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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件" t: p: M: m2 |- m  P0 H
http://www.matrixgames.com/forums/tm.asp?m=2729580. \" c& z1 I/ x! T. |
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. * u, {$ b" c4 ?

# ^/ L2 Z: k- p  kThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. & ^+ O5 S1 r( u5 F- [
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. & J. P+ G# `, w5 N

7 I1 a- Q+ a& qBackground:
( R6 x7 ]- l) e6 z- G, n5 iLast month my development PC had a meltdown while I was working on changes since the last released build (02).
1 ~  d8 q2 W2 |As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. % j, A7 R1 G3 L9 N4 q; T7 q- ^7 t
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 6 X9 U8 d3 A# s* a. u/ r

% C1 Q5 r2 G4 c. kAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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1 \  K- P$ a% F& i, s1 o' C& y! _0 xI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
3 P1 ^! b% h; W8 A4 S; `/ FLoad up a save and play a few turns. Let me know if you have any issues with it. * ?6 z% I  W: [. P2 f# ?
Also, try using tracker to see if the DLL still works. 1 Y. ?: X# b0 @0 n7 w( D! n
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Again, my warning: 7 ^8 O) z6 T& t: ]  Y7 b
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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1 m3 q/ P% k* s6 yHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
% T$ b7 u. M0 u1 Y4 QFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 2 w3 m6 t9 t; N0 k
Revised restore of report files from save * ]/ |8 x7 x" P0 F# |, @: j' u
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
! y& S( J) ]+ eFixed 'buy-for-supply' ships remained at 1 day delay
/ O5 K4 d0 X+ z, d. rFixed Error in Kamikaze determination in Flak Attack
  {2 f6 c$ x1 ]7 s  E5 U9 q* L" vFixed Kamikaze training not affecting low naval bombing
$ X4 C. b4 _4 ]) u2 yFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
5 |3 T- L+ _: U5 `- B1 }Changed Pilot experience hit based on category rather specific air type 8 v2 @+ C8 m8 U4 B* }5 x8 |
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons , g1 `" ]5 i& N; T/ G" s) i; q

/ A; _- T; J. s' E! [[1108d]
. Y) M. |9 z; C- u0 [) \Fixed Removed ships under repair/conversion from AV support total
1 y2 d1 j) U8 x7 _; x3 LFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
7 m- a- ]0 b, N; W8 F: oChanged Re-enabled limited on-map routing for off-map TFs
! [8 V1 `8 m- l$ {# H: vRemoved Disband check for resource/oil that was added earlier as can be worked around " g. h( K# Q. f
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 9 i* ?. f; v7 E# h1 U6 W5 T6 V/ g
Changed Night missions on list using BLUE rather than BLACK
& l4 p' A; z+ z, lChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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! d9 W9 o- w5 c; {5 f; u" k[1108e]
- J* W! D1 q6 T: p" @! SChanged Arriving LCU units were building more than needed devices if not enough in device pool
5 @& i; E5 p; C; |Fixed Was returning wrong Allied device to pool on LCU device upgrade ( Q, W4 f2 E4 S8 E5 p( F
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
- c7 i! r5 ]( i$ Q4 d$ E$ vChanged Adjusted off-map entry point for way-points " F- s6 [+ ^/ I: ]2 k' C% m
Fixed Altitude not being changed on some dive bomber attacks in AAA : b! I( `# J( f: L9 @' v
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[1108f]
- B" Q8 i7 n0 }; X) fFixed Auto convoy returning resource/oil to home base when not required to ( U) ?% F5 `. E+ u% j9 j( E
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ( g1 s$ S; ]9 y- j2 N+ o+ r1 ^
Fixed CTD when checking groups on withdrawing ships
) [8 f5 l: e, \+ mChanged Restored image files for centre windows
5 n) X2 _5 n! z- m1 rFixed Extend packing time and operMode to combining editor components of parent LCU 4 g, _  d0 N# p4 Q7 @1 t
Changed Vary DL for base created TFs, use same DL for TF split ) c/ [. g9 K9 n* E: m
Fixed Leader of delayed group being re-assigned continually
7 k% d  m) r3 `9 J9 ?& SFixed HQ check so that first HQ is included ) i, P7 G% a: M' ]+ {2 J

2 e, C) l+ {. H5 X6 ~/ [[1108g] 6 n, ~" u- Q- f- f4 W
Changed Update device in TOE when changed in order to fix land replacements
" R- {& r8 O1 z* ?7 z3 PFixed Return cargo for CS or AC not checked if home base and current base are the same , T2 p; T' w1 y% g
Fixed Force TF to use offmap if incorrectly set due to changes of destination 2 H" e, j( I$ l1 H& J

6 s" O1 c, `. s9 {. T0 O- Q3 ][1108h] 0 x% |1 p; q. j* Z$ L
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 7 s' r( p. r+ [  Q- ]
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base % Q# z: t  ?: B+ a$ [. R
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 8 {: w% Q+ A, R* a: K5 a1 `
Changed Allow 'independent' commands to change without cost to another
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[1108i]
8 ?: z7 _' P# x. I" U$ @. B, EFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 4 |1 h' A* d4 T  j* R
Fixed Japanese production was over-producing upgraded devices for LCUs 6 H8 j  @# x: i6 X
Changed Ship display of ARD shows lift capacity
3 o+ t; Q& s0 ^: _; D$ Z9 i" {$ yFixed Sub-units not having withdraw delay decremented
6 R4 S5 s, ]2 v1 qFixed Updated offmap checks for home base - u  F" @% z. c8 ?7 a
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[1108j]
9 x1 P/ k( z  f$ d: n$ E; FFixed Issue with carriers in range code; could cause data corruption
7 S; w2 ?% O6 E5 eFixed Not all TRACOM pilots showed in lists ( W! K4 P: x# A, m' \: G
Fixed Limit retreat after meeting TF surface combat to actual combat ! `( p+ `! j7 ~$ E
Changed Removed endurance limit on PTs that limits attacks
) _5 f9 C6 b( @% C: mFixed LCU weapons being changed by AI code sometimes when LCU is human controlled ( R6 I  g  a$ P  E
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
8 G; N' w1 w! G' a6 ]Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling # B. B, {0 q- }2 }3 ^- J
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。, ?- }' D) r1 u9 F4 H9 k/ H- q- G' X
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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