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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
. l) q' H, p0 w! ?! C" {http://www.matrixgames.com/forums/tm.asp?m=2729580
8 }3 p4 Z4 @. lThis is an unofficial "short-term" beta install. 9 j0 b7 u7 N- S$ a# i
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 7 `6 x: B2 B/ T; F9 D' _4 ]0 M
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Background:
; T0 l/ |; m0 R( f) d' k1 y4 i* hLast month my development PC had a meltdown while I was working on changes since the last released build (02).
. l) x; O3 A9 @: NAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.   u+ a5 H4 S3 B* R/ |7 ^
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The build works fine on my PC, but then it is also the one that created it. & X2 H4 w! _) I5 g/ s
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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4 ], \& I, v0 `As a result, I need to be 100% convinced that the new code will run on existing installs of AE. / h, ?( e+ p6 G+ V' U

* n* s* \0 v( Y' L0 d- U( {I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 1 o0 [& b& D0 h& g2 K/ k9 ^

/ y3 h* U$ j2 |I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 3 W! W+ g& N/ }0 L* f* W
Load up a save and play a few turns. Let me know if you have any issues with it.
3 s0 O4 \! ]4 q4 j1 ?0 {1 m5 s% OAlso, try using tracker to see if the DLL still works. * i+ u: p, L1 Y4 e
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Again, my warning:
0 K* q% |* D* a1 h: P8 QPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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9 S6 ]' ~# m* O+ k/ V! W7 THere is a list of the additional changes since 1108c (build 2)
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[1108c+] ) V( ?0 s# e7 C# c9 p
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
, j* x$ m+ M. c: _* F1 C0 ]. }* o. LRevised restore of report files from save
! ^2 ~- v( Y2 H! @# YChanged Added group withdraw date to all split sub-groups, not just permanent withdraws # A1 X% t' ]/ B* m7 k
Fixed 'buy-for-supply' ships remained at 1 day delay
; e1 h0 W* E* a+ o9 `  T. VFixed Error in Kamikaze determination in Flak Attack
0 l3 z- N9 k+ m% U" Y* d3 c% dFixed Kamikaze training not affecting low naval bombing
+ ?( B. p& j+ E2 g. o# h7 DFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 3 N; X6 N" {" ~( i  ]2 I
Changed Pilot experience hit based on category rather specific air type
" W7 h% V0 k( C5 x/ }: EChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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1 Y# A2 z3 a0 ?[1108d] $ n. S) I+ f3 L+ Q( p, J
Fixed Removed ships under repair/conversion from AV support total + {: N5 F0 L' I# f; L9 y
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
2 c( P4 E  ^! g  F/ F$ z& X+ wChanged Re-enabled limited on-map routing for off-map TFs & N% z$ d0 x+ V4 P8 b! g
Removed Disband check for resource/oil that was added earlier as can be worked around   a  k/ w. X3 O  d
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move % B, P( B4 N& t; B# Z- G- F
Changed Night missions on list using BLUE rather than BLACK
2 Q" ~  I- W( P# |Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
, ?% o, L2 n3 o- V7 P# X( NChanged Arriving LCU units were building more than needed devices if not enough in device pool " @( U* e3 W- b2 i
Fixed Was returning wrong Allied device to pool on LCU device upgrade ' k+ ]/ P& x, s' V" I; q  t
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 8 m: N  a' N( T3 q0 I' n6 M' P
Changed Adjusted off-map entry point for way-points
9 H4 z# d2 @( ?9 a# `! U9 e$ [Fixed Altitude not being changed on some dive bomber attacks in AAA
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( f" Z  |2 U8 s; R5 L[1108f]
6 l4 C, ]! G) w& B: C9 zFixed Auto convoy returning resource/oil to home base when not required to
) Q' c0 w/ l5 C: jAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ; Q" c! M1 u0 w& f, u+ `2 z) y, F
Fixed CTD when checking groups on withdrawing ships
2 s5 `# a: r9 PChanged Restored image files for centre windows
* ^+ l# g# }9 K: C7 CFixed Extend packing time and operMode to combining editor components of parent LCU : P" Q, P2 w1 x
Changed Vary DL for base created TFs, use same DL for TF split
' x* \' L9 X* e- l& G$ ~Fixed Leader of delayed group being re-assigned continually
  `5 q2 d: M) L5 ]5 Y7 QFixed HQ check so that first HQ is included
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3 d0 o4 B) [# J% g) [5 P[1108g] ) E" D, r- I) L4 ]3 D6 ?
Changed Update device in TOE when changed in order to fix land replacements & ?2 h( e: Y" ^+ W
Fixed Return cargo for CS or AC not checked if home base and current base are the same * @- E1 ~7 a" X7 @. N
Fixed Force TF to use offmap if incorrectly set due to changes of destination : M8 J8 v; f% M
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[1108h] , ]+ {2 q! S  r) T: o
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying . X4 ]+ O% I2 e( L6 E0 i+ x
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base : k) \4 g) c1 H& e7 Q2 @. s
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code * s& B+ G" z; t: M
Changed Allow 'independent' commands to change without cost to another
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[1108i] ) y$ U" {% P2 P
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
! ~: |% {( s" n/ H0 CFixed Japanese production was over-producing upgraded devices for LCUs
* L# L4 i$ x$ X  k4 oChanged Ship display of ARD shows lift capacity
, X$ w& c5 M8 p7 ^2 Q+ vFixed Sub-units not having withdraw delay decremented 4 R+ M; [# v7 Y% @& O# H5 t
Fixed Updated offmap checks for home base / t# U/ c* T5 b; r  p
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[1108j]
$ ]0 e- [: c$ F* AFixed Issue with carriers in range code; could cause data corruption
  \  {* {" O4 Q# [6 Z5 rFixed Not all TRACOM pilots showed in lists
" }: A+ ?6 N! Z" g' KFixed Limit retreat after meeting TF surface combat to actual combat
( G; H, r7 m! R9 }Changed Removed endurance limit on PTs that limits attacks ; e$ R; d; }& V/ G5 S$ o% |
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled * A5 p- [1 p/ v3 c9 x% n" g( e8 B% g
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ( l9 p2 I, _6 k  M" `
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 2 L/ k3 C7 [: e
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
+ m% C& _- z& X$ V- u) }在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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