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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
: [' W4 w; i+ M3 a/ qhttp://www.matrixgames.com/forums/tm.asp?m=2729580
2 Y  q+ f% h; zThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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4 A: C) j% L4 EThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: + s" B, {1 y6 _* ?3 x
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
( m2 a0 y$ q( b) `  w) V) Q9 vAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 1 D$ w* F1 @: X8 @. z# }" u2 Q
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The build works fine on my PC, but then it is also the one that created it.
: y. O7 C1 @2 S' m: O, A9 X: NA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 9 q% d6 O" B' z& L; y1 L7 f( U

! k+ o" \! I* G! Y& j, h: ^& o# CI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
( R, S, Y6 d- t; r* tLoad up a save and play a few turns. Let me know if you have any issues with it. ! G' H( i: H0 V2 C
Also, try using tracker to see if the DLL still works.
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Again, my warning:
9 I1 I; a* D' W' j1 C' UPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 1 U7 C; g( Q$ |- |, q) `# p# o
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Here is a list of the additional changes since 1108c (build 2) 3 M5 {- e0 _) d8 o6 }! `! M0 ~
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[1108c+] 4 }. e  c$ u7 d0 r
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
7 P% k/ I" ^1 g3 r. `4 B8 U$ [Revised restore of report files from save - j( B! _) ^: ^1 v: }
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
5 l- P' B% l2 h: x' K) A; qFixed 'buy-for-supply' ships remained at 1 day delay
' F) ~: I. m4 AFixed Error in Kamikaze determination in Flak Attack 2 W/ l" S, V2 M0 _# y8 b
Fixed Kamikaze training not affecting low naval bombing
" A! |  J4 `% Y7 l2 v. CFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 + @* y: d: p2 s) x1 J: {: X
Changed Pilot experience hit based on category rather specific air type $ S1 `1 k4 ?1 ]
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons % C8 e2 I. e2 d) k3 ?# p2 i. W

8 q% F& ^3 [# J2 q- a1 g# E6 A[1108d] & B! W( ^6 u" R. Q# S' }1 h
Fixed Removed ships under repair/conversion from AV support total
+ h$ P3 n5 ^6 F: S3 }! WFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' $ z: Z# S7 u9 f/ X/ y) q
Changed Re-enabled limited on-map routing for off-map TFs
$ ?/ X, C( x. a8 M* q: S' C) N8 URemoved Disband check for resource/oil that was added earlier as can be worked around ' T8 `) }( K) |* ]! X8 }
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
" s5 C8 V: }7 c/ {* `Changed Night missions on list using BLUE rather than BLACK 1 T5 t. D8 l1 z+ t
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 6 u; s+ z, p' z4 z
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[1108e] ' \0 o8 ]5 A8 ~$ Z8 z; \1 y3 \* {
Changed Arriving LCU units were building more than needed devices if not enough in device pool , m& @6 ^& m5 ^. L! q
Fixed Was returning wrong Allied device to pool on LCU device upgrade
1 b/ e" N1 X! G5 k4 d$ i2 R4 UFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening # V: |5 }4 v2 m# i. i/ |% x% R
Changed Adjusted off-map entry point for way-points 7 E, z& n) G: j' I0 `
Fixed Altitude not being changed on some dive bomber attacks in AAA
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$ ~2 t. H, }( H+ u( X1 V! q* }[1108f]
( s) I/ F" V8 v8 x  ?Fixed Auto convoy returning resource/oil to home base when not required to
8 G3 ~4 Q+ _( j$ ?1 r; _: `Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 1 |1 a: C  s+ S/ B
Fixed CTD when checking groups on withdrawing ships - `2 m! C1 e! G  O# _
Changed Restored image files for centre windows # O4 k( m, Q$ s0 ^+ t& {6 H0 ?( M
Fixed Extend packing time and operMode to combining editor components of parent LCU 2 l  v; J" Q( a' B9 l
Changed Vary DL for base created TFs, use same DL for TF split
& v' t& I  e  t% pFixed Leader of delayed group being re-assigned continually
1 B! r* _+ F$ pFixed HQ check so that first HQ is included * y* Y4 U' W5 u' p3 [

7 ~+ ]' _2 Z; L4 @, I1 C  h[1108g] + U1 S0 c. {' |1 N; |
Changed Update device in TOE when changed in order to fix land replacements ) q  P, F3 }5 T3 N
Fixed Return cargo for CS or AC not checked if home base and current base are the same # `9 k/ w; W% z# \
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
/ l5 Z( y/ G# ^Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 0 `$ V9 `% A* ]8 G
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
3 t+ E  f8 p1 e/ _7 a8 PFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code $ D0 G- s) ^* C" D3 X, ^3 A
Changed Allow 'independent' commands to change without cost to another , U! g+ l$ S9 i9 F. K

. I$ @2 c; h9 L% q8 K4 s( S[1108i]
" o6 P7 U0 {, C5 ^7 Y& xFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
: j1 y) q" l$ }1 _  mFixed Japanese production was over-producing upgraded devices for LCUs
, t0 _+ M5 _9 n8 {+ fChanged Ship display of ARD shows lift capacity 5 a- {$ ^! Y  J" `; J
Fixed Sub-units not having withdraw delay decremented ' G& q& R2 M$ a: {8 D
Fixed Updated offmap checks for home base
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2 @& H8 p- M# V9 u[1108j]
4 g# [- @7 |, D3 qFixed Issue with carriers in range code; could cause data corruption ' q  [2 d3 B6 p4 U7 }+ N, a- e6 A
Fixed Not all TRACOM pilots showed in lists
8 `9 o* \0 |3 K3 @, m1 ~7 u0 SFixed Limit retreat after meeting TF surface combat to actual combat & o  o$ F. ~$ x* F* r( ~
Changed Removed endurance limit on PTs that limits attacks
8 C2 o8 l) B6 b( `0 L7 TFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
% w! q! G7 v0 @7 J- S5 P; N* PChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 6 R  e  A  s8 ~" _! K
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
; |$ g4 S3 u1 d4 ~3 X4 ], uFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
1 e) ?' M  d) F, a8 ^/ k$ t& Y  W在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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