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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
9 r! L- u% w9 s针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
: }* u2 Q7 j: H! H9 G! M( Z历史首回合 - 关* ^( o1 |) ^/ l: P

  F: S2 G: E6 e+ _& R# u1 S" m以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1
, h# P  n/ t* `- Allies: Form no new Task forces on turn 1
$ X. E6 z/ B; ^  g盟军只能在西海岸或地图外新建编队
, Q" F4 v9 d( n  Y; p/ I! K或盟军禁止新建编队
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/ ^& f: ?( ^8 a3 `- Allies can not change orders or move any air units or TFs
, A, y; m8 a5 B- Allies can however change orders for the two US CV groups and Force Z
. a+ C6 n+ r$ R/ o3 P' }2 \5 J- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
3 H* t5 j0 w, R1 s- Allies can issue orders only to Chinese units and TFs at sea on turn 1
! b3 ^+ N; Z' z8 j8 \* v盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)& ]/ d5 z: M, H, x: F' @
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
$ V* K; j$ j- H1 T- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
* B: w9 Q' R5 v& }5 Z, `- only one Japanese port strike: X6 e) v# b+ t, C9 {9 u5 F& ~
只允许空袭1个港口9 D7 Y4 ~, r- l
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去, \9 p7 t8 Q; [" B
只允许空袭1个日军港口 7 ]6 _$ J8 ]" ]4 D6 O# p

+ {: _; X2 m; Q- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 5 S1 a% p2 f, K  Y) O
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸3 `/ y: G( u# Y3 }; }' I

5 H* |, N# {6 f" W2 @$ j- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
" M, o! ^$ X' [- j$ a% y" S/ h除了香港外,中国部队执行命令不受限制
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* x. B/ Q0 {5 k% \- Orders may be given to TF's already formed.
) z5 R7 a0 q3 O仅能对已存在的编队发布命令' c; e6 L1 C* J3 t3 c3 C! C. ?

; O1 e+ \/ o# K- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
$ j8 E6 H; _5 q0 }" m; n* o任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动  c$ q4 q8 |1 m% G5 d2 T" }0 w

# g- x9 W2 n- ^2 y7 W9 n) C3 V# `/ p* ^- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  " P# h$ V" g, m; f. f9 V( g0 f! d
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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7 D' f6 P" f0 R% _' ~- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)4 l. ]7 Y1 q; X3 I
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).. v0 N2 S$ z& z: g* f6 H4 C
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
  p# a- O3 _/ ]2 W/ Y  Q. [# \$ `zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局). b1 r# ]; l, P1 S
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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