问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
3 @! p: o3 r7 G8 n2 o也就说不管从什么格子到river这格子,都判作cross river?- `. w/ c) C+ w8 S- N
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关于readiness
% V: @% y+ B3 ]1 ]2 z/ Y# J手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost! j% E. v8 L: k/ Q
分别是19,35,49,60,68。。。。。这个是怎么回事?( B2 l0 l1 D& U2 O f& l" o3 W
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第三个问题0 c9 l' _; t% v) `, W& L( h
ATTACK CONTINUATION1 \7 B I; Q. c) K; X( h
Normally an attacking unit may only attack) n- |' z# S; W% x
once into a given enemy hex. However, if a
0 a( P" v" y& A; |$ T1 [4 n5 e7 Z: qdefending unit is in city, mountain, or
1 ~) n9 z3 Z* J$ O. x$ ^0 \; C( lswamp terrain with a Supply Level greater
! P$ n4 t4 m( t& X9 ?) T- y/ P d2 qthan zero, the defending unit will not
, m/ u% o V2 p" t3 ~retreat unless it has less than 10 squads. If% K/ l; |% r% S, O- N
the unit does not retreat, the Supply Level
3 N5 R# y- s4 j' @# G0 E" v8 d! lof the hex is then halved and the attacker6 m! x2 e( Z. q2 c
may continue to attack in the next pulse.8 @# p9 q2 S: X. K" T4 n- c" ]4 {
* P" s& x& o* p* s" E) E; q' w这个对防守方到底是好事还是坏事?怎么看上去像是坏事。- c3 v& t( I: `, ~/ q
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第四个问题
' W7 P4 }* L6 O. s& [: X8 O1 iDefending units have a fortification value
+ `% U q% J9 |% r; @based on the terrain and their entrenchment7 J8 w" R# g5 ?/ u% o. ^% o
level. If a unit does not move in a9 w$ b8 Q i A5 J+ X! R
turn, its entrenchment level may increase+ b$ S3 K4 r+ _- f. e R
one level. Units automatically increase one* Y8 Y' C: ?/ i& ]
level until they reach level 2. After level 2
" K8 B( h3 y* j y1 {; Ahas been reached, there is a random chance
; H/ k) m6 w# Z$ H9 t' J5 Rbased upon the Supply Level in the hex to
+ C2 g* C$ w! ]: Rincrease a level up to a maximum of level 5.
! X" x. U; A* v& _# B, s0 m- cAdditional entrenchments can occur only% }; F9 p; A- G# b0 T6 K8 y
during clear and snowy weather. Units in a
6 { S+ ?0 y% F5 r! {city are not affected by any weather
. Q Z' L% i4 u: u5 B! ]" |restrictions. Woods, swamps, and minor9 w3 j* \0 i- c6 R
cities add one to the fortification level while
5 o- V0 Z( C: c k4 r9 b- [mountains and major cities add 3.
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7 U6 Z/ N7 M0 {8 U" U* R0 a1 K特殊地形的加值是像witp一样隐藏的还是只增加了上限?( q1 c0 s+ i1 d5 X3 n% @. x
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第五个问题* @3 H' C! W) @ P. ]
READINESS LOSS TABLE
1 [8 H. L# a9 m! o1 ~5 y8 vMECH./NON-MECH.
2 X" V5 L0 T/ Q& h% L( yTERRAIN/DESCRIPTION PLOT MOVEMENT
& x% n' U+ {9 Z. Q6 u% B$ ]Clear, Woods, Rail, City 10/20, {. C' P Z0 Z2 [" K" x$ l7 B
Mountain 30/50
; N1 }0 V8 X# `- oSwamp* 30/506 x, ^- V( n2 M' i
Across River* +104 Y: Z! r! p" v4 P( d! u8 v
Soviets Before 1944 +108 y7 |' N, ?/ i. D2 G
* Readiness loss only during Clear or Rain turns.
- F6 Q# S% W8 a" W& t/ b; L bDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |