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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件, [; l/ d8 L  Q  u; a
http://www.matrixgames.com/forums/tm.asp?m=2729580
8 ~) @) x" d( {This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 6 C( c; m0 M. b# R' l# `; }( w0 X8 s* V
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 8 h# F+ {" {5 |) e. ^, b2 @9 y5 u
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 5 I  Z; @% Y8 b2 t. h; ~

7 K' P2 k2 m) c5 A+ c. yBackground:
% Z' U* m! q3 O) X2 ^/ n7 iLast month my development PC had a meltdown while I was working on changes since the last released build (02).
# m/ `2 t. p6 fAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
+ Z9 n- ?4 B" Q8 T; bA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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) X* N' ~8 x! J) w" v- ?: l5 NAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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  v3 _$ @" X) N! E! kI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 6 m" J+ J/ f0 ^8 K# E
Load up a save and play a few turns. Let me know if you have any issues with it.
( V" ?1 X2 r! k8 Z- IAlso, try using tracker to see if the DLL still works. - W( i* N% t# B* \
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Again, my warning: ( S& H" Y8 h8 Y
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
0 F. O: u) A; W4 d! o# s" P: }Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
( s: U/ Y2 Y% W" a) s; uRevised restore of report files from save # k7 E! c  Q% P% ]' v* m
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws $ }' Z; }2 S5 o4 ~: y& J: s. v
Fixed 'buy-for-supply' ships remained at 1 day delay
, N; I- k$ K* x6 l1 O* ]Fixed Error in Kamikaze determination in Flak Attack / b1 m8 _5 [6 G
Fixed Kamikaze training not affecting low naval bombing " v3 F  r( g3 p/ u1 N6 m8 G" }  x: M9 Q
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
, ?/ f2 E1 U. ^' S/ PChanged Pilot experience hit based on category rather specific air type
9 t5 \* y$ U1 p$ z8 F9 I/ r- c) [Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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0 L  j% ~% S& v[1108d] + g1 _  X5 m1 ~+ t/ x
Fixed Removed ships under repair/conversion from AV support total
: h+ ]  d0 i, G5 FFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 4 j: W5 p" K4 C; o3 \. T( I4 y
Changed Re-enabled limited on-map routing for off-map TFs $ {1 a& }7 o1 q: H3 F
Removed Disband check for resource/oil that was added earlier as can be worked around
: k, z$ E( q- b8 ~# q: lFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move # T% j4 F# h! `
Changed Night missions on list using BLUE rather than BLACK
' j% @  p+ f$ D* e% o) Z: h% r- Q3 PChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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$ c$ T: u  e% R0 l; z. O[1108e]
6 h1 k. i1 h# w6 tChanged Arriving LCU units were building more than needed devices if not enough in device pool * O' K! L7 f4 [' p) B4 x
Fixed Was returning wrong Allied device to pool on LCU device upgrade
# S* l3 m2 x& ]2 [- [Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 6 h8 X, m/ H$ i
Changed Adjusted off-map entry point for way-points ) t( v9 b7 ~+ E% r1 `( [
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] 7 {# }+ Y& {, M1 v  U6 v1 g
Fixed Auto convoy returning resource/oil to home base when not required to
& v8 Z# V  q( a. K) sAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 0 ~- k( z+ S5 ~# u7 \" v2 m' X# f) h6 q
Fixed CTD when checking groups on withdrawing ships 6 W! v( z; N4 v- ]4 I% i& n
Changed Restored image files for centre windows
0 F0 u& l8 u+ {: m' KFixed Extend packing time and operMode to combining editor components of parent LCU
2 C, z1 h' v* T" x: |Changed Vary DL for base created TFs, use same DL for TF split 5 w* G1 s  L: K- e: n5 |6 C
Fixed Leader of delayed group being re-assigned continually
7 j, N9 ~$ M8 [: `2 X$ VFixed HQ check so that first HQ is included 5 T& x& U% C% R! ?+ I4 J5 e2 Y

$ `6 L4 {4 @' H0 }( a0 [[1108g]
3 [0 f7 x3 e8 @8 |, W2 W. X2 |Changed Update device in TOE when changed in order to fix land replacements
. f7 d/ T$ @3 Z, {4 bFixed Return cargo for CS or AC not checked if home base and current base are the same
0 O2 c- P( f3 ^' NFixed Force TF to use offmap if incorrectly set due to changes of destination
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0 p3 a% u- N/ [: U! c* g: ~) L[1108h]
6 P+ f' E% Q& H. e! CFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
5 y' k( h$ p. j; u' Y0 lChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 7 D0 z* f& Y# |
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code / f, K1 h6 c3 l/ [4 D) D
Changed Allow 'independent' commands to change without cost to another % N( F+ {$ c6 o. P, M

* \: [  O9 u8 H: c) L# ~8 `3 ][1108i] / D8 y4 a* C6 ], T2 K) V4 j0 z
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ! v- @4 B. S, {
Fixed Japanese production was over-producing upgraded devices for LCUs
3 {( q+ m( s% j4 mChanged Ship display of ARD shows lift capacity ; R4 y' e5 o+ f# D8 G; y
Fixed Sub-units not having withdraw delay decremented : G8 @/ i  w7 A8 Q% `
Fixed Updated offmap checks for home base
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[1108j]
) `: @) a% y$ z8 uFixed Issue with carriers in range code; could cause data corruption 1 C: T9 M5 u0 V* a; m8 z6 H
Fixed Not all TRACOM pilots showed in lists
7 ~3 @, K7 {' I/ [  E# a, a8 mFixed Limit retreat after meeting TF surface combat to actual combat
# O# O( d* v9 N& xChanged Removed endurance limit on PTs that limits attacks
, Z) l+ `. m) G1 N# ]" g$ AFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 4 d5 B/ m& N- \! q4 D+ B8 F
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ; l. o  G9 B8 `6 K" X
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 9 ~8 o( N3 p9 y+ T
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
* M: P8 Y" b' \3 D在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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