问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?7 Z0 e- C# E* ?& h& l
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness/ Y4 U, ?1 D0 p9 V( h0 X+ N# L2 T
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost* m7 R$ i l5 E: ~* j
分别是19,35,49,60,68。。。。。这个是怎么回事?( `* v q5 ^( Y0 N
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第三个问题5 u; o$ o' M, F
ATTACK CONTINUATION
* q/ G7 z) D) CNormally an attacking unit may only attack
/ w7 J! _$ S! l" q/ donce into a given enemy hex. However, if a) g) f6 s/ A' i, [5 K7 L, h+ b
defending unit is in city, mountain, or
* d8 a; V, Z1 ]; \; D) O$ _swamp terrain with a Supply Level greater
; }; M, [8 |( o: e3 L3 o7 \than zero, the defending unit will not
3 H2 C: n7 }, B" Rretreat unless it has less than 10 squads. If3 ~9 m U3 g2 p7 J! t
the unit does not retreat, the Supply Level/ b; N9 b; v8 V
of the hex is then halved and the attacker( ?2 f' K2 @% ] d: o
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
) W$ Q6 X# S5 u4 Z+ m& c) WDefending units have a fortification value
# D4 L* o6 u1 i" ibased on the terrain and their entrenchment- Z+ w1 y5 J4 V' D6 q8 o! a. U
level. If a unit does not move in a0 s4 F9 n; w0 J& M+ p$ a$ W8 {
turn, its entrenchment level may increase' K9 B9 Z/ o* M% y4 J
one level. Units automatically increase one) F* j5 i9 \1 k2 x o
level until they reach level 2. After level 2& o- F) D2 }1 d
has been reached, there is a random chance
. I2 |- e8 G) m- B2 [; r" Z w$ fbased upon the Supply Level in the hex to
3 u3 M4 p/ n1 K. B) W0 iincrease a level up to a maximum of level 5.. D' S1 x3 H' R5 Z+ p1 T; q
Additional entrenchments can occur only; I6 Y8 L3 g5 a: D( y
during clear and snowy weather. Units in a
- j( Q' M4 D- D5 Scity are not affected by any weather
' n6 f0 u" t W; C" n Trestrictions. Woods, swamps, and minor
- ?) e9 L9 U+ ^3 b! A9 Z5 fcities add one to the fortification level while/ R& L, V7 J0 @- V
mountains and major cities add 3.& \. C* Z( s2 J# {" S* L
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题+ s" j% I1 K5 X$ Y7 U
READINESS LOSS TABLE0 A% u8 N' Z) `. H, ?1 \3 C
MECH./NON-MECH.( P8 C& [) h- m* r0 o
TERRAIN/DESCRIPTION PLOT MOVEMENT
5 b' E# j. K+ a. x4 s! gClear, Woods, Rail, City 10/20, m5 d7 v3 i0 X- o; N( X
Mountain 30/50
0 ~" y3 o4 m; K8 FSwamp* 30/50 @) {7 U# L& e1 f
Across River* +10
8 B- y0 n y1 p4 l" b6 P. YSoviets Before 1944 +10' w7 f6 Q% @3 b8 h1 b/ G. ^
* Readiness loss only during Clear or Rain turns.
/ N. T4 ~: ~( j; n l' E# |& E; ?During Blizzard turns there is no penalty due to
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2 W6 x: q1 ]& S$ J( r# T) MAcross River+10是什么意思?9 b2 A9 \$ f: n' i9 P5 \" W
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |