之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局7 ?6 u5 G; ~7 y# {+ A. c' L8 `
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:6 P$ u2 w) n5 P) ?$ {6 C& E
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historical 1st turn- off
. g+ }2 G% B2 J m8 V历史首回合 - 关
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以下房规为非历史开局第1回合房规! }, r, X) D' S Y. H$ \) d
- Allies can only form TFs offmap or on the West Coast during Turn 1
$ W, x3 W( \ N# h- Allies: Form no new Task forces on turn 1' _1 V! R3 c! V W' l) W
盟军只能在西海岸或地图外新建编队
8 r$ g T/ ^! T0 F0 P" n或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs % |5 r$ N3 Z" k% c7 U/ T
- Allies can however change orders for the two US CV groups and Force Z
8 h" r* E( c6 f5 j; v- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
# g9 R |" t, T# t+ T1 ]- Allies can issue orders only to Chinese units and TFs at sea on turn 1
2 R+ ^: l4 b9 Y, S& A: }盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
/ L7 ]' w' S8 p或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
$ T# W% [6 F- R. H3 S8 B8 G- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
: }: K& |. Q7 H- only one Japanese port strike' x J } {5 K2 n
只允许空袭1个港口
1 N* a7 O+ Z" G! ^7 C$ d或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去0 T# W2 h' H$ e0 u5 {( [' a2 @ }- E3 P
只允许空袭1个日军港口
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2 D; P" `: ?0 G' g& e- g1 q2 m- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 2 s" T0 A1 j2 F( C7 S2 h1 \
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
; G- E! n. l8 U; D$ K* `除了香港外,中国部队执行命令不受限制
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* S4 ^9 e0 \9 ]- Orders may be given to TF's already formed. 1 }0 n! J7 s: G
仅能对已存在的编队发布命令1 D5 x* N9 h3 N6 y: [% }! g0 n- @$ Z
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
% T! J, w- I: g$ W' ~7 n任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动 d" i) d9 O2 @5 e
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
+ S* H ^8 I2 L) E6 S: s8 T任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场 }- d) L' @6 Q! Z% ?9 W8 ?
8 V+ o4 w. `; p/ ^ r! [- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)" i0 I r( a; ]1 `/ ~1 M3 q6 q
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
5 Z% Z7 I8 l2 U, n- z/ R首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |