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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件1 a* c: n; I) m$ j1 n4 W" o* ~
http://www.matrixgames.com/forums/tm.asp?m=2729580
, m! w" A/ h& A! O1 P% wThis is an unofficial "short-term" beta install. , N2 i( W* L5 J( ]# ?
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " z3 o* s# Q& R# ?6 x

, @5 I' V- x/ ?. MBackground: ; F; a( y6 M1 b) ^" Y0 G
Last month my development PC had a meltdown while I was working on changes since the last released build (02). : W! X" G9 K( Q  ?; M
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ( f; H& x( E5 F
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The build works fine on my PC, but then it is also the one that created it.
5 E& ]4 y5 `5 J' U% i; m$ UA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. ( p" b3 A& b' K  F; T4 \, J5 `! b" h( B
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 7 K# v0 j& O* u, R. H' K

$ a7 [+ d9 G( A) [. b  o. PI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. - M5 \0 m, X& H) k. q/ A& A
Load up a save and play a few turns. Let me know if you have any issues with it.
* x4 X. h: T6 A/ P: |- |' ~- c" ^1 gAlso, try using tracker to see if the DLL still works.
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Again, my warning:
: x6 `( f: r1 G# ~0 w" B. i6 oPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' b; u8 p. Q/ B+ d$ ?$ V2 b
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Here is a list of the additional changes since 1108c (build 2) 6 Z9 R+ W7 s4 g1 E8 N

7 h5 x/ Z* x" L3 k; x8 L2 x[1108c+] 9 {  U. C2 i# k( E" C* Q2 i
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
" C; u9 R, d# g5 oRevised restore of report files from save : N9 q% p/ Z( W& E
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws / k& R4 T8 U1 U/ p
Fixed 'buy-for-supply' ships remained at 1 day delay 5 D# W) Z8 u" k
Fixed Error in Kamikaze determination in Flak Attack % i) U! |. I2 h& `' Z( B+ ^
Fixed Kamikaze training not affecting low naval bombing " J, P0 Q( T; u2 i  W% ]/ L
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 & ?/ _2 f2 k  B
Changed Pilot experience hit based on category rather specific air type # x5 n% B' K: d
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 9 Q0 G& I* }' n

4 p$ p- i9 K& M1 {" h: Y6 A8 f[1108d]
: I! R/ i: g% }6 n+ rFixed Removed ships under repair/conversion from AV support total
$ @7 o0 I: j! p8 lFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' * I, p3 {* K. f/ `$ O' x0 ]: _" V: Z6 `
Changed Re-enabled limited on-map routing for off-map TFs
8 Q" N3 L5 }7 v. l9 D: l8 s* i/ oRemoved Disband check for resource/oil that was added earlier as can be worked around + d) R( P( V. Z3 G* n
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
( n. r2 k8 C& H2 y) j- QChanged Night missions on list using BLUE rather than BLACK
+ `9 n& A  U/ }  K- DChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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1 V! K3 F2 I# y9 g2 t- ?: p[1108e]
' X  J" M6 Y0 d& ^Changed Arriving LCU units were building more than needed devices if not enough in device pool 3 P8 L6 V. i9 g+ Y! }0 c3 M
Fixed Was returning wrong Allied device to pool on LCU device upgrade * p( D* l' w$ n4 [) y
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
3 ]3 K: l' a+ _! ~! o4 c' W6 YChanged Adjusted off-map entry point for way-points
' b% ]: S! l: o2 f+ pFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
# L# m! H! K, A& X+ A: ^7 N$ [Fixed Auto convoy returning resource/oil to home base when not required to * g. z2 D$ P) O  e! U7 d. U, A
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used $ R$ S, j+ K, S! s: E
Fixed CTD when checking groups on withdrawing ships
2 Y& E( |( u; }; i6 ^Changed Restored image files for centre windows , @1 S3 `& n" ~
Fixed Extend packing time and operMode to combining editor components of parent LCU
6 N/ D+ s0 @. [5 aChanged Vary DL for base created TFs, use same DL for TF split
& X' H" H# i" J1 i+ lFixed Leader of delayed group being re-assigned continually
- z8 L, n0 ^# z- ZFixed HQ check so that first HQ is included & ]8 o# u0 P3 i$ P  w

& K0 N/ p( l" ~# z[1108g] - r: t2 a& F0 v7 o3 S8 q, W
Changed Update device in TOE when changed in order to fix land replacements
/ S$ u- R- F. O8 S! I- ~Fixed Return cargo for CS or AC not checked if home base and current base are the same
* d* s/ C- S: O* R' E0 e8 O2 u; tFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] % P3 |. f! r4 o/ H
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 0 J4 m5 s# Z) }- K3 }0 G- ?
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base + x; g) F/ A' F" T) m
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
0 ^. N- Q' f9 z1 X* aChanged Allow 'independent' commands to change without cost to another   D' w. U$ Z( x$ q3 S# D( ^1 g0 \, {

3 {$ s* x$ m& @0 I8 A[1108i] 8 }! [6 E+ ^  O+ i% }
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
  \- v0 [4 U; h5 f- N. `Fixed Japanese production was over-producing upgraded devices for LCUs 0 N/ \) t$ b; c; F4 a9 q# T
Changed Ship display of ARD shows lift capacity
. c2 p' s" ?7 ]5 B9 ^Fixed Sub-units not having withdraw delay decremented
( [3 v" P; H; q% j0 g* GFixed Updated offmap checks for home base " a+ H* S7 Y& I8 U
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[1108j] / {2 }: u3 Q' k# E) d
Fixed Issue with carriers in range code; could cause data corruption
0 B8 v' T+ W' b7 v' mFixed Not all TRACOM pilots showed in lists 8 \( i# Z4 r7 p
Fixed Limit retreat after meeting TF surface combat to actual combat ; `$ g4 G7 _, J" j
Changed Removed endurance limit on PTs that limits attacks
, A) w& g: c+ r4 N# n  a; rFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
; c5 @9 U( R0 P9 }7 V# X9 cChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent : `7 x) d7 n, F1 G) A
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
/ O  g& a1 n' B/ r: xFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。0 r! F) j, Z  g' P! v, H! V
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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