问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么? W. e4 T8 D" V) B8 l! t& i
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness. J0 D- F% C& e. U- F
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
; Z) y: D! m+ N( W5 _分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
& D7 G* I- D. [9 I0 v& WATTACK CONTINUATION
' Q1 A/ q* s: s7 z& ?" ]( z. SNormally an attacking unit may only attack0 c7 y/ O+ g" ?3 y6 K
once into a given enemy hex. However, if a; g3 F* g9 Y' v
defending unit is in city, mountain, or" H$ `- C& b8 h: G6 F8 q" ]
swamp terrain with a Supply Level greater' _5 u1 n/ e4 P1 k# B0 F5 _1 e) o
than zero, the defending unit will not
: v. ~% |9 i- h2 D- Z; Uretreat unless it has less than 10 squads. If1 t6 e( X' O7 ^0 B/ @
the unit does not retreat, the Supply Level
1 o5 f2 D# x1 i& yof the hex is then halved and the attacker/ }1 E' |6 h- Q* o! L; R5 m9 d
may continue to attack in the next pulse.: U- V w* C C+ u7 y
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题7 D* f2 e& f; a; q) s) A/ Z
Defending units have a fortification value
2 N8 O2 a1 x) B% Abased on the terrain and their entrenchment
) a( s! D, Q) mlevel. If a unit does not move in a
& B6 a+ |! V' Z/ Uturn, its entrenchment level may increase2 k. M* P7 p: j- p8 F
one level. Units automatically increase one
( ?1 x: U$ }+ [% K Hlevel until they reach level 2. After level 2
, b3 o' D4 O+ n1 m9 U( Ihas been reached, there is a random chance
) z b! ~* W5 Q% _8 obased upon the Supply Level in the hex to9 D/ K) E& w* t- O3 H8 t# W
increase a level up to a maximum of level 5.
; e- F- t: n$ T8 jAdditional entrenchments can occur only2 U6 d2 k* H& r2 G# q0 a( p
during clear and snowy weather. Units in a* {9 i; u9 g2 V* ?
city are not affected by any weather
6 b+ K) l1 F' }. B. w3 ]restrictions. Woods, swamps, and minor! `5 m/ [2 P1 o" x( U( w# ` b
cities add one to the fortification level while
. t3 i$ c9 ~! q7 xmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?4 J3 x* b5 `" T- V2 j* P* C7 S
% Y/ o6 c; `" }# a+ m1 `第五个问题( A2 e# O8 B9 A) Q' b
READINESS LOSS TABLE0 _+ F$ M+ [, w: c
MECH./NON-MECH.- b+ h+ W5 v- o1 w
TERRAIN/DESCRIPTION PLOT MOVEMENT5 @0 m! {# |6 P) J) f
Clear, Woods, Rail, City 10/20: U( S8 z* y, u& ] V6 }; V+ E3 Y
Mountain 30/50
. X! F3 J9 y4 D" Z, r; Q7 z* o. [Swamp* 30/50) m& Y4 Z# E2 \" p5 I# U0 ]
Across River* +10
7 u$ M! j- x& a7 Y# q2 M8 f+ ESoviets Before 1944 +10
4 [/ Z! t3 O/ }% }* Readiness loss only during Clear or Rain turns.. U7 O: d, R5 c: n
During Blizzard turns there is no penalty due to2 J: x* R% m c3 ~0 l
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Across River+10是什么意思?
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7 w$ i& ?% ^2 a6 W; M[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |