本帖最后由 championzhao 于 2009-7-12 18:49 编辑 / s8 b/ i1 w3 Z
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懒得翻译了,自己看下吧7 q f8 u3 S B" S
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Victory Points' L- ^0 b( M4 [2 n" m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.* }( y) M1 k5 o% _5 X$ p) ~
- Points are awarded in following ways:+ ?. \2 X5 r) o2 H. O0 n
- Aircraft Destroyed: 1 VP per 1 plane.9 E5 B. Q9 g0 _. \9 k
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.2 _ N6 t8 a0 H) a: a
- Soviet: 1 VP for every 6 items destroyed.
8 u' e) I4 U. u! R8 Z4 B - All Other Allied: 1 VP for every 3 items destroyed.
( j* a; f8 O) f( [& N% \) G - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
4 i4 D1 D- u z' }" S - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.* K0 O5 w# q d0 M7 W
- CV, CVL = durability + 3 * A/C capacity.
I5 }/ f4 }, w" X' i3 n: V% w - CVE = durability + 2 * A/C capacity.
/ ?* q7 n* w) \% L! b - CS = durability + A/C capacity.
' H7 p' N7 r% I% o. w' e - BB, BC = durability * 1.33.% i/ p- C( y, M8 t, k
- LST, LCI, PG, ML = durability / 2.
2 \) W* O3 @5 Y. \ - AP, AK, TK, AO, LSD = durability / 2.1 Y& U! }- x5 h* {
- SS = durability / 3.$ x& p% x% ]$ M' x5 u& \" H
- Scuttled ships = standard VP - 10%.
/ S t& W% N; t, N - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
$ w& S5 g8 B% s# i9 `2 m# L - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 M4 O. C6 | R2 w( b
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.0 ]! O a, U( ~1 l
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
; ~4 L6 C6 w# }+ G - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.# O8 ]6 F. {6 u6 l" [1 O
- Final VP value for holding a Base is calculated by following formula:' e5 G7 ?" M. M( ~
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 Q, |; _* l8 h+ n+ b
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP " b2 R- a9 t$ L1 R- \( \3 Y* [, I( K1 B
value is in parenthesis).
q! z' K! h* L0 n - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. a6 q4 |: s+ J, Q
- If Supplies are lower than required, rewarded Final VPs are also lower.' c3 r' p' Q* ]9 ~$ k" P$ _3 p
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.7 L" M+ i3 S$ d3 x/ Y0 u$ N
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
2 D2 J+ I! t* X+ _5 M, V0 y* j - 2 VPs awarded per damaged point.5 P+ j: G: {7 O R6 }
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). H5 c; ~# i( v8 C1 v
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
9 Z9 K A9 r4 [& W4 Q6 f attack (including firestorms / A-bombs).
: `/ G2 {; j2 M9 C- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , R: Z2 I, E! i3 x8 V8 ?' H- O9 j# @
again, player keeps earning VPs as long as Industry hex keeps repairing itself.- t0 W% w& F0 A4 s$ R3 {+ L, R
- For Allies, Industry VPs are scored only for bombing mainland Japan.; h' ?& k Y+ p! g. M* S) S
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |