之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局' Z; O, d' l1 `* u- W7 i# [
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
, G b: x; v/ j4 h历史首回合 - 关: J) S$ I& o* t& H v( X6 p* d
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以下房规为非历史开局第1回合房规& U+ N i$ C9 x: o2 f: G
- Allies can only form TFs offmap or on the West Coast during Turn 1$ u" y" F0 W* C* @* t1 U
- Allies: Form no new Task forces on turn 1+ y* Y r3 C" w* A9 { g
盟军只能在西海岸或地图外新建编队% n: A0 y k5 T9 G3 I5 J
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs
( z& {) B, ]7 J, l( i- Allies can however change orders for the two US CV groups and Force Z
% K" ~: |; C$ V. V- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
, l$ P' z _1 X: M- Allies can issue orders only to Chinese units and TFs at sea on turn 1. ?& b( W7 a9 c
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58); u% A/ s* B$ l5 q$ n* |$ x% ^5 I
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
( e* S& d. j* G5 n- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. / P' N+ [: ?5 S) f; V& J
- only one Japanese port strike
. A. ]; t% K# n只允许空袭1个港口
* N* p: x4 ]9 v/ Q8 H$ b或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
; V+ `8 v( h9 h& n) [9 i+ J只允许空袭1个日军港口 ' d* s# |1 U3 G
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
8 q1 [$ ?9 c* `5 x5 W! h3 s首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸5 N/ H% z H5 k9 U' w
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
" e' x/ B/ E4 R5 m/ u1 Q- a/ ~除了香港外,中国部队执行命令不受限制
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% ]$ q/ x ]. J+ S# K- Orders may be given to TF's already formed. / V7 N# g% ^0 v8 t# ^
仅能对已存在的编队发布命令
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
7 V$ o9 e/ e- w7 L" r% o5 ^9 y9 h m任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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9 g+ z! G0 E6 M4 B3 E) D3 k- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. + Z" R' T& A: u
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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6 c) [( ]" V+ u/ }- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)) |, q) Q# Y0 ]8 v+ r+ t0 i3 p
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
, J3 K( |. V' S+ m; [! f: q) z首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |