具体见7 g$ D; a8 k, x+ @: y5 a! g
4 s/ Q' D+ y& p+ ^9 Thttp://www.matrixgames.com/forums/tm.asp?m=3185062) L- f7 `0 q, ^8 ^% P1 ?2 ?
3 ]1 K. M2 p4 j+ H& X$ ~/ D已经共享到岛群QQ和本论坛置顶资源帖- U4 ?! Y9 @# `- m7 b/ K
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大量更新,详见列表:
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Change History:
% @# A# Z3 c4 t; WV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
! k- w& L z5 }/ J* J% ~5 g1. Seventh Update – This release is a comprehensive release updating all previous2 O. l# A7 o! K/ @ y( K' h: t- \
versions to v1.01.17 beta
7 W( E w4 j1 J0 C5 u2. Code Changes" F) l# M. ^ {" u b1 Y8 d( d
Fixed
Y8 p6 M5 S% ]; Q, l1. Display of AF/Port icon between player saves based on player's intel
7 M# p* {* b4 i1 a2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
- h4 {2 {* L0 O) g7 y3 Hweapon list updated, j" }3 n8 x* O, T1 Y
3. Reported cargo/troop safety values incorrect when no cargo/troop space
- ^2 W1 R8 Y! R5 q4. Allow smaller 'reserve' space for small groups on ships
! ~8 N! R( b: C2 K% `3 a5. Preserve some more data when swapping fragment and parent to prevent lost of parent+ l) m. m* f! n' X, M, p
6. Correct attacking plane count before final post-air combat }0 d2 U7 C2 U/ ]& `2 n" m
7. Pilot promotion may have occured in error sometimes+ F6 g0 w( c; y
8. Raid detect message sometimes dropped of the combat report
9 q; ~: [% N: i; D2 k( B2 A9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
! n# F3 x8 Q+ T/ ^( vgenerally( L1 {* D& G4 [( m+ v! Q |
10. Some pilot-leader connections were being corrupted
" \3 _, q: i: m" S' }11. Movement bug with following units due to incorrect move indicator. Seems to fix a few8 |- \ t6 q# b$ E* c0 I
other move issues due to the incorrect indicator# `' H+ j% `8 U- X* P" T& E3 Y
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
9 L& m1 I1 p& \ A8 p+ v U6 ^& g% _( udamage, ?) J; O# o' i) `. P' t
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
; F- X A+ Z+ \$ H; T# g+ T14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
( [( l8 @5 v/ Q7 H+ n8 }% M5 @date sort
- g5 @1 C0 g$ ~- T6 B* F15. ASW groups not allowed to attack sometimes
; `* h6 j0 X* v1 l0 d16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing9 ~8 d2 M. B" Z) X
HQ/LCU to jump to reinforcement queue
8 t) E9 t `5 K17. Bug in bomber intercept if too many rounds of fighter v fighter combat
8 [ }% N# X9 j; I2 T1 `& K18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed; s4 S5 t8 @, _+ J
at start of AE but crept back in sometime during updates
) }# r T9 K0 |+ X2 g9 G4 M. n2 u+ V* z19. Removed the fragment/parent swap during a TF unload as it could often orphan the
s: v; w% Y" b0 s; {# ^2 y+ mfragment. Z7 {" j( U; [4 x; I
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade2 A+ D$ J- Y2 J2 L$ k
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not4 J; d8 D. X2 Q' Y- t' x# T
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
& @ G0 O( E9 b- }set" F/ h/ [8 W3 n. @/ r& P8 _. ]
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
& n B) ]* ^9 t9 C8 R23. Enabled 'z' to speed up all animations; was commented out in a few animation replays) o, [' `, C9 a. m/ `
24. Bug caused F/FB to sometimes bomb at low altitude8 H) `( S2 N& b+ }5 [
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
/ f9 m9 U" N& X# N( B# z* ~3 qoccurring properly. y% a! t; h0 [3 I' B4 `
26. Bug in Industry 'failed' indication not showing properly sometimes% O6 N& p2 C( ~- _
27. Location check at scenario load to include small map sceanrios0 `+ U, j3 L. U1 ]; a
28. Bug in air supply to fragments in a non-friendly base hex( C& V2 D% _6 ^ r2 h0 X( f
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was% G* E# a/ o. p& G) `
being set to homebase before execution of the mission – ie was returning to base, Y% U! o4 o% H
immediately+ |0 w: y5 M6 L$ C, ^ c& Q. ^4 i
30. Error in Strategic map display
, N8 k! g/ }2 y( A+ A+ O31. Additional and stockpile options were not turned off when base was captured- Z: s2 b; L, C3 Q5 M6 U$ ?
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on1 p0 n; g& j; L- B8 b
mouse over" V+ x. n' l7 J( V
33. Army experience being gained when not 100% prepared as per manual; changed to allow; |( `/ f5 U; i! a* R" I
chance to gain experience if >75% prepare and < 50% national exp level' n2 l3 C6 |& m8 n; C% j* j
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to5 \7 D. j8 M" Y+ K
alleviate the incorrect experience gaining happening while in reinforcement queue
8 h( f$ n/ [! s7 a6 e* L35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –* l) K. @) q" D( i9 {* ~
caused unit to jump “off-rail” and move overland
1 D6 ]9 ~* g6 G- r36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ9 R. n6 m+ A! F
37. Excessive accident messages on unload from TF reported
5 P# h# t4 Q, `* l. Y6 T* P5 n$ Y/ z' y38. Reworked editor sub-unit merging as some devices could drop off the unit list when; m! I$ ~; L& T
merged causing smaller size unit than expected
! W. @( A% E3 W$ i) m39. Corrected possible TOE error in scenario data load for inactive units- F3 o1 `2 S5 K$ V8 H' g* i9 n
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
+ l9 U8 _1 z7 M- ]6 Xhowever be allowed to do this.
; _1 \ Y! q7 T- h! G% j$ ^41. Possible CTD if sinking ship's load was a group
6 b" T! U' x& Y1 ^: t5 O42. Limit the number of devices built from resources per unit during LCU replacements; this
8 i* Q& G+ f" M! J' E/ ?4 g3 {was causing an over production for that turn
, K5 D/ L9 r. ]; B2 x9 b. t' e% y6 z43. Retain day/night setting when creating group fragments
3 r, U3 D0 k8 L/ d9 R7 B; {1 X- h44. Adjusted supply and fuel values in base list not to overrun the space
0 ]& E: B6 z& i45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but; `7 X% X/ I; ?3 X5 t2 m
added YMS to Sweep TF in line with manual and code
0 ]' |3 s7 y; L- R46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the) o- K6 E9 u9 A. h+ n
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
# S, T2 i2 ?6 t) M9 e1 o: mrebuilding of destroyed units is not affected by this.
! Z& x: r& T. P$ i' g8 P: W47. Carrier capable and trained text not showing together on Group screen
. O- N" _" d" c1 n- r' c48. Handle any blank re-name changes by ignoring them7 s# m, q u+ h/ f
49. Possible CTD when air fragments combine* [! H9 s5 e/ p; J& O9 n
50. Unloading TF can freeze a LCU onto a ship under some conditions1 d: d1 {( K# v1 n4 z
51. AI not behaving if main HQs missing (affects small map mainly)" U& a9 J+ g1 [7 [8 W% e8 r
52. AI using AGC for normal land units – removed from TF if not needed- i3 g& {2 S6 m9 P2 q, x# {- g
53. Soviet activation message not in Ops report
# W1 y3 Z5 Q" C54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
$ F. g8 S( w# O4 q) G, N: q55. Clear Soviet air balance if not activated. Possible incorrect base switching
# h" w3 m; O9 Z6 [+ N6 u56. Sub attack against docked TF not happening for port size <3
: F4 _0 B6 n v. T57. Unit type changing unexpectantly
4 @6 n5 R' O/ E$ o58. Torpedo replacement on plane sometimes is missed
: W" D; _/ L! I7 c4 I1 c59. Double handling of overstacked supply requirements
& K& |' b# P9 j60. Fixed alternate weapons for port attacks
" b: _1 D, E3 z3 B61. Corrected weapon system damage to show after combat on ships in port rather than wait till/ d" ~: R' l9 j h1 R
sometimer in the ship repair cycle.3 g" N @9 o3 G2 U. `/ E
62. Ship tonnage over 32K could cause repairs to fail9 ~! [% ?, c" t! v
New0 E* p+ O9 `- v" U
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
: S& ^$ i7 N# F2 k' ?port j+ ~ l3 x" R0 ~
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base. Y! c/ a( ]* s! r$ u0 g
Tenders not counted- s7 v) X4 ]( W# G! ^
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
1 k) n- E! p+ P4 j# [6 C( ]4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
, R. p4 G8 j4 E$ w l, b, Bto remove damaged ships from TF
2 z4 e" l8 ^7 p. N r& Q# |5. New filter for “non-building” devices in Industry pool screen
- x; P8 o6 {# p/ Q- _- ?3 g j6. New filter for “non-building” aircraft in Air Replacement pool screen
8 |1 j: ?( c& O7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
# v( ~0 T! j# Omines (^) detected
! L" H" p7 n; h* {. g8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
. K9 p9 h7 ]4 }$ e+ \‘button6..’ image files, then these will be shown. If not, by default there are shown as
# }5 B; T$ E& B* |. p" fstandard parachute unit icons1 [; \% U2 z8 X `; g: [
9. Air/port damage and building is shown in base mouse over* ~% F) m+ r1 W; a
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on6 e3 K7 Z/ t5 n, R- R
11. TF can be routed to stay within coastal hexes as much as possible
) `/ e* n2 Q/ @) g* R12. On Top Pilot screen show the 'ace' cut-off value if more than 19 W% o) n7 ]& D( r# Z+ `# H2 L* c$ r
13. Added option on group and LCU reinforcement screen to turn off replacements
1 d' y1 i- @0 R+ I14. Current base can get supply returned to it when reserve planes returned which were9 v( ]7 ?6 y, \; N, {) Y
originally supplied from another base" _6 e7 ~# P& H5 }( I
15. Unit type filter on Troop Loading screen
- W2 Z4 F$ a) H! O# q3 z4 v, U16. Report killed ground units if not in combat report
6 O4 ]( w1 e; l4 J7 i6 l1 sChanged
5 {; J5 t' t9 F/ m7 Y1. AF of 8+ have AV support doubled for purposes of determing support for air operations. n# k$ g3 c$ L( W* k j" B- x
(complements fix 18 above)
" P, |% ?# R$ b8 g- }% o4 Z2. Permanently increased pilot array to 70K
+ K4 g P: f6 R, R0 ]3. Increased number of air combat rounds are a factor of total aircraft involved
' f! ^2 @& J- S4. Allowed submap to submap movement if land connected for land units. Should have been
7 m% k, {4 ~6 D# I0 P( k9 V* D, hso as per Andrew Brown
) F2 _( C1 \4 P6 V% p, V5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message# Q. w+ S; ^9 P/ S, |& h9 b4 j
delay toggle instead
4 b7 f# J0 N* a6. Aircraft being grounded for maintenance factors in durability also. This will spread out the. s8 N6 @( C S8 B
maintenace a bit more
( q' b$ s: x# O. F: @7. Support device replacements won't decrease the overall experience of LCU units. This does
! {4 E1 z. I2 D& D# O. _not alter the overall EXP change due when any replacements are received.% M, A# [8 }) X* V
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction7 \: g" [! R) ^* f) ^3 C
between the two but could break current games.
L0 a8 Z# L* \: K2 g9. Some LCU Prep points may be retained if unit is experienced" X) _; ]4 x4 V" n7 ^# O0 G+ N
Notes3 Q: x9 o2 v' }1 D! V3 m$ N5 v
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
2 _% b, P1 T1 k# F# M" ` O, S3 b8 @- |should not change player or HQ, even if not in play. These original HQs are used by the AI3 {- Z. I- K2 G+ a+ l
routines so changing or deleting them can put the AI off. Changing other elements should
' G) I/ Z8 d* m# I' Cbe okay.
+ S7 K8 ~8 w, ]+ U) Q* E2. Clarification to weapon filters for aircraft:
: }- n, y' a7 X, q" z8 y7 a" |PM_NAVAL_ATTACK 2 // used for naval attacks' R) T: e; k4 M# B5 S
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
$ z; e! I; z! A5 x2 S2 vPM_LAND_ATTACK 8 // used for land (ground) attack, r5 r$ u+ G* D0 T6 T% X
PM_PORT_ATTACK 16 // used for port attack% n# M6 H: Q& `* V& R" \) Y: q
PM_AF_ATTACK 32 // used for AF attack
3 G- B, U3 I, qDropped any reference to secondary values for land and AF as they served no special use.1 m$ Y1 J2 k) L( [
Clarification changes
; d# J1 @- Q, i. x5 R1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
9 a+ S$ `* J7 ~bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),$ Q$ n8 m3 T7 e S! ]
MONGOLIA(91) or TANNU_TUVA(92).
- f m- K$ e4 h" A- t$ e7 Z! a: ha. Allied non-Soviet groups can't transfer to Soviet Motherland bases. m, n7 I3 D0 F7 |
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes, M, |6 C3 r8 |& k
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
" ~& `7 o# a1 }after Soviets are activated, but can’t move
; b F* h+ J+ _) g. q& pd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if0 I6 f$ |" {, ^3 T1 R
disbanded in port.0 `3 a" a2 U9 W2 p% U9 s( ~
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
( f: `1 G$ _7 f2 A. ]' {$ Sf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |