【官网原帖】:
& r9 e6 U( ^: x6 thttp://www.matrixgames.com/forums/tm.asp?m=2313850
8 F8 b% O$ O/ e; ]" M' X5 v: `; g
$ \& T( C( `1 ~7 @/ N w8 F9 a英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手* @8 l3 x4 R# H
" ^/ B4 A. P @
【下载地址】:
& `. q& y/ Q" ]" ?' o; x& i8 i% Y
地址1:rayfile下载
" J. B/ ?% Z9 Y6 S; ]http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/" u; P6 z' { `- J* @0 o
9 O* g7 R8 _. V4 U |; S
地址2:HTTP直接下载& K0 z, j1 q6 E, b' F" ?, _( b
+ n9 s! ]7 v1 y g# p, ]http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html# _0 A3 t6 M) |9 f0 |
. V. [( c& I7 |% E; H$ j2 f3 [【使用方法】:" z7 I( ^( E J4 h5 K1 t7 X$ J
2 |# B" K6 P }, B* i/ Y将下载的压缩包内所有文件覆盖到你的AE安装目录。
) q1 X3 }9 x* Y3 p: l+ f8 {+ e0 f" t+ c+ C+ e. O
【更新内容】:
4 R3 B% L8 d q# m: j' H# a9 h' p. j
4 t6 b7 @8 t9 x8 \) p o6 ~
Change History:
" _4 d' Q' J$ ^- E4 E8 Fv1.00.95 - December 7, 2009
/ K* O" G3 q: m6 z- h2 a) c3 I1 F" y• Second Official Update – This release is comprehensive and updates ALL previous2 a b' t& j7 H
versions to the v1.00.95 level./ \6 k- u# m2 X g5 Y1 G
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot* {( x0 v$ M& q9 h" t
Management Addendum” which have been added to your Documentation shortcut subfolder* b& s, P/ |# i
and can also be found in your /Manuals installation sub-directory. These two
: n; {0 o. h* K+ F8 jdocuments contain very important information on improvements and changes in these
! T- [6 N( c2 a& Y" {areas.0 M! t2 | g2 {, n/ V; Y# Y) ^
• Code Changes
0 K9 d' U: S _" u3 G/ }1. Interface Improvement: New Screen for Industrial Management
/ H# z$ g9 [6 i' ]2. Gameplay Change: Air transport mission was using all ready planes. Now the A+ s# E& ~+ x/ C2 N; s4 k
number of available planes for the mission will be adjusted by the rest/training
% K, G$ P/ t( u0 mpercent as on other missions.
, `: j& L/ p: `2 h8 a( \1 }3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
d/ n; \$ _0 t: J0 B4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to4 W) v/ ^/ _' \4 b1 B
show in change command list
( H5 g R7 K' ~3 s: [3 ?5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 j; t$ M5 ?& X% t2 U( C; d0 K$ EBombs’ flag rather than the altitude setting
# h2 Z$ E6 v$ N5 E' s/ I8 C6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# `8 B1 \- ?% N }! ]indicator ‘*’" {9 F/ g# T9 i- Q/ G! H' r- v* o
7. Pilots who are captured or killed were still being counted in some group totals. They
2 {5 F* D2 J j+ ?are now removed from group’s pilot count, but still available for ‘Top pilots’.
9 s$ `! c7 H1 V- \8. Interface Improvement: The buttons in the lower panel of the main screen have/ [' h$ W$ r; T" y4 f: ~4 h
been improved. With the mouse over the icons on the far left, the number of groups,
& h9 o8 S% W. S. Y7 I( Ytask forces or LCUs at the base is shown. Added a previous page button when there
" h, Y4 m" J$ W, Q+ ~1 O. u2 Xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
, X/ y4 N; Z) a; \tooltips sometimes were corrupted when other screens were displayed on the map and- E- S4 K6 ?2 L
the bottom panel was still active. This has been corrected.8 b6 X! h; |1 `' w
9. It is now possible to repair planes in excess of the group’s size+ s1 A" ?8 a0 D/ K2 v
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
: P# u* n0 F3 c ptraining is incremental. Points are accumulated and once a certain level is reached, a
4 q& V! g5 I3 n) J* X m( d: qpoint is added to the skill. The cutover level is the current skill level; so as the skill
3 H1 N* Z& e# M+ Mlevel increases, it takes more accumulated points to reach the next level. Combat. X$ B' q6 Z( u8 \8 x. V
gains points faster than training, and combat is required to reach 70+ skill levels.' f9 G: |0 B( l
Experience levels behave similarly with the one exception. If the Experience level is
5 Z, n& {9 B2 L, H) g Dhigher than the best skill by more than 5, a skill based on the group’s mission gains; L- ^/ X% E& i6 J# [
the accumulated points instead.& t' F" Z! N/ Y* F7 u3 a" ^/ h
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,8 }6 x% ?' K+ k6 }
ammo and return to base if required; S" J4 v. |. F0 \, x) p
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; q7 G6 M/ L8 P* c% b# S13. Gameplay Change: Malaria effects adjusted& _" K* n4 B% {- U, i
14. Fixed bug preventing port construction in certain cases
( e2 q3 O& c% k! l Z15. Fixed bug preventing combat engineers from building: Y- {+ m# N# c
16. AI improvement refining settings for LCU attack levels; h8 e0 M" e3 ]/ J. s |$ i
17. Corrected unit TOE loading bug
! C$ f2 W& N0 J$ @0 {8 L- [18. Correct bug setting default morale and experience when not provided by editor" p1 n2 x' i+ P7 K& ?- G
19. AI additional checks for level bomber base sizes! P* O# q- p4 c" n+ E
20. Numerous supply tracing improvements; `# Q& F8 z5 o0 y; C* m
21. Numerous supply/resource movement improvements
5 k' ]2 ^) t, {5 a22. Corrected several land unit fragment bugs.0 P9 N3 ]9 f- V$ m5 `
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF% J% C' P! @, P" O% ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust! N# t" g0 D& y3 L! J
meeting process to reduce chances that the meeting will not take place until one or the
# G) _/ L1 H$ Y8 s2 w9 eother TF reaches the “met” TF destination. Also correct a problem TF could# Y* `$ x+ [6 ], c0 ^
“merge” with a TF that no longer exists under certain rare circumstances.6 V/ y$ a6 y% \! Q. L
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of: ]7 y- a F9 D" v1 O7 ~5 f3 r) g
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ c. A6 G h) A9 z
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be$ c3 m t+ M' n' U. M
docked if the port has the dock space for them, but will auto-undock when adding a
) r1 C- G" f1 M0 S0 s. ` zship to the TF causes it to exceed the port capacity.
0 z6 S7 O% v8 f" v2 }# l4 Y25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 G( ~+ q0 |" U5 ?7 Gless likely to retreat to hexes containing other enemy forces and be more likely to
3 W' @- W9 d3 V, o5 B4 vretreat toward a friendly base.: O' G% J/ {& S6 G0 {
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it3 M* X& [8 f- E5 h
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 A2 s' \4 H$ Q
in port, (c) ships in port (disbanded).
7 ?; p7 r! D- O5 x/ A27. Interface Improvement: Implement search arc drawing on map
! B, _' I# Y2 h28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
( U4 R6 v& ?2 k& b3 R0 p5 ~* T: H% u" _ensure partial rearming is in full mount increments, and adjust ops usage according.' Q3 @, b" @8 [5 s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at0 g4 l* R* j9 t0 U! t( i4 l9 ]
a base were incorrectly excluded from Naval Support totals at that base. This was1 ?2 g5 e' G. t' Q
due to an error in calculation of Naval Support availability over HQ Command radius.
$ d7 i8 r3 E7 K) m5 R5 b30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
" A0 O, ]# h$ \, f3 Ucould improperly interact with fragments of the same parent that were at other' Y8 z) E1 L+ M( A
locations and had been previously loaded by either the TF or one of the ships% s6 r4 e2 J9 a0 I
currently in the TF or, if the load required multiple days, when unloading of other7 q$ I6 u$ M7 N3 o
fragments of the same unit caused and automatic switch of a fragment to the prime
2 j% |! v9 `( N' E" zunit.7 }7 G n) Y) n$ c
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.5 A0 G+ X F, c+ V
Previously repair of all system/floatation/engine damage would terminate repair of a( P( u% c% ~" Z) w1 w# _
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
4 Y9 ?& F0 k( }now prevent full repair of systems damage and may “create” small amounts of system. Y4 M; g$ c. f/ `# s( ~! L6 ^
damage to keep the ship eligible for repairs. Note that this may have the affect of
9 n' h- G" N5 A4 h4 G( Q, Esmall amounts Systems damage being not repairable at a location where it normally6 l& Y$ V2 S y
would be repairable if that location can not also repair the damaged devices(s).% d8 G e" \' l/ Y
32. Interface Improvement: Changed Allied aircraft replacement display to show nation0 X4 f: o9 t( i5 C7 x/ |6 ^& c" o
of aircraft7 \0 e5 C- I5 Y1 s! n5 M
33. Corrected several menu bugs
! M& b* C2 c% K+ l34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of( L& H1 `8 N) E; w
land units by TFs.
! Q$ K/ S3 @+ I! A35. Interface Improvement: Add “undo” for ships being transferred during ship6 U7 X, l8 ?0 F, _
transfer. Previous undo only functioned properly for ships being transferred into the
4 a0 c) k1 U& N$ C6 {8 e3 uselected TF. Provided undo for ships transferred out of the selected TF.
* t. b9 [& |) b8 ]/ [0 X36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
# c$ q* B% R5 n7 Cis following another TF that is beyond the player-set follow distance.: c- H/ S1 I! \( N% ]- [' U
37. Change ship based aircraft repairs to be by plane, instead of by group/ W0 S4 I; R0 h0 ^1 F N, s
38. Interface Improvement: Made air group screen larger to reduce clutter
' Y! ]% e! H6 ~" R39. Gameplay Change: Adjustments to supply consumption by land units
/ C' d/ \+ b, c40. Change to AI shock attack determination
9 V7 ?1 N) }/ p; i9 d* i. C41. Improve AI awareness of intel on nearby enemy LCU
, M+ D; }9 ^( \; F, U0 m6 ]9 ?42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% s6 n( Z: w% ], K43. Gameplay Change: Changes to AI production on “Historical” level
6 x2 e7 B2 G/ u- \! ]4 Z44. Improvements to save file process to reduce chance for file corruption, especially by) g7 q0 O2 H/ J5 ^2 X
deleting the old save before writing the new one$ ?* M: Z3 v9 L( G" _8 J$ y. l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# S6 [* S: D$ I8 J$ D& b- u) j9 ^
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: F" M% P( r d' F8 g4 pfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
$ s0 {) M* G) ?% |sources for the “from port” and “at sea” variations.2 S9 Q/ [. O0 ?6 t2 D1 S% O
• Replenish from Port will now use the available fuel/supply at the port and on all2 K4 A5 H0 e3 ^8 |" n' R; Q
replenishment ships disbanded into the port. For those disbanded into the port,
1 f" j# z* B& ~" _8 u* zonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.6 |) o, R5 G- E7 D4 ^
Tenders must be of the appropriate type for the ship being replenished. Note that* O! u. F$ f$ x/ i9 w$ M4 _5 s
port facilities are used in preference and ships in the port are only used if the port( u/ n8 \4 j- f0 ?* M# L
is not able to completely replenish the ships in the TF.
* [5 A2 e8 ]9 ]8 O4 f9 h8 @• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 d) z }- ~( G
use all ships in TFs in the same hex but will no longer use ships disbanded into a( e6 c3 D* Q$ I) r, \
port in the hex.4 B% ^) x, ^3 F1 t
47. Interface Improvement: Add new map icons to highlight certain events3 n3 |. G* M$ i O/ O) o' D
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 l+ d& ~4 X5 i0 v, N
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* ?& w5 Z, N: {3 Dport or from any TF that is currently off map. Ships that are not badly damaged1 I* {, `2 B# v3 q. s) _' k
can be withdrawn from some on-map ports or from TFs in certain on-map regions.) j* G7 `( W1 ]% o8 j
For on map, ship may not be on fire, total damage may not exceed 99 and no* v5 Q+ O4 T) D2 p
individual damage type (system, floatation, engine) may exceed 50. Ships may not
2 S( ]- i( Y; _be withdrawn from any on-map location where the enemy has air superiority. The3 [" A! v! c7 P
intent is to prevent withdrawal as a method of saving a ship that stands a good chance: E+ c0 z! n# g# ~% q
of being lost or further damaged. On map withdrawal ports are set based on the
% z6 P {0 k; f" y5 c; l# Zhistorical exit locations for ships leaving the Pacific:
/ Q0 U, q4 f7 b6 \8 d1. Any level 9 port.) p$ m- v7 `4 _" x1 `
2. National home ports of the United States, Canada, India, Australia, and New
% a9 |3 @" a: |6 M3 s' v9 ^; j) W* dZealand (with no port level requirement)
" R5 }" U" `; _* W0 @3. Any level 7 or larger port on the US or Canadian West Coast.
8 p$ w# U0 o1 O( V4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) F, i( C: ~) p6 k/ R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.6 l" I' z. I# E9 o
6. Any level 7 or larger port in New Zealand./ q; X3 E B1 \/ C' ]3 T* \- ~; ^
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
( G4 e# ?, e1 t7 ganother ship actually sunk, the data for the two ships could be mixed. Depending on
+ c# \ d5 e5 ~1 B wcircumstance, this might result in one or even both ships being reported as sunk.
0 f9 ^! A7 l5 Q* M! P50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
) t: Q5 N9 A* u. I* DTF list screens. The calculation will continue to show the remaining ASW capability
9 _& l4 D% B5 \! A# E; b(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" J2 `2 k0 @' P" z, wnow based on full load for all ships in the TF., J% @$ r! Q1 r l' a
51. Resupply capacity for bases added to editor
# G6 v! i" M' m J( @52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" f% p* B" C) ^5 i1 |. J
53. Adjustment to AI unit planning level based on AI difficulty
# j1 y) ~( M! @54. Ensure minefields are created for proper player when a single TF lays multiple types
# M- b" x4 x* F" A$ H8 r4 C( A3 |of mines. Player of minefield properly set when first mine type laid by a given+ a* \, \! O. W, z/ H! h
minelayer but a similar check was missing when the TF contained minelayer(s) with+ Y5 N3 U- A. q- j- {' S; I
two different types of mines.$ \( U$ j' h$ M; h* O
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# [2 J8 y- N- p9 W/ r4 E10% loss of supply and fuel, and 1 VP and no supply movement into or through hex5 r4 U: n* I, b% p8 V3 P
for owning player, if partisans attack and cause damage.
7 @+ V6 x2 X' B2 t2 w! W5 u: F5 A0 R56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 @5 \9 z0 t" Wmechanized units
* T* U; }6 b' A* h% {6 M9 w57. Gameplay Change: Land combat effects toned down
3 \/ e$ Z A0 d* R58. Ensure AI captures empty bases
3 g9 t9 y( G, M3 G) |7 f3 r% u59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) }- K" H5 p# [4 `' [save from moving them ashore. Training from disbanded ships does not increase the
7 t# i9 c4 C/ R3 R! Zpilot mission count.
! X9 |) a4 Z3 h: ^8 f; L8 \60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
: J, j7 e% L) \% R4 Y8 Jorder to help identification of saves
2 Z% L$ _; J- C, u8 @61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- Q0 v5 o( X3 q' Y+ i
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: ^- Q( ]# [+ Q7 xmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. D* W6 t8 V# ~, p8 X2 V1 \8 k& M
bombing attack. Groups were at maximum altitude and conducting glide bombs
2 p2 N& `5 J4 |* N% u# Q: eattack, sometimes without engaging CAP or flak. G# j$ X, f% W, J" Z' m
63. Changes in order to standardize inactive Soviet group’s training options;2 ?1 Z( P. C* x/ i& c% A. ^* K+ g
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see# S7 s A! |/ u& l5 F* b; M# t
Pilot Management for more details). The number of pilots on the group lists is RED if
. S- a3 \& q7 |5 Lless than the number of ready planes in the group, indicating a shortage of pilots. This7 M7 [2 N* d1 U* c
shortage may be filled automatically or manually for a mission based on the pilot
6 Q5 |, o+ T: K9 z! T) X- \9 dselect mode.' h0 S, t& M* X- k* ?
65. Corrected issues with group destruction on scuttled or sunk ships and groups on9 t7 o; Y1 y' Q. R
withdrawing ships
( o5 ? x6 n9 J) D66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* |0 B: z* Q4 q5 ~3 y
close range
, [: x: ^; {( X% p# _67. Gameplay Change: Greater weighing of crew experience in surface combat4 a. N% n( J$ n- b ?) v
68. Gameplay Change: Limited radar directed fire, increasing over time g8 H1 q; z( }: X9 d
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
* h ~2 d2 I7 Rcombats at 1000 yards
6 A- y3 U9 c- V* ~$ \4 G5 M70. Gameplay Change: PT Boats less likely to attack in daylight
# D d. R3 B! c3 i' ~2 Q1 U! A* X71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
- m" B Q; S- @& c# [! vhit in ports and rivers7 E: O7 _+ ?7 x% g: n' @ G& i
72. Gameplay Change: Submarine captain ratings have more influence on Submarine& u0 d# J9 h6 w; `& A; g0 d
performance
0 Y5 }# \! \. _! g5 q- {, W73. Torpedo hits on escorts not showing in combat report bug fixed
* d, E2 a: y3 [1 F) s ^74. Gameplay Change: Aerial ASW less powerful in early war
/ {0 Z, p5 W- Y5 M; q) ?; U, q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" [' d5 I2 G& u+ N) q9 ~/ W9 V7 P4 r" G
diverted fragments having planes but no pilots. Pilots still flying planes are now
+ j+ ]7 ^( T$ b( @: n) Yignored for sinking ship purposes until their plane lands.
: A; S' e, F- [9 B2 y76. Group transfers in off-map bases from a ship in the base hex to the base itself were
{7 g1 c. b/ {* e9 T; Kbeing delayed ‘4’ days. There should be no delay.
. `, d; |* ~. Q& U1 h/ ^3 |77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: O0 K, ^& {9 Y; u# _
the convoy disbands.
' V/ P7 t6 ]/ k% _# R6 N S78. Gameplay Change: The kamikaze activation range has been changed from 15 to 208 r% R0 q a0 K9 n3 j; U# m
hexes. The range was not changed when the game scale was changed.) \2 {; P8 h: M! n& R2 N: L) j$ N6 K
79. Fixed bug when displaying search arcs at a base
/ Q4 _2 Z! Y3 G3 |/ `80. Fixed Escape key on Industry Management screen
% @. p: C! k' [81. Fixed oil and resource in totals on Industry Management screen
" Q8 k$ m" R+ ~6 T6 K8 w8 Y82. Interface Improvement: Add an extra line to the Industry Management to show total' }! v# o5 ]5 Q' s- Z
shut down industry on Industry Management screen; w& @& R1 m, }9 Z( \# @
83. Interface Improvement: Add base select to Industry Management
& r* v- N, _) W E, N: R84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as2 e w/ d7 W5 K# Z- U
ONE group for Admin stacking purposes; the presence of all three in a base counted
4 J6 x0 Q, [0 b2 X4 d& i0 H. _as 3 groups for Admin9 U; }7 m1 D7 A, Z" G% g; R
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 s6 s" W3 z- p
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; Y. G( Y/ x) q N
FF being affected by old stock code that cleared the secondary mission.
$ F) T, _. a6 v4 a' O87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.9 p- Y+ `7 U: m! V
88. Fixed an issue with tool tips being offset from actual hex when forming new
' L/ Q" [+ p% c1 _% P8 {' ctaskforces
3 h2 i# c1 L1 n7 }" v/ _. ?: m89. Added the saving of preferences on save; the preferences on PBEM saves occurred on! i i5 e- b0 Q
the end of turn save only. Preferences are now restored as saved for the player at the7 f6 ^! |7 [/ R7 t) u1 [
time. C3 y; j0 S5 w- G' J. D1 q+ K) ^
90. Changed air supply mission to use a friendly base as destination, if both a base and
; T6 n5 s6 U7 @2 A. oLCUs are present in the hex; it was sometimes giving the supply to the first unit only# ^6 k2 t7 ^- y- O" L& |6 I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; Y$ Z- l, B9 T& }
mission was canceled because the enemy LCU was selected as the first unit in the
( M' G6 h; F2 Dhex.
# _: E/ t; g' b4 v9 x92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
5 f: q: I& R+ \# R93. Prevent very low grade TF commanders from returning single ship TFs to port to j. ~, y/ q$ c
rearm when rearming not needed.
+ C4 J6 V! m. ^) J4 C% @% f9 ?94. Fixed the supply cap and monsoon effects on supply1 p g" R" q7 C, J
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland/ @4 c! l/ _0 E8 g( o4 w5 l7 g
movement.
# J+ L Q+ i) g @3 \# ]96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 A7 c! o, @5 O p2 M, }
when Soviets are inactive.4 Z. t* [! U; n- E" A: Z
97. Tweaked resupply task force to Japanese bases.
0 X( R; K g& s0 n+ o98. Fixed a HQ/Chinese unit respawning bug.
. Q" G! Q; R$ b) A# ?* J. _7 U2 E99. Restricted permanently disband/withdrawing air groups from being able to the the- z; p' L. n8 d- R' x
“Trainer” option in the type of pilots to use.2 {. X+ B s u+ c7 Y& ]
100. Restrict the options available to pilot movement in permanently& w X; D' U* x' [
disband/withdrawing air groups; mainly restricted to making them active or in-active
, V, w0 h8 r, `' Dwithin the group.
1 Z* d$ W/ [: s/ \; E- G/ R$ H- F1 P101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 a1 K& ?1 B+ E- i
parent group - stops divide ability
+ N' ?" n' ^( p7 f A. a102. Fixed an issue where some autosaves could reset game options.
/ D3 @4 o1 q5 Y6 i- c- M103. Disabled the ability to make a group a temporary on-map Trainer.
7 d% i/ R& Y2 p; q% n104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high& V) b3 e* i6 f! x2 [+ c
FATIGUE pilots.
5 K; r/ k+ i% K# F1 T2 M, q& |+ S105. Made some adjustments to Kamikaze effectiveness.
0 p9 M! {$ v! i$ f4 x• Naval Data Changes
! Q" B, B' L2 \2 `1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
, u. [* S+ I) n- sClass8 p6 L& H" G/ C7 a- X
Scen 001, 002, 006 (007, 008, 009)
! I. }6 k% `+ A. P9 }& R' \2 N0021 – Australia – correct weapon facing
/ {7 |$ O. X! Y3 \( z. e; b7 U8 v! a6 m0418 – Helena – correct tower armor from 0 to 125
8 v9 t! L. ]; @ v. u2 u. n0767, 0769 – Chevreuil – correct endurance and fuel& n/ x' T* Y" C$ k. p' @6 v
0770, 0771 – Duguay Trouin – correct weapon facing
9 D' |( x" q! D& x0772, 0773 – L’Adroit – correct endurance and fuel
; p* Y% V8 `* P* Q0774, 0775 – Fantasque – correct endurance and fuel
1 x( t4 q7 y/ S+ Z* T" x7 J0776 – La Galissonniere – correct endurance and fuel
* c( a% u1 S' }. [1 Z. x- s0776 – La Galissonniere – correct weapon facing* }1 g4 }% @. a9 h& F# F
1013 – Yubari – correct weapon #4 turret armor X+ u* w, u6 N% V
1102 – Furutaka – correct weapon facing$ T6 ]4 M1 Z2 O
1107 – Aoba – correct weapon facing
8 J" Q6 {# K, L* Y5 x6 u" R1112, 1113, 1114, 1115 – Myoko – correct weapon facing) t9 ~2 ^5 |9 M. n
1730 – Yamato – correct weapon turrets, g" p# f9 W: |1 d% y3 |
2025 – Kongo Maru – correct weapon facing
( c' H* @" `7 R! P* x1 {2202 – ARD 3000 Ton – add Japanese small ARD class, N8 E2 X- l- f
2903 – Gnevnyi – correct weapon facing: g1 a ? i9 v& e7 V: K3 U# h
2915 – MK Cargo – correct weapon facing
5 v4 r3 e: q. ?2918 – KT LST – correct weapon facing6 `; K4 O9 |- H
Ship
1 x1 S) c0 D% v# zScen 001, 002, 006 (007, 008, 009) changelog
) l# X# w% z, n5 g; [: v7 p" FAll – update weapons from class to reflect weapon facing corrections/ v# k; K& y- G+ I
0999 – Dublon ARD; add small ARD to Truk
+ P0 [% }; m4 w- ^5 x- w5 F) B3550 – Laffey; correct entry date to 420430
0 i/ G# E E0 G* C, e# E3580 – Frankford; correct entry date to 430430
% x! H/ U. q( M& S3 {4317 – Thornton; add Clemson AVD at PH( i5 l+ t" L: f! _
4361 – Henry A. Wiley; correct entry date to 4409302 |# V! `5 I( n7 l6 R- ?* @
5222 – Rixey; rename to Bowie2 X, \/ K& q) i$ ~+ f% P
5223 – Hercules; rename to Highlands
. f1 P3 r( U* x' a* ?5251 – Pinkney; rename to Pickens
. Q2 t! A" B& ^9253 – Madras City; correct entry date to 420228. e- \! L t' z" i/ @# I0 {
9728 – Indus; delete duplicate ship entry
# z n# n; h) b" {0 i9837-9849 – Soviet Fleet; correct ship name spelling
" b! E9 Y ^0 _1 t1 m, i11316 – AFDB-2; change arrival location to # 524 Seattle
1 a) T( ]' m) X' I( ]* T11364 – BYMS-2055; correct entry date to 430228
, K2 I* f7 p5 C7 s5 L: ?. ?11365 – BYMS-2059; correct entry date to 430228
8 @ n9 L! c- X6 j14070 – Ha232; correct entry date to 460228' h2 I7 @- Z/ f2 T
Scen 006 and 009 ONLY
8 v: g, k ~6 P1 y9 E0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4458 z" U" ]( `6 r4 A: u5 E4 J; H6 H
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
% h, ~/ x; h3 r) h5 j6 X0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 @% h4 a' K+ a. S) P' O
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 ^/ D: @' O" z/ ~2 x# ^3 s
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
g7 A" [* y2 L7 v0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445. p, Q( u: y! c" B! b$ K0 M% N
0043 – Hiei; adjust fuel to 4175
7 q9 o; R% h) n3 Q8 Q( B# B4 F3 e0 X* D0044 – Kirishima; adjust fuel to 4175
& S3 l. o9 D* Z" F0067 – Tone; adjust fuel to 1775- J/ \/ O) Q; o8 h, c+ x2 S
0068 – Chikuma; adjust fuel to 1775
7 [7 s# b! R( A% h- U4 R0118 – Abukuma; adjust fuel to 833
9 J. x0 K& y* ~3 c5 g0146 – Akigumo; adjust fuel to 2658 A% O G' P1 E% u' r$ l$ G
0168 – Kagero; adjust fuel to 2652 d4 I& i) g0 Z6 T3 V/ n, I* O
0176 – Isokaze; adjust fuel to 2659 Z' k0 ~" k \( |# b- ^6 I! ^
0177 – Shiranui; adjust fuel to 265
3 f+ {* h" E( o• Air Data Changes
) E) S' D* G5 y! L# s4 _" U/ M- Y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
5 D0 l, A/ w8 t; A* _/ W. Z3 K6 H4 {[177] B-339-23: Name set to B-339-23.
n3 @- A4 \- @- M' K+ D[178] B-339-23 (PR): Name set to B-339-23 (PR).
/ Q6 h' p+ ?" K' M* f& G2 E$ n[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! O+ E9 I& }/ V/ L! C; D; u E3 L[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ s) ^6 Y z3 r1 I5 P% q/ E
[365] Stearman 75M: Nationality set to U.S.Army.
2 l `; c& V' s[451] PB2Y-3R: Deleted.' ~4 ~: g! h" q: f) u1 G% @
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.6 I& \" _& a( f1 G4 e( C: w0 C4 ]1 O
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
z$ P8 z/ v0 o1 u1 r7 e# Z# z6 \MG; wpn 13 set to 500 lb GP Bomb.
) _/ O: P0 j: i' P6 u7 L/ _[1923] No.1835 Sqn FAA: Delay set to 0." v! N" @4 }, q& V! f
[1924] No.1836 Sqn FAA: Delay set to 0.% b' _. J% k" I, b
[1929] No.1841 Sqn FAA: Delay set to 0.
# D+ G) L9 u7 k; {0 `5 X[1930] No.1842 Sqn FAA: Delay set to 0.
' a' f v8 Q" x3 ^2 _* A1 n[2587] VMF-211: Location set to [584] Pearl Harbor.' b5 ~" }( P J4 d/ i- J9 \
[2642] VMF(P)-321: Deleted.
- U( H6 M8 D; l S: ^+ J5 L+ B[2652] VMO(P)-351: Deleted.
1 K: S3 X7 S s2 {& v8 L[2668] VMF(N)-511: Deleted.
: X$ T. I3 I0 T9 J9 r d# ~' P[2669] VMF(P)-511: Deleted." V9 y ]% z4 H K! e" K
[2671] VMO(P)-512: Deleted.: C9 w6 i1 h @
[2673] VMO(P)-513: Deleted.
( @ i) y( m6 `0 s[2675] VMO(P)-514: Deleted.7 Y, d+ p1 \' o# M+ {. Y
[2827] VR-2: Deleted.! P- L8 D2 e3 F+ u8 z' @
[2828] VR-4: Deleted.& L" m$ y4 t6 F U: T6 C7 l# v3 c
[2829] VR-5: Deleted.8 B9 g, g: y5 z3 K
[2830] VR-13: Deleted." U$ e3 c& i3 I6 l
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- F7 x1 @5 D" l% @: C7 E. dUSN patrol-type squadrons 4301 resize to 15 deleted.& r3 o; g3 C1 ?: ^; C/ ?
USMC squadrons 4301 resize to 24 set to 4410.
; `8 Z- e! G3 y7 Z- BUSMC squadron upgrade paths reworked.
0 Q# f2 @7 I+ b, W" \Gameplay Change: Units with a/c MAX strength six or greater now able to split into
* v% k* X; R0 A2 S8 \* Cthree subunits.: g1 {& g8 ~" ?5 m G( z/ x
• Map/Base Changes4 G( {& ^) d7 Y5 j
1. Garrison levels in China have been increased for both the Japanese and the Chinese.6 b% [' x* p a9 g* e
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. q; ]( o7 ?$ @
AV.
+ y. o s$ y! s% T: R" K2. Garrison levels in Japan have been significantly increased for the Allies., }2 l0 V2 f! U: V; D! ~
3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ H5 y" k! g1 q, r! G# A; o( o- N4. Garrison levels have also been adjusted in other locations, with some areas having! W4 F9 |& I/ m' e
small increases.. I, U5 F' m: ]" k1 ^/ ]
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( r1 P: X! @. q- G
Airfield.
- B/ b) @: y* F% J$ I8 ~6. The starting fuel level for Los Angeles has been increased.
4 W) S* b# m% a$ v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
' O& V9 Z0 p9 h: f1 ?* `8. Anchorage in Alaska now generates a small amount of resources.9 r: L: Z% [% f, ~5 x
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' p* K, d! p3 l, j10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. _8 x H' n- v2 D
11. Nukufetau has had its port level decreased from 1 to 0.' l+ h; \1 x* Y7 F
12. Pago Pago has had its port level decreased from 3 to 2.
% a$ m, A' \" G: I% A. M13. The Christmas Island base no longer generates resources. The Christmas Island (IO)7 x. [* t4 C; h2 s* u9 |) b
base does instead.
. @/ K( |; }. Q1 }14. "Ahmadabad" has been renamed to "Ahmedabad".
$ V. O! C7 L1 s' J' X( i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 Q1 \# a6 ?, d% Rrather than being concentrated in a small number of locations. Overall, Chinese
: e1 ?5 h6 R* U1 ~+ {' Ksupply point generation has increased, to about the same level of supplies as in the
# M( h% Q3 R# r C8 W- }+ f# b8 Ooriginal War in the Pacific game (it was a bit lower before)." Q% I8 q8 H3 i
16. Australia now generates a greater supply point surplus than before - about 5,000 R" f2 N0 V; j7 I% I+ W6 }0 r% C
points per day as opposed to about 4,000. Fuel requirements remain the same.
' v D: P8 H8 M2 [4 A, w17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ {* C' M6 s8 C1 w. W& \# l5 ]. j* Ainstead of hex 200,40 - and the road and railway networks in the area changed to
' o: L8 }6 ?5 L* y2 N: kmatch |