本帖最后由 championzhao 于 2009-7-12 18:49 编辑 5 ~5 e. a. |! G; }
0 i! G' T" L% ]5 c2 \& b- F懒得翻译了,自己看下吧
5 K2 S* K2 v7 R* x# T, J2 ^1 D: \$ q0 G9 m& Y T
Victory Points
0 A6 P2 r, B" q$ f- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% Z% `4 O! z8 e# ?- Points are awarded in following ways:
5 K6 ^9 q- w( g% h% O* X - Aircraft Destroyed: 1 VP per 1 plane.# @$ V V3 C( ^% t b D: m- E _" e
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.3 v- W6 Z9 ~4 m7 q& \' G; R
- Soviet: 1 VP for every 6 items destroyed.
& g7 s" [% z7 o, ^! ? - All Other Allied: 1 VP for every 3 items destroyed.
/ Z5 B* {# H" F3 Z4 O8 I8 q6 H z7 k - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
+ O( W8 t6 N) V7 O$ S1 P - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
/ _' l" d" |! l: \: n8 G) m - CV, CVL = durability + 3 * A/C capacity.% K0 N& h/ h2 P$ Y
- CVE = durability + 2 * A/C capacity." l6 j3 w& C0 D$ F5 |' }
- CS = durability + A/C capacity.
- r1 Y( [1 q1 r, g3 L9 [ - BB, BC = durability * 1.33.
5 Z/ k$ _/ c1 J; z4 o - LST, LCI, PG, ML = durability / 2.* R1 H8 k- D3 q
- AP, AK, TK, AO, LSD = durability / 2.
9 n* w+ E/ Z( E' n1 L1 z - SS = durability / 3.
6 j l) c; x+ G, l$ w4 [ - Scuttled ships = standard VP - 10%.9 }7 T, b8 {, s+ y8 x* y* o
- Barges = 0 VP.
/ ]( z' ]' o! W, r9 e5 l A
. a0 J8 v5 \( H - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 M: \: I( s: W+ V( Q4 N
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , a& l9 ?* p+ k0 Q. h
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
$ y: e8 u* ?1 w. ~ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.0 K5 S( Q+ Q) @$ x! X7 `
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
; N C4 T5 m I+ B7 L - Final VP value for holding a Base is calculated by following formula:, N2 f; | t' P, L& M
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
) v" ]" U3 J3 \1 R( _- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 2 { b8 G7 c4 F% I9 I# y
value is in parenthesis).: Z/ |/ e$ a* r7 D3 W' [
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.5 N6 Z+ D* y- \1 D
- If Supplies are lower than required, rewarded Final VPs are also lower.5 N' A4 {; n- ~9 ^1 Y8 a" Q
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( b; @7 p0 u! X - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.7 R$ l7 _5 U$ `$ ~5 a" x
- 2 VPs awarded per damaged point.$ n/ x3 h1 b' @6 S7 K5 u M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
2 W+ {/ K! y( R; E1 c6 e! v - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / h' G6 n% c6 }, J' T8 l3 t6 ^) j! `
attack (including firestorms / A-bombs).
" t% o' `! A5 E5 E/ h9 r/ G- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # ?( q4 j& ~4 X3 l( s2 M
again, player keeps earning VPs as long as Industry hex keeps repairing itself.- q: g6 G7 P! J g8 W
- For Allies, Industry VPs are scored only for bombing mainland Japan.
9 s4 q0 ?! h. p# ~" c P: D7 G - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |