本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧& O3 n6 V" J5 w8 ^
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Victory Points& P0 I2 d) q5 u/ q4 N
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
" i7 ^5 o& F! {9 u" H/ S0 ?* R; h5 |- Points are awarded in following ways:
W8 M! U5 t4 j% G# @8 w - Aircraft Destroyed: 1 VP per 1 plane.
) D1 i2 G' P+ A$ H+ u+ K5 {1 K - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.& y" q$ v4 |* @8 K4 P0 j+ o, y
- Soviet: 1 VP for every 6 items destroyed.
1 _; c1 U6 R/ ^/ w - All Other Allied: 1 VP for every 3 items destroyed.+ s, o/ e1 L9 F. Z( ^) S' V
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
+ y' a. |! J7 Y8 J# a' {5 o- e. \9 o - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
; a P- ^1 `( f - CV, CVL = durability + 3 * A/C capacity.
( W3 t; p. L0 l( _' r - CVE = durability + 2 * A/C capacity., Q: z9 i/ D+ Y# {8 Z) I6 D E' C
- CS = durability + A/C capacity.
; O7 r* f5 F2 u% a, a - BB, BC = durability * 1.33.3 r" H6 _% c; K3 K S4 B: Z1 E. X
- LST, LCI, PG, ML = durability / 2.
9 Q- I9 I. M, e% M4 ^3 v- C - AP, AK, TK, AO, LSD = durability / 2.
" W) P3 W0 g1 ?% U0 C: w - SS = durability / 3.
4 d( k, \) |& Z- v - Scuttled ships = standard VP - 10%.
5 c; ?; e3 W) r3 R' Y- ]! N2 w& N3 q; ] - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
$ R* _; o# ]( A U - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 K( v, i& k, r# u X! s. v$ o) q1 y
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
v" j7 m5 E4 H/ v- b- x - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.. @ O D: q3 [2 ^' s
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 F/ G" f6 h i& V i2 }1 {
- Final VP value for holding a Base is calculated by following formula:. Z; a- f0 X6 C% j4 p& d
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
: j2 b& p. Y/ i" K+ I) I; s: q- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP % r& Q8 j M, ^) F$ X9 C
value is in parenthesis).( Q; k' R, U6 U0 G
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. S. r0 V2 a2 t7 v0 X2 i
- If Supplies are lower than required, rewarded Final VPs are also lower.% J3 C% P/ d0 c' Z, r
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
+ @" a9 [% c. G" L; t5 k' M - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- m) i7 ^7 C" ^" c - 2 VPs awarded per damaged point., o8 m3 ~2 o4 l8 I7 m
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
/ K6 |; V& a! Q1 ? - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! c( l4 V5 z% W attack (including firestorms / A-bombs).- k, |7 Y( J; w& L9 @
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & W/ K1 @1 J2 C$ k
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
, v# h$ w! [- l, u% t! l* p& u* U - For Allies, Industry VPs are scored only for bombing mainland Japan.* M: [& B" D4 ^8 ?. b
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |