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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
, ]$ ~  g, S3 M# C4 C: CTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 2 a+ A1 @+ R* Z) r7 X5 @
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ; e4 g: a$ a9 i1 F3 h# M4 p4 l, K
Fixed non-base disbanding of LCUs
4 l7 W3 Y) k# m+ E7 ]Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
5 z: K) `/ h, ^0 DSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
. n! e$ r' s- N* @' W' J! d: cDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex ' i; U6 D$ |) o/ G' y
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 0 q  J; D, }* @% t$ o9 ?# R& k
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
/ a7 w+ k' Z, s- @Restricted filter on Unit list for 'change all on list ..' not working 7 s( m/ H0 p& w7 N: o
Don't show TF to enemy player (in case it happens)   x+ X2 I5 f* i7 `6 a' p
Troop/supply unload at friendly 'dot' base ( ?4 g9 W$ E( T- j( d4 D( k4 O6 g+ `4 x
AI swapping aircraft to different nationalities
; |6 s$ l. O) A: m( |% l' F/ VPilot training HI expenditure not set in some cases 7 w9 \$ Q/ n; P( I, f
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
/ y6 w, F6 p( b& L* bShow Electronics data in in-game database view . N% H8 k% g$ w3 |+ r7 C4 G6 o! {
Disbanding VS group when not returning wasn't merged
# V$ ~, C3 W# \( dAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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