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18/04/2014: 1123x5 7 w: \, s$ ]/ F) d9 X. u
Fixed Forming TF in base with large ships does not undock TF.
  X: ~; I9 x- x: A; F! pFixed Corrected replacement delay when rebuilding split air groups.
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+ ]- W. h) `/ Y$ K1 C7 g03/05/2014: 1123x6 8 K! T) @% Q9 [" g8 C, _6 t3 @, k0 ]
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
, n0 ~% {. w: ^# X7 H0 W$ kChanged Add option to activate pilots in a group
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- C: i- [. ~) D2 {% ~2 v, }18/05/2014: 1123x7 7 \( C# {0 l4 w7 J+ U4 G, n
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8   _) I6 x6 @; s2 i* C3 z. l! R
Fixed Potential to only service 150 mines if more than one ACM present
6 o/ j4 h) v* E! v" P5 CAdded message when LCU can't march directly to a hex
/ R$ t( c* m* ?( ?! r" X5 AAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + I" a. \# O# I7 q& _: W
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 2 u1 D: C9 {8 j5 j' j3 l* Z( Z
Modified ACM to use the ship’s endurance/fuel rather than port fuel
9 {5 M5 K; o. W' N: gUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 H) n+ z; m3 t
Added air groups filter to loading TF screen, and made items not selectable if filter is off
" i4 T, d" @8 CFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 . K7 s4 U0 O) J
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. . T6 ?7 u/ ], y
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 + O) e2 v  {! R2 ^: C: U# ?
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
0 n7 i  u0 }3 s( [9 h# ^Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 + {2 P* \+ ^# I8 L2 o& Y
Air attacks against TF with many small craft improved as game tended to go after only one of them. : k3 s" z& N6 ^& `. k
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 3 X! |. V0 \, A7 D1 Z
Correct hex control value if hexside is not truly 'blocked'
% t7 B9 G0 {( X6 T+ E$ w1 g# }Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
7 {0 n/ H# X) EFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
) d6 d  z7 o" e5 T' N; i26/09/2015: * y9 u; V3 n& m: q: c
Fix case where surrounded units disappearing without VPs 5 ?, }1 J, ^7 m# @# R. K' t
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
! l& z' y( @. v9 p补丁见置顶帖
1125c
) n8 c8 u% M' E3 l$ \02/10/2015: . f4 Q* Z  X1 {2 Q, o
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
$ j+ I. p; m/ `- e2 o add 'back' button to database aircraft and ship list % T5 w6 D" n8 q( v. D
fix ship repair screen that used ARD in calculations for all repair modes
" L, P9 ~  o$ b, ~ fix device change on base capture by 'occupation'
, `# @; r+ {( x  f) }8 d change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 0 H% F1 k* w+ t* i" x
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] % {9 U9 `  I* x2 Z
added TOE name to the Army TOE screen
1 K9 G! X: j2 ]# @ fix 'major repair by large port' setting due needing major float to do major engine - u, R- V$ W3 T8 g: Z1 [
added ops message when ARD being used by ship for repairs : ?$ z9 q! ?3 f& |- {' F. P% ^
fix group list - level bomber selection correction at toplevel (base and list) 9 i" Q  g6 _; y; r* _& G
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
& X2 h, v  P( b# S" pFix some columns not sorting in aircraft data list
5 s, v0 R2 \+ h) j! y* SFix display of a/c in convoy LCU on reinforcement screen , l9 r( G  u, x' H
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 a3 U; D2 V- e
Tweak for reinforcement screen, filter out units with no arrival base by default " n7 S* V" {- Q1 u
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 4 K. U3 k. @! b6 m& P
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 z. e0 e# n3 P& W# YTweak to allow refuel in TF if tankers present even if below safe endurance level
; P. A/ V" k3 a2 P. @. {( hFix case where TF endurance may be 0 causing TF not to refuel other ships present / X* v. `4 R; r- h- H, d
Tweak to force ships with no fuel to try to get some from TF ( D- Y' F9 `5 M- i* @1 X8 e
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
2 y' I; {8 P, s% zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
1 a3 J4 q$ G- W- K7 X0 n' j3 o% ttweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  * O1 U' E/ j+ y0 N9 X; |
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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