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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局1 Y" ?" }  M5 }% @( F7 ?; z0 M
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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' V/ `+ }8 q$ H- uhistorical 1st turn- off9 Y1 D+ V/ }: G  ^
历史首回合 - 关1 E, E5 f9 t( `4 \9 d( W
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以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1  d) ?5 N% Z, n1 p. @$ F  u
- Allies: Form no new Task forces on turn 16 n" B  F) p8 W# ~! f
盟军只能在西海岸或地图外新建编队
6 a) Y4 K0 A  N1 k9 g或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs & |" y! i& |) G) U, U& x5 [
- Allies can however change orders for the two US CV groups and Force Z
* u" {" m3 x9 t. T+ {- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
7 n( ?. @' z+ z$ o; [7 o- Allies can issue orders only to Chinese units and TFs at sea on turn 1
! J% {) ~% o* k盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)6 b6 m; P3 q- R% B
或盟军仅能对中国部队和海上编队发出命令
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) g; e& N% h; V. m6 c: a! a* k- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
- B! E% A3 u% o+ Y  o3 t- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. / a( M; B- j6 k. L# s! Y; a# n
- only one Japanese port strike2 a- Q5 p4 ^0 T  K) c4 q
只允许空袭1个港口* o6 ?# y( z/ r, r
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去2 n+ @7 U8 t8 w, z) _
只允许空袭1个日军港口 ) V* V1 @' r& }2 u
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF ; i9 s" Z/ _) `8 y. E: I7 @" {
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸  Q+ ?/ [, i% u: i0 k
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. $ t3 i& e# r, z! p+ e- }5 Z7 V
除了香港外,中国部队执行命令不受限制+ p' s4 M/ G, j

! H! I, S' m8 C- ~; c/ y- Orders may be given to TF's already formed. 5 N( E, H) N1 @, i" \  U
仅能对已存在的编队发布命令7 P" \# Z; D* T) I
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
8 X6 H6 |5 I6 T* ]! @任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动. {3 {) J9 F3 G3 }, C9 k
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
/ Y$ q& u' W# c6 ?" O任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)/ }& z8 I+ d0 W6 j) |- V, U( k
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).; ]6 X" B9 f- G8 B0 d/ `3 g- `/ d
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?: P2 c! ^5 s/ ~" [- R
zhd3501 发表于 2012-6-6 15:11
9 Q; z' p2 t. b都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)5 x) d5 w( M6 L
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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