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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
1 i' k1 e6 s. v3 ]' Shttp://www.matrixgames.com/forums/tm.asp?m=2729580
: D( p( o" x  y, J6 nThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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% R0 q' A( Y- E5 G5 WThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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- B5 U( x& Y# ~PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' q7 Q2 z( X. h1 V8 Q! x7 r3 o7 G

# a' X- T8 b4 \& WBackground:
: U4 v' K3 R! G9 @8 CLast month my development PC had a meltdown while I was working on changes since the last released build (02). 3 U  Q# B" i  \
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. * t. Z8 e4 J' n/ a9 e) v

$ f& |1 A9 o( }* B0 |9 lThe build works fine on my PC, but then it is also the one that created it.
# W* b) O' I7 i2 M( X" VA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. & ]4 o0 ~& P' _

' [2 f1 w( E% c. HAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. ! q2 m4 }3 f( |) ^- [" m

4 w+ j3 I$ I1 n$ @4 B! D2 y- }I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ) m, M& ]) _$ y% w7 k

% [; E5 ~7 V+ `, G! @% aI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
2 h1 [: m" Z/ o" t# Q) r4 o  GLoad up a save and play a few turns. Let me know if you have any issues with it. " N# ]2 K. E: z: [
Also, try using tracker to see if the DLL still works. . [/ R6 u# H8 S2 G
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Again, my warning: 1 Z/ Z4 `9 D8 i' ]# L" K
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. $ ^" _: b7 _" v2 b) \

1 _8 K9 y& z8 M- ]' XHere is a list of the additional changes since 1108c (build 2)
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[1108c+]   I( |. W, M, u8 a$ N6 @
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. / ~/ f; t# S" K% R* D
Revised restore of report files from save
, ~' X: i8 n4 fChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
) _; K7 o7 b  V$ PFixed 'buy-for-supply' ships remained at 1 day delay
1 E5 r( k8 _% h. j. }3 JFixed Error in Kamikaze determination in Flak Attack " F4 {9 V0 K% m2 w4 [
Fixed Kamikaze training not affecting low naval bombing
% Z' z1 {- e+ F) N' R1 aFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
, P: ]8 p  {6 K" {( FChanged Pilot experience hit based on category rather specific air type 9 A' R" Z% }) @- ^4 |7 R2 b& q$ k; x
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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+ u  s2 Z- S) I0 U4 ^( c5 d[1108d] 3 Y( w" P  f% h1 t* b  c; ^
Fixed Removed ships under repair/conversion from AV support total ( Q! V9 w- s# t& C' S2 y: C
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
. h: P# a4 `/ {( I6 QChanged Re-enabled limited on-map routing for off-map TFs
- L. A5 k4 L4 t; f" S6 L9 aRemoved Disband check for resource/oil that was added earlier as can be worked around 5 V- R4 `% W( F0 @5 T
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
" ]7 D: ~2 n2 u& \Changed Night missions on list using BLUE rather than BLACK ; p8 ?- o& v( v+ C5 q. t
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution ' I, W. c* a# [( v2 |$ F

( p5 ^0 K0 x" L/ A, r[1108e]
5 y4 {" S0 M. n7 K0 z$ \1 OChanged Arriving LCU units were building more than needed devices if not enough in device pool ' a! b" `. _8 [, Y  L
Fixed Was returning wrong Allied device to pool on LCU device upgrade " Q, Y9 T  i# D% h
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
! o2 {, P8 t8 q2 G0 s/ w+ i, LChanged Adjusted off-map entry point for way-points 1 \) q- T& f- b9 b8 A7 r$ ^
Fixed Altitude not being changed on some dive bomber attacks in AAA
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/ d+ C0 [9 M5 k[1108f] + o- J( }* b& d' v1 g
Fixed Auto convoy returning resource/oil to home base when not required to 3 q! K' l' V$ @: Z, N. M
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used / z3 u/ L2 |; b' A) a' i$ E
Fixed CTD when checking groups on withdrawing ships
& y' P8 q/ a# f$ o9 Y! K' ]5 hChanged Restored image files for centre windows
& u0 W1 n1 T' k* _! j5 jFixed Extend packing time and operMode to combining editor components of parent LCU
% C9 A$ h3 ~; U" y: i/ H- FChanged Vary DL for base created TFs, use same DL for TF split
9 y/ L5 \0 }. KFixed Leader of delayed group being re-assigned continually
& h+ s! W. a8 t' _0 E# dFixed HQ check so that first HQ is included
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[1108g]
) `: ~% z' \" f% v, P4 tChanged Update device in TOE when changed in order to fix land replacements 0 ]! \0 T3 ]9 I- P5 M, S
Fixed Return cargo for CS or AC not checked if home base and current base are the same
0 O: [( d* g$ u. lFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
4 Q- B6 R0 B' OFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying ( c+ c( ^! R- k- E
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
& c2 {! I7 t% C, {% q1 G% @Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code , e2 v# }1 N; r. L$ l; u% w9 e$ X( F! H( K4 p
Changed Allow 'independent' commands to change without cost to another 7 e0 P  o# p6 [2 ~2 }- J5 S* T  Z' s

: V/ d% c9 u! [6 Q[1108i]
1 q$ e/ j& j- I+ W  a! z/ eFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
' W& B2 ]! c: eFixed Japanese production was over-producing upgraded devices for LCUs
: Z  M9 [5 _/ l0 ?$ p7 w. GChanged Ship display of ARD shows lift capacity 7 ?1 h; S3 \7 W4 p+ e
Fixed Sub-units not having withdraw delay decremented
" O- S; K9 {, p* PFixed Updated offmap checks for home base + w/ y' q; e. b  q

% ]3 U$ m+ F& [  G* E' S[1108j] - G# ?, w" q6 W0 |+ T% c
Fixed Issue with carriers in range code; could cause data corruption ! Q  l6 X1 R% P) s' j, m
Fixed Not all TRACOM pilots showed in lists
* x0 ?$ f! a6 g+ _# K8 @0 KFixed Limit retreat after meeting TF surface combat to actual combat 4 o! q% H3 U, }  p9 d4 S: r0 r
Changed Removed endurance limit on PTs that limits attacks
; `5 G% Q! g( r$ h9 sFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 9 n* [. z- h- U: U" Z1 r  k
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
" r" J% N  J; J" jChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
' U% |3 m0 `; ?7 rFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。3 W" `2 G5 Y( _
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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