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18/04/2014: 1123x5 5 Z1 n" K- M( ^
Fixed Forming TF in base with large ships does not undock TF. 5 J. }- R* u6 N2 F6 G8 B
Fixed Corrected replacement delay when rebuilding split air groups.
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0 H5 x6 p; i& R2 s# e; Y03/05/2014: 1123x6 8 T, n5 o- p' n. d% W7 e, b
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
4 @4 d7 R  r* |5 @+ e. kChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
9 P! ~2 ]. N8 q+ f. ~4 W4 O( xFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ) U6 m- K$ @/ u; n$ {* ?8 m+ s
Fixed Potential to only service 150 mines if more than one ACM present " n  U1 P7 b: _8 G/ R+ F
Added message when LCU can't march directly to a hex 8 y: T. |4 `0 f* J
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
6 X" l* B; M5 q/ C. H4 h5 PAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) , _0 z$ J) ]* u$ v+ q
Modified ACM to use the ship’s endurance/fuel rather than port fuel 1 N, H) S0 w' d
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 3 m9 p7 d' j" g! C/ X
Added air groups filter to loading TF screen, and made items not selectable if filter is off
0 ]8 c) F% I  g, _# CFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
5 k6 {5 j8 I5 e! T+ D: e* w" @5 kFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 6 }; Y6 }0 m9 Z! W! \/ O
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
: P9 Y7 `) e( `6 b8 Z0 n/ l* MChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
( n8 H7 ~: ]! B. f" WChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 7 q) R7 ?8 r3 ^% \0 A6 J! ~
Air attacks against TF with many small craft improved as game tended to go after only one of them. 2 f* n* [! L8 L4 ^4 G0 z
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
$ ]9 u3 L+ X4 @" @9 Z# xCorrect hex control value if hexside is not truly 'blocked'
* ]4 \* }6 x1 A% t. cFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
% z6 y4 O* `3 PFix rare case where the highest TF# was not allowed to form new TFs when alone in hex % E+ m" b5 t" R8 e$ N. _
26/09/2015: ! ?1 p" ~/ b! w8 B% _4 K6 f
Fix case where surrounded units disappearing without VPs   @% P! |& G8 y& M! K$ _1 a0 p
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
. X5 d8 X1 U9 E7 h补丁见置顶帖
1125c. m8 o7 n9 _. @. E* m
02/10/2015: 1 [1 f; B& a3 i2 Y+ L" v  j+ o
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
4 G8 X+ `0 B8 H# f add 'back' button to database aircraft and ship list
) l0 C+ Y# G5 q$ T) K fix ship repair screen that used ARD in calculations for all repair modes
1 x( y. q8 B+ k0 @5 ^! q fix device change on base capture by 'occupation' & Y' r( l  j! Q' Q+ X" v+ c/ l: s
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 6 K6 c$ m7 d; G" D* |$ U3 [
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
& c+ Z( c' [* n. h0 G added TOE name to the Army TOE screen
+ B  i5 W% s3 c: i$ G  A fix 'major repair by large port' setting due needing major float to do major engine : ~' c( k. ]( ~6 p; g& A! @) c
added ops message when ARD being used by ship for repairs 0 E# R" M( Q5 ]4 z" i
fix group list - level bomber selection correction at toplevel (base and list) 0 m8 y. X* I1 G. w0 f) h
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; Y$ R, G* A: h8 n3 K, [/ q4 }' y
Fix some columns not sorting in aircraft data list
1 |$ S+ ?4 v# X) J: z- b0 nFix display of a/c in convoy LCU on reinforcement screen
4 |. T# ?+ A; z6 Q+ mFix loss of national base on reinforcement screen (was defaulting to Aden*)
# x  N: d; a4 V8 O8 [Tweak for reinforcement screen, filter out units with no arrival base by default 0 N4 {" X/ m- \: ?; r% l7 a0 U$ T
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   Q0 |4 H" ]' Y5 h2 C# p7 Y
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: r* d  Q7 b$ p8 ^7 @5 ]* ETweak to allow refuel in TF if tankers present even if below safe endurance level / c( o; t9 n$ F. ^( t
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
: K( j' X9 `4 L. tTweak to force ships with no fuel to try to get some from TF
! |, `- G' _, B) L$ |6 NFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
; E& ?3 j( n% ^* |$ [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- L* M; P/ E5 H* utweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  1 S9 w6 a& k6 \6 h) o' g3 R1 t
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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