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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件' `7 {2 ^0 }) B4 p
http://www.matrixgames.com/forums/tm.asp?m=2729580
( P- a; G! W& h: v8 i& J( JThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 9 Z! F* F# T) `6 e4 Z+ b. m

( b0 B/ d; g4 L, KThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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% e' s! G/ ]# E  WPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. # T% K* D7 g* a# s8 N- R

* v' h; X& u' C9 x5 q# OBackground:
# X3 F: ~& ^$ s. R9 YLast month my development PC had a meltdown while I was working on changes since the last released build (02). 4 Z& m$ `# m4 r& h, y7 Q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. : C- k) h$ V) F# c6 D
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The build works fine on my PC, but then it is also the one that created it.
, L5 S- C4 k/ U- M' z" X- c; |A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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5 Y/ v9 a+ i$ ?7 [5 C/ S1 G% UI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ( v( R- Q. W, Y( q3 B% O

+ m% Z1 g' ]5 F. J1 b+ W$ l& sI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 4 g' \; e: m6 C( D- `! x
Load up a save and play a few turns. Let me know if you have any issues with it. " M8 `' X- R8 G
Also, try using tracker to see if the DLL still works. 4 }6 ~! |: I% h4 _$ _4 Q* p+ Q
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Again, my warning:
- F. T1 ~  k8 A# K. g8 _4 yPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . M& c0 Y$ ?& p
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+] 2 P+ v% e, N% K+ S: `9 Y5 g
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
/ y: e7 G  U% b7 }  @& Z; `Revised restore of report files from save ' Z3 F' h" Y# |% H) y
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 2 T2 N; V5 g* X& B- A
Fixed 'buy-for-supply' ships remained at 1 day delay ' {+ o, c: T+ e9 k% z% p, K
Fixed Error in Kamikaze determination in Flak Attack
4 T! F; j+ Z, I7 ?( }Fixed Kamikaze training not affecting low naval bombing
* h1 @# |4 M5 T; ^8 y0 {Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ; h  A5 a. G3 w! e0 Z0 j+ @
Changed Pilot experience hit based on category rather specific air type % O( {8 ]# W, X0 N
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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; h% K$ |( a" E. O7 v! K, I+ E[1108d]
0 h0 Y# j1 `* O8 s  w' O  \Fixed Removed ships under repair/conversion from AV support total
: a  U7 {" N3 m. x# XFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
+ x. o6 P6 l. N& c+ t5 A1 VChanged Re-enabled limited on-map routing for off-map TFs 1 k% @/ ^+ k; z
Removed Disband check for resource/oil that was added earlier as can be worked around ; b* W" l# o3 g
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
* @9 @$ W6 O4 z# t/ q3 XChanged Night missions on list using BLUE rather than BLACK ! V' h: R# p5 e* F+ z% Q
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 0 A/ \) e" J* P8 ]. u
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[1108e] 3 {( D4 m: p6 l# g6 y4 \
Changed Arriving LCU units were building more than needed devices if not enough in device pool ( V/ Q+ x# v* v: V  ~  L' S8 @( u
Fixed Was returning wrong Allied device to pool on LCU device upgrade ( e" e: A; h! Q6 E/ B
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
5 }1 u- Z2 u  L) [) \Changed Adjusted off-map entry point for way-points 6 }0 K1 z$ g% d- l
Fixed Altitude not being changed on some dive bomber attacks in AAA * C- ]* f( R& |; G
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[1108f]
+ y4 e- z( s/ l/ C/ d% t9 i3 xFixed Auto convoy returning resource/oil to home base when not required to
3 ^- k  }; M$ J' f1 YAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
0 o$ ^: D" B: f$ b% u! h  QFixed CTD when checking groups on withdrawing ships
. C) c7 N( e4 H1 h# N( UChanged Restored image files for centre windows
0 x% u. A9 I+ ]/ K, O/ g4 [Fixed Extend packing time and operMode to combining editor components of parent LCU
- {; @& t- S' M( k* jChanged Vary DL for base created TFs, use same DL for TF split % S+ X# v) x0 }0 [6 m; h0 ]
Fixed Leader of delayed group being re-assigned continually 7 h0 C! B3 ~6 d1 R, `
Fixed HQ check so that first HQ is included " U1 c' I+ o; m  M6 ^. k& X
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[1108g]
/ A+ q" ]' N% l# s7 `5 q9 TChanged Update device in TOE when changed in order to fix land replacements
& p6 T! q7 _3 H; t: b" E; S- @Fixed Return cargo for CS or AC not checked if home base and current base are the same
# G$ a: {9 N7 \$ n, N6 EFixed Force TF to use offmap if incorrectly set due to changes of destination - g' H: ~: e+ \: J7 L

5 O" ^; T9 d3 r[1108h] % X  S5 z5 r8 Z! Y3 D. f
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
; T. A# ^5 m  Q# g/ cChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ) i; F# j' D- E' M3 X$ c/ K3 y  v
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
* J# }3 u# b# f" tChanged Allow 'independent' commands to change without cost to another 1 U$ V. ]2 \& _* m5 D
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[1108i]
. G, n$ B' ?8 yFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
- x: W( H% k6 V) y" {Fixed Japanese production was over-producing upgraded devices for LCUs
7 B. L0 \' E; WChanged Ship display of ARD shows lift capacity
3 C& Z/ L7 R* V1 b* r) S$ t, \Fixed Sub-units not having withdraw delay decremented
- A, _7 J7 U. R6 N. m2 uFixed Updated offmap checks for home base ' q2 O2 B3 y6 {  s
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[1108j] ' M* c+ x2 r6 B; i
Fixed Issue with carriers in range code; could cause data corruption
/ A3 W; S3 N2 w% QFixed Not all TRACOM pilots showed in lists   Z) b/ G; Y/ {3 t! E+ n0 g
Fixed Limit retreat after meeting TF surface combat to actual combat # R/ u' H9 f+ E9 S! k6 U, V
Changed Removed endurance limit on PTs that limits attacks
. o1 \3 Y" G; AFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 1 @& X4 |7 |. A+ B3 J
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
! k2 C* W) ]% KChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 3 W1 Q' Y. I4 ~, B8 w. {# W
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
8 w, L! A( i4 B2 h( k  I在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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