to 2./ P4 v' C+ n$ c* f0 M! h2 w5 T7 }
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
0 N& M0 p( ]1 z5 _; Ebase does instead.8 g3 d0 F: J6 B P& v) \
14. "Ahmadabad" has been renamed to "Ahmedabad".9 N. k: ]( K- z3 J5 F9 k. T0 o% A
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ T% F- _' ^" E5 W2 L$ o6 ~, `+ ?rather than being concentrated in a small number of locations. Overall, Chinese# P. Q+ c, ~0 f7 X: L/ i' i$ p8 E
supply point generation has increased, to about the same level of supplies as in the
" P9 n0 |9 [' ioriginal War in the Pacific game (it was a bit lower before).
+ b7 A+ F1 l# Q3 u" o A16. Australia now generates a greater supply point surplus than before - about 5,000
$ H, L/ i" I; c# A! `points per day as opposed to about 4,000. Fuel requirements remain the same.5 M: m- `9 G4 k4 r* ]
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
! d' j$ w9 j# M) C( _% W" k& xinstead of hex 200,40 - and the road and railway networks in the area changed to( C$ b$ W t% m* M( a$ U
match |