20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
) u! p* L; J% ]5 C" J" dMissing seaplane expenditure on repair attempts : z! H k, J+ i2 V, N7 a9 k! H# R
Correct TF patrol issue when no destination hex " X5 O" }# |+ h2 x
Bug in activating barge that could disband random TF (DCB)
& Y" S, l7 L5 O7 n0 U5 ]& ZAbility to change combat/strat mode in Load TF screen 7 C2 O+ f$ A& F ~1 R8 `1 L
Aligned unit type and suffix to match - causing some strange results being wrong 2 X3 [ k( z6 ~9 l g1 z
Low endurance ships not always using fuel for small moves
1 u& |& p4 [" j1 J+ T! SSome ships with system damage excluded from autobuild TFs
, q' J7 G" O7 P- Q! b* I9 [Some liquid capacity not used on xAK type ships
: s- ]* ?- u. BAllow carrier based groups to pick out of range city attack. Inline with port/af attack
6 ~, }, T4 W' g* rStop multiple combats where more than 500 units in a stack |