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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
" p* L. I5 v: P, @$ \1 S; A/ @" P  W' ^Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
+ n+ `7 K! b" l0 x% Q  X# ~Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 1 H9 [. w' H' I6 V. f- }
Fixed non-base disbanding of LCUs
  G! c! f) ?( S1 Z0 U% _, mFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
3 @5 k. f2 u$ q$ G, D0 n& ]5 i0 bSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" - G) v& g' ~7 ^% L# b8 ]8 ^
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 7 g' k0 r) D4 o
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex : v% |6 W  w2 O& V$ G  i
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
2 _: ?8 Z5 f$ fRestricted filter on Unit list for 'change all on list ..' not working
, L5 |8 w/ w- Q6 [2 w) o1 h$ l) F+ xDon't show TF to enemy player (in case it happens)
" q0 r# Y: Z8 _% {9 h) I% o& u- |; ?+ ^Troop/supply unload at friendly 'dot' base
$ g6 F. H0 u3 x6 tAI swapping aircraft to different nationalities
8 s2 r- G. d) H1 Q2 BPilot training HI expenditure not set in some cases 8 I# |1 H8 \6 F) ~& j$ v
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display & {+ \0 F% O+ r: W/ D
Show Electronics data in in-game database view
" \# h7 H0 b2 [" X( ^7 k. T7 {4 cDisbanding VS group when not returning wasn't merged
  S7 O; P& e/ E1 m; `9 ]Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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