本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧9 H* h. _( ~- o
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Victory Points) k9 B# `8 `5 P" g1 r
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.' `: v k- z: ~8 S7 i
- Points are awarded in following ways:
6 G/ D6 P4 H4 K3 k - Aircraft Destroyed: 1 VP per 1 plane.
0 a: y) T) A }( }" v - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.5 N8 M. o0 m* T$ Y) S
- Soviet: 1 VP for every 6 items destroyed.
2 o5 b1 S3 z Z3 z8 F - All Other Allied: 1 VP for every 3 items destroyed.& P1 h0 i; N- A
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.' D% N2 i+ @& N# W) A
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
+ d F- p {; r" }) h0 k- u% @ - CV, CVL = durability + 3 * A/C capacity.
! T- L c) L) U0 ~1 t8 N - CVE = durability + 2 * A/C capacity.9 V9 i$ m4 p" w' U+ P
- CS = durability + A/C capacity.* ^6 U, {! }9 d
- BB, BC = durability * 1.33.$ V3 h1 a" F9 }. `0 W( ~
- LST, LCI, PG, ML = durability / 2.
$ G- I& q% E( J' J9 P. X8 j6 w& q, D) l9 Y - AP, AK, TK, AO, LSD = durability / 2.& R7 _4 F, j$ V
- SS = durability / 3.0 P' y r& J/ ]( ?
- Scuttled ships = standard VP - 10%.5 I7 ~1 g- r; Y/ Z
- Barges = 0 VP.# n# x; {) Y) w& Z
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.2 e/ G. {+ N2 C1 V
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 4 R: d- l4 p; p$ u
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 i p( |3 |; t& e! ]% c9 p
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs./ \& Z4 t$ l- x- P$ ]& \% y* L
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: D+ J/ O$ g. b+ v% T6 C - Final VP value for holding a Base is calculated by following formula:# \# y" Q: B8 r8 G# C% ^# F
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]# K) J) [8 t% g) T k
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
, Z( u/ x- l4 [/ n value is in parenthesis).
+ i0 h, ^7 M0 I - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.) q& z4 u0 P. I3 l1 x5 N0 N
- If Supplies are lower than required, rewarded Final VPs are also lower.) D) g) e2 N: B% d( n& h
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' |$ A7 |! C j' c: {: u
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.2 m" H" s8 p2 ^7 |, @
- 2 VPs awarded per damaged point.2 p4 V& d% P( f9 U4 M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
" i5 w! t; R+ |( ?( D - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 J. F5 H5 |9 S
attack (including firestorms / A-bombs).3 J1 p) M; ?# A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed : q" N' u$ T3 @; Q0 ?
again, player keeps earning VPs as long as Industry hex keeps repairing itself./ i c; w& x4 o( R5 j
- For Allies, Industry VPs are scored only for bombing mainland Japan.
" v& R- l: Q4 G1 q( k2 a - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |