本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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7 G6 b+ }/ \/ P. x3 M# a% N懒得翻译了,自己看下吧3 F4 h+ @$ N6 L" [% W
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Victory Points
$ C: @# R z) X# J; g5 T( a- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 q, t' z: w5 x8 j7 q
- Points are awarded in following ways:
$ {6 _) D N3 {- c! T" ] - Aircraft Destroyed: 1 VP per 1 plane.8 z, S2 [0 G9 I: U9 G
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% W3 B3 D) F5 O9 d9 J' C" x
- Soviet: 1 VP for every 6 items destroyed.
0 s8 z, B H7 z$ Z6 v) u7 T - All Other Allied: 1 VP for every 3 items destroyed.
a; Y9 Y- `% K7 }# x+ E - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed., W& e& O. n5 ~" n1 T) \8 t
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.' [1 C$ w: C# E* W# ?, ?
- CV, CVL = durability + 3 * A/C capacity.
$ H1 m% A: A5 d6 K - CVE = durability + 2 * A/C capacity./ Z% d2 V6 U5 k1 a( M
- CS = durability + A/C capacity.( V1 i6 G2 d/ B
- BB, BC = durability * 1.33., g% j! n" q* z
- LST, LCI, PG, ML = durability / 2.
! k0 a4 [( r4 H* i4 a - AP, AK, TK, AO, LSD = durability / 2.# ], f+ {7 I( d; i( W
- SS = durability / 3.- _) F6 X' _6 `- e. ~
- Scuttled ships = standard VP - 10%.. |, }, G7 P; j8 b" j' o
- Barges = 0 VP.8 e, r5 d; a6 {! J' ]. g ]: E0 F
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.$ ~9 Z8 e2 l& U, K
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
) {: H- y' I0 z+ t; |! H" G - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' k4 e0 u+ Z$ R& g% t3 \- \9 \/ o* j
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, d, Y. K( g$ R( W i) r* u - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& Y+ y% L2 ~6 T# v. F+ Z - Final VP value for holding a Base is calculated by following formula:
7 @% h/ a' I! r# o8 I% i Final VP = Basic VP * [ Port size + (Airfield size * 2) ], s! h1 Y; }& ]# i7 v3 A$ R \
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
7 z6 Q$ ~ H8 j4 j# n" w, b value is in parenthesis).7 ]1 S) _4 d a0 V- u2 f
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.& }. J+ Q2 u* |
- If Supplies are lower than required, rewarded Final VPs are also lower.9 n5 ^8 \3 F/ J5 e* a7 k
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
$ ]( B P: H- \ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.0 k$ T* X: O* w7 X% b
- 2 VPs awarded per damaged point.) |$ x* F6 _' H
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).5 `& x1 O- }8 _* Q
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of " p& I. m* n9 }- l1 Y4 T( \
attack (including firestorms / A-bombs)., I& c; y# [$ `& x3 q
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- c. r2 ]+ M. k3 Q) r again, player keeps earning VPs as long as Industry hex keeps repairing itself.
( T9 y3 |/ Y8 L - For Allies, Industry VPs are scored only for bombing mainland Japan.9 G) }0 d8 }3 ^; A
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |