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18/04/2014: 1123x5
9 v3 r; c# }& s: T! s2 eFixed Forming TF in base with large ships does not undock TF.
: J: t+ \. ^) y8 ~; wFixed Corrected replacement delay when rebuilding split air groups.
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/ i* G$ I' O& x8 B- _( v03/05/2014: 1123x6
' l5 d& u- N+ I: S5 G1 E- NChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ; h6 `7 q/ N. R0 P( r$ R0 `
Changed Add option to activate pilots in a group
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6 q7 R$ V; b& w/ Q& \4 |+ e2 G18/05/2014: 1123x7 1 l/ }9 S8 l) a- _8 P
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 $ P9 l# l9 Q0 V3 R
Fixed Potential to only service 150 mines if more than one ACM present ; D3 \2 {2 N) C1 \; V8 A1 R! l$ C
Added message when LCU can't march directly to a hex % v) L% _4 g6 t3 a
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
5 x2 Z; C6 U( [6 L7 X0 GAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( o5 H; Q- x0 q; n# t3 u0 N4 UModified ACM to use the ship’s endurance/fuel rather than port fuel
& v* W. h3 B9 ?. {/ N: Q! Q& C( DUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. % }2 @& w( ]+ o% i* V
Added air groups filter to loading TF screen, and made items not selectable if filter is off : h8 E5 g; U' H
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % I  @) ~6 D5 y+ {4 |; R% k6 j
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. - W7 M8 R; ]! B% u+ d
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
! k& M! x" P+ {0 _, d# kChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo $ V2 u0 Y/ \. \1 X& Y7 K
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 : A$ `  S* L/ {
Air attacks against TF with many small craft improved as game tended to go after only one of them. 6 O2 w! z* j2 G. w& ^$ m4 X5 `
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
9 z1 {/ {! {4 U+ c5 _Correct hex control value if hexside is not truly 'blocked'
' R& _; h+ b/ Q. S' PFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . n/ L: @4 j4 T/ T( r/ s, E
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
- m, m" m2 c8 ]6 i, }* r26/09/2015: 3 M+ f) o3 Q% ^2 u% O; a
Fix case where surrounded units disappearing without VPs
" s3 ~- J, A6 b' j; A* @/ AFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
7 `& O; F2 ?  Y/ {# n, g7 H+ D补丁见置顶帖
1125c" D3 D& A. X% i. e
02/10/2015: % e) C1 r7 K9 ~) j! e& [$ d
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 7 l- A( m/ K) x2 U$ A
add 'back' button to database aircraft and ship list ) ~. s$ C$ M2 w6 m
fix ship repair screen that used ARD in calculations for all repair modes ; P& }3 D) G! W4 X
fix device change on base capture by 'occupation'
: {* U: d9 u; e4 E' |! F change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 v4 k4 k; w/ B. U$ r' w  K [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
' d' O" ^* g2 O3 D$ F8 ^0 b added TOE name to the Army TOE screen 7 q4 y# ^% O0 x8 t* V0 s0 G6 ^
fix 'major repair by large port' setting due needing major float to do major engine
" i$ R+ p% W+ t added ops message when ARD being used by ship for repairs 9 L* f- n* ^) F
fix group list - level bomber selection correction at toplevel (base and list) . A) Z( H8 H) P1 E( J) ^, h1 S$ m
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] $ w5 V) c7 r+ j. s" e8 h" ?5 E
Fix some columns not sorting in aircraft data list
0 j  ]0 c8 w7 O0 lFix display of a/c in convoy LCU on reinforcement screen
- K; G* U' m: HFix loss of national base on reinforcement screen (was defaulting to Aden*) : b5 d; w3 C1 ]" L  E9 V& i
Tweak for reinforcement screen, filter out units with no arrival base by default 8 J; \0 P9 n5 u& X0 B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   y$ I: }" W2 |8 ^( K6 w+ k
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) " a7 m' P2 H6 P; y6 C9 c7 b
Tweak to allow refuel in TF if tankers present even if below safe endurance level
0 `& W7 T/ i' g5 |/ cFix case where TF endurance may be 0 causing TF not to refuel other ships present
& ^, |3 r& O: y: D5 V/ E6 v. i: s3 cTweak to force ships with no fuel to try to get some from TF 1 p/ @% H' _% j) b. K1 @4 k
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
# {) Z0 C7 x" [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 B+ d( l/ w: G" O& g8 `1 D% f" utweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ X1 ~7 [5 I$ u2 ?9 W7 O, P, Ofix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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