本帖最后由 championzhao 于 2009-7-12 18:49 编辑
( f( E, ?1 u0 G) @
- g6 t: I! f3 e( p3 A0 m懒得翻译了,自己看下吧+ I2 \# z) r8 J* F# s- q
* B3 R6 j, M/ g
Victory Points
4 l. {0 F- L: T' H$ l$ w& Z3 |, j- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.! J9 K/ P& f4 p; m; l# a6 e
- Points are awarded in following ways:) W* A" v- c( u
- Aircraft Destroyed: 1 VP per 1 plane.
+ t6 R/ j1 K) E% W9 X2 j5 _* h- O/ C - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.* p1 A; C J, Y& ~( K) I
- Soviet: 1 VP for every 6 items destroyed.- Y Q3 \3 U& E/ |/ Q
- All Other Allied: 1 VP for every 3 items destroyed.( ~9 U5 ^3 W; C G! Z- U8 V
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 V. x& P: R; K9 J# Y; h - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.9 v! `; u Z9 P+ f0 L' u v
- CV, CVL = durability + 3 * A/C capacity.0 T5 }& Z' n7 C
- CVE = durability + 2 * A/C capacity.) c8 `! J& R" i5 p* A# Y
- CS = durability + A/C capacity.
2 c! D+ c# |/ v8 C0 O( U7 Z' \ - BB, BC = durability * 1.33.
& P3 L# L) j" ]3 {, C" r - LST, LCI, PG, ML = durability / 2./ Z7 e& Y0 Y9 n
- AP, AK, TK, AO, LSD = durability / 2./ f5 w6 o `+ r9 R3 n* k
- SS = durability / 3.
7 L- h, x5 J9 c" z: S - Scuttled ships = standard VP - 10%.
: r: k, k' G# N& A8 Q5 X - Barges = 0 VP.& q6 ^) L! s8 S$ B+ t
+ h4 o! y6 K# Q, Z- L* c+ t - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
- J% A1 V: o A- C& X# H - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
) J- f7 d# w& e" V+ f - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.! b- h- R- `0 w: E) z0 X) A+ @! U
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.( J% Z% U; u+ @' J5 k6 @! x/ }
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.. n# V* ]" g! l- L6 y ^
- Final VP value for holding a Base is calculated by following formula:3 @7 L p. R5 H( e; M( ?: }. a
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]7 `$ K! p2 a/ }; Q, r0 j
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 2 ?: E0 a; t8 S. Y
value is in parenthesis).) ~. [1 ?& }( ?3 L7 w+ m1 c, e( |$ G
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. a! N+ r& q+ Z$ j/ L% C
- If Supplies are lower than required, rewarded Final VPs are also lower.
* b9 f+ u# v" u) G( {: L. D9 @ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. g7 Q6 q' a( C x
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
: O# @% P; o X# ~; P, ^ - 2 VPs awarded per damaged point.
/ \# b& f) G/ N- E' h! r+ Z - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
. I I+ w& N: A - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 9 d8 r: j3 z: K7 y( L1 {
attack (including firestorms / A-bombs).
) {( z1 E! t5 K- J- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
! }4 N0 e* K# d! b+ w4 h1 `) a again, player keeps earning VPs as long as Industry hex keeps repairing itself.
) J ]8 U( z ?4 L" d - For Allies, Industry VPs are scored only for bombing mainland Japan.
8 n* z' D8 @" e* q$ L3 v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |