具体见: S. L; P9 f# Q% V d% g1 z
0 U5 w# H& p8 n3 H% p9 M/ yhttp://www.matrixgames.com/forums/tm.asp?m=31850621 d) A; w0 h" v
f' m9 W0 H* p5 E g已经共享到岛群QQ和本论坛置顶资源帖* I7 m( D! i w: Y" V$ B
9 _7 `0 x u6 k3 @大量更新,详见列表:
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Change History:: m6 b+ ^/ o" h" O& E- ]2 J
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
j/ }! Y- z! C4 b& z$ M1. Seventh Update – This release is a comprehensive release updating all previous( q+ Y5 Z4 f% B: u% T: {; E6 @0 W
versions to v1.01.17 beta" X6 r, y" V# `
2. Code Changes5 i N) M3 {# [4 H; a
Fixed
6 j z1 }* ]) o5 I$ k1. Display of AF/Port icon between player saves based on player's intel
" B: t# \8 ^+ s4 }# g0 J: A2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
`& p5 \% b$ o& o3 r/ _weapon list updated
) o- W- Q8 n: A$ n9 ^5 B3. Reported cargo/troop safety values incorrect when no cargo/troop space3 J" R; G0 ^: a' K t; K$ Y$ i
4. Allow smaller 'reserve' space for small groups on ships
1 x+ Z3 R( _- i; L5. Preserve some more data when swapping fragment and parent to prevent lost of parent
5 `7 D( }1 E8 E. o1 g9 |6. Correct attacking plane count before final post-air combat
6 a( V. U1 d6 ~$ {7. Pilot promotion may have occured in error sometimes
1 e; L, w# h" V8. Raid detect message sometimes dropped of the combat report9 P* O) _; v& @: H- `# B( ?
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
% d+ J6 T( G5 d b7 l- tgenerally U; u: K" w' @* G
10. Some pilot-leader connections were being corrupted
, b3 Q S8 f, z" a; T11. Movement bug with following units due to incorrect move indicator. Seems to fix a few& ]: u6 e8 W. X& L( J" O) f& o3 Z
other move issues due to the incorrect indicator7 Y% h1 j8 C) c6 C, o
12. Wrong ship sometimes reported in Ops report for TF movement which causes some* o$ h* I: z9 h, x. D! l
damage
3 K# D( y# g" M8 n13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool2 E) t5 X# Q' J% V* i' f8 r
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the) K& i+ ]( {# `' J& K) ^1 x
date sort
6 j7 b l7 @' C! A# {) Q/ ~15. ASW groups not allowed to attack sometimes
7 Y; \; v' y6 O% c3 I5 R% p16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
% R. U! h, o0 o" c$ ]% aHQ/LCU to jump to reinforcement queue( \* A2 Y2 v. u- V- ^5 N, q7 t1 V
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
# K0 p, `7 I. L$ k! Z18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
. q8 s" R' B* q _8 }at start of AE but crept back in sometime during updates
+ m. k2 F; h. P* M" Q- i/ _19. Removed the fragment/parent swap during a TF unload as it could often orphan the) }$ x1 k/ f; z0 f
fragment./ U0 g6 L4 y" }! L, j0 w! n5 _+ N. ]
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade. u* d" O9 [2 O
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not" V3 e: V6 d: }2 A
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full/ q% m; y7 I, ^0 }* p
set& m1 ^, t1 p1 U
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
. F5 y, m7 _, `# ^; I! Z23. Enabled 'z' to speed up all animations; was commented out in a few animation replays# O9 |* L0 r T O# u+ x, E7 ]2 ?3 ]
24. Bug caused F/FB to sometimes bomb at low altitude6 l; d- M+ k6 _+ r7 S
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not) U1 e- f/ @" @' q+ \3 D
occurring properly.
# K& n* Y2 B. p, R4 Y- o26. Bug in Industry 'failed' indication not showing properly sometimes$ Y) l8 ?8 M q0 I
27. Location check at scenario load to include small map sceanrios
( }8 z( `. W+ ?+ U; k2 N. P. x28. Bug in air supply to fragments in a non-friendly base hex
8 N! X3 C6 L, c1 p+ v0 ?29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
e# v6 ~) [+ q& v5 x/ \3 vbeing set to homebase before execution of the mission – ie was returning to base
* I" K5 M# Q- }% n8 x; Q$ bimmediately; w! K+ }; d8 Y5 K0 P
30. Error in Strategic map display
4 n: v) r0 K/ n( ], x h31. Additional and stockpile options were not turned off when base was captured
. j( `# |3 ~2 Q% L! }0 l4 s z32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
$ R$ Q1 h& ^- \) H3 s" [. Umouse over
5 V8 l* _* J# z* ]7 c33. Army experience being gained when not 100% prepared as per manual; changed to allow
+ o* H( k: Y+ y1 N! N* `" Ychance to gain experience if >75% prepare and < 50% national exp level& o8 J1 o, n5 T5 }' d6 Q% K
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to$ v6 v! D6 P' |
alleviate the incorrect experience gaining happening while in reinforcement queue/ c. G% a+ t+ z+ Z1 _ }+ o
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
) [3 q2 G' m }: jcaused unit to jump “off-rail” and move overland
+ R$ N# c/ k: V# e0 S9 }1 E36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
) _! X# h% V/ Q# G0 d! L) M37. Excessive accident messages on unload from TF reported
6 ]% J7 u$ @/ J* @38. Reworked editor sub-unit merging as some devices could drop off the unit list when' g* M. Y v* r2 @" X! N% n
merged causing smaller size unit than expected
3 n9 Y1 C3 G; Q) g3 I39. Corrected possible TOE error in scenario data load for inactive units& \. E3 G0 G' w, A' \
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can7 u" t8 c8 X3 c4 t8 k. A
however be allowed to do this.9 r" k# @' M1 _$ O
41. Possible CTD if sinking ship's load was a group/ t2 L, Q* \% t" m1 Q& [" K6 O
42. Limit the number of devices built from resources per unit during LCU replacements; this0 I" o6 ?8 K) W
was causing an over production for that turn
; r) F, m( c* m. ?: n) W( t43. Retain day/night setting when creating group fragments
4 C! O* N2 d* g! ~44. Adjusted supply and fuel values in base list not to overrun the space' x+ x9 q" @, i) G0 r8 _
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
. H& N- L6 f( R9 q. }added YMS to Sweep TF in line with manual and code! ~" B- {/ N* c( H' @1 W5 A
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the0 c& E# X) w. E
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
7 S: [7 z( U0 Y" Drebuilding of destroyed units is not affected by this.) P0 X5 @" s: U. _4 N1 G. Z
47. Carrier capable and trained text not showing together on Group screen: G6 O! B D: K8 z8 R! ]
48. Handle any blank re-name changes by ignoring them W( i G/ @5 @) E
49. Possible CTD when air fragments combine6 p9 N0 X2 i4 n8 b J% s9 w2 T
50. Unloading TF can freeze a LCU onto a ship under some conditions5 p: K6 _; Z" ^9 s; `# q1 p. Y9 R
51. AI not behaving if main HQs missing (affects small map mainly)2 M( N: {) ]& d; `* }; ]! E$ t
52. AI using AGC for normal land units – removed from TF if not needed
9 Y9 ]! q6 K2 n' A- `0 v* z7 d/ q# g- S53. Soviet activation message not in Ops report* h- c* }) o% E+ f" Q
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range5 z& Q+ l* M. {1 l# ~ p
55. Clear Soviet air balance if not activated. Possible incorrect base switching4 K$ k5 E; ?: y$ u* L4 Q
56. Sub attack against docked TF not happening for port size <3
7 N; q; t/ F+ O5 p" m8 v: D57. Unit type changing unexpectantly$ o, d$ C) W# J1 P2 p; K
58. Torpedo replacement on plane sometimes is missed
4 U$ ~9 V4 s/ _' ^ ?59. Double handling of overstacked supply requirements
& c! f3 b) f& `, m: c60. Fixed alternate weapons for port attacks
6 X ~! l0 C# e. P1 _; }; ~6 n61. Corrected weapon system damage to show after combat on ships in port rather than wait till+ l% t* H& a- p' _- f
sometimer in the ship repair cycle.- ?% p) b/ s' \' m: l
62. Ship tonnage over 32K could cause repairs to fail
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1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
) ~. T# S! m* d q" n9 Qport
2 r) B4 O8 ?8 ^2 u2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base. {* F* j+ B! @8 [; b0 H K" F
Tenders not counted$ |$ s: u/ c5 r
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base2 ?, `8 I. q' S/ a$ E
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
, Q% x' r! J; j) qto remove damaged ships from TF4 |* w! x; L7 R+ x
5. New filter for “non-building” devices in Industry pool screen
" ]: F2 o+ Z/ x8 n6. New filter for “non-building” aircraft in Air Replacement pool screen4 q! @. O, V2 Q' b5 y, M
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
- [3 U& s0 `. x* L9 H& J6 l0 ]mines (^) detected
: i; F5 n' e7 i, M8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
+ \+ X$ ? s5 M9 W; i‘button6..’ image files, then these will be shown. If not, by default there are shown as
3 [5 g4 x+ L/ ?4 ]! q8 V# L% ystandard parachute unit icons) o) B- |6 V" C8 R2 K
9. Air/port damage and building is shown in base mouse over
9 H- ^# Q- ]/ {- \, y10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
4 m9 x9 i, ^3 e11. TF can be routed to stay within coastal hexes as much as possible
/ [7 o. \$ J7 w; E% N12. On Top Pilot screen show the 'ace' cut-off value if more than 1
" [% J, U# T: J+ W# P13. Added option on group and LCU reinforcement screen to turn off replacements: L. `+ u/ |3 r& C: M- o. o, I
14. Current base can get supply returned to it when reserve planes returned which were
- d, d4 M3 O( f) M7 a7 E6 Coriginally supplied from another base" m1 r/ ^! \; U O- D
15. Unit type filter on Troop Loading screen/ a6 M' s* H- y8 S7 O
16. Report killed ground units if not in combat report
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Y V @6 @6 }6 Q1. AF of 8+ have AV support doubled for purposes of determing support for air operations, K+ e+ s, h) e+ e% P. m
(complements fix 18 above)
. l- W- o& R& j7 m% U* o Z2. Permanently increased pilot array to 70K
6 z" P) p }8 L$ Y+ |3. Increased number of air combat rounds are a factor of total aircraft involved
' B+ Q! q" a1 z: i8 D6 R ]- k4. Allowed submap to submap movement if land connected for land units. Should have been/ x! j: N; ]; w, _/ v
so as per Andrew Brown
, t" ]5 T) m8 C$ Y5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message1 |( g' d/ J; L z6 T: ]1 @
delay toggle instead
- I% Y, Q0 I* X ]6. Aircraft being grounded for maintenance factors in durability also. This will spread out the" t: \ ~- Q4 y
maintenace a bit more- w" \/ S I" p: `( {1 k
7. Support device replacements won't decrease the overall experience of LCU units. This does" J& b+ x6 F+ a1 s9 D+ B8 A& P
not alter the overall EXP change due when any replacements are received.; m5 Z6 H' J- [$ y. Z7 F. I; i, Y' E
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
* _* {1 {6 u* {" [6 qbetween the two but could break current games.
$ N9 L+ l8 ~8 P: r, Y9 X9 t9. Some LCU Prep points may be retained if unit is experienced
; D. {: {% y6 r& U" T, _Notes
/ w1 `0 U- b j0 z* [1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario9 b& q; a+ z* v4 Z2 `, r
should not change player or HQ, even if not in play. These original HQs are used by the AI
1 f1 R4 I a9 p1 ~routines so changing or deleting them can put the AI off. Changing other elements should
8 q8 ?- _3 J% m$ m5 }be okay./ O b0 z; `+ ?* O/ ~2 p- x6 Z
2. Clarification to weapon filters for aircraft:( f; {- j( E% F: E b
PM_NAVAL_ATTACK 2 // used for naval attacks
3 E: m0 J! \) Q* F! [+ g: }PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
. D& `- {6 u- ]3 X: w( tPM_LAND_ATTACK 8 // used for land (ground) attack) _6 l' l' Q0 A I$ k5 h
PM_PORT_ATTACK 16 // used for port attack9 Y, I* Z- |: _. {( B
PM_AF_ATTACK 32 // used for AF attack6 h$ @7 b: }6 y. R$ r5 B
Dropped any reference to secondary values for land and AF as they served no special use.
3 H0 M ^" m% R$ h; eClarification changes
) o3 `* A+ W. V @1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
/ r% U5 I3 k1 Ybases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
; j. m5 {4 |# V; N) {: Y' p( d0 ~4 qMONGOLIA(91) or TANNU_TUVA(92).
3 B. [9 z, N1 L4 y5 \5 o2 a3 La. Allied non-Soviet groups can't transfer to Soviet Motherland bases
' I! @. d/ D: S5 @; n- ^. |b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
1 x5 f& M+ d9 |' H- Q6 tc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
B; Q7 |, F, J* v) Wafter Soviets are activated, but can’t move
. u+ ^* M D# h. P% j/ Md. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if2 e% g7 b" s9 k' m2 ^1 ^2 i
disbanded in port.2 P1 p5 a% ^* R1 r' m$ C
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently' G/ t& K7 K& K' D! ~: [ ^
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |