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Change History:
7 T4 t/ g: ^# @- r+ e( `: mv1.00.95 - December 7, 2009+ r9 O7 U; M2 h C$ n) }
• Second Official Update – This release is comprehensive and updates ALL previous
! W0 z) N* S q# X$ a0 I3 {versions to the v1.00.95 level.' R4 u1 l9 p6 {( a
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot+ g& s0 t+ `) V; x J; |* b! j5 u
Management Addendum” which have been added to your Documentation shortcut subfolder8 a5 U- m. X: B1 r; h- G4 S
and can also be found in your /Manuals installation sub-directory. These two& b8 [5 S+ D" F( p7 m7 u/ C# L
documents contain very important information on improvements and changes in these
& U) ]7 ^+ K) L" |% X4 Kareas.
5 j# K; y% B% l. \5 w• Code Changes
/ y/ ` W* _+ K% R0 {7 `1. Interface Improvement: New Screen for Industrial Management
) z" c' k- |8 Z% m2. Gameplay Change: Air transport mission was using all ready planes. Now the) b u \2 V9 b* t/ n1 ^3 {
number of available planes for the mission will be adjusted by the rest/training" i4 l% e. \( s9 s2 E8 d% N
percent as on other missions.5 M ^9 T6 Z$ m* O0 } V
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: v" F& P" [5 R6 d! I+ g4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to r: J" o) \# x$ D1 \+ O
show in change command list
" Z$ C" ]0 j0 ?, v# e7 U) Y2 i5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' s2 P+ L$ D% { Y' l& GBombs’ flag rather than the altitude setting# |( F9 Z: Z$ b3 `' {& A+ G5 ^5 c9 ]
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' A' |3 { p6 P1 k9 D2 _indicator ‘*’" N6 a, Z" h' X2 {6 `% }
7. Pilots who are captured or killed were still being counted in some group totals. They
T2 ?# p$ a& @- Q jare now removed from group’s pilot count, but still available for ‘Top pilots’.
% W. u' l. {& g; d+ Q: ]* {8. Interface Improvement: The buttons in the lower panel of the main screen have
& c i8 \4 R: sbeen improved. With the mouse over the icons on the far left, the number of groups,
6 v/ J" [; n8 ^9 G! Otask forces or LCUs at the base is shown. Added a previous page button when there
x5 N0 ^, ?" lare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' B5 l0 x0 E) i4 T% }5 ctooltips sometimes were corrupted when other screens were displayed on the map and
. l# ^( n' F% M O% M- j8 @- v$ Uthe bottom panel was still active. This has been corrected.
: i6 [) o' y' P; F1 i, B7 S9. It is now possible to repair planes in excess of the group’s size2 w8 Y9 ]& e' ^
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill/ I$ Q$ a/ T, o4 G1 t( F
training is incremental. Points are accumulated and once a certain level is reached, a
( U6 I1 z- _! t( B* I2 wpoint is added to the skill. The cutover level is the current skill level; so as the skill
5 ?5 ^* J% E! i# c" ylevel increases, it takes more accumulated points to reach the next level. Combat6 C* m# k* }8 K1 e
gains points faster than training, and combat is required to reach 70+ skill levels.) l' v" o; R8 |% x, T0 n
Experience levels behave similarly with the one exception. If the Experience level is4 v" T# X* f8 m/ n; @/ T1 B
higher than the best skill by more than 5, a skill based on the group’s mission gains! k. ] s5 g( S0 A9 _% K
the accumulated points instead.
9 w! p6 V, l! }$ P' {3 O3 g' h. g11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 Z. K4 \0 m) `( U
ammo and return to base if required
/ r7 A% M6 p8 R& _+ R4 M: j12. AI Aircraft production will now stop based on comparison with on map aircraft totals
* B0 B; @- a L7 q3 t2 {13. Gameplay Change: Malaria effects adjusted
: @2 \- ]3 f, p0 F14. Fixed bug preventing port construction in certain cases4 v% \; @8 K+ A$ K3 C7 h3 r: ~
15. Fixed bug preventing combat engineers from building; e* w7 V k$ H+ B5 d5 j( b; o
16. AI improvement refining settings for LCU attack levels2 F7 _; e6 z& _; {
17. Corrected unit TOE loading bug
8 o6 F' p" q& P+ T! i) s: S: O }8 u18. Correct bug setting default morale and experience when not provided by editor: f( o* {7 B7 U& \7 |7 ^4 J
19. AI additional checks for level bomber base sizes
" h- B ?( T" i4 t$ p20. Numerous supply tracing improvements
: M. c( m O# w7 v* n21. Numerous supply/resource movement improvements
, T8 G) ?5 G& N. F5 f y22. Corrected several land unit fragment bugs.6 m O W& {- ]# ^% A Q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ ?7 P' |( b$ M* ?: V: ?* Barrives at the destination of the “met” TF before the “met” TF does. Also adjust
$ z& y& u; T- Jmeeting process to reduce chances that the meeting will not take place until one or the) Q- b7 ^, \# ~
other TF reaches the “met” TF destination. Also correct a problem TF could: |) A( k/ W) p5 {+ ?/ s6 W8 J
“merge” with a TF that no longer exists under certain rare circumstances.
# \% |, n! L% s24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 p- T, | g& V5 H# O
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
. [" C- F: m5 _- Y/ j* B! Q) Pfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be K( s/ M" {0 b |! e
docked if the port has the dock space for them, but will auto-undock when adding a1 O1 G: C: g2 h$ f, R6 u
ship to the TF causes it to exceed the port capacity." {# p* |! t. c) L
25. Adjustments to naval retreat determination. TFs retreating after combat will now be" {0 R; R% v" Y$ X- }, g0 u
less likely to retreat to hexes containing other enemy forces and be more likely to
( F' ~( J9 w% b% K p# O5 Aretreat toward a friendly base.
" K; {" L" w, _7 G F9 U) b26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
- t6 C5 n. X' W$ b( ?. x) gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
# @. ~ v$ u/ L% d- lin port, (c) ships in port (disbanded).) v' B1 ?# T* _- {
27. Interface Improvement: Implement search arc drawing on map0 `0 x! l/ ~* Z4 Y* g7 s8 u
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
4 i8 k- F8 g( w+ j7 N' y4 [5 f" y8 Rensure partial rearming is in full mount increments, and adjust ops usage according.
% i, ]; m# `1 }6 n29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
+ L7 A) n6 X2 W! n, Ba base were incorrectly excluded from Naval Support totals at that base. This was
" u3 F, X! j1 ]5 B* @; q( X' bdue to an error in calculation of Naval Support availability over HQ Command radius.
' P4 i9 @+ T! I6 d E30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location7 J/ L0 l* `! A# u
could improperly interact with fragments of the same parent that were at other
& h: N3 h8 y; |- [" ylocations and had been previously loaded by either the TF or one of the ships
$ ]3 p: ` D/ kcurrently in the TF or, if the load required multiple days, when unloading of other$ ^3 ]3 d- Q# D, V6 j- M
fragments of the same unit caused and automatic switch of a fragment to the prime3 V& Y) ^! x* Z4 L+ r
unit.
/ ` m7 F% u; F/ L: F31. Corrected bug to allow repair of damaged devices even if ship has no other damage.% {5 W7 @; r- L) l' Y
Previously repair of all system/floatation/engine damage would terminate repair of a
% ~7 w! l) Y5 n& B' A; h5 \- _ship that also had a damaged device (weapon, radar, etc). Damaged weapons will S+ j% E) a- B, I: f; N' [1 b8 |" |
now prevent full repair of systems damage and may “create” small amounts of system
! f" A! N; r# J, S b" hdamage to keep the ship eligible for repairs. Note that this may have the affect of: i8 M4 A( @7 A/ |/ i3 I* {0 U
small amounts Systems damage being not repairable at a location where it normally
, b7 a0 x- |) k9 f+ ?: m& y) V8 Lwould be repairable if that location can not also repair the damaged devices(s).
( G( q. u k9 I( T. ?32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ d2 V$ W* K# ~, Gof aircraft. L$ n( C4 |& m) N. q
33. Corrected several menu bugs4 f6 d7 F8 o8 ~0 G
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 i5 O" J2 s% X+ J- [land units by TFs.
, I1 O! M0 i* [7 W6 B$ F35. Interface Improvement: Add “undo” for ships being transferred during ship
; A" D& X6 d2 ?; o# Mtransfer. Previous undo only functioned properly for ships being transferred into the
) I) d9 [3 A7 g. B9 ^1 @% I4 kselected TF. Provided undo for ships transferred out of the selected TF.; l% q% q% H1 h4 f1 {5 x) U2 c
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
7 u" P9 ~" D+ s/ Y" C& cis following another TF that is beyond the player-set follow distance.! @8 @" `/ A. G; l
37. Change ship based aircraft repairs to be by plane, instead of by group
[. u* N, C" e( U" h3 \38. Interface Improvement: Made air group screen larger to reduce clutter1 _! B* s3 g$ x
39. Gameplay Change: Adjustments to supply consumption by land units
+ ^/ {2 v) ?9 [. U( p40. Change to AI shock attack determination
% c6 q& ^9 O4 E& q) V41. Improve AI awareness of intel on nearby enemy LCU
" r8 ~8 U& `$ A9 }& |' i# R7 G! x42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
- s2 }$ m+ N/ H3 z" x: [0 t43. Gameplay Change: Changes to AI production on “Historical” level
/ [' A, |) |1 U/ F1 _* c44. Improvements to save file process to reduce chance for file corruption, especially by6 u5 L$ k4 [# {! }( x7 y9 a& P
deleting the old save before writing the new one
/ D, S/ E8 N, J5 }# z: R' z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- M# [1 n* Z/ l! ~' W$ e9 x
46. Improvements to refueling calculations and processes. Ships are more likely to fuel! S! x0 `, l7 q
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
. a9 b6 ~' K6 |sources for the “from port” and “at sea” variations.
& ]1 N& k! L( t% S• Replenish from Port will now use the available fuel/supply at the port and on all
# \8 Y$ G9 z6 [# _5 zreplenishment ships disbanded into the port. For those disbanded into the port,; t% D' z) t: ^0 I! K; U9 M/ k
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 X- v( h0 F1 G9 F6 I
Tenders must be of the appropriate type for the ship being replenished. Note that
- b0 X# c. c6 H. Cport facilities are used in preference and ships in the port are only used if the port/ n9 W) k3 S! E8 s& Y: }/ Y
is not able to completely replenish the ships in the TF.+ _% A) x8 q9 g8 H$ R& ]. o9 f" E
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% ^/ m& J: p. F5 U9 I2 Iuse all ships in TFs in the same hex but will no longer use ships disbanded into a9 X2 O/ l$ }, A) K, _; g
port in the hex.1 o' r) S1 Z" k; A
47. Interface Improvement: Add new map icons to highlight certain events
) c7 I, N8 m! {% b, M4 T5 W- Y48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 \' @! R! N8 c7 D7 U; F, R# z
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 P0 a6 j9 r4 d" w2 I9 O
port or from any TF that is currently off map. Ships that are not badly damaged
5 U i4 R/ X" h0 [! h% Q0 b/ fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
( o/ f7 H, W+ K/ }- e: QFor on map, ship may not be on fire, total damage may not exceed 99 and no
% b1 r/ `" t: a# v' }" ?1 y$ }individual damage type (system, floatation, engine) may exceed 50. Ships may not1 W2 {# z! P! ^$ J$ ?% d, H: `
be withdrawn from any on-map location where the enemy has air superiority. The5 f- d6 M( c, y% G$ r- l1 _ }
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
, c3 Y; a* |6 {) Vof being lost or further damaged. On map withdrawal ports are set based on the
5 i. A* J) N8 ?# a) Ehistorical exit locations for ships leaving the Pacific:
$ f8 \) _1 N# h Q8 d' ?) h1. Any level 9 port.
: ]& ?" i; K8 S K! `$ g2. National home ports of the United States, Canada, India, Australia, and New3 W8 V* U# P3 x9 w$ b9 y, }+ `4 X
Zealand (with no port level requirement)) w# G6 \ a* [- L5 }
3. Any level 7 or larger port on the US or Canadian West Coast.
' p1 P' u; ]: k3 K, S5 p8 v4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
0 ]% C& N0 c4 @9 b. e5. Any level 7 or larger port in South Eastern Australia, plus Perth.* H/ P2 C) y/ c6 V3 v
6. Any level 7 or larger port in New Zealand.
8 \* _& h& S3 E+ Z' N49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of D+ h# |9 b- J& s; ^4 h; m
another ship actually sunk, the data for the two ships could be mixed. Depending on
; W S3 j- s9 x; i* i" tcircumstance, this might result in one or even both ships being reported as sunk.
2 z' ?( x& ^" x/ x: W50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
% m$ I! u9 |1 t3 s( ^+ a+ p% BTF list screens. The calculation will continue to show the remaining ASW capability+ ^0 g# q" P. o, ]0 z# ]
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" x4 Z( |1 ?, _# k' }" a) ~- Xnow based on full load for all ships in the TF.* B! W' p3 P) `% Y9 ]7 q- K ?3 n! h
51. Resupply capacity for bases added to editor
/ A8 ], Y1 ~* i% i' L52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 T( B" u3 k/ ?; w- z! O53. Adjustment to AI unit planning level based on AI difficulty
4 c' X$ ?, \+ \' D X) q54. Ensure minefields are created for proper player when a single TF lays multiple types
+ l( g. t7 p$ u9 R) h# t6 hof mines. Player of minefield properly set when first mine type laid by a given
% q1 X/ } i5 u% _$ L9 [minelayer but a similar check was missing when the TF contained minelayer(s) with5 l* Q) q! p) n
two different types of mines.
# o* \6 ~! h9 R$ o55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& ?4 V, @7 W; @. R% C; {1 q3 P2 L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex4 p/ W, O$ O( M. c% j0 P$ [% j) I
for owning player, if partisans attack and cause damage.) k7 m* X7 y0 _) |3 R1 d
56. Gameplay Change: Movement rates for clear and desert changed to 25 for* x, S* G2 H" F) P, Q9 ?. X. o
mechanized units
( Q) U. q) C1 n$ d( b0 p* p57. Gameplay Change: Land combat effects toned down
7 p" K$ F4 o0 {* H% ~5 S58. Ensure AI captures empty bases, l; T. c1 M5 r( z8 k
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- z7 d" j3 e/ ^% Q6 Lsave from moving them ashore. Training from disbanded ships does not increase the
! Q9 L# I& N% g* W! bpilot mission count.) ?' K! c R/ X }
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
- |: D' q& ~. K1 {' d) ^order to help identification of saves" m0 F: f' y( e& q1 e5 `/ \
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)+ b: C8 |: y( {4 i
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
" p$ Z' W: E- d: L) c+ n* A0 pmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. i6 A; s7 H: r9 {) U
bombing attack. Groups were at maximum altitude and conducting glide bombs
3 [7 p9 Q1 [0 O# q/ E1 T! Eattack, sometimes without engaging CAP or flak.- z5 j' g3 f# j4 M; d, A
63. Changes in order to standardize inactive Soviet group’s training options;
$ } a+ Z: S" o& P8 D& m; a64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
* [4 ~' Y8 U3 b8 M, j$ l* m( }5 s9 rPilot Management for more details). The number of pilots on the group lists is RED if
0 g7 H U. E5 V7 ?2 ?7 Fless than the number of ready planes in the group, indicating a shortage of pilots. This
, v, ^' z$ w/ w0 N- J# Tshortage may be filled automatically or manually for a mission based on the pilot3 _8 l+ d2 M$ B2 ]; }& ]
select mode.
& L, z: E/ @& r0 |) R3 Q65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 D' p7 u1 I$ i( ?4 x* m
withdrawing ships5 O/ @- Q! k( s( N0 F' l% ?& U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at( @! h& V+ r1 F+ I- j0 O
close range @& p7 O. Q) j0 ?! [$ r$ w
67. Gameplay Change: Greater weighing of crew experience in surface combat) x# P# ]$ O1 }5 o) l) ?/ H; L
68. Gameplay Change: Limited radar directed fire, increasing over time
3 [1 `5 W u% k% R) d; C$ q69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
* k6 ]! e; l0 K- b6 k6 R- xcombats at 1000 yards9 X3 Q9 }7 _4 z2 |0 ]
70. Gameplay Change: PT Boats less likely to attack in daylight
" U' y, ~2 e4 g/ m& g+ p* `4 V* C D% q5 ~71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be8 I, f3 K4 k( s0 A) l
hit in ports and rivers8 r+ M: N" A( ~" Z3 D7 B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
) a2 R. y" C5 `performance& P% Z8 \2 O: I1 f$ I
73. Torpedo hits on escorts not showing in combat report bug fixed1 E# O' W/ U3 D- l3 t0 q
74. Gameplay Change: Aerial ASW less powerful in early war. x8 S6 w8 A( S% {
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( }6 O6 A6 V! d7 f2 K4 _
diverted fragments having planes but no pilots. Pilots still flying planes are now9 W) e- F8 K4 S- a$ t5 B) r
ignored for sinking ship purposes until their plane lands.
0 Z* A0 `8 \ W" p. \76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 h/ c/ r. @. Q, Obeing delayed ‘4’ days. There should be no delay.
( E2 X e5 F: D5 J# \77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when1 O" _3 O7 T! j& x
the convoy disbands.
% O1 @0 P- H/ y5 @: q$ E78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 K4 @$ R4 w7 s ~0 A! O$ C5 _
hexes. The range was not changed when the game scale was changed.
/ H! \; n- h+ _79. Fixed bug when displaying search arcs at a base& Q4 s x/ X# S7 y4 Y; b1 R7 `
80. Fixed Escape key on Industry Management screen
2 A; F. S% k8 e/ c9 N1 h! H3 Z81. Fixed oil and resource in totals on Industry Management screen
% C1 Q! V5 J3 i82. Interface Improvement: Add an extra line to the Industry Management to show total3 o- Q+ ~# }( R/ O
shut down industry on Industry Management screen2 t4 t7 u5 ^! `# E% |( u
83. Interface Improvement: Add base select to Industry Management
; c1 D4 r5 ^4 X+ u& [- E* I5 X84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
. K" s+ E, ]* I2 W2 l0 C9 bONE group for Admin stacking purposes; the presence of all three in a base counted) h& [+ e, v3 o6 E
as 3 groups for Admin
7 Q: ?8 X/ c* ]. t% Z& Q: E9 y85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups( g0 k1 J* Z; h p; G5 L
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
; c I9 A8 w3 F$ _FF being affected by old stock code that cleared the secondary mission./ x# z$ u0 o e+ A5 D& {) V& D
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
. S% p8 }. z8 A88. Fixed an issue with tool tips being offset from actual hex when forming new
+ \) {2 R5 q! o$ S- [$ D2 ~taskforces
2 E6 a9 D, U; N& m7 C89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 ?5 y( z% J$ N: D2 _7 w- C, Y" G- J
the end of turn save only. Preferences are now restored as saved for the player at the
; ~# p; V& \5 d* g9 N; j @1 ftime.: x4 f+ h# i; s6 m# T5 @- }
90. Changed air supply mission to use a friendly base as destination, if both a base and
& o6 j5 o5 i( _9 y8 K4 u) }/ cLCUs are present in the hex; it was sometimes giving the supply to the first unit only
- y7 d4 a. m0 O9 V3 f9 D9 [; P91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
+ t* m% ?6 o3 F& y& r/ v, k( smission was canceled because the enemy LCU was selected as the first unit in the1 R2 k" f# [8 K& E; u, D$ E7 v# O; ]# f* j
hex.
8 p3 Z' N9 E S92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
+ y/ B) B' W0 g4 \0 c! |% p" m* P93. Prevent very low grade TF commanders from returning single ship TFs to port to! j6 L% h; |4 t8 s" J$ A
rearm when rearming not needed.
6 M# I1 x2 w |94. Fixed the supply cap and monsoon effects on supply
) @% @4 M3 D+ k- I! y' Q2 A95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
' Q7 D% _. N$ ] bmovement.
: r& [2 \) }& j96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; V( ]5 o$ X0 M: r- j0 K9 L
when Soviets are inactive.
) a' d7 F0 r2 f' F% v0 l9 N1 ~97. Tweaked resupply task force to Japanese bases.
T5 c! K/ C! R* ~98. Fixed a HQ/Chinese unit respawning bug.
' {# ^+ z: h+ D9 S' S4 @6 u99. Restricted permanently disband/withdrawing air groups from being able to the the
: K4 b8 B, j k' v" s+ k“Trainer” option in the type of pilots to use.
- F% M. J& X0 v9 I% ?100. Restrict the options available to pilot movement in permanently. n7 ?3 R" X! u" L) B- T3 [5 F& i: M( M
disband/withdrawing air groups; mainly restricted to making them active or in-active7 r1 S4 j1 o* T* \8 r* q! u: A
within the group.
% Y5 K- {$ K5 v101. Fixed error in splitting air groups caused detachments not-in-play still attached to: q$ v3 H& q; H2 D9 G9 q1 `3 u+ c
parent group - stops divide ability4 E7 C# I" g* b Y2 E/ C
102. Fixed an issue where some autosaves could reset game options.6 `3 f5 F: M& n6 O0 ~4 M% @; y3 K
103. Disabled the ability to make a group a temporary on-map Trainer.& W5 G/ e+ Y! n' a( z% f0 o3 j1 r
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high( p, l+ y0 y9 n. b0 J$ w/ C" _
FATIGUE pilots.9 R4 Z7 @* X! ]7 U8 \
105. Made some adjustments to Kamikaze effectiveness.
" _' w. i9 {1 i* f2 w8 b5 S& N" @% S• Naval Data Changes) j+ S% g, Y5 x: ?/ ` o0 }
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
3 t7 {6 \) U, N. [1 |5 cClass: y( _# w7 {/ q/ |
Scen 001, 002, 006 (007, 008, 009)
2 ~0 @) \) P9 s8 o; \0 @/ Z$ O4 e0021 – Australia – correct weapon facing. A8 j9 I7 p8 @; S) y% T) g4 n
0418 – Helena – correct tower armor from 0 to 125) r# q/ E: V5 @4 [8 V o
0767, 0769 – Chevreuil – correct endurance and fuel
: B/ ^% N. ?& B" K$ i0770, 0771 – Duguay Trouin – correct weapon facing
, x& J) N: L0 Q+ m2 s6 z0772, 0773 – L’Adroit – correct endurance and fuel* I% k+ d' E# ]9 Z9 r2 y, _7 O
0774, 0775 – Fantasque – correct endurance and fuel
% V. t6 r* \; S# s: W7 G0776 – La Galissonniere – correct endurance and fuel
) {2 J( v$ J, j2 E; H. S- L& L0776 – La Galissonniere – correct weapon facing
# n- }) M4 Y: N3 J g1013 – Yubari – correct weapon #4 turret armor2 V8 M4 T. \& U2 x5 |; N9 T
1102 – Furutaka – correct weapon facing
$ A! X+ q. v1 z4 l5 j/ Y1107 – Aoba – correct weapon facing
# B4 O& i* f; f; O. G& \1112, 1113, 1114, 1115 – Myoko – correct weapon facing
/ x7 L3 e" z8 X" u1730 – Yamato – correct weapon turrets0 _# C( M. i) k+ @7 J
2025 – Kongo Maru – correct weapon facing5 R: n: A$ m; M: V+ v* k7 R
2202 – ARD 3000 Ton – add Japanese small ARD class
/ \" @" E2 u/ w, ]2903 – Gnevnyi – correct weapon facing' j B8 z; r8 j2 l: d- J. h0 i
2915 – MK Cargo – correct weapon facing
8 F* ~5 L5 K3 B% L$ A+ ?2918 – KT LST – correct weapon facing( L2 a% F$ R6 Y! }$ d
Ship
0 @; G t% ~0 l3 ]1 CScen 001, 002, 006 (007, 008, 009) changelog
* M1 {# C4 H, xAll – update weapons from class to reflect weapon facing corrections& [* w. A4 z: l0 a9 ? g; W
0999 – Dublon ARD; add small ARD to Truk6 b5 U$ I! K( m/ g
3550 – Laffey; correct entry date to 420430
! [+ p3 h8 p% x. T Y2 M3580 – Frankford; correct entry date to 430430% O5 L/ m3 D; w8 _. h
4317 – Thornton; add Clemson AVD at PH1 P, J; m* e7 H" y3 g9 p
4361 – Henry A. Wiley; correct entry date to 440930
/ h9 a1 h5 o! u5 {5222 – Rixey; rename to Bowie) R2 I" N; P5 E1 X# n u
5223 – Hercules; rename to Highlands* L6 b" X% d/ e+ C/ @
5251 – Pinkney; rename to Pickens
# d* y( D1 E: R- x1 j! ^0 ~2 Z9253 – Madras City; correct entry date to 4202289 Y0 T S2 _2 j7 J
9728 – Indus; delete duplicate ship entry! b7 V# x4 {' o4 u1 a
9837-9849 – Soviet Fleet; correct ship name spelling
$ d2 w1 J+ K- v! \) s: c11316 – AFDB-2; change arrival location to # 524 Seattle& y+ E* Q( L" D- E
11364 – BYMS-2055; correct entry date to 430228( F, C3 \$ X. C2 c# Z+ `* j" r
11365 – BYMS-2059; correct entry date to 430228
0 s3 d, B, z4 f14070 – Ha232; correct entry date to 460228
P3 B: `. M- | {Scen 006 and 009 ONLY* @0 @! V! N9 L2 r
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
K$ m; M$ _! f+ v0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
) G7 z& q9 z7 j( O0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295$ ~2 S ^' R3 B# ^1 |
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 L4 o5 S. J' g/ j9 Q* i9 G0 H, b4 v0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% c9 ?. d" s9 A6 M0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! W6 L3 n5 f! w# w3 ?6 v0043 – Hiei; adjust fuel to 4175" s! T4 J. |7 T1 O" P
0044 – Kirishima; adjust fuel to 4175- Y- I( @' x! y" W% X; h0 n2 H2 N0 d
0067 – Tone; adjust fuel to 1775. E: p# j0 B* o, w; q1 h) j- m, V
0068 – Chikuma; adjust fuel to 1775
' x* u' i1 j( T" F5 c; w4 ]0118 – Abukuma; adjust fuel to 833
, R& @6 v# a. C- M& Y4 K1 Z0146 – Akigumo; adjust fuel to 265# E( Y s4 s: ?( U L( x# c2 F
0168 – Kagero; adjust fuel to 265
' V3 \& P0 g) N3 j0176 – Isokaze; adjust fuel to 265
3 u p/ @( G; c0177 – Shiranui; adjust fuel to 265
, }( w; v$ m* ]; N% V7 t• Air Data Changes% w4 O) |8 }; Y+ \. ?
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
- |2 t5 p! l& m8 `0 v! i[177] B-339-23: Name set to B-339-23.8 o1 ?+ s1 q# X. O s
[178] B-339-23 (PR): Name set to B-339-23 (PR).4 u( o6 G0 K% G+ E- Y! t* z% I5 |
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 P; q* @6 ^- v) E[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
y+ l; M* k3 p( ~[365] Stearman 75M: Nationality set to U.S.Army.
, @+ ^: N9 O) I5 R$ j3 m[451] PB2Y-3R: Deleted.
' x7 W1 n4 u2 d8 ~# X" X+ D% n7 \[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 z3 w/ I& A( z2 R[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
4 g( p1 f7 d) ?2 a+ [$ Y6 ]! |MG; wpn 13 set to 500 lb GP Bomb.
- q/ Y2 T( ?9 j* ?: }: ^: z8 z[1923] No.1835 Sqn FAA: Delay set to 0.$ z5 h0 \" B( l4 |" ^- C' L: D7 ~
[1924] No.1836 Sqn FAA: Delay set to 0.2 ^$ f" W4 ^1 q$ B. H1 k, D: S
[1929] No.1841 Sqn FAA: Delay set to 0.' e! K9 A; E6 B& B
[1930] No.1842 Sqn FAA: Delay set to 0.
/ s$ v: l4 K/ Q$ G4 ^2 w) |[2587] VMF-211: Location set to [584] Pearl Harbor.
g4 T8 a' C0 c1 A0 S: i[2642] VMF(P)-321: Deleted.
! F- Q: u) w) @; x[2652] VMO(P)-351: Deleted.
( E; G& s& N# |& ~1 @[2668] VMF(N)-511: Deleted.
' D+ ^" Y% I) Y0 H$ ~[2669] VMF(P)-511: Deleted.
; M& x) w* c l8 Y# |& U[2671] VMO(P)-512: Deleted.) K* k5 j9 j( K+ [5 ^
[2673] VMO(P)-513: Deleted.
- _+ _2 ~; L3 \, W V[2675] VMO(P)-514: Deleted.3 z. S' V8 A$ A' \: H' S: M
[2827] VR-2: Deleted.4 T4 d, Z/ l, n$ \
[2828] VR-4: Deleted.
- ~5 _4 H' c: O& Y[2829] VR-5: Deleted.
! W/ c/ p* v$ M[2830] VR-13: Deleted.# Q9 j( H; B! n* d
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
7 G+ T+ _; [5 ~9 LUSN patrol-type squadrons 4301 resize to 15 deleted.4 t2 y, a: x& ?+ W
USMC squadrons 4301 resize to 24 set to 4410.- e, s/ [2 ^% B1 j) E
USMC squadron upgrade paths reworked.
* `) l% A- s9 k: b9 dGameplay Change: Units with a/c MAX strength six or greater now able to split into
. b! c+ R: G, x4 d- D1 Othree subunits.
9 a4 \9 g- `" T8 h# J• Map/Base Changes& @! G& H* s- m: j, t
1. Garrison levels in China have been increased for both the Japanese and the Chinese.9 Q6 S* K6 H" R- [$ `& c
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: I! g# C& V* i9 V5 a$ F
AV.
% w9 W; \( W" ?3 U% C2. Garrison levels in Japan have been significantly increased for the Allies.
* W' k4 C- a3 _. M* W3. Garrison levels in India and the Philippines have been increased for the Japanese.
3 p/ o2 Z6 Q9 T/ l4. Garrison levels have also been adjusted in other locations, with some areas having
. `, ]3 R% g8 T' E L3 d) @small increases.
' b1 y' A1 @3 i0 |& f6 l% y7 `5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
' |8 w' V3 o) d/ E' k* y9 v' C* G8 ?Airfield.
, K" m: t! M! {6. The starting fuel level for Los Angeles has been increased./ A+ l# R. b, U L; H1 @: P3 l
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* H8 |7 R$ M+ S4 |6 ] S" O+ {8. Anchorage in Alaska now generates a small amount of resources.
1 O6 V9 l1 n3 O9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
) S$ n1 s& z$ x9 m3 O) L10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.- H; k$ Z6 j) n4 F+ I
11. Nukufetau has had its port level decreased from 1 to 0.& \% j- v6 y) }2 Q. C; S
12. Pago Pago has had its port level decreased from 3 to 2.
% B& ?9 W5 n# ]13. The Christmas Island base no longer generates resources. The Christmas Island (IO); w( f3 D: k! Z9 I9 d* o+ d
base does instead.
- m5 x1 E1 i) h9 \" V8 c14. "Ahmadabad" has been renamed to "Ahmedabad".
4 T- N# e x, {5 t15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. A, w/ ~) c% o7 p
rather than being concentrated in a small number of locations. Overall, Chinese
" ]8 h+ R, Z8 G: P3 N2 `4 M* a5 Z/ Ysupply point generation has increased, to about the same level of supplies as in the
# [1 O" c, l# C$ r; Ooriginal War in the Pacific game (it was a bit lower before). a$ M' A5 f% ]) F
16. Australia now generates a greater supply point surplus than before - about 5,000/ O3 {4 ] w/ l! Q5 {0 y, s
points per day as opposed to about 4,000. Fuel requirements remain the same." v% C- H0 _/ x% G
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41& g8 A/ d( \3 C/ a' f
instead of hex 200,40 - and the road and railway networks in the area changed to
7 x1 W' D" P. G3 [& ?match |