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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
: D4 j  E# U0 S! j# n9 f* V+ Q7 ohttp://www.matrixgames.com/forums/tm.asp?m=2729580- ~+ H! V$ @% `  P
This is an unofficial "short-term" beta install. / d0 T+ [0 A( [  L' Q* }! H
Short-term being the appropriate term as this thread may be removed after a few days. & F$ ~. h! r/ g& W

1 D% f0 f/ C$ O- U6 q5 E% PThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
5 k* p7 N# x* LLast month my development PC had a meltdown while I was working on changes since the last released build (02).
5 c; W$ m. W# \2 `: k9 bAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 5 |2 `4 a% k( J  {; s" O
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The build works fine on my PC, but then it is also the one that created it. & Q* w- a5 v6 j, P; J
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 7 w! |8 a4 v/ I, L0 }! n

+ g: g! H& o  l% KAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. : M. r; o1 m& W7 L3 }- x
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ( @# ^8 q) [7 U5 C% `5 T

- ~7 C0 B; L5 l! ^+ J5 UI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
6 l7 X$ P& Q4 zLoad up a save and play a few turns. Let me know if you have any issues with it.
& Z& s5 ]3 H: G$ R" AAlso, try using tracker to see if the DLL still works. ' F, ]  X' k4 r, F& |

3 r9 c" {( C2 ~Again, my warning: . R0 Y& j5 H% b4 x( J
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' J: T0 x' A4 n6 M

- r1 ^" K" l6 b7 `. tHere is a list of the additional changes since 1108c (build 2)
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! A8 X; d9 y* S/ i- N5 P  k* n[1108c+] / Z3 Y7 U1 b( T6 n& f  E/ S
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
) y+ i$ U1 M# |+ KRevised restore of report files from save   M7 Y, {- ?; {& d# T0 y
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws % h8 m$ K, m; w* {5 y/ z, Q/ M: [0 [3 m
Fixed 'buy-for-supply' ships remained at 1 day delay 1 U' ]- I' a! z" q2 v- ^
Fixed Error in Kamikaze determination in Flak Attack , N; `4 O6 V  `
Fixed Kamikaze training not affecting low naval bombing 7 f' k0 {6 {6 `. T4 R0 _; c/ |
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 * c% d% @/ }$ f/ a; {
Changed Pilot experience hit based on category rather specific air type   g8 m& q, w0 M: S
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] . q& s( R4 {7 u- r1 `0 T3 h' I
Fixed Removed ships under repair/conversion from AV support total
, [2 `% T2 \2 J) f% uFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
2 W# V6 u+ G, Z: P# ~) ]+ ^Changed Re-enabled limited on-map routing for off-map TFs 0 d6 U/ {$ v4 ^: w5 m- p' ]
Removed Disband check for resource/oil that was added earlier as can be worked around : Y! b9 ~7 n2 x# S; c0 n4 ]: t
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move * E6 s) r9 J4 Z0 C% V
Changed Night missions on list using BLUE rather than BLACK
" A# S1 |* c+ E+ G8 k8 n- EChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution $ B4 Q% C8 B" Q2 u" o8 }6 U( F, Z/ c
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[1108e] - H& w3 j$ S, |6 n: \1 z
Changed Arriving LCU units were building more than needed devices if not enough in device pool
; V8 B5 X- Q: x# H0 BFixed Was returning wrong Allied device to pool on LCU device upgrade
5 D' [, `) F& |4 Q+ f0 p+ gFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening : r. l7 E$ H$ `
Changed Adjusted off-map entry point for way-points
: Y' J* Y$ J; WFixed Altitude not being changed on some dive bomber attacks in AAA
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# Q/ z# R' K! [[1108f] 7 t) T# i+ f% }3 G, k
Fixed Auto convoy returning resource/oil to home base when not required to 1 S; f4 b$ x& y& f3 D1 m; i  q7 I
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used " Q* e- e; [# o7 k& Z9 G
Fixed CTD when checking groups on withdrawing ships
+ s: n' z, @( F5 R0 ]; j2 pChanged Restored image files for centre windows
5 t  Y: G4 L7 i2 K. ]$ vFixed Extend packing time and operMode to combining editor components of parent LCU
/ K! l+ b9 Y0 Y1 W- WChanged Vary DL for base created TFs, use same DL for TF split " T9 q8 s0 j; |! k
Fixed Leader of delayed group being re-assigned continually
! x4 F5 z& q1 XFixed HQ check so that first HQ is included
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[1108g] - x$ i1 B1 }" S& m: G  p$ ~
Changed Update device in TOE when changed in order to fix land replacements
5 A0 C% r) A0 ], n5 B8 BFixed Return cargo for CS or AC not checked if home base and current base are the same
( t. p3 U2 {) w6 e4 H2 SFixed Force TF to use offmap if incorrectly set due to changes of destination 8 Y! y3 E3 W+ u% p7 I5 _( d, `" R
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[1108h] 4 L. x2 i( o# f! d: N
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying * {: C/ G# H" G" u! U$ @
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
2 F" r/ b5 D1 T" f& a3 I# S) ~) ~Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code , G8 r4 s3 Z! W( `- a6 u
Changed Allow 'independent' commands to change without cost to another $ k3 D" u% ^3 b; K/ I4 l
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[1108i] . j9 F* {- X1 R5 ~; j1 k
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
' w; z) i3 }2 h$ Z& s9 ?Fixed Japanese production was over-producing upgraded devices for LCUs ( J' q8 d: j9 c3 ]! z$ w
Changed Ship display of ARD shows lift capacity
5 {6 d4 F% a& AFixed Sub-units not having withdraw delay decremented
/ ]7 L+ v& `) ], Q* V) RFixed Updated offmap checks for home base
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" w6 Z0 s6 \- X" @/ g& a[1108j]
4 w  S% Q* d* _8 q( ^+ TFixed Issue with carriers in range code; could cause data corruption
0 J: w1 Q% m6 J: Y7 p: I7 cFixed Not all TRACOM pilots showed in lists : _- U% `* Z" l1 a  y' a) j3 c
Fixed Limit retreat after meeting TF surface combat to actual combat ; Q2 D* d9 ~' A* x: e; {7 @
Changed Removed endurance limit on PTs that limits attacks
2 W8 {/ }' C& F* A, ?Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 6 t. c  x/ f+ F) u
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
5 d! J  j! u2 M% ?( K0 _3 }Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
( B9 c0 W' |" w* B" eFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。1 ~2 }( v2 l- u& Z+ W% @) _/ K! B% c
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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