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已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:
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& F: z, V) @0 _( S+ C! r- v
- P+ x" J% r" Q1 Q9 jChange History:/ ?0 U' o8 {, {: a: ~& d% M& q
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
$ o" ~% J6 z$ q$ I$ }+ N! V7 n1. Seventh Update – This release is a comprehensive release updating all previous( v7 c! l, l+ i" T1 c4 P' H
versions to v1.01.17 beta U4 s/ o( K8 W$ q
2. Code Changes: A* U, A9 Z- @; E$ I
Fixed
% }# T/ y o& [- g2 T# r1 f @4 V5 m1. Display of AF/Port icon between player saves based on player's intel
$ @1 W! u8 N" l' E2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
! h9 |* i) a. Q9 e( l$ A8 v1 ^4 Dweapon list updated' l2 s& c9 ^! M& D) W$ X
3. Reported cargo/troop safety values incorrect when no cargo/troop space- a9 N! h# G; {5 F. t$ u9 [
4. Allow smaller 'reserve' space for small groups on ships
+ u `3 S& k* a: T, ~2 F: w9 {5. Preserve some more data when swapping fragment and parent to prevent lost of parent
& t2 ?) L/ I5 j& L: Y6. Correct attacking plane count before final post-air combat
$ t( x0 G! u, |2 x% W# U7. Pilot promotion may have occured in error sometimes
/ q2 V8 O4 @# O2 |+ _0 _% K8. Raid detect message sometimes dropped of the combat report1 H3 D4 x3 b" u8 q" F& C( z8 I: Q. g
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
$ N( L) Q8 n' V! Mgenerally' T2 ]( P: G) J5 [- y" |- g# [
10. Some pilot-leader connections were being corrupted1 H4 p2 @: ~; Z, ]* N" Y5 n
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
% W% ^" }( I9 ]( ~/ Pother move issues due to the incorrect indicator
2 o1 [, `8 o P3 z. {12. Wrong ship sometimes reported in Ops report for TF movement which causes some
: ~% L0 Q0 o6 ?7 V# ]damage- ]- _! L' `) @2 A; y
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool! d' P; x/ J0 O/ X" D$ \' z
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the Q5 o1 W! X; @* n
date sort1 ]- D( ?) x& c0 y* i: E; v) A% M
15. ASW groups not allowed to attack sometimes
* N" d# l4 ~. |/ Z4 Z! E c16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
- N. h% z: E2 S5 d' BHQ/LCU to jump to reinforcement queue
" H6 b) ^' V+ ~4 q17. Bug in bomber intercept if too many rounds of fighter v fighter combat; z- ]4 \8 s3 [$ r
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
1 C8 c$ Y2 j# E/ n" w% _. h3 eat start of AE but crept back in sometime during updates5 v+ I! i+ `0 Y
19. Removed the fragment/parent swap during a TF unload as it could often orphan the$ f/ E% A, Y7 L- x! j- t' R
fragment.: m2 j0 O7 X S, J0 E7 N" o
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
4 ]/ B0 v2 E" N6 I21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not$ P( m& U: U/ m# _
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full& e! |1 u0 y' l1 ^$ ^
set- I5 @6 x8 U5 }. |
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
: c+ s6 q4 l4 ~. y: s2 M% \* f5 [' l23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
1 Z2 d, E5 v# T* j24. Bug caused F/FB to sometimes bomb at low altitude
' ^/ Q( A$ d& `25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not2 k1 q1 Z ]+ s5 K' m8 D6 R
occurring properly.& L2 L+ |! `8 ?
26. Bug in Industry 'failed' indication not showing properly sometimes7 ?( T; Q( C0 Y
27. Location check at scenario load to include small map sceanrios
! f- j: }( b. \28. Bug in air supply to fragments in a non-friendly base hex$ _! r3 _: m! l( q9 A5 L. B
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was. o( l$ {+ o, J8 [/ m
being set to homebase before execution of the mission – ie was returning to base5 x. D- x v( B
immediately( l! d9 y, [% D0 S
30. Error in Strategic map display9 I" w* `) _0 z- ]/ @
31. Additional and stockpile options were not turned off when base was captured
( k0 |" D% L, r) q' U) F32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
0 b7 i* V) Z7 \: |3 Bmouse over& Z, c B# H. U: V* E
33. Army experience being gained when not 100% prepared as per manual; changed to allow
% v* |0 P, | X1 X+ H+ schance to gain experience if >75% prepare and < 50% national exp level
% B+ U( b; u6 L0 b* A: @34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
# l, f! {7 g( Z' e( h' s) Salleviate the incorrect experience gaining happening while in reinforcement queue4 {' y% \- k7 G) B. E
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
- w' Q) ~' T- L( X) Ccaused unit to jump “off-rail” and move overland
# L. B- x4 ~: d. H' D" B1 K36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
5 o) ?# W$ l- K% M& n8 x! u37. Excessive accident messages on unload from TF reported
4 `7 k3 h3 k9 B: L, i38. Reworked editor sub-unit merging as some devices could drop off the unit list when( T' J. t0 G1 |; `* s
merged causing smaller size unit than expected* k% M( Z1 N3 r Y; ~' v
39. Corrected possible TOE error in scenario data load for inactive units
* T/ Q5 c0 H! U; L40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
# {* `& U$ S0 h5 `( N9 Showever be allowed to do this.& A3 ]/ L# A v4 e' K% u
41. Possible CTD if sinking ship's load was a group- N/ ]% e. b* A2 z* w
42. Limit the number of devices built from resources per unit during LCU replacements; this
( a: H# b3 [7 y. G% s; rwas causing an over production for that turn
. J$ K4 R9 C/ ]5 ^6 S43. Retain day/night setting when creating group fragments- l1 q5 Z" l5 n: D. ? V- ?
44. Adjusted supply and fuel values in base list not to overrun the space8 \6 h$ b! C+ ^: _( `
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
4 V3 A% i' B% \) `8 r& @added YMS to Sweep TF in line with manual and code
1 n i3 p& i, ~/ I46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
5 i; u+ P' z) N8 J, grule relates to the abundance of manpower and is not covered by replacement pool. Normal* o1 w7 g! a+ `
rebuilding of destroyed units is not affected by this.; p3 K! I# d6 @
47. Carrier capable and trained text not showing together on Group screen
, T# D! [( H6 n. i4 w& ^48. Handle any blank re-name changes by ignoring them! s! B" V M4 B" I* |7 n
49. Possible CTD when air fragments combine8 E3 h8 B6 \! O* f. n( V
50. Unloading TF can freeze a LCU onto a ship under some conditions6 \3 [3 M' d7 i4 W5 Q8 o
51. AI not behaving if main HQs missing (affects small map mainly)
# u5 M, D$ d0 m% v4 G% U$ _1 S52. AI using AGC for normal land units – removed from TF if not needed0 e u& }8 x; l
53. Soviet activation message not in Ops report# v, k- }3 j5 |/ C4 S
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
! j. c& M- e. i8 b C( _55. Clear Soviet air balance if not activated. Possible incorrect base switching
2 u; v6 t& c+ C0 C8 o) Z8 C- ^56. Sub attack against docked TF not happening for port size <33 @) w5 B1 Y& n0 L5 R' d6 ~
57. Unit type changing unexpectantly3 h" J) v( f$ `1 |, e
58. Torpedo replacement on plane sometimes is missed: C, O! }" @) _% |3 U5 V+ t; }
59. Double handling of overstacked supply requirements! b, @4 S* S) u$ P4 v$ j
60. Fixed alternate weapons for port attacks0 D F! V' Z+ u; H8 w/ b% w7 [
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
7 r: a4 w3 ^/ Z' [/ k- N0 L9 Psometimer in the ship repair cycle.
, R( f( L# h2 h62. Ship tonnage over 32K could cause repairs to fail+ X- R# t" \ u: _ {2 Z7 V
New
2 i) l4 q6 P0 c3 [2 ]; o" A1 m1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
/ T3 p- [! M3 N5 z3 ^ c2 Lport
7 Z0 p) u6 S- S2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
; Y, X5 J5 \$ H' sTenders not counted
" ~! u$ b2 k0 M e3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
9 H7 l6 Q7 a2 n9 G( s {/ I4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
) D% ?" K. N* K* U4 \3 pto remove damaged ships from TF
: D0 k& H: A) n5. New filter for “non-building” devices in Industry pool screen$ |5 v7 ^7 g& n# P# E5 M
6. New filter for “non-building” aircraft in Air Replacement pool screen. u% d% W& s! V
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
: x+ X$ K; y' O" dmines (^) detected" j- i" z- Q2 U t4 n
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
. O2 B8 v( z. J; L‘button6..’ image files, then these will be shown. If not, by default there are shown as# W$ N3 z4 C5 }9 _5 v5 o9 c6 ~$ E6 v
standard parachute unit icons; Q) k, ~- X1 b
9. Air/port damage and building is shown in base mouse over
R: X/ }/ C$ E! W" I1 j10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
% A. o3 w c8 d9 h) }11. TF can be routed to stay within coastal hexes as much as possible8 [- m! Z# T' s9 \2 m5 d
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
% C. W8 m7 f2 p! X* D13. Added option on group and LCU reinforcement screen to turn off replacements
9 I9 R0 G$ w. Q7 I, ^14. Current base can get supply returned to it when reserve planes returned which were2 ]1 b+ W ]7 L
originally supplied from another base
$ t& Y# L4 n) X6 Z) [9 M& f15. Unit type filter on Troop Loading screen- V5 I; g1 z% t$ A% Q
16. Report killed ground units if not in combat report
: l# z4 ]) G' K3 w/ R2 X' z$ rChanged
6 J" O5 j% y! M, h: ?. g E1. AF of 8+ have AV support doubled for purposes of determing support for air operations
5 {. S* J9 T& E$ Q* [) J5 x(complements fix 18 above)6 K# a) z' t& @
2. Permanently increased pilot array to 70K
2 a( Y: ~+ v' g6 F, T1 O3. Increased number of air combat rounds are a factor of total aircraft involved
5 e5 A/ X" L8 D' E) K) R) K4 A4. Allowed submap to submap movement if land connected for land units. Should have been7 W# `1 z/ U' ^( y: I
so as per Andrew Brown
0 m; i# a; h: d3 V" T* H2 e5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
, L% L/ U3 f' V" Bdelay toggle instead
+ I& O% f9 W/ j6. Aircraft being grounded for maintenance factors in durability also. This will spread out the1 m( ~: H% P0 p. [% M9 h
maintenace a bit more
/ e/ w7 l2 N1 P8 u3 R2 u7. Support device replacements won't decrease the overall experience of LCU units. This does
- Q' }# @3 ?; Y1 |' R8 Inot alter the overall EXP change due when any replacements are received., p' P+ _8 q- Z
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
6 a! I2 c( w3 `3 Mbetween the two but could break current games.
7 z/ A' ]- T4 Y1 ~2 W3 g0 _; f9. Some LCU Prep points may be retained if unit is experienced6 R. W/ `$ G0 y* g) A, f* t! Y
Notes
5 d2 R5 e3 X% k. r1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
& k- G v: E/ L$ lshould not change player or HQ, even if not in play. These original HQs are used by the AI3 e% y) E$ |4 l, f4 r( I
routines so changing or deleting them can put the AI off. Changing other elements should5 Y8 q4 B2 \, @4 o
be okay.
9 ~/ K( ^; V' o2. Clarification to weapon filters for aircraft:
$ R' v5 O/ v; {1 U% I/ {( K" JPM_NAVAL_ATTACK 2 // used for naval attacks( y3 q H; o4 z) s
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
4 I5 j/ L% V9 DPM_LAND_ATTACK 8 // used for land (ground) attack3 U# w/ v# L1 r7 E
PM_PORT_ATTACK 16 // used for port attack
: z) R) b/ z8 a8 K! A% oPM_AF_ATTACK 32 // used for AF attack5 ]' S" ^8 u/ A% I1 r7 N
Dropped any reference to secondary values for land and AF as they served no special use.8 c" r/ n9 {7 z7 r) J" V* X
Clarification changes
6 N1 J: M2 e) n9 K' w1. Some clarification and changes in regard to use of the Soviet Motherland bases. These9 @1 [0 F& l8 v& p5 s% ]
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),3 ^% Y+ O6 D0 f9 i8 [
MONGOLIA(91) or TANNU_TUVA(92).
( r0 }+ Y" n- n/ Ja. Allied non-Soviet groups can't transfer to Soviet Motherland bases
3 [0 v$ `+ P# }- x$ Q" A! nb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
( F* L/ @3 D/ z$ H6 Y* {. Uc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases( \# g1 T- g. \. [( W6 g: d
after Soviets are activated, but can’t move3 l% `* |6 B* T: ?' F
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
; b% F3 B& h: c+ X" rdisbanded in port./ [1 N. }9 U$ @) @8 G
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently& u0 @+ y( I5 M1 s1 k
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |