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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
/ W: F. j! h9 f; T& n- dTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently # ~% ^1 \! _. @5 H) O
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
1 ?1 U, u/ f3 b! AFixed non-base disbanding of LCUs
' c( ?% v8 Z4 ?- a) BFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
4 l, c+ a5 H8 y6 \6 V4 vSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" . ~% E* \* R/ J+ w0 M+ u3 U# V
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
) N7 C7 \, W) q& u8 kPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * ?& C2 {3 n* {6 c' b
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
" Q; n5 E* G( C* p% h( ?Restricted filter on Unit list for 'change all on list ..' not working
2 [) M, _, M: W) V" |8 d% `" fDon't show TF to enemy player (in case it happens)
! _- @. U& `5 u  o4 U  JTroop/supply unload at friendly 'dot' base 6 w; Z' i) l) [: q# I  b  f6 o
AI swapping aircraft to different nationalities
  f0 m" t$ y3 V; p: LPilot training HI expenditure not set in some cases
- s4 l2 ~4 M2 D! M22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
7 b; F7 G# Z! {$ [% @$ C" JShow Electronics data in in-game database view
1 U% k# ]7 r# g6 p" I2 nDisbanding VS group when not returning wasn't merged
) G( T) I7 ]7 Q+ n: \Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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