问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?/ n; a0 {7 x& [5 P* \
也就说不管从什么格子到river这格子,都判作cross river?! j+ M/ Z3 i! v: |
) d ?, N" _ d9 x关于readiness
2 ~( i. J+ v7 {, z2 C手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost# W4 ]. p7 d* T
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题0 G* C2 K) `: B; ?7 h4 s1 m& W
ATTACK CONTINUATION
* [' d+ A6 P9 t5 ]. tNormally an attacking unit may only attack
( O7 O6 C7 S* G- X8 ]" K: Gonce into a given enemy hex. However, if a0 L& k" G+ c# Q& d& n i
defending unit is in city, mountain, or
2 J5 e; Y/ Q1 {; o: Mswamp terrain with a Supply Level greater/ E# a0 W* V8 [$ c# s7 R2 j4 Z" M
than zero, the defending unit will not: n, e: B0 P8 j. d! s
retreat unless it has less than 10 squads. If& v! ]" k. K5 H6 Y% `/ X& j
the unit does not retreat, the Supply Level" [0 l. |' z6 ~$ c5 b4 u* b f
of the hex is then halved and the attacker/ e6 T8 A, r: U/ H
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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# m6 j' w+ Q x8 r3 g- v7 B5 I& e) e第四个问题
0 o0 L, o( g8 dDefending units have a fortification value# \4 w) y7 N1 C4 h9 n( o2 o* Y
based on the terrain and their entrenchment2 V v. o' q f# }
level. If a unit does not move in a
3 w# F e1 w8 {/ X6 }& ]3 _, r% fturn, its entrenchment level may increase
* `( m- {. a x* C7 Done level. Units automatically increase one
6 i$ u' `) p: @0 f: S. H: `$ @level until they reach level 2. After level 2, W9 L! a! |2 A) e5 W1 S* `
has been reached, there is a random chance5 I. g. }% ~5 ^0 @" a0 ~
based upon the Supply Level in the hex to
+ X5 e, q. d' S5 R0 g. h: c) c6 Sincrease a level up to a maximum of level 5.
- V2 ~& N5 R! w% j0 B8 p+ iAdditional entrenchments can occur only9 B& \ g- s2 N/ o6 w
during clear and snowy weather. Units in a$ T& K+ J! p: a5 R
city are not affected by any weather
4 G @6 p+ I/ W: n( z# Urestrictions. Woods, swamps, and minor
" F. ^; C5 ^4 pcities add one to the fortification level while2 S2 Z- h; T$ T3 j) x3 W
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?( e- Y6 j8 y3 x; A9 _7 X
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第五个问题
0 z2 n6 `* l- @4 {2 x! S3 J% ~) iREADINESS LOSS TABLE/ M' B- u2 C- V7 r- ?6 s+ R
MECH./NON-MECH.
3 P, Q$ e& Q+ `3 lTERRAIN/DESCRIPTION PLOT MOVEMENT
8 d `+ D$ \3 R8 ^Clear, Woods, Rail, City 10/20
* H" j9 t4 E9 P3 I9 BMountain 30/50
! e8 }5 E) ]/ c* ^& p7 I8 GSwamp* 30/50
8 E e/ R6 H+ P+ H4 r4 sAcross River* +10- ]1 ], b: l2 L' c; ^3 P7 t
Soviets Before 1944 +10
+ A" n% ?. l& d1 M2 Z, u" M* Readiness loss only during Clear or Rain turns.
" J4 a0 [# l, E% l7 MDuring Blizzard turns there is no penalty due to
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5 U0 R& Y B8 s" g k" s( \0 F& pAcross River+10是什么意思?
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; m: i" \ ^" L7 e# U[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |