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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
- ?4 @  X. m- i7 b* Lhttp://www.matrixgames.com/forums/tm.asp?m=2729580; }8 B( P' ~3 p7 o4 A( y
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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8 I( e" l8 b2 U* nThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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& r  i9 q: c) A. E7 cPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 5 Z: O% V6 j* Y9 }* c2 N& E  k8 z

9 @+ Q) J5 G8 j  g. Y  d5 @! uBackground:
2 _( P8 X" y5 _0 S: Q9 |& yLast month my development PC had a meltdown while I was working on changes since the last released build (02).
7 _( M* s6 R3 y' O- M1 pAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
1 N2 |" S$ F, }  e3 m$ nA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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- s! X9 S4 @; A& ~+ SAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. / Y4 L9 z5 M/ U$ {! S5 f6 j/ l

% h/ w$ H8 E& X% WI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. / u* S2 {/ O. w4 o
Load up a save and play a few turns. Let me know if you have any issues with it. $ |+ G5 V5 o+ g) Q
Also, try using tracker to see if the DLL still works. : i* X0 D8 ]% j$ H7 z% o

) U4 }/ p5 k% WAgain, my warning:
8 @* c' ~* C2 H/ p0 D' YPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.   l+ g! \# H" y. P  @
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
* W8 a+ \4 @1 `$ ?1 s. g7 oFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
: b* A' l, s  j2 @: ^3 O& b- ~Revised restore of report files from save + w! `5 `& d# h  H+ O
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws / F) V8 n/ N. {5 `( h" y
Fixed 'buy-for-supply' ships remained at 1 day delay . A# X" X" \* L
Fixed Error in Kamikaze determination in Flak Attack " N. i# m7 }5 {# c
Fixed Kamikaze training not affecting low naval bombing ; f; ]9 ?. ^0 |/ n/ a
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ! Y4 d4 b. u; q; |
Changed Pilot experience hit based on category rather specific air type
. u  ]! u' ]: i% l0 {4 MChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 9 a$ W. d) c9 E, K

, }* Z; @5 R. ?+ B6 o( a[1108d]
8 f2 s8 l( G4 e- K* G- A# dFixed Removed ships under repair/conversion from AV support total
2 z, x7 C) F9 X0 eFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 5 B  a6 Q3 D# D* h, w* J
Changed Re-enabled limited on-map routing for off-map TFs
/ b& o/ D+ a2 Q: ZRemoved Disband check for resource/oil that was added earlier as can be worked around
. b. u" R' f1 J7 E9 |$ YFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
% _% ~1 V, d2 C) U! z$ ?8 M& QChanged Night missions on list using BLUE rather than BLACK
3 x' `9 X) q! v# w3 r( A, s" ?% wChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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. {0 C2 U, o: _# ~# L4 I[1108e]
' W3 M* T) `8 O$ `Changed Arriving LCU units were building more than needed devices if not enough in device pool
" z2 H9 m+ A4 v; D# hFixed Was returning wrong Allied device to pool on LCU device upgrade
. h3 B4 ^$ Z; E8 H3 C5 YFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening " T& a! ~7 H  F1 c1 k
Changed Adjusted off-map entry point for way-points 5 q! |( m" R$ H/ T# Z6 X( E
Fixed Altitude not being changed on some dive bomber attacks in AAA
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, }4 z! l( v% C[1108f] % Q& S) J0 d; X6 ]3 U' ^9 h: m0 Z
Fixed Auto convoy returning resource/oil to home base when not required to
0 \8 W! A! O: V- z3 Z; ]2 KAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) c  ~# @, E3 c  ~+ {" NFixed CTD when checking groups on withdrawing ships
( d; n5 ~6 Z& l" o1 s2 gChanged Restored image files for centre windows
* P( J1 p% `' E  Y% N) o/ vFixed Extend packing time and operMode to combining editor components of parent LCU & v/ L& c. |  d! c. \
Changed Vary DL for base created TFs, use same DL for TF split 7 o# j; h0 b& g" U! {
Fixed Leader of delayed group being re-assigned continually + ?; j9 C4 O0 _7 X2 Y& Q4 j
Fixed HQ check so that first HQ is included
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/ a: @3 q; a  A5 P. R4 ~. w[1108g]
' w: s$ X* t) y7 NChanged Update device in TOE when changed in order to fix land replacements ! d1 l- _+ J. |; ~
Fixed Return cargo for CS or AC not checked if home base and current base are the same % {' L& c7 |. O2 o; n
Fixed Force TF to use offmap if incorrectly set due to changes of destination 4 n: \/ Z' v' J3 C/ E( W+ e2 W9 y
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[1108h] 9 o5 h( H  N* r) o0 x. U
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
1 T2 G+ \) Q  o2 nChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
' L  H5 d8 e; HFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 1 a/ m7 e0 w  |$ v% I8 X
Changed Allow 'independent' commands to change without cost to another ; W* n5 o  w5 |3 \: c. Q9 L3 |% Z

6 t; ?1 B* h& x$ X0 k: |  G[1108i]
+ F; ~9 S3 v: y2 a% W- n& NFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( M" O5 d' ?: T" Y1 Z
Fixed Japanese production was over-producing upgraded devices for LCUs 8 U& |% Q. L2 U. k& G
Changed Ship display of ARD shows lift capacity
% j& ?% c% H- N; Z( jFixed Sub-units not having withdraw delay decremented   h. P2 Q8 w2 S3 r6 }* V% Y
Fixed Updated offmap checks for home base
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[1108j]
" d, D5 }2 k, H, U" V( F1 k7 j+ ?Fixed Issue with carriers in range code; could cause data corruption
7 K6 s8 f5 p# \& p; Z8 }: D3 FFixed Not all TRACOM pilots showed in lists - l  N9 O0 ]' o) V; }) U7 V
Fixed Limit retreat after meeting TF surface combat to actual combat : k! S$ y4 e! o+ m* w. s
Changed Removed endurance limit on PTs that limits attacks
6 |& E( R9 g2 [Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
- N8 p( u7 G. d& R. rChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
" @0 Q" A4 D/ N$ c9 ?  Z, NChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 4 c% D# B& v# U9 X3 Y3 t7 i8 f
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。- l9 h. X+ G* C2 U
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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