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【更新内容】:
! b6 D* I6 i6 N# v9 [: O+ p; B9 x* K& n8 ]% Y% y
, G" ^% o/ {7 A7 j- SChange History:5 s9 S+ W. K; a
v1.00.95 - December 7, 2009* |; N: x; A( N, E
• Second Official Update – This release is comprehensive and updates ALL previous h3 m& E4 c' z) W1 j* m# K
versions to the v1.00.95 level.) A5 l' g* T1 q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; N: ^9 k# H( fManagement Addendum” which have been added to your Documentation shortcut subfolder6 w1 }9 O8 S# K% R
and can also be found in your /Manuals installation sub-directory. These two3 p8 w- M, u) @8 @ ?2 f/ a
documents contain very important information on improvements and changes in these+ k7 N" a0 C& q1 h. O
areas.3 ^. I( |# |6 h! Q0 \) h. g6 d1 n
• Code Changes
! s6 m% t [# H1. Interface Improvement: New Screen for Industrial Management
4 D2 D/ \( }: F4 B2. Gameplay Change: Air transport mission was using all ready planes. Now the
V8 o/ ^' K: ~/ R9 \/ r0 y. K4 Lnumber of available planes for the mission will be adjusted by the rest/training
2 R9 u0 [8 g% G* W3 C# x, epercent as on other missions.( g( W8 L/ d$ n- W, R3 x
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% w( q$ P7 Q$ R+ l8 ~; C4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to4 z& {- r2 Q% n, s* b2 [
show in change command list" r1 M' p& W' e- E4 B
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use( ]+ z) V' Q- {5 Q% q) E
Bombs’ flag rather than the altitude setting' V1 j. O/ N# [ G
6. Gameplay Change: Full base screen now show the consistent over-stacked AF' b1 b/ v0 |5 c5 O+ }, q
indicator ‘*’
9 s7 F0 x) H4 L; C( m7. Pilots who are captured or killed were still being counted in some group totals. They f& ]2 H0 P# f3 }5 S8 {
are now removed from group’s pilot count, but still available for ‘Top pilots’.
- `/ Y& a2 J3 b( Y$ O9 l, F8. Interface Improvement: The buttons in the lower panel of the main screen have
. D3 h# A- K4 O$ ~; t' @+ Xbeen improved. With the mouse over the icons on the far left, the number of groups,( t- I* ~- `3 e
task forces or LCUs at the base is shown. Added a previous page button when there" c ^) I: G$ q' {; \
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 E: Y0 g q3 i. c k ltooltips sometimes were corrupted when other screens were displayed on the map and
: V' a5 D1 {+ n cthe bottom panel was still active. This has been corrected./ w. i$ U0 X \
9. It is now possible to repair planes in excess of the group’s size
4 c4 m( B; h) y* m1 p& S9 t8 X10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, q- T; X) F! etraining is incremental. Points are accumulated and once a certain level is reached, a* S7 `7 Y9 ]5 a
point is added to the skill. The cutover level is the current skill level; so as the skill
1 K8 R9 u; b8 Rlevel increases, it takes more accumulated points to reach the next level. Combat
/ M3 q2 Q, G6 ?% z. Agains points faster than training, and combat is required to reach 70+ skill levels.
+ u/ ~( g* ~) q& A' X+ H( [" b; oExperience levels behave similarly with the one exception. If the Experience level is7 Q# T _- A5 L1 m2 Y9 F
higher than the best skill by more than 5, a skill based on the group’s mission gains7 O4 H9 h; d# y6 U$ b
the accumulated points instead.
4 _) A! P* g; ~2 C* [+ c11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
/ K' L9 k- a4 j4 N% o- `ammo and return to base if required9 J7 A$ G0 S- `& K% `( p
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ ?2 W; l" A% U9 T8 p13. Gameplay Change: Malaria effects adjusted
. ~! b0 a: t' u& v) \5 C14. Fixed bug preventing port construction in certain cases/ W0 Z4 }# A: d+ h$ j# ?( m
15. Fixed bug preventing combat engineers from building
/ j- B+ u2 [: M16. AI improvement refining settings for LCU attack levels
2 D. h6 t3 G- d17. Corrected unit TOE loading bug
3 A, K- _8 O, f) L% F4 A; p18. Correct bug setting default morale and experience when not provided by editor
% c. `# \6 i' d# ]2 N5 Z" ]- W19. AI additional checks for level bomber base sizes
5 X! A$ N& s: ]20. Numerous supply tracing improvements
4 M9 t) F( [/ ~/ R21. Numerous supply/resource movement improvements
6 x4 h; Q" B* y- Z) O22. Corrected several land unit fragment bugs.
+ G e7 y% t$ p23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" o2 j4 U+ m6 d. {8 varrives at the destination of the “met” TF before the “met” TF does. Also adjust4 i0 p8 e8 U0 k
meeting process to reduce chances that the meeting will not take place until one or the1 u: ~! L3 t* ~
other TF reaches the “met” TF destination. Also correct a problem TF could
: i4 U' L# m' I+ H“merge” with a TF that no longer exists under certain rare circumstances.
5 y; o) f- e6 J) x: T24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of+ L9 s- _2 s) w8 V: C
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 ^. L6 f% Z; f. _( f
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
( C- M( `6 q" G6 I! rdocked if the port has the dock space for them, but will auto-undock when adding a
6 Y& Z+ k* O9 w6 {1 Qship to the TF causes it to exceed the port capacity.: Q+ j, w7 P) R) u l7 i) e
25. Adjustments to naval retreat determination. TFs retreating after combat will now be6 |7 P% P$ @0 A
less likely to retreat to hexes containing other enemy forces and be more likely to% U0 O0 U; ], i& |- U
retreat toward a friendly base.
0 @; Z- y9 x$ g# A2 Z7 K26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it9 A' O% q: A2 G: D0 h' l5 O$ n
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ H, z1 d6 d! b8 u2 i. e# N+ L: {* }
in port, (c) ships in port (disbanded).
. g% o/ Q- S H1 R5 W3 r7 M, w$ B27. Interface Improvement: Implement search arc drawing on map3 d2 b) C4 n' F# J5 R4 L2 B
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,+ c1 {, `* w& V! Y8 X
ensure partial rearming is in full mount increments, and adjust ops usage according.
) c! s' K i g6 L4 n! O29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
: |7 z K1 i' F9 Q* q. B! D! Q0 aa base were incorrectly excluded from Naval Support totals at that base. This was- ?! X- @7 r, H" W* j0 L
due to an error in calculation of Naval Support availability over HQ Command radius.7 J+ r% y5 L% n, U" A1 S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location( R1 \$ D( G0 g8 r: |! h
could improperly interact with fragments of the same parent that were at other
: E/ R, p# c( A" j3 l8 j1 F" P9 Elocations and had been previously loaded by either the TF or one of the ships7 a) v; b4 ~/ K% X; i9 Y6 ~3 |1 y4 Q
currently in the TF or, if the load required multiple days, when unloading of other
6 E, \5 t& L) ]. T5 ^2 R* G% efragments of the same unit caused and automatic switch of a fragment to the prime2 k5 p, a$ x, t' d9 a& X
unit.
. }$ d2 p* O7 @6 M; u( {31. Corrected bug to allow repair of damaged devices even if ship has no other damage.9 O, t a* G$ N; p: t5 M5 K
Previously repair of all system/floatation/engine damage would terminate repair of a$ a, o/ y5 A: n8 H8 `
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
4 f) N% ^3 G; N( {- b0 ~4 W$ s7 bnow prevent full repair of systems damage and may “create” small amounts of system
0 D; ?4 O4 _* p0 S/ I1 Adamage to keep the ship eligible for repairs. Note that this may have the affect of% Z7 P# X6 K( [" j2 y7 G
small amounts Systems damage being not repairable at a location where it normally
0 H% U z" W% v& `would be repairable if that location can not also repair the damaged devices(s).
- X( g. P% i; n3 w32. Interface Improvement: Changed Allied aircraft replacement display to show nation
1 @, |, e% Y8 J" i8 [7 pof aircraft
9 a5 G4 I1 d& [/ R33. Corrected several menu bugs+ X3 X( B2 N( ^3 }1 S- p
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
7 p# l+ Z# c1 X8 H" Y4 K; y8 b: J$ U1 V8 yland units by TFs.
( S2 ~- D' s% J4 R Z' o35. Interface Improvement: Add “undo” for ships being transferred during ship
* O6 ^! q; I& _6 t: _7 j- X* ttransfer. Previous undo only functioned properly for ships being transferred into the
9 A$ \4 v/ R* A: R/ C* ^" Tselected TF. Provided undo for ships transferred out of the selected TF.
}4 C ]2 q) z, G36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% d/ S4 H. Z% j/ t2 U+ I8 H7 Kis following another TF that is beyond the player-set follow distance.0 Z% t4 _% _& |1 ?3 S) d/ f& G
37. Change ship based aircraft repairs to be by plane, instead of by group3 D4 |# g, r8 a( D. X, {; d
38. Interface Improvement: Made air group screen larger to reduce clutter9 Z# d9 Y4 R1 G8 V% E
39. Gameplay Change: Adjustments to supply consumption by land units
2 \9 H# C6 [6 V$ [1 m: z2 C9 ?40. Change to AI shock attack determination
) a! A F# {8 x& [( ? S: |, s41. Improve AI awareness of intel on nearby enemy LCU
( R1 u! Z5 r9 k0 m42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, i7 [. t c8 X9 b43. Gameplay Change: Changes to AI production on “Historical” level
, \( U! K2 l7 K$ Q+ s" X, [- b44. Improvements to save file process to reduce chance for file corruption, especially by0 ]& F+ M. P& v3 ^# Y. J9 K
deleting the old save before writing the new one/ v+ r. M5 G {* f$ }9 e1 \: Y. o
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 \0 |: m% r+ `0 Y" g x+ W: r! [46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 b5 T5 ?- b' m, M' |! b
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* f# B6 i" `% H7 p4 r8 v
sources for the “from port” and “at sea” variations.1 J! z" d6 p @" P+ N3 `
• Replenish from Port will now use the available fuel/supply at the port and on all6 D! M& O6 D% S+ {4 y8 r1 U
replenishment ships disbanded into the port. For those disbanded into the port,* z: |2 n" c, o J; c( K7 O b$ Z( V
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
! x9 ~# Z" L. Z% d6 k: u( E0 G+ ETenders must be of the appropriate type for the ship being replenished. Note that$ L! J. ~ D R( [. O7 }
port facilities are used in preference and ships in the port are only used if the port7 m' \) B1 `! r. v9 `0 L
is not able to completely replenish the ships in the TF., |; n9 f5 [; |. L* Y! t4 b
• Replenishment at Sea when the TF is in the same hex as a friendly base will now5 m, B. y% j' z. K. _: e8 @
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, y+ f& O U5 q. B, dport in the hex.8 }% s" g: U9 l" _4 x5 G. H4 i' {
47. Interface Improvement: Add new map icons to highlight certain events3 M: J, r* z+ |4 z
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 d. ? Y6 V0 v; ]6 {8 U* v. }
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap4 V3 P5 w* n$ Y+ n9 E
port or from any TF that is currently off map. Ships that are not badly damaged
?/ T. \$ s, I* u# c1 o: l2 acan be withdrawn from some on-map ports or from TFs in certain on-map regions. e* s* [! W2 V. c. ?
For on map, ship may not be on fire, total damage may not exceed 99 and no8 m, @7 K1 S% b0 z c! U' C! m% p1 i1 z
individual damage type (system, floatation, engine) may exceed 50. Ships may not) S" A: q! m& b0 I* v" |
be withdrawn from any on-map location where the enemy has air superiority. The
$ \5 Q( `4 Y7 H4 |; B$ b& C9 ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance
- g% E2 X( ? v Xof being lost or further damaged. On map withdrawal ports are set based on the
8 v/ B6 }4 y( Q1 x; Chistorical exit locations for ships leaving the Pacific:
2 k" c% m- s3 E/ h, V- a) g1 e& i1. Any level 9 port.
$ h' n. w8 Q% ^ n& ^$ s! E2. National home ports of the United States, Canada, India, Australia, and New) |, P$ Q+ E, N' I, ^
Zealand (with no port level requirement)# ~, M" L( T3 j% r# {& U
3. Any level 7 or larger port on the US or Canadian West Coast.0 c: |& \" n$ l+ S, J
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); I# y& ? m2 D; C
5. Any level 7 or larger port in South Eastern Australia, plus Perth.' r! z7 N* L8 v0 T; Q
6. Any level 7 or larger port in New Zealand.0 l# R# \$ p, w& m. g
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
3 y- N F0 f& e2 D! T7 {" b3 Aanother ship actually sunk, the data for the two ships could be mixed. Depending on6 R ?% m, l1 z' h- F6 y9 U
circumstance, this might result in one or even both ships being reported as sunk.# C) ]( Y/ C. R6 L% w. @2 ?
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and3 N; C C/ u2 z9 Q7 |; n1 n. J
TF list screens. The calculation will continue to show the remaining ASW capability2 n& f0 ?( _9 z8 i& y) g5 m
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is7 H1 M9 O ]# j# u
now based on full load for all ships in the TF.
. v' g8 u2 W6 o) x$ X51. Resupply capacity for bases added to editor
( A$ w9 V% c9 u52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units1 \' M- f0 G- O/ {# [9 W
53. Adjustment to AI unit planning level based on AI difficulty, J) C1 a y w5 U/ E" a$ {" C2 @( G
54. Ensure minefields are created for proper player when a single TF lays multiple types
2 T2 r* a3 r7 h9 Nof mines. Player of minefield properly set when first mine type laid by a given% y/ j; X! ?9 V5 w! L
minelayer but a similar check was missing when the TF contained minelayer(s) with: [( g2 m! x0 a5 j& e. e2 }8 E
two different types of mines.
# {& Q5 f% q2 s' S6 O# @, y$ F# v55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and$ }2 S" j6 y: G' [1 L# t& n% X
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 T8 X j: { q( v2 Afor owning player, if partisans attack and cause damage.
4 q% Z* [- K; O6 y- T- C! [5 x56. Gameplay Change: Movement rates for clear and desert changed to 25 for1 [0 Y: E! w" x/ X( Y+ n1 X
mechanized units
1 |2 D* q+ R4 o" F. y57. Gameplay Change: Land combat effects toned down- q5 y |+ I7 a0 R1 b
58. Ensure AI captures empty bases
8 R2 I$ j4 R8 q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
# y" B* s0 H Qsave from moving them ashore. Training from disbanded ships does not increase the
, Z& D5 _; t- x$ t9 z- f. ?pilot mission count.
1 {; s" f: y7 m, X$ l8 V60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 O% \! r/ n: f8 E: F
order to help identification of saves9 K% `9 o6 N6 h" G( |; Y# a% V
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% o6 ^( T9 C+ ]$ b
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 P" b6 l5 `* u! G2 dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
J! u3 K' M; c; g' v; |+ Xbombing attack. Groups were at maximum altitude and conducting glide bombs
: ^1 Y+ S5 y) T8 y8 Sattack, sometimes without engaging CAP or flak.! ?: W! F( O! L2 \* f4 g) q+ }' T) N
63. Changes in order to standardize inactive Soviet group’s training options;( ]. z; E3 g4 u3 y! ^
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
4 ~" Q/ L% `/ R- p: VPilot Management for more details). The number of pilots on the group lists is RED if! S2 Y+ u) d2 s% a9 o( E
less than the number of ready planes in the group, indicating a shortage of pilots. This0 z7 M+ n P$ `6 A+ v% n5 N& ?% N
shortage may be filled automatically or manually for a mission based on the pilot1 `: B( E% m& d, n. D5 l. C p
select mode.
# q- X3 Y' d2 b9 c0 U, h65. Corrected issues with group destruction on scuttled or sunk ships and groups on( U; ]6 H3 Y9 O+ f+ h( ?" `. R. _
withdrawing ships/ X6 J$ J) P+ P3 f( x: u2 P7 U( J0 {
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' }0 s# l8 Q3 h8 u. d ]close range/ L5 ]; b8 g' S% L6 o; v
67. Gameplay Change: Greater weighing of crew experience in surface combat! K4 |0 e6 x9 s8 f7 y$ g
68. Gameplay Change: Limited radar directed fire, increasing over time- q l! z/ S$ A8 Y. E+ K: C
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
% W- X7 E. n& y3 V( ]% Ccombats at 1000 yards
/ d# I& R* m3 K' D( ]( o% U7 Y* v70. Gameplay Change: PT Boats less likely to attack in daylight, w$ Q0 e: o4 L4 c& c2 U
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
" u: Y9 J& @3 {6 q1 ~1 Thit in ports and rivers6 a- X c$ {, }5 N+ g+ t
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( A) K3 {5 A! W, n5 \8 H0 D6 ` f: Fperformance
$ k* e8 }3 V" D! A) V73. Torpedo hits on escorts not showing in combat report bug fixed: v z0 @# N ~& _) d3 t, y
74. Gameplay Change: Aerial ASW less powerful in early war7 [2 D% u7 Z( _3 ^! Z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
' C. }4 ?( H+ [' h# H$ m; M' Z1 b. b! kdiverted fragments having planes but no pilots. Pilots still flying planes are now9 o4 x- o/ e) t o% L
ignored for sinking ship purposes until their plane lands.
( Z: |, \! v$ B3 {76. Group transfers in off-map bases from a ship in the base hex to the base itself were' t q" |1 U/ e6 i5 |8 ~, }
being delayed ‘4’ days. There should be no delay.
$ H. F% x% y/ C$ R77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
+ `' U+ F* _- `! q# E# ythe convoy disbands., Y- Q' P! q! n# c G4 C+ p/ ^% M) `
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 g$ q9 \5 w$ \/ ]8 ?hexes. The range was not changed when the game scale was changed.
* |6 ]2 X1 j5 S8 [79. Fixed bug when displaying search arcs at a base
2 H: b2 l6 i4 {9 l) x5 l80. Fixed Escape key on Industry Management screen
5 j t* s! a E( i L1 ], m( e81. Fixed oil and resource in totals on Industry Management screen
. \# o T% w9 p82. Interface Improvement: Add an extra line to the Industry Management to show total4 P8 J5 g8 x S# c2 c3 Y
shut down industry on Industry Management screen0 m+ ~8 l3 \* K# B2 C, A+ k+ {' C
83. Interface Improvement: Add base select to Industry Management
& B5 a0 t6 B1 x5 b84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& j, ^9 z0 g1 U: z1 }! F1 {0 lONE group for Admin stacking purposes; the presence of all three in a base counted! p5 d* \( g! Q; T- D$ y" S, k
as 3 groups for Admin
! T0 m. I/ i* [( @4 D85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups3 g/ s* w. k& L7 ?
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& y4 p9 {+ E/ Y6 v1 Q& y3 KFF being affected by old stock code that cleared the secondary mission./ S1 M3 C9 w y9 q6 B3 @( N
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.5 J) `% F* t3 U8 Z4 N3 ~' O' R/ h. o
88. Fixed an issue with tool tips being offset from actual hex when forming new; `4 G j2 ], ^6 B9 v$ H$ U2 a
taskforces1 C; B, {. q! |( ^* j$ M% j' e+ v
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
/ k8 g# J! J# u) p+ L2 Q* nthe end of turn save only. Preferences are now restored as saved for the player at the' c6 `, A$ Y# E* D8 @: ^8 ^( @5 K
time.: t; U( m8 w& S5 v) m2 O
90. Changed air supply mission to use a friendly base as destination, if both a base and
6 i9 q! `3 W, v( `LCUs are present in the hex; it was sometimes giving the supply to the first unit only
J0 W5 h) x; q. b* P91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
5 N2 C* _5 o; M- I, _" R, imission was canceled because the enemy LCU was selected as the first unit in the+ m! B4 p! I0 e. Q
hex.$ X: \2 Y1 L( P' O4 b
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 b& k+ K2 Q% T" R$ c
93. Prevent very low grade TF commanders from returning single ship TFs to port to" C% R6 y; m! p9 @3 ?. V
rearm when rearming not needed." z+ b# l& C. Y2 j/ S" V
94. Fixed the supply cap and monsoon effects on supply
: G, ~! g2 F. `* l% _' Q+ Z6 S) P95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland7 j' y* N: |3 t# t$ D
movement.! c& U- c6 S! E2 p
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. D6 ~" o- I3 @( i0 W$ j) V& p3 `when Soviets are inactive.5 t! [8 u. M* \
97. Tweaked resupply task force to Japanese bases.4 r6 C/ V# Z& L/ ~2 l& }! B Y+ I
98. Fixed a HQ/Chinese unit respawning bug.
8 W( h. b' t1 c. b) y3 O. Z99. Restricted permanently disband/withdrawing air groups from being able to the the
7 Q! o2 j( X' o( M7 n1 L; }$ U“Trainer” option in the type of pilots to use.5 B* d; U/ ]* D! j+ M2 b
100. Restrict the options available to pilot movement in permanently$ }" d. J* \! l$ {3 O+ r; J2 W
disband/withdrawing air groups; mainly restricted to making them active or in-active
4 Y, {( M- _1 N/ s! t& {within the group.8 `' S( e& q! p/ ]/ V
101. Fixed error in splitting air groups caused detachments not-in-play still attached to" Y/ j- R J- ]
parent group - stops divide ability1 z% Z) p, O# N/ h
102. Fixed an issue where some autosaves could reset game options.
3 Q# r) O) D/ P9 M* K1 Z$ J8 {103. Disabled the ability to make a group a temporary on-map Trainer.6 Q5 f9 }% W# d- {) _% i
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
2 b: P( X3 D4 {+ n. @1 rFATIGUE pilots.7 O/ p) Z4 Z8 {1 i( o1 s" |7 S
105. Made some adjustments to Kamikaze effectiveness.
- p8 R+ @, u8 v& Q; l$ q, Q/ m- U• Naval Data Changes
4 H7 h `3 ~- |6 z# s! w/ h1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 t0 c, A5 X4 F& H+ d& G1 ]
Class
% _; F, z0 |$ M" Z9 k6 jScen 001, 002, 006 (007, 008, 009)
" ]; G8 v3 Q" ^ {! L1 R0021 – Australia – correct weapon facing
" X$ ?1 n" J4 @4 b9 M0418 – Helena – correct tower armor from 0 to 125
$ Y3 s3 l: E0 u8 d4 X$ b; s( d1 K0767, 0769 – Chevreuil – correct endurance and fuel! C/ w7 ~; V* X* H8 \
0770, 0771 – Duguay Trouin – correct weapon facing
4 V- u2 S4 g- G) Q0772, 0773 – L’Adroit – correct endurance and fuel& l) h Z2 ^6 t5 H
0774, 0775 – Fantasque – correct endurance and fuel( D7 C8 }4 a4 W
0776 – La Galissonniere – correct endurance and fuel2 X8 y4 W/ B0 I$ N
0776 – La Galissonniere – correct weapon facing
, Z# Q8 R2 G3 x$ P5 t) ?1013 – Yubari – correct weapon #4 turret armor& p7 M4 O6 N9 }; I
1102 – Furutaka – correct weapon facing
; d$ ~, Y- v5 u8 @! u V: g# N4 t1107 – Aoba – correct weapon facing
3 _% Q; X U, K% a% Y- O0 z' _) i1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 H- i( N" z1 V+ f
1730 – Yamato – correct weapon turrets
1 ?: [6 _* u# ]# n- }2025 – Kongo Maru – correct weapon facing
: z3 v P; H2 J. @% t2202 – ARD 3000 Ton – add Japanese small ARD class
d3 K6 ]: A; X% z! G( l3 N6 [; i2903 – Gnevnyi – correct weapon facing& \7 n* C7 d0 ?$ B+ p
2915 – MK Cargo – correct weapon facing3 k. r$ _, a8 l: }2 u
2918 – KT LST – correct weapon facing
6 V8 M; }$ ?$ ^' qShip+ D4 W% h& ^- w, l4 E/ O
Scen 001, 002, 006 (007, 008, 009) changelog5 t: z" N v9 l9 A, [* B
All – update weapons from class to reflect weapon facing corrections
5 N; i8 M3 G( g* T% a1 C9 F0999 – Dublon ARD; add small ARD to Truk6 A4 b+ w$ u6 R
3550 – Laffey; correct entry date to 420430% v8 @& D8 O ^
3580 – Frankford; correct entry date to 4304308 B3 W0 Z5 d( s+ ]4 H
4317 – Thornton; add Clemson AVD at PH
( B% O1 I# m9 u4 |: j& a4361 – Henry A. Wiley; correct entry date to 440930% s p" x5 P8 b: X
5222 – Rixey; rename to Bowie0 ~* p9 }% F1 l Z; e! d+ }1 \
5223 – Hercules; rename to Highlands; V1 j+ r& ?$ x7 y6 w
5251 – Pinkney; rename to Pickens
: A+ Q& M. e% ^- m' }9253 – Madras City; correct entry date to 420228
% _9 J. |' A8 o2 }, E) @9728 – Indus; delete duplicate ship entry
3 f6 o# O R5 S/ }1 k: I9837-9849 – Soviet Fleet; correct ship name spelling
0 a4 e" o/ k* k" O; M/ U11316 – AFDB-2; change arrival location to # 524 Seattle
3 g3 J/ l0 m! z) B2 Z& z, H11364 – BYMS-2055; correct entry date to 4302280 C- o/ ^, ?$ z) g# b- h3 p
11365 – BYMS-2059; correct entry date to 430228' N/ c/ S% p4 [
14070 – Ha232; correct entry date to 460228
+ k, I, p3 @5 t2 qScen 006 and 009 ONLY2 H2 _% E! K. A8 G- S& i Z! J x
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. H/ b+ x- W' u2 ]' W$ x. R) J0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
/ D& \/ w- f& \$ w% a4 a0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, \1 ]. v) A7 q. e) j0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 M( R! T, e" U' f @# {. k! K
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 S3 O( S8 v. K) a+ [) C+ C0 M0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 e3 k% J: O5 o, q' @8 D0043 – Hiei; adjust fuel to 4175
: L4 p8 M; m& J ^7 f0044 – Kirishima; adjust fuel to 4175
# G# Y `( O- |8 z! g0 k0067 – Tone; adjust fuel to 17751 V# W, [3 e6 G- w/ b5 t V+ F
0068 – Chikuma; adjust fuel to 1775
4 ]: Q; s' n" P6 ^1 z6 c5 ~, _0118 – Abukuma; adjust fuel to 833! ~7 Z+ {" v8 B( w% k
0146 – Akigumo; adjust fuel to 265
5 W# V$ Y' j0 w) q' l9 Y' I0168 – Kagero; adjust fuel to 265! ^( J" _; I# T; N8 l1 }, @9 t
0176 – Isokaze; adjust fuel to 265
/ I% o$ K& u, m, {6 J0177 – Shiranui; adjust fuel to 265- l+ H/ K+ n. s7 U# p% L- z
• Air Data Changes1 O* U7 D7 O$ }: k
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 x& Z; F3 W( V: W
[177] B-339-23: Name set to B-339-23.
% i! ~8 G3 `. G[178] B-339-23 (PR): Name set to B-339-23 (PR).0 w; M9 p3 u6 F6 K6 n+ f0 b9 K
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 i$ [, E+ K5 c2 H# M* C& W
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# d% y9 y6 f( Y! z' o. d8 L% {[365] Stearman 75M: Nationality set to U.S.Army.6 t! ~+ K; _+ a9 n% K
[451] PB2Y-3R: Deleted.
* ~# w; F; }% e/ E8 ?, K2 ][476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# V8 @5 r5 Q0 X2 ^3 R' @& x/ z
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ q S. h! M/ h4 C7 e/ X) n$ R9 j3 F
MG; wpn 13 set to 500 lb GP Bomb.
( {9 N8 z# `0 G1 [& O$ v[1923] No.1835 Sqn FAA: Delay set to 0./ K7 E; J2 j4 ^/ p% G3 m
[1924] No.1836 Sqn FAA: Delay set to 0.
$ t7 h U( c& I* t& i[1929] No.1841 Sqn FAA: Delay set to 0.
5 U3 n# i' y6 S9 h2 s/ Q# ?2 g[1930] No.1842 Sqn FAA: Delay set to 0.( l2 K2 d: Z, L4 n4 d
[2587] VMF-211: Location set to [584] Pearl Harbor.
# \! B/ V- n$ R7 L[2642] VMF(P)-321: Deleted.) C2 s- g {+ P7 ^ e6 m
[2652] VMO(P)-351: Deleted.4 e3 v5 x) C+ G% p
[2668] VMF(N)-511: Deleted.
6 {9 C1 d! F7 \' n; z* x B[2669] VMF(P)-511: Deleted.
f! c" Z1 e+ k5 m[2671] VMO(P)-512: Deleted.
( G' h5 X$ K( z! K" z5 j! c[2673] VMO(P)-513: Deleted.
q' k+ N/ ^; e5 r2 D[2675] VMO(P)-514: Deleted.
$ P' W% f+ _: \$ P; u; Q& a[2827] VR-2: Deleted.* ]9 H7 U( f K/ G
[2828] VR-4: Deleted.
' G7 X1 x H' V2 @8 B. [[2829] VR-5: Deleted." T0 r* T" M$ B: W' g; R
[2830] VR-13: Deleted.
1 ?& L- B0 s; d[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% ?+ S" [6 M7 N& `4 b) M0 G: r! {USN patrol-type squadrons 4301 resize to 15 deleted. {& n& U1 h5 [- T" t1 K
USMC squadrons 4301 resize to 24 set to 4410.) l+ U/ U3 @, k9 D5 g# _; M7 C
USMC squadron upgrade paths reworked.% G# @; n R$ y( _4 h: @ z! f1 O
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
% Z* Y6 _- n( v! J2 y* u/ |three subunits.
. I7 }; s; N [6 v5 ]6 c+ E% u9 c• Map/Base Changes4 D, B6 x- ^/ m4 K: E/ B
1. Garrison levels in China have been increased for both the Japanese and the Chinese.3 f, A7 k( K+ `! N5 c3 U
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- s1 d; @0 V$ g, r) a3 TAV.( D1 J4 B5 ^9 @* i% [8 D9 t# I
2. Garrison levels in Japan have been significantly increased for the Allies./ W( C! M4 E; {& D1 p
3. Garrison levels in India and the Philippines have been increased for the Japanese.
& u; r9 r( e+ ~# i2 ?5 L0 j# u4. Garrison levels have also been adjusted in other locations, with some areas having3 e" ]9 ?, C# x' O, ]# \
small increases.* @. J6 \9 q+ C0 }" z2 l
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
: }9 k/ P9 i8 ]( X; a* BAirfield.
" X" `# \- E$ V8 Y. a9 v' h6. The starting fuel level for Los Angeles has been increased.
/ d& z8 [2 ~% @3 u! r9 C) P3 U7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) }; W3 j7 K1 [9 W8. Anchorage in Alaska now generates a small amount of resources. d* f+ O, g- l( C) {: D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.% v( i# H$ d0 ?5 }
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.; s/ P$ T6 p$ I# E0 R/ Z
11. Nukufetau has had its port level decreased from 1 to 0.
. e' A* `3 [9 U. k/ O5 v! w8 p12. Pago Pago has had its port level decreased from 3 to 2.
7 W* [) m4 _; e u) h4 e5 d$ b. S13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" I2 d4 s0 \7 ^4 \2 C6 N( zbase does instead.2 j# f) B: Z- @' w# B" Z
14. "Ahmadabad" has been renamed to "Ahmedabad".% S* _! H) ]. c) g' W- ?, y8 p
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 ]0 M7 U' R2 i
rather than being concentrated in a small number of locations. Overall, Chinese
6 f% N4 }. H E' zsupply point generation has increased, to about the same level of supplies as in the
1 Z% h5 [' A' k* j& Yoriginal War in the Pacific game (it was a bit lower before).1 e; W; N' }' q+ Y
16. Australia now generates a greater supply point surplus than before - about 5,000
% y- j" m; L+ {0 ~points per day as opposed to about 4,000. Fuel requirements remain the same.+ O B9 Z. Y% N" v& o7 m- \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; I# t+ [' ^7 S2 V$ C, J- ^0 Uinstead of hex 200,40 - and the road and railway networks in the area changed to
. A/ T$ s- u( r Nmatch |