之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局. B0 C) Z# D8 c
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:/ V$ B* m* e& `
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historical 1st turn- off5 S: K6 @9 h( N+ {/ z& W, d
历史首回合 - 关0 N- P& ], v9 f, l
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以下房规为非历史开局第1回合房规% k* O8 U S U' {0 U) w
- Allies can only form TFs offmap or on the West Coast during Turn 1
c3 w& a' N* w/ | A: t1 w a- Allies: Form no new Task forces on turn 1
n/ s& ^8 q4 k$ [盟军只能在西海岸或地图外新建编队+ w( b2 B" h& @+ B
或盟军禁止新建编队4 U2 z/ S) ~; u1 f5 @0 V
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- Allies can not change orders or move any air units or TFs 1 E7 @( L5 W1 g
- Allies can however change orders for the two US CV groups and Force Z . u0 M8 y7 w9 H3 I$ O
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
; D, E7 J1 _; z: X: h- Allies can issue orders only to Chinese units and TFs at sea on turn 1. C$ W( f O o) C7 f3 f
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
* M, F- E' P! n2 f或盟军仅能对中国部队和海上编队发出命令
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7 r1 `; ]9 b @# T4 i5 Z- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 8 y( k. D% M( N' l# k" P
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
2 b8 v5 K7 q( p5 a1 _0 Z) q) `+ ^- only one Japanese port strike$ S# G) D- U" \' R B" R0 x
只允许空袭1个港口! F* b4 Z4 }/ A" i I, G$ ]
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
5 S- F$ e* i, Y* X% |0 W4 J只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF + a' P& h. \! V) Y. l# o
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸6 @9 |0 {5 _. ?- I. d$ d
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
6 a$ d' e' u! X+ u5 ]. B6 |除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed. ( S9 R4 @) |& o$ ^0 x
仅能对已存在的编队发布命令
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. |8 x7 m. t3 m) z- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
0 ^' j# O$ T2 D" i2 J. |8 L3 O任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
7 i2 \& n$ k; c6 y# q1 [( m6 N任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场9 P" o/ O: w% s; t( q
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
" K" m' j( {' t. M) p" [; M- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).- J7 h$ n* N/ y( S
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |