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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 2 H4 M( X4 C  W* m3 F6 e+ r8 W
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
8 d2 T  A& H. R# ~4 P6 [- {Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ( `3 W( d" Y$ o; E; j9 u) n: P- F
Fixed non-base disbanding of LCUs ; @$ r0 _+ B+ K( u
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
0 d6 Y5 T) D2 \  w) D& h2 h/ j8 GSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 7 F% z' Y! A# ?. g/ }
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex " H5 Z9 n0 G' O4 z, s
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
1 H9 g0 g/ H- O8 n8 |! h4 A1 S+ VRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
) q0 a' T. H& ^1 S& E/ BRestricted filter on Unit list for 'change all on list ..' not working
1 N8 w" R) B: F+ ZDon't show TF to enemy player (in case it happens)
5 R) K2 i7 P. `! Y2 i/ j' @$ w$ sTroop/supply unload at friendly 'dot' base
' H) H" R1 o/ j8 EAI swapping aircraft to different nationalities
$ c. r5 a' w% P' U: A/ ^1 PPilot training HI expenditure not set in some cases % R. I) n" K. K! d: q2 q) ?
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
: H) c& `5 O* h$ F  ZShow Electronics data in in-game database view 4 ]& D- [) h9 L, l; ]4 G
Disbanding VS group when not returning wasn't merged
4 e' i9 H& K" |: HAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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