之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
: P. @& d. k, d# U针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:, Y7 J* J9 y* u5 L: B
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historical 1st turn- off
+ k+ `2 ?. E4 n! V历史首回合 - 关
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以下房规为非历史开局第1回合房规5 m8 h6 ~3 `3 Z9 J
- Allies can only form TFs offmap or on the West Coast during Turn 1
" R) H, C. A- X) t3 I& X- Allies: Form no new Task forces on turn 1
" L# E7 M7 l9 `. f1 t6 d/ W, U9 l2 Z盟军只能在西海岸或地图外新建编队4 U, [2 H- m/ a# j1 }6 s, A
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs V% U) @5 R3 M( [
- Allies can however change orders for the two US CV groups and Force Z
1 ]5 I" B0 D' W0 c; [1 v* m- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
9 M- D5 ]+ a: e2 ]0 `8 b- Allies can issue orders only to Chinese units and TFs at sea on turn 1 `! u% u# J6 ^
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
4 w2 Q7 y N* m或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. + Z0 I: e/ d$ H. j3 |* @+ @* I+ A4 T
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. , t6 g- M1 Q/ O" o( d
- only one Japanese port strike
# P7 ~2 ] L2 m% P+ ^; y, ~/ P: B只允许空袭1个港口
7 Q8 S- z; \+ m, N Z8 K# y6 ?: B或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去 `: a! W' h. T: b0 w; f
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF ) L7 v' j7 l* L( E u. Y6 |
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. `, w+ P. A5 ~2 H$ l* _
除了香港外,中国部队执行命令不受限制, U, n; B' P. a" n* q7 G
- o0 B/ Y! d! g9 `- Orders may be given to TF's already formed.
) A7 G; h; T3 K2 P仅能对已存在的编队发布命令" `8 ~4 T1 A/ O
0 C# T) q, J# x) m. g$ t- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. D8 I# [# g- D. y0 z$ T% m
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动1 B0 A4 _6 ^, v
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. % x( y- N W A4 d7 i, o/ I
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
v( j% f( h J" I+ |; I- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
& V' a7 ^) K2 I$ @) G. \( w' i/ v. S" t首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |