本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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7 w+ B! M' q, N+ R6 A) P9 j: \0 j懒得翻译了,自己看下吧! S! F$ V6 K2 X7 H' H
( Y4 Q8 Z& V1 F$ m( iVictory Points
0 ?$ J: `- m1 k- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.- ]" T) C: S' ]- ` W( X! p# E' ^
- Points are awarded in following ways:9 l; d0 x5 @6 x' N7 S
- Aircraft Destroyed: 1 VP per 1 plane.& [0 `3 h6 Y/ f3 O' }3 g
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
$ f+ B, j0 R k+ W$ l6 }0 m - Soviet: 1 VP for every 6 items destroyed./ \: k( J/ @. p4 k+ P. D: N
- All Other Allied: 1 VP for every 3 items destroyed.
$ K* b! q3 g: Q3 l8 ~& X2 c; A) S5 g - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
% A+ M8 }2 p+ U) ~; j8 G - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
* ]7 m' W d2 g5 |% g- M1 V* K - CV, CVL = durability + 3 * A/C capacity. ? Z5 W* t/ R) Y4 w; j% _$ H
- CVE = durability + 2 * A/C capacity.% ~; K* S+ r7 o0 R! Q/ o: ?, W8 {
- CS = durability + A/C capacity.
$ F7 w1 ^7 ]0 j - BB, BC = durability * 1.33.& T) Q& ~; q1 G r- a) i+ c* v8 P
- LST, LCI, PG, ML = durability / 2.
C* w9 b. Q- j1 \: u4 |, Q M$ ` - AP, AK, TK, AO, LSD = durability / 2.
8 ^! \8 h; ~9 m' _3 l- u8 \# T/ R - SS = durability / 3.
& {% ~$ L$ m8 a! \4 e - Scuttled ships = standard VP - 10%.' X$ S0 ~+ ?2 N0 U# D3 ^0 q
- Barges = 0 VP.
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) ~, H9 i2 L/ ~$ p6 O3 _ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
6 B6 r3 Y& D8 o+ n5 D - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 l6 Z7 y# j0 B0 s
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
- [4 @$ n8 h3 ` - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 _9 i- y. u* u# g - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 N6 C+ E: t8 I' Y- ~. M0 n1 Z - Final VP value for holding a Base is calculated by following formula:
, u# k. |' c. z& q Final VP = Basic VP * [ Port size + (Airfield size * 2) ]5 z1 @( @/ N1 n
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ' x3 d/ t4 R$ f
value is in parenthesis).; L' J1 M- W& ^' s4 ~: ?- I& l) r- _
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.) `# z3 G- v$ F- H5 i. G7 f
- If Supplies are lower than required, rewarded Final VPs are also lower.
J- I* a( o% u P( u: e3 v% u3 o - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( Y) d) g6 b, ?/ k, |
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.! }; R& {! i5 I! T
- 2 VPs awarded per damaged point.+ Z {3 a* o6 M) c& o
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 }0 `7 G& s: g) P# L# Q
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / z- C; d# B5 x. b* K7 o
attack (including firestorms / A-bombs).) \" w* p! \( p$ A5 H. O5 d! ^
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. y3 ]5 Y1 @+ [* j again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 V1 }1 U- Q! R* B5 m$ [
- For Allies, Industry VPs are scored only for bombing mainland Japan.
/ U' }+ q& w5 d' }5 H% M, L9 M0 I - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |