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18/04/2014: 1123x5
& g9 \- ~# ]  Q4 p) J1 c, c6 bFixed Forming TF in base with large ships does not undock TF. ) H* s8 a, k2 R3 I3 R& l
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 2 u7 W6 k; X% g- u# a
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
- ~5 K4 f6 M. x/ vChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
+ ~/ o; L" C5 j* _Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 : q: B6 r/ J+ \+ `. C. g
Fixed Potential to only service 150 mines if more than one ACM present
& j( x0 {' z' {Added message when LCU can't march directly to a hex
; a$ S- r/ P, w; |9 SAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + i0 h) ~3 c! a: t) f- A
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
; Q4 i8 s2 i- O3 L/ V" T0 rModified ACM to use the ship’s endurance/fuel rather than port fuel
6 w- b, g' a0 I0 oUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
5 h2 W) t2 m9 |! \0 L  _& _& {8 D/ }Added air groups filter to loading TF screen, and made items not selectable if filter is off ( E8 `5 ?' K' N% q. Y% {
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 1 f: [" f1 `7 e
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
1 M) u* o* e( E5 G  K3 D4 P* ~: Q6 h0 AFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 % o& |& |6 @, u3 N3 l
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 5 X  U, m' L) c+ i8 O" ~; k
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
! q" B  w; {0 ^8 O9 xAir attacks against TF with many small craft improved as game tended to go after only one of them. $ Q2 K" E( b8 _5 t, m
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
6 h  B' |6 h9 F6 T$ A. ~: uCorrect hex control value if hexside is not truly 'blocked' ! `4 @$ I  ^$ H) q" e9 g' ]: ^
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ; |5 ?6 w- a6 o8 b2 D. M
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ; ]" O  `0 d% p; o. Z0 V1 G# R
26/09/2015:
4 @7 m# z% n& {& Z$ BFix case where surrounded units disappearing without VPs 6 L- _7 D( B5 D4 ^: d: }9 ~
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: U0 e2 I- ]- v% r补丁见置顶帖
1125c. f4 _9 }% u- \! @) l4 z1 P
02/10/2015:
* @; \( R6 |( t5 N" }. RFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
& |3 J( D3 Y% x add 'back' button to database aircraft and ship list
+ j( o" m' s7 H2 Y4 o; `" ^) y fix ship repair screen that used ARD in calculations for all repair modes
. o2 k7 J9 l6 Q' i fix device change on base capture by 'occupation'
4 a; g/ g$ q# c% } change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ' y2 \! W! q) A+ ^: i
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + m' V4 m: x+ J$ L0 L
added TOE name to the Army TOE screen , d6 |! n) c# V+ _
fix 'major repair by large port' setting due needing major float to do major engine
" b: X! p9 Q/ t6 O3 P# L! f, S added ops message when ARD being used by ship for repairs
& p* L) j& ~4 Y! K4 l fix group list - level bomber selection correction at toplevel (base and list) & ^  W' V8 Q+ N+ h3 ~1 O' D4 Q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; o: B2 U$ N, {$ S
Fix some columns not sorting in aircraft data list
/ U% M/ k, s% |1 eFix display of a/c in convoy LCU on reinforcement screen $ m, t" \# u% i6 O# Z2 Q' c9 N
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
1 S( d% C/ t' {7 F  UTweak for reinforcement screen, filter out units with no arrival base by default , Q% g& M1 }5 J6 K! }; W' K% X
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions $ M, \/ `; C# u7 P2 D4 j
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
; [$ R3 o5 U+ e8 S- n" Q( K7 @: U/ O' PTweak to allow refuel in TF if tankers present even if below safe endurance level
" ^& g3 e# C* xFix case where TF endurance may be 0 causing TF not to refuel other ships present 5 y- ~) N3 S" o& q+ G+ w
Tweak to force ships with no fuel to try to get some from TF
/ U) N3 |1 L% ?7 M" y: }% {Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
! y1 a$ d& F! p; Rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' x. p. ^$ f' p- M  T9 L6 ytweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ) N& q9 O6 j) \! ]2 M9 ]+ k
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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