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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
; a. Z  Z) i) B% u$ D8 ^8 t. RTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 9 s6 O) k* a, U4 S* X
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
9 _* ]: w# W' k+ g3 }; E  }Fixed non-base disbanding of LCUs ! v& k. H9 O0 A) @( e
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 4 I5 R- D% p" F; m" {. g
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
& g6 o8 q# ?0 E; R7 O3 c- u6 J1 w% lDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 3 i0 `+ p, d2 n2 l: h8 d
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 7 h' p! e  M7 J* @2 g* J# z# Y
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
* r+ o. T. v2 A$ l! N% IRestricted filter on Unit list for 'change all on list ..' not working
; T; O# }9 B+ }0 F  ADon't show TF to enemy player (in case it happens)
3 Y7 U+ Z8 }* \* t* V  xTroop/supply unload at friendly 'dot' base
, z7 ~( F- p- h: `- ^8 l; L3 r0 C# {AI swapping aircraft to different nationalities
$ i- L7 X( j7 M9 G; m0 n9 H* r% q8 g# C# GPilot training HI expenditure not set in some cases ( G4 d( Q' Y' g: r! _2 S1 @" A1 `
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
. d) f8 ^( }1 H+ w0 oShow Electronics data in in-game database view
' k/ t, _$ O: X! G# rDisbanding VS group when not returning wasn't merged ' V1 a% m8 n% g9 I1 Y
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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