问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" B6 O) ~' z2 Q4 T也就说不管从什么格子到river这格子,都判作cross river?: A" B5 t0 J( u4 s! U
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关于readiness! Z4 x9 g& g" _; G, g
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost6 Z5 B& A: o( a; I9 r. `
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
" a+ `$ L5 v- D3 i- T4 uATTACK CONTINUATION6 A1 A1 W4 R, D6 { w- F. D, J
Normally an attacking unit may only attack0 q' }" v. C' i, U
once into a given enemy hex. However, if a
/ g5 c% r- O& f* X# \# V' o+ ^+ `defending unit is in city, mountain, or6 E4 i/ a. D6 ~$ S; g
swamp terrain with a Supply Level greater. d) f# D$ H6 c4 {' K' c
than zero, the defending unit will not7 f3 q" x# K) l' f" b7 q& q0 r9 j7 p
retreat unless it has less than 10 squads. If$ O( p9 J4 l6 D0 D# {/ T1 E
the unit does not retreat, the Supply Level8 J% `1 u3 D9 [; _2 s; ^
of the hex is then halved and the attacker( h, Q, V: g' \7 B
may continue to attack in the next pulse.% L9 f( |* N2 v/ z- v: x, \
) p( N* [, ~! D {) }' d& Z7 i这个对防守方到底是好事还是坏事?怎么看上去像是坏事。7 m% p1 O2 ^0 u
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第四个问题! i- I8 m7 {, m2 D1 r. _) j* e
Defending units have a fortification value$ w) s1 d1 e* x* H2 k
based on the terrain and their entrenchment
( L# S; @" Y( ~/ U3 `( g% `+ Elevel. If a unit does not move in a
4 X+ \0 L0 m$ c' O5 u% K! I; zturn, its entrenchment level may increase# s$ @5 \6 g. G/ z. U `5 R
one level. Units automatically increase one
' X+ W1 g! I8 U( \* Mlevel until they reach level 2. After level 2
8 H; w, f4 P* N: h5 t& j4 Rhas been reached, there is a random chance
* C- H' R/ t- b& g( obased upon the Supply Level in the hex to& Y0 c1 t) v7 b: K- Z0 J
increase a level up to a maximum of level 5.9 |* {3 R* f6 x; V7 r
Additional entrenchments can occur only! c0 e6 h' N, n2 z
during clear and snowy weather. Units in a8 w# \$ C3 J+ \
city are not affected by any weather }9 \' q8 |; I! _
restrictions. Woods, swamps, and minor8 v( i, h# B4 W0 K; ^) r- w' A6 H" f
cities add one to the fortification level while
# m8 }* P# x9 @' P, c/ ~/ }mountains and major cities add 3., U" O# i/ B4 o
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?! \/ y3 O6 c7 p% o: U
% [2 s, v% w9 c' {第五个问题
! |- `) ^7 q) z5 [5 D" t1 s9 @READINESS LOSS TABLE
. }/ n9 {" s6 _/ O7 P; Y0 iMECH./NON-MECH.
1 {1 a, q: Z# {+ O* o9 UTERRAIN/DESCRIPTION PLOT MOVEMENT
% \, D* w. i M, Y0 jClear, Woods, Rail, City 10/20" q7 I6 b3 ?- v
Mountain 30/50
( e1 \7 g/ }" p- n; Q g. pSwamp* 30/50
0 Y4 |5 `3 u" \9 i% h6 C$ H# u0 SAcross River* +10
2 Z. a' z8 s ZSoviets Before 1944 +10# N; ~/ T1 ]# R- M
* Readiness loss only during Clear or Rain turns.
5 o; @# Z6 X& w+ n+ V1 O8 c1 }During Blizzard turns there is no penalty due to' h( H! L) B* d& O4 S) P1 I
# J0 E9 D/ H% ]2 V+ y5 c- EAcross River+10是什么意思?
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+ b6 B r9 E) I' \4 ~# r+ ]! C[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |