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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手/ a0 I8 n) @7 A8 `/ O5 k. i! `+ I
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Change History:
" a( o% ?" m% j" {/ C. ?( z, tv1.00.95 - December 7, 2009. x4 j" y' O% U/ b1 k6 G: D6 K
• Second Official Update – This release is comprehensive and updates ALL previous
( ]4 D- }3 V! zversions to the v1.00.95 level.6 W) F) H/ l5 y
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
: l" K; `# {/ uManagement Addendum” which have been added to your Documentation shortcut subfolder
) E6 o6 e4 G# y! w6 c! rand can also be found in your /Manuals installation sub-directory. These two' A8 L: I+ ], \# N5 |( _! l0 G
documents contain very important information on improvements and changes in these; l, b6 B4 y7 {
areas.0 F7 _4 ^" i* ?: m( \1 V
• Code Changes
. }: {8 e2 A* J1. Interface Improvement: New Screen for Industrial Management" S+ U9 P% {8 v1 c" |: ~3 G
2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 F" K0 [0 a0 W+ \! f' \1 Snumber of available planes for the mission will be adjusted by the rest/training
+ V; D c% F: k# ^1 w5 W7 npercent as on other missions.. w% ]1 N1 J: M" K0 \5 B
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- k2 J5 R/ r' S9 L4 g' p5 ?" C; F4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' \! H/ S) i' S% @* G1 Q3 c' I: {% [! mshow in change command list7 a4 G r; r" _% V& F
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 u0 _6 z& Z% x+ r% ~: _
Bombs’ flag rather than the altitude setting% m6 ?# H: W' e% P! N, A+ L
6. Gameplay Change: Full base screen now show the consistent over-stacked AF Z% m9 N J) F
indicator ‘*’ @9 {! N6 G8 |0 O2 v) o
7. Pilots who are captured or killed were still being counted in some group totals. They$ H; L$ x. K7 `, G, r
are now removed from group’s pilot count, but still available for ‘Top pilots’.8 R# E# Z% y& {( n; ]0 M$ M8 _: o- g
8. Interface Improvement: The buttons in the lower panel of the main screen have
* E! z& q# \% G$ N( b; Obeen improved. With the mouse over the icons on the far left, the number of groups,, H' g. O2 Z! Q0 _! [0 h0 l
task forces or LCUs at the base is shown. Added a previous page button when there
' `6 J; M: m6 W4 V# c) y1 uare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 r4 A. q/ S- _) O% C B# Ttooltips sometimes were corrupted when other screens were displayed on the map and5 o0 Y, W( |$ I/ B# _
the bottom panel was still active. This has been corrected.& o3 _- h% `" D$ x1 l: v( T' @
9. It is now possible to repair planes in excess of the group’s size1 Q# e( n3 `5 q8 q3 Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
9 Y _9 L/ l3 J; u8 U$ Ytraining is incremental. Points are accumulated and once a certain level is reached, a9 w3 B* G- e+ I. F" i& [3 ~
point is added to the skill. The cutover level is the current skill level; so as the skill
# t& G9 ]/ B5 ~( h, E8 O+ U8 k( Olevel increases, it takes more accumulated points to reach the next level. Combat
3 \0 f/ [) Z# Tgains points faster than training, and combat is required to reach 70+ skill levels.4 V* C! ^: Q" j
Experience levels behave similarly with the one exception. If the Experience level is. Z9 X0 F: v& s
higher than the best skill by more than 5, a skill based on the group’s mission gains7 }* Q6 Q5 c9 B: N# p1 J s; [; e
the accumulated points instead.. q# a% g+ ]5 p* ` ] J; w
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) w2 [: _4 q. y0 R
ammo and return to base if required
& t0 j0 ^4 w4 ^1 }# N0 Z12. AI Aircraft production will now stop based on comparison with on map aircraft totals* r: z( u8 z7 D3 k# P6 T. F& e
13. Gameplay Change: Malaria effects adjusted
+ j" s( h2 ?; t; ]3 S9 U6 Y, g14. Fixed bug preventing port construction in certain cases8 ?1 f' \* |% J
15. Fixed bug preventing combat engineers from building4 l: i9 n: @# v1 @9 m4 i$ i; G
16. AI improvement refining settings for LCU attack levels/ A% V4 m& r/ V. K" \4 v" C6 _# r
17. Corrected unit TOE loading bug
. N; I" Z/ y5 I) n0 z" G18. Correct bug setting default morale and experience when not provided by editor! S6 E( ]: A' [/ R8 }) k
19. AI additional checks for level bomber base sizes
5 { S+ P0 `, K3 o20. Numerous supply tracing improvements
, _- H& t$ ]. Q1 W21. Numerous supply/resource movement improvements
' P- s, z( J+ _1 h E22. Corrected several land unit fragment bugs.
i& J! l) S/ y* v* d$ N23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
4 |! q: y" l) ~arrives at the destination of the “met” TF before the “met” TF does. Also adjust
$ z9 Q6 C6 `, J' Y: L! Cmeeting process to reduce chances that the meeting will not take place until one or the
a; g2 q2 U$ \' j, ^other TF reaches the “met” TF destination. Also correct a problem TF could6 g$ s' ], m1 @7 ~3 m) a' C
“merge” with a TF that no longer exists under certain rare circumstances.& Z1 k0 o1 ~+ E% d
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
8 S! q: r0 c; l/ U& K4 N6 {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate0 A" y7 W- z" y6 N/ W/ _' W/ f
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% K6 o8 I2 E5 l) N
docked if the port has the dock space for them, but will auto-undock when adding a% I! H( [; f% D! ]
ship to the TF causes it to exceed the port capacity.7 X' L2 A( c, v% B, v4 L, y
25. Adjustments to naval retreat determination. TFs retreating after combat will now be8 x5 N: F f8 B9 c) [1 o( B5 _
less likely to retreat to hexes containing other enemy forces and be more likely to
, ?) {/ d; u0 G) F- Dretreat toward a friendly base.
$ m) `0 a! f; M0 g% h26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it& }' W) v- W9 w) e# ]' H; M9 n
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; E4 @; l) Z( p& Bin port, (c) ships in port (disbanded).
4 Y! h1 l- _9 R" _7 k* S6 o27. Interface Improvement: Implement search arc drawing on map! s' p* P3 k3 L$ c8 R/ p: i: k
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
9 J6 x9 H3 M F5 Mensure partial rearming is in full mount increments, and adjust ops usage according.5 n8 j/ j& i& z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; A# Q% J- m b4 E4 ^
a base were incorrectly excluded from Naval Support totals at that base. This was1 |' {, R& n! Z
due to an error in calculation of Naval Support availability over HQ Command radius.: _! x7 B, h' X( t1 W5 M
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( g2 V. ~6 q9 zcould improperly interact with fragments of the same parent that were at other2 K# w2 l; f' h4 z' @$ N
locations and had been previously loaded by either the TF or one of the ships
$ r1 y3 V' P7 k, L* t% kcurrently in the TF or, if the load required multiple days, when unloading of other
- a% R1 ?% p, o6 b& |% Jfragments of the same unit caused and automatic switch of a fragment to the prime
0 \4 j1 l3 h1 eunit.
0 I. X: e( y" _1 ~, b31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
2 n& Q2 v) R0 E \. W5 }Previously repair of all system/floatation/engine damage would terminate repair of a
' M1 w. M/ ?) z+ bship that also had a damaged device (weapon, radar, etc). Damaged weapons will1 u4 y' W/ R7 q. v. ~& O- E$ q2 L
now prevent full repair of systems damage and may “create” small amounts of system
2 z8 p% \- l$ w7 C8 E8 |damage to keep the ship eligible for repairs. Note that this may have the affect of
f, u* }$ W9 W/ Ysmall amounts Systems damage being not repairable at a location where it normally0 F$ w* S" h! `) l- J
would be repairable if that location can not also repair the damaged devices(s). N5 }- n+ j; b* l9 \$ L- T# l
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
3 @: Y4 X1 v- L# \6 I( p' w$ Tof aircraft8 E) M3 G1 X7 r' @: `$ J, D3 L
33. Corrected several menu bugs
7 W2 E% h* Y Z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" V' [8 j4 u. G. eland units by TFs.% Q$ ?6 d, n) _; {: [# G
35. Interface Improvement: Add “undo” for ships being transferred during ship) Q& L1 e" P9 y
transfer. Previous undo only functioned properly for ships being transferred into the4 G) R; R* u; x' A) M1 E {$ X
selected TF. Provided undo for ships transferred out of the selected TF.4 _/ a2 F3 l9 @
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that$ e! `9 _" |0 F5 \
is following another TF that is beyond the player-set follow distance.1 k% s3 J+ `& R
37. Change ship based aircraft repairs to be by plane, instead of by group
0 Y" t6 m' p8 F- V V- O38. Interface Improvement: Made air group screen larger to reduce clutter
4 P; q* u7 Z9 @4 L39. Gameplay Change: Adjustments to supply consumption by land units
2 D5 Q# }( }% e- o" h6 I: V40. Change to AI shock attack determination1 E1 G `2 D5 ^; o( O( d; K
41. Improve AI awareness of intel on nearby enemy LCU
+ X3 s# z6 m1 A9 J6 w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
* l( r0 ?6 F r5 R' R1 n43. Gameplay Change: Changes to AI production on “Historical” level% m D. A6 E6 \6 b
44. Improvements to save file process to reduce chance for file corruption, especially by
) O9 [8 I% o( w8 B+ ~& \; v) F$ ndeleting the old save before writing the new one
7 g" t4 y$ {$ r& e! }45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
) `, w9 Z* N/ R+ _6 v46. Improvements to refueling calculations and processes. Ships are more likely to fuel
4 ]. ?) |- A' h- B0 q( x$ k; A2 |, m! bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* ?6 T$ j6 w! s& f% _5 Q! Q5 s3 ^sources for the “from port” and “at sea” variations.4 C( f5 ~5 v4 z4 B
• Replenish from Port will now use the available fuel/supply at the port and on all) Q1 w) D: D( j- d, Z0 a
replenishment ships disbanded into the port. For those disbanded into the port,6 d' E6 E0 H. z
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
" K" D' p0 B& y r r8 @6 `Tenders must be of the appropriate type for the ship being replenished. Note that
! ~9 } F6 y& |: G: Z- L, E. Mport facilities are used in preference and ships in the port are only used if the port( l9 y( e! F. P* { M' v1 o
is not able to completely replenish the ships in the TF.
% p p7 I* s4 b# m• Replenishment at Sea when the TF is in the same hex as a friendly base will now* j% ?+ D7 G; K' g4 E. u) C2 p T
use all ships in TFs in the same hex but will no longer use ships disbanded into a
2 H# J0 \/ b4 t# U" ~8 [( zport in the hex.
0 {& C+ M, Z6 Z9 W47. Interface Improvement: Add new map icons to highlight certain events
/ U( T0 z3 j1 U: P2 t* Q1 v48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' Q% j: M4 r# f8 L) `smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
( E9 S, S1 h7 G! m$ @( [5 x% Pport or from any TF that is currently off map. Ships that are not badly damaged
; @5 E: e8 D8 j0 ]can be withdrawn from some on-map ports or from TFs in certain on-map regions.
0 @. u: {$ ~- N; V; I; n. nFor on map, ship may not be on fire, total damage may not exceed 99 and no
+ h, ~. {' l* o. W, l H# n z# Mindividual damage type (system, floatation, engine) may exceed 50. Ships may not# R; t6 {2 b/ B. c; f. g
be withdrawn from any on-map location where the enemy has air superiority. The* @# j; \( Q! {- K, t6 \2 c' v: s
intent is to prevent withdrawal as a method of saving a ship that stands a good chance- l1 \1 v% P) \5 R. ?
of being lost or further damaged. On map withdrawal ports are set based on the! x4 A$ ~: W4 k( Q; O
historical exit locations for ships leaving the Pacific:
: u/ C; l9 x9 s. o+ O b5 \1. Any level 9 port.
% ~- ~ n4 a1 v8 Y" r2. National home ports of the United States, Canada, India, Australia, and New
! J' n8 i, p1 L6 V, Q# ?2 w pZealand (with no port level requirement)
2 \5 B) p: P- f3. Any level 7 or larger port on the US or Canadian West Coast.
, B( m! C# V& W0 j' `2 \4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
! F* s& S* @' K( ?- D, Y5. Any level 7 or larger port in South Eastern Australia, plus Perth.
2 p" [1 [, f9 i/ Q6. Any level 7 or larger port in New Zealand.
3 _* X! z' F- k% ~ j/ Z6 Z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of+ n" ` ^& I2 o
another ship actually sunk, the data for the two ships could be mixed. Depending on
& g, b# d, X, J- L5 y% ^. q8 lcircumstance, this might result in one or even both ships being reported as sunk.% A% O6 C; }% G8 ]. z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( i( \" {9 X$ c+ }& gTF list screens. The calculation will continue to show the remaining ASW capability2 b0 J( c& q9 x) h( L2 u
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
4 f* T/ z$ `; C Q/ r1 lnow based on full load for all ships in the TF.% Z( K7 P4 e% O0 W. a
51. Resupply capacity for bases added to editor }+ g9 \; _# e4 P7 ]
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units1 c- A+ e0 i. j9 o0 [! U/ E
53. Adjustment to AI unit planning level based on AI difficulty; X$ x: d! D& _0 \# C+ G, G
54. Ensure minefields are created for proper player when a single TF lays multiple types8 m2 g% h, q& o$ s
of mines. Player of minefield properly set when first mine type laid by a given" B, w* x4 |. E& q2 b
minelayer but a similar check was missing when the TF contained minelayer(s) with3 A2 C' J7 Q8 B3 o
two different types of mines.
, j+ X! p5 y _& R- @3 M& d: ^5 Q55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. w% \; e, n% g' F! v/ M |
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
7 W+ l8 j+ F1 bfor owning player, if partisans attack and cause damage.& ~! ]+ @% f3 q
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% Z8 j5 \; O2 B( v% U7 dmechanized units3 y: F8 W3 _, |5 J
57. Gameplay Change: Land combat effects toned down
9 e Q, A' q5 J' ~" G/ I7 a+ j58. Ensure AI captures empty bases8 \. w, ^+ G4 o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
+ v2 j% M, ?) m& psave from moving them ashore. Training from disbanded ships does not increase the$ @- s! Q* @0 I" k
pilot mission count.
- h0 R6 m. z& i- }+ C6 |- ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in/ P2 e. [! f4 y9 c4 O* f
order to help identification of saves
3 n8 z4 i" b! i5 k+ r# k5 J61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”); M( g' V4 {& g% ^6 u8 o3 j
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: G: o4 N. F1 _6 Y) {must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
; h; d0 B3 ?7 lbombing attack. Groups were at maximum altitude and conducting glide bombs
; ]: @$ a: v( y4 A9 G: [attack, sometimes without engaging CAP or flak.
4 V3 B: @0 W* A6 ~63. Changes in order to standardize inactive Soviet group’s training options;) f) j. p4 } b, U9 R
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
. z0 r/ J4 P3 VPilot Management for more details). The number of pilots on the group lists is RED if
/ S& o! |3 h6 h5 F) d6 hless than the number of ready planes in the group, indicating a shortage of pilots. This
' q6 Z1 t! K7 O+ O% ?% Eshortage may be filled automatically or manually for a mission based on the pilot
) x! Z f% f& Uselect mode.
" Z; d a9 |$ P' O$ T; Z7 M) b' K/ ^65. Corrected issues with group destruction on scuttled or sunk ships and groups on
5 _$ Y) c4 T8 h P* H* Qwithdrawing ships) u( r- K! X( I: z$ P, `1 X
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) C4 y9 |' l( D2 F6 S5 ]5 m8 L* P
close range
, Y1 \; g0 F4 E% I67. Gameplay Change: Greater weighing of crew experience in surface combat
7 m4 ^$ i: S+ s68. Gameplay Change: Limited radar directed fire, increasing over time
! K2 ]' X. {* |$ [& i69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
: W! g5 J8 C) y& V1 H4 lcombats at 1000 yards
: @+ d( R! r. U70. Gameplay Change: PT Boats less likely to attack in daylight
; ?1 x" f0 C% n71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be0 b4 r- z* n1 N3 e' a
hit in ports and rivers8 z' r& n. g7 I8 y3 U/ _) I7 Q
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
$ w: k& c I5 ~( m$ Z3 v0 m) tperformance
* Z+ o% ^: ]: O0 a; d" v5 O73. Torpedo hits on escorts not showing in combat report bug fixed# {& T0 a) F/ j F. R
74. Gameplay Change: Aerial ASW less powerful in early war
: k: i" i3 e3 u; u$ c75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 ~' S! l) X/ Odiverted fragments having planes but no pilots. Pilots still flying planes are now
% S7 w0 K9 D) o h3 P* bignored for sinking ship purposes until their plane lands.- @: j9 k8 _$ X1 M3 x/ V9 l
76. Group transfers in off-map bases from a ship in the base hex to the base itself were) @: u5 o* R5 ~& E
being delayed ‘4’ days. There should be no delay.' _$ F- S5 Z; U8 d7 h4 @. h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: @3 q; J E* vthe convoy disbands.( B( q, l- S' N$ ~+ m' ?1 m
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
Z+ P2 q1 \) L1 s. {7 bhexes. The range was not changed when the game scale was changed.
% F2 C h9 M( M79. Fixed bug when displaying search arcs at a base
0 F* W9 l1 D# A3 C" Y( |80. Fixed Escape key on Industry Management screen
6 k- M- i% C* h81. Fixed oil and resource in totals on Industry Management screen2 n2 w* |$ M: @) \2 G' O$ R! p& `2 @
82. Interface Improvement: Add an extra line to the Industry Management to show total7 B& Z7 ]4 M- e" f7 U
shut down industry on Industry Management screen
) }+ u. @% @' N. f83. Interface Improvement: Add base select to Industry Management. d/ F1 b( p ]; n! \8 D0 D3 J
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
: O' [0 m5 x& dONE group for Admin stacking purposes; the presence of all three in a base counted
8 E* x( W" ^) r3 ]0 X% o% m7 n* k was 3 groups for Admin: v0 v" c1 r/ O8 Q8 i! |2 T' c
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ X' D0 ]5 W A
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 I: u) r: p. N# k
FF being affected by old stock code that cleared the secondary mission.
4 y5 @$ o- R+ t9 H% e0 `87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) U8 G% ?/ b6 m
88. Fixed an issue with tool tips being offset from actual hex when forming new
( [; O& U4 |5 S1 f8 A+ Xtaskforces5 Z3 ~2 h3 j' k8 {
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
- m6 e X/ W$ d9 i* o, W+ Pthe end of turn save only. Preferences are now restored as saved for the player at the9 Q& {6 ]6 g, A' ]1 f' v
time.
( K( c+ e8 G$ Z2 z90. Changed air supply mission to use a friendly base as destination, if both a base and
1 x& j% v3 I, N" d! YLCUs are present in the hex; it was sometimes giving the supply to the first unit only, [: P* ^2 P+ ^' \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# s$ |- @( t/ p0 J; w5 A# _mission was canceled because the enemy LCU was selected as the first unit in the
' X- A9 l$ n2 b& c; M- R9 [ ohex.6 F1 e) B; Y) h8 m
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.* Q) I e, e, s" q, `0 |8 T3 {4 R! S
93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ W! h# v+ T+ Y/ }6 ~rearm when rearming not needed.
% M. p4 i9 \- w! Z& { t" j94. Fixed the supply cap and monsoon effects on supply
: a; R0 ~3 T3 b8 y) X95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland/ m# V6 H! F6 a! F! Y
movement.8 `1 M& a# M) Y! d- p9 f0 s
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
# t! |0 t* H' l' {/ ^( fwhen Soviets are inactive.
8 ^- Q, `: f# B) h97. Tweaked resupply task force to Japanese bases.
0 S: m* Y8 C5 c: ^% Q98. Fixed a HQ/Chinese unit respawning bug.! x% ^& T' A$ d
99. Restricted permanently disband/withdrawing air groups from being able to the the) t3 F* O- e( K- N4 h
“Trainer” option in the type of pilots to use./ f" r6 y' X2 I6 y
100. Restrict the options available to pilot movement in permanently1 g! c! \6 H/ `' x+ n; O
disband/withdrawing air groups; mainly restricted to making them active or in-active
! ^; l- L) |( n& u+ F+ x- Awithin the group.
T @6 Q, u' x# P% T101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 \9 A, U" i) y/ @1 m
parent group - stops divide ability
' |6 W) }: H7 b+ W102. Fixed an issue where some autosaves could reset game options.
* x" {8 a2 c+ E3 g' c103. Disabled the ability to make a group a temporary on-map Trainer.
4 a+ J+ f* k8 P/ V104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high; f) u; h$ [3 Y3 z- A
FATIGUE pilots.
r3 u& s1 m o% Y105. Made some adjustments to Kamikaze effectiveness.
6 u/ X/ h9 B; [9 i3 i+ d• Naval Data Changes
; y$ ]. V% M, k' {- c- X7 Q1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 ?$ s! b0 Z3 b4 m/ W4 CClass
h" K' i, d6 X m) t* e8 zScen 001, 002, 006 (007, 008, 009)
& W% h- W3 e2 g* \ u' x6 @4 [, A0021 – Australia – correct weapon facing
3 e4 g c1 P* D7 |! G! O0418 – Helena – correct tower armor from 0 to 125
' O* n! C, ^! b* M9 x0767, 0769 – Chevreuil – correct endurance and fuel0 p% [2 Q! P! Y6 Q6 ?
0770, 0771 – Duguay Trouin – correct weapon facing, c. D ?$ f6 T: V9 n' T' W* Y
0772, 0773 – L’Adroit – correct endurance and fuel
8 n9 N. E( ^ H7 n1 G R0774, 0775 – Fantasque – correct endurance and fuel
# Z2 K! m' c [; M! D1 ^( a, x0776 – La Galissonniere – correct endurance and fuel' d1 F. D3 c2 T
0776 – La Galissonniere – correct weapon facing
$ {8 m! M/ H D$ f1013 – Yubari – correct weapon #4 turret armor
2 J4 g: Q! s# R1102 – Furutaka – correct weapon facing! @6 k# P! ?5 u6 ^; s/ j. g! U
1107 – Aoba – correct weapon facing
! }/ G2 c. S6 G+ Y3 K, E1 }9 I1112, 1113, 1114, 1115 – Myoko – correct weapon facing
V1 a5 k, T6 j3 Q9 z) v0 W1730 – Yamato – correct weapon turrets4 w; P; J2 R- o
2025 – Kongo Maru – correct weapon facing
3 c! }' P5 n% S# E! Y' H3 ^2202 – ARD 3000 Ton – add Japanese small ARD class; O; U0 n/ ~3 w9 h. A
2903 – Gnevnyi – correct weapon facing
" h! d, Q& K9 y& T. e) ^1 L2915 – MK Cargo – correct weapon facing
' Z! u: C0 I2 ?4 j2918 – KT LST – correct weapon facing+ J! \ y8 g( a) r `, v
Ship5 a0 k, e$ d7 i+ _6 c G
Scen 001, 002, 006 (007, 008, 009) changelog
8 w; {( _7 N) E/ T. X) G t& mAll – update weapons from class to reflect weapon facing corrections0 D2 [& j8 |- i" o( J3 j `+ W
0999 – Dublon ARD; add small ARD to Truk& v' L* r0 S5 L
3550 – Laffey; correct entry date to 4204300 A2 a5 Z, ~# E' S* N& p
3580 – Frankford; correct entry date to 430430
- e9 _ h- i8 s& w' v0 d Z4317 – Thornton; add Clemson AVD at PH
, r5 q4 O% E- g- v4361 – Henry A. Wiley; correct entry date to 440930
2 i+ |3 R7 t- |+ ^& p5222 – Rixey; rename to Bowie
F7 Z* L, ^* V5223 – Hercules; rename to Highlands6 J E" H ^0 a
5251 – Pinkney; rename to Pickens/ p/ z: ]) L* P: T0 @
9253 – Madras City; correct entry date to 420228
% D) [! F/ |* W* \6 W' r( j5 o; y) I9728 – Indus; delete duplicate ship entry
( t" M7 y0 d4 m5 N3 f, g9837-9849 – Soviet Fleet; correct ship name spelling
% ~* K1 ^2 @8 K) Q11316 – AFDB-2; change arrival location to # 524 Seattle
8 T; @: k( |6 ?& S$ U11364 – BYMS-2055; correct entry date to 430228# o) V% m. s0 G+ X; [; T# k
11365 – BYMS-2059; correct entry date to 4302287 j- q/ a% g/ S; W* ^: j S* M
14070 – Ha232; correct entry date to 460228# S! o- A I* |
Scen 006 and 009 ONLY
1 \- r1 ~2 G e6 O' O6 ]) d0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. P- d7 u9 M8 ]/ \! i0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
. J6 X: [; z3 y& V) `0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
' ~5 c4 _7 w& z0 F4 A# I; y: K0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, D, K/ z5 T. \ ]
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ F; \1 I# p; E; b% @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
0 j5 o5 j4 U9 x+ c2 |0043 – Hiei; adjust fuel to 4175
' E5 U% C+ [9 N! F) X6 U2 s- s2 L0044 – Kirishima; adjust fuel to 4175
2 r. O: Y$ x; P( h5 O# Z" E! T+ e0067 – Tone; adjust fuel to 17759 D' f7 |: s, }$ S8 f% }
0068 – Chikuma; adjust fuel to 1775
# g* M {) S9 U% s5 H8 t6 c _0118 – Abukuma; adjust fuel to 833
/ w- Z) ~9 Q1 p2 O0146 – Akigumo; adjust fuel to 265
4 C7 r# v) B% Z& C0168 – Kagero; adjust fuel to 265
- \% h: [9 x+ n1 v; E2 M8 ~" V0176 – Isokaze; adjust fuel to 265
4 d( w+ q. w3 l0177 – Shiranui; adjust fuel to 265
u; T, j, k3 ], X% S• Air Data Changes
2 ^* o% i* ` S K[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; r, A: |" ~* A5 v8 ^; |. ^5 \
[177] B-339-23: Name set to B-339-23.
a. Y0 j$ w0 J# A, ~9 O[178] B-339-23 (PR): Name set to B-339-23 (PR).
; T' F( Y! d1 @( a6 Z# U[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: C) F; w' @6 D# g) e4 S[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 m) Y3 {9 Z. D& ?[365] Stearman 75M: Nationality set to U.S.Army.
0 R1 C7 ]% l/ z# w# [* P( h. W" A" `[451] PB2Y-3R: Deleted.
4 K' L6 M8 L( P, A C, F5 Z, [& r4 _+ B[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; q6 b2 L U* G8 h7 W
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 u2 j1 m' B) ^7 t# e" e, u0 C }5 |
MG; wpn 13 set to 500 lb GP Bomb." b2 H7 d0 O5 _: y- r/ w
[1923] No.1835 Sqn FAA: Delay set to 0.
7 n) F! `- X$ l4 [% i/ g[1924] No.1836 Sqn FAA: Delay set to 0.- D* w1 E% i6 F" y% A( \5 F
[1929] No.1841 Sqn FAA: Delay set to 0.) ^$ r# {8 t. W8 C. V
[1930] No.1842 Sqn FAA: Delay set to 0.2 m5 V( `, u( y5 R2 W0 i1 [
[2587] VMF-211: Location set to [584] Pearl Harbor.
% m; h6 z! @/ r: w/ k0 j[2642] VMF(P)-321: Deleted.
5 j _7 u, I# t# F* M[2652] VMO(P)-351: Deleted.3 N6 l, }- C- T3 Q! S7 p
[2668] VMF(N)-511: Deleted.
/ N# M4 s( A& L[2669] VMF(P)-511: Deleted.
" p* B% H2 j& M+ u[2671] VMO(P)-512: Deleted.4 d2 x% m1 w) z
[2673] VMO(P)-513: Deleted.9 x( c( Z- z- d1 ?
[2675] VMO(P)-514: Deleted.
- [% {2 {! {/ I1 r3 v[2827] VR-2: Deleted.
4 U8 o. M/ o. l[2828] VR-4: Deleted.
; {% p4 ` P# X3 B0 B# o6 U[2829] VR-5: Deleted.- \ m' g, y5 R$ i
[2830] VR-13: Deleted.
A; n+ B- I# |/ f r5 G[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# \6 M' E/ S- ], y* b
USN patrol-type squadrons 4301 resize to 15 deleted./ S% w, Z0 D% D0 D% K2 [3 m
USMC squadrons 4301 resize to 24 set to 4410.
! s, Z, z! E9 u" [. BUSMC squadron upgrade paths reworked.# N7 o/ K L, L" z/ Q8 b4 B
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 H. I% h& c& R( \/ x5 K$ F
three subunits.& K/ ]: L% b. X- \% K7 m- B! e
• Map/Base Changes1 Q: W8 D3 O" ]
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
& `5 V# h7 w$ |/ K y) L1 `/ aNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
, d; ], T- v4 x* f2 P. ]AV.
" G* b% L$ q1 V, a0 U, f2. Garrison levels in Japan have been significantly increased for the Allies.
/ D- T/ B1 p, L5 ]# ~9 h3. Garrison levels in India and the Philippines have been increased for the Japanese.9 `, P2 @/ ?; D4 M( H
4. Garrison levels have also been adjusted in other locations, with some areas having
8 U/ D4 x# O7 T) `3 d7 @3 nsmall increases.
$ \! A$ {7 ~6 I4 i1 y% {4 B1 U5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an0 L/ z4 \3 ^7 ]' |/ s# Q
Airfield.
# \. G7 ?* [2 t% W9 ?; X8 r- l6. The starting fuel level for Los Angeles has been increased.. ]4 _/ C' Q9 J
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1." H7 g2 f9 q+ x
8. Anchorage in Alaska now generates a small amount of resources.
* v5 v H' q6 M1 K9 f9 V8 E, C& Y9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.$ q: _8 g9 t" E! Z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.: `0 _) k9 W& N* P
11. Nukufetau has had its port level decreased from 1 to 0.
! F+ ]' T$ q" `! J* n, C12. Pago Pago has had its port level decreased from 3 to 2.
# c4 x; e! t/ @3 `6 y13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
3 a' m F1 b1 Gbase does instead.
' w5 G2 v/ }2 q9 h& }' f14. "Ahmadabad" has been renamed to "Ahmedabad".
& q+ Y+ R, S2 j+ W15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
s- G: t; B& x1 Q( Urather than being concentrated in a small number of locations. Overall, Chinese
! D' f) D) y8 r$ d! N3 h8 w4 p* Y) asupply point generation has increased, to about the same level of supplies as in the6 Y8 o0 N+ T% T4 \' p( h' G! d, r
original War in the Pacific game (it was a bit lower before).& E% o& P Y1 A: d
16. Australia now generates a greater supply point surplus than before - about 5,000
* I# t* Y. c& I* m, J6 X8 l Bpoints per day as opposed to about 4,000. Fuel requirements remain the same.) S: D+ r- g, y; `. R+ [/ R
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
1 w3 V+ D# Q5 i" M/ B Winstead of hex 200,40 - and the road and railway networks in the area changed to
, `* f3 \; R' _8 b' W/ S0 G Smatch |