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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. ( k+ _# A% _) c* I
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently - b* G, d2 B0 n8 l7 Z2 \! {
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
7 w' V' g9 {/ @6 W  b( @6 p4 ^' EFixed non-base disbanding of LCUs
! Z0 u3 z1 ~8 ^Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
) I2 C" h0 ~4 `) j0 X: c( t2 o$ S! wSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
/ s' w9 n. Q, X3 k+ \1 e9 SDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
2 t8 h3 ~& `# [: B! s9 G: vPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
& |/ ?* m+ i" ]+ O; p8 p# bRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
& s0 m) c0 C8 O* F. A$ URestricted filter on Unit list for 'change all on list ..' not working 1 G6 T! Z8 R7 \8 m5 \0 p0 W% y
Don't show TF to enemy player (in case it happens) + I- V5 Z4 |, h/ B7 \9 A% j6 |7 D$ c* E
Troop/supply unload at friendly 'dot' base
( U$ c" j9 J6 ]$ QAI swapping aircraft to different nationalities
% o3 s4 K9 H' |) _Pilot training HI expenditure not set in some cases 6 V( N9 p- u/ q) R; R
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
+ Q8 M- t, x8 x# z0 SShow Electronics data in in-game database view
; h3 P! e3 ^- S8 }: ?1 kDisbanding VS group when not returning wasn't merged ; Y7 z( }9 s  k+ W# A7 X8 ^
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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