本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . D8 l1 z8 s! S7 ]
7 k, l; r4 {1 \5 r1 ^& B3 c懒得翻译了,自己看下吧) L9 H9 X6 j& M$ h( w& w
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Victory Points M- }- u0 ^: r H: ]/ ?( B
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ A. r7 `/ a! z, t* c# x6 W: O- Points are awarded in following ways:
' M( a3 c# u) N - Aircraft Destroyed: 1 VP per 1 plane.* e0 N% }" N. v8 M, D p
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.3 T. y3 W/ E5 ]2 l
- Soviet: 1 VP for every 6 items destroyed.6 d2 y7 K( x {: A4 W: P: ? W0 j
- All Other Allied: 1 VP for every 3 items destroyed.
9 y4 [/ Y$ T' _6 T9 D8 C7 B* m; t - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 A, S, U2 G- Z
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
% D7 R) V4 D+ M - CV, CVL = durability + 3 * A/C capacity.
9 P1 s( D9 z$ m& _$ ^ - CVE = durability + 2 * A/C capacity.
$ E4 s: g) n) F+ x0 v0 x' c - CS = durability + A/C capacity.9 r' w Z( n" Z, p8 R. A4 [
- BB, BC = durability * 1.33.
& ?! A0 O# f) b - LST, LCI, PG, ML = durability / 2.
# s% H6 K0 |6 _2 o6 O - AP, AK, TK, AO, LSD = durability / 2.- W7 D; a( f2 R2 b
- SS = durability / 3.
9 Y% K) X1 t( u, c- I& v - Scuttled ships = standard VP - 10%.
6 e9 g+ _* }( i9 C; n: O& g, R - Barges = 0 VP.
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. F$ D% \) a# Z" c - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
! A8 e; ? r* ? - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. - H2 N# j5 _1 A, n7 t" D0 B
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
3 W1 o3 ^# N3 A0 i8 L/ @ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
0 q$ v; e* M+ z* {) J; K/ y) l - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% U7 r2 P- d- @3 [! h( q
- Final VP value for holding a Base is calculated by following formula:
) U. V0 H9 v5 h. ` Final VP = Basic VP * [ Port size + (Airfield size * 2) ]7 p: D( X: X* z; X
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP & ~& H' d' x: j0 s- T9 S! f
value is in parenthesis).
N4 v' S8 ]- H6 M& ^8 ? - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level., _ v$ S7 y/ y! [
- If Supplies are lower than required, rewarded Final VPs are also lower.9 {: U6 }1 H# `! F* e
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
8 D0 R: m( C. U: k( Q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
7 |8 B; s z+ d7 a( n - 2 VPs awarded per damaged point.- M2 e0 Z# [7 k- Q' _
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# f, F, @, k, D1 X - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 9 V& e4 T: B4 Q1 g. s/ d( a
attack (including firestorms / A-bombs).
n( L3 A# j. z- q+ `- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
9 v+ u/ O# ?# W) _ {1 x, h again, player keeps earning VPs as long as Industry hex keeps repairing itself.1 f( H' F. @1 k; c
- For Allies, Industry VPs are scored only for bombing mainland Japan.3 t0 V& z. n* a; V
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |