返回列表 回复 发帖
18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) 3 D7 a' \5 a1 b, s& p6 [
Group upgrade not performed if ANY fragment present on or off-map
9 B8 I8 Z9 N6 b/ ?7 q  JCorrect retreat test in supply phase for isolated units 7 U$ M- C# a8 b+ l" K- i
Protect use of 'unload at' destination when no destination is present 0 |4 R; B. j, m
Correct display of port building % . O# d  L# Q8 Q7 ]
Reverse base checking order for supply movement every 3rd turn
. P) a! l4 m/ |Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases 1 E9 L& a5 Q, M* X, g) }9 q. S
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
' K) A; _0 c( Z; \- R6 S' ~' `* R2 nUnits with static squad/engineer devices can't retreat
% h* k- {: D- K# f. j1 LTweaked transport intercept for messages
$ i% e4 T6 ^+ D4 A5 e# v! A; @Fixed CAP with DTs in transport intercept : r1 R+ {) U' P5 C0 S0 {
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
  f+ ^% o$ n# Y. f! ZShips unable to repair should be able to go to crew-repairs (as long as no other limits) / r2 o; C( j# P& T
Fixed AI issue with resource movement by TF
. K3 Z& j3 Z, v* R  bIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
+ _2 m7 t6 F; R  NFix port refueling when lowest endurance ship in TF doesn't need fuel
- o3 S& N. X5 y( X1 SFix ships in port with full fuel should have full endurance , D0 Y1 e& X/ r, z- ], i
Fix AI over diverting TFs to top off fuel (courtesy of Don) 7 P$ h7 z' B! s" l) [  T
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
$ c& U, m  }' kFixed: Unloading unit attack mode not correct in some shock attacks $ ?. x9 C; T( s5 v- U
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) # A6 c- w$ s7 H* w
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
' E" F- {" }% ^) M3 |2 N7 ~' ~Fixed LBA flying from small AFs
) F6 c! M' n3 q/ F- R/ NChanged Maxed out ship ops on refueling
3 O+ \% A. r9 r0 I4 r* e1 gChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel $ t( l1 c, b. |" s7 Q; a9 b$ O
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.
1 L- x, ]* ]  K6 ~! Q: t7 e21/12/2013: 1123v ) t3 a4 D; f' F- F& u5 }! \
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
/ S8 h" R1 q: rAdded Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 ; j' ^2 t: x2 _
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
- w1 t" m+ O, B; qFixed Some errors in ship transfers due to tonnage limits 5 s1 J8 }) J( }$ v% }
Fixed Error in setting Ground Reinforcements globally off by menu 0 \6 d7 j: _7 U3 Y1 U  \
Changed Global replacement OFF includes upgrades for reinforcements 9 e: e( }" B3 q8 g; M8 }, L
Fixed Cleared destination data on parent when rebuilding ' ]1 t: [( L: j  L8 T
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
+ g, T8 Y: p  l" z% YChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization $ N) n8 X6 b- p5 j, B5 Z/ [7 h
Fixed Stop in-game update from wiping pilot HI cost
返回列表