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18/04/2014: 1123x5
+ X4 B0 e# d/ D3 zFixed Forming TF in base with large ships does not undock TF.
; f- Q$ g, `4 n& X9 O4 fFixed Corrected replacement delay when rebuilding split air groups.
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8 Y: K$ i% @' j, E; g: J: Y03/05/2014: 1123x6
1 L, s4 D# E3 {; x' g& P3 ?. X4 CChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 2 Z: D* f! ~" C& o& z7 N# k
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
$ ?  q+ a7 B8 _- Q  Q7 _6 NFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
8 Z: S* }* H4 G: A! u+ H, d3 a# ]7 lFixed Potential to only service 150 mines if more than one ACM present
2 O1 _+ `1 c2 j6 x+ fAdded message when LCU can't march directly to a hex
  f% ^% }7 d0 g2 ^) a* _4 wAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
. D2 I" J# z  A" \Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
# g0 d) D8 o* _! X2 W3 y" V( F1 AModified ACM to use the ship’s endurance/fuel rather than port fuel   I$ [+ j5 r% q+ D8 U0 N( d
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 0 b1 n8 C$ V0 M8 |# A
Added air groups filter to loading TF screen, and made items not selectable if filter is off ; V8 b( c( O; h3 e
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
! @- P! m# w/ }( c* WFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. & P, o. F7 Y( n6 H& v
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
3 b' Y8 }1 a: m8 A- @( Q$ tChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
+ \& r* M* `' ?6 x! fChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
. o1 r) k& D8 f. |5 nAir attacks against TF with many small craft improved as game tended to go after only one of them. 6 k/ E5 v* A7 ~6 ?
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ! G1 q0 E0 Z% S- T7 s
Correct hex control value if hexside is not truly 'blocked'
- c- w5 B! F+ B4 L6 d- eFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
9 m' _, ]5 r6 ~0 a! yFix rare case where the highest TF# was not allowed to form new TFs when alone in hex % [( ?0 c6 b: x
26/09/2015:
8 Z0 T* I1 Z- I3 CFix case where surrounded units disappearing without VPs   v" E' I; g" i* {" g
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
' A' c3 i$ g: F8 w- l% I补丁见置顶帖
1125c3 w: d" a6 _) {8 `
02/10/2015: $ W& v% D' h( e5 |2 B+ `: B* m1 G- r
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] % d8 y( s. s, I5 r
add 'back' button to database aircraft and ship list 0 U! ]! _$ D3 T  k& c
fix ship repair screen that used ARD in calculations for all repair modes 0 o9 k# t/ Y, o1 y) ]  C
fix device change on base capture by 'occupation'
4 Y  P# u1 N$ C# e" A5 b change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 Y/ [# |7 l# P# G4 G* E% {" o" \ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
/ a+ Q  n$ r4 W# V6 s) c added TOE name to the Army TOE screen
4 f: k# K8 \4 M) L9 ? fix 'major repair by large port' setting due needing major float to do major engine : k! }* T9 k: X$ h# b
added ops message when ARD being used by ship for repairs
& \0 N1 g" }- d! X1 H! [' Z( e0 V: A fix group list - level bomber selection correction at toplevel (base and list) 0 u5 [  L2 }* i# u
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
: u# L' J- L1 tFix some columns not sorting in aircraft data list & o. F# s: e5 |! v& }& R& H
Fix display of a/c in convoy LCU on reinforcement screen ) i, N2 s# j. w0 V( Z
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
5 D: F6 w: T) O' ^  {5 X. LTweak for reinforcement screen, filter out units with no arrival base by default ! D! [5 v  ?& T6 Q7 q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
9 [+ s- O4 h. N3 |* A1 |! ZFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 h0 b$ E% H* L+ g+ U# p+ _
Tweak to allow refuel in TF if tankers present even if below safe endurance level 3 ?# E" U( L- d: q) v
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
' j6 W9 b8 |+ w4 Y/ JTweak to force ships with no fuel to try to get some from TF . d! P# o3 H" z& P9 O6 a
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
, w: a; u, l6 ?2 E4 N6 ?$ pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  3 p8 ?6 R3 g) o6 y2 s& _* d
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
8 T! n2 T- [2 ]9 efix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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