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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件) j4 ^* r7 [9 u) y8 l; f( D
http://www.matrixgames.com/forums/tm.asp?m=2729580( e' Z$ ]0 l) w6 _! |3 ]  Y! R' |5 l
This is an unofficial "short-term" beta install. . M4 }& m' [! h( D' I  C! Q
Short-term being the appropriate term as this thread may be removed after a few days. 7 ]* e9 C) e2 k* f$ z3 f  w
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ; ]' K* ^/ N/ q8 |. i0 q( R9 ~
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. $ q) O: d' h! e7 f( I% k
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Background:
" V2 O$ y( w4 _- I. a  ^Last month my development PC had a meltdown while I was working on changes since the last released build (02).
# z/ M1 ?2 B) \As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. % D/ D! h4 {1 V- S% W
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The build works fine on my PC, but then it is also the one that created it.
' C# E& `* S0 b; j1 X% Y) c8 k" _6 ZA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. - K: O& ]$ o, G, }# N* d

6 U7 a6 b2 _2 mAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. : n) a$ ^7 L4 w
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 3 k' f* x) P* f" Q
Load up a save and play a few turns. Let me know if you have any issues with it. $ B4 T$ ]" }$ ?
Also, try using tracker to see if the DLL still works. - Y8 C+ ^( d, F
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Again, my warning: ) e( ~4 c* ~% L, L0 C3 d
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 u: i5 R& B' A6 v2 h0 `' |/ p$ b  j

0 T9 I: s9 z$ F. qHere is a list of the additional changes since 1108c (build 2)
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+ ]. Q. c; N' U: T[1108c+]
3 [% _/ b1 x: eFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 9 y8 E3 g: ?% q/ M! `
Revised restore of report files from save ) k: i9 s" s! T7 I# Q  Q7 n$ Z8 ?  N& V
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
) l+ `# i1 y/ F, eFixed 'buy-for-supply' ships remained at 1 day delay 3 P! P% q: Q: A% |5 Z7 l* \+ h
Fixed Error in Kamikaze determination in Flak Attack
! X$ e( L1 t( ^/ \Fixed Kamikaze training not affecting low naval bombing
9 a0 `) e( Y# T4 K0 OFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
; F- e7 e* c0 iChanged Pilot experience hit based on category rather specific air type
! Q; b2 ~# {, XChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] $ K" h; A2 p! m' {
Fixed Removed ships under repair/conversion from AV support total
5 w9 U  C4 Q1 P' _: TFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
# E- O: ?& A5 y3 m1 vChanged Re-enabled limited on-map routing for off-map TFs 1 q8 l1 C& W' t' }6 A8 y
Removed Disband check for resource/oil that was added earlier as can be worked around + e6 f3 P" [% y* j: q
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. o7 X6 j! _! b3 Q: M6 K* qChanged Night missions on list using BLUE rather than BLACK
: G- v6 l; r1 [) C2 AChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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. n& P# z& i$ G' q5 u[1108e]
2 z, y& [. d4 @7 VChanged Arriving LCU units were building more than needed devices if not enough in device pool
. i# ^3 \9 g; i8 n! o( {) f7 u# A" k; DFixed Was returning wrong Allied device to pool on LCU device upgrade
9 X5 S( }6 `( [/ U% L8 J8 OFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
3 t% w% @! }2 j; b1 f% u+ b- \; sChanged Adjusted off-map entry point for way-points
0 l2 N! A- H- j- `) fFixed Altitude not being changed on some dive bomber attacks in AAA 9 \6 Y! ~6 B# Y1 a' _
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[1108f] % E% _+ Z' N+ H$ y
Fixed Auto convoy returning resource/oil to home base when not required to ( a9 N$ B. D7 O: R9 v7 H
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 0 X: ^, k/ L' [
Fixed CTD when checking groups on withdrawing ships 8 X9 n( f: f! r5 ~3 N3 X% ]
Changed Restored image files for centre windows * y. a8 z3 i' e5 h; n
Fixed Extend packing time and operMode to combining editor components of parent LCU
' R8 u% f( M( O7 w" eChanged Vary DL for base created TFs, use same DL for TF split
$ m% y$ N2 I. F$ d" a, RFixed Leader of delayed group being re-assigned continually
# ~+ h- X  l! y! n" KFixed HQ check so that first HQ is included ' G# o$ w- G, u, r1 X8 W$ C
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[1108g] ' {! P& A: {/ q) |) q" K+ m
Changed Update device in TOE when changed in order to fix land replacements
. q( s! j, C; eFixed Return cargo for CS or AC not checked if home base and current base are the same
. ~5 o9 A% v0 K$ s4 DFixed Force TF to use offmap if incorrectly set due to changes of destination " r4 G( e$ k6 M5 G  V. j
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[1108h]
+ u4 v/ l5 [# e! v& q0 X- @- iFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 8 X. U- U7 L: k( H
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 5 D6 Y9 Y6 t  Z$ V% K' Z
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ! \) n+ I( Z9 x! l$ ~/ e% n
Changed Allow 'independent' commands to change without cost to another 1 P& Q9 U- S" v& f1 T* M5 }

4 \7 @- p' n+ X3 a2 @& a[1108i] 7 u& Y/ R6 A5 F/ w* {
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ) s6 }& \7 e* _1 |) A! \
Fixed Japanese production was over-producing upgraded devices for LCUs
3 i0 |. ^9 l7 ~" I" vChanged Ship display of ARD shows lift capacity
# E) }% r* x6 ~  M- u! nFixed Sub-units not having withdraw delay decremented
$ R+ t8 x7 ?: qFixed Updated offmap checks for home base
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, `8 T0 P9 k6 E[1108j] : a! O, ?% s1 w) R% \
Fixed Issue with carriers in range code; could cause data corruption
  R8 c  U8 `" |! U$ K( rFixed Not all TRACOM pilots showed in lists
6 U+ D3 s& R& T/ BFixed Limit retreat after meeting TF surface combat to actual combat
# C8 L! C6 O5 z  {; n! X4 O6 sChanged Removed endurance limit on PTs that limits attacks
: g! z( p0 q1 k) x& qFixed LCU weapons being changed by AI code sometimes when LCU is human controlled " P7 O1 A; a' }- A. J
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ; i! l% d8 [+ r* I) O$ S7 j$ Y
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
! H# Q& x* o* T) ]& q4 Q) V, q: P5 }% SFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
3 h4 U$ A" I$ M: c/ y2 ]( @( ]在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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