返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
; |, O( a1 W2 y3 |http://www.matrixgames.com/forums/tm.asp?m=2729580. p. h9 [) z' }  N
This is an unofficial "short-term" beta install. + C4 \' `+ V+ r4 |( x- {
Short-term being the appropriate term as this thread may be removed after a few days. ! ^+ o" U% Z) r! Y! ~+ z  l) H* O
6 B! F' F7 @; T, Q) B0 t4 K
This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 3 W, a7 n' }' m/ I

! J9 V" N& g" ?  N+ I! p# F. b0 h5 i7 I- gPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 9 L( c* w4 \) _
+ V+ M5 h) k/ V4 X1 S
Background:
/ U. J7 F  }4 R3 ]# l+ A3 M4 JLast month my development PC had a meltdown while I was working on changes since the last released build (02).
* A+ p7 H5 }# s* R8 HAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
, z! I/ @3 q* d; p. t3 ~- T% R8 a* l+ j6 e( v
The build works fine on my PC, but then it is also the one that created it.
% d% h, x, D' D/ r0 y1 Q  I( @A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. " @. ^  P0 r; o0 D

6 Z: ~3 K* b9 e- {* EAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. ' f$ r( a9 ^, [) D( G7 u4 R; s

1 @" G0 ?1 f7 tI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
3 ^2 T. |! @2 A' Q% v
7 z& S* K# Z! I! @; C+ O  FI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
* {$ \4 t1 i+ `  o6 Z1 yLoad up a save and play a few turns. Let me know if you have any issues with it.   j. @. Q, O6 x) ]) c: p' w$ C
Also, try using tracker to see if the DLL still works. : X- ]& a4 i  I& `/ q3 K
$ d$ Q( e3 a' Q
Again, my warning:
0 {7 z1 j, R& n' ZPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + B( \! |) s% ?2 l- Y+ U" L

7 c# \8 w7 O' ?Here is a list of the additional changes since 1108c (build 2) 1 P  p" |# @3 t5 K8 o. Q. p
" Q0 J+ w% Y3 n* w+ Y5 p
[1108c+]
' d9 s/ \2 {  X1 ]7 ~# M7 qFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
9 S5 D( ]+ H$ z& u; ORevised restore of report files from save
" G1 I2 j6 B" y$ AChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 0 q* T6 @0 e0 h7 I( }
Fixed 'buy-for-supply' ships remained at 1 day delay
2 u% n0 q: j- x, FFixed Error in Kamikaze determination in Flak Attack
0 c/ n- g. k9 v1 OFixed Kamikaze training not affecting low naval bombing # ~* J  P! z! W: x! z- r
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
% `) S: s0 {# Y% T+ k( f& r3 AChanged Pilot experience hit based on category rather specific air type 2 ?; |4 F( _; j4 l/ E& p
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
8 z4 S- ?; s% @4 F7 n8 ~  v2 Q) j$ q
[1108d] 0 F+ p! b; O  b/ t( j2 E, {
Fixed Removed ships under repair/conversion from AV support total
" Q5 p- J4 v, A8 ?8 b% R5 CFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' " w; A4 T& w1 r% x) W" @
Changed Re-enabled limited on-map routing for off-map TFs
6 t  i! f3 ?) o0 P- pRemoved Disband check for resource/oil that was added earlier as can be worked around
) j  {  T, X3 A7 Z! n$ ]/ P/ {  ^* ?Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
! K: g( f, Z& R3 V' ^Changed Night missions on list using BLUE rather than BLACK
# X9 m' ^* Y: |' E) o2 |+ wChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution / `) _! E4 w5 E1 F8 R- \
2 I) {0 P5 _; B. H$ R
[1108e]   I7 A% l5 @+ ~
Changed Arriving LCU units were building more than needed devices if not enough in device pool
# h/ {  E# m* P2 BFixed Was returning wrong Allied device to pool on LCU device upgrade , t/ D  X! H! {7 r+ T" C! e3 u
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
" c- `- s4 T5 B; F" yChanged Adjusted off-map entry point for way-points
% |; m) l3 o- x; ^# k8 nFixed Altitude not being changed on some dive bomber attacks in AAA ! O  H5 o0 i0 B; y& s' k; b
7 H! P; s  t/ Y  |1 u
[1108f]
& ]0 O$ @# o; KFixed Auto convoy returning resource/oil to home base when not required to
5 W2 g+ v; {; NAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 8 {; c* ~% l5 [/ b$ `6 W+ Z! @
Fixed CTD when checking groups on withdrawing ships . v& a" v) z# X9 z. M
Changed Restored image files for centre windows
9 J7 e, c" `! \Fixed Extend packing time and operMode to combining editor components of parent LCU
7 Z' \8 p. Z! X7 r! x$ ~Changed Vary DL for base created TFs, use same DL for TF split
; r' _: `) r6 E  o! tFixed Leader of delayed group being re-assigned continually
+ t% T. p5 ~$ ]- f" s9 i5 LFixed HQ check so that first HQ is included
7 G& K: ]! {1 I" J1 U8 h8 q1 t9 z
: i" r. t% G, |6 P5 i) p# K; X# F6 |[1108g] ! I2 ^7 J0 o# }9 V
Changed Update device in TOE when changed in order to fix land replacements * m& u) I* D# p' {  ]
Fixed Return cargo for CS or AC not checked if home base and current base are the same : z: U7 K) @1 Y, @) N
Fixed Force TF to use offmap if incorrectly set due to changes of destination
  A0 F; d1 w) w; X6 ~( x, C/ U' d6 K( R7 c& ^/ c- g4 O
[1108h] ( A; t( H) I0 z  I! @
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
& ^3 U( \% G# O; c0 c  XChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base / x( p( a: J: S/ x3 U
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code - y% M1 U# w. l/ I/ k" W
Changed Allow 'independent' commands to change without cost to another
9 ~6 T* [( ^' O& L, M! E- p; v6 T; J+ }% f) ], z* J+ F) V6 P
[1108i]
" A  A8 a) S) J2 NFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
" ?' S, C2 f/ U. o0 }Fixed Japanese production was over-producing upgraded devices for LCUs
" t% `: {- N5 A0 H6 gChanged Ship display of ARD shows lift capacity
6 v$ s, N* \9 D* F9 IFixed Sub-units not having withdraw delay decremented
0 X+ q6 U# @/ u4 vFixed Updated offmap checks for home base
) L3 L- ]# z1 E" q+ D9 q8 D% Y, I' N7 h! D9 S
[1108j] * k- X5 a% J8 @. z0 u% ], \
Fixed Issue with carriers in range code; could cause data corruption 3 D# K- r3 W* I; O, K
Fixed Not all TRACOM pilots showed in lists   [8 P& r8 O2 ~
Fixed Limit retreat after meeting TF surface combat to actual combat
/ U) L' w* k! CChanged Removed endurance limit on PTs that limits attacks
# R3 \0 W3 h+ V' [Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
9 y. a) \" C+ ]! K) }Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent / x$ ?9 i* R! ?0 ]: z
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
/ T6 t- W6 i6 Q7 _  t' ~. h" CFixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。8 t5 |2 h) w6 {6 `- D+ t
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表