本帖最后由 championzhao 于 2009-7-12 18:49 编辑 2 }1 j! ?4 V# B R( E4 l
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懒得翻译了,自己看下吧
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r3 \5 Q$ k0 sVictory Points
2 N, E7 N; K. W- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
& ~* E; B! }3 O8 p9 {) S9 H, S k `- Points are awarded in following ways:
) u! d3 j0 ?) y+ m% ~ - Aircraft Destroyed: 1 VP per 1 plane.7 F1 ~: Q) }/ _& P6 Z% ~, L4 O- @0 L
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% e; l! r3 j& T0 `( o$ K
- Soviet: 1 VP for every 6 items destroyed.
1 a) k2 z2 D2 e8 X - All Other Allied: 1 VP for every 3 items destroyed.# M8 ] Q3 n3 N% Z
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
3 n7 n0 r( T0 N- n - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
, \- }$ D& H# U - CV, CVL = durability + 3 * A/C capacity.9 S1 n: S0 w' m# {* B1 |
- CVE = durability + 2 * A/C capacity., \) Q2 _+ k3 r1 Q
- CS = durability + A/C capacity.
2 ~5 I G) L) Z+ x) K/ T - BB, BC = durability * 1.33.6 B7 ^$ V# _3 f# ^6 ]% G
- LST, LCI, PG, ML = durability / 2.
* G5 r3 o: z- m$ J# {8 W - AP, AK, TK, AO, LSD = durability / 2.
8 W" ?/ P/ ]8 c! g - SS = durability / 3.
. @3 Z- l& }2 \. @7 j. G - Scuttled ships = standard VP - 10%.$ u0 Y, l+ S# p' E, g( H
- Barges = 0 VP.
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( ]* R" }; y4 { - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
5 {7 A! W4 E) M- g6 ^6 c- R. w - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! h5 \8 S6 m7 o: ]# i1 D
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' d/ B7 r/ ~. J3 S5 u' H+ ~; k+ g9 J
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
( V% @2 O) E: B3 j - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
, ^; f' T I" k3 V& A - Final VP value for holding a Base is calculated by following formula:
3 \" v* i. K9 j" z; ]1 ~ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, o' j" G" o7 K% B- a2 L3 {$ ^# o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
8 i5 I9 x6 B( n value is in parenthesis).0 t3 P! v# n2 ~: K7 Z8 W+ t
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* j( j% o" n( {' J& `4 l& R4 b' ^ - If Supplies are lower than required, rewarded Final VPs are also lower.
% V/ Q4 B! H4 U# ]9 H4 \( h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* }+ @9 n0 B% r; P& f0 g/ E - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
) l: ~3 d6 z. ~1 N - 2 VPs awarded per damaged point.
6 S' J2 L i h9 Q* K4 r7 l: o# w6 P - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).- x5 R8 x. p0 t. q$ J6 A6 O
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / { r8 P, O5 Z+ j1 P
attack (including firestorms / A-bombs).5 |- ^5 F% ^- f1 P7 E/ p. ~
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ) x1 j# \0 `8 \2 ^6 e% E" k
again, player keeps earning VPs as long as Industry hex keeps repairing itself.& E1 L6 X7 o' z/ q- S4 \- Y
- For Allies, Industry VPs are scored only for bombing mainland Japan.
' w5 K/ x9 U% L; ]) y. q. v+ ` - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |