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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件& w. z5 w# D( @8 k0 O/ T
http://www.matrixgames.com/forums/tm.asp?m=2729580
( y, H% J8 ^. {8 e6 N4 Q# zThis is an unofficial "short-term" beta install. 7 U7 t6 g2 W! W5 r/ Y% I2 n/ t
Short-term being the appropriate term as this thread may be removed after a few days. ! ?' F% Q. C- T+ N$ S; S

) R" i2 V: c9 W8 n% s' v" E/ e/ \4 tThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. / F# x4 x% x. {% B2 F* H
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 9 U1 M- b! W$ w+ U$ p

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Last month my development PC had a meltdown while I was working on changes since the last released build (02).
9 ~! |/ t  _2 f/ T+ UAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ; S* f) o# z0 _7 P; S3 Z7 y( D
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The build works fine on my PC, but then it is also the one that created it.
# N$ u, p1 f6 c+ rA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. " i& ]7 n1 [" i9 Y, |; q
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. # d0 g8 x9 \$ G) Y0 {
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ; Y) u( O2 ~* I5 v9 R* T
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
% l. E( Y1 [) ^% \8 O; Q+ J; pLoad up a save and play a few turns. Let me know if you have any issues with it. : m$ V& o6 s2 V9 j2 J5 w
Also, try using tracker to see if the DLL still works. 1 P. C  W. N( B; K! H+ ^
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Again, my warning:
, t3 N" N- j4 b+ |. JPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) 8 T* @4 I( x8 L4 J: f
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[1108c+] 4 v# ?- O8 f( b
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
, g0 h9 r% N1 ]Revised restore of report files from save
  G7 K: S% w" O# O, _8 x' EChanged Added group withdraw date to all split sub-groups, not just permanent withdraws * g8 c0 U5 L5 z6 l* [, l$ D6 J+ f
Fixed 'buy-for-supply' ships remained at 1 day delay ' ]6 }) C) z; |, H
Fixed Error in Kamikaze determination in Flak Attack   P$ ]9 `; X+ f% q3 \0 o
Fixed Kamikaze training not affecting low naval bombing
4 R% z4 g5 S, q" {Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 # Y3 G7 m5 K1 x6 S7 L
Changed Pilot experience hit based on category rather specific air type 0 g2 A0 b. R& G
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons ( E8 g* E; R6 r9 Y+ w
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[1108d]
5 V$ _$ Z: [5 v) ]4 Y- }) oFixed Removed ships under repair/conversion from AV support total 6 d( @9 @5 L3 f, |& b5 u9 i
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
: H4 B2 w4 k9 BChanged Re-enabled limited on-map routing for off-map TFs
3 `* Z- @/ o( u; g# V1 ORemoved Disband check for resource/oil that was added earlier as can be worked around
6 Q+ ~# @/ L2 m1 f! P" N+ R2 L3 gFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move - g  l* F" h6 ]  P/ {# J6 V
Changed Night missions on list using BLUE rather than BLACK
+ [7 q9 U9 x3 g7 BChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
6 R+ p) A2 V; n+ JChanged Arriving LCU units were building more than needed devices if not enough in device pool ( D; G' r2 K' z3 `
Fixed Was returning wrong Allied device to pool on LCU device upgrade * T4 J$ l. A5 V; U
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 1 |5 h8 x( J1 t( |
Changed Adjusted off-map entry point for way-points   l  z4 w! i3 [  H
Fixed Altitude not being changed on some dive bomber attacks in AAA * _3 f. B# |/ L$ u% A, Q7 l6 g
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[1108f]
# B( _- F. w% T& W: bFixed Auto convoy returning resource/oil to home base when not required to , Y; j/ {# L- M- v( I& [
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
! O, ~5 j# P; W, [. o; [Fixed CTD when checking groups on withdrawing ships : i5 V; z# O3 l
Changed Restored image files for centre windows
1 H$ f% q- e: u$ EFixed Extend packing time and operMode to combining editor components of parent LCU + {8 y4 W% j" [$ _; x3 ?
Changed Vary DL for base created TFs, use same DL for TF split   W* k6 R; v( M* t# W! f( h
Fixed Leader of delayed group being re-assigned continually 6 f# o; [# m) N/ M; b2 v9 L/ y
Fixed HQ check so that first HQ is included 4 Q0 S; g; Q' Q4 j. x' _& ~
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[1108g] 2 y+ o0 D* W3 H  a$ `
Changed Update device in TOE when changed in order to fix land replacements ! e) M3 X! r* `
Fixed Return cargo for CS or AC not checked if home base and current base are the same
( R4 n% p3 l* I0 qFixed Force TF to use offmap if incorrectly set due to changes of destination 3 b/ o) l. _* O/ u) m; C
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[1108h] ( j/ _6 K% P: ], |. m4 V8 t3 F
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
7 U, R4 c1 S+ J9 i3 @: w4 _( z& J! JChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ( O- G6 I) r% g- |
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
& ]9 t- {& e- U. x4 P+ d$ bChanged Allow 'independent' commands to change without cost to another / F- |# E, o  Y7 \

. o0 Y: J+ S! H/ Y* G1 ~[1108i] ; \7 B7 }" N. s& r! G& W
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. / i5 m  @5 k/ A& H/ H" D
Fixed Japanese production was over-producing upgraded devices for LCUs
% d) E0 I, U0 i; b1 _Changed Ship display of ARD shows lift capacity
6 F7 n5 C! M0 d1 K. Y: VFixed Sub-units not having withdraw delay decremented ( Z# \- k- i1 e& m# o/ y
Fixed Updated offmap checks for home base
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[1108j]
/ s/ |6 Z" T" A3 ?' {Fixed Issue with carriers in range code; could cause data corruption - `3 I/ t( b9 D; X# A4 t
Fixed Not all TRACOM pilots showed in lists
6 V' \9 I# Q0 j2 g* KFixed Limit retreat after meeting TF surface combat to actual combat ( x/ f/ A6 e9 f: L1 m" @
Changed Removed endurance limit on PTs that limits attacks
- a" R; I6 v/ L: hFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 4 D9 d! z) U; [2 ?! D2 p) b
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
/ f) C8 e" h% @3 T3 `Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
2 P  F* _& _7 L, Y6 O/ P9 qFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
) M0 R; K' T  Z# @* Q+ r8 p在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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