本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧( W- z! u3 r- q2 P5 G! y5 f
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Victory Points
& N- d- l$ {1 s r- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! x& g1 ~7 u! O0 _4 O- Points are awarded in following ways:+ f4 K$ m4 ]* D8 y: ?$ s% T% y3 o; `: y
- Aircraft Destroyed: 1 VP per 1 plane.
: S; h, g/ L4 x# a# @' g. \" u" ?& q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. C1 f% P# \( M8 n
- Soviet: 1 VP for every 6 items destroyed.; I% C( C; ~% ?7 [7 |
- All Other Allied: 1 VP for every 3 items destroyed.7 O" [8 x! I5 [/ r2 U, k
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
# c3 ?# Y& @7 b+ a, R& k - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! i; }5 u8 A2 c7 S, Z0 D
- CV, CVL = durability + 3 * A/C capacity.
' L9 W6 t+ f* H4 V* { - CVE = durability + 2 * A/C capacity.
1 \! Y% y. S! D3 ?" `* t - CS = durability + A/C capacity.
: p/ ]4 S: t! J2 q' W2 ` - BB, BC = durability * 1.33., i4 `9 s% n# h! s& ~
- LST, LCI, PG, ML = durability / 2.
, Y' v5 k2 n9 m$ P2 B - AP, AK, TK, AO, LSD = durability / 2.
+ j) `5 x/ y5 R. L - SS = durability / 3.
4 F9 `' o$ H7 B8 l' a. G" h - Scuttled ships = standard VP - 10%.
+ D) e1 {; X& D6 T, M% V - Barges = 0 VP.
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9 V3 @$ p: S; j# C% u - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, p" k+ y1 |2 g9 J) T - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
9 K: N& B7 }# o - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 h/ ]: W1 A* x2 [, ^- M9 a - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 r$ W0 g0 k2 Y0 |; R: J
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.: B1 g8 _, V# O5 x( p
- Final VP value for holding a Base is calculated by following formula:1 _. r0 T9 k* [% @ }
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
! L' Q6 U2 }' @9 F- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
! F" r' x7 D F* Y value is in parenthesis).1 b0 c* `9 C# p* Z
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! u% J2 e) G$ V+ S
- If Supplies are lower than required, rewarded Final VPs are also lower.
& P# @ y& q1 M" z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.6 k4 r7 C# h) u+ L9 q1 {
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.; o5 p- j' j( f1 \$ q: F
- 2 VPs awarded per damaged point.
: K* [/ Q. b2 o: D - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).1 ]! W! O+ a' ]( F- f$ e, q
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of & c1 Y8 Z# q' I
attack (including firestorms / A-bombs).! f# b( r" P' K; T0 r
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
/ S L, E9 T$ j u/ H! @ again, player keeps earning VPs as long as Industry hex keeps repairing itself.7 V7 v; U8 a2 e2 ^1 g
- For Allies, Industry VPs are scored only for bombing mainland Japan.
. c/ a! U; Z& K& v3 \9 R; p' P - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |