本帖最后由 championzhao 于 2009-7-12 18:49 编辑
$ {! p' e6 J( r* a9 C" a9 l7 `
$ R9 @* C; G3 U# B: A) m懒得翻译了,自己看下吧4 i8 k: V7 h4 d0 I2 o
+ ?4 F& l: T" f* ^- LVictory Points+ G5 Q' l. ]8 e- a% `
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won./ Z3 l: V$ F/ g" f* q" |3 `6 B
- Points are awarded in following ways:8 R2 s+ v8 D: o# g3 k) L) }, P: E7 ~ P
- Aircraft Destroyed: 1 VP per 1 plane.- E9 f& A( f' V h
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
" m8 e' p4 z7 q) S0 K6 k! C - Soviet: 1 VP for every 6 items destroyed.$ x1 f+ {8 E- ]3 T& I8 A. W4 C
- All Other Allied: 1 VP for every 3 items destroyed.
$ u0 Q4 t1 S! K6 b - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 l! x3 \9 t/ w
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
% J `/ q+ e) E$ s& \+ R; ^ r - CV, CVL = durability + 3 * A/C capacity.
% Z* N, M. X" f j - CVE = durability + 2 * A/C capacity.
7 U% P" U6 T, _ Y# S - CS = durability + A/C capacity.# D5 U6 Q& Y9 ]' h2 \+ g
- BB, BC = durability * 1.33.6 q( M, ^" B8 @. D0 D/ @6 x3 d
- LST, LCI, PG, ML = durability / 2.
+ ~: V& C7 Y9 \4 {2 K1 [ - AP, AK, TK, AO, LSD = durability / 2.7 p* b, l" v' _: l
- SS = durability / 3.0 j! `5 B( T" x" s L5 _- l
- Scuttled ships = standard VP - 10%.
, C, S/ W9 x! R9 M! }0 { d - Barges = 0 VP.
5 M/ o, G* S" w2 Q ) P2 u* U% ], L5 ]' L# I" N4 e
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.1 `' N2 N/ ?$ o" I: f2 G1 Z
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
3 i! H/ I2 Q- f* {. p: V - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
5 F6 O- s* L+ n I4 L. S - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
$ }; R- Y9 [ A# g# o/ m5 k - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 o! ]! d- k5 M7 b
- Final VP value for holding a Base is calculated by following formula:
3 b, e. m/ y% m7 F Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 W6 H4 j$ x- A; c V
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) K* `4 J7 s" Y+ u5 v/ u0 I1 } value is in parenthesis).
9 V* X9 d# |3 j - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! k! l3 j `$ A: Y' [
- If Supplies are lower than required, rewarded Final VPs are also lower.3 l. _3 b& f9 D: U* o2 d& ?
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
" D* _( J" Z+ L, C8 {: Q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& B: v/ q) O j$ G5 i6 X
- 2 VPs awarded per damaged point.( I) k9 ?5 M/ v, Z+ w# s: t
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).8 @5 G, ^) L8 p! H; x
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
0 H5 [7 m2 _8 ~/ s attack (including firestorms / A-bombs).: a8 i2 @0 D# V! I
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
/ u8 H: a. J' E# i- a7 B( \ again, player keeps earning VPs as long as Industry hex keeps repairing itself.( E# s9 Y% o+ y5 H% D1 w
- For Allies, Industry VPs are scored only for bombing mainland Japan.( R3 q& Y( N9 o8 q0 s
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |