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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件. @; D' G& \: e- g
http://www.matrixgames.com/forums/tm.asp?m=2729580
* ^" T( n; J5 Z3 {9 r1 {This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. ) _  z/ ?" y; k9 S; I
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 7 m; W- C, O6 ]$ b' m( z
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 2 o$ {/ `( R+ m, Y# Z2 i) {

. O9 [" C+ f# L. R) a) r$ {Background: ' [: H- q& `% O" N6 _8 _
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
% A& @, h) f4 ?5 {As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. # a$ u+ `8 H3 ^  N$ U% D: m
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The build works fine on my PC, but then it is also the one that created it. , ~; h9 p9 @; t1 L
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.   e: x* y8 y7 g8 B% q9 ~

7 k- x$ i5 N( @As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 2 Q0 R' X5 M, `: k7 n
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. & f; b; x; ?+ [5 y1 u
Load up a save and play a few turns. Let me know if you have any issues with it.
' L# U( z( _) x7 c! v2 n7 XAlso, try using tracker to see if the DLL still works. / V6 u& i5 O2 K
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Again, my warning: ( W# |% }0 t. _! ~
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 1 J" ?, q5 ]4 D+ i+ X

4 L- i% A( R! L) I3 c# z+ x. nHere is a list of the additional changes since 1108c (build 2) ( p) [0 m* w! x6 [7 a; p

+ S' [9 M8 q1 ]$ ~[1108c+] 0 }# ]0 ~1 _7 e$ m4 c- H; P* G$ Q
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. * |" _& D: C2 y6 [+ F7 ]* x
Revised restore of report files from save
- X1 I0 r" j, U3 }4 mChanged Added group withdraw date to all split sub-groups, not just permanent withdraws . v! ^* M' l- |
Fixed 'buy-for-supply' ships remained at 1 day delay
" s  D3 _; r; z* vFixed Error in Kamikaze determination in Flak Attack ( H" k4 B* G3 G: }1 X4 Y
Fixed Kamikaze training not affecting low naval bombing ; T! e" o2 X6 h& L6 w3 s
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 " v9 ?$ `3 o# P$ |. b. G- [  o% d
Changed Pilot experience hit based on category rather specific air type
" |# H4 `, {  W& C* V; [) eChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] ; R/ ?, y. v" b5 i
Fixed Removed ships under repair/conversion from AV support total
: Z9 P1 g$ f; W7 F8 q) N3 LFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' : g3 w; S' p! o! i& y' T# B' K" _
Changed Re-enabled limited on-map routing for off-map TFs , R+ g$ Q7 t" \: a3 I
Removed Disband check for resource/oil that was added earlier as can be worked around ( m+ _5 n! d. X
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. d7 P8 f/ ^! L) J4 rChanged Night missions on list using BLUE rather than BLACK
, t9 ?- p5 N6 e* T; J% T4 J& GChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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6 y; T7 v- Q: g+ ]7 C& C[1108e] ! Z. _0 L! v5 T; K3 s. t# p
Changed Arriving LCU units were building more than needed devices if not enough in device pool 6 F+ Y% y) N. s9 Y$ o
Fixed Was returning wrong Allied device to pool on LCU device upgrade
6 o8 f0 Y3 Y% D: m5 d; Y2 oFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
5 B+ B8 \$ B- n" lChanged Adjusted off-map entry point for way-points # l9 Q/ a4 @" Z/ L) p$ _
Fixed Altitude not being changed on some dive bomber attacks in AAA / `* C4 I" U7 z3 r9 [

+ H" ?. I1 `; _8 W4 d[1108f] % x& n" L+ d1 [3 r( @0 B4 K4 M9 Z
Fixed Auto convoy returning resource/oil to home base when not required to
3 n) N0 \3 [$ e4 s, ~Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 7 I7 n3 p  y7 C( `) J; d/ G" }$ B
Fixed CTD when checking groups on withdrawing ships
7 f- o8 \1 ]  m$ wChanged Restored image files for centre windows
& ?7 ~' Z! ]8 Q3 y' u( l. t/ E" EFixed Extend packing time and operMode to combining editor components of parent LCU
* Z$ N6 `( s: `# a& LChanged Vary DL for base created TFs, use same DL for TF split 3 \! N- T& S  E% {4 [6 M0 H# _
Fixed Leader of delayed group being re-assigned continually
' Z3 I$ @. g) R8 E7 s  t7 MFixed HQ check so that first HQ is included $ D. S1 l1 j! V) _5 M
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[1108g] 3 d3 r8 f4 M2 K7 ?$ N# \0 {6 x0 \4 n
Changed Update device in TOE when changed in order to fix land replacements 7 d( p4 N5 @4 y& `4 m6 \7 }0 c. j
Fixed Return cargo for CS or AC not checked if home base and current base are the same 6 Y$ k) g% o9 a9 w7 h- u1 {' L
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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" T: W- Y1 Z6 T% [% ?8 ][1108h]
2 U0 ~0 y$ F5 X3 T$ {! H  JFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
$ N: I  P. |. i6 l1 aChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
) A/ f: T% v1 {3 J3 qFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
' u* @- {$ h. J9 _Changed Allow 'independent' commands to change without cost to another . Z; F  c; J6 _4 B3 i
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[1108i]
: ^. Y3 t; I$ x8 l8 y$ q7 iFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. - S5 s. {2 j8 m! S) ~
Fixed Japanese production was over-producing upgraded devices for LCUs : F9 w( r3 j  U
Changed Ship display of ARD shows lift capacity ) j$ {7 M) d5 z' N
Fixed Sub-units not having withdraw delay decremented
9 S& t  B) f8 vFixed Updated offmap checks for home base 4 X" w$ X4 T/ x: E! c

" R( f- G1 R8 }% z7 X[1108j]
$ B* @! ^/ i- c5 JFixed Issue with carriers in range code; could cause data corruption
9 U; l. E' l% dFixed Not all TRACOM pilots showed in lists
2 y' ?/ q: j! [! RFixed Limit retreat after meeting TF surface combat to actual combat
& ~% D7 Q; D0 H! I* G! uChanged Removed endurance limit on PTs that limits attacks / ~5 R4 E! W8 l) t+ m
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 6 m& `3 B$ G; N& ?' t# H: R) ^) O) G( O
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 4 ~+ }. D1 j3 ]+ B$ c6 K
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
  `, Z* T) d0 ^& [7 u% O1 `4 XFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。& w' p  Y( b8 K7 [
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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