本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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: r( _; Y$ @% q$ \# M: H6 N9 w懒得翻译了,自己看下吧
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& N* Q% H3 G# x5 q" T) y: kVictory Points$ w* R; U- }0 b7 D: ~( U
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.: l4 ?% d5 R! `
- Points are awarded in following ways:
# a0 w8 Y: W! H( h, i5 u; l( ? - Aircraft Destroyed: 1 VP per 1 plane.- \9 G1 b) N9 R
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
$ u- M$ _: W; E8 n, } - Soviet: 1 VP for every 6 items destroyed.* m) L7 |$ j$ |- {' C
- All Other Allied: 1 VP for every 3 items destroyed.
- q: q5 S& U& w, q4 M; \0 `* g - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& P$ B5 h- b# s2 N, } - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.2 D+ i! b5 x! Q! b/ y+ q
- CV, CVL = durability + 3 * A/C capacity.4 d7 G' J# W9 J3 Y) E
- CVE = durability + 2 * A/C capacity.
, u0 ~" G( O& k$ W( G7 N+ P9 ~ - CS = durability + A/C capacity.6 U, d* C t# n0 Q' c* R
- BB, BC = durability * 1.33.* c: T9 [7 X- ]; @/ r4 b! _
- LST, LCI, PG, ML = durability / 2.1 m# T4 ]$ y5 ?$ {; n, ~% c2 I
- AP, AK, TK, AO, LSD = durability / 2.
& n' \5 Y1 @% J, ?0 \" u' F3 M p& I - SS = durability / 3.
! ]/ j/ i" T- c& ~* n - Scuttled ships = standard VP - 10%.3 |; i t& t5 L$ ^' `
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
- m6 k) g" T7 D - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
8 N r" t4 |) N - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 ^: X: }* L7 D6 r
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 X5 Y' K4 H/ F7 z) m- e
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.( ~' `/ d! d7 e3 ~
- Final VP value for holding a Base is calculated by following formula:/ K9 [* Y: ]2 q8 a7 S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
% b) g% v6 P" n( @6 M2 I( T- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
R$ K3 d1 `& l% A/ f value is in parenthesis).
4 [# }; J, B, {+ D& P! { - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: ~! w& |$ h, i& n; V
- If Supplies are lower than required, rewarded Final VPs are also lower.
0 Q1 S# e1 S; M3 p - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
4 Z9 Z; }9 t# {- b - Industry damage: - VPs are awarded for any kind of Industry, including Manpower./ B! O5 i7 R6 R( D8 E$ ]" l1 a& g! Z
- 2 VPs awarded per damaged point.
9 f% v: Y. E! M j" y" a - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: u+ m# h+ k' f9 ?
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ M4 C, I0 o7 h7 j+ q/ D, w# d
attack (including firestorms / A-bombs).# X# A3 z+ A; z& t0 U
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. |. ]% R0 s% ^5 `9 g" r again, player keeps earning VPs as long as Industry hex keeps repairing itself., n: w5 ^8 Q3 x
- For Allies, Industry VPs are scored only for bombing mainland Japan.
6 n9 ]$ w, k9 O0 i' [ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |