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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
+ C4 e6 ^1 A' Y9 Ohttp://www.matrixgames.com/forums/tm.asp?m=2729580
# Z& D3 L7 _( G7 v8 eThis is an unofficial "short-term" beta install. " x2 c' K/ ]) B: B1 r" j& f
Short-term being the appropriate term as this thread may be removed after a few days. " i' E9 ?5 i1 I6 z
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ( N5 ~0 L8 x, y1 I! b1 `( ?
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 B' R/ Y- u+ V1 w- a7 l
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Background: 9 R! [/ W! y) ?( t
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
" P# y- Y  v# H& \7 B% RAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. . ~5 g1 p7 i) _1 T8 D; I# {; {8 P
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The build works fine on my PC, but then it is also the one that created it. ) \5 q6 {0 r5 }2 V
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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/ ~/ t: x* r8 K+ y9 ~+ {) Q% [9 WAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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; W0 w. `0 j0 m5 O3 Q  uI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. . M: q; x! q+ m! B

% o5 x$ x; n5 U; C* x: I: j1 JI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 5 q2 P8 `% {' Q; P. [
Load up a save and play a few turns. Let me know if you have any issues with it.
; i8 W0 b1 M1 ~) Z' p; }. f5 G9 UAlso, try using tracker to see if the DLL still works. " M6 o( Z$ R1 c2 u

4 J0 x, o" M- WAgain, my warning: ) t- D7 {% P7 M$ L
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 h2 d, T3 T: b

- J' |- u( D( g- P3 oHere is a list of the additional changes since 1108c (build 2) ) y& p) j9 |( j& F/ d

( q6 v% R8 c6 r/ G- R% ]! k5 A[1108c+]
/ v; R* ?0 ?- e2 I5 ZFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
, D) N% d; m& ?6 I' \7 J: `! pRevised restore of report files from save
) i  M6 Z6 N0 c, V( t" ?Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 2 w6 T( U. G0 j- N
Fixed 'buy-for-supply' ships remained at 1 day delay % c& z: W1 B) a+ Y( U  r
Fixed Error in Kamikaze determination in Flak Attack ' T5 K; N$ D* ]/ x/ T: z4 d
Fixed Kamikaze training not affecting low naval bombing
" x! {: Q# y( X7 oFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ( F, S$ I$ y( s* b( \' F
Changed Pilot experience hit based on category rather specific air type
5 w. Z; h5 |  c( R$ b2 _( IChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons ' D% n9 a+ ?( \1 T* l

& i$ Z& q7 ?& ~[1108d] : T( f8 u( R6 `( {
Fixed Removed ships under repair/conversion from AV support total " l6 |' E# ^1 p# Z+ Z
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 4 m: C% V4 A% f( d$ x5 C, ?
Changed Re-enabled limited on-map routing for off-map TFs ( A6 r- T' f& H. s- L
Removed Disband check for resource/oil that was added earlier as can be worked around * k$ n# I, I% U& v1 S& o% U
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
8 e0 Q5 M7 E% q$ kChanged Night missions on list using BLUE rather than BLACK / h' y/ R" @$ x' Q  x
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 5 r' ]" }1 W4 ^
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[1108e] 1 x2 U8 ~- M7 q( Z: ~1 S! k
Changed Arriving LCU units were building more than needed devices if not enough in device pool
9 S. X3 a9 n& Z/ P" L# r; SFixed Was returning wrong Allied device to pool on LCU device upgrade
$ |# u9 D- E$ r! ^% B( d! o. kFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening " E; @  w* Q* b3 ~  x  I) x& j1 b
Changed Adjusted off-map entry point for way-points
* @$ A% T0 O8 l9 B1 YFixed Altitude not being changed on some dive bomber attacks in AAA : [* R, k8 N* L

2 s" F% Z" g7 s1 _! _  U- ]5 m  c[1108f]
. w. Q2 e. q% d; ?) i2 NFixed Auto convoy returning resource/oil to home base when not required to
- q8 K( B0 c" JAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
5 n8 D7 O  P6 JFixed CTD when checking groups on withdrawing ships ) j" p9 X+ e+ h/ I, q# T, f) v
Changed Restored image files for centre windows
4 E, G0 s5 X1 z4 MFixed Extend packing time and operMode to combining editor components of parent LCU . d* F& H" O" G- S  |
Changed Vary DL for base created TFs, use same DL for TF split
* S& M6 b) e- |Fixed Leader of delayed group being re-assigned continually & `" f: N  N1 O
Fixed HQ check so that first HQ is included 2 {0 @1 G3 I" R2 v! C! s

* z) r4 a% f/ G5 y$ y[1108g] & y% w& F- ]. e6 Y" @/ V
Changed Update device in TOE when changed in order to fix land replacements
* Z! I  c3 r- D5 I6 uFixed Return cargo for CS or AC not checked if home base and current base are the same # Y2 @! @) G- h' B8 |, h6 x/ F
Fixed Force TF to use offmap if incorrectly set due to changes of destination 5 X1 O+ q1 R* e& D1 ^! J
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[1108h]
: b7 p0 O7 J: i( U0 rFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
% A; ~, L" [9 _% v6 f6 }Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
* c- _  s7 a2 FFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code $ O9 |2 j$ W( s, D- F; K' f
Changed Allow 'independent' commands to change without cost to another ( c1 l8 Z3 m" F1 U! C

+ a, e& i+ C4 v[1108i]
- r* H* [- G- v1 i' D) V) u8 T/ ~Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
  F% R0 u5 }( XFixed Japanese production was over-producing upgraded devices for LCUs
" s3 R7 [+ z9 P5 LChanged Ship display of ARD shows lift capacity
! R4 f9 J, N/ E; R; h8 qFixed Sub-units not having withdraw delay decremented ; R/ C# t+ p4 f8 k
Fixed Updated offmap checks for home base
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[1108j] & j2 U9 o  y( E7 V
Fixed Issue with carriers in range code; could cause data corruption 2 j! a- W8 E- j6 K0 A
Fixed Not all TRACOM pilots showed in lists 0 N  s8 w8 N; |2 f% g( F
Fixed Limit retreat after meeting TF surface combat to actual combat
: C* C* i- d1 q7 p) Y; h- BChanged Removed endurance limit on PTs that limits attacks
( J* x. J: d; X* e0 o7 e( t2 \Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
& g( q" a% b6 Q: y, r3 {Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
+ A; |. c% p8 `% e/ B. W( ?Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
3 D5 q- o' Z- X3 H/ F- sFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
% P  Q8 r2 x7 m在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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