本帖最后由 championzhao 于 2009-7-12 18:49 编辑 $ c0 a) ] Y8 Z$ ?
2 D% @3 K. m. Q, V, {5 @- t懒得翻译了,自己看下吧8 M* o7 c) j* j& @4 V. e
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Victory Points2 M4 Q! ?. g- E& v( Z" {+ B$ U
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.2 X6 ~* B9 p8 d% U! z5 x3 Y
- Points are awarded in following ways:& h9 ^; r' B. s# v- t- V
- Aircraft Destroyed: 1 VP per 1 plane.
% f* K) [+ Y5 j, n" g; } - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 M3 {" j+ Y6 F
- Soviet: 1 VP for every 6 items destroyed.9 z* P h0 ?. s9 L4 Y- U- p% D
- All Other Allied: 1 VP for every 3 items destroyed./ C# T2 m! F; ^" W) N5 e+ [% B
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.2 }2 A" Q) v8 E. j6 r
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- q' R2 i8 d* L3 a( Q - CV, CVL = durability + 3 * A/C capacity.4 ]; [0 m/ @# |! c
- CVE = durability + 2 * A/C capacity.
& L' g! }) p$ I; q* f2 ^. f" A - CS = durability + A/C capacity.* L% j. t5 }1 l( s4 S
- BB, BC = durability * 1.33.
7 T% e7 I* E: Y0 E - LST, LCI, PG, ML = durability / 2.
- F7 ~5 R# F! P) z r+ G - AP, AK, TK, AO, LSD = durability / 2.
2 F8 ^# J/ ?* C3 K/ _2 H+ h - SS = durability / 3.
5 p: H; J( b7 L3 p7 k - Scuttled ships = standard VP - 10%.
# G( {5 ]6 k3 q$ V - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.+ ~. {$ e; J8 w& \+ A9 q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
2 S, A8 Y! |6 J7 ?6 H - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ F$ ~( o0 n. T9 ~6 o
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
$ \ W5 B" j4 p - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
% D9 ?5 V* j4 N0 F - Final VP value for holding a Base is calculated by following formula:
9 R6 c. T8 P6 R Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
* o% C# B6 E9 _" Q/ N9 w- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # q$ v3 N( U/ a- }( {7 g, c8 A
value is in parenthesis).
- b5 j" j0 q& C& U; @' G& n" \ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
5 r4 \8 n: }# K( e: y# S9 _; V - If Supplies are lower than required, rewarded Final VPs are also lower.1 c- K( ]: d i$ z! E& | O
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.8 q0 M% s R3 R# [8 {. V5 L
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower." w4 Q' j- u$ _6 Z
- 2 VPs awarded per damaged point.
, `6 K1 f% _* s1 ?; n. t - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)./ U* @) d. v( O* M7 S# q, r" O
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ( a4 p" |0 @9 e
attack (including firestorms / A-bombs)., G9 L* K* x5 w! f1 d1 z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
, G+ c- b6 f, V! C o2 A$ G* p# H7 k again, player keeps earning VPs as long as Industry hex keeps repairing itself.& ?0 d9 z* [3 V# E
- For Allies, Industry VPs are scored only for bombing mainland Japan.
$ v9 Z) [! \( e, V - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |