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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 2 v  h1 H% G+ K  ?; v" z+ {
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently ' Q" o/ T, H; k6 I. m
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
7 N5 R& _' n2 mFixed non-base disbanding of LCUs 1 D8 ~, `7 u6 Z/ `) F4 Q% X' c/ Z3 i% n
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font   F3 T! \- S, ^9 I$ O  z2 O
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 5 S3 b7 p, j) C0 H, L6 P
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex   ], G, J$ W7 u2 K' T% U
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
. O8 _" F/ o* o# q8 V" {, bRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 9 Y! n# P! S5 h9 z
Restricted filter on Unit list for 'change all on list ..' not working
0 L3 C! q+ H" J8 Z) a, ?Don't show TF to enemy player (in case it happens) 0 r2 `- H6 h0 \# J
Troop/supply unload at friendly 'dot' base
$ z  b: S$ w# ~( a7 p4 sAI swapping aircraft to different nationalities
* T( n& G- Q$ z9 Z# i0 TPilot training HI expenditure not set in some cases
) a5 X# {, Q+ L* W$ j4 m" e22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
0 g, d  v# r' Q" pShow Electronics data in in-game database view
4 X* G9 M, l* N) a/ PDisbanding VS group when not returning wasn't merged 4 e3 L7 P3 ^2 |3 p) n% a6 D
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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