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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件2 M8 G( L0 k8 N  b0 F
http://www.matrixgames.com/forums/tm.asp?m=2729580
, Z: f7 z$ G" V& XThis is an unofficial "short-term" beta install. : a0 a. ?; K- p; B
Short-term being the appropriate term as this thread may be removed after a few days. ' {4 v$ V9 V$ F8 L* p  {
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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* y, b1 H8 \% Z% e4 i$ n" ~3 VPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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1 s! Z2 ^! I2 k! j2 PBackground: 9 `: J, J$ \6 J) \& F
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 4 |8 S0 J+ I8 w" @" J
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
. u- L" D1 _. m6 s5 E: w1 D6 E/ KA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. + ]8 W' e0 M$ M- \7 \# ]

: L2 P- W' I% S# F& A6 b" ]I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
& k  R0 ?* B  k. r) D# T1 ~4 YLoad up a save and play a few turns. Let me know if you have any issues with it.
, W8 }+ z' S$ i% ]/ fAlso, try using tracker to see if the DLL still works. 6 E9 O  L6 ?& M* ?3 T0 X3 x9 y
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Again, my warning:
& ]$ O; U+ C, _- d8 Q& u5 K% UPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.   }" A4 R% S" o7 A. k

- W7 d8 Z( K! KHere is a list of the additional changes since 1108c (build 2) - v* ?5 u! \8 J7 k8 r

7 a; b5 v/ ]9 Y2 D[1108c+]
& a1 x; I3 f. }$ K) Q3 j( HFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. : `& N# G6 m1 X' D7 Z
Revised restore of report files from save % h# t" W' }# A1 _& S9 X* c& B
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws , g: {+ N; I# `/ ?8 m
Fixed 'buy-for-supply' ships remained at 1 day delay / t. P+ m" |) M: X3 N; h' W4 E
Fixed Error in Kamikaze determination in Flak Attack / [" h* w- _" k# @% b
Fixed Kamikaze training not affecting low naval bombing 9 `* {  H# a1 d2 p% C& N# P  `
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 # t1 H7 o* I4 P
Changed Pilot experience hit based on category rather specific air type % Z. N2 S3 s0 |0 x0 b+ ~: |
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
9 `2 b! t& o1 A  P: LFixed Removed ships under repair/conversion from AV support total
1 n6 t/ _, a" a, [/ B( }4 E" Z: |Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
" n0 c" R" e9 N& o- k" mChanged Re-enabled limited on-map routing for off-map TFs 7 m5 S% x* e8 D, y' ]
Removed Disband check for resource/oil that was added earlier as can be worked around
$ U5 i7 `( d9 [( }% @: yFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
- U* P0 ?/ T1 Y; B. S' C" uChanged Night missions on list using BLUE rather than BLACK
5 p, d; c! J; N9 UChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution * ?- G% B5 n/ @  C: O+ }# @7 [
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[1108e] " y( @" U7 E8 q$ }7 L3 n5 m
Changed Arriving LCU units were building more than needed devices if not enough in device pool
' O2 v' w/ t; ~' r  JFixed Was returning wrong Allied device to pool on LCU device upgrade & ^3 g! x; t. L# _% @. k. L
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
! P% ]; w8 z' s7 B0 t) }) R( TChanged Adjusted off-map entry point for way-points
' \' F9 ^+ }  ~Fixed Altitude not being changed on some dive bomber attacks in AAA & f; ]9 ^% c+ N9 T2 h

& x; |/ h6 z  N5 j2 @6 O9 M[1108f]
; T4 Q8 d1 x9 \8 R* K9 WFixed Auto convoy returning resource/oil to home base when not required to
. p8 O) ?; ]6 V$ _Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
0 j; Q8 c* u! a' }8 pFixed CTD when checking groups on withdrawing ships
" U, ^6 g' v: [- UChanged Restored image files for centre windows 8 [! k& j# n! N5 k$ S) @
Fixed Extend packing time and operMode to combining editor components of parent LCU
8 f: v& J4 F+ g" m4 Q$ {Changed Vary DL for base created TFs, use same DL for TF split
9 Q; f7 Q4 k" k+ o4 iFixed Leader of delayed group being re-assigned continually ( B$ Q% Q% g9 U" T, T
Fixed HQ check so that first HQ is included
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[1108g] ' ^( y: \; E7 b& |
Changed Update device in TOE when changed in order to fix land replacements : A4 P$ f' N4 w. H
Fixed Return cargo for CS or AC not checked if home base and current base are the same : Y: B5 Y5 x. j8 d8 D2 }
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] ! T( f! e& P: J
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying + G6 e+ Q. H  H/ G" H& i8 a) K  t
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
+ D( k  W1 g  q7 G  R3 F( i& {0 k+ gFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code / w9 k! A5 C4 r5 G
Changed Allow 'independent' commands to change without cost to another . D7 o, S9 d. |! k) V
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[1108i]
, n4 [) s) r/ Z# P3 Q, FFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
' D$ r/ p4 {: {Fixed Japanese production was over-producing upgraded devices for LCUs
6 d8 G# ~3 u5 K; zChanged Ship display of ARD shows lift capacity
1 }; J& [! S  x2 w! H+ wFixed Sub-units not having withdraw delay decremented
  \. D. W8 M8 W( j+ d/ s7 ~! j: uFixed Updated offmap checks for home base
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[1108j]
" _6 e* H: n0 j( z4 P" Q3 EFixed Issue with carriers in range code; could cause data corruption - ^* B6 q. v) P3 _
Fixed Not all TRACOM pilots showed in lists / V$ q9 w# N2 S& Z& L7 w
Fixed Limit retreat after meeting TF surface combat to actual combat
* T, i( V$ @0 V$ ~Changed Removed endurance limit on PTs that limits attacks
# M% e& P4 l7 I. m/ IFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
+ d1 P0 O9 O8 c7 ?8 W/ WChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 0 J8 z& m  C3 l$ F6 r$ u
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 0 {* |0 V' G' \' u9 V) p0 l
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
1 T+ f+ L2 V# m. ?0 v在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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