问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
5 R: j9 L6 \; N7 ^. p+ f也就说不管从什么格子到river这格子,都判作cross river?- m& g& D# r7 D( B
" h: J1 p: b s6 q8 V6 y关于readiness0 F" s/ y, D/ ?. @' V
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
: e c7 L# H7 n8 |7 ?分别是19,35,49,60,68。。。。。这个是怎么回事?# T" Y# M/ c, n
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第三个问题5 P7 ]. N1 Z/ {" Z1 N! E
ATTACK CONTINUATION
1 ~; x# L! d7 B l3 a* {& oNormally an attacking unit may only attack) j9 j+ ^; |6 b |) C6 ?
once into a given enemy hex. However, if a8 `5 t3 O; j5 J" K; V4 H5 I1 K
defending unit is in city, mountain, or
5 W5 K9 M1 W; J" r a$ {" A% T; Dswamp terrain with a Supply Level greater
+ U) u) c& O8 F7 U& m- W' f4 fthan zero, the defending unit will not
* V4 G9 `3 V% t, eretreat unless it has less than 10 squads. If
' V: R7 G4 S ^0 d2 X4 f9 `the unit does not retreat, the Supply Level5 \) J0 \9 E4 d W5 `8 g
of the hex is then halved and the attacker0 {. n a: j8 |, N e: H
may continue to attack in the next pulse.4 |8 |! N: }* Q4 e
' R8 q% P$ v, I! D这个对防守方到底是好事还是坏事?怎么看上去像是坏事。5 j/ ]! I8 W# |+ R0 ?
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第四个问题
3 ~$ a6 J, [' g" qDefending units have a fortification value
5 B- s" i- Q! S% ~+ w8 xbased on the terrain and their entrenchment0 i3 S, y" m. F a
level. If a unit does not move in a, e c) b: S0 K1 Z
turn, its entrenchment level may increase4 a. }5 y+ y; Y' b1 Q6 f, X+ n
one level. Units automatically increase one2 ? d6 z. I& _) A, \1 t- H
level until they reach level 2. After level 2
; S2 d$ c) Y$ Q$ E* |has been reached, there is a random chance' a: f1 Q8 L; p* Z3 j" X" A
based upon the Supply Level in the hex to1 i/ \' w6 o% |0 T2 l* e9 c
increase a level up to a maximum of level 5.5 [8 t6 }+ d; y x4 i, z& N( R
Additional entrenchments can occur only- x1 ^" V e) V$ i# i9 F* g
during clear and snowy weather. Units in a( t$ Q/ N* ?. @
city are not affected by any weather
" w) _" N0 o+ ^/ \8 f; q& m* Lrestrictions. Woods, swamps, and minor
8 v( N; |: C ]* a5 c; N! ocities add one to the fortification level while5 A/ L/ y* k6 o3 X/ f
mountains and major cities add 3./ i: V$ c1 ]+ h9 w" |
( Q; o" N2 i! ^+ _% j$ C# f
特殊地形的加值是像witp一样隐藏的还是只增加了上限?4 r- ?0 Z8 ^* O7 q0 u5 J; V
7 ]0 S3 T$ m$ V# i! h8 x2 [第五个问题# t. T* \/ P% T: g' m# i6 e: N$ D$ x9 h
READINESS LOSS TABLE
; W5 q3 x8 x* B! G8 FMECH./NON-MECH.* W( k6 q9 H1 y6 R# W' H
TERRAIN/DESCRIPTION PLOT MOVEMENT
% w( ~. i+ T0 Q. w3 f9 \Clear, Woods, Rail, City 10/20
" n' Q* u" `2 N% t IMountain 30/50
7 N2 n6 H# |; ^3 y2 u( N' K. V( _/ ^Swamp* 30/507 s( Q2 ~0 D7 S. \$ w% p: Y
Across River* +10! V( M w3 o. M" a
Soviets Before 1944 +10
2 M) s, @$ n1 l5 w, E* Readiness loss only during Clear or Rain turns.
' z: ~0 n% ] H* ?+ YDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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, v0 l. _+ f! k( p* @+ r! z# \[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |