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18/04/2014: 1123x5 ' ]0 M5 g  ^: }( W* B) l9 n8 M; |
Fixed Forming TF in base with large ships does not undock TF. 8 i8 |% B7 D" O/ b  C; {
Fixed Corrected replacement delay when rebuilding split air groups.
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$ A- k) L8 e4 _9 T' a* [4 Q03/05/2014: 1123x6 # c# `. g. f: u1 d
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. $ G; B' @- m. v3 D; t( E' z* `4 k
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
# ]0 a" n: F- [- w- V6 [0 RFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" i* y9 P; F  ^3 w' A$ }- h8 d! ]Fixed Potential to only service 150 mines if more than one ACM present   K2 a9 ]0 {3 ^7 c0 ~6 b, @
Added message when LCU can't march directly to a hex 1 K: ?+ y7 ^: A$ p; i. l2 G
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. # g' ~7 W: q8 B, M& u
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( T2 A: _* E# I. O1 @* A& YModified ACM to use the ship’s endurance/fuel rather than port fuel
) ~7 ]+ d! l7 t8 ZUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " r  [# f+ @7 p. z
Added air groups filter to loading TF screen, and made items not selectable if filter is off
) k5 y4 I" [  L+ Y. bFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
( h/ D) q& l; K8 ^, ?. IFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
6 P& ~0 \* w9 @2 n& tFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 + N2 o8 {% ~3 n; R5 N; N1 B1 r
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
" H! h% K2 ]" K' `Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
. u0 [- l3 ?7 ^# TAir attacks against TF with many small craft improved as game tended to go after only one of them. ' @+ L9 M: n/ z% T3 b/ z" D1 \: a
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. # y) O+ P1 _1 J/ u9 o- b
Correct hex control value if hexside is not truly 'blocked'
, o0 r& n9 N1 D" E) ^6 O: hFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ p1 ~2 Q* {* b( T- P8 TFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 |% G' `0 e: R+ ?( e: Y26/09/2015:
5 O7 Z5 B3 u" i4 Q0 s4 x: eFix case where surrounded units disappearing without VPs + v7 U' d4 U5 f+ |) B' g0 j& |
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
8 _  K1 t  D  A. j6 X& |补丁见置顶帖
1125c
$ O% _: ]- T$ e: e0 F7 p/ t02/10/2015: - m$ P7 V3 m" |/ b# B
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 6 U/ b/ D7 d/ e" L6 Q
add 'back' button to database aircraft and ship list 7 ~/ {5 B+ X( ~' ^& y' Y9 N
fix ship repair screen that used ARD in calculations for all repair modes ' v. E3 a2 Z! a! W, I( D5 v
fix device change on base capture by 'occupation' 0 N( _4 o% {  D
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
: @! P3 D+ ?+ z! F/ s' w [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ; Z" k- J* S7 a/ I) i
added TOE name to the Army TOE screen , ^8 C3 Q) k, x1 ]! R
fix 'major repair by large port' setting due needing major float to do major engine
7 o% f5 X6 H) s' W: c2 L& c6 C added ops message when ARD being used by ship for repairs 1 G/ @: o% O' f. h2 {$ q9 o& F
fix group list - level bomber selection correction at toplevel (base and list) - w$ J; q% [/ E
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
& W3 i6 F; _* M" b( m+ B9 CFix some columns not sorting in aircraft data list
' j3 J9 w  f- c2 ^) ?Fix display of a/c in convoy LCU on reinforcement screen
: A# {! [9 G: k9 qFix loss of national base on reinforcement screen (was defaulting to Aden*) " v- N: |  g1 S
Tweak for reinforcement screen, filter out units with no arrival base by default
' P4 ~, z% r. N" i" WTweak AI forces when routing thru off-map bases; some extreme end-game conditions # i( t( P9 V* a/ m
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! B2 B; j' P9 j3 M( W, w" M
Tweak to allow refuel in TF if tankers present even if below safe endurance level + X1 K3 J5 @) d0 d/ I
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
* g3 O. J6 r9 T/ w- {Tweak to force ships with no fuel to try to get some from TF
1 G) X0 _2 @& e: G3 }Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
' [) x  l. k* p1 F2 G- A7 Efix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ; i, f% v7 o: u# O% s. V" D
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  # A8 Q6 ^. v. J
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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