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18/04/2014: 1123x5 , q3 g6 \% v/ v1 D) F% ?* J
Fixed Forming TF in base with large ships does not undock TF.
. ^% t; i9 e  Q3 `$ c4 HFixed Corrected replacement delay when rebuilding split air groups.
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  e1 d. T* e/ X) \! L03/05/2014: 1123x6 2 ?0 w5 [# N$ a( ?! t0 S" e, Y
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 0 n# S7 \# N0 V' \7 i* o$ `
Changed Add option to activate pilots in a group
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& G5 o# Z/ z( _  `18/05/2014: 1123x7 # F) k9 o- X3 @8 A2 g
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 / X2 C2 {2 ?: M$ @
Fixed Potential to only service 150 mines if more than one ACM present 2 O) L$ ]# p% I: n
Added message when LCU can't march directly to a hex 5 |% {( v) X% E: i4 \. ~8 K
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 1 J7 a8 \( J: N$ S1 v& c9 |
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ; Q" y% C$ Z' c/ J9 L
Modified ACM to use the ship’s endurance/fuel rather than port fuel
2 \: D( f" v) W% ?8 }' XUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
" `* F7 \) ?* z/ V& g1 U' @  J& BAdded air groups filter to loading TF screen, and made items not selectable if filter is off " r* r+ h# w) X. J% o
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
, A! s3 S- C- N5 i7 q' s4 sFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. $ y, D/ N$ o: q6 `' G  V- \
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
/ T$ K: w4 G# h3 e% v7 ]- D- w& JChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
. z+ r' Y- W) I- ]3 mChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 4 A, Q3 @) n/ R% B) V. d
Air attacks against TF with many small craft improved as game tended to go after only one of them. ; Q; p/ T0 P" z" V
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 8 N* L: A; l0 X( F9 J' Y
Correct hex control value if hexside is not truly 'blocked' ! Z# M! @$ y, \4 v, g
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
3 N1 `9 |/ y8 {Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
+ {; C. s# Q; m( p26/09/2015:
- A# u" A* ^& JFix case where surrounded units disappearing without VPs / M7 Y) x8 u8 b$ Z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
2 [: L# Z- L5 ]% H1 _: o: s0 C5 g补丁见置顶帖
1125c
* P- M! t5 w5 V0 @4 }, w3 ~02/10/2015:
3 l% [2 Z4 h9 [% K% Q5 V8 KFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ' J# b* w  N4 C5 ]) r6 V6 q, S/ L
add 'back' button to database aircraft and ship list ) j/ |2 @# k7 e# I$ }
fix ship repair screen that used ARD in calculations for all repair modes & ]5 H: c* H! E) l5 X
fix device change on base capture by 'occupation' 1 y$ Q/ K( G6 {8 L6 b* B
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 M5 Y' N- _! e% B) {* P* h
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + I+ p' _3 ]4 i0 ?* n
added TOE name to the Army TOE screen 8 F% s/ r' }+ }
fix 'major repair by large port' setting due needing major float to do major engine * P  U0 d  j5 q, D
added ops message when ARD being used by ship for repairs
- d- i1 L9 m3 |( Z( M9 i1 g fix group list - level bomber selection correction at toplevel (base and list) - }. h* u; D, o$ x& c& [* b
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] % R* X- v" t4 p/ f
Fix some columns not sorting in aircraft data list 3 a9 l% O1 |4 d! ^" W; d
Fix display of a/c in convoy LCU on reinforcement screen
+ Z" [4 [$ P$ X1 d6 t% OFix loss of national base on reinforcement screen (was defaulting to Aden*) * Z, @1 k: X* A0 Y" S5 p& M& V
Tweak for reinforcement screen, filter out units with no arrival base by default
4 w" w5 C" g( KTweak AI forces when routing thru off-map bases; some extreme end-game conditions
; i% L$ }. z' n: \' q5 ]Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 0 ]1 `* z9 \6 x7 x
Tweak to allow refuel in TF if tankers present even if below safe endurance level
  p) ]. ^4 S3 {# e2 V4 \Fix case where TF endurance may be 0 causing TF not to refuel other ships present
* ?2 p* X4 s2 t3 i! J; \Tweak to force ships with no fuel to try to get some from TF
& \, F7 p( |% Z8 n( ~* WFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
) Y2 d0 L  c: d6 b$ \% }fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ g# _$ Y; y7 t* w* i. Etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ; ]0 e7 W0 _$ w* m
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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