返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
6 T$ E+ }1 H8 Q9 K$ I! K/ Jhttp://www.matrixgames.com/forums/tm.asp?m=27295808 Q% t7 E; d- D1 J/ e4 o% L, w
This is an unofficial "short-term" beta install.
! K0 Z3 ?" q& J* k* \; V
Short-term being the appropriate term as this thread may be removed after a few days.
+ G# U# w, k/ h/ t; P$ W( ?5 q$ I
4 S& O3 |! X7 H/ Q% L0 j( v2 `This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 5 @2 z. N4 g0 [3 x  G+ h. e
/ ^/ N1 }0 u- C- l, ]9 \+ u# \
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
- B7 Y) Z2 [, V7 r+ O$ ^/ w; \& N* x: A2 T5 |% C  M
Background:
+ I8 o- w% u& ZLast month my development PC had a meltdown while I was working on changes since the last released build (02).
6 N* t0 V' _. m1 T- v6 s- WAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
3 S) u, c" U$ l7 J* h
& g# ^6 z. N0 h% J  v; ~+ c( \The build works fine on my PC, but then it is also the one that created it.
4 H7 m5 j* L/ Y5 n7 vA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
! k* j6 ]/ V5 o- X# h9 k  F  ~, @  |- U
As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
7 `/ R  b4 ^: i7 D7 @6 {
* K1 J2 u/ F$ D4 q# n$ M5 i6 nI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. " {8 {% j3 {& u  m  F

! a1 W' Z2 s! _: i) o" ?" d+ SI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
9 `' O( g# _! [$ _  q7 m) H/ KLoad up a save and play a few turns. Let me know if you have any issues with it. ) J( |' y# d, r9 K! `) ]
Also, try using tracker to see if the DLL still works. & T# l' c7 ^5 V+ v. Z3 d8 k

" U% D! o- D7 `. v* b; n" {" aAgain, my warning:
; B. `6 W) D4 _$ ^5 G8 LPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
8 T1 d* `) v5 I! L1 [8 h* V. D9 F9 S: P, Y+ z, E3 Y
Here is a list of the additional changes since 1108c (build 2) " K0 ?+ K- S: P7 Z  i

/ U1 H0 D4 E+ x4 i5 U[1108c+] 3 J) Z1 @+ \+ e
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ; X% A! }. k* E9 T9 n6 N
Revised restore of report files from save
5 p# S1 p  c; R% r9 Z- ^3 z# rChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
( ?! j. M# Q  A2 J* BFixed 'buy-for-supply' ships remained at 1 day delay * W. r  }9 P1 U0 _$ L# f5 t
Fixed Error in Kamikaze determination in Flak Attack 8 Z  a6 @! I! |3 D$ z3 a* E: g
Fixed Kamikaze training not affecting low naval bombing
5 w; y: n: @. c1 E3 _1 \5 g( ?1 nFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
0 P( J8 }6 A9 L1 T% zChanged Pilot experience hit based on category rather specific air type : s8 }2 ]  q. z, S; K, `7 R4 x' Q
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
% C" d% A3 w+ f5 {+ s9 W. j& H$ J5 j% l5 D' F
[1108d]
% S) n. j. P: E9 AFixed Removed ships under repair/conversion from AV support total
  g  S% D$ c! r2 D# w" X4 z: dFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
2 J( S/ }9 v8 ~1 ~( nChanged Re-enabled limited on-map routing for off-map TFs
  V4 A0 r, z" ^Removed Disband check for resource/oil that was added earlier as can be worked around 6 U+ P" {7 m' P7 d, B- Y
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move / k' ?6 I7 ~- R* Z% X; w6 p
Changed Night missions on list using BLUE rather than BLACK
9 ^/ m) u2 L# {& B1 A8 WChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 8 T3 L( Q2 D. ^$ V

4 A0 o$ O+ g2 Q4 F* f( E$ b  c[1108e] & H( |: K* g9 K3 @
Changed Arriving LCU units were building more than needed devices if not enough in device pool 7 S( k$ r3 c6 U, V5 ]. {
Fixed Was returning wrong Allied device to pool on LCU device upgrade 3 A" R1 F# W# X7 H% ^
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
" }6 ^: `. J, `, ]( e1 [. [Changed Adjusted off-map entry point for way-points
5 A9 d" F( Z; n( P* h4 hFixed Altitude not being changed on some dive bomber attacks in AAA 9 q; [$ b- o( B1 k, C( Q0 t; [

. Z. S6 l! f: M* x2 O2 D" H0 x[1108f]
: V* S) G6 o4 l" \, R! AFixed Auto convoy returning resource/oil to home base when not required to
& |; E: {' N1 L( U5 C9 {; ZAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used / O  W/ Q" }' m: p2 P3 u! n
Fixed CTD when checking groups on withdrawing ships $ t8 l2 A% h3 _3 y% ?
Changed Restored image files for centre windows 8 h7 y3 x8 V) y8 l
Fixed Extend packing time and operMode to combining editor components of parent LCU - I- w, I% A8 D& g
Changed Vary DL for base created TFs, use same DL for TF split 1 Z: r5 Y, r4 `; T$ V6 A1 c' H
Fixed Leader of delayed group being re-assigned continually
; Q0 N; C( ]( x7 `# F9 y* N" gFixed HQ check so that first HQ is included
4 ]  F2 n. i* I: @- M, R% n6 I4 n3 w5 ]0 W; U
[1108g] 3 f/ p5 K1 B+ f. \) N; r  Z4 u
Changed Update device in TOE when changed in order to fix land replacements , b! n' `0 e% a$ H
Fixed Return cargo for CS or AC not checked if home base and current base are the same
( V4 C; `, x& T- I: u7 XFixed Force TF to use offmap if incorrectly set due to changes of destination & a: X, K! x- e5 E& n4 K( ]# [

9 z2 J5 p# D6 A0 N[1108h] 5 O9 u+ J9 a6 [
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 6 @  w% G- d& L0 b' U4 z
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 9 E( s7 M0 m* ?/ i
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
! |. C, A5 e2 `8 @) I. u/ yChanged Allow 'independent' commands to change without cost to another
  }5 a+ _* c  t4 |: ?- \; l
  Z: k+ ]8 i+ Z4 h9 a[1108i] ) ^; s; }  w4 e- Y0 P  l3 d
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 6 s+ X: i# u/ {. ~
Fixed Japanese production was over-producing upgraded devices for LCUs
& C% g2 F" d0 [7 c. S3 {8 cChanged Ship display of ARD shows lift capacity
& l# W" o9 b$ E' o% u7 Q( NFixed Sub-units not having withdraw delay decremented 8 |: ?* k5 t' Q
Fixed Updated offmap checks for home base 2 B5 l0 `# p4 J$ ^+ a, [

) u& ?* o! N- ]: o$ [1 O, m! u# j[1108j]
5 a/ V, L$ a/ I- E- T0 TFixed Issue with carriers in range code; could cause data corruption
  c: H: q8 `$ D4 _( J) Q  nFixed Not all TRACOM pilots showed in lists
# `/ M! C: Z0 a& w! J; w, g$ KFixed Limit retreat after meeting TF surface combat to actual combat
, H2 ]' ^. ~6 N: qChanged Removed endurance limit on PTs that limits attacks
* \- Y- C; I! s7 w0 \- h* dFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
: x; m, U- j- K. O8 CChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 5 R% G" f. B; f0 C
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling % H- A$ i  T# F6 j
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。) o  F7 A0 I: ~: m
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表