本帖最后由 championzhao 于 2009-7-12 18:49 编辑 : b" `7 N: e" P/ I; k5 b2 `, ~
0 Z r( X" ? {& c* r" q5 w懒得翻译了,自己看下吧6 ]- V3 J8 n4 r; ]* r. }) w/ T
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Victory Points
+ j- G6 V9 m$ f& z% {/ M- K' B- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% s$ Q: [- |. ?5 d' n6 J* o- Points are awarded in following ways:
! |" x6 {2 T' S T3 S - Aircraft Destroyed: 1 VP per 1 plane.
% x/ d/ g1 i$ g0 K; d5 E - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& ]0 I4 j; I) S2 Z2 W) R - Soviet: 1 VP for every 6 items destroyed.
' w4 K8 e1 G' K; G2 Q9 u+ V- @( T - All Other Allied: 1 VP for every 3 items destroyed.
; ?( p7 }' c: l# M+ X - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 Q _) c6 ]) j* U- J O
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
# O/ U$ P. ?, i6 J - CV, CVL = durability + 3 * A/C capacity.4 d( _# D" N0 h
- CVE = durability + 2 * A/C capacity.! ~. t6 y& T5 C4 P8 A
- CS = durability + A/C capacity.
9 p7 Q4 T5 y0 I2 Z0 K+ t% S# j4 } - BB, BC = durability * 1.33.! H6 Q5 W% |! [! m( h* k
- LST, LCI, PG, ML = durability / 2.
& t$ K7 A* f4 {( i - AP, AK, TK, AO, LSD = durability / 2.
+ d4 H# A4 O; C9 y - SS = durability / 3.
' X" f/ L1 R$ b6 F/ {3 g# b - Scuttled ships = standard VP - 10%.
6 T! z3 N% x0 U - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.: A- |- N5 P. L5 N) N, n
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. % s0 B7 J3 Q6 K" p0 s8 ~
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs." w+ J) Z' U! I' H1 c. ]
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.3 [ x8 o5 \7 @
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
1 M2 X$ r) P" X5 V! _ - Final VP value for holding a Base is calculated by following formula:, Z( {. [+ w+ ^# r# l% M2 u
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% ^7 K% z+ f H" G
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP % P! s" ?5 s# h# c& L2 ? n8 T
value is in parenthesis).; c- U" G; d0 g" r
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.- j6 a8 F0 M# D% G b7 J7 d& e8 `
- If Supplies are lower than required, rewarded Final VPs are also lower.
; u& A' G" }; O4 } - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.; X; |& Y1 w- @/ j' u5 N0 l
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.5 H" r7 _$ s; j8 p$ S- v0 t/ P
- 2 VPs awarded per damaged point.
1 M+ g. a; W8 f* Q, F% E/ j. U0 B - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
- N* n: v: H4 D. D9 f1 w - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
@7 U; {1 \ A attack (including firestorms / A-bombs).
w9 K: Q! x+ P, j- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
/ f& J, e& t5 n1 l again, player keeps earning VPs as long as Industry hex keeps repairing itself./ _; ?, @% I) [1 r2 H
- For Allies, Industry VPs are scored only for bombing mainland Japan.
' W. i+ e: C: z9 d) k) K0 f - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |