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18/04/2014: 1123x5 * d) k( F$ [' W" `- |; C; }. g
Fixed Forming TF in base with large ships does not undock TF. / C) a0 W# r9 V2 x3 ?' O: ?4 F- e% k
Fixed Corrected replacement delay when rebuilding split air groups.
.; r2 \' E# C, M0 w0 i0 U
03/05/2014: 1123x6 % o/ e6 j- l3 n& r/ w% z
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 3 ^1 Z0 p( x4 v* M# x6 o  L
Changed Add option to activate pilots in a group
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# k; ^/ [+ w, t9 N. i2 B( Z5 N18/05/2014: 1123x7
; X9 _+ T" U6 _5 b+ _* zFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
; O6 L6 P7 t6 ^1 dFixed Potential to only service 150 mines if more than one ACM present # m+ C1 r+ V, P# M1 \+ T, C
Added message when LCU can't march directly to a hex
  ~* u% }6 {6 V8 `5 W6 U4 l+ b) SAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 1 I- A) @' x7 R6 O8 p9 ^
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 A% |2 j: @& d) B. ~1 H
Modified ACM to use the ship’s endurance/fuel rather than port fuel
; L: G, Q- L# f! W+ j; iUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. $ I; e+ z# j" P) S- L$ [
Added air groups filter to loading TF screen, and made items not selectable if filter is off ) E5 m* Z) m; H: Q# H
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 R, W: _! r) M: G# `; Q. n
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
" a# J# T6 _# x# kFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 ?, }. s$ G9 L3 R4 b# H% hChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
. O) _) S7 k6 n) c" Y7 E2 |Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) [2 o% j! I" s: {+ \, L- X1 Y
Air attacks against TF with many small craft improved as game tended to go after only one of them.
* c) P/ {% p& W* W0 |  {, cCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 6 Q7 W0 M* L; Y/ a( @" I) [
Correct hex control value if hexside is not truly 'blocked' + M- k' U# b/ }8 z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 6 x; a6 x7 r" Y2 c/ m
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
2 c+ S7 ]$ t7 d26/09/2015:   S, q1 f- }1 Q& Y& E$ U3 P# T
Fix case where surrounded units disappearing without VPs 7 ]7 Z+ G7 E1 n0 |! \) W2 Y; Y
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) - B0 s/ B/ i8 c3 [2 ?. B; G7 E
补丁见置顶帖
1125c8 p7 M* w4 k1 n% b! [+ e' @! v
02/10/2015: 7 q  ?7 T. p% a4 f3 S- F) Q6 @& Z- N
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
2 v3 Z4 N2 Q: T4 s. y1 t add 'back' button to database aircraft and ship list 4 l( a: z  }) e9 n
fix ship repair screen that used ARD in calculations for all repair modes $ F1 g/ Q* f4 C9 U: _) v# f: d
fix device change on base capture by 'occupation'
3 R4 l9 x# a( ]$ G" V6 J change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
! m  l2 V# T; P4 y! D$ \0 Q& a [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
; u$ _1 B0 E8 Q# L1 k added TOE name to the Army TOE screen
3 a/ r  }$ s/ Y9 {. k2 U, ?2 Y- x fix 'major repair by large port' setting due needing major float to do major engine ' H1 i' t6 E3 o
added ops message when ARD being used by ship for repairs
, k: S. P  F6 x( v fix group list - level bomber selection correction at toplevel (base and list)
8 z( h# n+ g" L. Q. n/ c tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
# q' C9 {/ G2 X3 w- y0 NFix some columns not sorting in aircraft data list
+ B  j( A* B! X4 T7 y& IFix display of a/c in convoy LCU on reinforcement screen
( G" \. \7 `+ @8 V- vFix loss of national base on reinforcement screen (was defaulting to Aden*)
4 w8 l* S5 w, z/ N+ u9 F+ B% `Tweak for reinforcement screen, filter out units with no arrival base by default 9 q* ~5 U5 N/ C" t4 A
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions / n+ A" I6 `5 T+ ]9 T! C+ B, `$ Z
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * u, ]6 ^' ^' n* E7 ]
Tweak to allow refuel in TF if tankers present even if below safe endurance level
# {. ?/ g7 \+ _# f( T3 L! CFix case where TF endurance may be 0 causing TF not to refuel other ships present ( ]  K/ j, i4 N* n& a
Tweak to force ships with no fuel to try to get some from TF
) H4 b9 T* R  ~Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
; ^5 u% }+ n& X+ nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 u6 t; x' v+ T& o2 m9 {
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 o9 M) |& z) E
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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