本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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& l2 m; G: r& f懒得翻译了,自己看下吧3 b/ Z, B0 t. z( R' a. O
( `5 b8 y& C, ^1 R; Y$ jVictory Points: _! q! n' `1 j% o
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 X9 O2 p/ s" r
- Points are awarded in following ways:
6 d1 v8 J: a) M% | U5 h5 n - Aircraft Destroyed: 1 VP per 1 plane.
; A* t2 T. S! }' `+ ^6 ~0 R - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
7 {& X+ F; T3 X# O2 y - Soviet: 1 VP for every 6 items destroyed.; v; J. s a" S& [
- All Other Allied: 1 VP for every 3 items destroyed.
; g! o# M- Y( U5 t4 {( { - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.( W( R! n. b( X# Q5 e$ V: r8 ~
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
( D. p' Z/ A- w/ Z4 r3 \0 ^ - CV, CVL = durability + 3 * A/C capacity.
- ^7 g& T0 j. a - CVE = durability + 2 * A/C capacity.
4 f0 C1 q1 a, C$ B4 t0 k/ l6 I4 X - CS = durability + A/C capacity.
( l5 |* T! X4 {4 {+ p8 K - BB, BC = durability * 1.33.* Z6 k2 \( ?' {, K' v0 o
- LST, LCI, PG, ML = durability / 2.
' r! l; K0 e' t. x e8 h - AP, AK, TK, AO, LSD = durability / 2.
# b( z; j0 d' k3 h+ _. k& k" { - SS = durability / 3.* c/ s6 y% t: h5 V4 E1 C
- Scuttled ships = standard VP - 10%.% _1 M) e3 c: i% |
- Barges = 0 VP., O& q4 y C0 F, n
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. ?2 Q/ e5 ~% o, q6 v
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. t" _! h) E% d* s# q+ R1 X - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 C0 r+ z1 ]: { - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% G' f' Q1 B) U: o - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
, i* M$ c9 C7 X/ L4 {- C - Final VP value for holding a Base is calculated by following formula:
; h) Q) X/ F7 L& V! F: h1 ?2 h Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
1 J; x* t ^7 i( d- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
/ C/ O& J5 M* T8 g* g O value is in parenthesis).
( u5 U, \2 l! k% t' B+ A - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
1 K p9 j# n6 L$ R - If Supplies are lower than required, rewarded Final VPs are also lower.
& X6 m, l3 G/ W! [7 D2 [, u" B - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
1 M m0 L) r. p( X - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.8 b" q/ g* D' F/ f
- 2 VPs awarded per damaged point.% f' M- H- `1 g% I8 n4 J
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
0 f8 |# Y O, ^2 ^, w9 V' v - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ L: X3 J% D y u) w attack (including firestorms / A-bombs).
7 D Y! n- s# [' Q% h- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 o% ?8 C5 D) x! D
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
( x! J& k4 I2 `$ l9 M, n! t6 A - For Allies, Industry VPs are scored only for bombing mainland Japan.
' d6 c, `7 O/ w! | - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |