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18/04/2014: 1123x5
$ s& W3 w$ U0 I" D8 D* VFixed Forming TF in base with large ships does not undock TF. 0 w! ?% {  k) M4 G' ]
Fixed Corrected replacement delay when rebuilding split air groups.
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0 Q7 r1 j. F; l# p03/05/2014: 1123x6
$ j. U" Z& D9 a, @6 q; g9 FChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
* t( P: c5 I7 z$ B! I$ Q$ FChanged Add option to activate pilots in a group
.# m8 U) {8 A4 O( p( ]
18/05/2014: 1123x7
) @: U4 V$ K+ V+ t: \Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
9 R/ q3 W: N0 K: P% TFixed Potential to only service 150 mines if more than one ACM present
) k5 E3 H: X0 F8 zAdded message when LCU can't march directly to a hex . f" s& U) |4 ]' x
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
8 R; g1 q; b6 ^! \- i  }- s. v2 oAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 ]6 n9 r/ Q/ O; K3 P! [
Modified ACM to use the ship’s endurance/fuel rather than port fuel
" _! p! p% |8 l1 D7 Z& n2 q0 JUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
- l. F' J! e2 y) U# Y' A" uAdded air groups filter to loading TF screen, and made items not selectable if filter is off 6 w% g5 C2 T7 [
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
! ]& ]5 K$ V' ~; ]7 O. zFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. + m, y. X* P+ A
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, O7 L* f! M! P) U3 p3 _" k3 I8 sChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
) ^' h+ C0 V) c5 E, |Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 - S' h- u! |" m
Air attacks against TF with many small craft improved as game tended to go after only one of them.
% F: w6 c: _, |1 G6 RCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
" B+ p& N! s; M" N# ECorrect hex control value if hexside is not truly 'blocked' 1 k2 o+ ?6 E( P% }
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
0 h7 z( W* Z: }Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex , \2 G' L( c% w! s) @
26/09/2015:
5 f6 ~$ L% z8 s0 l, kFix case where surrounded units disappearing without VPs
) x- p' V9 |& a( l3 JFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  ~+ L6 |  G, y/ _6 S6 P% Q% U补丁见置顶帖
1125c1 U- k, E4 Y- a' \" t* N
02/10/2015: ' b+ c* s" f8 x3 q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]   X1 q+ r. N+ s2 D  @" G1 q; R
add 'back' button to database aircraft and ship list / j, ^+ q9 [- r0 g+ i$ K
fix ship repair screen that used ARD in calculations for all repair modes . Z' T/ o: l4 E+ I$ I
fix device change on base capture by 'occupation'
4 j+ s1 X  Z' C7 Y( v$ K change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
" l! Z' C; ]; R2 }  H [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   }2 l, p# _7 S" L# s. N) ^
added TOE name to the Army TOE screen
7 g1 ^0 x5 i! |# ^* H) S. s3 [ fix 'major repair by large port' setting due needing major float to do major engine # p  Y: `8 x2 J( j8 t- k
added ops message when ARD being used by ship for repairs
2 s0 C$ Z; u, W! c9 U6 h9 R# w% N fix group list - level bomber selection correction at toplevel (base and list)
& X* p' ]6 t4 \- ] tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] # \9 a! r5 D4 t, h3 s# O6 k
Fix some columns not sorting in aircraft data list
3 a% V7 x, ~6 I$ P5 qFix display of a/c in convoy LCU on reinforcement screen - P* W% D% r5 n& d" w
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
) ~3 I: b% ^% l. Z* \: fTweak for reinforcement screen, filter out units with no arrival base by default ! V. \6 g# O# H- u9 g+ V
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 6 d* Y- A# T9 T
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * _5 |, h7 J0 p6 X
Tweak to allow refuel in TF if tankers present even if below safe endurance level 4 U9 Q, v, k, W, V- {
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 K5 s$ \) V5 r; t6 P7 U8 x9 H" ]! ]Tweak to force ships with no fuel to try to get some from TF
1 y( Y+ X/ a" y# N/ @Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  - P( h9 ^. L! I. u0 L
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  4 I' L* H  H! h0 P, O9 v
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 M/ H. \. I, s4 f" q7 f- p
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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