问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
& K' y) v# W5 c$ }8 n) l( q也就说不管从什么格子到river这格子,都判作cross river?
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1 z' z3 u% `, Z* C关于readiness
) ?! @3 j6 @& e/ G6 ^' I手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost, H( F4 h9 k: {: ?0 L( i/ e
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题) Y' T* c! Q* w' @9 ~6 E$ D6 I& g
ATTACK CONTINUATION
w/ m' n+ e oNormally an attacking unit may only attack
U d* Y0 K% c/ B8 K. lonce into a given enemy hex. However, if a
9 F% w R- t) f8 m' b, Kdefending unit is in city, mountain, or
- i/ R' _1 Y( H C2 T2 }swamp terrain with a Supply Level greater
6 r. g( c8 u9 y: S- V* {9 Wthan zero, the defending unit will not
* M& [4 O! G* g! _' {- F" Oretreat unless it has less than 10 squads. If! v3 H9 N: M# c7 B/ l' P1 F
the unit does not retreat, the Supply Level
; p, J$ \* W# [% M& Z) u" Vof the hex is then halved and the attacker" ^0 |8 x D3 y3 X9 Z; c
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
2 I) D3 {7 G6 n0 L/ b; jDefending units have a fortification value
9 [' B, E% a2 Q$ \based on the terrain and their entrenchment/ U5 w" }9 L: {( f: e" r/ f7 n
level. If a unit does not move in a$ J' @0 s& I$ f( r2 B, v
turn, its entrenchment level may increase
" p# i' b4 e& W h q+ Kone level. Units automatically increase one0 R4 j: M# w2 Z9 f# ]
level until they reach level 2. After level 2
' q6 _ s+ G! A# O( d3 d" U2 Ihas been reached, there is a random chance
]9 m2 a/ k6 f$ F8 B" d1 {based upon the Supply Level in the hex to
+ D! M) f+ F X1 c: lincrease a level up to a maximum of level 5.
9 G( i' ^$ N/ t6 ~6 wAdditional entrenchments can occur only
0 }: g& X2 q. Hduring clear and snowy weather. Units in a
2 r1 _+ G4 m( }) W1 mcity are not affected by any weather7 L+ h* f L2 c! U, i+ s' D6 |
restrictions. Woods, swamps, and minor
6 b7 Q/ S, R3 @' B5 B+ Tcities add one to the fortification level while
+ A1 F5 {9 x* x; v# amountains and major cities add 3.0 k! v8 f2 l" C0 \; r
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?. y' D% ~2 I7 e0 i! U
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第五个问题
. B8 x: Z+ s7 G) T' GREADINESS LOSS TABLE+ V% N4 I% E, g8 G% }- t1 V0 ^/ _; ]1 a
MECH./NON-MECH.
3 r; z# ?, e/ i, d( p; \TERRAIN/DESCRIPTION PLOT MOVEMENT9 `5 L1 [9 M! t F! [0 A/ J. e( F; Q% F
Clear, Woods, Rail, City 10/207 f# m& f" I7 E3 M. [/ t# h/ y
Mountain 30/507 \9 f9 ]: }- w* `
Swamp* 30/503 q2 U1 ~3 q1 k' V5 y. _" `+ K: ^3 }
Across River* +10, [$ S& y& p# l0 a" [! R
Soviets Before 1944 +10/ {1 P) B! Z9 g' Q1 J0 ]3 i
* Readiness loss only during Clear or Rain turns.9 W2 g9 {% ^/ S
During Blizzard turns there is no penalty due to! r' Q9 _: q7 K) ^: i" ?: d
( m! Q! N" x8 Q" _+ u5 `* ~Across River+10是什么意思?6 G6 Q- F; \9 T2 A- p$ o, ?6 R$ R: x
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |