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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
$ h6 c/ \2 M: e; y7 O2 k& f针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
7 W  U' ~1 q$ r2 e0 P历史首回合 - 关3 a: ~2 Z1 G2 G# V0 ?

7 A4 x' {# g5 b  {5 S# Y- f. W以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1
2 w. K5 i# h& H) {- Allies: Form no new Task forces on turn 1. `; {1 ]+ f4 Z8 J3 ^& m' A6 K
盟军只能在西海岸或地图外新建编队' ?" w9 ~' s6 S& Y  |- v
或盟军禁止新建编队
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1 z8 h& O0 t, l- Allies can not change orders or move any air units or TFs 7 i, f- p; ?+ x' s
- Allies can however change orders for the two US CV groups and Force Z , h9 M8 c4 N- ~
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
, e! Q1 Y  t3 Y9 n- Allies can issue orders only to Chinese units and TFs at sea on turn 1
- v) x& g. f7 J/ D盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
; F! x5 k4 B( g, j- {或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. , e7 R: N3 q2 w1 |% g2 W1 X9 O
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
, Q, n* v- k, N3 l5 J- only one Japanese port strike: M* _9 X$ e3 ?( }
只允许空袭1个港口; M( h5 [! i& i% m. r
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去) A+ P, b. R, Y& b& p! x1 Z* M
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF . Q" ^8 Z  h. y0 R+ s/ M
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸5 d/ p5 B  J" I7 i. `; o" v# \
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
! L$ I4 R% i% ~9 w7 _( w3 @: h除了香港外,中国部队执行命令不受限制' J9 h* y! a4 ~1 F* o8 {6 T/ _, Z

- ]+ n$ {3 a) E4 h! N# ^! C- Orders may be given to TF's already formed. ! o- p, V2 q' ?" B7 t
仅能对已存在的编队发布命令" `/ [  z4 @4 `' Q* y" O1 e
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
1 O" _: j8 I1 J4 ?( X$ j任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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% i% X. o" q6 W0 x3 h! ]- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
5 M' P) r. A7 A% e任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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' c( q2 |2 i8 |1 F; D- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
$ K. U+ c# B- y; W0 |/ q- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
( l9 q" i3 [6 d2 `7 [; N% J首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?; z% h- [6 |" L) O6 m
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)3 Q- o6 L: ~. N$ `; C
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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