本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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0 `9 Y# A* [/ F( G3 U懒得翻译了,自己看下吧 s: i6 x s7 v% ]+ o5 X
* _& t* S9 ]' y- a: nVictory Points: T4 k* L4 \! N' [5 v* K" {3 g6 Z t7 r
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
l0 O: v6 S* \3 r9 l) t( n- Points are awarded in following ways:
2 ^3 f" }3 {8 r - Aircraft Destroyed: 1 VP per 1 plane.8 N( d! l; t8 ^ u! |* V
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% |0 W4 s5 l4 Z# p
- Soviet: 1 VP for every 6 items destroyed.& A p+ L( A: _
- All Other Allied: 1 VP for every 3 items destroyed.# Y+ W6 q/ @. k1 O+ z
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
* g' X! k1 i1 b8 T: Y1 v8 q - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ S! k. w( n! \' g* Q/ J6 N+ }: y
- CV, CVL = durability + 3 * A/C capacity./ Q" C9 }6 Z( h% Q K
- CVE = durability + 2 * A/C capacity.( I" v1 \' L# x$ ^
- CS = durability + A/C capacity.9 k/ Y# K6 Z7 a7 ?8 q. m, B2 j+ n
- BB, BC = durability * 1.33.
" i; i& D; k" b+ a' h5 x - LST, LCI, PG, ML = durability / 2. x4 R4 G P8 x+ o& s/ C. h
- AP, AK, TK, AO, LSD = durability / 2. u* B( z4 n$ d0 N4 e/ o# k
- SS = durability / 3.( ?: `3 K& w( w1 T" M# d/ p" U6 t
- Scuttled ships = standard VP - 10%.+ I) Y: a6 r; d, S {
- Barges = 0 VP." V# q1 Q T' x+ S' ]. r
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
# `. c+ Y/ D1 h; w" R% j: g - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
" F6 ^' \5 r7 X6 Q1 v - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 _0 S1 ?& Z Q' K6 t
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.1 v E: N! q& ^: q) \
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% d/ ~1 Q# D4 C& _; j% K
- Final VP value for holding a Base is calculated by following formula:
$ X2 X7 C0 v$ W: t5 k) { Final VP = Basic VP * [ Port size + (Airfield size * 2) ]" q( G# L! z4 g! H, |$ }
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 F" ?$ c- F; U6 T4 q
value is in parenthesis).
# z/ J! l# {/ t! ^ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.0 A. ~; |* ~- K4 ^2 {' `0 L& U. ~
- If Supplies are lower than required, rewarded Final VPs are also lower.
. ]0 x! Y# T/ [6 Q7 r$ { - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.% [3 `& l2 T i* k7 \2 @
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
9 q+ n Q8 Z( N; o& c! ?. V - 2 VPs awarded per damaged point.6 y; p7 h# D# Q( f8 b
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 \' K W+ {- N/ J" l8 M5 r: u
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ( t% Z5 w, _. L7 F% x X% [
attack (including firestorms / A-bombs).8 B, W2 S: i1 \( x
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
9 r$ y9 B7 w. b, U6 G0 z4 C$ a5 g again, player keeps earning VPs as long as Industry hex keeps repairing itself.$ g4 I& H |( r( ?
- For Allies, Industry VPs are scored only for bombing mainland Japan.( i" E# k; F- ~* M# {1 d [
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |