问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
8 }* P1 c# ?' ]9 G也就说不管从什么格子到river这格子,都判作cross river?( g! E: c1 q; |8 a& @2 `
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关于readiness' ] o% K" _2 Q+ p7 Z" j
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
+ |+ t6 A* Z$ X! \分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
- ]1 d3 L* l" M% _ATTACK CONTINUATION, x, e- r1 q6 h( w2 P" L# e
Normally an attacking unit may only attack
- m% s5 I, e s( R2 u0 aonce into a given enemy hex. However, if a
) _, R/ x) Z: z& gdefending unit is in city, mountain, or& F3 G) H% t$ z
swamp terrain with a Supply Level greater4 W) c# \, Z* Y, r1 q# N/ w4 {
than zero, the defending unit will not1 B6 v( S" W' m( g) u) X, @* J/ Z
retreat unless it has less than 10 squads. If
3 a' p7 ?3 f( ?5 j, Uthe unit does not retreat, the Supply Level; V I! h$ B \( l4 C& W" V; g
of the hex is then halved and the attacker
' z/ d& x8 G: Xmay continue to attack in the next pulse.4 ~) b: Y0 G* o ~: L: r1 y
% n, [3 ]# O( x) C! U% ]9 q这个对防守方到底是好事还是坏事?怎么看上去像是坏事。4 l ?+ b' w( j% `( ^/ @
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第四个问题- h; ]4 B; m. c; d6 f# C
Defending units have a fortification value/ r' O' r( f, \: y1 l" Z! {3 Y
based on the terrain and their entrenchment( P9 s8 z# X) ~+ `* f
level. If a unit does not move in a, }" o* s0 |3 B7 _# K' B
turn, its entrenchment level may increase" D0 |, b" {4 u# M7 M
one level. Units automatically increase one! s( I1 B/ O: \5 Z
level until they reach level 2. After level 2
- ^* P4 K" f5 g3 ^; t. z& chas been reached, there is a random chance
- }, c# ~) ^" C! Nbased upon the Supply Level in the hex to1 U# z" B/ m0 V9 M# R% u
increase a level up to a maximum of level 5.5 S5 N) R8 r' r. I: i8 k
Additional entrenchments can occur only
$ d: d2 h: s) _* {9 Tduring clear and snowy weather. Units in a$ [1 F, [+ B8 h2 g% q; l
city are not affected by any weather$ \4 r' \5 B ~; k O6 I
restrictions. Woods, swamps, and minor* o7 E% ~+ T. Q% d
cities add one to the fortification level while; \$ j) I& L; V) N7 b
mountains and major cities add 3.2 d% W: y6 N& N. D4 X
9 o9 k2 S% N& _特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题, z; J$ O/ |8 h, N* @& E! k! p
READINESS LOSS TABLE
) {( V4 R' B/ o0 k! n+ [MECH./NON-MECH.0 L2 B4 H4 }+ l) H( K* }
TERRAIN/DESCRIPTION PLOT MOVEMENT
0 ~2 d9 X3 x/ d( D# LClear, Woods, Rail, City 10/20. y) p/ {1 n! \! V& _3 f6 V
Mountain 30/507 e, r/ E) ~5 |! t
Swamp* 30/50% P* |/ Y7 r) ^/ M) U" Q: _
Across River* +10
4 O( u0 V! T/ J: ?Soviets Before 1944 +10" [2 F5 G/ x+ D7 D
* Readiness loss only during Clear or Rain turns./ ?' y: l# {& F3 C( y- A3 c
During Blizzard turns there is no penalty due to5 ^7 ]( n* `. q
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Across River+10是什么意思?, p8 t4 R4 |; q) g$ y: b0 T
% j6 q0 o" m( Y3 E* H4 l[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |