本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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+ x# A. {/ f# j1 u( w! Q懒得翻译了,自己看下吧
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" I% G* t8 \" k) X# @9 I4 fVictory Points, n+ j% Z' x- E! M# b9 F
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
) U. a- V/ D3 B) L/ A. f- Points are awarded in following ways:
v! C; S; a/ b - Aircraft Destroyed: 1 VP per 1 plane.8 J# F6 Y# x9 F V! [9 N: `
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed., i. v: f3 g5 l: I2 O+ c
- Soviet: 1 VP for every 6 items destroyed.
9 r* a( P3 x. `+ V - All Other Allied: 1 VP for every 3 items destroyed.
% l9 B& Q: m+ S+ L! k1 V( J - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
1 S4 ` u, p) p - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.# I* T @! Z, x- P
- CV, CVL = durability + 3 * A/C capacity.
; @1 I$ E. q; x; ? @2 N* B' K# R - CVE = durability + 2 * A/C capacity.
* P5 y5 p* ?% E) I - CS = durability + A/C capacity.
1 c; s+ _9 ]5 S9 C - BB, BC = durability * 1.33.
! S3 ~) Y1 e g4 Q8 { - LST, LCI, PG, ML = durability / 2.1 P' ]2 {0 _7 M5 `, u: M
- AP, AK, TK, AO, LSD = durability / 2.0 Y0 ~9 a& ]: A7 a# Y) s
- SS = durability / 3.
$ H. M) y: @+ Y9 P0 }9 c, I" w - Scuttled ships = standard VP - 10%.
5 H# G' m \8 h* j' Q - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.8 Y' [8 M/ o7 s. H& E% B9 m4 s) a
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. * h8 n8 @: W% f w8 L I
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
0 c$ _/ m1 U% U" Z: l - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' r0 @. S8 j& M4 J& ~ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
2 X1 C/ `0 A6 g$ [, S, r - Final VP value for holding a Base is calculated by following formula: Z. A# d- S; l; }9 A, _
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 J& O! ?* C+ ?, D* M% V t3 C- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 v* i- z5 z- M9 J value is in parenthesis).
! E, G% G, X0 Q: ?* h3 ~2 b2 y3 r3 m - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! P: A% ?6 i% \$ @1 b! c7 f5 o - If Supplies are lower than required, rewarded Final VPs are also lower.
& |5 h$ S4 q6 z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
w0 O3 s0 H: D - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.+ E) F, V: u% z7 {8 q' t% L4 q
- 2 VPs awarded per damaged point.0 V+ G, x; Y2 i' K3 G9 G
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& q9 m+ k8 ~; w! ^
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
4 u" d7 q& d; Y5 @1 n attack (including firestorms / A-bombs).5 P$ m) F% {5 _, K( [8 S
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 3 k: f7 E4 s% z( Q6 R" q! T( q% f* X4 E& H
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
' v, z6 ^% u t - For Allies, Industry VPs are scored only for bombing mainland Japan.4 i& ?6 ?5 ?0 h/ e
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |