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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. ' y# @# I0 K2 U  S) t
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently & `& }. b$ @: \$ w4 C
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
" c' w8 H& X: A2 b7 `; AFixed non-base disbanding of LCUs
% E/ J( {" G( f: w% h/ T+ [Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 5 L2 X" G& F- J3 A$ E  k8 v
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ; }( p- ]6 B0 j( x7 R: z& S  O
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex ; r# x  j2 H' u6 N
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 9 e. a: a" ?- V/ j, j4 E# T  E
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
/ V3 y* a8 q' T' L; Y: k+ E! qRestricted filter on Unit list for 'change all on list ..' not working . F$ ~* g2 V, s- @: \% v4 C
Don't show TF to enemy player (in case it happens) 4 @6 L# t# d, U+ n( c0 R
Troop/supply unload at friendly 'dot' base
' Z( H6 \, R  p; y' X) O7 `, }AI swapping aircraft to different nationalities
9 s7 P+ }( D7 n$ b0 e& n1 FPilot training HI expenditure not set in some cases 6 M4 A' J6 t3 o: s; ~5 p5 n2 H
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display 9 v% |, ^2 u( D. |0 T% R
Show Electronics data in in-game database view 3 }: U* w, w# H
Disbanding VS group when not returning wasn't merged * K  U# l6 K9 Y4 }
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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