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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件$ X: S: i* o/ X& k
http://www.matrixgames.com/forums/tm.asp?m=2729580
* P6 ~* a+ _; ]  X  i( kThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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  g) s8 e* z. H6 k# {This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . P  L8 c, h* ~8 Y
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Background:
& s; H0 U5 p7 rLast month my development PC had a meltdown while I was working on changes since the last released build (02).
  C, J3 Q- F. n3 ZAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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: |2 \6 z( y9 G% C* ~The build works fine on my PC, but then it is also the one that created it.
+ `$ [' {( z" s0 W9 l: P  SA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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7 f* n" k6 k* u) UAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. * r* E  `% V0 ]& \+ Z3 N" D+ f

. l2 r7 F  X5 J8 |# ^% s8 [( w& ^I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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2 Y4 d; E. q2 x# y: O: U6 k' ]I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 0 J& f, [* n6 h% O5 Q0 _3 b* E) U
Load up a save and play a few turns. Let me know if you have any issues with it. # D$ i9 V% l3 W, l6 r( E6 C8 O$ M
Also, try using tracker to see if the DLL still works. , k  T0 Z3 w5 z% v. m0 n

$ S' I, H3 g% x) ^1 I' g( wAgain, my warning:
1 @' J; P- L0 W, ^8 [- MPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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* J9 n! E+ J. L. {+ o8 D4 G9 tHere is a list of the additional changes since 1108c (build 2) 9 L5 V" ~/ ?/ M0 S4 m
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[1108c+]
. O& P0 D8 y8 t4 |) Q1 ]Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. . h9 u0 z$ d+ W  ^3 V
Revised restore of report files from save
9 d) y# o- W+ o& ]! C- m, }Changed Added group withdraw date to all split sub-groups, not just permanent withdraws . t- b' j3 r, S* p' M) k8 q8 e
Fixed 'buy-for-supply' ships remained at 1 day delay
& x# J  m- C9 \5 kFixed Error in Kamikaze determination in Flak Attack ' q, l, A( W" q9 Z1 U9 y: }1 h
Fixed Kamikaze training not affecting low naval bombing 3 n  _5 p9 e+ D  I! t2 g
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
2 O3 H' u' h- I' `! PChanged Pilot experience hit based on category rather specific air type 6 o! l! b/ z: S) A0 Z4 J& K) P
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons / v8 Q$ [0 N) P+ e+ G3 I

- q1 T; B" \7 \3 u- {[1108d] + g- z; l5 l4 G' b* o
Fixed Removed ships under repair/conversion from AV support total , V0 ^' D( O& }
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 4 L. \( c( l" Q' h! ~8 Q$ Z/ q
Changed Re-enabled limited on-map routing for off-map TFs ! ?6 c& D8 x! H8 @5 E# r* D! y; L0 f
Removed Disband check for resource/oil that was added earlier as can be worked around
% P) I- h3 C; v7 t0 r9 {0 bFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ( |0 a* U- ]4 c* v; V
Changed Night missions on list using BLUE rather than BLACK 5 N* I: b1 n1 K( \3 i; j
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution . g8 f9 D1 s# p1 J/ F  `0 d
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[1108e]
& {" P0 P( x$ {  P! V: [' EChanged Arriving LCU units were building more than needed devices if not enough in device pool 4 Y" e. ^7 k% s8 ~0 R3 v# R; ]
Fixed Was returning wrong Allied device to pool on LCU device upgrade
' j9 q5 Y* x' F0 t+ _Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
& b8 b# ^" e* i& hChanged Adjusted off-map entry point for way-points
' \1 S  Q: A& B+ g; O: z5 W3 |. wFixed Altitude not being changed on some dive bomber attacks in AAA % ~9 k6 _- s3 n) m# b$ g

# T, ^) v  `! _$ j: J8 w[1108f] 6 h* x. ~) W8 p2 g
Fixed Auto convoy returning resource/oil to home base when not required to $ q- @) d3 u9 N
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
* q; ^+ e6 s  k5 W1 W3 P$ DFixed CTD when checking groups on withdrawing ships 7 e5 ~9 C' q% x* r9 e
Changed Restored image files for centre windows 8 {- z* M5 Q9 \% q/ `
Fixed Extend packing time and operMode to combining editor components of parent LCU
; ]8 ?9 j2 p* B7 NChanged Vary DL for base created TFs, use same DL for TF split
5 s9 p8 e% H" X; f- m/ z, tFixed Leader of delayed group being re-assigned continually
' z( i+ _9 V7 xFixed HQ check so that first HQ is included
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[1108g] 8 o- h7 ?+ p% E
Changed Update device in TOE when changed in order to fix land replacements
" N3 G2 e$ a. @; B1 W- {Fixed Return cargo for CS or AC not checked if home base and current base are the same
7 H; a- ]* n7 @- mFixed Force TF to use offmap if incorrectly set due to changes of destination
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. O8 ]& o$ f, ~' l( H* G; c6 Q0 ]! p[1108h]
& ]* B1 V. t# |" z% \& JFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
) u) k$ |; g) b5 D  B' FChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
7 \" J. Z) s" e) ~1 R) uFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
6 }* Y7 W" `0 y8 m+ W- h  c/ L$ EChanged Allow 'independent' commands to change without cost to another ) [& ^4 o# j7 K* p- m+ F

" K' p, V* S3 \! J! ~[1108i]
# q: F6 E1 ?  O1 x7 TFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 3 ^1 c2 q- w( r1 y2 x
Fixed Japanese production was over-producing upgraded devices for LCUs 4 h+ O4 D5 I" k# {" E$ @2 l7 f
Changed Ship display of ARD shows lift capacity / e, x$ n" d) }5 \! b9 N9 h" y
Fixed Sub-units not having withdraw delay decremented
$ s7 i" X* Q  z& p6 l4 t" J1 M: E9 dFixed Updated offmap checks for home base 4 k( c2 b: e/ d# c# D1 D( b/ y# r

/ J% H6 f" q$ Q, ?, h[1108j] 1 R6 x9 P2 ]. o3 I- @: N# \
Fixed Issue with carriers in range code; could cause data corruption 4 b" O* U3 W- X4 s8 ?
Fixed Not all TRACOM pilots showed in lists
8 P- u! h: n) {, BFixed Limit retreat after meeting TF surface combat to actual combat
: b0 O& v* z+ v3 ]  u5 A0 U! q, RChanged Removed endurance limit on PTs that limits attacks
5 S0 D9 Z1 \6 v4 R9 I( `; |Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
) F# u& T: [+ ~4 D5 PChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
! M3 S( K* r# R, zChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling   c, ~5 k& Q8 G
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。$ [5 p+ W- |# m2 H8 [9 d2 b+ m4 Z
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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