之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局5 n2 o W3 t; E: p2 C
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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: y: c4 e$ x# ?) Z5 n7 shistorical 1st turn- off. D7 y* f) n- F
历史首回合 - 关
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以下房规为非历史开局第1回合房规! H; D r! [4 z( j; F. K
- Allies can only form TFs offmap or on the West Coast during Turn 1
4 Q# c) t* d5 q- Allies: Form no new Task forces on turn 1
9 Y( S4 t5 ?5 M; s: r盟军只能在西海岸或地图外新建编队
9 S6 N0 H+ l ^或盟军禁止新建编队0 g7 w- I U2 T* @% j
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- Allies can not change orders or move any air units or TFs . \6 U( ]% h/ r. q, \: Y- I- P
- Allies can however change orders for the two US CV groups and Force Z
! k; Q `+ g% c( Q- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). ' K+ E, u( R9 ]
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
- _ `4 n T$ p0 M8 k# a4 d$ M盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)9 x* p5 v# @" Q3 v. F
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
: g+ \& X: ^3 V2 `, C0 p3 K6 @ z5 ^- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
, ^3 ~! _+ c4 M/ D! w3 N8 ?5 v3 k- only one Japanese port strike
4 o& @3 y6 P2 z7 z }, X只允许空袭1个港口
; u% G( f2 \6 q" F0 a2 {" P* u或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
% s3 c, k. n: S- E' v! u/ v7 d只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
" r: G! x) C, h8 A首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
! R! z z8 Z: G. X2 a% h+ H/ C除了香港外,中国部队执行命令不受限制$ T j( y" w/ x4 u% U
7 C- }2 I# e# u- Orders may be given to TF's already formed. " v' |2 i) J. ?) j; c" P
仅能对已存在的编队发布命令( z! `) x9 Z3 R, h/ d' h
' Q" |* I @2 O# A- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
* N* U. ?1 `& B: c任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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% l" J% F5 O- g/ x- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
) T2 K- L1 o3 |% m' W* ^: |任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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6 K+ S0 M* j) s7 X7 z2 v- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)$ N7 ~# A0 e0 R) z* w+ | _
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).( b8 Y( L3 Q& R7 e8 k1 Q5 @5 B. s
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |