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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
' V  U) S8 `/ ~* n. p# P3 Whttp://www.matrixgames.com/forums/tm.asp?m=2729580) g8 r' }( y! [& A
This is an unofficial "short-term" beta install. ; M( k% a0 J3 s0 P9 Q3 B+ Q
Short-term being the appropriate term as this thread may be removed after a few days.
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4 N$ {7 ]  J) \! E8 ?7 O% X. c" C) jThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ' K  M$ q/ t) U: T" E

8 B. i& d6 l$ R1 \% XPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 4 p' L- G7 P/ w* a( m0 z7 n; b, {( w
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Background:
' P1 F) n% d3 R( q( XLast month my development PC had a meltdown while I was working on changes since the last released build (02).
% p8 R$ m. @) W, P3 vAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
" N4 t- ~! s8 O2 N. [2 P8 c) XA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ) X( T% F/ y+ s0 M+ b! |7 ^4 P

0 Z: @2 M4 l$ h- B, V% JAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. 2 K5 k0 K- R8 Y4 O
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. & @' `" |. R8 ]& B- V8 f
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
' W- N5 |  [0 S* NLoad up a save and play a few turns. Let me know if you have any issues with it.
9 A/ m7 J+ U3 h  F0 {$ }, d* tAlso, try using tracker to see if the DLL still works. 8 s/ d* |# Y3 ~, V7 ]' M/ O7 D

9 Y% z3 Y2 U% p- J5 MAgain, my warning:
9 q# {0 I# r' v" D$ X' D' e. nPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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. T$ k; ]- t$ Y' V$ |! VHere is a list of the additional changes since 1108c (build 2) # p+ ^6 {! q1 a9 {
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[1108c+] 6 m. O+ T, S/ U) \* J
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
; _) z* [- n* X) `: cRevised restore of report files from save
9 k3 G$ g( E8 {" y0 I+ gChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 6 I7 u* \" A# \
Fixed 'buy-for-supply' ships remained at 1 day delay
& y" u7 @% ?' `! a! }" W0 rFixed Error in Kamikaze determination in Flak Attack
! ^6 I& B2 L) H& C, i9 @( SFixed Kamikaze training not affecting low naval bombing 9 e1 Z  z1 d6 H. a
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
4 x+ j4 k8 S: V) O7 p4 T/ a6 ^Changed Pilot experience hit based on category rather specific air type 4 e6 c  Y7 l$ A- ^4 K+ x
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons % e' N: m5 X( B$ A$ S5 i
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[1108d]
2 Q( _. ?, _- i( d# q, D4 L6 J4 fFixed Removed ships under repair/conversion from AV support total
8 L% _/ j( H0 M. |Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 1 l' U) v- Y6 |' d& o2 _  o
Changed Re-enabled limited on-map routing for off-map TFs 2 r9 K' D' M2 r; Y# N" q8 u0 R9 d" j
Removed Disband check for resource/oil that was added earlier as can be worked around
  }) ]( z3 s7 [; r2 e/ f) e0 XFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. Q# j  S  ~. n+ O7 h' ^. b) nChanged Night missions on list using BLUE rather than BLACK ( g8 I% [, q5 r) @" t6 P  Z
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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) J+ h' G& L1 u8 l) x[1108e]
- h5 n. D" M" c1 m2 E' A5 _Changed Arriving LCU units were building more than needed devices if not enough in device pool
9 @9 h- x, ~4 n, {7 ]$ vFixed Was returning wrong Allied device to pool on LCU device upgrade 7 F! V( p& t+ w! Y3 M
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ; m3 A* h$ h: g! B1 u/ _9 N0 }
Changed Adjusted off-map entry point for way-points ' G+ s# c( C; H6 G$ i* p
Fixed Altitude not being changed on some dive bomber attacks in AAA
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: g( ?; H0 }( I[1108f]
; T( Q0 q1 y" d  r5 BFixed Auto convoy returning resource/oil to home base when not required to " P8 g# U4 L. k* F. p$ q7 v
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used - g6 F& B  [* s* j1 G( Q
Fixed CTD when checking groups on withdrawing ships 3 N8 y7 U0 s$ v- `6 ?/ D( G2 j
Changed Restored image files for centre windows
* }. ~. S8 s) y# \+ yFixed Extend packing time and operMode to combining editor components of parent LCU 4 D0 P9 _. g. t; j4 |
Changed Vary DL for base created TFs, use same DL for TF split 2 P0 {) t0 i- _& x7 o
Fixed Leader of delayed group being re-assigned continually
. O( W% c4 x$ ?0 |, I; gFixed HQ check so that first HQ is included
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[1108g]
3 s# o/ r! w+ d4 g" fChanged Update device in TOE when changed in order to fix land replacements 0 a, j( z- ]9 J9 M- B2 }6 Z9 \
Fixed Return cargo for CS or AC not checked if home base and current base are the same
7 G. h9 E6 W2 ]% B* uFixed Force TF to use offmap if incorrectly set due to changes of destination 1 r# b% ?2 c9 [2 s. K) A: ]/ T- ?
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[1108h]
# s! w+ |+ [5 H5 c/ P) B4 n( RFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
$ P+ C  c. x% I3 ?Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 6 [: p- K+ g# O6 O3 K$ L: L
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
3 K. W9 D5 g+ }Changed Allow 'independent' commands to change without cost to another 9 f. l8 T8 N$ c9 I. U
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[1108i]
7 L7 H" {" Q. y" C8 HFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. % x7 |/ X6 O1 S3 r9 T7 {& d
Fixed Japanese production was over-producing upgraded devices for LCUs 9 w- n6 a: y: o4 u5 D3 r( W
Changed Ship display of ARD shows lift capacity . K1 x; Z0 J) A8 S" C
Fixed Sub-units not having withdraw delay decremented
3 x2 r5 s1 e; H; t2 \Fixed Updated offmap checks for home base ; I5 ]5 J8 L/ Z" H  ]. s' `! G

2 }6 l$ k8 J" V" a/ ]* R" R[1108j]
$ a8 j5 K, }6 l5 e% l! H2 Y3 O2 YFixed Issue with carriers in range code; could cause data corruption 1 M  [- r! y/ l& _- k8 Q' O) Q2 ^- F' R
Fixed Not all TRACOM pilots showed in lists ( r3 R" M- ~  R
Fixed Limit retreat after meeting TF surface combat to actual combat 7 ~( A. o# z$ o& q
Changed Removed endurance limit on PTs that limits attacks
3 z' t+ N5 W( p6 ]9 k' W. hFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
& a; `* A. Q- e. x& DChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ! i: J1 V* ?- {# d! m: {1 O
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
) C5 z6 I. c2 V* M1 S  YFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
9 Z8 H: @7 Z; K; H1 H2 g3 i7 i在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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