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18/04/2014: 1123x5 5 x/ z4 F* N$ k1 @7 g
Fixed Forming TF in base with large ships does not undock TF.
# H. Q! c" m) }* X- cFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
$ [3 D! K0 a6 {: m% m7 PChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
$ \2 b2 ^0 M5 x6 t2 [2 DChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
/ B1 ~/ F" c" [6 z, @- j( vFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
8 N$ l% t' k5 x/ P4 ZFixed Potential to only service 150 mines if more than one ACM present
; P) L5 V1 f$ `3 t# `Added message when LCU can't march directly to a hex
7 g% D, d+ k' u9 ^" g0 pAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; `8 q' M/ x/ \' m) O8 _Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
# L  y" {0 _5 zModified ACM to use the ship’s endurance/fuel rather than port fuel , e+ D) A! l1 N* }, d, k3 m
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 8 x- P  V4 D1 k' F* B( G
Added air groups filter to loading TF screen, and made items not selectable if filter is off / B' O7 Y. O& d6 E- ^- @" ~$ k  K
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
6 \7 f3 `) @0 x! M/ L. hFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / T- I9 j4 G( J) S6 C5 S
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, [6 _4 s4 t" k) V! b( H3 S+ eChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ) h* v. y0 M0 [& A( L
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
' n$ A" B4 T& q% |. H3 AAir attacks against TF with many small craft improved as game tended to go after only one of them. . F1 a# a# S: k: j) d
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 3 p9 [: X' e, h3 P  p
Correct hex control value if hexside is not truly 'blocked'
9 K% m0 W' m% N  V2 uFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 3 d2 c" Y: C; g. A) S% N+ v$ ^
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ' ^7 T% X7 q; L: ^# P# H# O
26/09/2015: $ l% I  a% W* J4 Q- H' Z& p
Fix case where surrounded units disappearing without VPs
" [' K' P! R- W8 |) SFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ! S& U' ]/ a& y5 r! ?( n& R
补丁见置顶帖
1125c  K) g, k' p, t. ?# }7 K# T& [
02/10/2015:
* O0 w2 \# H# N& ZFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] # f6 h+ X. b9 f5 w3 P5 H
add 'back' button to database aircraft and ship list
, K1 c, ?, y* x1 f2 @ fix ship repair screen that used ARD in calculations for all repair modes / n' b* G0 Y6 B3 G8 H( n
fix device change on base capture by 'occupation'
- A" y: R. D, }, c2 R/ |. n! n0 R4 s5 d change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 8 G' C' X* m" B: N3 K3 G" W# W# {5 m
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
: E9 V# z7 x0 ~# }/ j$ w5 ~0 @' X added TOE name to the Army TOE screen / Y. O8 X, B7 o3 R' `
fix 'major repair by large port' setting due needing major float to do major engine
, L1 Z' q  _  D  y2 M added ops message when ARD being used by ship for repairs
& b5 o1 h* {: j6 a fix group list - level bomber selection correction at toplevel (base and list)
/ P# B) `' X$ z3 X1 m tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
/ O( q# f" h1 ^* P2 LFix some columns not sorting in aircraft data list
8 [% m2 @" ^% `- pFix display of a/c in convoy LCU on reinforcement screen
& R6 C: x* m4 A% `% [Fix loss of national base on reinforcement screen (was defaulting to Aden*)
* z  Q- [( V0 T/ V3 b% E6 }Tweak for reinforcement screen, filter out units with no arrival base by default $ @! t: r. J6 m
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
! k) D5 l( `4 m) r/ E8 M0 g  GFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
8 i) S. F9 T% ]! V  B. ^Tweak to allow refuel in TF if tankers present even if below safe endurance level
2 y+ r0 p8 M7 A$ L6 c" @  ]Fix case where TF endurance may be 0 causing TF not to refuel other ships present ( V0 C! U% h2 g5 O8 n& E) D7 {. W
Tweak to force ships with no fuel to try to get some from TF
% M9 A+ a3 S- |4 U* l5 T: YFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
+ ]# Z- R0 l! q* ffix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 @8 m  Y, u( K& Atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  0 }6 g6 F4 ~% {8 C
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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