返回列表 回复 发帖
2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
1 u/ o9 D  m+ w) eTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
. z. e5 f& {- o/ u2 i6 iAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ! S6 _) e2 y' g/ ]. t
Fixed non-base disbanding of LCUs
" K" q& C' N. O! f: q$ P- XFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
& C# m$ E: e7 N6 P, LSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"   C  {# d7 J; V& H. x4 H5 v4 Y
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
# t4 K  o, N3 g$ O. dPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 0 h* ]+ S) N3 x# e
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) ; H# C9 F# }3 R2 U5 ~1 n: X5 e+ F
Restricted filter on Unit list for 'change all on list ..' not working 8 Z! ^9 s1 ~( I4 e
Don't show TF to enemy player (in case it happens)
7 K$ P1 e8 p  O5 BTroop/supply unload at friendly 'dot' base 4 C; r+ X$ r5 }( |6 O. f7 R8 O/ B
AI swapping aircraft to different nationalities ) M9 M4 @5 X; e, b6 G; c$ u8 z
Pilot training HI expenditure not set in some cases
; l$ N5 p% L, {# z: ~) Z1 z22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
7 h  p; c& Q; |' N/ YShow Electronics data in in-game database view 3 |* x3 i, j& h& x4 h  s% x% s
Disbanding VS group when not returning wasn't merged
% s: T* \9 y0 P; Z( l5 c+ wAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
返回列表