【官网原帖】:
. V- y1 R0 m6 Q/ O0 y) {( o x8 Vhttp://www.matrixgames.com/forums/tm.asp?m=2313850
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5 F7 `/ Q" [- p# p3 S: H7 a英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:
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地址1:rayfile下载
0 o$ z K$ R0 A* N2 _http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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$ h1 T, o% C+ v地址2:HTTP直接下载0 A0 J( b" T) y' |; Y/ [
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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$ a1 m( |5 Y) X" T& K【使用方法】:2 k/ @& d7 H6 q9 J$ m; }
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:4 j7 h4 s& d# b7 q$ U2 Y7 \, I
v1.00.95 - December 7, 2009
9 R- }: L- ~1 ^• Second Official Update – This release is comprehensive and updates ALL previous
) t7 J% r9 D. d8 H. {4 @& f: p& A) |# Mversions to the v1.00.95 level.- Q- c. R- h0 F. k+ ?
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
7 G0 u5 N( l# r' D% c/ uManagement Addendum” which have been added to your Documentation shortcut subfolder
q$ Z. B& I* t* u* w- v* y' qand can also be found in your /Manuals installation sub-directory. These two/ E' w1 `4 g( p* S, C
documents contain very important information on improvements and changes in these/ G& F4 Y# H5 E1 y
areas.% {% p( F$ B }+ u" |$ i) J. Q* H6 k
• Code Changes
]2 H# H5 `; f/ J2 r1. Interface Improvement: New Screen for Industrial Management
/ W9 b$ N5 \' y2. Gameplay Change: Air transport mission was using all ready planes. Now the$ ?! y! ~% C9 N' M
number of available planes for the mission will be adjusted by the rest/training3 N" ~' p: v1 m! J$ `2 i5 a
percent as on other missions.
9 u% m& R+ j. H( E5 e3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 O3 L1 p/ Z! ~: B& v
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 O) k( p& `* k
show in change command list
4 l( S; K6 n7 g5 l" D* l1 M: |; {5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
% Q# ~. a5 j' C- E) sBombs’ flag rather than the altitude setting3 Q, K& _% P$ L: h/ O+ m
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
$ z7 W: k1 I( j6 T& u3 dindicator ‘*’8 D3 d' W5 }5 l
7. Pilots who are captured or killed were still being counted in some group totals. They4 ^9 z5 g( a5 j' l" _/ @
are now removed from group’s pilot count, but still available for ‘Top pilots’.4 ]" \$ @5 O) o3 y- ^
8. Interface Improvement: The buttons in the lower panel of the main screen have9 [. ?4 i6 k; I* G1 I- d |
been improved. With the mouse over the icons on the far left, the number of groups,
9 ], @9 @+ ^1 Q, t9 b6 V1 Itask forces or LCUs at the base is shown. Added a previous page button when there5 v. v* D& y) @* t9 \
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The# }8 j" s+ p4 |! b- x! c7 ?+ g
tooltips sometimes were corrupted when other screens were displayed on the map and, R! ^% O( N9 C0 T
the bottom panel was still active. This has been corrected.
; [/ g" p9 z2 M: P9 f/ T. _* K; q9. It is now possible to repair planes in excess of the group’s size' P$ K p' [- J+ u; H
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" f- g: R7 m! e' O* }$ y. Itraining is incremental. Points are accumulated and once a certain level is reached, a
* N+ [( ]4 i# E; Z4 J, gpoint is added to the skill. The cutover level is the current skill level; so as the skill
; [6 i7 [* y( @, m: T& w; llevel increases, it takes more accumulated points to reach the next level. Combat6 D) K+ V0 W+ y) D- ?$ Z9 B
gains points faster than training, and combat is required to reach 70+ skill levels.
) d2 v/ d, V* D% N4 F2 }Experience levels behave similarly with the one exception. If the Experience level is
% C, S7 I3 N" D: n: ^0 qhigher than the best skill by more than 5, a skill based on the group’s mission gains3 G- e& T9 |( v+ E/ S
the accumulated points instead.' A7 H0 k% E3 q* _9 R- O
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
) D8 O' t4 q8 t1 f: p! {ammo and return to base if required* j5 Z& z: N) q) c* n' ~
12. AI Aircraft production will now stop based on comparison with on map aircraft totals) s" K" a4 d, W9 N: u1 }
13. Gameplay Change: Malaria effects adjusted
% G* O+ i0 \+ X- |; x! i* s3 H( K14. Fixed bug preventing port construction in certain cases
) L! m0 l3 X7 C15. Fixed bug preventing combat engineers from building6 F# B& }, C" g: g! [9 o
16. AI improvement refining settings for LCU attack levels# B' t1 B( S1 \& Q" r
17. Corrected unit TOE loading bug5 K& T/ a3 o" c
18. Correct bug setting default morale and experience when not provided by editor
/ U, m1 C% }, i$ ?% z: m19. AI additional checks for level bomber base sizes B* Z6 {" }( V+ `0 y
20. Numerous supply tracing improvements0 D" \+ V* I$ U
21. Numerous supply/resource movement improvements
7 S2 X, Y& Z2 e. V22. Corrected several land unit fragment bugs.. ~8 f% U' w, e& V! d
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
+ F/ m: Q; k7 L' K& P. l' _* |arrives at the destination of the “met” TF before the “met” TF does. Also adjust+ m2 o* O% i1 F& A5 K5 `" `
meeting process to reduce chances that the meeting will not take place until one or the
( S$ ~6 m- q8 i9 p3 g& dother TF reaches the “met” TF destination. Also correct a problem TF could$ N0 s* Q& x* E- N* B8 M
“merge” with a TF that no longer exists under certain rare circumstances.7 K+ o% w& u N3 f5 b
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( I9 T+ w: B5 Q9 u+ H. U R5 ]9 xdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate( v! h- U# Z* {4 {$ i! H* ]
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
( l5 @+ c& n A7 G5 C. ?- bdocked if the port has the dock space for them, but will auto-undock when adding a& s- ~- I$ A: U% `2 z
ship to the TF causes it to exceed the port capacity.& A2 |1 [ I% H. N+ P
25. Adjustments to naval retreat determination. TFs retreating after combat will now be0 v1 ~8 m- l9 A% z6 r7 Q" t
less likely to retreat to hexes containing other enemy forces and be more likely to; K e) _1 t9 V+ f R
retreat toward a friendly base.! p' ]( _" ~) W) H; n
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it% t3 L }* L( Z r3 ~
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
# x% L3 w1 Q& @/ Xin port, (c) ships in port (disbanded).2 H8 e& B0 j" s3 z: T2 J" B9 j
27. Interface Improvement: Implement search arc drawing on map2 X3 b1 E! \" t3 s9 S
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
$ R( p5 p/ I( M1 iensure partial rearming is in full mount increments, and adjust ops usage according.
, }$ W/ I, |2 j7 J3 Q( e9 |29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& ~! T8 D+ f: U, d4 ya base were incorrectly excluded from Naval Support totals at that base. This was
3 b3 p0 r1 C9 U fdue to an error in calculation of Naval Support availability over HQ Command radius.4 l; I, k! `# w+ ^0 Q
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ l( Y& v$ l6 _0 A0 P9 d: Ccould improperly interact with fragments of the same parent that were at other$ k6 P4 a- F% I
locations and had been previously loaded by either the TF or one of the ships
/ l- k, W3 ]+ ~% f* a! c; Vcurrently in the TF or, if the load required multiple days, when unloading of other% o) `3 S0 d. |* p3 u$ e( k/ H
fragments of the same unit caused and automatic switch of a fragment to the prime$ T* S/ [! E V
unit.4 A8 [, [( q, o0 U( C
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.2 j9 Q% j$ m, l% m
Previously repair of all system/floatation/engine damage would terminate repair of a
/ w$ y$ d9 w5 r0 Z2 Vship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ K* {! }4 @$ M6 [, i
now prevent full repair of systems damage and may “create” small amounts of system# b7 e$ e5 n, a3 M# |* o3 d$ k
damage to keep the ship eligible for repairs. Note that this may have the affect of
/ S& Y# E& n9 v$ X+ asmall amounts Systems damage being not repairable at a location where it normally
$ t$ t3 L6 M: E3 g+ f2 x; h. Iwould be repairable if that location can not also repair the damaged devices(s).. V+ W/ _2 s; G
32. Interface Improvement: Changed Allied aircraft replacement display to show nation* u1 L1 F N' }8 I: l6 _
of aircraft) c( Y9 G- c1 ? z
33. Corrected several menu bugs
# P5 O; u! ^& M' @* v4 X34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 G# c6 U# D* ^5 M: k3 X' @3 _land units by TFs.
3 |/ z) W* s7 G1 ^4 B4 r* b35. Interface Improvement: Add “undo” for ships being transferred during ship
1 |5 H n& C, j6 A \ Ntransfer. Previous undo only functioned properly for ships being transferred into the/ i. u; k9 t( F" `, T+ H! o. c
selected TF. Provided undo for ships transferred out of the selected TF.% O/ E7 ^' a$ e5 I$ w
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
8 Z% X, J/ K* U- J7 t! z2 R8 K8 his following another TF that is beyond the player-set follow distance.
) U3 |4 o1 `# ~ D37. Change ship based aircraft repairs to be by plane, instead of by group
% h2 \# J) R/ M38. Interface Improvement: Made air group screen larger to reduce clutter
5 ~# G5 `6 a" T39. Gameplay Change: Adjustments to supply consumption by land units$ K3 [9 r' u3 q4 X `+ B
40. Change to AI shock attack determination4 U8 o. _9 f) D5 }* U
41. Improve AI awareness of intel on nearby enemy LCU
2 I G% c0 H, S: d42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 t& L- Z8 h4 ]( ~# c6 v
43. Gameplay Change: Changes to AI production on “Historical” level
; a! D D/ ], r. W44. Improvements to save file process to reduce chance for file corruption, especially by
) F- @8 e0 J8 P. Adeleting the old save before writing the new one$ Y0 V, K- w7 r+ D6 v
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active. |* S; T7 s* I6 p* W4 N
46. Improvements to refueling calculations and processes. Ships are more likely to fuel, `! U) q7 C( K/ Z: ~% v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
" G) I7 r$ q3 h w0 z' S( O" psources for the “from port” and “at sea” variations.
+ h# ?3 J1 D- n0 s( A+ C• Replenish from Port will now use the available fuel/supply at the port and on all7 X1 x9 U3 _% X9 o% w& W
replenishment ships disbanded into the port. For those disbanded into the port,0 s, ?. z! W* V2 V! x
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 N" D5 P" O1 |4 b' q( a; n
Tenders must be of the appropriate type for the ship being replenished. Note that Y, b5 G, t0 F* j: ?# Z, @1 v: `
port facilities are used in preference and ships in the port are only used if the port+ G7 a+ h- t3 d0 K8 F7 R! v* m- T: J
is not able to completely replenish the ships in the TF.( }( Y. w n) S; z6 W" W
• Replenishment at Sea when the TF is in the same hex as a friendly base will now( {: Z% o, B; @4 U& J
use all ships in TFs in the same hex but will no longer use ships disbanded into a: v2 w* n8 I* J8 E* T5 c, I
port in the hex.1 x7 a( ^8 Z1 y1 P( n
47. Interface Improvement: Add new map icons to highlight certain events
# ?% k$ h5 S- t; e$ `% f. W48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some( U& n) r. }! g
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' S1 J. O* q% l7 m6 a
port or from any TF that is currently off map. Ships that are not badly damaged
7 g$ {. n/ J' C1 O0 M( }can be withdrawn from some on-map ports or from TFs in certain on-map regions.( x& ?+ l# W0 x- r! B. @; g
For on map, ship may not be on fire, total damage may not exceed 99 and no
0 ^5 a0 i, D9 J' K8 ~8 _" V4 Mindividual damage type (system, floatation, engine) may exceed 50. Ships may not
) C2 c4 B, f4 m# r& o7 `, @be withdrawn from any on-map location where the enemy has air superiority. The
9 T# ^3 P8 L% K2 }2 p. s% B; Sintent is to prevent withdrawal as a method of saving a ship that stands a good chance& U1 t. m0 U$ _
of being lost or further damaged. On map withdrawal ports are set based on the
! {' h s& U0 x9 h& ohistorical exit locations for ships leaving the Pacific:
- m$ L9 N: k) P, d/ S1. Any level 9 port.' M) p4 v! t) L/ Z5 `+ T/ h1 O
2. National home ports of the United States, Canada, India, Australia, and New2 ^0 N) @( n& F; a6 X1 G
Zealand (with no port level requirement)
3 [2 J0 F1 m' C3. Any level 7 or larger port on the US or Canadian West Coast./ m: J4 \4 J: P3 C- T8 [7 D
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 s. Q+ p1 L6 h9 V& t6 L2 R$ I/ [5. Any level 7 or larger port in South Eastern Australia, plus Perth.
- H1 a0 w$ B7 m6. Any level 7 or larger port in New Zealand.
% m& J% ~8 F( x9 m% X5 C5 |# U, \49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" W9 `# B; q' ?$ K7 v- q3 i
another ship actually sunk, the data for the two ships could be mixed. Depending on2 J0 V4 j0 U( Q! B1 w ~
circumstance, this might result in one or even both ships being reported as sunk.' G1 a F! j, M) x+ R2 Z; [2 v3 C
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
- e3 o+ T( q/ ?7 t2 Z6 r+ Q" F, e- DTF list screens. The calculation will continue to show the remaining ASW capability8 @% X: K0 }# I }' i
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% r0 o4 \- q8 s5 c9 b
now based on full load for all ships in the TF.
( v4 H; v) g3 q: {# Q51. Resupply capacity for bases added to editor1 L, x' R6 R0 _: ~
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 J/ K g5 k, ~) A- J. R' t% [
53. Adjustment to AI unit planning level based on AI difficulty
# C2 h7 Q `+ Q$ z1 n54. Ensure minefields are created for proper player when a single TF lays multiple types
) c& c9 U! t' W0 ?of mines. Player of minefield properly set when first mine type laid by a given* r( P- \6 ?2 S- p/ D: n8 u
minelayer but a similar check was missing when the TF contained minelayer(s) with* z/ f; m. S% Z' z2 |- \
two different types of mines.
+ P9 J1 W3 y5 @55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and$ \# |% I9 a1 x! W+ @ ^
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- n) e, [( q1 c* L& [1 gfor owning player, if partisans attack and cause damage.! d4 K1 f4 j; G" G" h$ v! \
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
" a% g5 q: g8 J) |% M$ f5 E Smechanized units
( H0 i0 Z8 \2 P57. Gameplay Change: Land combat effects toned down3 L# T; O5 p# D$ d
58. Ensure AI captures empty bases3 b2 @, u2 ]0 S, S: \
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
% u. j, ?6 S" ]( f: @save from moving them ashore. Training from disbanded ships does not increase the5 Q: a* S3 a! Z: R# N
pilot mission count.
5 b$ z3 D6 M/ O60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 e6 g( G2 T) l
order to help identification of saves
. A& O4 u4 a% T6 m* a61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
, |' S& U$ g" H2 ]; S62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group. n$ N9 X0 g5 W6 L' o$ ]/ w
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
3 L% D% b" j7 w2 F1 cbombing attack. Groups were at maximum altitude and conducting glide bombs
4 r1 N. @+ G: hattack, sometimes without engaging CAP or flak.9 z) [0 z: i, i8 W. u( P
63. Changes in order to standardize inactive Soviet group’s training options;
4 Z( P7 G% v( j64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see) Y' S# h1 h' }
Pilot Management for more details). The number of pilots on the group lists is RED if
8 A8 Z% a5 T3 P! Nless than the number of ready planes in the group, indicating a shortage of pilots. This
% M& l* E$ H& d, R; g1 A2 bshortage may be filled automatically or manually for a mission based on the pilot
5 m) Q/ ]3 g' H; eselect mode.# }1 p, e3 H) u9 E+ h8 }' n
65. Corrected issues with group destruction on scuttled or sunk ships and groups on: e2 a' K9 O; m
withdrawing ships
3 R" v8 a! a' l) a66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at0 I8 H9 x7 d& v9 K* i3 C1 Z; ~
close range V/ Y& |. O" O1 w
67. Gameplay Change: Greater weighing of crew experience in surface combat
; z/ r2 A& w5 Y- f: Z$ \9 }68. Gameplay Change: Limited radar directed fire, increasing over time
: r6 Y( e$ K$ z$ Q8 ^2 e6 J: {& i6 }69. Gameplay Change: Revised weather and spotting, resulting in fewer surface- z7 Z- U) g/ A( Z
combats at 1000 yards( t7 C! }. r+ H. i" E: r
70. Gameplay Change: PT Boats less likely to attack in daylight
8 o5 N8 }; M; f9 S1 P8 w: S# U71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& j7 y2 Q' j- H8 F+ |7 chit in ports and rivers
; S7 Z0 n' ?3 [+ g. d' `" Q U72. Gameplay Change: Submarine captain ratings have more influence on Submarine$ U/ T2 h3 d- N
performance# u0 Z5 l5 Y/ _3 B" `9 ~
73. Torpedo hits on escorts not showing in combat report bug fixed- I! ~( O H, F- o' b# a+ ^
74. Gameplay Change: Aerial ASW less powerful in early war
% |5 v: [% Z2 m- p! |, p' ~4 r. B75. Pilots still flying planes from sunken ships were treated as losses, resulting in any& `4 a! }1 h) N( O e( K) G
diverted fragments having planes but no pilots. Pilots still flying planes are now
* d/ w! I f6 H% w9 _) [/ yignored for sinking ship purposes until their plane lands.! a5 k+ \2 P4 F, S
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& V: L( x1 {' }0 ebeing delayed ‘4’ days. There should be no delay.
# s, `' Z# m& [- d8 H77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
l$ Y) i6 X c2 K6 Pthe convoy disbands.
9 \1 S, b# z: P7 s78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
" i9 A/ C1 @1 R' N0 e+ ]+ I2 khexes. The range was not changed when the game scale was changed.
. V$ \9 z. L+ @" U5 l79. Fixed bug when displaying search arcs at a base
6 y2 I9 I, }$ L% {+ V80. Fixed Escape key on Industry Management screen: ~& B; d" d5 v8 n
81. Fixed oil and resource in totals on Industry Management screen
& f2 e* I( ^3 X, m/ ]# P82. Interface Improvement: Add an extra line to the Industry Management to show total
) J* S2 B8 p1 }' u2 q; T8 l6 H" rshut down industry on Industry Management screen
2 Z$ T* T" i4 h0 S83. Interface Improvement: Add base select to Industry Management
6 k2 E' [" J& S( F# \84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
5 c5 G, W7 p" m6 EONE group for Admin stacking purposes; the presence of all three in a base counted
& o! }: F. L# ~ @% a! fas 3 groups for Admin
4 h/ i) x& P. V" D1 o6 C$ E# _85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
4 O! `/ b( |% h; X F. _# u86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. l) z6 D: h% L: S" V
FF being affected by old stock code that cleared the secondary mission.
7 f3 a0 C2 r% s/ b x87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! @4 h4 S8 Z% w7 b7 l9 ~
88. Fixed an issue with tool tips being offset from actual hex when forming new/ v* e8 S# n$ @1 e+ a/ b+ Z
taskforces1 A- w' l3 U& ]5 ]. x& p
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on* l) e' i2 z4 W- \8 K
the end of turn save only. Preferences are now restored as saved for the player at the
1 H% Q; t1 K5 }9 etime.! K4 O0 q( ?! S( I3 a1 n3 y
90. Changed air supply mission to use a friendly base as destination, if both a base and
- e! [& V6 F. kLCUs are present in the hex; it was sometimes giving the supply to the first unit only, f8 u# F/ G/ x0 a" ] G9 q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 z' \7 |) K$ J7 h, [. `+ mmission was canceled because the enemy LCU was selected as the first unit in the
' N) f' _7 B( w6 O) o) thex.* z# V. r- p! u- \- w
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 i" U2 q; O: D# b/ ?
93. Prevent very low grade TF commanders from returning single ship TFs to port to; `, W7 n2 R+ K. P( [: X
rearm when rearming not needed.
" e3 ]6 X9 ?2 M- h; K: Y94. Fixed the supply cap and monsoon effects on supply
! T$ i4 g5 U9 U" A95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" f8 _4 V7 B5 z6 I4 \- R* ~
movement.
! m& j/ P: D5 d5 C$ ?3 u/ Q, w1 g96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base1 J# H. E- l' w& x: b: ]+ b4 l1 y
when Soviets are inactive.
. Q$ U) \- X g# d97. Tweaked resupply task force to Japanese bases.: S7 Q( i1 Z! c3 B+ M- d0 X
98. Fixed a HQ/Chinese unit respawning bug.
* c6 w- `& h& K( U/ P% c2 p99. Restricted permanently disband/withdrawing air groups from being able to the the
& Y5 j% a. {1 c2 D2 b( _“Trainer” option in the type of pilots to use.5 O6 f4 V+ I# r7 M# L( e, Y
100. Restrict the options available to pilot movement in permanently
+ u& K9 `* B5 o/ W4 l* f, r% ndisband/withdrawing air groups; mainly restricted to making them active or in-active) V8 n" X- u/ O; g" y" i& d
within the group.
) T' Y$ P9 x6 t& { V, c) m101. Fixed error in splitting air groups caused detachments not-in-play still attached to+ |$ ]5 a+ g2 h |1 V# j0 G, U) b
parent group - stops divide ability
# z# `7 m8 u' H3 |6 X( S, K102. Fixed an issue where some autosaves could reset game options.* d! X" s9 i {: O
103. Disabled the ability to make a group a temporary on-map Trainer.
' d4 k0 [# f; X" {, y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high8 ^9 v/ L: Z& I ?: J3 J
FATIGUE pilots. b' O2 Q6 z6 J9 ~% ~( n8 ]( i j
105. Made some adjustments to Kamikaze effectiveness.) f, V# {! u% u6 _9 Z
• Naval Data Changes
w7 C$ I) I* ]( G1. Added cargo capacity to AVs, AVDs, AVPs, and CSs./ y. a7 B! x1 a( j2 \( Q- |9 S8 m
Class: D* r5 J" p! D5 W: f
Scen 001, 002, 006 (007, 008, 009): F* t3 S9 `* c) v4 a
0021 – Australia – correct weapon facing# z/ I$ X% S/ v; ]
0418 – Helena – correct tower armor from 0 to 1256 G5 E' x8 ~! m/ m4 ?, c% N
0767, 0769 – Chevreuil – correct endurance and fuel
6 r8 ?. }& B( {0770, 0771 – Duguay Trouin – correct weapon facing3 M# E* z9 O$ a( o e0 T; Q
0772, 0773 – L’Adroit – correct endurance and fuel3 Q; Q9 L4 [) X# v8 ]
0774, 0775 – Fantasque – correct endurance and fuel
8 e1 W; V7 V$ ]% O! Z: I; D! m0776 – La Galissonniere – correct endurance and fuel- |/ x1 L) m# G; R& N
0776 – La Galissonniere – correct weapon facing
2 O& X/ g. m' _+ w. F3 W1013 – Yubari – correct weapon #4 turret armor t6 L9 t7 D" a5 a
1102 – Furutaka – correct weapon facing
/ v6 S' N+ @- E# \3 a1107 – Aoba – correct weapon facing
/ \, Y0 t+ V5 N s7 |( i1112, 1113, 1114, 1115 – Myoko – correct weapon facing
3 ~ Y3 `+ i5 { R) h/ K1730 – Yamato – correct weapon turrets7 I3 t( n s- l% x2 I. N
2025 – Kongo Maru – correct weapon facing
. d$ a8 k) B8 S2202 – ARD 3000 Ton – add Japanese small ARD class
1 ]/ k& t, N: x' X2903 – Gnevnyi – correct weapon facing# K h" s6 _0 h9 U: p
2915 – MK Cargo – correct weapon facing
: @9 E* ?8 H; I8 m# v$ S1 ^7 I2918 – KT LST – correct weapon facing
' C% K- j: ]6 Q6 B' b1 n q8 uShip g6 {# B4 p# P" }* }
Scen 001, 002, 006 (007, 008, 009) changelog5 ~. q, D: _! D9 H
All – update weapons from class to reflect weapon facing corrections
3 d6 L1 g# Z" w: O) I6 M& Z# ^0999 – Dublon ARD; add small ARD to Truk; {) K. ]5 @3 D% i, a. M. d
3550 – Laffey; correct entry date to 420430
# V2 x8 |. |4 }. I3 F3580 – Frankford; correct entry date to 430430
! p7 L( k1 m0 r* C4317 – Thornton; add Clemson AVD at PH! I8 j) l3 J# Y4 g8 q% y8 Q8 v
4361 – Henry A. Wiley; correct entry date to 440930
7 k! X% b, |: m1 o5222 – Rixey; rename to Bowie
p( ^' _" _6 }1 v5223 – Hercules; rename to Highlands5 V- l# Z" o; V: q7 ^2 g2 _
5251 – Pinkney; rename to Pickens9 k7 {8 @: _+ x& _
9253 – Madras City; correct entry date to 4202285 q5 }4 o' Z5 ^, q6 G( Z/ [5 s1 g
9728 – Indus; delete duplicate ship entry
9 l& M4 P4 K3 E6 A: h9837-9849 – Soviet Fleet; correct ship name spelling" e- s! N5 m h+ K8 E8 f
11316 – AFDB-2; change arrival location to # 524 Seattle/ B3 l0 ^( _+ L) k4 D1 H
11364 – BYMS-2055; correct entry date to 430228
% |1 t: d, B1 @( T$ \7 P11365 – BYMS-2059; correct entry date to 430228
6 w& c: m1 s' ]* p0 K14070 – Ha232; correct entry date to 460228/ l9 r3 @6 E8 {1 p2 u
Scen 006 and 009 ONLY6 l& T: Y. [: s/ {, m
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 U" z$ q9 j5 U5 a" r. R |, q
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
! n, V* j# J* y5 ^0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; A, j2 p/ ?" {2 U4 `0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 L7 x' p- F4 F/ z: l0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# W( h: x% u2 t
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
1 e& D! x& h$ f# P) M0043 – Hiei; adjust fuel to 4175
* d% T; l9 w& c- a& ~0044 – Kirishima; adjust fuel to 4175
# Z5 M# V* y C6 [7 q% _2 H( ^0067 – Tone; adjust fuel to 1775
9 g& n! s* H9 h- U; a0068 – Chikuma; adjust fuel to 1775, y9 r. x d( {- e. x
0118 – Abukuma; adjust fuel to 833
5 [* d/ a7 a+ d5 j9 a. ^6 D0146 – Akigumo; adjust fuel to 265
4 w6 m. @3 Z- w N% z/ b7 {$ Y, ]0168 – Kagero; adjust fuel to 265
8 H( ]5 D- H: q; D0 Q; j# `! M$ d0176 – Isokaze; adjust fuel to 265
: `" U/ {' T$ C' Y6 m- a2 R0177 – Shiranui; adjust fuel to 2650 D0 i" L6 C8 v
• Air Data Changes
& z4 O1 ^" q) B0 n- s% H[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.. b) m6 F' @: Z, W
[177] B-339-23: Name set to B-339-23.
) Z# w. [* n, ?6 F/ ]& j- G[178] B-339-23 (PR): Name set to B-339-23 (PR).
l1 C7 ~8 I$ T1 }2 I[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" `# ^$ P8 o# T2 M% P[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, H: r4 r1 U& v" ]8 K! O) L[365] Stearman 75M: Nationality set to U.S.Army.1 F# }+ w4 M. V- U, O; L
[451] PB2Y-3R: Deleted.
4 K1 x+ T- F& C4 A; v2 \' F+ H[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.. {3 n9 n( J7 [/ I9 @7 C* ]. s
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- B6 U' i* Y/ {8 u5 q
MG; wpn 13 set to 500 lb GP Bomb. l7 [% M* F2 d1 z7 l8 B7 O
[1923] No.1835 Sqn FAA: Delay set to 0. L. t( r% d+ t
[1924] No.1836 Sqn FAA: Delay set to 0.
4 i, g$ T( J" |# K! Y+ ^; d h[1929] No.1841 Sqn FAA: Delay set to 0.
, Z, j$ d, |* O$ E/ @7 X( ^8 l[1930] No.1842 Sqn FAA: Delay set to 0.! H1 n& r. t8 N+ o7 B
[2587] VMF-211: Location set to [584] Pearl Harbor.' j# k5 o$ ^% ^
[2642] VMF(P)-321: Deleted.
X0 f. s1 y( f[2652] VMO(P)-351: Deleted.
8 @) ]" y# V$ v0 M9 v[2668] VMF(N)-511: Deleted.
# ]- b9 v- X7 M! h% y! g7 K[2669] VMF(P)-511: Deleted.
4 n1 f R9 ?2 V6 |[2671] VMO(P)-512: Deleted.6 s; a* x# O* H, L
[2673] VMO(P)-513: Deleted.
# O* N6 L5 b, p6 t/ r[2675] VMO(P)-514: Deleted., U m5 Y* G& ^9 t8 A! h3 L
[2827] VR-2: Deleted.
V9 ~& U5 K2 z3 ~# w[2828] VR-4: Deleted.7 y2 g' }& x( l9 J# b; F! a" W0 \
[2829] VR-5: Deleted.0 Y, R2 x! o/ D3 F
[2830] VR-13: Deleted. d# ~" a8 U0 t9 c* s$ a
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 k% Q0 @, t4 M3 _; X1 t
USN patrol-type squadrons 4301 resize to 15 deleted.
6 z6 _8 L0 j& g' n# O+ u" JUSMC squadrons 4301 resize to 24 set to 4410.
8 u& [: u) U7 G* a3 zUSMC squadron upgrade paths reworked.. P) u* o& \$ U9 D
Gameplay Change: Units with a/c MAX strength six or greater now able to split into% @2 y' @. J Z& H3 S5 ~8 w5 N& r) g
three subunits.
D, `3 g: n) ^- x. ^• Map/Base Changes
* {5 K; R& \ P9 _5 \9 V1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 x( }3 O- ]7 L* i- dNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
& |8 @9 w0 l# ^" C- ~( cAV.
9 X% e [+ {$ N2 @: X. G- H1 m1 V2. Garrison levels in Japan have been significantly increased for the Allies.: ?1 u" J6 a2 R" \' O8 Q+ H
3. Garrison levels in India and the Philippines have been increased for the Japanese.( V$ p0 C1 f+ b/ p5 Q4 J
4. Garrison levels have also been adjusted in other locations, with some areas having
; o3 X: G# J1 d/ Osmall increases.
: F$ V! ~( {; N9 H. v0 ^, s& H8 Y5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 s0 U, Q2 L3 ]$ K r$ r* V, _Airfield.
+ d$ e6 S/ f$ ^6. The starting fuel level for Los Angeles has been increased.+ c! P% T& t3 ^/ N
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., x- }/ }9 ?7 o) y9 i# }* C7 z4 p
8. Anchorage in Alaska now generates a small amount of resources.
; q- X H) R! @8 B) ]. w9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- j: w I9 z9 o' U5 z% z3 E' X10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ v$ n1 c% Q0 M0 B9 P! r9 Y11. Nukufetau has had its port level decreased from 1 to 0.
9 f/ S2 @4 I! f! U12. Pago Pago has had its port level decreased from 3 to 2.
6 e. V, j5 f; Q( Q% \. C, u13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
+ C5 |: X. q( b& a1 z6 c- lbase does instead.
% H( b( Q \9 X$ d; L, I, u14. "Ahmadabad" has been renamed to "Ahmedabad"." D( O; p( t! l, f; e0 q# T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 T( H* M) E% a! f; W1 T( S, [rather than being concentrated in a small number of locations. Overall, Chinese$ q1 ^4 U1 s/ H) H& K
supply point generation has increased, to about the same level of supplies as in the) `- v% y! c! q& Z2 a( s# M
original War in the Pacific game (it was a bit lower before).% U' [$ X% K" F7 ?
16. Australia now generates a greater supply point surplus than before - about 5,000
) I2 n3 H3 K/ l2 c( `( E% s% \) Opoints per day as opposed to about 4,000. Fuel requirements remain the same.
! Y. c7 l- A$ n# e' C1 K: c; B17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41$ O+ M8 S! I& j" k4 v1 X2 M
instead of hex 200,40 - and the road and railway networks in the area changed to
- C6 E# E) c8 {; F. Pmatch |