本帖最后由 championzhao 于 2009-7-12 18:49 编辑
% C) n7 \5 |9 l9 R, o# H2 Z9 o' Q4 Z1 Q' O$ U" C# a
懒得翻译了,自己看下吧& r' m6 M9 S& t5 Z' K2 j5 ^
; P4 m, O' M( R& u9 r+ d
Victory Points
* I8 L& C, T9 A4 B, X* x2 Y, I- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.+ y5 g, a' @* \, F
- Points are awarded in following ways:
; g6 O4 Z9 r5 a+ l! C - Aircraft Destroyed: 1 VP per 1 plane.. j. ?3 z3 M. Z3 M; b
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.4 L. g c) T! D, {% |5 F; m% B
- Soviet: 1 VP for every 6 items destroyed.. h- z( ~6 _" l% m+ b% D
- All Other Allied: 1 VP for every 3 items destroyed.
. U( M8 o$ h* Z L4 n' F - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.& D3 O. x& u+ }
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.1 J) F, S. o( R3 A
- CV, CVL = durability + 3 * A/C capacity.$ C0 r0 j' P/ v+ E o m
- CVE = durability + 2 * A/C capacity.6 n4 r. g# o3 _) m- |
- CS = durability + A/C capacity./ O2 @& i1 R, {! r9 j
- BB, BC = durability * 1.33.
2 }, I+ S/ x! f) `' m- N# } - LST, LCI, PG, ML = durability / 2.
+ i# ~# o7 g: m- }4 F# ]$ k - AP, AK, TK, AO, LSD = durability / 2.. V2 t, _' `& s
- SS = durability / 3.
" ?0 \$ v7 d& I+ x! S5 t+ d - Scuttled ships = standard VP - 10%.! @, o4 t( h( C1 Q2 U0 z3 e) ]) j
- Barges = 0 VP.
/ V& \6 D5 R- c" d, b
1 @, d+ f$ I2 ?* e1 I/ s: m - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
4 X$ t: f9 b' L4 ]6 w' v - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
5 x' W; k2 f3 Y& w3 n& Y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- P% m& S* C/ _) f% n3 l6 @
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 i9 F8 i1 \7 Z5 Q1 V - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 a8 ^4 F6 G/ D8 _8 J2 C, ~ - Final VP value for holding a Base is calculated by following formula:
+ p7 z- ?0 o5 U: C3 a$ s Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" Q; P. L2 c4 I0 ^( o' A$ Q- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 H9 T$ U2 A2 q. _3 G
value is in parenthesis).( @( a a) r! i* _9 W
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
; h1 O* l [; f; M- g& @/ f - If Supplies are lower than required, rewarded Final VPs are also lower.
( W2 p5 U6 d* z# g4 p# B - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
1 F' k2 ] e+ z0 X r - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.: N( j5 d( l, f k8 d! F# p7 ^3 O
- 2 VPs awarded per damaged point.& M6 R* ^ K3 Y
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).8 Y% K/ V8 _( y* q C- @
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
9 p6 O# L n4 n! S attack (including firestorms / A-bombs)." t% R# e. Q2 d, G, [7 H
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , h) Y6 R# g- Q+ i
again, player keeps earning VPs as long as Industry hex keeps repairing itself.5 {8 ^2 ^# d2 u" W* Y
- For Allies, Industry VPs are scored only for bombing mainland Japan.
) q( c- e' ~$ u( x - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |