本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧' A/ a W7 T2 a0 S& h- n% {' p
, c, x$ N) @+ I7 A0 OVictory Points
: ~* l% n/ o2 p* \# q- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.- Q. \# ]; r3 @* Q2 H, z l8 b
- Points are awarded in following ways:4 i( Y: ]: T) g! Q
- Aircraft Destroyed: 1 VP per 1 plane.
: }$ T( m/ r) D( {- t: @! ?5 T, e - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.; y& f0 W9 g! J+ w0 N+ v2 g
- Soviet: 1 VP for every 6 items destroyed.% I" Z: _2 P _5 T
- All Other Allied: 1 VP for every 3 items destroyed.
7 h6 `4 U+ l' m7 l% y - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% h2 z2 h- {( D! Y1 m! m* F5 h" y9 m
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.2 B B+ E1 p& M' B
- CV, CVL = durability + 3 * A/C capacity.
0 W3 Z( b- b/ h6 P0 ~ - CVE = durability + 2 * A/C capacity.
3 L0 ?) {) b0 s4 q - CS = durability + A/C capacity.& L h% k. d" Q( d
- BB, BC = durability * 1.33.
3 c& J8 _$ b) w- L - LST, LCI, PG, ML = durability / 2." {% N C3 K2 g# }* X# ~( g' v
- AP, AK, TK, AO, LSD = durability / 2.* s1 B+ Y- g1 \: M
- SS = durability / 3.
+ _5 m- B! F; [( ` - Scuttled ships = standard VP - 10%.
# c/ R8 V/ N. w - Barges = 0 VP.
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* C, @; h. \: `, a3 C% h3 x - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, C t2 [ P% x+ n - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 2 `( Y' R0 Z7 |
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ w5 {6 U1 z; i# G3 p0 @ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
9 b2 V: ^8 J: M0 R. }, I) `$ q - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.( @( y S& F) |" K5 r$ o/ V" d
- Final VP value for holding a Base is calculated by following formula:
- }- L' Z: X7 D+ d! L2 D- g% A Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
% R. v2 u- e! `/ m' @ ?% q- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP & T4 {5 _/ t4 b
value is in parenthesis).
, W5 J Z; i1 d - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
% M$ T9 ~3 L# T! A% U8 z - If Supplies are lower than required, rewarded Final VPs are also lower.# f; e1 R0 S3 r0 H
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.1 s* B/ k3 O7 x/ d9 {
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
9 Y4 T1 S+ d4 q1 ~5 i - 2 VPs awarded per damaged point.
3 k" b0 P) B" Q. g. O - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 x0 F5 L) q8 E5 m8 K
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
: ]- W8 K( L( N) D attack (including firestorms / A-bombs).
/ ^8 w0 e0 q: ~1 ^' G7 ^- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed $ l$ ?% P. v2 d
again, player keeps earning VPs as long as Industry hex keeps repairing itself.$ c" U0 G, K' v% t3 u- h
- For Allies, Industry VPs are scored only for bombing mainland Japan.
7 Y4 N7 H# F" b8 p; _1 j - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |