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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
# Y3 `1 n' ~  W3 e' F6 F* `6 ]Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
3 m% J" [" |+ s3 aAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
. O( h: Y( s7 R- Z/ c' S$ _( CFixed non-base disbanding of LCUs
0 {2 X0 p) Y* S; J& ~8 h, dFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font # B6 x% ~2 d3 `% o0 u) n- t
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 1 ?1 X$ l$ G- D
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
7 d7 t0 _2 _$ }# G7 R& ePartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex : y  ]* w9 g! d! p  n1 b
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
# e; ?& d% a- U' |8 v% ?Restricted filter on Unit list for 'change all on list ..' not working 1 j3 v8 P7 `8 F1 \* ~
Don't show TF to enemy player (in case it happens) + X: V. s( E: A+ f  o- v( n* A, G6 x
Troop/supply unload at friendly 'dot' base
& P. T4 G  P9 y- z& NAI swapping aircraft to different nationalities 9 b: P7 X8 z+ Z( }
Pilot training HI expenditure not set in some cases ( O, x- r6 z8 Q6 J0 p) Q
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
$ F# w4 T. F5 n6 q% {/ `Show Electronics data in in-game database view
  D7 ~5 f0 }8 f2 l& lDisbanding VS group when not returning wasn't merged . H- P+ _* L5 E, j$ x# ~
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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