返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件0 U5 P1 |6 s* N( R9 S
http://www.matrixgames.com/forums/tm.asp?m=27295802 {3 N; W. s: O
This is an unofficial "short-term" beta install. 9 T" F% B" s1 d; H
Short-term being the appropriate term as this thread may be removed after a few days.
4 n8 B0 L! P; Z& K
0 y, W" G* n0 h( t. q% b2 QThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
+ e# j, z$ V' C% L8 J( O  D8 w2 n' |# C; E6 Z6 \, [9 H0 c+ C
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
6 t( v8 e( z. |) D' y- Q1 T& J5 R; C- h
Background:
3 F5 b- N+ ?! ?8 _$ `) PLast month my development PC had a meltdown while I was working on changes since the last released build (02). 6 A( Y8 ?0 S! o3 u
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
; N6 [' P, |  Q$ `
1 F" t, {$ j- k  r  W/ t! wThe build works fine on my PC, but then it is also the one that created it.
4 f1 d$ ^5 G; E& r! r4 D3 nA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 7 t/ z) J: S6 J: ]

7 j7 {9 @; @1 W7 T  eAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. 6 ?" G+ \3 ^" e

3 }& e  ]1 N9 b6 {I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. : A) ^5 l* w( r1 {: {4 J7 s, o
- k0 r1 W- }5 i5 u& W; o$ L* I+ T
I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
& r! d* w  C8 _Load up a save and play a few turns. Let me know if you have any issues with it. 5 \1 c# H% i: |4 [$ q7 u
Also, try using tracker to see if the DLL still works. " x8 Z! M. T7 f9 _

. l, _5 c: q( U# O* gAgain, my warning: 3 W* c4 G$ d! C' v/ h* m+ s4 d. @* P
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
& V8 x9 k5 @3 \% G5 O9 i6 T7 s9 K+ u) X$ Q" F$ w
Here is a list of the additional changes since 1108c (build 2)
* J2 W% U" T6 p$ ~* u0 G( W; k* t7 e
[1108c+] & U  d& t& w  }. ~' S
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ) ?5 F! A  t9 F* D9 s  Y! n
Revised restore of report files from save * E" _' _# w0 h7 M0 U
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws % y  i0 [9 G# U
Fixed 'buy-for-supply' ships remained at 1 day delay
4 S& S, X" n( `, FFixed Error in Kamikaze determination in Flak Attack . e9 d4 K1 [/ b& g" x" d& u( T
Fixed Kamikaze training not affecting low naval bombing
1 q1 _* n3 b( @% p$ D6 LFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ; N1 n1 \  u4 P' K1 h
Changed Pilot experience hit based on category rather specific air type
% \( P. @4 Z8 a' {. MChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons % b. p8 Z9 {* |; v- A
1 G4 b0 \" @) ]/ K3 O2 K0 N8 N# \
[1108d] 5 \0 p' @7 N1 b1 R; k8 o. q
Fixed Removed ships under repair/conversion from AV support total
9 {- v, G% y9 O! c8 u. \: aFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' $ W; e/ h$ O* l8 S* w. c! k
Changed Re-enabled limited on-map routing for off-map TFs
# \" G2 X' Q6 z* _Removed Disband check for resource/oil that was added earlier as can be worked around " l( u& s( F$ P/ _, w
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 2 P7 M% [" k, n% O& E
Changed Night missions on list using BLUE rather than BLACK
& K' s5 e( N9 d9 N# N  q: v& o+ S$ D# fChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
. ~& Z/ u( i1 h4 |9 b8 z% l9 `% U2 V% v: w) Q4 q+ x
[1108e]
1 M$ Q# y+ X$ Z, dChanged Arriving LCU units were building more than needed devices if not enough in device pool + ^( z1 B7 _0 g+ q) K
Fixed Was returning wrong Allied device to pool on LCU device upgrade
* l8 a3 t  f- cFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
4 h1 c& y1 Q; bChanged Adjusted off-map entry point for way-points
* U1 f/ P' D2 G  l0 }Fixed Altitude not being changed on some dive bomber attacks in AAA
( l4 P) ]: c4 T  n; ]" C2 Z. g* v, P% C4 v
[1108f]
0 I; t3 O, x& ~2 M% f/ {( a1 `0 bFixed Auto convoy returning resource/oil to home base when not required to 6 v$ L! W3 s0 `* m- ?
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used - g! `5 {' i/ H6 i( }
Fixed CTD when checking groups on withdrawing ships * x, R, E) w5 X( x1 ?3 ?8 N% }, s
Changed Restored image files for centre windows ' j- i1 u# t- |( o
Fixed Extend packing time and operMode to combining editor components of parent LCU
8 U0 V+ a! Y1 m3 @7 L5 [; iChanged Vary DL for base created TFs, use same DL for TF split
4 A1 n2 Q* e. H6 i8 ]' D' gFixed Leader of delayed group being re-assigned continually ! T/ v" L, J8 Q) b; f" q
Fixed HQ check so that first HQ is included
6 b) z) p8 J, f; U" W/ t
. ]- e; j/ g: b* T; o[1108g] - E% Z2 H9 V8 S1 ~
Changed Update device in TOE when changed in order to fix land replacements
- n7 [1 }- s5 R& b; Q+ O$ b. dFixed Return cargo for CS or AC not checked if home base and current base are the same & l* u0 u) a: s4 T" H" k9 Z! T+ u
Fixed Force TF to use offmap if incorrectly set due to changes of destination 0 F: t# X! o- L% n9 x

& x# ^: Z5 ]% ]) a  D* a[1108h]
/ Q4 w# i: }9 @$ \. ~" t8 oFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
  q$ z4 n3 _- {- s( i& @Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
. \7 q$ j7 X4 J6 jFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
/ g) L# K, U6 t. b5 zChanged Allow 'independent' commands to change without cost to another   h* j; \  T1 p8 r2 U5 i6 H! A

7 w  ?$ L! K4 w[1108i]
& p% i- B6 J( U  Q  i" l& y4 JFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
" r) G- |0 x' q! O5 {Fixed Japanese production was over-producing upgraded devices for LCUs ( L4 c; t1 d% g
Changed Ship display of ARD shows lift capacity 9 a" I. h7 Q, g7 B! U6 m
Fixed Sub-units not having withdraw delay decremented
2 {: s2 T# |- l& L3 uFixed Updated offmap checks for home base & z" y2 R/ T* R7 h9 X5 g

3 T5 R* v: g2 K8 }[1108j]
( X+ t- p: a7 B( }Fixed Issue with carriers in range code; could cause data corruption
& C' `# U' ^$ q' H/ |" x% y1 nFixed Not all TRACOM pilots showed in lists
, H; i7 R1 W! v3 @2 a% E# rFixed Limit retreat after meeting TF surface combat to actual combat & j$ S- Q3 V) N
Changed Removed endurance limit on PTs that limits attacks
  c2 P) ^% s' e2 x9 G# [3 QFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 8 w  G1 F9 F; J; ]5 R
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent / k" r4 ^7 K) W5 g
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling - p' d3 P; Q9 w/ |9 j: ]$ p8 _
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
# `' h8 A, c) a4 w在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表