本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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& |# } \4 P- j2 o y懒得翻译了,自己看下吧) O2 I6 ~# A& k% ^+ n
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Victory Points
) @% N' V# v: J% \7 v4 d- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.! g6 x2 P1 Z7 p8 T- f" h
- Points are awarded in following ways:
+ T; M7 q+ p7 L5 F# V* Z: e - Aircraft Destroyed: 1 VP per 1 plane.
% n) p1 d6 ?' }2 t4 J5 \ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.: r8 J2 ]6 n" F7 u( J G }
- Soviet: 1 VP for every 6 items destroyed.
+ z/ ^+ G" R3 d! V# V - All Other Allied: 1 VP for every 3 items destroyed.
' l9 J, g( z$ H2 }: o T& u - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.3 I7 f- M- V+ T: R& k2 J' ]0 ^7 J$ N
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
& E8 n- F. q8 u1 W+ {: Y - CV, CVL = durability + 3 * A/C capacity.. n3 {4 L2 V: i5 v& A/ ~/ s
- CVE = durability + 2 * A/C capacity.
& v2 P5 j+ U Z5 u" a3 D+ u: r - CS = durability + A/C capacity.
7 Q( W$ D5 q0 j: v7 E4 O - BB, BC = durability * 1.33.3 r) z6 [( f3 A/ I7 q. Y O& a
- LST, LCI, PG, ML = durability / 2.
( Z# g ?, p5 G( `% D: W% P% k - AP, AK, TK, AO, LSD = durability / 2.8 ^: a u% o* m" V# G) k ?3 k
- SS = durability / 3.9 E4 D( }' ]1 g0 g
- Scuttled ships = standard VP - 10%. o3 I- \6 e* W, P0 M+ \: p8 I
- Barges = 0 VP.
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1 f9 L- V( ]$ i - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
# j) O3 C3 ]4 Z9 {1 t - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
3 [' G- U$ k8 V3 h( ~/ s* ^ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 n7 h& R1 X+ b! j2 S - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
- M% f% W3 a6 P5 N5 O1 D! n5 A+ } - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.3 u2 u" k" {7 ^8 G$ o
- Final VP value for holding a Base is calculated by following formula:
! K5 ]5 S7 g' x0 S7 \9 r( I- v Final VP = Basic VP * [ Port size + (Airfield size * 2) ]. a) A1 V/ F( H0 Z
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
* I" d! h: ~) h! u p( O value is in parenthesis).) l+ R: _8 ]& N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( g% Y7 {8 n4 s) ^
- If Supplies are lower than required, rewarded Final VPs are also lower.
# G9 {5 w# F2 H. \& X - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
) p4 }0 b; i: Y - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.2 _( Y& L9 U: ~( m ]
- 2 VPs awarded per damaged point.( n- S& Y+ j2 Y" P3 |* B* Q
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).2 C1 U7 s6 [8 u0 ^6 [' F/ ?5 `$ h
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
6 U7 b; \& t$ c. h' p attack (including firestorms / A-bombs).) K& R9 \) Y* g M* F& k
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 X% ?, j7 f# K" ]
again, player keeps earning VPs as long as Industry hex keeps repairing itself.6 E/ ?$ c: k: u$ j" c, B
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; G, }" D+ F" Y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |