之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
: ]- A1 e* v; A8 R针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off! _& `+ M% C6 x3 P4 _! d( |
历史首回合 - 关
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6 ~! s% I- m) z4 P' l以下房规为非历史开局第1回合房规5 V& z1 v3 l: Y3 q2 U
- Allies can only form TFs offmap or on the West Coast during Turn 1
) G* a# W8 j& V; a' i- Allies: Form no new Task forces on turn 1' C$ i. Q J5 t* Y: \
盟军只能在西海岸或地图外新建编队' Z$ z5 j3 g4 q9 U# T9 g2 U
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs + d) q$ R1 `# p e, z4 e9 F
- Allies can however change orders for the two US CV groups and Force Z
R8 E8 B1 w J4 `: a0 U2 d- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
2 Y' h; I1 O; Y- Allies can issue orders only to Chinese units and TFs at sea on turn 1" b; S( v8 b% y
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)/ n9 c% [! ^) j6 G' K& x+ @
或盟军仅能对中国部队和海上编队发出命令
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6 l0 W' w* T- ^- ^0 D- e- Only one port strike allowed on turn 1, but can choose where that port strike takes place. , I/ C' T4 G: v. Q0 M
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
d4 X; N6 H' Y+ Y- only one Japanese port strike7 |! _) m- e4 r1 `6 c) K
只允许空袭1个港口
+ R4 P- A4 O2 p' h$ U- C或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去9 h! p0 u! D0 l$ [3 X
只允许空袭1个日军港口
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, S( b5 Y: d/ g7 T- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
1 }3 r, g/ X+ T( n1 _+ E; q) `/ Z首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. & j |. w3 M7 W- {# f0 x
除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed. a" f1 @6 w$ X. g% i
仅能对已存在的编队发布命令( e. y R( W/ r/ _9 @
3 t. H2 j. x2 Z" W$ B4 J- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. # c V2 `0 K O9 N5 M0 h: X k
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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9 e+ a9 s" A7 _7 P- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
- N- Q$ k9 K- a8 {) H任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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) ~) S2 F2 [! ?- S) `- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
9 F/ u1 n6 C z6 E0 z- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).: C& v! S) y0 W' V5 O
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |