返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件3 s/ {$ H0 E& {) W" b: V" P
http://www.matrixgames.com/forums/tm.asp?m=2729580, _; s1 T5 Y/ `9 S. H9 e
This is an unofficial "short-term" beta install.
/ T3 g* l. s" I+ {3 {/ G. o: [
Short-term being the appropriate term as this thread may be removed after a few days.
* h% i  _. j& y1 I
! L' b2 `- K3 }6 lThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 7 _! w* q: P! R% U
4 }3 \  x) ?" f7 G' Q/ M6 i6 U
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
( O4 o) q- Y, M0 T+ p; {
' N/ \2 o! j5 z- m4 p! jBackground: % [2 A- b  e& _0 c+ [
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 4 K0 i7 P0 t0 G$ V) p  G
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
' x! Q! C$ e, P6 L9 J6 u1 B/ s3 u8 P) r& V" B; i
The build works fine on my PC, but then it is also the one that created it. " ^: v1 @3 F- l% F
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 9 G1 T  Z; [& ^- Y$ S: d( @
2 h* W1 r( v6 S3 l
As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 9 B. Y/ Q" R( [6 x6 y9 @9 ?
+ w9 Y" Y$ ?- l! a3 X) U
I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
; T/ ]& ~; D1 G: g4 F
5 y7 t/ G! V% j- ZI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. . L# j8 L, C9 f! l' p! s
Load up a save and play a few turns. Let me know if you have any issues with it. 3 U# \. L* T2 K& B
Also, try using tracker to see if the DLL still works. / s" ^/ I/ ~% u9 f  u
1 i+ B& {2 a6 o' W/ \2 B: q( Y
Again, my warning:
; w1 {  p6 _3 [4 A& I- o* |5 SPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 v- J8 x/ [+ q1 ]3 b. N

' o/ K. [/ I( h6 ~8 B2 k/ }Here is a list of the additional changes since 1108c (build 2)
* V( B! u. `9 T0 f; ~) E1 A% r( {4 ]/ V4 |
[1108c+]
; j* r* L% k/ J. hFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ; a2 Q& A5 p  w7 d& O( B
Revised restore of report files from save
! c. C* [. v. A: qChanged Added group withdraw date to all split sub-groups, not just permanent withdraws : M2 `0 |2 n' m; ~
Fixed 'buy-for-supply' ships remained at 1 day delay
8 B1 G. N6 T0 N1 f0 rFixed Error in Kamikaze determination in Flak Attack
; J$ R, b% w, e; jFixed Kamikaze training not affecting low naval bombing
& H- I2 _4 f6 k* K' ^8 xFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 & ~3 n3 n' U5 d# q( Q
Changed Pilot experience hit based on category rather specific air type 1 w0 l* ]4 U3 }- u. y! V+ r( @
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
$ C/ D& K3 u8 g2 c% S* p% B: T# E0 ^( k6 x; e( _
[1108d] , [1 |% L' C- u
Fixed Removed ships under repair/conversion from AV support total
4 Y: _* ]' i7 l7 e" ~+ }( X/ j$ UFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ; w  b& A: h! k* q' S1 ~1 O
Changed Re-enabled limited on-map routing for off-map TFs " o# J0 b( w" s' H" f6 p7 z' j5 r
Removed Disband check for resource/oil that was added earlier as can be worked around $ q7 f2 e7 [2 Y% i  o: v. G
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
1 _5 ^; l: A- g) r3 W* mChanged Night missions on list using BLUE rather than BLACK / {- r4 F7 t2 O& b# {+ o+ B8 w
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 0 A, r) p6 ?+ x9 ?; O

* ^9 r5 e+ v3 w! B[1108e] ! ~0 H8 g& c% B+ j. C7 q6 F# D7 \
Changed Arriving LCU units were building more than needed devices if not enough in device pool
) s$ f$ y2 m) EFixed Was returning wrong Allied device to pool on LCU device upgrade 9 O# K- s. ~  Q% _0 O6 y/ n1 l  S9 D( F
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
! W. r1 S: P8 m6 c, ?) b$ HChanged Adjusted off-map entry point for way-points ' x6 C  q7 K$ b) c: r
Fixed Altitude not being changed on some dive bomber attacks in AAA
7 O; }1 R: Z# v  \: b/ V' R/ D1 [+ Z+ `( O- ~
[1108f]
; P9 m7 f- J* X* |0 bFixed Auto convoy returning resource/oil to home base when not required to
) R3 T4 G" v# K/ WAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
6 m  n! d9 b3 y$ e: w2 _, uFixed CTD when checking groups on withdrawing ships . g, C/ f! f) \2 s8 V5 V
Changed Restored image files for centre windows 5 Z: c- `! t) P+ b# K* f& b
Fixed Extend packing time and operMode to combining editor components of parent LCU ; _6 ^2 w4 P! V+ D
Changed Vary DL for base created TFs, use same DL for TF split
, @! E2 j! M# U. k4 ~2 oFixed Leader of delayed group being re-assigned continually 0 o, o1 Q- t( ^8 e
Fixed HQ check so that first HQ is included
" L8 L0 r) Q; e7 F  F" `$ T  w, \) U" f7 S7 J# e% A( |; U5 ^
[1108g] & m- d) y* u' S9 A
Changed Update device in TOE when changed in order to fix land replacements % t  b$ Q" D. ]9 K
Fixed Return cargo for CS or AC not checked if home base and current base are the same * G: n) _2 I" C8 @) M  ?
Fixed Force TF to use offmap if incorrectly set due to changes of destination
& k' S/ B6 E+ V2 D/ L* G: e8 G  k3 d7 e% y0 G8 G
[1108h]
) k( j' j0 L. x, m% ?  q# ^8 Q3 f; oFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 7 M" N$ J' D1 _1 }( L6 |
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ) d4 B1 ]" d. }; i4 i3 G
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
# r) e1 k" I; F- J4 LChanged Allow 'independent' commands to change without cost to another 7 F4 a0 N. z& C

6 ]: Y# q- c/ X) _( b[1108i] % V1 d$ {3 W+ {
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( G2 L# e) W6 _1 U  K
Fixed Japanese production was over-producing upgraded devices for LCUs
- k# ~* t8 z' y3 S$ X8 N; RChanged Ship display of ARD shows lift capacity
" X! F/ h1 Z* d7 U8 NFixed Sub-units not having withdraw delay decremented # l( j0 g6 X' @& }8 I3 _
Fixed Updated offmap checks for home base 4 D1 i; K4 ]/ A! L. H- z8 t

( }8 R$ O& E+ B[1108j] - J+ i& _$ A) b: D- W
Fixed Issue with carriers in range code; could cause data corruption
9 Y4 P2 N2 g" S* K# IFixed Not all TRACOM pilots showed in lists : B9 J  B; c3 _7 ?3 k7 b  a: C6 S# b
Fixed Limit retreat after meeting TF surface combat to actual combat 0 W" C. W. H; t& U" h
Changed Removed endurance limit on PTs that limits attacks
6 W" M2 g% N, G7 T! f! t3 Z7 I+ U; @Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
$ p7 b, `- X9 j7 lChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
* p, j: X4 Q+ k# p. G& x" z1 B, ]Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
* c, ]& }8 {; `' u' t; gFixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
1 Q2 W  ^* O9 M$ J2 }2 R' o在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表