本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points% N, l2 @- `1 d8 |3 Q: i$ s
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.% w' K) x: M) P. @! }) @2 F) t3 O" [; j
- Points are awarded in following ways:
9 b4 b* h4 y% [" a+ A2 Y - Aircraft Destroyed: 1 VP per 1 plane.
- o- X ~* v3 d! L4 c9 D - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 k( g$ v! y5 N; T2 w6 K6 K - Soviet: 1 VP for every 6 items destroyed.9 d4 t) j, }7 I7 A0 g2 S6 C' ~2 f
- All Other Allied: 1 VP for every 3 items destroyed.
7 x* l+ R( m/ Y - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
2 G: P% ?8 x" Y( } - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
" ~8 v6 t! c& ]; I - CV, CVL = durability + 3 * A/C capacity.
! C' k0 O( b0 u3 G) m+ U' f - CVE = durability + 2 * A/C capacity.
. o0 b. o/ U$ z# G# z - CS = durability + A/C capacity.
( d F& i- D5 @( K# C2 L - BB, BC = durability * 1.33.
" f) i" t, O& _4 O. U! f; p: N6 r4 K - LST, LCI, PG, ML = durability / 2.
. L( y8 K1 D" l7 s) y& i3 r1 S - AP, AK, TK, AO, LSD = durability / 2.6 C8 E, e$ H" k% h: C
- SS = durability / 3.3 ]$ c O* t$ J! ?3 O0 `
- Scuttled ships = standard VP - 10%.
' G- U! V: F$ ~" Q - Barges = 0 VP." @9 j" ?/ s( o; }( {
' p s% o- \+ f# {, S# s: Q2 V - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
; }- g0 }$ l/ Y3 p' K% e3 T - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 J$ g8 ]& z+ \8 t+ d l5 q
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.2 l- [% X1 q8 v o' M X, M O+ j
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.( i/ e" Q7 C6 D, @" ^
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
. y5 o) l6 X/ m* U3 m/ H6 M - Final VP value for holding a Base is calculated by following formula:
" p1 y: Q9 u* }+ D: J/ `6 g Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
- F! h$ N7 E/ r0 u- r* ^, I; E- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
' P; E* x( v g8 T2 @2 R* X1 w/ W4 I value is in parenthesis)., n9 m+ @0 `( S; H* L
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level." {0 o; X9 q1 d8 [
- If Supplies are lower than required, rewarded Final VPs are also lower.
$ D1 y/ q4 h) T8 G( ^ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
$ \6 t! h' }' ~$ t - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
! S+ I! }7 }* _7 I - 2 VPs awarded per damaged point.
# E6 m1 [1 e/ H+ _8 x - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).+ ]$ q# y; F6 Z' }& p. c
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
4 P4 H8 T2 W8 [8 ?9 U; L5 K& C0 T attack (including firestorms / A-bombs).
1 g, O+ v# i1 s5 `2 ]- x" R7 Z- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
# v: V" L! V% ^ again, player keeps earning VPs as long as Industry hex keeps repairing itself.
) A7 r7 @: q$ E6 }, S4 b7 \ - For Allies, Industry VPs are scored only for bombing mainland Japan.
h V/ S9 u. Q; ]3 O+ U - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |