本帖最后由 championzhao 于 2009-7-12 18:49 编辑 , L) ^* a1 e' _7 I
- ]% I f& C a4 B8 C
懒得翻译了,自己看下吧 Z M6 s7 z) g! C
1 a$ ?$ X7 ^$ ^- a" i- v5 jVictory Points
u- f7 r8 y% A; o+ K- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
- ]9 A, s, E4 T5 L! Y- Points are awarded in following ways:
3 F3 ^# S0 [2 s5 A4 ]( K6 |1 F - Aircraft Destroyed: 1 VP per 1 plane.
* f, [9 G9 j" Y9 ^) X - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
3 _0 V3 m7 f; r5 T - Soviet: 1 VP for every 6 items destroyed.
+ E! F* ?, L% S8 I - All Other Allied: 1 VP for every 3 items destroyed.% ?3 ]; t( x: L3 X* Q0 O% T! f
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: v g2 w9 r3 w5 U; ^ \+ l: J - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- U6 o. W3 e- c8 O: D" G N, `( l - CV, CVL = durability + 3 * A/C capacity.# t, V% i" @9 \, r B/ h+ E5 }
- CVE = durability + 2 * A/C capacity.
* r9 I- ~5 E: ^7 @$ l - CS = durability + A/C capacity.% w/ x' N0 _. ^# i) {, \# |
- BB, BC = durability * 1.33.% X: v, d3 B3 C
- LST, LCI, PG, ML = durability / 2.+ e& c7 y$ D$ _+ |+ F1 @7 t
- AP, AK, TK, AO, LSD = durability / 2.
) D1 Z/ f0 V6 Q/ j% H: @9 o ^$ a - SS = durability / 3.
' M5 j! O. q, V* H - Scuttled ships = standard VP - 10%.9 g) Q. s! S! ?" |6 C0 p
- Barges = 0 VP.
: G4 V, |1 O! k2 D+ r) F6 w: x 7 O0 K) w5 X% i' P- ^
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, |) n R' z7 S6 ?* ~% V8 C& V - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
, d7 i$ g0 ?& y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
- ]' j# t( {! k8 i; _$ `$ Q; x - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs./ F1 D1 Q6 s- S
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
! p5 o' S* K {. V: _; R- e" w - Final VP value for holding a Base is calculated by following formula:
6 ]$ ?, G$ n( q5 W( G8 E Final VP = Basic VP * [ Port size + (Airfield size * 2) ]; i. @ { l7 c4 N
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
" m5 H0 Q" Q8 \# B* f! H9 k value is in parenthesis).; f, T+ Z% L( U: z$ U) a- x, l
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
) E# W. O3 J+ p& k) h - If Supplies are lower than required, rewarded Final VPs are also lower.2 S. ]( D* ~1 p$ H
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.9 ^7 O4 G! P5 Y- P3 L
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
0 u8 V. I7 `8 w. F" S( u! \ - 2 VPs awarded per damaged point.
5 D; e& j# u3 M* z* g1 T8 j6 n - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
( L1 g& [' a% j - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
1 `9 e! [. X" {0 {& p) b# z attack (including firestorms / A-bombs).+ j5 \ ^* V, R7 C% F, H0 `/ {
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) Y" y! Q7 [. z1 E& V$ W again, player keeps earning VPs as long as Industry hex keeps repairing itself.2 C* }# P# K a, I$ o5 |- p" G$ W
- For Allies, Industry VPs are scored only for bombing mainland Japan.
% Y7 v; n& h* x9 `' M/ T, d& M - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |