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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件( i4 a, Q4 {3 ~# ^" F
http://www.matrixgames.com/forums/tm.asp?m=2729580* I/ ]# G+ r6 R
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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' z% y! v7 o! A# r5 }9 t, \0 A" PThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.   s3 T, M( ]) [2 E$ P3 h- K& a

8 M2 P, j  \: E/ J( m8 k2 q3 R9 r* z' LPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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! J* k( g, p4 z. fBackground: " o- H$ P9 H0 P9 d/ {
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
( B- L& V( D( R" W. vAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 0 |* J6 B0 N! R/ v8 c& F2 F

0 ~$ X. m! |/ `) x" r" UThe build works fine on my PC, but then it is also the one that created it. ; [4 n* `) \) k1 @3 l. e" ]
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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" D  r7 b% \9 g7 g- p+ t( MAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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/ r% }  E7 k9 y) zI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. * r; L* P, V9 S+ G, [0 ]$ F
Load up a save and play a few turns. Let me know if you have any issues with it. $ B0 B. r0 S' M/ P
Also, try using tracker to see if the DLL still works. 0 M. G7 {3 x: r

; \, Y8 C( t" H* L) k. ~Again, my warning:
. H2 T) z+ ^  D3 qPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) % ~3 s( r- C8 Q' j$ l: E
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[1108c+] 0 g/ r# R# K0 C
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 1 x9 W1 ~& K, f/ }. [7 z" @& M
Revised restore of report files from save
3 E* ~: g7 y9 C# O0 s- x6 y1 ?; zChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
$ E0 ]6 n. N+ H& {: S/ \Fixed 'buy-for-supply' ships remained at 1 day delay
6 D. f2 n! W2 g+ x) T4 MFixed Error in Kamikaze determination in Flak Attack
; X3 C# ]1 z& B( [! OFixed Kamikaze training not affecting low naval bombing 2 l, {  N8 i! l9 e" _) b1 J
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
) A/ k: S3 u1 I) tChanged Pilot experience hit based on category rather specific air type ) y' v4 o( z2 R3 W8 G: w
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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; S7 y9 @$ x* Y! B: I[1108d]
/ n* |& m( K8 q  I; U4 uFixed Removed ships under repair/conversion from AV support total
, l; o6 S7 n" V+ W% YFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
1 P/ z& _0 U5 ?; W6 b# MChanged Re-enabled limited on-map routing for off-map TFs
9 `4 q$ R3 s' r2 mRemoved Disband check for resource/oil that was added earlier as can be worked around
# {9 j: T' Z8 c* aFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 7 p1 @* `- n- u
Changed Night missions on list using BLUE rather than BLACK
+ K9 R& F0 j5 c( @4 d! L( ~& `Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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6 U  o3 R  q) n: s+ B+ F$ u[1108e]
" T/ ^. z. n$ F1 ~' |Changed Arriving LCU units were building more than needed devices if not enough in device pool
4 W- F) S  Q$ VFixed Was returning wrong Allied device to pool on LCU device upgrade   Z) V; n" _7 x5 g
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening / e, a4 L* C" `  T9 \7 I3 u) W! M
Changed Adjusted off-map entry point for way-points
. R1 b( u; R# m7 d2 g% x8 aFixed Altitude not being changed on some dive bomber attacks in AAA
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( ~, A+ u. c# T9 y1 \* k. h' a: @" O7 t[1108f] 3 G% S0 h( e" q1 n$ J2 O4 I
Fixed Auto convoy returning resource/oil to home base when not required to
. r# \( l- _4 X! {/ A  o( R# O  UAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ) v7 f$ q/ a8 ?, b
Fixed CTD when checking groups on withdrawing ships
" v- q- z" V4 g" e0 I- WChanged Restored image files for centre windows
  @6 I$ x  v5 u) fFixed Extend packing time and operMode to combining editor components of parent LCU + {2 k& D% g% q, o
Changed Vary DL for base created TFs, use same DL for TF split
$ {+ S+ Y0 E! i5 GFixed Leader of delayed group being re-assigned continually
" ^' o6 I) v9 k/ jFixed HQ check so that first HQ is included 0 \' X3 A- H9 S

% K" R$ F; M% M0 P- I1 N; ?" }* v[1108g]
& m% e& }+ i6 B/ ]7 l7 K+ DChanged Update device in TOE when changed in order to fix land replacements $ |$ K) [6 u7 k$ _
Fixed Return cargo for CS or AC not checked if home base and current base are the same
6 }  p; e: h& U! UFixed Force TF to use offmap if incorrectly set due to changes of destination , v% h: r1 ^4 w1 k3 k. L; ]( w$ v

  h( h2 L3 t% `$ y1 a[1108h] ! |9 g# y! V) c
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying - {7 d+ v" f+ E$ y/ Q) g4 `  J: N6 J. u: [
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base . Q5 L) L2 D  f9 E4 ?% N+ s" t9 U
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code , \- `+ K5 ]1 `8 e/ {) X
Changed Allow 'independent' commands to change without cost to another 1 K7 f- R) O9 H

( ]# l: {& k9 I3 s+ g# E& q+ N[1108i]
+ l* c  i. L( z* ~Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. % z& m! `1 h5 G+ L
Fixed Japanese production was over-producing upgraded devices for LCUs
+ ]" P1 H' E9 X1 C' c$ E4 wChanged Ship display of ARD shows lift capacity
- V/ c( f2 w4 @& d  OFixed Sub-units not having withdraw delay decremented
; J& m' y1 z& o& U8 ^) k: @" d1 JFixed Updated offmap checks for home base : P- |* Z9 F/ t, h: L' g! q' Y

; h3 ], ]# r" t" o" b5 q$ L) I( X[1108j] % e6 ]4 `" ^3 Z& \: v
Fixed Issue with carriers in range code; could cause data corruption
/ e; e' N' c+ V' y7 _# fFixed Not all TRACOM pilots showed in lists * l; y, G7 l) M% @) G+ I2 V' n/ L
Fixed Limit retreat after meeting TF surface combat to actual combat
$ T) B& @7 D) G9 `# _Changed Removed endurance limit on PTs that limits attacks & Y/ A# H' B# g: F; _
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ! R3 K. z6 a/ e% B# U  W
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
7 s+ X1 h, V0 [1 mChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling " ~2 U" u' r* \$ Q- l7 o: x9 A+ I
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。4 L* f0 S  D9 G# I$ E* P( H
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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