20/09/2015: 1125 : A$ ` S* L/ {
Air attacks against TF with many small craft improved as game tended to go after only one of them. 6 O2 w! z* j2 G. w& ^$ m4 X5 `
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
9 z1 {/ {! {4 U+ c5 _Correct hex control value if hexside is not truly 'blocked'
' R& _; h+ b/ Q. S' PFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . n/ L: @4 j4 T/ T( r/ s, E
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
- m, m" m2 c8 ]6 i, }* r26/09/2015: 3 M+ f) o3 Q% ^2 u% O; a
Fix case where surrounded units disappearing without VPs
" s3 ~- J, A6 b' j; A* @/ AFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
7 `& O; F2 ? Y/ {# n, g7 H+ D补丁见置顶帖 |