本帖最后由 championzhao 于 2009-7-12 18:49 编辑
7 I) }8 r8 z; J. ~0 @7 `- D3 W) W8 E- W# g8 z* x: ?
懒得翻译了,自己看下吧
: p6 `" Q! G) c' n' i* K2 d
( c( c( y, o% H& a/ yVictory Points
% i! `$ j) x, `$ v: w1 g- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 i! a0 U) F, A6 X: z2 ^- Points are awarded in following ways:
1 R2 U9 m, H3 U* C4 {( `4 V - Aircraft Destroyed: 1 VP per 1 plane.8 |/ k' }- ~& Q# | |1 m
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.' q& N4 f/ {* x( R
- Soviet: 1 VP for every 6 items destroyed.
, p) n) m; Y& K7 a' k. p8 ~ - All Other Allied: 1 VP for every 3 items destroyed.9 U) R. h- k$ x; c5 }2 n' p
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 e# r7 {- m' ?' B# c, S! L( }2 O - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
* R0 q8 a8 u# X - CV, CVL = durability + 3 * A/C capacity.
* p* `3 e! G6 q+ v( v+ w$ i$ @. v9 j - CVE = durability + 2 * A/C capacity.) K9 \/ A$ j; A/ P; g+ ?
- CS = durability + A/C capacity.
; B" ^7 z. v* J: F" K) V* a0 w - BB, BC = durability * 1.33.
$ i5 j+ |: | Z" P6 p& L - LST, LCI, PG, ML = durability / 2.; _- R6 W; J4 z& `4 d
- AP, AK, TK, AO, LSD = durability / 2.
! K( E p1 R! U* ^ - SS = durability / 3.: D* Q/ N8 s) d# y. q- V: u2 h) c
- Scuttled ships = standard VP - 10%.
" I" J2 |% F' F - Barges = 0 VP.
/ a: R: z2 m( o9 d! X0 ^$ Y
5 r0 v: p1 B3 m' `7 z! J: T( f& C - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game., [2 S* \# S: l" B) B) Z G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 5 [) A, L; e+ X- ]
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
+ ]- x! L- C+ R" l& ^+ v - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% o1 V w7 g4 q& e0 j - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.6 \( p4 E0 T. p$ l
- Final VP value for holding a Base is calculated by following formula:. C7 Q; P( z5 @5 ^1 x# r3 {5 V
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
* I0 p2 f, Y: a" w- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
% n, Y( e! e6 O& F( h value is in parenthesis).
% c+ o* z; [- f) S0 w% ~ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
0 [+ A% B* `- Z* Q' o& [, ?) ? - If Supplies are lower than required, rewarded Final VPs are also lower.# L* X0 [+ D: {+ ?6 o# t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& `& i* r6 @0 n9 f. e( I' }, a - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
8 X# J% R+ Z _' p; u% D - 2 VPs awarded per damaged point.
5 u- e* b+ f+ n' _: U: w; k - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).; ` B# c2 E1 t; g3 o3 c2 E
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 R/ G, }! W4 [2 k. c. M- s# j8 L+ e* H attack (including firestorms / A-bombs).7 j: D4 g# r) r8 U0 g, d. O/ r! ~! q
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 2 X5 b/ p M% A6 I6 |6 [
again, player keeps earning VPs as long as Industry hex keeps repairing itself.- x* L8 v5 B2 }/ g3 e$ d
- For Allies, Industry VPs are scored only for bombing mainland Japan. Z- S- ?. S0 G) B1 w; q S3 d2 h
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |