本帖最后由 championzhao 于 2009-7-12 18:49 编辑
, w l+ f9 L8 u# a
) g" Z5 L6 C& k5 B1 D- ]懒得翻译了,自己看下吧
R) c" X' R j5 J3 w+ o' Q
% c* s( n" w, D. }2 a, w* FVictory Points
! B& K1 y: T V+ t- \- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.$ a3 `. d; K8 o3 k$ d/ H) Z
- Points are awarded in following ways:* ]( m: G# w0 f6 `! m
- Aircraft Destroyed: 1 VP per 1 plane./ I( c( G+ A1 z" K& B
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
5 U4 H$ F; k+ a9 H7 @/ }9 S - Soviet: 1 VP for every 6 items destroyed.4 n# Q9 h9 u; m' `) k
- All Other Allied: 1 VP for every 3 items destroyed.
2 v7 P6 b% j7 ^$ f7 t) r - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.$ o6 M" s& C2 f. L, L, E
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
9 I8 K7 }8 t4 C) j6 o - CV, CVL = durability + 3 * A/C capacity.
; E1 x0 e3 c0 z# [ - CVE = durability + 2 * A/C capacity.4 U* N! |8 e' |" V
- CS = durability + A/C capacity.
$ f( B5 W" H z1 ]5 x$ [ - BB, BC = durability * 1.33.
+ U; Y/ W# J; H0 ?1 I C+ U- E) _ - LST, LCI, PG, ML = durability / 2.5 @8 d2 V# m9 G( U- E z H( q
- AP, AK, TK, AO, LSD = durability / 2.# A+ n: [. Z- Z5 r9 i" c$ T
- SS = durability / 3.% q6 i4 W) e% N: n
- Scuttled ships = standard VP - 10%.8 N K2 h# N! y1 U4 e5 q+ ]
- Barges = 0 VP.$ N& U9 o: T# [3 g
4 J2 S: |, S: { - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.5 N; ?" m- |8 S) e$ {; G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
: l/ X# Y9 _) D* ~: C! R - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
& N$ [' ^/ g" r2 |9 o$ D - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' Q* I0 z7 W: Z+ d - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
$ ]; b( O& c, |' o% o- c - Final VP value for holding a Base is calculated by following formula:7 I; K% L% g8 `, x& h& P
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]+ _/ h6 A- _! `% F
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 7 G& N' q" P: P4 ^
value is in parenthesis).8 |5 @8 R) X3 r9 W3 p
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
- {2 K" |& A7 l% j# T6 Z8 b6 m/ _ - If Supplies are lower than required, rewarded Final VPs are also lower.% j7 r2 I4 S" Z; i' r" a3 p9 q
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base., K9 i5 d( `& r% v* h8 u1 c
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.% ?! B7 t, Y8 p; r/ U0 _/ N7 w
- 2 VPs awarded per damaged point./ \% g! }: h1 r
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
* _" ~( B5 \: c; Z - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) x& ?8 p+ F* E: Y8 v attack (including firestorms / A-bombs).
/ D0 q+ `0 a, d# Z4 M- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
3 b5 ]/ `: ?! u( u6 l again, player keeps earning VPs as long as Industry hex keeps repairing itself.& z! u, c* Q. L7 x# C. \
- For Allies, Industry VPs are scored only for bombing mainland Japan.- o" z5 G- F' d! j: B
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |