之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局* y: H1 D. q2 x2 n6 z
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
H' V; }4 v$ ~# x. w9 j历史首回合 - 关6 t& L; J4 g1 M! D
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以下房规为非历史开局第1回合房规
$ Z5 q. h( Y6 t z5 K" U4 `" a/ t- Allies can only form TFs offmap or on the West Coast during Turn 1+ H# s; E0 t, c' P' M/ S
- Allies: Form no new Task forces on turn 1
/ ]$ n# h; y% h) [, [盟军只能在西海岸或地图外新建编队
, |: g7 l) ^4 ]或盟军禁止新建编队
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7 e+ m; S& o* y, r. s- Allies can not change orders or move any air units or TFs
$ u5 _: x- `$ L4 H/ l$ L; Z- Allies can however change orders for the two US CV groups and Force Z 9 q" l0 W" H* |# ^, R
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
- Y5 M2 S1 H4 C0 Z& h# r- Allies can issue orders only to Chinese units and TFs at sea on turn 1+ v0 P2 P) D. p8 c4 Q2 k* g
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)0 R1 ]2 q& q) k, P# J
或盟军仅能对中国部队和海上编队发出命令
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) R; s7 W- ^' Q7 S: a- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
" w7 q4 q2 w6 s4 ]% I1 ?, F- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
$ z, h1 g" n6 v" E/ `- only one Japanese port strike
! ~2 Z( ]) f, g8 I q* P只允许空袭1个港口
E. A; A+ j/ z4 @$ U* y或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去- t' V6 @3 k3 o
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 8 c9 v+ J0 v; S+ M/ y; `
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸) N1 g3 k! \: ?% |$ }
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. 1 M* y) J/ g6 l$ J+ s3 R/ o
除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed.
+ v7 i- h) k! y* L _ [仅能对已存在的编队发布命令
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. 1 K' b3 S. |$ O( m7 r; l; r) F
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动2 G6 B0 v( [0 ~) l# G
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
1 j6 P& p8 W3 r; e5 [5 c9 L! S任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场" ~+ Q6 C$ U& w: z! o5 C
" Y/ I; ^, W# S$ e! [& z- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
1 s% D7 o- q$ F* n V/ r- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).. U0 F2 i) s/ C8 d5 D, p
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |