本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . e8 J9 h6 U+ s/ d; A# f6 j
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懒得翻译了,自己看下吧5 w; H! a- z3 O# k+ J5 ?
$ k9 J) P# ^5 pVictory Points; Z8 R0 q. i$ X4 l
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
( z( ^& X) Q X L- Points are awarded in following ways:: @! c4 ?4 N) V# H5 S
- Aircraft Destroyed: 1 VP per 1 plane.) R' _6 D' W) j* c R/ l
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
, ~. N# E* E# y, I, C+ | Y - Soviet: 1 VP for every 6 items destroyed.
7 o& b$ F5 N+ n. [: A5 d3 z6 j - All Other Allied: 1 VP for every 3 items destroyed.
f- c+ S1 V7 S2 y - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
' m O0 U. o1 T' d! l# a! L' d# d - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.0 \! Z* _5 o, R' }
- CV, CVL = durability + 3 * A/C capacity.
: t+ n5 {/ ]4 h9 s9 D$ w - CVE = durability + 2 * A/C capacity.. K, X4 ^1 g- p0 l
- CS = durability + A/C capacity.
4 V% u5 A2 \% }% P3 n - BB, BC = durability * 1.33.4 U0 w/ L. ~' X2 M
- LST, LCI, PG, ML = durability / 2.4 v& _" i7 ?* d( [( N
- AP, AK, TK, AO, LSD = durability / 2.
2 t) [6 s+ C! o( H4 I - SS = durability / 3.# x* ]! f) O- U1 D( N
- Scuttled ships = standard VP - 10%.4 x/ w$ v% G8 V7 v& k1 u3 A8 i
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& ]' N5 B; i* U' l* H6 A/ ?: f5 E
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ {, n* E4 d' W; E* ?
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) d1 N# d3 H/ o( b U+ g& m - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
) l( o% D4 Z. b6 U6 ] - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. J: O& ^5 V- }3 r
- Final VP value for holding a Base is calculated by following formula:- ]+ U; [3 g+ E. S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
$ e" ^/ m4 p9 a1 C* V* ?+ E- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
1 `( l( v# m, `, M d value is in parenthesis).
) I) j" v* ~6 o( x w+ P& {: M - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; u, ^ S* f4 [) Q* W6 t
- If Supplies are lower than required, rewarded Final VPs are also lower.& ]/ g2 |# S/ _/ ^& B
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
0 z* C: {4 p1 f; G4 x - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.3 r5 a9 Y% E" P
- 2 VPs awarded per damaged point.
) d4 |# D7 u3 o - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
3 g; l3 j" Z) F& q - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
( ~0 X" G1 _- b9 ]8 y2 s4 M1 { attack (including firestorms / A-bombs).
% `- p8 c2 P0 z7 T- w- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
1 Z$ m, r- x8 I6 p+ \ again, player keeps earning VPs as long as Industry hex keeps repairing itself.: d4 C8 a2 `7 j& ]' J
- For Allies, Industry VPs are scored only for bombing mainland Japan.
. O5 b; a! L/ {( D4 [ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |