问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
: g$ Y. a6 Q8 k: u5 u8 J也就说不管从什么格子到river这格子,都判作cross river?
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' Q# F; c. o$ [关于readiness
" g; R3 [% B s2 U6 J' q1 U手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
) E$ I5 a3 Q' ?分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题# H( q" Y# ?# M7 n l
ATTACK CONTINUATION
& c9 i& l4 {" B& B* c; @. bNormally an attacking unit may only attack9 l# g$ }: ~; j& {! y6 h
once into a given enemy hex. However, if a
, G; q, _3 |, V! U& J' ?defending unit is in city, mountain, or) [2 `# w: h6 `
swamp terrain with a Supply Level greater' @2 Y% h8 H; g& U+ Q
than zero, the defending unit will not
0 l) f" q. C4 J# q3 C0 C! kretreat unless it has less than 10 squads. If3 F& q0 a& M* l( k! S# m
the unit does not retreat, the Supply Level
# l x% v3 U( u3 g/ e5 X$ o) e; Dof the hex is then halved and the attacker- n( T) h2 G! d) w
may continue to attack in the next pulse.+ a4 v/ L3 \5 K8 v( A
# @! q2 j$ ~! Q! g" x* j这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
$ Q5 b9 g7 I1 w0 CDefending units have a fortification value0 D9 b& |; X6 H1 K
based on the terrain and their entrenchment/ I" {- j5 m6 e7 l( w9 e
level. If a unit does not move in a
$ N7 _1 j/ q0 h/ v* q" d! hturn, its entrenchment level may increase
+ J8 w' P- j3 a' Y* ?& v- f1 ]one level. Units automatically increase one1 B4 j1 E1 n1 J% ~) }; Y, w1 t
level until they reach level 2. After level 2% z7 X; Y. j4 C6 Z B% l; H, V
has been reached, there is a random chance) }% X; V$ x% i% g& {
based upon the Supply Level in the hex to
, ?$ K$ o' Q3 @4 s# Sincrease a level up to a maximum of level 5.
$ {+ B8 F% ?" X4 K H: V; oAdditional entrenchments can occur only; Z4 }( H+ l4 U# M* t1 L& `
during clear and snowy weather. Units in a) L( _4 @( Q; b
city are not affected by any weather2 ^8 P8 ]4 h& ]# m- r9 ^) t: ^
restrictions. Woods, swamps, and minor# A& Z' n' ]4 p" s- ~
cities add one to the fortification level while) {1 f! T) D; r* W; C* |; S
mountains and major cities add 3.- Z/ D$ {' @, Q5 u R
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?! o& R, j% t" e8 |
2 A) d9 `4 \& Q第五个问题
% n, B/ }% D F( m$ d( WREADINESS LOSS TABLE/ P( S2 q) c+ y' ?
MECH./NON-MECH.
- u; ?5 k0 h! Y' gTERRAIN/DESCRIPTION PLOT MOVEMENT
) g: d$ ^- l0 uClear, Woods, Rail, City 10/20
' m+ u1 r+ x/ P* K+ OMountain 30/50$ Y# r# P0 ?" x# Y/ e
Swamp* 30/50
8 Z3 R0 X1 b3 eAcross River* +10
+ H/ x9 ~- x0 R* `) T( x( jSoviets Before 1944 +10& k. u- O* p, J0 q$ V. c6 u- _
* Readiness loss only during Clear or Rain turns.$ |3 |" p( h" V6 K5 E7 E
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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1 T: N; q! F. B. e; Z[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |