本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧( L5 m. l+ \/ H! F& |) C( z
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Victory Points
0 G! v/ Z8 ]0 n' W M+ d, Q- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! {" f9 _' D+ _/ R+ E j7 I5 ?, j, ?- Points are awarded in following ways:
9 b, r7 E s; w! g* k1 y( w6 Q - Aircraft Destroyed: 1 VP per 1 plane.
! D' S1 j3 c' f. Q8 j* h - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. h8 U [2 `# ^2 v/ P1 K) J8 R
- Soviet: 1 VP for every 6 items destroyed.
6 x; _7 Q8 P+ A' _1 J7 [) P9 T - All Other Allied: 1 VP for every 3 items destroyed.
& s }, t% V1 m6 t: ? v - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 f! J; P8 Z2 ~3 z* c - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
4 q# l$ z3 w# x4 B - CV, CVL = durability + 3 * A/C capacity.
2 X% I7 R2 w/ w3 P& F: n1 A - CVE = durability + 2 * A/C capacity.
$ u! g0 X. g( `' @( g5 c - CS = durability + A/C capacity.. i- u; ]7 u! m$ G6 W
- BB, BC = durability * 1.33.
1 `$ U8 Z7 y# ]& }0 R - LST, LCI, PG, ML = durability / 2.+ w$ F& P4 t% o% U/ W
- AP, AK, TK, AO, LSD = durability / 2., G* x1 ~5 ]2 f6 e8 Z
- SS = durability / 3.
# G7 C6 } h& T4 l - Scuttled ships = standard VP - 10%.
( K4 x1 I7 o# _. \$ u4 |* J - Barges = 0 VP.1 U% y0 {) x5 k" [1 Q! [6 P6 ]
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.2 W9 |$ h* K7 }5 b$ ?5 F
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 4 K+ p$ j/ b1 c; E
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
( z. j1 ~; \+ R" O6 k; a- o7 Z0 L - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
$ e" v8 Y& R& ` - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% v8 B" z# w$ C- c Y
- Final VP value for holding a Base is calculated by following formula:
+ s* `' ^, {0 ~- p( _# {8 V4 ` Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, _: x5 ~2 E0 _- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP , Q N% ~& \* \- Q) `5 O9 i& V3 w& O
value is in parenthesis).
1 \( F+ l! h- ?+ h# Y% n$ G9 q4 N - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
0 q% r4 Z9 D6 `& Z# v4 V* G - If Supplies are lower than required, rewarded Final VPs are also lower.* ?- y0 a+ @: ^3 n$ G! n
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
$ P/ f+ C4 x1 U0 @ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
/ }4 U/ `6 y, [% f" H- [8 O+ } - 2 VPs awarded per damaged point.. r2 N6 h) T7 g5 l) i5 ^
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 [+ {! z3 n2 P. Y% ^4 W. i
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / p* a4 ]0 e& m4 k
attack (including firestorms / A-bombs).* ?9 U) {4 n+ O( }
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
/ R2 E0 c0 N6 h7 T% q1 D# d again, player keeps earning VPs as long as Industry hex keeps repairing itself.
0 Q$ C/ m7 U Y) s+ \ - For Allies, Industry VPs are scored only for bombing mainland Japan.
9 D k6 B8 Q! N: `5 L9 U7 V: @4 F: e - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |