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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
' ~5 h3 T! b4 r* g( r' ^, r& u针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:0 t- U9 g" K- I- r) T6 M3 W# `! A

8 X3 B4 _% u0 Chistorical 1st turn- off( |/ P# j1 {, d) D' ]3 p- {
历史首回合 - 关  A6 _8 {4 v. n! n+ N* z  u/ ^

; @5 J3 P' v  c9 c- P以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1( i2 x- k( F2 x
- Allies: Form no new Task forces on turn 1% n( b# s- N1 N' q- f0 ~( v
盟军只能在西海岸或地图外新建编队
; c4 W' ~4 ]% |6 x2 V5 l( \或盟军禁止新建编队
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- b7 {  t9 d( S- Allies can not change orders or move any air units or TFs
! v4 l: F$ @! E- Allies can however change orders for the two US CV groups and Force Z
, d0 B' \; i" R* Z2 ?. R5 r: s- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
7 n  b% ~2 z0 f/ c9 X) k; K( m- Allies can issue orders only to Chinese units and TFs at sea on turn 1: [+ S( E" _, `
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
% l5 f3 h4 `/ m# U或盟军仅能对中国部队和海上编队发出命令/ R. @# O5 g6 h
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
1 k0 X0 J9 l+ T# k3 m- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. 7 v+ E) w1 W& E/ a
- only one Japanese port strike& j: \! }+ A% S. b1 q) Y8 Y
只允许空袭1个港口
! |% r. Y' u6 {' N" y, Q或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去' S" z# [. x$ G( t
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF   r! W0 P) H' g" }- ?% e- F  @
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. 5 ^' |  K5 e1 q% I6 G: M% c0 R' ]
除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed.
/ H* d! @) P$ J: V仅能对已存在的编队发布命令
1 L: o7 Y0 \! ]% W
9 W8 `3 W! K4 K. P# C; u- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. ' W* c3 j/ y" E$ \! w
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
* H% |  K" K- x' |任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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; M+ b$ [0 p; L+ }6 B- M- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
, [8 k5 G5 M& t# y. M3 A2 b- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).- Q5 f- ]3 |5 N  R  x
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?' q2 Q) p6 T" \6 h) l9 Z
zhd3501 发表于 2012-6-6 15:11
- e0 ~: M2 y/ ]6 P0 m1 J4 r5 v都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
/ u9 B. R( {3 H. j2 \
4 E. Q2 V0 ^: q( mAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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