本帖最后由 championzhao 于 2009-7-12 18:49 编辑 1 J8 H {; f/ M1 P( ^: E7 C0 Q
* e% v( u( V/ D, ]& i) B$ ^懒得翻译了,自己看下吧5 U, V9 S, q4 G) w7 Z
) K5 A# f4 n3 r! zVictory Points
3 i3 O; l# y8 m: y- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. `7 U$ p2 g8 p v& V
- Points are awarded in following ways: X: d- }4 c3 K9 K! s9 B
- Aircraft Destroyed: 1 VP per 1 plane.
3 {8 s/ k1 l) e( {, c6 P- I - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
' C& H; D7 [! Z. ~ - Soviet: 1 VP for every 6 items destroyed./ y" ^ o2 [& f- ?) L' \
- All Other Allied: 1 VP for every 3 items destroyed.
( ?3 E. W/ G6 h - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
# w! q( m2 \$ o M - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! ?3 j1 i" S5 h3 a# |
- CV, CVL = durability + 3 * A/C capacity.3 |1 h0 c: S! H* z" e
- CVE = durability + 2 * A/C capacity.
$ D$ u8 ]2 _- n% E - CS = durability + A/C capacity.7 j5 F* T. v! w
- BB, BC = durability * 1.33.% m5 }( O! O L. a0 T
- LST, LCI, PG, ML = durability / 2.
! X' r3 g3 h# d6 l* X/ | - AP, AK, TK, AO, LSD = durability / 2.
8 }# y+ R5 ?5 w& Z5 P" b4 B+ L - SS = durability / 3.5 M d1 O( e3 w: M0 h( {, W
- Scuttled ships = standard VP - 10%.$ J3 t$ u+ K8 h; } y
- Barges = 0 VP.
+ D2 e& [& `: F% D* K
6 n6 a7 V! p9 [1 O+ V) N# Z - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
3 K2 L: h- V6 s* V; F$ O - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ W; o7 t$ X E/ K* s3 ?) b7 ~& P
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* ]- k6 d6 K; V V2 v- Q - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
6 ^; _% [6 h# e# ]* |; K - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
# Z. r: Y; X2 W* t ` - Final VP value for holding a Base is calculated by following formula:
7 N6 F7 a- Y9 h9 H( b4 f6 L Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, G5 h0 F' ^# w# ^; w5 p- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 ]3 D0 _' B! `$ |# V1 t9 Y: ?
value is in parenthesis). r* K& m, t: u* L1 t6 B; d
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
. m7 d) p' o% z9 u! R) ]7 g - If Supplies are lower than required, rewarded Final VPs are also lower.
. Z) K" n5 C' M2 i - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
6 a% t3 j8 M9 ^( b0 {2 g - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.( `3 ~3 A: H' z* u
- 2 VPs awarded per damaged point.
3 s5 f b6 {# J% h7 @2 W, q - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# L9 z+ J& c/ V- J - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of , x5 V! P3 l7 e" t* s% m
attack (including firestorms / A-bombs)./ L( H- _2 ~7 {. r; s0 X
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 y3 s$ m! ~" F4 }
again, player keeps earning VPs as long as Industry hex keeps repairing itself.6 ^! n: @' ^: [) e+ ?; K
- For Allies, Industry VPs are scored only for bombing mainland Japan.4 M2 x" t4 |! p, h$ y; I
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |