本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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$ F8 u# y$ h5 d% P4 S- B0 g& N懒得翻译了,自己看下吧
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8 n }7 m6 h3 pVictory Points1 [6 j' H) r$ C: w2 \& Y
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won./ G# i$ w4 Q& u" E' o! u+ B
- Points are awarded in following ways: Y$ Y K, D x" b& T4 w0 W! v1 r
- Aircraft Destroyed: 1 VP per 1 plane.
7 c/ K" V8 o% X7 S/ V - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.( P* P' v# Y' K$ p; M' k9 r" S
- Soviet: 1 VP for every 6 items destroyed.
5 h! Z, [* ^" a1 A7 O! p5 X/ e5 Y! f* | - All Other Allied: 1 VP for every 3 items destroyed.
6 L Q; l. q8 ? - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.- g/ H/ L* _0 m) }7 A% A
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
c8 L+ H, _6 I$ g: R - CV, CVL = durability + 3 * A/C capacity.' \$ C/ i0 L1 J9 G9 A, D L
- CVE = durability + 2 * A/C capacity." h4 Z* F* v- {- ?& l
- CS = durability + A/C capacity.5 ?1 x2 F4 p2 s- t) Q
- BB, BC = durability * 1.33.
0 E, K6 |( S( L0 L+ Z( k - LST, LCI, PG, ML = durability / 2.1 s* |8 b4 H% q
- AP, AK, TK, AO, LSD = durability / 2.# Q. ]& U6 T# C \% i
- SS = durability / 3.
# J# U2 {) g9 ~8 c - Scuttled ships = standard VP - 10%.7 s% n: | s: `% s& {
- Barges = 0 VP.
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^/ s6 N, M% p0 x3 d! [6 n - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& v( O# e' p$ {8 ?, U
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ R4 S7 F# W4 o! C - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 _' [' {; x9 G6 P: P+ N - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.8 Q1 ]4 k. z! Y/ Q
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
5 N9 Z* M2 ?7 [; r' L, y8 e/ a, Q - Final VP value for holding a Base is calculated by following formula:
; C( h& e/ X! b* J( m Final VP = Basic VP * [ Port size + (Airfield size * 2) ]* c5 E; X9 l9 T5 r. d
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
5 x- N8 C& ? ~' I f value is in parenthesis).9 T; `; ]- _/ V6 P1 C
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
. i a6 O+ t" W. G( n - If Supplies are lower than required, rewarded Final VPs are also lower.. ^( Y8 S' V! T2 l0 }# r8 U
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* q, L2 j C0 x4 v' j6 U - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.1 B6 O! G7 v; y
- 2 VPs awarded per damaged point.$ f# z$ c" ]8 Z$ l+ c% T. r
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).6 b& M2 E2 F, t* D0 V
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of E) Y( \+ k4 [ `( @
attack (including firestorms / A-bombs).' V' n0 i) h/ Q
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
0 q5 L' L: J# ~, N4 U, T again, player keeps earning VPs as long as Industry hex keeps repairing itself.1 w: Y: B9 n8 M% n3 {
- For Allies, Industry VPs are scored only for bombing mainland Japan.' Z( ^$ R2 Q( b
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |