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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件& ^5 l; p: X  k' w( a8 c! ~/ b
http://www.matrixgames.com/forums/tm.asp?m=2729580+ i; V5 }& c0 C# \) U1 l2 c
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. . J8 t9 U7 t% M! ?

( B0 b: N# x+ k, {* OThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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/ [, P$ y2 q% w! f. [PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
+ }6 i# D+ S! Y4 H3 K$ ?Last month my development PC had a meltdown while I was working on changes since the last released build (02).
/ C% S% ^: W% K% ^" IAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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: l4 u4 s, H- `7 \' G  pThe build works fine on my PC, but then it is also the one that created it.
7 Y" r0 d! B4 ]/ x9 L  KA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 0 s) S. T% {' T$ [5 v  b2 i

5 k4 j3 W4 M2 b) W1 B' ^: ZAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. " y$ P& G# {% j

8 ^/ J! c9 K8 B/ _6 AI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. & u0 u! N# V" j% l! h/ g  i. f

+ p3 {8 J6 {5 p1 v5 rI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. / d% x+ o" Z4 h/ r, P" r
Load up a save and play a few turns. Let me know if you have any issues with it.
+ R" U/ Z' e0 Q6 N: }/ p" r  [6 RAlso, try using tracker to see if the DLL still works. + x# q+ M+ Q5 b# q

7 X3 Y" E9 `. \% y' [: v$ @7 ~  AAgain, my warning:
% c7 `; ?0 @+ F! _  dPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) / B& G* |$ k7 ?
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[1108c+]
0 G) R( N) u' p; f& m& m+ O8 VFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
- _* A8 t* k8 C. WRevised restore of report files from save
3 Q& H, Y/ `. e1 l7 {& EChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 8 d4 d1 E4 W; [- S' Q
Fixed 'buy-for-supply' ships remained at 1 day delay
+ S$ }; \8 J" fFixed Error in Kamikaze determination in Flak Attack - j4 E3 E3 k* E5 q5 L2 l' e% ]6 p
Fixed Kamikaze training not affecting low naval bombing : B  x& H% f: \0 E" a, L
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 1 j  {0 Z8 Q. h
Changed Pilot experience hit based on category rather specific air type & t8 {6 g3 f6 y8 k
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons + U, e7 u9 ~+ F2 [* g7 _
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[1108d] * ]" {8 ~$ l% i' l) r& x" ^
Fixed Removed ships under repair/conversion from AV support total
6 V: z% S3 I' X+ F$ Y" p) RFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' / D- v5 a) W: P* f3 R8 ~$ o
Changed Re-enabled limited on-map routing for off-map TFs 1 S  g: j2 b1 n2 d# ]2 ~
Removed Disband check for resource/oil that was added earlier as can be worked around 0 l- y4 V7 B6 {# m# `; D# ]: I" y
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
, i: X5 [6 U" b8 P2 pChanged Night missions on list using BLUE rather than BLACK
3 ]. L) X7 k, o  |0 M7 {Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e] ' l7 q3 L! O  O/ q
Changed Arriving LCU units were building more than needed devices if not enough in device pool & }% A: l2 d- C) G# g4 Q0 g! R7 n
Fixed Was returning wrong Allied device to pool on LCU device upgrade
6 b' ^4 ~5 m8 C* ?* s" ]Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
; Q" @' r! W0 d8 @( TChanged Adjusted off-map entry point for way-points / E2 o. [- r. ^: [4 l; D( [
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
' F9 ~/ P% [3 P; d* rFixed Auto convoy returning resource/oil to home base when not required to
. ^& Y, z: b' U1 ]% S0 S: eAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
1 q  v$ S" ~" q- \: C/ m4 QFixed CTD when checking groups on withdrawing ships + z1 W  x, r& x8 w( C% b
Changed Restored image files for centre windows 3 e9 M2 R0 b9 Z  u, J3 @
Fixed Extend packing time and operMode to combining editor components of parent LCU
# S# [+ f) ~: I, R3 q7 X5 ^Changed Vary DL for base created TFs, use same DL for TF split
) K* r2 y% v5 f2 QFixed Leader of delayed group being re-assigned continually
2 z7 P0 w6 G! c) k; JFixed HQ check so that first HQ is included . H0 C, u/ x* u9 G% @- p6 f
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[1108g]
- J4 I8 ^  P3 @& `* Z+ w+ S8 C9 zChanged Update device in TOE when changed in order to fix land replacements
- P, [& o( t* w0 yFixed Return cargo for CS or AC not checked if home base and current base are the same ' G# B7 u4 A& y7 y+ e& F% W6 d
Fixed Force TF to use offmap if incorrectly set due to changes of destination ' ]5 o( g! d, i) K- O

3 ~0 W% V2 c  g0 T" I[1108h] ' |& h/ @$ ]4 ?( k1 K; b
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying % X( e2 K) F# X$ M  j+ ~
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
8 A) j: \% ~; Z( ZFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
! p+ w+ i8 U# fChanged Allow 'independent' commands to change without cost to another
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[1108i]
  v$ g! ^: s* I3 n2 L2 lFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
/ R+ X) O1 ^: u. z, P4 uFixed Japanese production was over-producing upgraded devices for LCUs % c1 x( }' e1 E- r" @. L
Changed Ship display of ARD shows lift capacity 7 g5 e+ ]. C4 v4 E4 D% s0 ~
Fixed Sub-units not having withdraw delay decremented ! K9 J. k! Z+ i$ ]
Fixed Updated offmap checks for home base : d$ ^9 @- `, p# l2 ]

' g8 X+ L' Q) F9 p6 n. y% }' ^: l[1108j] - ^! R: h1 S  _
Fixed Issue with carriers in range code; could cause data corruption
" ^* D5 [4 @, V% k. o& mFixed Not all TRACOM pilots showed in lists 0 s7 }% ^. B2 J* e' \2 j
Fixed Limit retreat after meeting TF surface combat to actual combat
" I( Z2 x- {& B3 Q+ W& A- HChanged Removed endurance limit on PTs that limits attacks 2 Q) Q1 f1 h+ D2 R: o" Y
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
9 b3 I/ h8 _1 }Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
! b' T6 D: f, IChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
0 I; t2 E3 i6 S' SFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
  W5 O  S6 \5 P) V在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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