本帖最后由 championzhao 于 2009-7-12 18:49 编辑 : U; b2 X$ I0 g1 R
5 x4 e! T5 P% A6 N懒得翻译了,自己看下吧; i% p) ^0 F9 B) m( k
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Victory Points9 z: x4 Y3 @+ l: `6 u$ J b
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 m. l( h% t( n9 v4 G8 v) s
- Points are awarded in following ways:8 F" E1 E# |, p% k+ @
- Aircraft Destroyed: 1 VP per 1 plane.
5 K9 J% M- l3 ]' P7 S. f' H6 z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
, b# J |% V% T8 Y* l - Soviet: 1 VP for every 6 items destroyed.
0 u2 K5 o# d' ] - All Other Allied: 1 VP for every 3 items destroyed.
t' W1 A# y& j - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
3 V& B# J( D: S! | - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
/ B7 T& P& T1 ~/ A9 w7 J5 X - CV, CVL = durability + 3 * A/C capacity.4 K3 h& @& P( v: s
- CVE = durability + 2 * A/C capacity.4 c8 j/ R: X3 b+ E/ e5 ^1 F/ t9 w
- CS = durability + A/C capacity.2 c; F" y! P/ M# m
- BB, BC = durability * 1.33.' Y7 {( ~% x0 a J7 {7 x
- LST, LCI, PG, ML = durability / 2.
; q# `+ J( u6 u$ l2 h. ?8 ]1 ~ - AP, AK, TK, AO, LSD = durability / 2.( i* R/ ~4 H M: f9 M5 S
- SS = durability / 3.2 J4 Z; @( v8 a4 @
- Scuttled ships = standard VP - 10%.
; m6 V2 Z1 k+ E. h! p) R6 Q8 V- A - Barges = 0 VP.4 ~( K" h3 u- |0 @" ?" R
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
: D/ A* g( M7 O' a6 o. x/ K4 v - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
% `! S$ [' R6 y$ K9 I - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.% G" y% A! o$ V& d2 n4 `9 S/ U
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, \$ _& J! i3 X" s- A - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.. }) b2 B5 e* s3 [8 e H4 S
- Final VP value for holding a Base is calculated by following formula:: [* w- K, ?0 {: }
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
h& z; I4 i ]: c& `& P% w- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) z; C/ _/ q) K( M! h
value is in parenthesis).8 V! N1 ]; E# `2 }& i
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.3 y7 b/ ~& b2 G# u' b/ Y4 j
- If Supplies are lower than required, rewarded Final VPs are also lower.
' `. u6 a8 Q: M - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.1 W0 B/ r! I" h8 e3 P! l
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 |) d& R! \! D+ g
- 2 VPs awarded per damaged point.9 y5 `# _9 F8 ^$ s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
: V+ B5 p4 g/ z1 K/ A7 q' m' Q( _; t - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! c* n# H( g7 M9 ^ attack (including firestorms / A-bombs).
5 e5 }) c5 }% ~- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
/ `* \3 J. g8 d8 y& S* ~, |% c6 y again, player keeps earning VPs as long as Industry hex keeps repairing itself.' N- Y# ` |9 Z8 {- S# m8 g- C' a/ m5 g
- For Allies, Industry VPs are scored only for bombing mainland Japan., b' `, Q7 p9 n0 P6 R
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |