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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) w5 v9 d$ J8 Bhttp://www.matrixgames.com/forums/tm.asp?m=2729580
7 o! t6 p2 S! `8 h) z6 b7 xThis is an unofficial "short-term" beta install. % u/ Q6 l8 o# E0 V3 h: `
Short-term being the appropriate term as this thread may be removed after a few days.
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. m. p9 X0 e- `This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. . Y' |1 W" W1 p* r1 U3 p9 I
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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( }( z' M- T2 t: b# w+ D/ YBackground:
# v. N. q# J) L( F6 a: DLast month my development PC had a meltdown while I was working on changes since the last released build (02). 3 X+ k/ i8 K  p, u3 m0 e2 d
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 2 e, F% r8 u: J* A: o8 S. w, g

, r: ?1 e7 o1 e; r& d8 yThe build works fine on my PC, but then it is also the one that created it.
0 ~1 A! C( [, n+ B' \A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 6 v, i% ?8 ]# P( T9 L$ Z

5 t- f6 M' I- w! M& L+ g- N$ [% B) pAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. # X& V8 K- h; p$ t0 X
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ; h7 z6 [9 x: t5 G+ D( y, i
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
1 W7 _* x1 v% @7 M) TLoad up a save and play a few turns. Let me know if you have any issues with it. 7 g4 r; E, S; y
Also, try using tracker to see if the DLL still works. + }" K$ S; `. W7 J9 u9 K
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Again, my warning: % L; K+ i& w# G: R: q; }* M& ~
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . }) |7 \/ ~  h1 p  x6 p. r4 r
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+] % J, U- ]4 }; T3 _" ]2 `
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
& X$ `$ I$ ^& p- Y( s  wRevised restore of report files from save
* n; J( g; Z1 l+ y) P, h7 DChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
* L$ T  l" q( S: FFixed 'buy-for-supply' ships remained at 1 day delay
4 ~/ N: H5 b' d, Q9 y* {Fixed Error in Kamikaze determination in Flak Attack
/ S+ I7 \5 W/ D4 @0 jFixed Kamikaze training not affecting low naval bombing ) K' D2 q, I" S
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
: M4 q( X  E0 m/ N/ N9 hChanged Pilot experience hit based on category rather specific air type * J) ^+ N, s4 |2 K- A
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 2 Y6 k$ {3 U1 l3 x
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[1108d]
+ ?% Q) n* C& CFixed Removed ships under repair/conversion from AV support total 4 w, Z  g; h! w% v+ ^
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
1 _, N) G+ X# _) l, b( }Changed Re-enabled limited on-map routing for off-map TFs
3 m! F3 M0 U. x4 M# P. x. ARemoved Disband check for resource/oil that was added earlier as can be worked around + L: Q1 X0 @  J& z8 q
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
9 ?) k5 J8 w3 iChanged Night missions on list using BLUE rather than BLACK , s! A" X. ~) |
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e] ( D4 W% p: U* s# v
Changed Arriving LCU units were building more than needed devices if not enough in device pool 9 B- c. z( ]% x4 t
Fixed Was returning wrong Allied device to pool on LCU device upgrade
# k8 \+ D2 w* p5 k$ J0 DFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 6 l3 t# r, @- t0 ^+ [
Changed Adjusted off-map entry point for way-points 5 Z. a: s, E$ R* ^9 R# |/ e7 _% b+ z
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] 9 f! W" T6 G1 s* s' A
Fixed Auto convoy returning resource/oil to home base when not required to
! B" D% k1 l2 r; e% CAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
! [& r3 Y8 w9 c1 Q. ^5 eFixed CTD when checking groups on withdrawing ships , B' t4 [5 q+ v9 I7 J  L4 P
Changed Restored image files for centre windows ! g, Z" l+ J! E& k9 G) n
Fixed Extend packing time and operMode to combining editor components of parent LCU
+ z& `5 m) Y# I- R1 @Changed Vary DL for base created TFs, use same DL for TF split 4 N# ?2 K) c9 {% x0 A
Fixed Leader of delayed group being re-assigned continually 9 w) V$ ]* d8 k3 A7 K
Fixed HQ check so that first HQ is included , Z5 k, d  k2 e# \* s, H: c- r  e: m

# k3 l5 J7 G4 l5 d% X[1108g]
: ^' H( t, |& e) |5 t4 MChanged Update device in TOE when changed in order to fix land replacements
, L1 }8 b4 Z( a8 f3 [$ H, ]Fixed Return cargo for CS or AC not checked if home base and current base are the same
& U2 h5 R0 _! Y' b2 [Fixed Force TF to use offmap if incorrectly set due to changes of destination
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4 O. N$ ?& v% b7 S3 }- J6 m[1108h] 7 J1 r5 T  h. q5 v
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 4 ]4 a0 O( ?2 o$ i9 A% Q
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 3 n0 {( v; e  U) y( L
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
: ^( }' S9 g9 n3 dChanged Allow 'independent' commands to change without cost to another 2 N0 t  Q& K0 C  J" s

% `2 w5 y6 w7 A' z6 Z# \  G[1108i] 0 ~. `/ I/ g+ R  V  N$ o5 P
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( l# \8 u0 x* t9 U
Fixed Japanese production was over-producing upgraded devices for LCUs
1 F/ h% ?2 A- p2 y! `4 z$ OChanged Ship display of ARD shows lift capacity - p( \. L& j2 P0 }/ ]) A* e
Fixed Sub-units not having withdraw delay decremented
! W, W4 ?- ?# ~3 l( F+ c7 TFixed Updated offmap checks for home base - k' t$ ~. J9 p
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[1108j]
9 i% }, y$ a) [4 Z' P1 R" U; y' zFixed Issue with carriers in range code; could cause data corruption 4 y& s/ [- h6 h: r
Fixed Not all TRACOM pilots showed in lists
7 I2 U2 b* b) G5 RFixed Limit retreat after meeting TF surface combat to actual combat 5 U- \0 v) j; v1 d
Changed Removed endurance limit on PTs that limits attacks
/ W7 H0 V/ B8 K/ i2 kFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 5 l* _1 O* u3 @5 _; Z  x
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
' w% Z' D% w+ j' ]6 WChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling % \1 M# N$ X* |3 Y# h
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
9 B0 e# t3 c  Z" j在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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