本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧5 T/ ^8 @8 Z c. n+ L- \" G: X
3 e# V: P* }' V% g& b2 a3 B- ZVictory Points
7 Q' w" Z# S4 L- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.+ R' P4 i* Z/ w2 M, Z6 n
- Points are awarded in following ways:
# v) _) i9 d) Q% a - Aircraft Destroyed: 1 VP per 1 plane.
# j2 U/ R d% n0 t6 Z* Q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; R8 y |$ _& [4 k; P/ i - Soviet: 1 VP for every 6 items destroyed.
9 M" L& i; c% m6 V. i* F - All Other Allied: 1 VP for every 3 items destroyed., z4 H5 S& W! _( P: h
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
2 V1 n7 q! J. |& H" W - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.8 m+ m& N: Q, v+ X9 Y* L
- CV, CVL = durability + 3 * A/C capacity.
( n! j9 H8 E+ q) p. ? - CVE = durability + 2 * A/C capacity.- A9 u9 d D/ b. }
- CS = durability + A/C capacity.6 w0 A% f* U* l
- BB, BC = durability * 1.33.# p& i% P: f9 j; I9 U
- LST, LCI, PG, ML = durability / 2.
1 Z3 Y% V1 O4 E - AP, AK, TK, AO, LSD = durability / 2.+ ^6 M5 Z2 v' n- }" b0 j
- SS = durability / 3.
7 q" N$ [' d* L6 K S" G8 M - Scuttled ships = standard VP - 10%.
3 `/ r) C9 H ~ - Barges = 0 VP.- B( S( v. B. h. ?7 F R
. f: G7 x" `( R+ U; e - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.: R/ d: G1 z* ?3 }' H
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
: I( p2 B. w% h# v7 T2 h. u - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ o; \3 n/ W: J4 f" Q& c- u
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
8 Y$ m8 c" {" o - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.; g& d H# N7 I+ ~4 z' p3 T& p1 s
- Final VP value for holding a Base is calculated by following formula:
8 S4 X: X- k6 ?( U* C5 H8 v Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" \, P) C8 M4 }/ x8 [" Y- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 2 x) W2 g |9 _2 D; b
value is in parenthesis).
* s) [ t0 a+ X5 }; s. i' @# I9 n - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
1 Y5 N5 f8 R# a - If Supplies are lower than required, rewarded Final VPs are also lower. j1 Q& M6 d( ~8 B% O0 L
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* B( O1 U8 k* b8 q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.: }7 E8 P9 W" z
- 2 VPs awarded per damaged point.
; S! F( K+ c9 }3 C4 L - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., ^( L/ k" v# c* L/ o3 H
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
- a) u2 |4 ~/ o- U. W" B4 h6 z attack (including firestorms / A-bombs).% b5 y- \" f# P! v* a( L
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , P% |' v) }1 W
again, player keeps earning VPs as long as Industry hex keeps repairing itself." z* q. p$ A5 u0 v
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; T1 c7 h5 a: h8 @! j4 d! n A S - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |