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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
- r  y* [7 c3 l) vTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 4 @; K' [  o3 Z! A+ p, c- r
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
3 W1 @6 A5 W6 y7 wFixed non-base disbanding of LCUs ( n% @1 L; L" T* `; O
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
- G! Q) g4 w! ~) A! XSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 3 P/ R$ `( R% c) L+ W2 o, I
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex % k! _# x' c. Q9 A5 g# A
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * B4 @' j' d: K) @2 K+ R
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) # K$ i. p  o; C+ b
Restricted filter on Unit list for 'change all on list ..' not working
! Y" _0 Z$ k9 \4 h% ~Don't show TF to enemy player (in case it happens)
& E0 ]  x* v9 p7 LTroop/supply unload at friendly 'dot' base 1 j0 r, C1 G/ ^9 i
AI swapping aircraft to different nationalities
* T$ o$ Y% z+ b4 m; X+ W. dPilot training HI expenditure not set in some cases
. ^7 V: F7 n1 G3 g7 w5 ~+ \* U22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
: v6 g; o1 i$ r9 TShow Electronics data in in-game database view
4 A% D, V1 [7 J0 V; gDisbanding VS group when not returning wasn't merged
, H) J7 G- ~$ v4 }Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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