本帖最后由 championzhao 于 2009-7-12 18:49 编辑 " D& u9 y& n! A& Y8 N
" d8 y [9 m( H; o" a: u3 K2 p7 c懒得翻译了,自己看下吧
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Victory Points
8 ~ G# x2 |5 s8 `: B5 D) F+ s- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.; G R+ Z$ Y1 q' g$ H1 U
- Points are awarded in following ways:
" m" o1 w1 Y @' [: J9 r/ m1 P - Aircraft Destroyed: 1 VP per 1 plane.
, Q6 q3 S/ s( d6 {5 a* T, x& L - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.8 s3 Z6 `6 P! w$ {: B5 Q
- Soviet: 1 VP for every 6 items destroyed.- U7 c+ b0 V7 X( r. r2 Q5 d; s8 C( B
- All Other Allied: 1 VP for every 3 items destroyed.
/ O4 k& b( C& ]% A1 e- I0 ~ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 x6 g# {6 v, o" P, @) M0 i
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 } Y, j; }) G$ S+ P
- CV, CVL = durability + 3 * A/C capacity.7 O9 \ w+ d6 C2 }! w6 ~
- CVE = durability + 2 * A/C capacity.
7 t0 q. ^; V+ O* @8 n4 I - CS = durability + A/C capacity.
) t$ T3 D5 a2 W0 P' b& ?/ V4 ` - BB, BC = durability * 1.33.
. W/ N& V% [! J0 a) W9 z - LST, LCI, PG, ML = durability / 2.; `% h( U& [) L% g Z" [- I
- AP, AK, TK, AO, LSD = durability / 2./ ?) [/ a' [4 Z" x# z. F2 ~
- SS = durability / 3.
+ y' ^4 \% X1 S2 R; N8 P - Scuttled ships = standard VP - 10%.
' j; S4 G- H" R& u - Barges = 0 VP.
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1 f q8 Q7 D0 Z - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.; _: U! r0 X4 e0 _( ]
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
8 \- [2 V/ r9 { - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.4 A s: G* q+ p8 Z6 }- F$ h' R+ v
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.; i* V8 S; B# j8 A" G6 z( X
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& C _) n y; m4 J) M V! c5 g - Final VP value for holding a Base is calculated by following formula:- S9 @5 A5 P# s8 i. f# K0 g- V7 v
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
/ ~' a* K* v6 K, U& @- k- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 `4 A% T+ M- R. ?' i5 o value is in parenthesis).
) `8 u5 F# V7 u) Z3 d& A - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, N6 E% d* c8 w0 _6 d, G - If Supplies are lower than required, rewarded Final VPs are also lower.+ i. p4 A5 d) C* c% b
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
5 |- M; o% B$ C( C - Industry damage: - VPs are awarded for any kind of Industry, including Manpower./ x- m# r$ D& [ t
- 2 VPs awarded per damaged point.
1 w( h& V( F% I0 y' i - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
6 J* |7 C8 K! e/ v0 P0 J, s5 M+ W - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 {- [3 P4 V3 g+ p' t
attack (including firestorms / A-bombs).. K, b9 S, R, G! V ?( V7 f
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed s) r# B& U0 I( Q2 H+ n, @
again, player keeps earning VPs as long as Industry hex keeps repairing itself.) e, L3 Y) w- ]* w
- For Allies, Industry VPs are scored only for bombing mainland Japan.
! B; r" q8 e+ C# q7 h' a" O - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |