本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ! d; h) V& J7 x& U# t
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懒得翻译了,自己看下吧6 V1 M& |7 z/ { }
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Victory Points6 m& h& d* {5 V! Z
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.' m9 ]2 x. m* s$ Z3 m g D
- Points are awarded in following ways:
5 E7 Y5 ]+ _0 J - Aircraft Destroyed: 1 VP per 1 plane.% u) Z+ X8 o, M7 w6 h' j
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.$ Y9 x( b ?3 V- ~8 f
- Soviet: 1 VP for every 6 items destroyed.* @( ]$ ?0 N. a6 F
- All Other Allied: 1 VP for every 3 items destroyed.
- a3 O) w$ H! ?9 x/ e8 Z: Q - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 M4 q* @- ~5 t; B% [ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 }+ M+ J( h* l+ j9 A: S - CV, CVL = durability + 3 * A/C capacity.
5 G# d- X: @: H' ~! E- S( l& V3 B5 o8 P - CVE = durability + 2 * A/C capacity.
) r R- s+ a& ^ - CS = durability + A/C capacity.
; s/ m* K% J" l2 B" J3 f, o - BB, BC = durability * 1.33./ P* x; p# \; c3 V" S% m& Z9 I: ^
- LST, LCI, PG, ML = durability / 2.) F8 H8 b3 Z5 \0 i/ {
- AP, AK, TK, AO, LSD = durability / 2.
8 Q* [4 T9 L1 q3 N# R - SS = durability / 3./ {9 X- n: I1 L: d: u0 _# z
- Scuttled ships = standard VP - 10%.
% A' `% J5 ]" x4 O: N9 K - Barges = 0 VP.# e: K' v! K+ r B
& z" d; C# Q }( B - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.8 O& D/ z9 w/ {2 B% \
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ' _9 c! U! ~. U7 o1 w: @
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) C- |) ^' m& }$ v - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.: G$ i/ _# i" F7 {. W7 {
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
9 ]: @6 ~& D% B; M$ i6 G2 T* [; u - Final VP value for holding a Base is calculated by following formula:) I7 ]3 E/ `1 Q# {& |+ S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, ?% P/ L8 j$ l+ E! C' w2 v9 o* j) t& L( o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 a" E- S' k: {& K! p value is in parenthesis).
) t- R( ?3 S7 N& g0 i* x" f - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.) N/ y2 q4 i/ P: S
- If Supplies are lower than required, rewarded Final VPs are also lower.
6 S6 [: \- o9 [/ L% e - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' Y- ]7 ]; c& G& I. M2 |, n - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 h+ x* m# J9 u. }
- 2 VPs awarded per damaged point." v2 K2 D7 @: ^
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
1 E7 ?% J7 n; T/ e5 M - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 g! a# \! g6 C, _. B attack (including firestorms / A-bombs)., x# \3 z: v5 p
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
& j6 g# R% C7 Z4 u( M again, player keeps earning VPs as long as Industry hex keeps repairing itself.% i* A5 n2 L- a
- For Allies, Industry VPs are scored only for bombing mainland Japan.
7 l. j8 Q4 S7 F$ {* V - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |