返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件" r9 l. N/ c! E' }9 }# J
http://www.matrixgames.com/forums/tm.asp?m=2729580
( R& |+ o; ~% [, X  Z, u0 RThis is an unofficial "short-term" beta install. 7 L& d, [& e6 o- N
Short-term being the appropriate term as this thread may be removed after a few days. % x/ G% c9 l7 d+ G

) n+ {" ^  G1 H) H5 z: Q8 }This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. % e1 c- a" o  D* i/ R$ ~

1 q! x+ `& {" FPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ; |: N$ B% Q& x' f" P* {9 w
. r4 o& C" {% G/ E! \5 @* h) l1 w, |
Background: / `( V, B: K' Y: }
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 7 b; H# `4 {. u# C' J+ `# Q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. . T& B' K' n$ l3 f6 }0 [, `( h
* k& |- W2 h- {
The build works fine on my PC, but then it is also the one that created it.
1 t  @9 e( Q% f% U1 MA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
5 B5 u. n% D. T+ v6 j  D) d3 s: r+ W6 q+ j% O: }$ {7 _
As a result, I need to be 100% convinced that the new code will run on existing installs of AE. ! F, I$ a) c! Z' P

: F3 n2 l, w$ j" UI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
5 \8 T8 L' S: J1 @9 [) F% x
5 }" ]' O, I; R; {; [4 y3 ^, sI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
; m, W# p0 P: _% Q7 _0 e+ dLoad up a save and play a few turns. Let me know if you have any issues with it.
# e3 N& ]& Z) y/ y6 ?0 U9 \1 Z2 GAlso, try using tracker to see if the DLL still works. % t& H  q& K, {# Y

  L8 ~4 e0 Z- R4 M/ Y- JAgain, my warning: : R- L* @% Q6 n0 y9 z- }
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
7 S0 E  |5 e% n" y; a& \$ H) t% K* \: @. s( c  s
Here is a list of the additional changes since 1108c (build 2)
5 r! h& z8 |# K' k' U) n' A1 a/ r/ P3 z% E
[1108c+] 2 j# j" @& O; y9 \
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
, @! W) e- u* G- B, p- l; D* WRevised restore of report files from save
$ x& g6 {" d, A1 pChanged Added group withdraw date to all split sub-groups, not just permanent withdraws . g9 b2 l" K, Q
Fixed 'buy-for-supply' ships remained at 1 day delay
7 k- O5 _& X8 S$ C; z/ |Fixed Error in Kamikaze determination in Flak Attack : z4 I$ n7 c3 [+ G+ ~
Fixed Kamikaze training not affecting low naval bombing " u" b' a6 x4 b. j
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
! ~$ Z, H6 X8 E% ?Changed Pilot experience hit based on category rather specific air type - a4 F) R7 ]- ]
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
$ G- b6 K) Y! w  H! e' ^  h- z( P' p+ S9 n
[1108d]
* }( R& n1 |1 K, w' hFixed Removed ships under repair/conversion from AV support total + e. d# _7 a7 v% x1 E
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
# _, L: b# m# d5 m7 B5 ^( o' mChanged Re-enabled limited on-map routing for off-map TFs
6 u) _6 m6 V6 HRemoved Disband check for resource/oil that was added earlier as can be worked around % y8 _: z/ ?; O2 e; W2 ^9 i
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 0 h. ?* r8 f) S  E: X9 o8 k' c
Changed Night missions on list using BLUE rather than BLACK 8 v6 K5 W4 S% T2 A5 O8 J4 E
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution + L' \4 e% O- H9 O

: A: o  M) E/ f* |# t( `[1108e]
% ?$ P- i0 m7 }& qChanged Arriving LCU units were building more than needed devices if not enough in device pool
# z5 K7 W2 `- F( [  C% jFixed Was returning wrong Allied device to pool on LCU device upgrade
. r6 R+ j$ `8 z) @8 c" O! |Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
8 Y8 L0 |' h& N# @& v! PChanged Adjusted off-map entry point for way-points
9 g& u* I, |% h  Q) }7 v$ cFixed Altitude not being changed on some dive bomber attacks in AAA
2 C1 Y: x) \" }6 z/ D8 j3 Q' J& P2 X4 @5 a$ S  K5 n0 c
[1108f] ; W7 `  p2 e5 B6 q
Fixed Auto convoy returning resource/oil to home base when not required to $ V5 n! d8 X" B/ R# B
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
  j8 d5 `' d$ D/ G: `# FFixed CTD when checking groups on withdrawing ships
& w( l& _; o! s6 U' r+ L, q: S2 cChanged Restored image files for centre windows % w. I6 Y" y. \; Q; M
Fixed Extend packing time and operMode to combining editor components of parent LCU
% o7 O5 h& L% C8 z8 i# NChanged Vary DL for base created TFs, use same DL for TF split $ e4 _( f$ @/ y$ M0 a4 U
Fixed Leader of delayed group being re-assigned continually
( M! i8 N4 V, A0 i- P# gFixed HQ check so that first HQ is included
' G6 J% B& }+ f6 h/ H  \7 F$ F* |, P4 g3 M& a8 D
[1108g] ) R9 ]9 K. r( }" q# f" @, X7 E
Changed Update device in TOE when changed in order to fix land replacements . I- U5 t6 l# q- f
Fixed Return cargo for CS or AC not checked if home base and current base are the same
8 w2 {7 C# T. |% PFixed Force TF to use offmap if incorrectly set due to changes of destination
0 e$ v2 V$ m7 U9 y( k6 e; l& Q. N
2 B/ N- c! p# C# ^[1108h] ; i& s0 x4 ], }! C; d; o9 N+ D
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
- q4 {7 Y" p% B6 R% mChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 0 h! Y5 N  u# k0 U$ v; V) ~7 j
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ! }. ?7 E9 z  Z. |9 z3 w
Changed Allow 'independent' commands to change without cost to another ( O& F( U  Y8 x( l) H

, y/ K! L* J7 T9 ?[1108i] & E7 U: _! a. U
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. $ j5 D3 E; v; q8 E# U
Fixed Japanese production was over-producing upgraded devices for LCUs
0 l7 w( P' ]; F" cChanged Ship display of ARD shows lift capacity ' T/ D4 w4 i" \1 Y+ }7 Z+ K; F
Fixed Sub-units not having withdraw delay decremented
8 J0 |3 T* v' ?1 U# n+ HFixed Updated offmap checks for home base ) N4 K: b5 Z! G$ h: X0 O  d

7 q# G! ~1 I6 R1 W[1108j]
+ b+ H/ E; ?( ]3 ]$ Y! {8 c0 ~4 |Fixed Issue with carriers in range code; could cause data corruption
0 h8 a2 K5 G/ ~" Q0 T- ~/ pFixed Not all TRACOM pilots showed in lists
5 }3 t4 T3 ^' gFixed Limit retreat after meeting TF surface combat to actual combat
+ k7 ~# t4 a6 L8 pChanged Removed endurance limit on PTs that limits attacks 7 T' o8 _$ ^$ o! M3 H
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 3 I4 v, t( R' R9 V# M3 Z9 F" p
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
& q" d# q1 x) j* mChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling : u- b/ K/ V. z9 A  u) ?
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。$ C. R/ W' a3 M1 H0 H, C
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表