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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. , _0 U4 V3 Z4 X6 p, f* v! Q1 t. i$ R
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
+ A' m# m) {; z0 g( XAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
/ M7 i7 `5 z$ V3 [& o: v  Y  I6 e$ JFixed non-base disbanding of LCUs
2 Q$ P/ m; T+ J9 w; IFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font % j6 Q% ]! H5 B* n$ D
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ' y& r9 n- @, k. o( x+ `& Y2 P# M
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 9 ?9 s& Z% [9 u) k
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
7 x& q1 i& Q* F& g- FRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
+ |2 }7 a& r+ v$ A3 {" u7 lRestricted filter on Unit list for 'change all on list ..' not working
! y1 y! ^4 F$ b7 l5 gDon't show TF to enemy player (in case it happens) 8 a3 g2 t1 U3 W+ M: W3 r7 m
Troop/supply unload at friendly 'dot' base 4 X4 B0 b$ m9 b) B3 y. h, z
AI swapping aircraft to different nationalities
( S$ D! k4 O3 G1 gPilot training HI expenditure not set in some cases
, f7 V) m$ a& N5 L9 M22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ( \& `( B5 q) c
Show Electronics data in in-game database view # ~+ @/ n1 v' Q% Q9 N9 |- q) `
Disbanding VS group when not returning wasn't merged ( e% V3 T7 n. |& ?, D$ d
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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