本帖最后由 championzhao 于 2009-7-12 18:49 编辑 n9 W) d, V0 ~
6 _. A( I2 H# A2 M; T懒得翻译了,自己看下吧4 d3 R4 F' X) ]: f" A/ a, x
% L+ B: c# n& v lVictory Points5 N& ~0 ?3 h5 L6 D% P+ U
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
/ T5 Q3 P+ Z3 z, P9 p9 v/ w- Points are awarded in following ways:
( @0 |& k# @% k. x6 \$ C - Aircraft Destroyed: 1 VP per 1 plane.
2 j, p3 ?3 o* b; n4 ?6 L: F/ R - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; |7 T) |; C% J' U1 M, _ - Soviet: 1 VP for every 6 items destroyed.* w. V$ |6 I& V2 G p
- All Other Allied: 1 VP for every 3 items destroyed.
, U9 P; v: K, y$ y0 I- k/ d" ? - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 b! Y! D/ E4 I/ `( M - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
1 d8 c, f/ w: K7 A% d+ N - CV, CVL = durability + 3 * A/C capacity.' l- \3 S5 N* h2 _( |
- CVE = durability + 2 * A/C capacity.% o( T" L3 S9 Z1 V1 [. u; e
- CS = durability + A/C capacity.( S/ H9 O) d6 l7 @7 X0 z3 C
- BB, BC = durability * 1.33.; o0 ~: a1 k/ D* ] B& G
- LST, LCI, PG, ML = durability / 2.
5 S2 _0 b5 [' x! d% r1 @2 A - AP, AK, TK, AO, LSD = durability / 2. c. G5 @+ b+ ^+ _& ~) D7 m
- SS = durability / 3.% L$ p4 V9 a) a8 U- \% c
- Scuttled ships = standard VP - 10%.4 C' K6 y- y9 _
- Barges = 0 VP.8 {3 t5 v- P6 j1 N+ V" G! d- p
! M! G$ ?$ n8 ?* i - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ p( i+ L" b( @) ]% ]/ w9 S - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
2 O* [- W+ A* H! s7 H - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
# Q5 y1 J1 ~2 v0 [* A' j, S+ |# J - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 U- H Z* F3 j; Z( s) \ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
/ ~; W* l. i0 k5 w; e( f - Final VP value for holding a Base is calculated by following formula:8 o9 D4 u: O7 h% k# ~
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 Y+ r& A K( x- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # q+ W% h: m* {- Y. |
value is in parenthesis).# u( j- s) @# m7 R0 y: y/ z
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level." g0 [! q$ l. ~( B2 M7 h
- If Supplies are lower than required, rewarded Final VPs are also lower.
$ m8 i* s1 [9 I1 N4 j1 I - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.# R, s q" G0 G, L' b. }
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.3 T' A! F7 s" `& L% }! g
- 2 VPs awarded per damaged point.' y6 F1 j1 q5 C9 |/ }; n
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).% ]+ l! T+ z: m8 u3 m8 x' E( }+ ~
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 Y q5 s) t6 }2 e1 D- F
attack (including firestorms / A-bombs).* a8 g: m8 ~/ E
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) ~9 m/ |) m# q; i1 D# T$ t again, player keeps earning VPs as long as Industry hex keeps repairing itself.
- p9 L* P% u1 m3 f - For Allies, Industry VPs are scored only for bombing mainland Japan.
( D6 ~9 t9 G7 X - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |